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Khaliid

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    25
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About Khaliid

  • Rank
    Member
  • Birthday 09/06/1993

Profile Information

  • Gender
    Male
  • Location
    Belgium, Antwerp

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Khaliid

    Multi Layer Hp Bars

    Indeed, I looked this one up before but it uses images. I'd just like the standard bars of Ace. Actually it's 3 standard bars on top of eachother each representing a third of the max HP.
  2. Khaliid

    Move sprite in specific angle

    Thanks, works perfectly. Another issue I'm having is the following: A collision of 2 sprites. One moving like (see above post). I need the algorithm at which the 'hitted' sprite will move. I've looked up pool physics, but all those algorithms use vectors. Anyone can help with a suitable formula using angles? Example: @sprite1 (x=50,y=50) hits @sprite2 (x=150,y=150) while moving in an angle of 50° (on the screen). The angle @sprite2 will move = ?. After the collision @sprite1 is static, it's only @sprite2 that will move.
  3. Khaliid

    Move sprite in specific angle

    I would say 150pixels (distance). The 0 degree would be above the sprite. Like a circle is drawn around the sprite (which is a ball) with 90° being the right, 180° down, etc.
  4. Khaliid

    Pass disabled index in Window_Selectable

    It's actually for a memory minigame. When you select a correct combination the sprites are removed. But the command window is on top of the sprites, so thats why I wanted it to skip the disabled indices.
  5. Khaliid

    DataManager End of file reached

    Thank you! I can finally continue my game. The DataManager part of the script was very usefull.
  6. Khaliid

    Window_Selectable Edit

    Works like a charm. Thanks alot! BTW great card battle script
  7. Khaliid

    Battle Favour

    Okay, no problem. Would be great if someone might help me out..
  8. Khaliid

    Battle Favour

    Would it be possible drawing the favour bars, neo gauge style? I mean the reverse, enemy bar. http://forums.rpgmakerweb.com/index.php?/topic/1246-neo-gauge-ultimate-ace/
  9. That could work, but problem is that I'm using both MP and TP . It's just when being able to use whole your hand, the battles aren't really fair.
  10. Is it possible to add the following: Each actor has AP (Action Points). At the start of each turn the party's AP is replenished (for example 3). Whenever a card is used in battle it costs AP. When you run out of AP your turn is ended automaticly. The next turn your AP is set back to 3 (following the example).
  11. Khaliid

    XS - Teleport

    No other scripts... The thing is I'm calling the teleport-menu from my title screen. Maybe that's the cause?
  12. Khaliid

    XS - Teleport

    Great script! But I was wondering how to erase the pictures from screen. When I teleport, the pictures from the previous map are still displayed.
  13. Khaliid

    [REQUEST] Sleeping Dogs Camera Hacking System

    @Infinity Thief You're right, I could do this with events, but it wouldn't be smooth. I want the layout the same as in the vid (kinda). Just the input window in the middle of the screen. I would reeaally like this to get done,
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