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Found 11 results

  1. CHAIN REACTION BETA 1.3 VERSION <<< INTRODUCTION >>> Explode near other blocks to break them into particles, that can break other blocks creating a chain reaction! The longer the chain will be, the higher the score multiplier. Get as much points as you can and share your scores with everybody! <<< FEATURES >>> > Unique gameplay! (as for RM) > Custom fresh-looking menus! > Simple mechanics > RAINBOWS! ~ Colorful Flashes and stuff ( ͡° ͜ʖ ͡°) <<< SCREENSHOTS >>> <<< CHARACTERS >>> Green Orb - An orb that can explode. A hero that guards the Lands of Gray Background Blue Blocks - They're invading the Lands of Gray Background. There are lots of them! <<< CREDITS >>> - Created using RPG Maker VX Ace - Created by: Rikifive Scripting: Rikifive '-> 'Text Cache' by Mithran '-> Developer Tool: "Data Backup" by Hime Graphics: Rikifive Music: Rissquette EliteFerrex Sound Effects: Rikifive Enterbrain <<< DOWNLOAD >>> Download Chain Reaction BETA 1.3 <<< OTHER INFORMATION >>> - [ Arrow ] keys to move - [ Z ] or [ SPACE ] to 'blow' yourself - [ X ] or [ ESC ] to pause - [TIP] You can move around while falling down when re-spawning to avoid falling on a block and instantly dying - At the current stage there are not many features, however I plan to add more energy to it ~ bosses ~ bonuses ~ levels with different mechanics etc.. <<< HIGH SCORES >>> < 00. BETA LEVEL > PLACE | NAME | SCORE | MAX CHAIN -------------------------------------------------------------------------------- 1st | Tarq | 549504 | 115 2nd | Rezanta | 470992 | 117 3rd | Jackus ♪ | 448219 | 130 4th | ----- | 0 | 0 5th | ----- | 0 | 0
  2. Hoof to: Making gif's Using GIMP Free and simple way to create awesome banners! ~ Intoduction For the second or third time, I was asked how did I make my animated banners in my signature. Though I wish the answer would be 'professional' sounding, I'm actually using a simple method. + PROS - It's very easy (assuming, that you know the basics of using GIMP) - It's 100% Free - No quality loss like it happens with movie-to-gif converters (pixel~shading corruption) '- though there is still the gif type file's color limit - FULL control on every single pixel, frame and timing - CONS - It requires some time to make gifs - It may take ages to create complex gifs - Requires patience (dependable on complexity) ~ Let's hoof it! Don't be scared by the amount of steps and text in here. ^^ There's that much stuff, because I'm showing step by step, how I'm making my gifs, but if you have your layers ready (let's say you have 5 images and you want to make a gif with them to display all of them in one image file), then simply skip the first steps and check how to create a gif with your images. STEP 1: Create a New Image [►] SKIP TO NEXT STEP IF YOU KNOW THE BASICS OF GIMP [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Just click "File" tab and select "New..." or simply use [Ctrl + N] shortcut. Then select your dimensions and click OK. For this tutorial, I'll create a simple progress bar gif with a size of 300x20. And we'll get this: And you have a new image! Well done! That's it! Now export it and upload to your signature! JK! ( ͡° ͜ʖ ͡°) STEP 2: Draw or Import Your Banner [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Well, now you need to draw your banner. It is important to keep things in separate layers, to not have problems later. For this tutorial, I've made a silly progress bar: STEP 3: Animate Animated Parts [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Now we'll have to multiply our blue layer and make a simple animation with it. In this tutorial, I'll be simply moving these 'arrows' to the right. Complexity of the gif depends on how fast you'll get back to the beginning, for example I'll need 12 layers to make one arrow cover another, which will allow me to loop it. So first, let's duplicate the blue layer and move its content to the right by one pixel: I have marked the copied layer with purple, so now let's copy the purple layer and move it again to the right by one pixel: Repeat that action until you'll get a loop with the first frame (the blue layer): WARNING! Big gif, opening this spoiler may cause lag ( i ) NOTE: As seen on the gif above, the animation goes from the BOTTOM to the TOP, so the animation starts with the very bottom layer and goes all the way up. Now as you can see, it will loop, so now we're able to move further. STEP 4: Clean Remainings [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Probably you have noticed, that the arrows are getting out of the bar and that's right, we need to remove them. Make every animated layer visible at once and you'll get this: Now you can see all animated layers at once and you can clearly see how the arrows are getting out. Now use selection tool (it can be either the normal Rectangle one or "Free Select Tool" or whatever you're comfortable with) to select the area with the arrows outside the bar: Now simply scroll though the animated layers and delete these parts. You can highlight the top frame and just press [DEL] then [ ↓ ] and again [DEL], [ ↓ ] and repeat... Be careful to not delete that part in a BASE layer etc.. After cleaning, you'll see this: STEP 5: Merge Stuff [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Now let's merge the animated part with the base, but keep the percentage layer separate for future. Our awesome animation took 12 frames, so let's duplicate the BASE layer to make 12 of them and merge animation layers with the base ones, so each layer will have BASE and the ANIMATION: Now we have the base prepared! STEP 6: Put the Values! [►►] SKIP IF YOU HAVE YOUR LAYERS ALREADY AND JUST WANT TO MAKE A GIF OF IT Let's assume we have 20% of the progress, so we'll have to edit the percent layer and create a new one (I'll name it "FILL"), where we'll fill the bar: Note, that all the BASE (with animation) is at the bottom and the changeable stuff is at the top. Now SAVE all of this as a PROJECT to be able to access it (the layered version) later in case if you would like to change the percentage and move the bar etc.. As you can see, the banner looks generally ready, but we still need to put the percentage and fill on each frame, so when everything is ready, merge FILL with PERCENTAGE and duplicate it to be able to combine it with each BASE. Technically do the same as when merging arrows (animation) with BASE. Now don't save! Because you'll have troubles with editing it later as the layers will be merged. You may however, save this as a new project if you want to, but keep the raw version, because it's important. STEP 7: Exporting GIF! [◄◄] GO BACK TO SEE AN EXAMPLE ON HOW TO PREPARE IMAGES Now there's the main point of this tutorial, so if you have skipped the previous parts, because you know the basics and stuff, then you'll be totally fine from there. We have a project with 12 layers: WARNING! Big gif, opening this spoiler may cause lag Now we want to make a gif of it, then it's a very simple process. > Click 'File' tab and select "Export As..." OR simply use the shortcut by pressing and holding [Ctrl] and [shift] then pressing the [ E ] button. > Name your file and put .gif extension to it. For example name it: Progress Bar.gif > Oh noes! A warning emerged! This is because for some reason (I wasn't paying attention where it exactly happened) my layers are bigger than the image size: ~so this warning box is telling me, that I need to get rid of the extra-size of the layers in order to export the file as a gif. Don't worry it's nothing scary, just use the "Crop" skill and you'll one-hit-KO that enemy. Fun fact: When you'll click "Cancel" then GIMP will freeze for a moment. I think it's a bug, but after ~20 seconds it will un-freeze and throw an error, that you need to crop the layers or something. > Setup your gif ● Tick "As animation" box ● Tick "Loop forever" box ● Set delay between frames (it applies to ALL* frames) ~ the less, the faster '-> 15 is minimum. A value less than that, will result in slow-motion ~ the gif will be played weirdly ● Set "(replace)" in the frame disposal, so it will be displaying the layers one after another (You can use "(combine)" when dealing with transparency stuff ~ ~ one layer will be covering another and combining ~ you can experiment with that) > AND CLICK EXPORT! ^^ * ALL - I'll show how to setup different delays for each frame later, no worries. [ I I ] PAUSE HERE AND CHECK HOW TO SETUP DIFFERENT DELAYS NOW Step 8: Checking the exported gif [◄◄] GO BACK TO SEE AN EXAMPLE ON HOW TO PREPARE IMAGES [◄] GO TO PREVIOUS STEP TO SEE HOW TO EXPORT A GIF Now you have your gif file, so you'll probably want to see how it looks like. You can open it with "Windows Media Player", but this guy doesn't play gifs very well, especially when dealing with transparency. As long as you don't have any transparent points and you're basing only on "(replace)" then it should play it nicely. Personally I'm checking my gifs by opening a new tab in "Google Chrome" and just drag'n'dropping the file to the browser, then it will play the gif perfectly. Now when it does look right, upload it to image hosting sites, such as Imgur and simply use the image's URL in the text editor like with normal (like .png) pictures. STEP +: Setting Different Delays to Each Layer As you know, you can set the delay between frames during exporting the gif. You probably also noticed, that it says "where unspecified" - yes, you can set it before exporting. You just need to add 'commands' in the layer's name. for example "(50ms)" - will set the delay of this frame to 50ms. Putting for example (10000ms) in a layer's name will make it stop for a while on that frame. How it looks like in GIMP: You don't have to setup delays in every single frame. You can, for example when wanting to let's say put a delay of 2000ms in two frames and put 40ms in the rest, then you can simply add "(2000ms)" to the two frames and the rest fill automatically during exporting, where it asks what delay to set for frames, where it is unspecified. You can also during exporting tick a box, that will overwrite ALL layers and set the delay you'll enter there for all frames. [◄◄] GO BACK TO WHERE YOU'VE PAUSED (BEGINNING OF STEP 8) RESULT: With delay set to 40 ms: With delay set to 15 (minimum) ms: With the delays (with stops) set manually from Step +: THE END [ I◄ ] BACK TO THE TOP FAQ Q: What is the maximum possible delay of one frame? A: To be honest I don't know. I was using values like (20000ms) and it was working. I wasn't using higher values, but I guess you could go much higher than that. Q: How to edit the gif when I'd like to move the bar and stuff? A: That's why I told to save the project and keep the raw version. After you'll merge the layers and export the gif, it is quite difficult to edit. Having the 'raw' version will allow you to start from step 6, which is easier than struggling with each frame, though it also depends on complexity. Q: The gifs that you were posting all over the place - are they all made that way? A: Yes, all of my gifs were made using GIMP. Even this one: Q: Why it takes ages to export a gif? A: The more layers gif will have, the more time it will require to render. This process is not visible, so just wait. Q: I don't have GIMP, but I would like to download it, where I can do this and it is free? A: Yes, this program is free and you can download it from here. Q: I don't like GIMP - I'm too pro for this and I'm using Photoshop, how can I make a gif there? A: Sorry, no idea. I'm using GIMP. Q: Can I do this in Paint? ( ͡° ͜ʖ ͡°) A: I have no idea, but I doubt it ~ haven't checked, at least. Q: How big and long gifs I can make? A: I was making gifs that had about 200 frames and besides slightly long export time I've not encountered any issue, so I'm not sure if technically there's any limit. Q: For a comparison, how many frames your gifs have? A: My MLP Progress bar has 20 frames and each frame have delay set to 40ms. The MLP banner above the progress bar has 24 frames and also with delay set to 40ms for each frame. Q: lol Riki, how much time did you spent making this tutorial? A: 6 hours. Yes, I have really spent 6 hours on that (from ~8:00PM to ~2:00AM) working along the tutorial to give as much accurate images as I could and then polishing stuff at the end. If you'll have any questions or if there's a problem with something (grammar issue/typo/other) then let me know! ^^ I hope it will be useful for somebody! (= [ I◄ ] BACK TO THE TOP [ I◄◄] BACK TO GENERAL RM TUTORIALS [ I◄◄◄] RETURN TO COMMUNITY INDEX
  3. I'd like to ask about one option in blog settings - If I understood correctly, it should allow not-logged users to comment in my blog, right? The thing is - It's not working. I've tested that by myself. When I was logged out, I couldn't post a comment in here. Is this bugged or set on purpose?
  4. Hello everybody! I'd like to ask about Multi-Currency Transactions. I know, that many people are using Paypal and now that brings me a question, because I'm generally distrustful towards things like this. What is your opinion about Paypal? Is it free and safe? How does the transaction process look like? ~ Is it easy to move gold from Paypal to Bank account? Anyone had a chance to make multi-currency transactions through this? (For example I don't know ~ a transaction with $, while having different currency and vice versa ~ or something like this) Just some questions before doing some serious things. (= Any information appreciated.
  5. NES A NeverEnding Story about games, that will always be remembered. Nintendo Entertaining System, also known as simply - NES was one of the consoles, that were a main part of my childhood. Many of us still love and even play games from that console. Each game released on that console was specializing in having its own unique and simple gameplay, that could entertain us for hours, days, moths or even years. That's where the 'graphics' were not the most important thing in games. Some games are memorable by soundtracks included in them or by their unique gameplay. ~The graphics are mentioned rarely. Sometimes the graphics were even ridiculous, but still the game could be loved. (Example: Trees in 'Contra' just right at the beginning of Stage 1, where our 'hero' is about the same size of the trees seen behind him - there were no hate comments like games could get these times) Sadly, we can't go back to the past and experience all of this again, but at least, we have the memories that are indescribable. What are your favorite games? What soundtracks do you liked most? What games were entertaining you for tons of hours?
  6. Hello! I wanted to decrease the size of my signature by removing some content from it, however, the forums liked by signature apparently and don't want me to change that. The error itself is clear to me, because it clearly says what's wrong. However! The dimensions are interesting. That was the other way around before. Somehow I managed to put them in here in the first place, so that's why I'm curious. (The error applies to images that are currently in my signature) What I can only do at the moment is to remove the whole signature and use these funny dimensions to make a giant and thin signature, but I think it should not be done. (= Thank you!
  7. Welcome to Boss Rush! Here the whole community can test their skills to kill as many bosses as possible. Rules [●] Posters have 100 Maximum HP and 15 Maximum MP. [●] Posters automatically regenerate 1 MP each turn. (post) [●] Posters have 4 commands: Attack, Fire ball, Healing and Drain. ├→ Attack deals 1 damage. ├→ Fire Ball deals 5 damage, costs 3 MP. └→ Healing recovers 5 HP, costs 3 MP. └→ Drain deals 3 damage, heals 2 HP, costs 3 MP. [●] Boss attacks once per day (I'll take care of it, since I'm online very often) and deal damage to posters. (Around 12 PM) [●] One poster cannot double post (obvious) or else Game Master kaz will come and will kick you from the server. (= [●] The next Boss will be tougher than the previous one. If Boss is killed, please wait for next one. [●] Posters will acquire item every Wednesday, Saturday and killed Boss. item will be randomized based on randomly generated number. The item can be: ├→Health Potion - Restores 20 HP. (40% chance) ├→Mana Potion - Recovers all MP. (30% chance) ├→Elixir - Restores 10 HP and 10 MP. (25% chance) └→Unique Item - ????? (5% chance) [●] Don't be afraid of making maths errors, it's fine if that will happen ~ we're not robots, so we can make mistakes. └→ If someone will make such an error, feel free to correct that, it'll help everybody. I'll keep an eye for errors myself. (= [●] If someone is breaking the rules, please ignore that / these post(s) and refer to the post above. [●] Rules may change anytime, to balance the game or fix bugs. Example Example Beginning Stats 47 / 100 6 / 15 24 ---- Next post (Copy, Paste & Edit post above) - Boss took 1 damage! 47 / 100 7 / 15 (Remember to regenerate 1 MP) 23 (Because he took 1 damage, that's obvious) ---- (Highlight and copy one of these icons) Next post (Copy, Paste & Edit post above) - Posters recover 5 HP! - 3 MP. (Paste the icon here and add some comment) 52 / 100 (Because they regenerated 5 HP, obvious) 5 / 15 (- 3MP, due to using skill; Remember to regenerate 1 MP) 23 (Nothing happened there) ---- * If you can't see the images, then you are allowed to use this pattern (or at least, do something similar): [Healing] - Posters recover 5 HP! [Posters][HP] 52 / 100 [MP] 5 / 15 [_Boss_][HP] 23 [Commands]-[Attack (1dmg)]-[Fireball (5dmg; cost 3MP)]-[Healing (recovers 5HP; cost 3MP)]-[Drain (deals 3 damage, recovers 2HP; cost 3MP)] Please follow these patterns, it makes everything easier to read and lets others easily get necessary information. And that's all. Nothing else. If you have any suggestions, feel free to say what you think. Please use gray color for these messages. Chatting, lol'ing etc. is allowed here. Please use gray color and keep your messages short. Thank you. Posters Defeated! RESULT Boss Kills .................................................................... [ 5 ] Party Members ............................................................ [ 7 ] Most Active Member ................................................... Rikifive [ 85 Turns ] Least Active Member .................................................. Shantae DiLeo [ 8 Turns ] First Strike ................................................................... AzureFlame97 Top Killer ..................................................................... thejaxinator03 [ 3 Kills ] First Kill ....................................................................... EpicFILE28 Team's Barbarian ........................................................ Rikifive [ 116 Damage Dealt ] Team's Druid ............................................................... Rikifive [ 165 HP Recovered ] Potion Drinker ............................................................. Kirikaz & thejaxinator03 [ 3 Items Used ] Berserker (Top DPT [Damage Per Turn]) .................. EpicFile28 [ 3 DPT ] Flower Lover (Least DPT) .......................................... Takeo212 [ 1.23 DPT ] Total Damage Dealt .................................................... [ 336 ] Total Damage Received ............................................. [ 428 ] Total Health Recovered ............................................. [ 315 ] Items Used .................................................................. [ 9 ] Statistics
  8. This is a horror game, where you'll travel through different nightmares. People say, that you're waking up in Sleeping Hill only when you're very close to death. This place is full of people's nightmares and you must face them as long as possible to survive. Not many people manages to escape Sleeping Hill. It also depends, what events did you experienced in life. What nightmares you will have to face? How long you will survive? Will you escape from Sleeping Hill? Download Sleeping Hill v.0.1 (DEMO) *note: this game (demo) and most of the content in it (art/maps/menus etc. [except music/sounds and some scripts of course]), were all made in one week, so it may not look perfect. Information Requires RTP No File Size ~20 MB Estimated game time ~10 minutes
  9. Well... This is RPG Maker related forum, so let's have an RPG battle! Rules have changed! RULES The BOSS has 1000 Maximum HP. We have two Actors: Eric and Natalie; both have 100 maximum HP. Each turn (post) both actors take their moves. Both can attack, use skills, spells and buffs. Avoid casting OP skills/spells/buffs, keep this game balanced. Also, our actors have HP REGENERATION, which recovers their HP by 1 each turn (post). Since real-time battle cannot be simulated: I will act as the BOSS once each day, no exceptions. His skill, damage and target will be randomized by Random Number Generator. Boss has two skills: ATTACK & FIRE BREATH. ATTACK: Deals 10-25 damage to one actor. FIRE BREATH: Deals 6 - 15 damage to all actors. Only Natalie can heal actors. Still for very low amount ~6 in total. Adding more characters is prohibited. Using OP skills, spells and buffs is prohibited. By OP I mean "Eric uses invulnerable buff - they don't take any damage for 5 turns! OR "Eric uses Fiery Fart! - Boss took 100 damage! Actors damage is very low. They can hit for around 1-5 damage. It's a simple countdown game with RPG elements. If you notice someone breaking the rules, ignore *OP* stuff or his/her post. Don't push that further. Let's see how far we can get. LET'S CHECK THE POWER OR THE RPG MAKER VX ACE COMMUNITY! Maybe if we kill that boss we'll get experience, so that making games in RPG maker would be easier for us. --- LET'S FIGHT! --- > BOSS ATTACKS! > HERO TOOK 25 DAMAGE! [bOSS HP] 1000 [HERO HP] 75 > YOUR TURN!
  10. Dear Sir or Madam, lol Hello everybody, I would like to ask if this forum supports GIFs as avatars. Why am I asking? Because I don't know if my gif is broken, or simply this forum doesn't support that. In fact, I haven't seen GIF avatars here (I think) so perhaps it's just the forum. So... Yup, that's my question. Does this forum support gifs or it's broken at the moment or it doesn't support that at all?
  11. Hello, I would like to report weird behavior of 'Status Updates'. The broken status here is the Jackus's status. When clicking 'Show all # comments' it actually eats all comments and leaves nothing ~ just 'add a comment'. Here is what it looks like:
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