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Vlue

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  1. Like
    Vlue got a reaction from Monicavc26 in Event Position: Fine Tuning   
    Eventing: Fine Tuning v3.2
    By V.M.
    Introduction
    You know what's boring? Having to conform to the guidelines set before you!
    Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

    And now more!!
    Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events!
     
    And even more... waypoints and fades and self_switches and more!
    And yet more.. like special jump and move commands that just make cutscenes easier

    Features
    - Fine tune the x, y position of an event's sprite through a script call
    - Set rotation, hue, zoom, mirror effect, or rotation of events as well!
    - Set move routes using waypoints
    - Easily fade in and out events, change self_switches from within set move route, or randomly teleport

    Screenshots
    You should look at these, really


    How to Use
    Place script in.
    In any set move route command, use the script calls listed in the script usage section

    Demo
    A project with a single map showing several of the endless uses for this script! Isn't that fancy?
    You can download it here: Download (v3.1)

    Script
    Convenient Pastebin: Here

    FAQ
    None At The Moment

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any project with credit given

    Author's Notes
    Nothing now.
  2. Like
    Vlue got a reaction from Monicavc26 in Event Position: Fine Tuning   
    Eventing: Fine Tuning v3.2
    By V.M.
    Introduction
    You know what's boring? Having to conform to the guidelines set before you!
    Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route

    And now more!!
    Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events!
     
    And even more... waypoints and fades and self_switches and more!
    And yet more.. like special jump and move commands that just make cutscenes easier

    Features
    - Fine tune the x, y position of an event's sprite through a script call
    - Set rotation, hue, zoom, mirror effect, or rotation of events as well!
    - Set move routes using waypoints
    - Easily fade in and out events, change self_switches from within set move route, or randomly teleport

    Screenshots
    You should look at these, really


    How to Use
    Place script in.
    In any set move route command, use the script calls listed in the script usage section

    Demo
    A project with a single map showing several of the endless uses for this script! Isn't that fancy?
    You can download it here: Download (v3.1)

    Script
    Convenient Pastebin: Here

    FAQ
    None At The Moment

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any project with credit given

    Author's Notes
    Nothing now.
  3. Like
    Vlue got a reaction from SoulOfShadows in Basic Window Resizer   
    Basic Window Resizer v1.1
    By V.M of D.T.


     
    Introduction
    Quite simple, this allows you to take use of a script call to resize the game window. This is not like Graphics.resize and will actually scale to fit the window size. (Works for me anyways)
     
    Features
    - What it says up there ^^^
     
    How to Use
    Use the script calls, details of which can be found in the script.
     
    Script
    Convenient pastebin: here
    Care to go the extra mile? Use this link instead: here
     
    FAQ
    N/A
     
    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any project with credit given
     
    Author's Notes
    I've wanted this feature for so long...
  4. Like
    Vlue got a reaction from PhoenixSoul in Proximity Events   
    I have an old demo you can look at here, using an older version of the script. It'll help you get an idea of what you can do with the script and how!
    http://www.mediafire.com/download.php?a4e64huvjde1tmd
  5. Like
    Vlue got a reaction from PhoenixSoul in Sleek Gauges   
    Sleek Gauges v1.0

    By Vlue
     

     
    Introduction
    Transform your gauges (hp/mp/etc bars) with different looks and special effects.
    Styles include regular, rounded border, or fancy slant. Oooh, ahhh.
     
    Features
    - Slightly different gauge styles!
    - Special effects like non-static numbers and gradual fall!
     
    Screenshots



     
    How to Use
    Plug and play and customize as needed.
     
    Script
    Script can be found on the pastebin here: http://pastebin.com/AGYN7e6V
     
    Patches:
    Yanfly Ace Engine - Ace Battle Engine and Sleek Gauges: http://pastebin.com/ezuqBw0x
     
    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or non-commercial, with credit given.
     
    Author's Notes
    This is optional. (It still is)
  6. Like
    Vlue got a reaction from MagicRedFox in Advanced Game Time   
    Advanced Game Time v1.2
    By V.M. of D.T.

    Introduction
    The Advanced version of the Game Time script. 

    This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!

    Features
    - Customizable time increments
    - Customizable tints
    - Message codes!

    Screenshots
    None at the moment

    How to Use
    Plug and play and customize if needed.

    Script
    Click here for the handy pastebin!
    Want to go the extra mile? Click here instead!

    Some extra custom times I threw together for fun:
    Harvest Moon-esque



    Olden times RPG thingy (kinda?)



    FAQ
    None yet.

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any non commercial and commercial project.

    Author's Notes
    This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
    remaining. Give it time.

    Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca

    History
    V1.2 - Fixed KHAS no tint bug
    - Multi-line custom clocks!
    - Changed the way notint maps work (notetags instead of an array now)

    V1.1 - Save/load time
    - Custom clock setups
    - Year post (AD/BC/etc...)
    - Fixed KHAS bug
    - Allow use of tint in battle
    - no tint maps actually no tint
    - Clock in the Menu
    - Map Note tag to stop time
    - Option to sync with PC time

    Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
  7. Like
    Vlue got a reaction from JuJu in Basic Quest System   
    Basic Quest System v1.1a
    By Vlue

    Introduction
    Is your RPG too boring? Do people get lost easy? Do you want to make a mock MMO? You don't have to answer yes to any of those questions, but it helps if you want to use... Basic Quest System! Which gives you quests and junk. Yay.

    Features
    - Create quests with objectives and stuff.
    - Quests can rewards gold, or exp, or items, or nothing, it's up to you!
    - Nifty accepting and completing windows!
    - A quest log!
    - A quest overlay!

    Screenshots
      

    How to Use
    Make a lot of quests, set up quests in events, enjoy!

    Script
    On pastebin, as usual: http://pastebin.com/tyM7s1Pj

    FAQ
    Q: I have a question.
    A: No you don't.

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise (despite what my accountant says (hah, like I have an accountant)), with credit given

    Author's Notes
    ... of these scripts now.
  8. Like
    Vlue got a reaction from TobiObito4ever in Hero Roster   
    Hero Roster v1.0
    By Vlue

    Introduction
    A simple scene that shows you information on all actors, known or unknown. If it reminds you of a certain thing from a certain game, then it certainly should.

    Features
    - Call a simple scene that shows information on each actor.
    - Actors are discovered upon being added to the party, or manually through script calls.
    - Specific actors can be excluded from the list.

    Screenshots


    How to Use
    Plug and play, customize as needed.

    Script
    Find it on the pastebin: http://pastebin.com/QCDRNe0V

    FAQ
    N/A

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise, with credit given

    Author's Notes
    Bootifa boochiboo!
  9. Like
    Vlue got a reaction from PhoenixSoul in Sleek Item Popup   
    Sleek Item Popup v1.0
    by V.M.

    Introduction
    Quick event script command you ca use to popup the name and icon of an item you obtain in a nicer format then the message window.

    Screenshots



    How to Use
    Plug and play.
    popup(type,item,amount,duration) withing event script boxes
    Details within script

    Script
    Convenient pastebin... here!
    Extra mile link: here.

    FAQ
    None yet!

    Credit and Thanks
    - By V.M.
    - Free to use in any non-commercial or commercial project

    Author's Notes
    I'm not too fond of tea...
  10. Like
    Vlue got a reaction from Rezanta in Basic Game Time + Night/Day   
    Basic Game Time + Night/Day v1.6
    by V.M.


     
    Introduction
     
    Provides a series of functions to set and recall a new variable known as game time, as well custom tints based on current game time to give the appearance of night and day.
     
    Features
    - Game Time, complete with unfancy little clock
    - Night and Day cycle with custom tints and timing
     
    Screenshots
     
     
     
    How to Use
    Plug and play and customize if needed
     
    Script
    Convenient Pastebin: Here
    Click here instead if you want to go that extra mile: Here
     
    FAQ
    None at the moment
     
    Credit and Thanks
    - By V.M.
    - Free to use in any project with credit given
     
    Author's Notes
    Hopefully nothing explodes
     
    V1.6: Added function to hide and show clock with script call
    V1.5: Added functions to stop time or tinting
    V1.4: Fixed bug where toggling game clock with it unused would crash game
  11. Like
    Vlue got a reaction from PhoenixSoul in Animated Icons   
    Animated Icons v1.0
    By Vlue

    Introduction
    This script lets you set up animated icons using 'frames' of icons from an icon set. Wowie!
    Of course you'll need to provide your own animations... but I do have a couple (five) for you
    to peruse at least, which are already set up for use by default in the script.
    Iconset - http://i.imgur.com/VVxxiq3.png

    Features
    - Animated Icons, yeesh.

    Screenshots


    How to Use
    Make animated Icons, set animated icons, ???, Profit.

    Script
    Pastebinz: http://pastebin.com/KPEbELjW

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise, with credit given

    Author's Notes
    Just going to...
  12. Like
    Vlue got a reaction from TobiObito4ever in Hero Roster   
    Hero Roster v1.0
    By Vlue

    Introduction
    A simple scene that shows you information on all actors, known or unknown. If it reminds you of a certain thing from a certain game, then it certainly should.

    Features
    - Call a simple scene that shows information on each actor.
    - Actors are discovered upon being added to the party, or manually through script calls.
    - Specific actors can be excluded from the list.

    Screenshots


    How to Use
    Plug and play, customize as needed.

    Script
    Find it on the pastebin: http://pastebin.com/QCDRNe0V

    FAQ
    N/A

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise, with credit given

    Author's Notes
    Bootifa boochiboo!
  13. Like
    Vlue got a reaction from Iamabrawler in Advanced Recipe Crafting   
    Advanced Recipe Crafting v1.0
    By Vlue

    Introduction
    It's like Basic Recipe Crafting, but advancery! This script allows you to implement a crafting system into your game, complete with many options including different crafting categories each with their own skill levels. Amazing!

    Features
    - Craft items using various different recipes and ingredients
    - Limitless categories and skill levels
    - Variable success rates
    - Multiple Crafting options!
    - Banana Bread!?

    Screenshots


    How to Use
    Paste script in, set up recipes as needed. (Recipes need to be learned before they show in the list, via the script call learn_recipe(id), recipes that are learned but can't be crafted due to level requirements will not show in the list)

    Script
    As usual, on the pastebin: http://pastebin.com/HG1yFEj6

    FAQ
    None yet. Ask me anything!

    Credit and Thanks
    - By Vlue
    - Free for use in any project, commercial or otherwise, with credit given
    - Donations always welcome!

    Author's Notes
    I got nothing. It's simpl, really... trust me. Don't look it up.
  14. Like
    Vlue got a reaction from DoctorArtist in Advanced Game Time   
    Ah, that picture is too tiny x.x
    What do you mean by minutes not converting right?
     
     
     
    Reverse time!?!? Time doesn't work that way! (You can't do that yet)
  15. Like
    Vlue got a reaction from MagicRedFox in Advanced Game Time   
    Advanced Game Time v1.2
    By V.M. of D.T.

    Introduction
    The Advanced version of the Game Time script. 

    This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!

    Features
    - Customizable time increments
    - Customizable tints
    - Message codes!

    Screenshots
    None at the moment

    How to Use
    Plug and play and customize if needed.

    Script
    Click here for the handy pastebin!
    Want to go the extra mile? Click here instead!

    Some extra custom times I threw together for fun:
    Harvest Moon-esque



    Olden times RPG thingy (kinda?)



    FAQ
    None yet.

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any non commercial and commercial project.

    Author's Notes
    This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
    remaining. Give it time.

    Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca

    History
    V1.2 - Fixed KHAS no tint bug
    - Multi-line custom clocks!
    - Changed the way notint maps work (notetags instead of an array now)

    V1.1 - Save/load time
    - Custom clock setups
    - Year post (AD/BC/etc...)
    - Fixed KHAS bug
    - Allow use of tint in battle
    - no tint maps actually no tint
    - Clock in the Menu
    - Map Note tag to stop time
    - Option to sync with PC time

    Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
  16. Like
    Vlue got a reaction from MagicRedFox in Advanced Game Time   
    Advanced Game Time v1.2
    By V.M. of D.T.

    Introduction
    The Advanced version of the Game Time script. 

    This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!

    Features
    - Customizable time increments
    - Customizable tints
    - Message codes!

    Screenshots
    None at the moment

    How to Use
    Plug and play and customize if needed.

    Script
    Click here for the handy pastebin!
    Want to go the extra mile? Click here instead!

    Some extra custom times I threw together for fun:
    Harvest Moon-esque



    Olden times RPG thingy (kinda?)



    FAQ
    None yet.

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any non commercial and commercial project.

    Author's Notes
    This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
    remaining. Give it time.

    Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca

    History
    V1.2 - Fixed KHAS no tint bug
    - Multi-line custom clocks!
    - Changed the way notint maps work (notetags instead of an array now)

    V1.1 - Save/load time
    - Custom clock setups
    - Year post (AD/BC/etc...)
    - Fixed KHAS bug
    - Allow use of tint in battle
    - no tint maps actually no tint
    - Clock in the Menu
    - Map Note tag to stop time
    - Option to sync with PC time

    Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
  17. Like
    Vlue got a reaction from Rezanta in Basic Game Time + Night/Day   
    Basic Game Time + Night/Day v1.6
    by V.M.


     
    Introduction
     
    Provides a series of functions to set and recall a new variable known as game time, as well custom tints based on current game time to give the appearance of night and day.
     
    Features
    - Game Time, complete with unfancy little clock
    - Night and Day cycle with custom tints and timing
     
    Screenshots
     
     
     
    How to Use
    Plug and play and customize if needed
     
    Script
    Convenient Pastebin: Here
    Click here instead if you want to go that extra mile: Here
     
    FAQ
    None at the moment
     
    Credit and Thanks
    - By V.M.
    - Free to use in any project with credit given
     
    Author's Notes
    Hopefully nothing explodes
     
    V1.6: Added function to hide and show clock with script call
    V1.5: Added functions to stop time or tinting
    V1.4: Fixed bug where toggling game clock with it unused would crash game
  18. Like
    Vlue got a reaction from Dymdez in Basic Climate System   
    There's a customization portion (Liens 56-66) that allows you to replace the weather commands so you can use other weather effect scripts. You would just need to replace the default commands with whatever commands their are from MOG's weather effects.
  19. Like
    Vlue got a reaction from JuJu in Basic Quest System   
    Basic Quest System v1.1a
    By Vlue

    Introduction
    Is your RPG too boring? Do people get lost easy? Do you want to make a mock MMO? You don't have to answer yes to any of those questions, but it helps if you want to use... Basic Quest System! Which gives you quests and junk. Yay.

    Features
    - Create quests with objectives and stuff.
    - Quests can rewards gold, or exp, or items, or nothing, it's up to you!
    - Nifty accepting and completing windows!
    - A quest log!
    - A quest overlay!

    Screenshots
      

    How to Use
    Make a lot of quests, set up quests in events, enjoy!

    Script
    On pastebin, as usual: http://pastebin.com/tyM7s1Pj

    FAQ
    Q: I have a question.
    A: No you don't.

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise (despite what my accountant says (hah, like I have an accountant)), with credit given

    Author's Notes
    ... of these scripts now.
  20. Like
    Vlue got a reaction from Vox Dia in Basic Autosave   
    Basic Autosave 1.0
    By Vlue

    Introduction
    Simply put, just saves to the first file every time a map transfer is preformed. Can't get any simpler!

    Compatible with Basic Options Menu to give the player the option of disabling the autosave.

    Features
    - Autosave on map transfer.

    Screenshots


    How to Use
    Plug and play.

    Script
    You can get it here: Here!

    FAQ
    Nada

    Credit and Thanks
    - By Vlue
    - Free to use in any project with credit given

    Author's Notes
    Overwrites file #1
  21. Like
    Vlue got a reaction from MagicRedFox in Advanced Game Time   
    Advanced Game Time v1.2
    By V.M. of D.T.

    Introduction
    The Advanced version of the Game Time script. 

    This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!

    Features
    - Customizable time increments
    - Customizable tints
    - Message codes!

    Screenshots
    None at the moment

    How to Use
    Plug and play and customize if needed.

    Script
    Click here for the handy pastebin!
    Want to go the extra mile? Click here instead!

    Some extra custom times I threw together for fun:
    Harvest Moon-esque



    Olden times RPG thingy (kinda?)



    FAQ
    None yet.

    Credit and Thanks
    - By V.M. of D.T.
    - Free to use in any non commercial and commercial project.

    Author's Notes
    This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
    remaining. Give it time.

    Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca

    History
    V1.2 - Fixed KHAS no tint bug
    - Multi-line custom clocks!
    - Changed the way notint maps work (notetags instead of an array now)

    V1.1 - Save/load time
    - Custom clock setups
    - Year post (AD/BC/etc...)
    - Fixed KHAS bug
    - Allow use of tint in battle
    - no tint maps actually no tint
    - Clock in the Menu
    - Map Note tag to stop time
    - Option to sync with PC time

    Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
  22. Like
    Vlue got a reaction from Perijoy in Field Abilities   
    Field Abilities v1.0
    By Vlue

    Introduction
    Someone asked for this, so I made it! I can't remember who though, might have been me. I also couldn't think of a better name for it other than field abilities, but without much further ado: This script, Field Abilities, gives you options for throwing, grabbing, pushing, pulling objects, and jumping! Now you can leap gorges, toss pots, and drag heavy statues around, all in the name of justice! Or whatever you heroes are calling it now-a-days.

    Features
    - Pick up and toss certain events, including self-switch on throw for after thrown actions
    - Drag events around
    - Jump! Includes options to disable jump via switch, and to set regions where you can't jump to.

    How to Use
    Plug and play, set up events and regions as necessary. All instructions are available in the script itself.

    Script
    Pastbinz: http://pastebin.com/UuswnbHE

    FAQ
    N/A

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise, with credit given (though I would like to know!)

    Author's Notes
    I haven't had a Banana Cream Pie in forever...
  23. Like
    Vlue got a reaction from Perijoy in Trading Posts   
    Trading Posts v1.0
    By Vlue

    Introduction
    We have here a Trading Script, Trading Posts. This script let's you set up price ranges for items (not weapons or armors), so that they can have a random price per location. Now buying rice in Celonia and selling it in Tritany can actually make a difference, or can be a huge flop... it's random.

    Features
    - Set price range per location for goods
    - Randomize trade values with a script call

    How to Use
    Customize as needed, make a certain script call before shop processing. Details and instructions in script.

    Script
    Can be found here: http://pastebin.com/gVu5iNxD

    FAQ
    N/A

    Credit and Thanks
    - By Vlue
    - Free for use in any project, commercial or otherwise, with credit given

    Author's Notes
    The precipitation in Spain consistently descends in the long flat grassy areas.
  24. Like
    Vlue got a reaction from Perijoy in Field Abilities   
    Field Abilities v1.0
    By Vlue

    Introduction
    Someone asked for this, so I made it! I can't remember who though, might have been me. I also couldn't think of a better name for it other than field abilities, but without much further ado: This script, Field Abilities, gives you options for throwing, grabbing, pushing, pulling objects, and jumping! Now you can leap gorges, toss pots, and drag heavy statues around, all in the name of justice! Or whatever you heroes are calling it now-a-days.

    Features
    - Pick up and toss certain events, including self-switch on throw for after thrown actions
    - Drag events around
    - Jump! Includes options to disable jump via switch, and to set regions where you can't jump to.

    How to Use
    Plug and play, set up events and regions as necessary. All instructions are available in the script itself.

    Script
    Pastbinz: http://pastebin.com/UuswnbHE

    FAQ
    N/A

    Credit and Thanks
    - By Vlue
    - Free to use in any project, commercial or otherwise, with credit given (though I would like to know!)

    Author's Notes
    I haven't had a Banana Cream Pie in forever...
  25. Like
    Vlue got a reaction from DoctorArtist in Basic Options Menu   
    Basic Options Menu v1.1
    By Vlue

    Introduction
    Ever had people complain your sound effects were too loud? Or music maybe? If they have, or if they haven't, there's this script now.
    Provides your players with an options menu to do things like... change the volume of bgm and se and etc... woo.

    Compatible with Basic Window Resizer, Basic Message SE, and Basic Autosave just so I can have a cooler screenshot of an options menu!

    Features
    - It's an option menu. So you can option menuy things. Like change the volume of BGM or SE.

    Screenshots


    How to Use
    Plug and play! Or setup as needed in the script itself.

    Script
    Grab it on the pastebin here: http://pastebin.com/LjRsUGeH

    FAQ
    Nada

    Credit and Thanks
    - By Vlue
    - Free to use in any project with credit given, commercial or not!

    Author's Notes
    I wasn't kidding, Basic Autosave and Basic Message SE were just created to make that screenshot better.
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