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Found 21 results

  1. Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Parameters Author Notes Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Demo Link
  2. Purpose Lets you use script calls to filter unit members with less codes and eventing Introduction * 1. Without any plugin, getting a member with specific conditions * relative to the belonging unit, like finding the party member with * the highest amount of hp, demands relatively heavy event setups, * even with the aid of common events, which boost event reusability. * 2. With this plugin, the same can be done using several easy, simple * and small script calls instead of writing several common events * from scratch, thus further improving effectiveness and efficiency. Video(v1.02a+) (You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin) Games using this plugin None so far Script Calls Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  3. Purpose Lets you use plugin queries in conditional branch and control variables Introduction * 1. The RMMZ plugin commands are supposed to make side effects but not * return end results * 2. With this plugin, other plugins can declare plugin queries that * behave like RMMV plugin commands but return end results instead of * making side effects * 3. Plugin queries can replace skill/item damage formulae * 4. Plugin queries can also replace script calls in conditional branch * and control variables event commands Video Games using this plugin None so far Parameters Plugin Query Info Author Notes Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Demo Link
  4. Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Parameter Plugin Command Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  5. Purpose Lets you use more keys in the keyboard for RMMZ by setting the key maps Video Games using this plugin None so far Parameter Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  6. Purpose Lets you set some states to persist after the battler's dead and revived Introduction * 1. The default RMMZ states are all gone when the battler's dead * 2. This plugin lets you set some states to persist after the battler's * dead and revived afterwards Video Games using this plugin None so far Notetags Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  7. Purpose Lets you set some confusion states to not be restricted to attacks only Introduction * 1. The default RMMZ confusion causes the battler to only use attack * and nothing else * 2. This plugin lets you set some confusion states to cause the * battlers to behave like autobattle ones, with the definitions of * friends and opponents being reversed Video Games using this plugin None so far Todo Notetags Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  8. DvLyon

    DvLyon here!

    Hello, there! I'm dvlyon, I specialize on making plugins for RMMZ now. See you around :)
  9. While RMMZ has already released for about a month, the reviews are still mixed(64% positive among 225 reviews), at least according to Steam(I failed to find any other quantified reviews of comparable significance yet). Although the overall score shows a slight upward trend overall, it still doesn't seem to look good, at least compared to RMMV, where it received 108 positives and 27 negatives, netting a 80% score, with a much more obvious upward trend later on. The most obvious thing that can be done for those having bought RMMZ via Steam, is to give a positive review with solid reasons, like what I've given quite a while ago But, maybe more can be done to further boost the review scores legitimately, apart from another obvious thing that resource makers can continue to make more and more awesome resources for the community I've also briefly checked the NEGATIVE REVIEWS FROM STEAM, and here are the summary of all the points I've collected(which is by no means exhaustive): Please note that I'm just trying to summarize the points I've collected from negative Steam reviews, and it has nothing to do with whether I agree or disagree with any of them. So, I'd like to open this post to collect ideas on some possible ways to make RMMZ to have overwhelming positive reviews, and this doesn't have to be limited to Steam, because I think later on there will be some other quantified reviews of comparable significance
  10. Purpose Lets you mimic the CTB functionality in the TPBS on the fly Introduction * 1. This plugin lets you skip TPBS frames having no important moments, * like inputting actions, executing actions, to mimic the CTB * functionality in TPBS Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  11. Purpose Lets you control some skills/items target selection AI behaviors by notetags Introduction * 1. The default RMMZ only lets you control the targeting AI by tgr, which * is probabilistic rather than deterministic * 2. This plugin lets you use some notetags on actors, classes, learnt * skills/skills in action list, usable skills, posessed items, usable * items, weapons, armors, enemies and states, to control the targeting * AI by specifying some deterministic target filters * 3. Targets passing the filters will still be affected by the * probabilitic tgr when there are more than 1 such targets * 4. This plugin only works for skills/items having 1 target, and it * doesn't work well 1 random target either * 5. If a filter causes no target to pass, that filter will be discarded * upon such use cases Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Author Notes Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  12. Purpose Lets you edit some database data on the fly and such edits will be saved Introduction * 1. This plugins lets you change some database data on the fly, and those * changes will be saved in save files * 2. Changing too many database data in the same save can lead to the save * file being too big, so only make absolutely necessary changes * 3. This plugin doesn't work with dynamic map data, and I've no plans to * support this, as it's all too complicated and convoluted to make it * work well without creating even greater troubles, like the game file * being too big and map reload issues * 4. CHANGING DATA ON THE FLY SHOULD NEVER BE TAKEN LIGHTLY, SO THIS * PLUGIN'S SPECIFICALLY DESIGNED TO NOT HAVE RMMZ BEGINNERS IN MIND Video Games using this plugin None so far Script Calls Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 2. Little RMMZ plugin development proficiency (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale) Terms Of Use Contributors Changelog Download Link Demo Link
  13. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when a state's * added/removed/expired/turn's updated/turn's reset on the battler * involved * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  14. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when an * action's just executed, and different cases like miss, evade, counter * attack, magic reflection, critical hit, normal execution, substitute, * right before starting to execute actions, and right after finished * executing the actions, can have different notetags * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  15. Purpose Lets you change some effectively hardcoded TPBS configurations on the fly Introduction * 1. By default, many TPBS configurations are effectively hardcoded, but * many users will want to change many of them to suit their needs * 2. This plugin lets you do so, although you might want to write some * JavaScript codes directly, as there are just too many possibilities * to be handled Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Todo Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  16. Purpose Lets you use plugin commands in the RMMV styles by typing them as scripts Introduction * 1. The RMMZ editor has changed the plugin command from entering a * single line of string command to selecting plugin commands among * all plugins having plugin commands * 2. With this plugin, those preferring the RMMV plugin command can * replicate this style in RMMZ by typing plugin command as a script Video v1.00a+ v1.01a+ Games using this plugin None so far Todo Parameters RMMV Style Plugin Command Lines Info Script Calls Author Notes Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Basic knowledge on what RMMV plugin command does in general on the user level Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  17. Purpose Lets you set new script calls as old ones with some arguments bound Introduction * 1. Sometimes, some script calls always have the same argument values * used again and again, and defining new script calls as calling old * ones with some argument values already defined can be favorable * 2. With this plugin, you can effectively apply partial applications to * script calls without the restrictions of always predefining the * first arguments only Video Games using this plugin None so far Parameters Prerequisites Author Notes Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  18. Greetings! Just want to announce the release of 2 new plugins, a party module for the HUD plugin that can be found here. And another for a scene to showcase some images before game loads that can be found here. They're totally free, and will always be!
  19. I think such a plugin has at least the following potential advantages: 1. Those avoiding direct prototyping like a plague can work with an ES6 version 2. Those not being familiar with ES5 don't have to learn this outdated approach, especially when it's just for writing RMMZ plugins 3. As this plugin can be directly maintained by the RMMZ plugin developer community, it might address their needs more effectively and efficiently(as long as such changes won't break plugins not written with this plugin in mind) And at least the following potential disadvantages: 1. This plugin will need to be kept in sync with the default RMMZ codebase changes, which can be very complicated and convoluted for the plugin developers involved to detect all the changes in the latter(while letting the plugin users/other plugin developers know if the plugin's outdated is an easy, simple and small task) 2. This can further "encourage and recommend" ES5 vs ES6 flame wars among some plugin developers(and can be a serious community trouble if it becomes a widespread drama), as some will write plugins in the ES6 standard with this plugin and some will continue to write ES5 with direct prototyping without this plugin 3. Some plugin users touching plugin implementations will have to deal with both ES5 and ES6 styles, as some plugins will be written in the former and some will be written in the latter(or even mixed styles in the same plugin in some rare extreme cases) To make this post more effective and efficient, I've used nearly 35 hours in 3 days to write 1 such plugin(0.9.5 with just the core parts). While it might break some plugins not written with this plugin in mind despite the fact that I've checked about that several times already, I want the discussion to focus on whether THIS DIRECTION AS A WHOLE is a good idea, so I hope it's not so poorly written that it'll defeat its purpose in this post :)
  20. PhoenixSoul

    Entry 00D: RPG Maker MZ

    Well, there's not a whole lot I can say as of now, but from what I have seen, MZ looks very promising, and I love seeing coders dropping their code projects here (if only graphic artists would do so as well lolz), but until I get a fair chance to try it for myself (is there a demo version?), I cannot really commentate on it. I mean, four mapping layers plus the 'auto' option does make it sound like mapping will be very dynamic potentially, which that alone has caught my interest enough to wanna see more, but though I own MV, the cost is still far too high and way more than I ever have in my Steam Wallet. So, I will wait... It may be five, six years before I see MZ, if ever, but, that's how being underprivileged goes.
  21. Tsukihime

    rmmv Event Shops for MV/MZ

    With MZ around the corner in a week, I've got plans to port things over from MV to MZ, revamp some older stuff, maybe try some new things. Got a plugin request recently to make a shop that will appear "on the map". While building it, I noticed events could actually run while you're shopping, and then found a way to allow you to control the actual shop itself with a parallel process event.
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