Khaliid
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0About Khaliid

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Rank
Member
- Birthday 09/06/1993
Profile Information
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Gender
Male
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Location
Belgium, Antwerp
RPG Maker Information
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RM Skill -
Jack of All Trades
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Indeed, I looked this one up before but it uses images. I'd just like the standard bars of Ace. Actually it's 3 standard bars on top of eachother each representing a third of the max HP.
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Thanks, works perfectly. Another issue I'm having is the following: A collision of 2 sprites. One moving like (see above post). I need the algorithm at which the 'hitted' sprite will move. I've looked up pool physics, but all those algorithms use vectors. Anyone can help with a suitable formula using angles? Example: @sprite1 (x=50,y=50) hits @sprite2 (x=150,y=150) while moving in an angle of 50° (on the screen). The angle @sprite2 will move = ?. After the collision @sprite1 is static, it's only @sprite2 that will move.
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I would say 150pixels (distance). The 0 degree would be above the sprite. Like a circle is drawn around the sprite (which is a ball) with 90° being the right, 180° down, etc.
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It's actually for a memory minigame. When you select a correct combination the sprites are removed. But the command window is on top of the sprites, so thats why I wanted it to skip the disabled indices.
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BUMP.
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Thank you! I can finally continue my game. The DataManager part of the script was very usefull.
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Works like a charm. Thanks alot! BTW great card battle script
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Okay, no problem. Would be great if someone might help me out..
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Would it be possible drawing the favour bars, neo gauge style? I mean the reverse, enemy bar. http://forums.rpgmakerweb.com/index.php?/topic/1246-neo-gauge-ultimate-ace/
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CardGame inspired skill and battle system
Khaliid replied to pencilcase27's topic in Completed Scripts/Plugins/etc.
That could work, but problem is that I'm using both MP and TP . It's just when being able to use whole your hand, the battles aren't really fair. -
CardGame inspired skill and battle system
Khaliid replied to pencilcase27's topic in Completed Scripts/Plugins/etc.
Is it possible to add the following: Each actor has AP (Action Points). At the start of each turn the party's AP is replenished (for example 3). Whenever a card is used in battle it costs AP. When you run out of AP your turn is ended automaticly. The next turn your AP is set back to 3 (following the example). -
No other scripts... The thing is I'm calling the teleport-menu from my title screen. Maybe that's the cause?
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Great script! But I was wondering how to erase the pictures from screen. When I teleport, the pictures from the previous map are still displayed.
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B to the UMP
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@Infinity Thief You're right, I could do this with events, but it wouldn't be smooth. I want the layout the same as in the vid (kinda). Just the input window in the middle of the screen. I would reeaally like this to get done,


