Jump to content

Search the Community

Showing results for tags 'animation'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Utajärvi
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Constellation
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • Seriel's Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • Private Cave
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 27 results

  1. I'm fooling around with the idea of using some massive monster sprites like the attached image *from breath of fire 2). In the scene, the player would enter a dark room, and not be able to see the dragon/demon or whatever, and when the lights come on, realize that half the room is occupied by the thing's upper body, with a stepping animation cycling. Anyone have any ideas about any good ways to do this? like maybe linking custom aligned sprites or with a scripts and a parallax background pushed to the foreground? Any ideas are welcome.
  2. I thought I'd start posting stuff here, since I've started animating stuff and am taking a college class to do so! Here is one of my first animations: I am now working on an AMV for Destiny Ninja 2, and hope to show you all soon! Please tell me what you think!
  3. Hello, I've noticed that every time an enemy that has a sprite (like <sprite: char.png, 0>) dies by counter the game crashes and it shows this error.. any idea on how to fix it?
  4. Hello, animator here! Some of my Nnotable clients include: Warner Bros., Cartoon Network, Hulu, Comedy Central, and Cengage E-Learning. I just got into RPG Maker and itching to create my own games. I'm a big fan of monster battle series like Pokemon , Digimon, Monster Rancher! More about me can be found on my website. I look forward to maybe connecting with someone adept at coding in the fututre!
  5. Hello, looking to commission 5 main cast character animated sprites for rpg maker MV (including walking, battler, and damged sprites). I have full body designs of each character I can send if you are interested sprite artists can name there price, please send your portfolio or a sample of your work thankyou -tyler
  6. Deer! (Hi there!) I have add more CG for scene like And I add some animated CG too! the first animated CG is There will be more animated CG, But they won't animate in Gallery (Sorry I'm not much of a Programmer) Okay that's for now, if there something new again I'll tell you. Bye Bye! (I'm not going anywhere, If You feel like say hello or something just PM me or leave comment down below)
  7. Hello ! I am using RPG Maker VX Ace and there is what I want to do : I would like to make an event, where the sprite, assigned to this event, has a "talking animation" which is playing until the text of a message has finished to appear. I did two versions of my sprite : one normal and one which talks. How can I proceed ? Thanks in advance.
  8. I am once again looking for anime style animators or animation studios (preferably indie) that are affordable but I can't seem to find anything except for freelancers on Upwork and it would seem that the people on there don't offer what I am looking for (at least from what I've seen so far.) If anyone knows of anyone who offers such services, please let me know and shoot me some links to their pages.
  9. Nirwanda

    Can't implement a walking cycle

    It's been a while since I've used Game Maker. Got distracted from it by rm competitions and whatnot. Anyway back then I was starting out with spriting and decided to try my hand at making a walking and jumping animation cycle. I sort of succeded (given my limited skills) but I was never able to implement it into GM. At first, I tried to follow a tutorial. But that tutorial used a simpler sprite sheet than I did. I thought my basic knowledge of GML would allow me to fill in the gaps. I modified...and then modified some more and ended up with a spaghetti of code that I could not make neither heads nor tails of. The movement I wanted to implement was idle, run and jump, both to left and right, obviously. Using this godawful sprite. https://www.dropbox.com/s/9bde8p4fy7g28rj/images.rar?dl=0 I'll post the me mess of Game Maker code I used, but mostly for the lulz. Truth is, this doesn't work: don't try this at home, kids. Create event: Step event: There might even be some extra code no longer being used belonging to the tutorial. Any help or support on how to even start doing this would be greatly appreciated. My undertanding on coding language is ugh.
  10. Rikifive

    Pixel Sprite - Scribere Iceberg

    From the album: PONIES

    Scribere Iceberg is an Original Character and belongs to JonasDarkmane.

    © ©2017 Rikifive | Scribere Iceberg belongs to JonasDarkmane | My Little Pony: Friendship is Magic and all related characters belong to Hasbro and DHX Media

  11. So i need help with knowing how to make custom animations for battles, but i have no idea how to do dimensions. I have tried GCH to make it and it hasnt helped, any tips how to make Animation Assets?
  12. So, in the game I'm making there's a scene where you see someone stuck in a trap. I've created a battle animation that matches what I want the trap to look like, and I created a loop on the event where the trap location is supposed to be that just repeats the animation so that it consistently looks like the person inside is trapped. However, the animation only shows up if I click the box "wait for completion". I want my character to be able to be controlled and walk around the room while they see the person in the active trap. If I click "wait for completion" I can't move my character, in fact, if I unclick it I STILL can't move my character AND the animation no longer plays on screen. What do I do in the event box to make it so the animation will continue to repeat as my character can walk around the room being controlled by the player? Thank you! Gin n Tonic
  13. Hi everyone. I was getting bored with the standard water tiles so I wanted to make something more appealing. It has been bouncing in my head for awhile to make tiles that animate crashing waves. It took me quite a few tries to get to the one you will see in the spoiler. I think this is the sixth iteration. Let me know what you think. I want to add some more life to RM games and show people what can be accomplished with the medium. Thanks, -OCS Crashing Waves WIP: If possible I want to use this in my current project: Treasure Quest.
  14. Hey, I have animated the bosses of my pixel art pack, please let me know your opinion! - ANAHUTRAN - - ARUKHINDIT - - ISAMMAR - - JANKALAVA - - VUZLE - I have done this as many recommended me to do it, so enjoy them! You are free to use them as long as you credit me!
  15. shikusan

    Animation place

    Hi guys, I'm newbie on the community but I want share some stuff with you. I would like to know what you think of this animation. and if you want, you can use it for your future projetcs. I promise update this topic when I can do that with new stuff and news. byebye UPDATE! 28/06/14 Light Pulse 01 UPDATE 29/06/14 Broken Shield pack!! UPDATE 01/07/14 Light Plse Pack 2
  16. Hello all, name's Luke, freelance animator and jack-of-two-trades. This place seems like a nice community of creative people, so I thought I'd introduce myself to fellow indie developers. I spend a good deal of my time pushing pixels, but I dabble in code, and I've dipped my toes into LMMS. I've got a bit of free time most weeks, so if anybody would like to commission sprites or music, just let me know. Y'all are good people.
  17. Name: Emerge Animations Version: 1.0 Author: Mr. Trivel Created: 2016-02-14 What does it do? Makes enemies emerge with animation playing into battle. Video: How to use? Use the following in enemy note fields: <AppearAnimation: [Animation ID], [Visible Frame]> [Animation ID] being ID of animation enemy uses before appearing. [Visible Frame] From which animation frame enemy becomes visible. In case of multiple animations listed in the same note field, random one will be picked. Example: <AppearAnimation: 118, 21> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  18. I'm back for another around of head scratching Q&A. This time around, I'm hoping somebody can point me to, or assist me, in locating and/or creating an event for a hard light bridge. What I'm attempting to achieve is a bridge made of light for a sci-fi game. When the bridge is first activated when the player enters the room, I wanted the bridge to manifest and then shoot across the level before solidifying. I've attempted this a little the other night, with varying success, but ultimately would require a tremendous amount of switches. I was wondering if anyone has done this before and knows of a way that is much simpler. (I'm probably over complicating this). Furthermore, I wanted the bridge, after forming, to do a little shimmer of light for added effect. Maybe make noise when the player steps on it. Thank everyone for taking the time to read through this and respond. It means a lot.
  19. Whitewitchworks

    Sprite animation?

    I'm sorry to be a bother, I'm quiet new at this and am trying to make a Sprite look like it's well 'floating' basically the character is trapped in liquid crystal, so she would slowly move up and down. But while I am fine drawing static images I'm not very good at animation *sheepish* I'm hoping soemone can help or guide me to a tutorial I could use. Thank you
  20. Alrighty, this idea goes a bit into a spectrum I, myself, have no skill in drawing yet. We all know how animations of moves, like Golden Sun, Dragon Ball Z, Pokemon, and even games like Final Fantasy have certain attacks that trigger a screen animation where the screen isn't the battle, but transitions into the attack. For example, the summons in GS first show the actual spirit/god you summon, then they appear and deal their attack to the enemies. Pokemon and Dragon Ascent is a decent example to explain as well. Sure, it starts out like Fly, but then shows off Requaza as it attacks, before the actual attack connects. My question to you is: Are they really necessary, or should it just be one set graphic?
  21. Hey Okay so I was wondering, is it possible to animate the environment? For example animating trees when it's windy or having a fountain constantly spraying it's water in a sophisticated and glorious way. If so how would i make it work?
  22. Professional animators share their knowledge in this Gamasutra article.
  23. Necromedes

    Animation Pack Suggestions.

    I am still working towards a commercial Animation Pack for skills, spells, etc... I am curious as to what sorts of animations you all would like to see included. I make no promises that they will be added but I would like to know what you all would be interested in having available to you. ~A couple of things to keep in mind~ 01: Please do not post a suggestion unless it is something that is clearly possible in Ace. i.e... 3D animations, etc... Keep it realistic and helpful. 02: Please be somewhat detailed. Simply saying "A fire blast" is rather broad, so a little more info would be appreciated. I look forward to reading your submissions.
  24. Tutorials on Doors Requested by DonBab here. I was going to just show one way of making a better animated door, but that isn't as fun, so I will show a few things you can do with the doors. Simple door animation Variable door animation Locking the Door For this one, we are going to focus on this area: Make the door exactly like either tutorial above. For this one, I am going to use the variable tutorial. Now, make a key for your item. Next, you will be using a conditional branch to check if the key is in the player's inventory. If it is, the option will pop up for the player to lock the door if the door is closed. If you do not have the key and the door is locked, you will be told that the door is locked. Here is what the full events should look like: Door: Other side of door: End Table: I hope this helps out.
×