Geo
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0About Geo

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Newbie
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..Oh my Mr. Trivel.. Even with all the scripts I'm using, yours works perfectly! Thanks so much!
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Hello again, Sorry but I'm still stuck, so if anyone has any ideas... SORRY NEVER MIND, I HAVE NO IDEA WHAT I DID, I THINK IT WAS A DEFAULT SCRIPT IN THE DATABASE WINDOW_ Something but I replaced it and it works.o.o
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I must have done something to the default scripts.. I copied my project and deleted all my scripts and the damage still wouldn't apply, but when I make a new project and copy/paste my skills/enemy into it they hit normally... Also oddly enough, damage doesn't apply but I can apply status effects I wish there were a multicopy function for the script editor -.- Thanks for walking through it with me ^ ^
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I set the skill to 004 but same. I have the enemy attacking me with the flat damage skill and it's also doing nothing I'm going to try and find the post that recommended the changes to the Game_thing for setting TP to 0, that's really the only thing left in my mind that could do this :\ EDIT: No, It was game battler, and I changed it back... STILL not hitting.. I am stumped.
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I feel like I'm probably missing something small and obvious but I have no idea what it is... I deleted all my scripts and the problem persists so I think I did something in the database to mess with the battle formula. The screens I've compiled show one skill but I tried another with a flat 50 damage and it doesn't get applied either. Anyone know what could be causing me to show the animation but not apply the battle formula (Now that I think of It I may have altered a line or two regarding TP in the Game_ something but I don't see how that could be it..
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I was just thinking.. Is there a wy so that one or more items are Not dropped if killed by a skill. I was thinking of something like Incinerate where you burn up the Item's the enemy would have held
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No question, Just wanted to say the same ^ ^ I love this script



