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darcangel

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About darcangel

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  1. darcangel

    CSCA Dungeon Tools

    the new Demo the 1.4b its bugged I got a error on line 1011 as soon I press the "W" botton
  2. darcangel

    [GDS] Ultimate Parallax

    about the same as HK, but dont need switches, and have a option to fix or not to fix the default parallax, and you can use PNG or JPG, or any RPG maker supported format, and since it always uses the 255 opacity, you can set the opacity before hand on PHOTOSHOP or whatever, Recommended only if you find The port of The HK for ace laking on any of those, if not, its about the same I made one with waaaaaaaaaaaaay more option, like move the parallax, change the opacity by intervals, and etc, but is harder to use and configure, and I am too busy to do a configuration guide.
  3. darcangel

    HK's Scripts to VXAce and other scripts [Conversion]

    @Bravo2Kilo great and fast dude, hope you keep up the good work
  4. darcangel

    MSX - Window_Grid

    dude very good i like to make script with a lot of graphics, this will help a loT!!!
  5. darcangel

    HK VS Animated Title

    cool dude great job I will try that
  6. darcangel

    HK's Scripts to VXAce and other scripts [Conversion]

    @Rafael Black yes the script need images on a folder, 1 background 1 model for where the face of the character will show(only one) and 1 of each word, ( the color change and blinking is made by script) but the equip, and item screens, needs a few more images than that And I am a noob script3r it is easy to do a script, the hard part is make it customizable by anyone on any game.
  7. darcangel

    HK's Scripts to VXAce and other scripts [Conversion]

    @thedybre, the life-line should work on the battles too, because its a new class, you just need to call it while in battle I havent try yet becauser I am waiting for the ENu translation @exodus1386 and @thedybre I made this script for a expecific game,but I want to released it too, the problem is it is very hard to costumize, so to make it noob-friendly will take a lot of time... and I kind lost the interest on the ACE when a lot of ppl started hating the ENU,and talking crap and scarring whoever wanted to translated it (the only reason I am waitng to go back to ACE)
  8. darcangel

    HK's Scripts to VXAce and other scripts [Conversion]

    I did it like 2 months ago. heres a movie of the menu, equip screen, itens and etc. I didnt converted I made it from zero, but its the same: *edit* the Inventory System , I made after posting the video, so you cannot see it *edit*end And the life-line dont need anything it works perfectly on ACE The animated title screen seens easy... but I think there is some alike script out there.
  9. I am trying to do a animated HUD But I cannot make it move correctly. here is the code: any ideias? what I am doing wrong?
  10. darcangel

    Action battle system?

    It is done its the best ABS yet looks better than the ones for VX or XP it was finished this afternoon it is called "Sapphire Action System IV - ABS" But for now its only in Portuguese. so I dont know if I can post the link here. If its not allowed please delete the link
  11. @Fomar0153 Thanks I just created def update super end and then while @itembox.y !=0 @itembox.y -=1 update_basic end it worked, I was working on scene_item thanks a lot
  12. @Fomar0153 I dont know why but even while using the "while" command while @itembox.y !=0 @itembox.y -=1 @itembox.update end # the exactly same code on my scrpit the images still jumps from 400 to 0 @Jet Your script is very good, I just downloaded the demo. but its kind of very complicated I past 15min staring to your script and didnt figure out how to put it on use I guess its not to RGSS starters like me
  13. how do I make a image to slide(slowly)? like @image.x= 10 @image.x=400 #the image jumped instantly from 10 to 400 I want it to move slowly
  14. thanks guys... What a noob mystake of my
  15. this: def check_hp if @actor.state?(2) #POISON refreshbitmap @health.bitmap = Cache.load_bitmap("Graphics/Menus/","PoisonHealth.jpg") @healthlead.bitmap = Cache.load_bitmap("Graphics/Menus/","PoisonHealthLead") @healthtop.bitmap = Cache.load_bitmap("Graphics/Menus/","PoisonHealthTop") end if @actor.hp > @actor.hp * 3 / 4 #Above 75%HP refreshbitmap @health.bitmap = Cache.load_bitmap("Graphics/Menus/","+75%Health.jpg") @healthlead.bitmap = Cache.load_bitmap("Graphics/Menus/","+75%HealthLead") @healthtop.bitmap = Cache.load_bitmap("Graphics/Menus/","+75%HealthTop") end if @actor.hp < @actor.hp/4 #Below 25%H refreshbitmap @health.bitmap = Cache.load_bitmap("Graphics/Menus/","25%Health.jpg") @healthlead.bitmap = Cache.load_bitmap("Graphics/Menus/","25%HealthLead") @healthtop.bitmap = Cache.load_bitmap("Graphics/Menus/","25%HealthTop") end if @actor.hp < (@actor.hp*3)/4 #Below 75%HP refreshbitmap @health.bitmap = Cache.load_bitmap("Graphics/Menus/","-75%Health.jpg") @healthlead.bitmap = Cache.load_bitmap("Graphics/Menus/","-75%HealthLead") @healthtop.bitmap = Cache.load_bitmap("Graphics/Menus/","-75%HealthTop") end if @actor.hp == 0 #DEAD refreshbitmap @health.bitmap = Cache.load_bitmap("Graphics/Menus/","0%Health.jpg") @healthlead.bitmap = Cache.load_bitmap("Graphics/Menus/","0%HealthLead") @healthtop.bitmap = Cache.load_bitmap("Graphics/Menus/","0%HealthTop") end end Dont know why but only the 'DEAD" work correctlly all other methods returns always "HP above 75%" any help?
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