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Found 86 results

  1. NickNick

    mv [Show Picture] below the Actor?

    Hello all I am using RPG maker MV.. Any [script - plug in] for how to display a picture below the actor? (I want to use the picture as the Map that the actor steps on it)
  2. Is there a way to enable/desable bush effect? bush effect is inside: database/tilesets/ I dont use tilesets but parallax picture as a map.. so i cant call it properly with terrain tag.. and i need a script
  3. I'm looking for side-view battlers of VX/Ace Actors for MV, if they exist.
  4. GalacticGod

    mv FES Wizard Character - SV Battler

    I really like the Wizard character sprite in the, FES Character Material set, but am sad to see that there is no SV Battler for it; so I thought I would try creating one of my own. Let me know what you guys think. FES Wizard Character - SV Battler (Credit: GalacticGod, Kadokawa, BB Entertainment, & Edward T.)
  5. charlesthehurst

    Charlesthehurst's Resources

    Home to the best resources...that I can make. I will try to maintain this thread and keep it updated with all of my images. Certain images may be re-releases of content I have previously uploaded on this site. Terms of Use Credit to either Charlesthehurst, charlesthehurst or Charles Hurst. Credit also to Enterbrain for the VX Ace RTP or Kadowaka for the MV 'RTP'. Credit any other artist noted. That artist's rules for commercial and non commercial override mine unless stated otherwise. Suggestions are always welcome. Constructive feedback is appreciated. Terms of Use Non-commercial projects: Free to use. Commercial projects: Free to use, but must contact me so I know where my editing is being used. Do Not Redistribute these elsewhere. Instead, please link to this thread. Resources Event Graphics **New 2/26/19** Tileset pieces Character Portraits and Faces Character Sprites Battlers Battle Backgrounds/Pictures Restaff Releases I've been in MV Resources Tilesets Portraits/Busts Battlers Charles' World Map Maker http://www.rpgmakervxace.net/topic/33500-charles-world-map-maker/ Charlesthehurst's Mechanics Demo http://www.rpgmakervxace.net/topic/30621-charlesthehursts-mechanics-demo/ Do you want to support me? Then use this. Just highlight and copy this image.
  6. Features: - 3-4 hours of gameplay - Colorful cast of characters - Engaging and fun turn-based strategy battles with a special stack system that affects your skills' abilites. - A stat distribution system that allows you to customize your party members' stats. - Playable characters that offers their own unique traits in battles - An Unlockable mode that offers new story content with fun boss battles along with multiple endings - Very intriguing yet simple storyline that will leave you curious and engaged. - Mesmerizing fairy-tale/Coloring book styled game aesthetics. - Enjoy BerryB/BerryRMN's beautiful artworks from enemy sprites to facesets to CGs. Whimsical Misadventures of Cinderella GOODIES: - Toasty/RPGtime's First Impression Stream for the game: - @HawkZombie's 3 part stream of the full game (version 1.0): Credits: Mostly everything: Degica Co., LTD Graphics: - BerryB - Sherman 3D - Jgreene - SkottyTV - whtdragon - Loose Leaf - PandaMaru - McSunday - GrandmaDeb - Kattriella - hian - Creative Ed - kokororeflections - Moghunter - Michael Galefire Music: - Murray Atkinson - Joel Steudler - Gyrowolf - kwahmah_02 - oceanictrancer - Bitter Sweet Entertainment, Inc. - Wingless Seraph/YouFulca : https://wingless-seraph.net/en/material-music.html - Kevin Macleod Plugins: - Yanfly - Hime - Moghunter - Galv - SumRndmDde - Shaz Hope you all enjoy!
  7. Crashicoot

    Change the order of Parameters?

    Is there any way I can change the order of which the stats appear in the menus? For example, if I wanted to change the order of parameters from atk, def, m.atk, m.def, agi, luk to lets say atk, m.atk agi, def, m.def, luk how would I go about doing that? I am using Yanfly plugins currently. Thanks!
  8. Starmage11

    A Maiden's Ballad

    Features: - 3 hours of gameplay - Beautiful Time Fantasy graphics - Fun and engaging atb battles - Colorful and sweet cast of characters - Immersive dungeon atmospheres and music Credits: Graphics: Jason Perry whtdragon hian Moghunter Pentagon Buddy Cooltext.com DEGICA Enterbrain, Inc. Music: YouFulca/Wingless Seraph Amélie Guiboux Terry Bradley FredFluteMUSIC Frontier Works, Inc. Bitter Sweet Entertainment, Inc. Archeia EvilEagles Tobby Ong Caz DEGICA Enterbrain, Inc. Plugins: Yanfly Moghunter SumRndmDde DEGICA Enterbrain, Inc. Hope you all enjoy!
  9. Takeo212

    Takeo's Resources

    Author: Takeo212 License: Used for Commercial and Non-Commercial (for now) Useage: You must own RPG Maker MV to use these resources. Credits: The current content is mostly RTP Edits, so crediting me isn't required but is appreciated. Inquiries: If you have questions or such, feel free to contact me! Guidelines: - All resources within this thread are created by myself. If anything is created using other's resources, credit will be added to that section with details. Otherwise, everything in this thread is credited to myself. - No redistributing of any materials found within this topic. If you wish to share these materials, then linking back to this site is allowed, but no re-uploading or claiming as your own. - I appreciate any and all feedback on how to improve as long as it's constructive! Please tell me what you like and don't like so I know what to improve and what to keep doing. Master Download Recolours: CLICK HERE Character Sets Imp Set Slime Set
  10. PlanetTzero

    I.Am Production

    Before i start a few words: I.m working hard on my projekt since month and i guess the demo will come in a few weeks. Gamedesign, Graphics, artwork, music, tilesets, sprites, 3DModeling and eventing is done by myself. English translation by: Commander Bert he help me a lot to Translate the game from german to english.Big thanks to you! Scripts credits: Galv-Scripts Yanfly I.Am Production is a Sci-Fi Survival Game... Story: In 1932, Professor Levitt made the discovery of his life. He found deep beneath the Mayan temple in Mexico, Yucatan the fossil of a Mayan queen.... Character: Features: Screenshots: Gameplay and teaser Video:
  11. FeniXCLI - Open source RPG Maker MV plugin development tool FeniXCLI is a lightweight, easy to use RPG Maker MV plugin development CLI that helps you generate and setup entire project with no configuration required, just an easy to follow guided setup. It helps you develop plugins for RPG Maker MV by combining necessary development tools. These tools help with the building of all your plugins and serving files to a server for easy testing and streamlined productivity. Project Website | Gitlab Repository | Guide Features Project Setup Generate and entire project, download an MV demo game and automatically install and configures packages Live Server Start a live development server and reload when changes have been made to your plugin source code. Modern JavaScript Start writing with next generation JavaScript, split code into modules and import packages, no setup required! Roadmap Babel support Auto configuration for all packages in setup nwjs live reload support Live package install (install packages simply using the import keyword) Frontend GUI (For those who are terminal illiterate) Quick Start Create a new directory and open the terminal(Linux) or command prompt(Windows) and run the following commands. Install npm install -g fenix-engine-cli Setup a new project fenix Run the development server fenix dev F.A.Q Q: Is it ready? A: Yes and no! However, I only say no because it is in no way ready for a child to pick up and use, but it is ready for any developer that feels like giving it a try! Q: How will this make plugin development easy? A: It provides a consistent and easy to follow workflow and environment so that every plugin is developed in the same manner and with the same standards as any other developed using FeniXCLI. It also makes things easier by letting you develop your plugins in separate files which are bundled together to create a production ready plugin. Q: How can I get started? A: Follow the getting started guide Q: What is FeniXEngine? A: FeniXEngine is the name of the project which includes tools like FeniXCLI and FeniXTools. This open source project's mission is to make plugin development easy enough for a child, powerful enough for a developer.
  12. W.M.K

    Map Atmosphere

    So I'm in the story where my character has to train up to lvl 10, then he can unlock a quest. So he goes to a Training Island where many battlers go as well. So, my question is: What kind of atmosphere should the map be like and what kind of challenges(e.g. Battlers, Monsters, etc) should he face? If you can help me out with this, I would really appreciate it. Thanks in Advance, W.M.K Game: Land of Calgwin™ Beta 0.2b Link: https://wmk.itch.io/land-of-calgwin-beta
  13. Hello! If it is possible, could anyone edit the script of YEP_ButtonCommonEvents so that whenever a switch is turned ON in game, the key bind is set? I would need this as I am making an item that makes common events play (through the script), but the item is given mid-game. I could just set it so that the common event only plays when a certain switch is ON, but I also have YEP_KeyboardConfig, and that shows the mapped key anyway. This causes the player to be able to see the item on the config screen, but not actually be able to use it. If you guys can't do it, just guide me in the right direction and I will attempt it myself. All help is appreciated. Thank you!
  14. TheBoomyGamer

    fnaf tilesets mixup request

    hello everybody, please can you end me your best mixups and animatronics for RPG MAKER MV i really need them for a game im making called Kookie trapped in Virtua! and i need the fnaf 1 mixups and for the animatronics fnaf 1 and fnaf thanks so much
  15. Im tried use enemy-actors with the SV Battlers system of the plugin "YEP_X_AnimatedSVEnemies" and i can get my enemy appear in screen with his animated battler, but when im going to attack. The game crash with the error: "TypeError: Cannot read property 'height' of undefined." If the system dont dettect the height of an undefined thing... How will I know what I have to correct? Any help in this regard? Thanks in advance. ^-^ Im forgot say im using RPG Maker MV. surely if you can help me, you know about this, but... im said anyway... Im actually solved the problem of the plugin replaced it for other. (Im replaced the YEP_X_AnimatedSVEnemies for VE_BattlerGraphicSetup)
  16. AdventAngel

    Thorn Skills for RPGMV

    I'm looking for a way to imitate the effect similar to Szyu's ThornSkills for RPGVXA It's an effect where you can place a state on an ally, and whenever they are attacked by the enemy, they retaliate by casting a specific skill and removing the state. Ex. A [Flame Trap] skill that applies [Flame Trap] to an ally, and when they are attacked, that ally retaliates with a different skill, such as [Flameblast] and the trap state disappears. Is there any way to imitate that using either Yanfly Plugins (like Lunatic Code stuff) or other plugins? (I was planning to make a class that specialises on "Trap Skills" but after I moved it all to MV, I couldn't find a "ThornSkills" script for it >.< Help!)
  17. blackmorning84

    BM MV Shop

    BM MV Shop Author: Blackmorning Changelog * Version 1.21: 2018-Apr-01 * - fixed error with parameters * Version 1.20: 2018-Mar-16 * - compatibility with EIS Shop System * - updated for RPG Maker MV version 1.5.0 * Version 1.10: 2017-Feb-23 *- added information from YEP-ShopCore * Version 1.00: 2016-Jun-03 * - Finished plugin! Download * - Decide what parameters to show/compare (using symbols in table below) * - parameter percentage added directly to comparison * - Customize layout of shop * - added information on items, equipment * - choose between special single actor or group comparison Screenshots Terms of Use Any scripts made by Blackmorning is free for use with both free and commercial RPG Maker games. Donations are welcome if using for commercial games, but I will not ask for royalties and such if you choose to use my scripts in your commercial games (NOTE: I would love to be able to get a free copy of your game:-). Credit with Blackmorning84 and a link to http://bmscripts.weebly.com/. Editing these scripts is perfectly okay as long as you still provide proper credit. (good luck with that, maybe throw me a line to let me know what you changed, it might be beneficial for others)
  18. Veksell

    Upscale all graphics

    Hello. I'm pixel artist and I want to scale up x2, x3, or more all graphics for my games automatically, not by hands. I found this topic but it's solution for vx ace, not for mv. Anyone can help me with plugin for mv please?
  19. blackmorning84

    BM MV VK Equip

    BM MV VK Equip Author: Blackmorning Changelog * Version 1.20: 2018-Mar-16 * - updated for RPG Maker MV version 1.5.0 * Version 1.19: 2017-Aug-12 * adjusted icon placement to better work with changed equipment slots (ie. from yanfly) * Version 1.18: 2017-July-07 * - fixed adding actor/character error *Version 1.17: 2017-June-28 * - can remove body window and just show status compare window * Version 1.16: 2016-June-03 * - adjusted visual options * - changed coding * Version 1.15: 2016-May-13 * - fixed font size issue * Version 1.14: 2016-May-12 * - adjusted equip status window to include the difference * Version 1.13: 2016-May-11 * - added paper doll mode, can now choose to dress the body image. * Version 1.12: 2016-May-11 * - compatible with QuasiParamPlus * Version 1.11: 2016-May-10 * - compatible with YEP equipment requirements * Version 1.10: 2016-Apr-11 * - compatible with yanfly equip core * - put below Yanfly Equip * Version 1.01: 2016-Mar-14 * - fixed images when changing classes * Version 1.00: 2015-Nov-24 * - Finished plugin! Download Features -Icons for equipment types (based on types assigned in Database or custom numbers -Visual placement of equipment onto a body image (based on actor's equipment slot numbers) -Equipment icon positions can be assigned to match your own images. -Adjust size of equipment icons on body image or use larger individual images assigned in the item' notebox -Customize different locations for equip slots for everyone of your actors or classes. Actors with unique equipment slot setups will take priority over classes with unique equipment slot setups which will take priority over the default equipment slot setup. This is for each individual slot number. -Body image can be assigned to actors or to classes in the Database Notebox (actors take priority) -Show/reorder all parameters in Equip Status. (can rename/name any parameter) Screenshots Actor/Class Notetags <ebodyimage: name> The name is the filename of the image in Img\Pictures <eicon-id: x,y> with id as the equipment slot, x, y is the new co-ordinates. Weapon/Armor Notetags <eiconimage: string> Uses a picture from Img\Pictures\ of your RPG Maker MV Project's directory with the filename of "string" (without the extension) as the image picture. Will adjust to size of box. Terms of Use Any scripts made by Blackmorning is free for use with both free and commercial RPG Maker games. Donations are welcome if using for commercial games, but I will not ask for royalties and such if you choose to use my scripts in your commercial games (NOTE: I would love to be able to get a free copy of your game:-). Credit with Blackmorning84 and a link to http://bmscripts.weebly.com/. Editing these scripts is perfectly okay as long as you still provide proper credit. (good luck with that, maybe throw me a line to let me know what you changed, it might be beneficial for others)
  20. Amysaurus

    Old -> New

    It's not the full set (it's not done yet!), but here's a look at my original Zelda icons for VX vs. my new ones for MV.

    © Amysaurus, 2017

  21. Hi everyone I've returned from a long slumber. I'm in a new job got a new laptop and lots of life activities happened. Photobuckdt went lame and I lost files on Ace so rip my past files. I did get MV on steam though (yay sales and buv fixkngl and aiming for a simpler project before ramping it up in the future. Still a great community I see and happy Rpg making.
  22. Sky Usanin

    Party Rotate Button for MV

    Hello, everyone. So, what I am looking for is a Plugin for RPG Maker MV that allows the player to swap the party leader or rotate the Party in only one button. That is really the only thing I need, but even after looking it up, I'm not certain if such plugin exists. If anyone can help, please do it.
  23. freakytapir

    On gear part 2 : Armor and Accesories

    Now it is time for my weekly collection of words that could loosely be categorized as a blog post. To follow up on last weeks post, I will be talking about the gear in my game, more specifically the armor and Accessories. Like I gave my weapons types, I did the same for my armor. They are Light , medium or heavy, with light giving 2 levels worth of magic defence, heavy giving 2 levels of physical defence, and medium being a medium between these. These bonusses are static, so late game gear wil give the same bonus as early gear. While the defence stat is split between mdf end regular def, that does not necessarily mean that all light armour is meant for mages, and all heavy armour is meant for fighters( not actual classes in my game). A fencers' armour is light armor, but is obviously better suited for a martial types, while the demonhide robes might be considered heavy armor, but better on a mage. Why keep the bonuses so close you ask ? It is because you can choose what to attack with, but not what to defend with. If the mage gets splatered all over the dungeon wall by an attack that would only incovenience the tank of the team, then fights become either RNG based if the AI is random, or impossible as the mage eats all the attacks in the first round and dies, if the AI is semi-competent. Warning : Short math break : When I say 2 level's worth of defence , I mean the characters defence is as if he were 2 levels higher. As all my base stats are equal to level^2, this raises the defence by 4*lvl +4, meaning the difference between light and heavy armor in damage taken is: lvl^2/(lvl^2+4*lvl+4). This is an equation that quickly trends towards 1 (or 100%) with increasing lvl. So a 10th level character who dons heavy armour would have his defence rise from 100 (10^2) to 144 (14^2), meaning he takes about 70% of the damage he would have in the light armour, but at lvl 20 he would take 82 % of the light armored characters damage. This eventually tapers off, until he takes 96 % of the damage he would take in light armor at lvl 100. This might seem counterproductive, but it just means that the higher the character goes, the smaller the difference, allowing me to really fine tune those late game bosses and enemies. As damage in % of a characters HP rises from 20 % at lvl 1 to 60 % at level 100, this is necessary, as at 60 % of a characters hp, having the mage take 42 % more damage than the tank is kind of a problem, as any crit will instadrop the mage from full HP, and even regular attacks will take out 84 % of the characters HP at that level, while the heavy will just fold to any spell cast in his direction. That is even assuming they have the same max HP, which they might not. Math break over. Now, why do I have my armours give an actual bonus to a stat, but not my weapons ? Because a bonus to a defence is an actual choice to be made. A stat bonus to attack will usually trump whatever other effects a weapon could give, but here I find it to be a meaningfull choice. The bonus also doesn't escalate as much, as atk is squared in the damage formula, but not defence. After type, each weapon has an origin : Fantasy, Action or SciFi. As a general rule, Fantasy armour aids resource generation (tp or mp), Action armour gives resistances to damage types, and SciFi generates a small barrier around the user, replenishing every turn. On top of this, each non standard armor has a unique ability, such as the mech suit giving a nearly impenetrable physical defence and missile attacks, but giving glaring weaknesses to most elemental damage or the time-mage robe reducing cooldowns, but decreasing mp regeneration. Almost none of these are pure upside. The only other equipment slots will be accesories. These fall into two categories : a neck slot and a hands slot. The neck accessories are defensive and will take the form of amulets, cloaks, ... Most of them will be both up and downside. Some examples : The amulet that protects from silence, will also cause all spells to generate extra noise, thus making stealth harder. The cloack that grants immunity to poison also nullifies potions, and so on. The other accessory slot, the hand slot, including rings and gloves, is focused on granting abilities. These are without downside, but as you are limited to one, it still presents the player with choices: "Do I want my fighter to be able to cast a cure spell every 3 turns or spend mp to cast a fireball ?". Most of these will either use a cooldown or warm up or consume the characters MP/TP, even if the base spell would not. As for availabilty, each base type and origin has one armor that is available in reasonable quantities (a total of 9 options), but the special ones are all unique, as are all accesories. Seeing as you have to equip about 20 party members eventually for the multi party dungeons, choice is the name of the game. Long story short : Options, not dictations.
  24. Hello there! I am new and looking to make friends! ^w^ I'd like people to chat with about RPG maker MV, and we can talk about exciting things and progress we are making on our project! >x>!~ Idk. I think it would be fun. O.O Right now I am working on my project, Quest of the feral queen! It's my first time using any RPG maker, and I'm having a lot of fun, so far i've worked through 2 maps of the first level, and now I'm working on a boss battle, and I went a lil ahead and made a town with some events ready to go. What is everyone else working on or brainstorming on?
  25. Ayyyye people, you ever wish you too could have amazing side battle monsters? Tired of the default? Drowning in over used art? if you answered yes to any and all questions then I Inazuma the lightning may have something for you! Here on the Zuma farms, we take care of our pixels raising them from the time they were small until they are big enough to leave home and start adventuring in your game! Need a harpy? No problem! How about different kinds of slimes? order and your wish is my command! how about a seven head fire, ice, and poison breathing hydra that is every colour of the rainbow? Sure but that is going to cost you! come on down to my neck of the woods and see what I can do for you!
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