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Vlue last won the day on February 6 2018
Vlue had the most liked content!
About Vlue

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I can set my own title?
- Birthday October 6
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Canada
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Stuff.
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Jack of All Trades
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SoulOfShadows started following Vlue
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Already did (wow, almost exactly a year ago, one day from your post). It was updated and allows for an infinite number of layers.
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I'm not sure what you mean? Script for enemy encounters?
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If you wanted to disable the button you can just change it to anything else like.. :none and I'm pretty sure that won't make anything explode.
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You use the map id's (minus the zeros, so if the map id is displayed as 002, then you use 2) seperated by commas. For example, notints on maps 5, 6, and 37 would be: NOTINTMAPS = [5,6,37]
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Easy enough. Updated the pastebin with a PARTIALRESTORE options, will only restore an amount equal to the max hp/mp an actor gained on level when set to true (false by default) (should work, probably)
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If you could link one of the scripts I can take a look.
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Oops, haha. Fixed that up.
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Try, on Random Equip Affixes, putting this line (there's no line numbers on google docs so its near the bottom and reads obj.suffix_id = obj.random_suffix) below that line: obj.make_name(obj.name)
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I've updated the script, it should work in any scene provided you can find a way to make the script call. (Reread the header, because it's different if it's not called in an event)
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Yes, objectives can go above the max, you're not doing it wrong. If you don't want it to go above, you'll have to check if it's already maxed. One way you can do that is using the script option in conditional branch and going like this: obj(:questid001, :obj1) < 3 And whatevers in the conditional branch (your adv_obj call in this case) will only happen if the obj value is below 3 As for 2. What Wren said. In this case you'd use: $game_quests[:questid001].turned_in? or $game_quests[:questid001].completed?
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Updated but forgot to upload! Oops. The pastebin has been fixed now, and yah.
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Instead of commenting it out, try changing width to 1 or something ridiculously small... I have no idea what it will do, but maybe it'll work!
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I'd have to see the Item Affixes script, if'in you could link it.
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There might be another script changing the way the project saves files and preventing game time from being saved, try placing this script below any others and seeing if it solves the problem.
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And the exterior maps was tinted before you entered the interior map, then when you leave again it's gone?