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A Rogue-Like Shoot 'em up Game v . 0 . 1 . 1 . 0 The game is in early stage of development and everything seen there is not indicative of the final product. ============================================= A B O U T ============================================= Shups is a game in which you're controlling a spaceship and your objective is to survive the endless swarm of enemies. The game challenges players with constantly raising difficulty, which makes enemies more and more aggressive as the time goes to the point, where it becomes unbearable. Your aid in the endless fight are items, that allow you to raise your parameters indefinitely. Some items will cause various effects to happen and these too, can be stacked for even more mayhem! Aside that, destroying enemy ships grants player experience, which boosts base parameters with each level-up. The game currently lacks any real goal to achieve and therefore, players are expected to die at some point. The current challenge is to survive as long as possible. How far will you go? ============================================= S C R E E N S H O T S ============================================= Title Screen - someday it will be better lol A wild rare item has appeared! LEVEL UP! BOOM BOOM BOOM! (Note: Hold TAB to view STATISTICS or toggle with CAPS LOCK) Woo the game was so kind to throw a legendary item (Firecrackers) at me pretty early. "Maybe it'll be a good run..." ============================================= D O W N L O A D ============================================= PLATFORM: Windows FILE TYPE: .exe (installer) ESTIMATED GAME LENGTH: A single good run can go beyond 30 minutes. There's no save, it's rogue-like, duh! ♦ ←─────֊~֊◊֊~֊─────→ ♦ VISIT MY WEBSITE TO DOWNLOAD THE LATEST VERSION ♦ ←─────֊~֊◊֊~֊─────→ ♦ ============================================= P L A N N E D F E A T U R E S ============================================= These are currently planned features, but things may change in the future. > PROPER STAGE SYSTEM AND ENDING < Basically, the goal will be to travel through paths to #ENEMY BASE# and wreck the main boss. There will be different stages with moving backgrounds and whatsoever. After each stage, players will be able to choose the next stage from randomly generated paths. Each stage will have randomized effects, that lower/boost enemy stats and yield less/better loot. > BOSSES < Each stage shall end with a boss fight. > ELITE ENEMIES < A bigger boi shall spawn once in a while. > LOCAL AND ONLINE MULTIPLAYER (COOP) < What's better than one ship? Having two. > ITEM DISPLAY AND ICONS < All items you've gathered shall be displayed on screen. And they shall have icons too. > MORE SHIPS AND WEAPONS < There will be different ships to choose from, each having different base stats and loadouts. > MOAR ITENS < There definitely will be more items in the future. > AND PERHAPS SOME OTHER CONTENT < ... I can't think of at the moment. ============================================= C R E D I T S ============================================= PROGRAMMING Rikifive GRAPHIC DESIGN Rikifive ADDITIONAL GRAPHICS Kenney Game Assets MUSIC SHMUP Music Pack Mega Game Music Collection SUPPORT AND BETA-TESTING My brother
This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
It's been a while since I've used Game Maker. Got distracted from it by rm competitions and whatnot. Anyway back then I was starting out with spriting and decided to try my hand at making a walking and jumping animation cycle. I sort of succeded (given my limited skills) but I was never able to implement it into GM. At first, I tried to follow a tutorial. But that tutorial used a simpler sprite sheet than I did. I thought my basic knowledge of GML would allow me to fill in the gaps. I modified...and then modified some more and ended up with a spaghetti of code that I could not make neither heads nor tails of. The movement I wanted to implement was idle, run and jump, both to left and right, obviously. Using this godawful sprite. https://www.dropbox.com/s/9bde8p4fy7g28rj/images.rar?dl=0 I'll post the me mess of Game Maker code I used, but mostly for the lulz. Truth is, this doesn't work: don't try this at home, kids. Create event: Step event: There might even be some extra code no longer being used belonging to the tutorial. Any help or support on how to even start doing this would be greatly appreciated. My undertanding on coding language is ugh.