Jump to content

Nagato Yuki

Member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0

About Nagato Yuki

  • Rank
    Data Entity
  • Birthday 01/05/1994

Profile Information

  • Gender
    Not Telling

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Nagato Yuki

    FModEx

    Audio.bgm_pos : "BGM ã®å†ç”Ÿä½ç½®ã‚’å–å¾—ã—ã¾ã™ã€‚ogg ã¾ãŸã¯ wav ã®å ´åˆã®ã¿æœ‰åйã§ã™ã€‚有効ã§ãªã„å ´åˆã¯ 0 ã‚’è¿”ã—ã¾ã™ã€‚" It return bgm_pos if you play a wav or an ogg. With FmodEx Audio.bgm_position return the bgm_pos whatever the bgm file format. You can also set the bgm_position with the command "Audio.bgm_position= value" (in millisecond), get and set the volume in playing (Audio.bgm_volume) and set the loop point (usefull for midis but sometimes it make an horrible sound). This script give you a better Audio gestion than the Audio module included in RGSS 3. (But I've just converted this script, the Audio module don't use all the FModEx function.)
×
Top ArrowTop Arrow Highlighted