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Hey guys. Looking for some critique/advice/suggestions/hatred/ideas or whatever else you would like to throw at me. Just finished my second (ever) track, and while it's okay, it could be better. So far just sticking with piano instrumentals, until I get better and can figure out how to use several synths/VSTs together. (Don't even get me started on drums.) I made these with a particular 'theme' in mind, or a story to follow. I'll post them along with the tracks so you can tell me if it goes together or not.
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Hello there everyone. I have here a big bunch of free to use music, a mountain of it you could say. These tracks are from various sources whether it be projects that haven't worked out, tracks that weren't used, tracks i've made for fun and so on. They are completely free to use for both non-commercial AND commercial projects. I only ask that I am credited appropriately and that if you like my tracks that you consider commissioning me for your project. The tracks are mostly in ogg and mp3 format. If for some reason you really really want a track in a different format and you can't do it yourself, please send me a pm and i'll be happy to help. Links: https://soundcloud.c...ythuz/sets/free https://soundcloud.c.../medieval-music https://soundcloud.c...al-year-project https://soundcloud.com/scythuz/sets/terra-incognita https://soundcloud.com/scythuz/sets/restaff
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Hello everyone! My name is Michael Lancaster, but my friends and fans refer to me as DJ Or DJ Obscure or Obscure, I am a music composer as well as a DJ, I make all sorts of genre's but my favorite to make is my own video game music, My Soundclouds are https://soundcloud.com/swords-and-towers and https://soundcloud.com/djobscure1337 Feel free to ask me about making music for your games! I hope you all enjoy my music and my 3 games once i finish them!
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I am needing to expand my library of quality instruments and software. I had my eye on East West Quantum Leap but from the reviews of all of the ILok trouble, I don't feel like shelling out literally HUNDREDS of dollars on software for it to end up being useless to me. I am reaching out to people here on the forums who compose music (Ive heard a few examples of some people pieces on here and they sound very good) to tell me what tools they use, an estimate as to how much they would cost me, pro's and cons, etc... Any information will be helpful. I'm just sick of making music that sounds like its out of a DOS game, you know? Thanks in advance. P.S. If there are freeware solutions or extremely cheap solutions, obviously I would lean towards these over others but I'm also looking for quality. P.S.S I am NOT looking for composition software like Fruity Loops, etc... I have something for that already.
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Hello everyone! I'm a Dj as well as music producer, but lately i have been focusing on my own video game, as well as the music for it. You can Listen to my entire OST for it here, i will probably be uploading more for it hehe. https://soundcloud.com/djobscure1337/sets/enakhmios-gates-of-highmarch Here is my latest composition. https://soundcloud.com/insydnis/tower-usurper-final-boss-song-azriel If you'd like me to make music for your game, please let me know! And if i decide to, please bear in mind that im forgetful sometimes and its hard for me to keep track of alot of people who want me to make music for like five games at once, just please remind me from time to time and i will try my best to keep at it! >w< I dont really desire much in the way of being compensated, except for my name in the credits! Be on the look out for my game too! I hope you enjoy my music!
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- freelance video game music
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I need some battle music, admittedly i have multiple requests so if you can only take up one or two of em that's ok. 1.) Some normal boss battle music, whatever you think will work well, but I'm hoping for something fast-paced 2.) A boss theme that has a feeling of betrayal 3.) A boss theme that has a feeling of regret 4.) A final boss theme that has a climactic feeling
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Whats the best way to create that "16-bit" style music for a JRPG?
meraxes posted a topic in Music Room
Hey, I'm interested in composing original music for my RPG Maker game, and though I have plenty music samples and VST tools to compose with, my concern is that they all sound too "real" to fit in with a 2D-graphics JRPG game. Can soft-synths do this? I'm looking to dial-in a 16-bit retro sound, similar to the style of the music in games like Chrono Trigger for SNES and Golden Sun for the GBA. I've heard that many of the sounds in these games are actually just real instruments whose sounds were heavily downsampled in order to fit the specs of their platforms. Do I use soft-synths to create that 16-bit sound, or I am I better off composing with my real instrument samples, and then downsampling/bitcrushing these in order to achieve that sound? Any thoughts or opinions would be much appreciated, thanks. -Meraxes- 12 replies
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- game sounds
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Hi guys, Here are a couple of small playlists I put together in December. I wanted to explore a variety of video game styles with a retro feel,but I only got six tracks together. Please let me know what you think, and what critiques you have of the pieces. Thanks! 8-bit adventure. Tracks in the style of a NES fantasy adventure. SYBERogue. Using the FZero soundfont, these had the cyberpunk aesthetic in mind.
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Hi, my name is James, and I'm from Ontario, Canada. I'm currently tackling my first game, tentatively named Crash, about a post-apocalyptic world brought upon by a global economic collapse. Imagine Fallout, but with a lot more realistic ideas, I suppose. One of my major goals of the project is to create a somewhat to scale and somewhat accurate depiction (this is with artistic license included, of course) of Canada's capital, Ottawa. I'm also an avid musician! I have a handful of records and live shows under my belt, and I've played in bands of all kinds - I've played in 100+ piece orchestras and 30+ piece jazz bands with my high school music program, and more rock bands than I can count. Punk, metalcore, hardcore, reggae, gospel, country - I've played a lot over time, mannn. My main instruments are bass and guitar. I also just got the hang of famitracker, so I've been using that to make music for my game. It's nice to meet you all.
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I may not look it, but I am a musician, here's some pieces I did :D
Hokobishu posted a topic in Literature Library
Best listened to with headphones Also, here is some of my other works So yeah, those are some pieces I did. If ya wanna use them, PM me, they are not a resource, but rather works of beauty that I am proud of. Feel free to critique, or anything really. I just wanted to share some things I did. -
Hi everyone, This is a collection of piano music that I wrote in November for (Inter)National Solo Album Month. Having this challenge was an excellent way to stay focused and actually produce some music. The whole album is done in MIDI and a nice piano library, but I'm hoping to one day make the sheet music and have it performed.. We'll see. I hope you enjoy: Piano Works: Volume 1 (written for NaSoAlMo 2014
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i have a battle music that you can all use also can someone give me info on how to mae it better ps:my work is under a cca license so credit me before using it also its kind of 8-Bit style so i think it will be rarely used This work is licensed under a Creative Commons Attribution 4.0 International License. Battle0.ogg
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Hey guys, Josh here with (currently) Joshua Harrison Publishing. I say currently as I am adding some members to my team and we will be changing the name as well. Anyways, you came here for music... and music you shall receive. Quick and dirty about me; 23 years old, Music Education Choral and Band double major, was accepted into composition private studies a year early, one of only four students in those studies, have experience performing multiple venues as a choir, band or solo, have experience hearing my original compositions played and sung, I write everything from scratch (no pre-made loops, you only get my sweat and tears), I write for film and performance primarily but have looked at gaming recently, I am currently working on an indie rpg style horror puzzle game as their music director. *wheez* *pant* Whew... now that the longest run-on sentence in the world is over. If you have time to check out my site you can see more details about me, my process, a big list of songs to listen to (even a demo video that I terribly made!) and if you want to hear more in-game check out my link below for "Fragile" so you can see some of my better works in full context. But, here's a list of works you may be interested in hearing... Gotta put the bread winning team in first right? Now all these compositions are demos and not fully orchestrated, they are only to be an example of the musical painting. I have access to real instruments for recording if absolutely necessary, as well as professional recording equipment. I even write pretty much all my music on the piano first... with that I will say that my "forte" is actually soft, mysterious, calming music and piano sonatas. I dabbed in minimalism so if you like Steve Reich, John Adams, Terry Riley, Phillip Glass or even that fancy new age music, you may wanna take a listen to those as well. Ok, finally... here's the real deal. I'll put them in some sort of order. Piano works. This guy is a pretty little diddy I wrote in about 5 minutes. This was my first attempt at "horror"ish game music. A little sonatina I wrote, actually worked really well with a few tweaks in "Fragile" Ah... the traditional bad guy organ not "technically" piano, but it's a keyboard so it's alright.... everyone needs to write one yes? I imagine Kagato playing this before trying to kill Tenchi. Ok, full orchestral tracks. This was written for film. It depicts the antagonist following the antagonist, sneakily making his way closer...and closer... until BWAMO! Also, a certain section cut out of this and editted made really good battle music. Film again. The antagonist's theme... gotta love it... it's eerie... it's powerful.. and just downright kinda cool Another film. The arrival.... this guy is a fun one.... it's kind of like a precursor to battle, also made good battle music when sped up. Guess what..more film..... This guy is a mixture of a lot of emotions... what I first imagined was the antagonist killing the protagonist, and then realizing what he had done... this song plays while he is tormented about this deed, and either the hero forgives him and he changes his ways, or the hero doesn't really die.... I could never pick one. The Odd Ones Out A pretty little reprieve from the tension with just a hint of romance. Another cute little diddy... not much to describe it... everyone sees something different while listening. Anyways, I think i've put way too much one here... there's more on the soundcloud reel, more than that on my website, and I probably have more on my computer.... Hope you enjoy and most of all felt some of the emotions I was portraying. Just a little PS one of my companies pledges is to never use cut and paste loops and the likes... we compose everything from scratch and every single note, dynamic and expression has a purpose. (This isn't a knock at you loop guys, I'm just stating the pledge.)
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Another new FL studio RPG Music tutorial
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Hai gais! I'll post some of the game music I've composed here on this thread. Most of the music I'll be posting is for my cyberpunk rpg "Ixias - Stellar Complex". I use Logic Pro 8 accompanied with a pretty basic midi keyboard for most of my composing. As the Curtain of War Falls (Normal Battle Theme) The Eastern City and All Its Blessings (Windenfyr District Theme) Hope you guys like them! There's like 20 more of these!
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Heya everybody! ^~^ I've been real busy in making my game and experimenting with FL studio but sadly I don't have the proper know how to make music, sure I can play guitar and double bass, I just don't know how to use the software and all that technical stuff sadly but I am working on it! xD hehe anyway, now to the request. So for my Indie Horror game: Twin Souls I am really in need of a title screen BGM because the one I have right now is a rip from Pan's Labyrinth and I kinda don't wanna use that hehe. However, that's the sort of element and feel I want it to have. Something nice and eerie, very mysterious and creepy and just draws the player in, sort of setting the stage for the player's mind. I'm not sure how I should describe it though xD I'm struggling. I just want it to be very eerie and mysterious piano. I want the keys to sound off without it sounding "out of key" or not in sync with the flow of the song. >.< I'm sorry if I am not making sense. If you need further details, PM me or just let me know in the replies, thank you. This will be for a non commercial project. *phew* Hopefully I said everything right xD. Oh! And I'd like for it to sound very solemn and sad and slow and dramatic. Thank you everyone
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- music
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Hey guys! After a lot of time spent on level design, I started to learn how to script. I sucked and didn't understand anything. So now I decided to create music. As a percussionist, I know nothing about music other than rhythm (which is not as much as it seems....). But I still tried to learn a few tricks and, hey! I made a track. Yeah yeah, it's not very good, but I think it's a decent start! I'd really like some feedback so that one day my music will be good enough so that I can use it in my games Here it is: https://soundcloud.com/merdouille44/my-first-song Thanks a lot!
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Hey guys! I've just got myself Fl Studio 11, and I really want to start creating music for my project. Problem is, I've never used a music creating software before, and there are quite a few things I can't get a grip on. I've search for many tutorials, but most of them only show how to arrange certain paterns in order to make a good RPG song. Thing is, what I need to know is much more basic than that: I can't figure out how to effectively create new channels. Do I need to download samples or something? There are a few already in the program but... they all sound horrible. How could I get a nice sounding harp? Or panpipes, or a traverse flute? I really can't figure it out... If someone could explain or point me to a nice tutorial, it would be much appreciated!
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- music
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Hi! I have been thinking about a music engine based on the choices you make. Game: Music: Putting it together: So.. basically what I would love to work on (and if you want to help it would be amazing) is a way to create music themes for the main character in various situations. So when you be acting like an asshole, a fair hero or an evil conqueror your music theme will vary to adjust to that mood or that psychology. The technical argument is to compose a theme an its variations, dividing the music piece in various tracks (main voice, rhythmic base, percussion and fx, second voice, etc.) for example. You could make 3 different rhythmic bases to fit moods (1calm, 2agitated, 3dancing) and 4 different main theme variations (1good, 2evil, 3mad, 4heroic) and then call the right track in the right moment of the game. For example, your character makes a very evil choice while in a tranquil mood, the combination would be 1-2 and if you are in a confrontation scene and your character is a fair hero you could play 2-1 or 2-4, then you could make many combinations trough some arrangements or FX (and many other ways). It may sound like "mixing in game". It is complicated and may be not completely useful but for me, as a musician and drama-sympathizer, sounds very interesting. Resuming it all: So... what do you think? (I hope you can give some feedback or comment) Thank you for reading. Note: Do not spread the idea without authorization. I trust in you. If you would like to test or collaborate in building up the project I would be happy and honored to work on it with you.
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Music Composer wanting to collaborate. (with First Free Contribution)
eatorl posted a topic in Music Room
Hello! I am "Eatorl" (forum nickname) and I would love to work with you people. RPG Maker formed part of an important stage of my life like 5 years ago. Now that I improved some skills and got a more focused development I am coming back for a undefined lapse of time. My main reason for returning here is that I love music, I love RPG video games and I love creativity (and there is a lot of it in this forums). I focused on one of those passions, leaving video games aside while I started a life around music. Long story short... I remembered RPG Maker and its amazing, creative and passionate people and decided to take a look into the forums and to contribute with anything I could. That means that I will be making free music contributions. (I may be making a little game, just need to get the "new" RPG Maker VX ACE) I hope we can have a good time and that we can help each other Let's not waste more time. Here you have a little musical piece Free to Use: Rpg1_101Eatorl.ogg https://soundcloud.com/av5/rpg1 Just make sure you give the proper credit Little info: I will be uploading more musical pieces! I hope you like them and that you can find them good use. Thank you and greetings! -
Here, you will find all my music. Whether they're my own compositions, arrangements, or works done for someone else. Let me start with this battle theme. Dancing Blades (Note: I will edit and add more later. It' late now so I'll just open the thread, but I will edit and add more later! )
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Hello! (I apologize if this is the wrong forum for this topic.) Forgive me, but I need to start by saying that my last true music class was over 8 years ago. Which has led to a problem. I would like to be a producer/middle man/etc for gaming - and have been doing such for my current project. However, I am completely lost when it comes to music. I do have a composer, but conversations have not been the easiest to follow. Neither of us have any significant amounts of experience working with creating music for video games, and my lack of recent knowledge for music in general probably isn't helping. So I would like to ask for help on where you guys, the creators of some pretty rad musical numbers for games, think one in my position should start in learning how to accurately describe problems that occur in the game to the composer for the game. My current knowledge includes watching Extra Credits ((Including their episode about Video Game Music and why it can be very memorable)), as well as discussions with a composer which boiled down to "vague topics for a short list we can reuse" ((Such as having 'small town music', 'city music', 'character motifs', etc)). Any help would be greatly appreciated, and thank you for reading!
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So, I'm trying to get back into producing music. I used to produce a lot of electronic/EDM style music, but havent been doing it much lately. considering I'm working heavily on a large scale RPG project, I figured I'd start working on some concept music. So I figured I'd ask around here, if you guys have any particular VST synthesizers you use for producing? Primarily stuff with a 16 bit style. I like organic sounds as well so if you know any good software for realistic instruments that would also be nice. I use Fruityloops Studio, and primarily use Sytrus for the synths, because I'm comfortable with it, but I'd like to find something a little more specifically geared towards that 16 bit sound. Any suggestions? Check out my most recent song here and if you feel like giving some feedback I would appreciate it! Thanks everyone!


