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Noyemi K's Dynamic Music System Version: 1.0 Author: Noyemi K Date: February 16, 2015 Version History Version 1.0: Original ScriptPlanned Future Versions None (though perhaps it can be extended to include menu music too and have more user-friendly ways to add variations) Description This script allows you to switch between various versions of a BGM, dynamically. For example, you have a version of the track that's just a backbeat, a version with the bass and the backbeat, and a version with all of that plus the melody. It switches between them without restarting the track, just by using a Control Variable event. An easy, customizable naming convention allows you to get more descriptive, but the default uses numbers. I made this with adventure games and ABS RPGs in mind, but it could work with anything really. Features Switch between different variations on one BGM using a variable that you specify in the script Easy editing of variation names Works with auto-start BGM on maps Works only with OGG files or PCM (WAVs) Instructions Place this into its own script above main. You can look in the script for additional instructions. Script #--------------------------------------------------- # Noyemi K's Dynamic Music System #--------------------------------------------------- # Description: # A dynamic music system that switches tracks on-the-fly # without restarts. Useful for creating ambience that # builds throughout various situations in an area. #--------------------------------------------------- module DynamicMusicSystem #--------------------------------------------------- # Editable Region #--------------------------------------------------- # Specify the variable ID used to store the song variation variable. SONG_VARIATION_ID = 1 # Specify the variation extensions # "0", "1", "2", "3"], ["Normal", "Tense", "Puzzle"], etc. Can accomodate any # number of variations up to the variable limit. # ALSO: MAKE SURE YOUR FILENAMES CORRESPOND TO THIS ARRAY # For example, for variations on "Forest.ogg", you might want to use # "ForestNormal.ogg", "ForestCombat.ogg", or "ForestPuzzle.ogg" VARIATION_EXTENSIONS = ['', '1', '2', '3'] end #--------------------------------------------------- # Engine Region. DO NOT mess with anything beyond this point. #--------------------------------------------------- class MusicVariations def initialize super @extensions = DynamicMusicSystem::VARIATION_EXTENSIONS #msgbox(@extensions) #DEBUG end def cache_BGM @variationID = $game_variables[DynamicMusicSystem::SONG_VARIATION_ID] @songpos = Audio.bgm_pos if @variationID == 0 $bgm_name = ('Audio/BGM/' + RPG::BGM.last.name) end end def check_variations if @extensions[@variationID] == nil @play = @last else @play = $bgm_name + @extensions[@variationID] @last = @play end Audio.bgm_play(@play, 100, 100, @songpos) end end #--------------------------------------------------- # Starts the engine at the title #--------------------------------------------------- class Scene_Title #------------------------------------------------------------------------- # * Alias Main to initialize the data class upon startup #------------------------------------------------------------------------- alias start_dms start def start start_dms # Initialize $dms = MusicVariations.new end end class Game_Player alias update_dms update def update update_dms $dms.cache_BGM $dms.check_variations end end Credit Noyemi K. The script is free for commercial or non-commercial use. Just credit me and/or provide a link to my site. Support Let me know if there are any bugs or improvements and I will update the script to reflect that. Known Compatibility Issues There shouldn't be any compatibility issues, unless some other script uses $bgm_name as a global variable. Demo Check Here Author's Notes I got the idea for this script from Soul Reaver's sound design, and I wanted to make that possible and modular and easy to use for RMVXA developers!
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audio [Music] Sam Foster Sound | Experienced Composer for Hire
titanicpiano14 posted a topic in Recruitment
I am Sam Foster, a freelance game composer looking for work! I've scored many indie game, film, and animation projects. I compose in many genres. For more info (demo reels, contact info, etc.), visit: http://www.samanthafoster.net If you're interested in custom music, contact me via email or on my website's online contact form. Alternatively, I have a royalty-free music pack available on Bandcamp as well: https://samanthafoster.bandcamp.com/album/royalty-free-tracks-mixed-bag-vol-1 -
audio [AUDIO] Christoph Jakob | Composer & Sound Designer ~ Quirky, Retro, Melancholic
DisOmikron posted a topic in Recruitment
I am Christoph Jakob, VGM Composer and Sound Designer from Germany. I compose in a variety of styles and I specialize in quirky & joyful, chiptune and melancholic music. - Bandcamp: https://disomikron.bandcamp.com/ - Royalty-Free Music: https://www.pond5.com/de/artist/disomikron#1/2064 - Royalty-Free Asset Packs: * https://www.gamedevmarket.net/member/DisOmikron * https://disomikron.itch.io/16-bit-fm-chiptune-pack Contact me if you need music for your project! - Twitter: https://twitter.com/DisOmikronCJ - Mail: ChrisJakob94@web.de - Discord: DisOmikron#5729 -
CGMZ Menu Theme By: Casper Gaming Last Update: 11/5/2020 Latest Version: 1.0.0 Introduction Adds a BGM to the menu. It will autoplay the previous BGM when exiting menu. The menu theme will persist through all different menus within the main menu (such as item, status, or save). Features Play a separate BGM in the main menu Automatically resume previous BGM when menu is closed How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/menutheme/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
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Hello there. My name is "Neka" Music. I am an aspiring composer who's ready for hire. I am primarily working on JRPG music, however, another genre will always be appreciated, and I would like to find a new project. This is my sample portfolio : https://soundcloud.com/nekamusic My Youtube channel : Example of my finished / upcoming projects : https://store.steampowered.com/app/724080/The_Ino_Chronicles_Ascension/ https://chromethean-productions.itch.io/legends-of-glemerillia-unity-free-demo e-mail : nekagroup09@gmail.com For further information please contact me , so we can discuss for the price. Regards Neka Music / Ed19
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audio [MUSIC] Professional composer (and full time pal) available
theStyg posted a topic in Recruitment
I'm Adam Halpin, a US-based freelance music composer and producer, having worked of short films, games, and other commercial works. I'm a fast worker and aim to make every project a rewarding collaboration for all. I specialize in orchestral and electronic music, but I've delved into most styles and genres during my time in the music biz. For more deets, visit my website. Or listen to my reel on SoundCloud. My latest project was Satina: bring Your Demon to Work Day. My latest game project was Stardrop. -
audio [AUDIO] Sound Design / Music Production - Chirp Chirp Sounds
Chirp-Chirp Sou posted a topic in Recruitment
Hello there! I'm an independent sound designer / music producer who creates audio for games, animations, films and also works as a ghost producer. If you ever need anything audio-related (Music / Sound Design / Audio Integration / Adaptive Music / VO / Audio Editing etc) please feel free to message me. I would be happy to contribute! Demoreel : Website SoundCloud e-mail: contact@chirpchirpsounds.com These are some of my works: - Onward Internet (Sound Design & Music) - Brick Shot 2 (Sound Design) - Fast Track (Sound Design) - Wobblers (Music & Sound Design) - Magic Mountains (Sound Design) - Tower of Beauty (Music & Sound Design) - Tummy Slide (Sound Design) - M U R M U R ( Sound Design) chirp-chirp!- 14 replies
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Hey guys, This one's tricky. I have been using FMOD Audio Pump Up throughout the development of my project. I got a new laptop (finally, and regrettably, upgrading to Windows 10). All of my other material works fine (so far). It's only this script. If it's present in the project, I get the following error when I try to boot the game: Script 'Audio Pump Up' line 1673: NoMethodError occurred. undefined method 'ord' for nil:NilClass This also occurs in a new download of the demo. The only thing I can think of is that since this script uses a separate .dll file, could it somehow not be compatible with my new OS? I understand very little of this type of thing. In the worst case scenario of this not ever working again, is there another method anyone knows of for playing multiple SE, BGS, or ME? That's all I used it for: adding weather sounds. I'd have to redo a ton of my game though, so I'd love to find a fix. Thank you all!
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[For Hire, Paid] Composer Specialising in RPG/JRPG/Visual Novels
slaleky posted a topic in Recruitment
Hi all! I'm a composer who specialises in RPGs, JRPGs and visual novel games and I'm looking for new projects! Feel free to contact me at: alecshea@sonancydesigns.com Or connect with me on: Twitter: https://twitter.com/Slaleky Discord: Slaleky #4575 Facebook: www.facebook.com/alecsheamusic/ Skype: alec.shea.sd SoundCloud: soundcloud.com/alecshea Some of my previous/current projects include: - Kanji Combat www.youtube.com/watch?v=YclR7hZmcKM&list=PLD6JLOGN-mPN_3U9jQMxsQfzW1HU6bD-0&index=34 - Tabletopmusic.com www.youtube.com/watch?v=mlPQ6c4fekE&list=PL7vEfsIOz93jA3leMXlIPtLy73d8w9Cv7 - How To Date A Magical Girl www.youtube.com/watch?v=p3P8ywh65AI&list=PLD6JLOGN-mPPg8hLzV1o6NrVKCWjmhgYN - Primordials: Fireborn https://youtu.be/EX5m0U71iJE - Yandere Simulator https://youtu.be/1ou1OvN-PeU?list=PL8Ag5lyEH6XOZJY_QvzBiY6IMd8ZEWphf - Tokyo Re:Connect twitter.com/konekosoft (samples on request) - Hikari Clover Rescue + Hikari Love Potion (https://twitter.com/TofferTeam) (Samples on request) - Card Chronicles https://youtu.be/mgZLdnp568M My full portfolio: www.sonancydesigns.com -
I make video music as a hobby, and I've been doing it for 2 years now. I'm on vacation and I'm willing to work for free. Please, only contact me if you're sure that your game is going to be finished and released. Also, if there is any other forum or website that I can offer myself for free, let me know. Contact me via Discord: Maga#7215 Here are some demonstrations: Orchestral Orchestral (Boss Battle) Orchestral (PS1 Boss Battle) Hybrid Orchestral Dark Orchestral Upbeat/Jazzy Orchestral Upbeat Jazz/Pop Jazz/Bossanova Rock Hip-Hop Electronic Relaxing
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Hello! I decided write topic for people who need sound effects for their games. These free sound effects i sometimes use for my projects : first packs : https://www.lucidsamples.com/free-sample-packs/181-free-sound-effects-sfx-pack.html second pack: http://www.blastwavefx.com/i25/Blastwave-FX-Free-Sound-Effects-Download-Pack/information.html third pack : http://sweetsoundeffects.com/lightsaber-sounds/ ENJOY!
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CURRENT STATUS: CLOSED I am a freelance composer. I come from a long line of musicians, both my grandfathers played music by ear. My paternal grandfather could play any instrument he touched. Except for the piano. My maternal grandfather could play one instrument only. By ear. Guess what it was? That's right, the piano! All my life, music has been a huge part of me. From the very first time I listened to beloved video game music from Super Mario Bros 3 from the NES, I was hooked. I have roughly 9 years of musical composing experience. I specialize in adventure and RPG type game soundtracks. Some of my greatest inspirations/influences are Lamb (As in "I will Talk to my Brothers" ) Koji Kondo (Mario, Zelda) , Jun Ishikawa (Kirby) Nobuo Uematsu, Loreena McKennitt, Aivi Tran, and Earth, Wind, and Fire. Thank you for your interest in commissioning me. Here is a preview of my work. https://soundcloud.com/simondlseamusic/portfolio-demo Rates Non-Commercial and Commercial: $30 per finished minute. PIPE ORGAN SOLOS ** $45 per finished minute. The Deathswallow Virtual Organ has FIVE MANUALS with string pipes, reed pipes, brass pipes, standard pipes, swells, and big, huge bass pipes. The organ can crescendo and decrescendo. It can sound as big as a great beast, or as tiny as a little butterfly. ** Pipe Organ Solos will allow you up to two additional instruments, except the Piano. Terms and Usage I accept PAYPAL ONLY. All prices are in $USD. RUSH ORDERS (Less than 7 days) WILL BE DOUBLE THE PRICE. Please note: Client is expected to pay ALL transaction fees (which are a percentage of the final price) Only one track per order at a time. (This may change as you grow to be a regular client.) Please provide a minimum of two (2) visual references. Please describe in detail what you want your piece to sound like. Please try to avoid direct soundalikes. While I understand that most music is inspired by other music, try to be original! (Example: Instruments desired, general emotions/feelings sought-after) Please be aware that if we work together long-term on a single project, you may need to be willing to reveal plot points if necessary, including spoilers. I operate on an NDA (Non Disclosure Agreement: I will not discuss your project(s) to other people. ) Client must read , acknowledge and agree to all terms of usage before the process begins. Please acknowledge this in an email along with your order. I compose for original projects only. No fan project requests, please. Client will receive track upon FULL PAYMENT for TRACK. USAGE: Upon use of my services, you, the client agree that I, the composer, will retain all rights to any music I compose for you. (Licensing is currently unavailable.) I may use any music I compose for you in my professional portfolio AND across social media sites. (However, I will never use client music in my personal projects.) You, the client, have exclusive right to USE whatever I compose for you; no one else may use it. You credit me in-game as well as outside of game as: Simon S. De La Cruz That you please spread the word if you are satisfied with your results. (Also give me a like on Facebook! Follow on twitter) You are entitled to ONE (1) major edit free of charge. Any major edits past that will result in a 50% additional fee of final composition time. BE SURE YOU KNOW WHAT YOU WANT AND YOU KNOW WHAT YOU WANT CHANGED, PLEASE! FOR COMMERCIAL PROJECT CLIENTS The above agreements apply, PLUS You send me one free copy of your completed game, app, or merchandise, as it appears in-store. If you would like music for your commercial game to stay under wraps until a certain date, we can work something out. (Commercial clients ONLY)f FOR ALL CLIENTS: When music is completed, you will be able to listen to it as a preview. The preview will be of very low quality and will have audio watermarks all throughout. Once payment is received, you will receive your track in .WAV file and .OGG format (programmed to loop!) MP3 format files are not available. Requests will be fulfilled in the order they are received. ATTENTION DEVELOPERS: I DO NOT LOOP MUSIC FOR NON-RM GAMES. If you are developing a non-RM video game and want a looping track to have an intro, you will have to do the programming yourself! Music usually typically takes one week* from time commission has started to complete one track. Complicated requests or insufficient information may result in music taking in excess of two weeks to complete one track. ( *Not counting time to redo major edit requests.) You will receive notification via eMail and/or PM once your commission started. I do not do covers of existing pieces or songs from video games, programs, apps, or shows. Client must read, acknowledge, and agree to all terms of usage before the process begins. Please acknowledge this in an email along with your order. Business contact (eMail preferred) Thank you for reading! I look forward to doing business with you.
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Audio plays multiple times when buffing party?
iamgimpy posted a topic in Editor Support and Discussion
Hey all, I'm wondering if I can make a buff apply to my entire party (of 4), but only have the audio file play once? Right now, whenever I apply to the buff to my party members, I hear the audio file 4 times, but I don't want that. If it's not possible, please let me know. -
Ever downloaded a great sound track that you wanted to use in the game, but then you found out it just plays from start to finish, and starts playing again from the beginning? However, if you listen to some of the BGM's that come with RPG Maker, such as the battle themes, you'll notice that they have the intro part, but then it will just keep playing forever. This is accomplished through a concept called "looping". Basically, let's say you had a 60 second song, and you wanted the part between 15 and 45 seconds to keep playing. You would specify that at the 15 second mark, you would like to start looping, and at the 45 second mark, you would end looping. Now, your audio file starts playing from the beginning of the song. Once it reaches the 15 second mark, it will notice that it's entered a loop. It will continue to play until the 45 second mark, where it notices that it's at the end of the loop. Now it goes back to the beginning of the loop, and starts playing the song at 15 seconds again. Normally, this information is set in the music files themselves. However, with this plugin, you can use a simple spreadsheet to maintain audio loops for all of your music files! This also means you can create different kinds of loops for the same music file if you wanted to, without distributing multiple copies of the same file. More information and downloads are available at HimeWorks
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Ever wanted to play some music when you open up the menu? For example, on the map, you might have the regular map music playing, but then when you go to the menu, you have a separate BGM specifically for when players are going through the menu. With this plugin, you can do that just that! Not only can you choose what BGM to play, you can also change it at anytime during the game with events. More information and downloads are available at HimeWorks Originally requested by KadoDragon
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Are audio recordings better or written text? (assuming they're both executed well). I got two scripts working for me for an adventure game, more or less. I tinkered with the code. I made modern algebra's Quest Journal look like a journal for keeping notes you pick up. And I got Galv's Music Player to play Audio Log SE's only, for when you pick up recordings in-game. My FIRST idea was to get the journal to play voice recordings whenever accessed, but I couldn't adjust the program that far, so I decided to just settle for what I have right now. I got most of the story laid out so it's right now a matter of execution and world-building. In summary: Should I stick with the Journal Entries, the Audio Player, or just have both in the game? What do you think would work better? Do you need me to provide a sample of what I've accomplished?
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http://rpgarden.com/showthread.php?tid=14&pid=26#pid26 Hello all. Special thanks to the admins for allowing this to happen. As several of you may already know, the community rpgmakervx.net has been shutdown. There is, at the moment, a rebuilding effort - and it is called RPGarden. It is a very resource-oriented community, in the sense that it strives to collect as many graphics/audio/scripts it can. I would like to invite you to our opening activity. The details are as follow: Awards Users are encouraged to submit as many resources (graphics, music, scripts) to RPGarden as they can. By the end of the activity, the top contributors will be rewarded some cash prizes: $25 $20 $10 $5 $5 The prizes will be delivered through PayPal. Amazon gift cards are also an option. Notes Obviously only resources that you have permission to post. Resources don't have to be new. Bring in your old things. We don't value a resource type over another (like a script over a sprite for example). We instead subjectively decide their worth by amount of time and/or general appeal. The current deadline is December 24th. However, it may be extended for one week more depending on the circumstances. Simply start posting resources and you will be participating automatically. Please don't make a single thread with a "huge compilation of things". If you have several resource types, make several threads. You can make compilations of things of the same type (trees, zombies, battle tracks, etc). How to participate Now. Normally, the idea of this contest is for you to register at RPGarden and post your resources there. The official announcement can be found here: http://rpgarden.com/showthread.php?tid=14&pid=26#pid26 However, to ease your burden, you can optionally post your resources in this topic instead. We will manually export them to RPGarden, and that way you don't need to register (although it would make our lives easier). Thanks This wouldn't have been possible without the permission of the staff here. RPGarden is in debt! I will make sure to post useful contests in this site in the future - maybe a Summer game making thing.
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Hey! Due to my lack of music skills *cough*and money*cough* I'm requesting a song (or a few if more than one person is interested) used primarily with piano. It will be for my non-commercial game I'm beginning on based on a space themed world. And of course it can be music for anybody to use. The type of mood I'd like to portray in this song would be a general feeling of being calm, and/or lonely. Maybe something like this: http://www.youtube.com/watch?v=Zs0oaFAKs4E Or maybe if you have a better preference for it; some generally sad music would be nice too. I'm sorry if I'm a bit vague and deeply sorry I have nothing to offer in return. I'll try making up for this request one way or another when I find some means, all I can do is write and draw haha...
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Not sure if this is at the right place, (if not, excuse me please) But I'm not looking to hire somebody, I'm just requesting 1 orchestal Castle loop for a game I'm going to SELL . (But other people may use this song ofcourse!) I'm sorry that I can't pay for this work. However, I can promote your work, and share links to your work on my facebook page if you want. To be more specific: Glorious Powerful (large amount of deployed soldiers on the castle walls) No techno fast paced stuff Orchestral, old school style like https://www.youtube.com/watch?v=omp9IvIx0LY Not evil Not dark, but really not to good either (there is a higher security at the castle because something is coming => nobody knows something is coming though, so no evil music) Must loop, the castle is huge. Screenshot of the castle is included, (it's filled with guards but you can't see it at the screenshot) Repayment: Credit (also in demo version) + free game copy. And as a bonus: This area which uses the song, will be used at the demo, so people WILL hear your work, if they play my game. Thanks in advance . "If I don't like, I won't use it though... sorry" (If this is in the wrong section, please move it to where it belongs, and I'll remember where the right place is, for posts like these)
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Something (possibly) heroic or intense/ decisive/finishing blow-y, for the very heat of battle. I want to have it so that the party lose their powers during a story and by feeding a magic grail artifact their battle energy to a certain amount, they'll all unlock their powers for a short amount of time, almost like a team overdrive. The music changes and the battleback does as well. It doesn't have to be electronic modern guitar stuff. I'm just a bit music-stupid. I'm having trouble finding good examples but here are some:
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One more tutorial coming right up! This is for the newcommers to game audio that are interested in learning how to create a boss theme.