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one of the lousiest things ever are loading screen scripts for Rpg maker.
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@Rikifive As I have said before, I have little problems with legit loading screens that actually serve a function. But making one properly is more tricky then you might think, and it's only worth doing if the loading screen takes much less time to load and display then most of the loading it's doing. Plus big parallax map images really make RPG Maker slow anyway.
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I had just a screen saying 'loading' to notify players, that the game is loading, rather than having a confusing black screen for like 2 seconds. Of course, the loading screen was gone as soon as the game was ready to go, without any fancy things.
Actually a 10000x800 map didn't cause problems in terms of performance. (at least for me)
Few walking editor's events on map causes more FPS drops.
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This ain't so bad. I will get used to it and in a month or two I wouldn't be able to imagine the forums were ever any different.
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Why call magic, magic? In a fictional universe where magic exists, it is not a supernatural phenomenon. It's a real and existing function which can be studied. At that point it becomes science, no?
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@INDOJIN: Not saying all that necessarily isn't true, although I think you are being overly reductionist and literal. But that's not the point anyway. The point is, a fictional universe where magic exists doesn't have to follow that kind of logic, and in fact usually doesn't. If Arda in Lord of the Rings was literally sung into existence by angels creator by the creator god Eru, then that's what happened.
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Maybe you could say it's actually a simulation somewhere (heck some people think ours is), but it would never be canon and is kinda lame to say. Or hack, look at Discworld which takes place in a universe where the laws of physics explicitly take a back seat to the laws of stories. And what I have been trying to explain is these works are just as valid as speculative fiction as the hard sci-fi approch, they just rely on different metaphysical assumptions.
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Seeing as MV is on sale on steam atm. Is the program updated often? I don't think VX Ace ever downloaded a single update.
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There's some pretty good DLC for Ace so it's good that a lot of it is getting converted to MV. Obviously original content would be even better.
@Indojin- I don't have MV. From what I hear there's still a lot of bugs, but sooner or later they'll be fixed either by the company or by users.
If it's on sale, you might as well get it. I'm waay too far into my game to covert everything. Otherwise, I'd already have MV.
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Came here after a long time. Good to see a lot of old members active.
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I have a weird habit where I accidentally add a 't' after words that end with "gh".
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Three WIP villages. I think the first one is a bit too big but I'm really happy with the second and third. http://imgur.com/a/cBe3N
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Should I refer to the 3-tile rule? I used to use it but then I felt it made things look too cluttered in game. I mean, they looked great in the editor but once in game they looked jarring. I think I need to practice on it until it's neither cluttered nor bare. As for the houses, they're just a note to myself that "there's a house here". I will be trying to spice those up without a doubt.
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Any way to make arrows appear in message text? Like "That way↑"
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Works fine in RM http://postimg.org/image/z1dqo92lf/
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How many houses (or buildings) are too many for you when mapping villages/town/cities?
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Never knew that a decent mouse would be such an upgrade over a cheap one. Everything feels better now. Browsing, gaming, RPG Making.
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Remember this one? http://i.imgur.com/roasOCY.jpg



