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Well, that's it. Which RPG style would you - or are you interested in - playing?
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My game company, cHAOStudios, recently revealed our first project, currently titled "SANCTION" (working title). We are trying to build a fan base before we set the project up for crowdfunding, and I thought posting something here might be a good place to start! Here is the information we have revealed about the project so far: You can check the project out on Facebook, where we have posted images and other such things! Thanks so much! ~Josh
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ORIGINS
FrozenGold posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
BASIC INFO: edit: 15% (Chapter 1 - Chapter 2) CHARACTERS: MISCELLANEOUS: More Screenshots: Battling 3 Salamanders in a Volcano! Cinematic before Seyah and Inari will enter Sinadale Seyah beggine Inari to join her company. ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o~ Features: Sideview with great kaduki animation sequence! Spells and Skills epicness! Vast world based on the cultures of the Real World. Great story sequence! Sinadale Entrance.bmp Talking to Seyah.bmp -
Summary: The world is in a chaos, monsters running everywhere, you have to kill the demon lord to bring back the peace Genre: Fantasy, Hack & Slash Average Demo time: 15-30 minutes Game Progression: Done! But it's a short game. Story: A unknown sword girl is on her way to defeat the demon lord, who stand behind & control other monsters attacking the world As the strongest & most skillful fighter, she is only hope for the world. Will she defeat demon lord? Main Characters: ???: Unknow girl, using sword, cute, strong, fast Credits: Image Sources: Enterbrains, Google Music: Tri-Ace Coding: Me Animation: Me, Enterbrains (25%) Some screenshot: Note: * I'm not sure is there any another update for this :| * Control: Arrow keys to move, numpad 1 to attack, numpad 2 to activate combo mode (After press numpad 2, you have about 0,7s to input combo) * Main actor has exactly 4 skills... or 5? May be 6? Find for yourself In the case you're too lazy to find it then here are they: Sk1: Icicle Spike - DD1 (DMG x 1 - distance 3 cell) Sk2: Wheel of Stars - RLRL1 (DMG x 1 - distance = screen) Sk3: Flowers Whirlwind - DULR1 or DURL i can't remember (DMG x 2) Sk4: God Breath - RDLDR1 (DMG x 4) Sk5: ??? D = Down, L = Left, R = Right, U = Up Download Link: https://drive.google.com/file/d/0B4JMHD0HzF39LWt5MWpjUlZWalE/view?usp=sharing
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DURUGLA
Work Ethic posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Durugla (Post Poned) A Work Ethic Production Game Progression Story: 35% Graphic: 85% Events: 35% Items: 90% Enemies: 50% Crafting Systems: 80% Audio: 10% OVERALL: 55% 83 HOURS IN, ESTIMATED 130 HOURS TOTAL Projected Started: 12/15/14 Finish: Undetermined STORY Character Bio Credits SCREENSHOTS FEATURES MORE UPDATES TO COME!!!!-
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So as the title says... what the heck is this so called "Cats Versus Candies"? Well it's about Cats... and candies as well~ To further elaborate this crazy combination you can watch this cute video of a cat: Or follow us in this dark dangerous alley... Kotori: Hello everyone, I'm Kotori-chan and I am currently interviewing this unnamed cat about his involvement in this "Cats Vs Candies". Cat:*meow* Kotori: Uhh... Looks like we need a translator. Nyanpyr: I can help you with that human. Kotori: Ohhh~ Good thing you are here Nyanpyr. Okay Mr. Cat you can begin explaininf to us your involvement on this "Cats Vs Candies" Cat: *meow* *meeoooow* *mew* *purrr* *meow* *meeeeoooowww* *purr* Nyanpyr: He said okay. Kotori: Okaaay... So first, question: What is exactly this Cats Vs Candies. Cat: *meow* Nyanpyr: "It's a simple action tower defense game where in you defend the Nyan House from diabolical mutated candies." Kotori: Cool... so can you elaborate it more? Are there any new things we might expect since the Tower Defense genre is quite repetive in some ways. Cat: *meow* Nyanpyr: "What makes this Cats Versus Candies a wee bit different is that you do need to accomplish three goals: To stay alive, successfully defeat the Boss Candy and Defend the Nyan House." Kotori: That is alot of things to keep in mind but how can we specifically do these goals. Cat: *meow* Nyanpyr: "You take control of me, the cat to build defenses on Nyan Spots to defeat the waves of lesser candies, these lesser candies are like minions, and they aim to destroy your Nyan House. They follow a path though. Next, you can build traps to deal damage against the boss cany. The boss candy does not follow a path and will not aim to destroy your nyan house but they will aim to kill your cat by chasing them and attacking them. The rules are simple, bosses can only be damaged by traps since they can avoid defensive towers. The lesser candies can only be damaged by defensive towers but not traps. Keep your HP up as well as the Nyan House HP and beat the crap out of the boss to win that stage." Kotori: Very good mechanics but you mentioned "Stages"? So the game will have multiple stages? Cat: *meow* Nyanpyr: "Yes, there will be a variety of maps and stages to play with. But I'll be quiet for the rest of the info since we do not want to spoil alot of gameplay stuff" Kotori: Well that is a good decision, we dont want to kill the mystery. Thank you nameless cat and thank you Nyanpyr for translating~ Stay tuned for more updates. Kotori signing out~
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I changed the command list so that things like Attack/Guard were in a category called Actions. A few party members can scan enemies with their cellphones to get parameter/elemental affinity data as an example of an action. I wanted to have each party member have a unique action. For Joe, who is the jokester of the group, I thought of an action called Joke. It's a chance action, it'll do a randomized speech event. So Joe will tell either a good joke or a bad joke. If it's good I want to give the party a boost of a random buff for 2 turns. And if it's bad, the enemy party gets the boost for 2 turns. To make it funnier, the party members will reply to the joke, to indicate whether they found it funny or not. The action can only be used once per battle. What do you think of this?
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Utopia: The End
Vialsauce posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Genre: Fantasy Game Progression: Very Early Stages Long ago, there was a land that was perfect. ​This land was supposedly made by the gods. People said the land was holy and would make anyone happy. They settled a giant city in the land and called it Utopia. The city was perfect from its citizens to its government. The population grew by the thousands and not one person was bad. There was no wars, there was no army. This perfection lasted for 350 years, until it happened. Spirits arose and took over many people. They took whatever they could find whether it be a tree or person. You and your family were living on the outskirts of Utopia when this had happened. Your father was selected to join a force that would fight the spirits. 10 years have passed since your father has left, now you must go to Utopia and kill off the spirits before they end humanity! Some feature to come are: Epic Bosses! Unique equipment! Different classes for each character! More to come!- 3 replies
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rpgmakervxa Aussenseiter
Erojiji posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Title: Aussenseiter Genre: Action RPG Engine : RPG Maker VX Ace Platform :PC INTRODUCTION Idea for Aussenseiter came when I have difficulty when making another game, the reason is to much content that I need to make, especially database and resource. One day in a sacred place an idea came up, why not making simple game? Without epic story and minimal feature. Thus Aussenseiter was born. STORY Story in Aussenseiter revolve around Rud journey to find a Grimoire. Like the title Aussenseiter / Outsider. At first Rud is only a spectator in every problem that appear but slowly he was dragged inside and at the end he is forced to solve it. This time Rud visiting his old friend place, he didn't know there is a conflict started between feudal lord and his people. CHARACTERS Rud The only playable character in Aussenseiter, Rud is on journey to many place to find a Grimoire which he belive able to fix his body. In the battle Rud use bare hand martial art, he also can use Rune Gauntlet to use magic to strenghen his attack. Yohn This woman lover is Rud partner on his journey. Rossie Daughter of the Grimore owner, Rud promise him to take care of her when she still a kid. But he is forced to leaved her because a certain circumstanced. Extra Character = Zest Leine GAMEPLAY Battle on ASR is inspried from Y's Series, that why I design the game to have fastpace battle and full of combo. Because I using 3D sprite I have no problem to create many different movement sprite. ABS system is created by Victor_sant and improved with Theolized For Exploration ASR use fast travel system, where player can change their location by choosing it. For dialogue, ASR using Visual Novel like system. SCREENSHOT FEATURE Non Epic Storyline. Minimum Feature. 3D Pre-Rendered parallax map. 3D Pre-Rendered sprite. CREDIT Tile & Sprite Artist = Me Character CG = seochan BG = Billy Christian Story = Nightrider and Me Scripter = Victor and TheoAllen -
Final Light
TWWWTY33 posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
This action adventure game follows a girl who is simply living a country life, currently visiting her aunt she tries to find ingredients for a pie they will bring to their family gathering, but soon afterwards the girl finds her aunt dead lying out on the front porch, soon she will know the truth and fight hard to find it Main Protagonist: Celeste: Age: 16 Type: Cowgirl Sex: Female Description: A fun loving girl who was raised on a ranch, but not taking much into talking like a cowgirl. She is caring and always tries to find ways to help others out. No matter the situation Celeste is almost always cheerful as she looks on the bright side of things! Lily: Age: ? Type: Eidilon Sex: Female Description: The Eidilon of Celeste's Aunt Angela. She is happy most of the time and is motherly towards Celeste. She is the Goddess of Nature and loves animals. Geis: Age: 17 Type: Issilt Sex: Male Description: A childhood friend to Celeste. He is very ugly according to Lily and the two seem to dislike each other although not showing much. He focuses more on Magic and Status Edge: Age: 23 Type: Swordsman Sex: Male Description: Not much is know about Edge, exept that Lily trust him. Something is off about him, and he almost never talks. Lance: Age: 19 Type: Bard Sex: Male Description: A famous bard who composed on many planets. Though he has a horrible curse, he always seems to get kicked in the nose whenever it heals, so he always wears a bandage to hide his nose. He stared in the 1998 film "The Bastard and The Bard" His talent has significantly risen since childhood Presta: Age: 17 Type: Crescent Sex: Female Description: A very popular girl who once saved Earth from destruction from dark angels rising from hell. 1 year passed since this happened and she is looking for her friends who helped her. Raea, Genei, and Alinst She focuses on pure magic Although Celeste may not know it all these people are bound together to take on a threat much bigger then anyone expected, maybe the light will fade out this time... Check this out for an example battle: - Thanks to these YouTube Channels for providing music! Dinkleberg's Channle - Sound Twelve - Video Game Music! - BrawlBRSTMs3 Scripts I use: Hime Yanfly CSCA SeMcDun Raizen Moghunter Woranta Snapshots: Credit: Window Skin: Woranta Music: Dinkleberg's Channle - Sound Twelve - Video Game Music! - BrawlBRSTMs3 - Wolf Editor Producer: Me Battlers: RPG Maker VX Ace - Google Images Facesets/Charsets: http://usui.moo.jp/rpg_actor.html Engine: RPG Maker VX Ace Fetures: 1) Encyclopedia: For looking at Weapons, Armor, Skills, Items, and a Bestiary (Monsters) 2) Difficulty Settings: Choose between Earth, Mother, Universal, 4-D, Armageddon, EXP Challenge, and Wealthy Challenge difficulty modes 3) Fight with a unique battle system and gain up to 1000 levels 4) Contains 4 Alternate endings and final bosses 5) Has a long Post-Game story-
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So, for my project, Rainfall, the main plot for my story is as follows, in a nutshell: -Normal everyday school where things are happy -Suddenly Mutants -Your selected character must battle through the hordes of mutant school mates to get to the final boss -Win I know this is still a nutshell, but I want to expand upon the idea, mainly because it is cliche as hell. So, on the more specific notes; STORY ____ High School, a small school in Country Australia, is the target of a hostile takeover by mutants called The Perfect Dark, Or 'Perfected'. These mutants take the form of symbiotic creatures enveloped in shadows, their most distinguishing features are their blood-red eyes. These creatures plan to takeover the school by possessing the inhabitants, forming an army that would be able to destroy the world. Infected humans are easily distinguishable, their bodies become consumed in the same darkness that the symbiotes possess, and their eyes lose their pupils and irises and become crimson. The possession also alters the target human in other ways as well, their minds become linked with the symbiotes, making them willing to commit their actions. They become much stonger and faster, even an individual infected can take on a small group of people and win. Symbiotes are all connected by a hive-mind connection. The Symbiote Leader, is a centuries old possessed human, he can see through the eyes of each individual symbiote, and can order them around. But, if he suffers a mortal wound and has no host to latch onto before he dies, the King Symbiote dies and the rest die too, and all possessed humans are reverted to normal. The Story is conveyed through events that the player can seek out and trigger themselves, some are optional, but most continue the story. The order is up to you, but how difficult an event is decides on how strong your character is, so you better hope you're prepared enough for the challenge you are seeking out. The School is very open, but some story events may change the landscape of the school, such as buildings becoming riddled with holes from fights, or just collapsing, or some areas being unlocked with the right requirements. Every character's story has the same goal and are all pretty much the same, but depending on who you change, some events change, more are added, or some are removed from their story entirely, so it's worth playing every character to see the changes. After a particular event that can occur anytime in the story once the requirements are met, is a random dungeon that transports the player to an otherworldy dimension. Depending on the selected character, the layout of the dungeon and the boss battle at the end vary widely, but the result is the same, your character is rendered infected for the remainder of the game, removing all weapons but gaining massive boosts to stats and powers, allowing you to fight on par with the majority of the infected, and gives the final boss an alternate form and unlocks the final boss as a playable character. Character's don't have a lot of dialogue, speaking mostly in boss conversations, so they don't have a lot of appeal ouside of the stat and visual department. Weapons in this game are items you find in a school, so so far I have; Baseball Bats Cricket Bats Poles Hockey Sticks Sports Balls (Soccer, Basket Ball, Grid Iron, etc.) I need help with ideas for defensive equipment, for shields, body armour etc.
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Orange Shaker Story: Ray is sick of his boring life as a university student. One day, he discovers something interesting that would change his life forever. What kind of thrilling adventure will he encounter? What kind of new characters will he meet? The journey awaits! Main Character: Ray: Charming, Adventurous, and always looking for fun! Screenshots: Credits: Scripts: Tsukihime Galv Yanfly Victor Atelier TDS Khas Nicke Special Thanks to: All scriptors (of course) Alexander Amnell TheoAllen polidoro Shaz Celianna Andar Mike DangerSushi William C Big Fat Mantis Engr. Shana anavn Wawa light487 deilin Zalerinian caveras Emzie Archeia ragnawind seita Probotector 200X Skimoman Espon Selchar Mithran Dark_Metamorphosis kerbonklin http://forums.rpgmakerweb.com/ http://www.rpgmakervxace.net/ Download Links: With RTP version: http://www.4shared.com/zip/QbDuxULLce/Recommended_Tense_Tops.html Without RTP version: http://www.mediafire.com/download/fdqmxncylxmn4bo/Orange%20Shaker.zip Have fun!!!
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Darune, The Fate of War
HellKiteChaoS posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I've had ideas about this game for years now. Ever since I started tinkering with RPG Maker 95 long ago, I've wanted to make my own game. Not knowing a lot about events and scripting I never really finished a game, just bits and pieces. However, now that I’m older, have a job working with basic scripts I have a better understanding of how they work, and how events work. I set out to create a game, with a unique story line with more than just one linear path. A story that as the player progresses through the game, a deeper story helps pull everything together and answers all the missing pieces. In my synopsis I will give part of the story to the game, explaining pretty much the base overview of what is going on without giving away too much. If anyone would like a little more insight on it, simply send me a PM. Note: This game is for non-commercial use. 4 playable characters A strategic and balanced battle system Unique challenging boss battle scripts Challenging dungeons that will test even the most skilled players Several open field maps filled with side quests that will help reward the player Secrets are spread about the game, don’t be afraid to look around Again this game is in its early state. Anything on this page is subject to change. PLEASE, if you have any opinions on anything on this post feel free to give me your thoughts, both good and bad. This is my first project and I know its a massive one to take on from what I have so far, but I feel if I can knock this one out of the park the others I make will be that much easier. Any suggestions you may have is welcome too. I will be checking this post daily to answer any questions anyone might have. And finally, thanks to everyone who helps and supports my game. -
Recommended Tense Tops!
johnnyistheman posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Recommended Tense Tops!!! Story: Ray is sick of his boring life as a university student. One day, he discovers something interesting that would change his life forever. What kind of thrilling adventure will he encounter? What kind of new characters will he meet? The journey awaits! Main Character: Ray: Charming, Adventurous, and always looking for fun! Screenshots: Credits: Scripts: Tsukihime Galv Yanfly Victor Atelier TDS Khas Nicke Special Thanks to: All scriptors (of course) Alexander Amnell TheoAllen polidoro Shaz Celianna Andar Mike DangerSushi William C Big Fat Mantis Engr. Shana anavn Wawa light487 deilin Zalerinian caveras Emzie Archeia ragnawind seita Probotector 200X Skimoman Espon Selchar Mithran Dark_Metamorphosis kerbonklin http://forums.rpgmakerweb.com/ http://www.rpgmakervxace.net/ Download Links: http://www.4shared.com/zip/QbDuxULLce/Recommended_Tense_Tops.html Have fun!!!-
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Divinity's Edge (Demo avaliable)
The Yank posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
(This game may contain coarse language and sexual references) Demo 1.15: https://www.mediafire.com/?c8zzbhr4pciqxrw My attempt at making an epic, open world game like the Elder Scrolls series. Genre: Action, Adventure, Fantasy, Open-world, RPG Game Progression: Database: 40% (I still have yet to add in all the crafting/alchemy recipes) Story: 60% Maps: 15% Resources: 80% Story: Characters: Credits: Screenshots Features:- 24 replies
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So in my game I made this statue that you can pray at to gain experience. While attempting this is brung up an issue ive been having for a while. Whenever I make an Event and make it activate by "Action Button", if the graphic is of a character its fine. But if I use anything else like a statue. I cant do the action button unless I make it passable, which I dont want to do. Is there anyway to fix it to where you dont have to be ontop of the event to do the action button if its not a character graphic?
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this game based in the Anime/Manga Naruto + Naruto Shippuuden, first the story will start from Naruto until we reach the beginning of the Naruto Shippuuden. i hope you enjoy it =) . Story ( Naruto Shippuuden) Characters From RPGMaker.net Note: prefer if you wait next update because we have removed almost all unused scripts and files Game data will not be working next patch (which mean new game ) < sorry for that. RTP is Needed http://www.rpgmakerweb.com/download/run-time-package http://narutogameproject.freeforums.org/index.php Thanks.
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vxace The Legend of Jak
Goatrider posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
The Legend of Jak is a tale about pirates. Take control of Jak, a young man who's dreams of becoming a pirate are about to come true as he is thrown head first into an epic adventure. Explore the land, crawling through dark caves and dense jungles. Or take to the sea and explore distant lands, plundering treasure as you go. Drawing inspiration from games like The Legend of Zelda and Secret of Mana. The Legend of Jak is a fast paced action RPG with difficult combat and challenging puzzles. There's also plenty of new weapons and items to help you along your quest and are also used to complete puzzles. Story: The Empire have been cracking down on piracy for many years now, bringing their own brand of swift justice to all who associate with pirates. Now, they look to wipe out piracy all together with their new fleet. Pirates, however, are rather cunning and resourceful, and there are still places in the world that would rather the company of pirates then biding by the barbaric and naive laws of the Empire. Jak, an ordinary boy who has long dreamed of becoming a pirate, finally gets his wish when he joins the crew of Captain Barret, who is well respected among pirates. After many long days and nights of scrubbing decks, Jak finally gets a taste of action as the crew go off in search of treasure. However, with the Empire right on their tail, and a new, even greater threat lurking in the darkest depths of the ocean, this is bound to be one adventure Jak will never forget! Features: XAS Action Battle System. Quest Log to keep track of what you're doing. Challenging puzzles. Fast paced, action packed combat. Lots of side quests. Challenging boss fights. Screenshots: Credits: Xiderowng Khas Arcthunder Moghunter Yanfly Enterbrain Celianna Lunarea Mack Please let me know if I missed anyone. Demo can be found here: http://rpgmaker.net/games/5058/ This is my first game and it is still in early stages. All feedback and suggestions are welcome. Thank you. -
Shining Game, Shining Idea But... I have no time x_X
cuongeke1 posted a topic in Theory and Development
I'm making one interesting game and i had finished in building the main actors. Would you guys like finish my incomplete works (building enemies, dungeons ....) because i'm really not good with these but i love to see when my game was completed and playable Main Actor has 3 ability types to choose, they are might ab, trick ab and magic ab. He can learn whatever he want but some specified abilities require an amount of skill points had been spent on that ability type for learning. There is no level up but you only get stronger base on which ability you learnt... yah it's good, isn't it. -
Hirion
Nicke posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hirion: an ordinary beautiful world filled with joy and prosperity. Everything seems to be perfect in this place; the people live long and peaceful lives and there hasn't been any war for as long as anyone can remember. However, in the mysterious Eternal Void, a place that brings balance to the world, something terrifying is about to happen. You have been summoned there to uncover whatever secrets it holds and to find out what's going on... A customized ABS (Active Battle System) to enjoy and will bring a unique experience. Solve intriguing puzzles to uncover ancient secrets. Watch out for deadly traps and monsters as you explore. Discover and use exciting items, weapons and skills to advance on your journey. A resurrection option which will revive your character but at the cost of some experience and gold. As you level up you will gain points to customize your attributes. This game feature no party (you are the main character) and therefore you can't rely on any allies. Screenshots Special Features Spiritual Stones: These objects are scattered around the world of Hirion and are activated when the player are near it. If activated they will bring the player back from the dead and also let the player regenerate any lost health or mana. Credits Graphics & Animations: Timmah, Celianna, Enterbrain, IceDragon, Mack, Indrah, Liberty, rgangsta, Ksi. Music & Sound Effects: Matthew Pablo, Fonogeri, David John, Apoc, IceDragon, Atomic, Oblivion, Bernard Kahlen, artisticdude, DoKashiteru. Scripts: Victor Sant, Moghunter, Falcao, Khas, Arevulopapo, PK8, BigEd781, Hevendor, SheolShade, Lune, Galv, Vlue, IceDragon, Yami, Yanfly, Mithran. Demo TBA- 26 replies
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