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Found 860 results

  1. After hearing the unsettling news about Yanfly's Plugins being locked behind a paywall, and that anyone who downloaded them for free already can still use them freely, I feel like he's punishing innocent users for what a few bad apples have done which I don't agree with. So to help out those who still need them, I'm providing my collection of his plugins. (Yanfly has stated that he doesn't want his 'free' plugins redistributed (WTF?) Yanfly's 'Free' Plugins list ) Fuck Yanfly (a.k.a. Lucifer)!!! If anyone needs his plugins, just ask, and yee shall receive. As someone who literally has no income since 2006, I don't have excess cash to throw at this limited as fuck engine, so I understand how hard it is trying to make a game all by yourself with limited knowledge, programming skill & resources but you still wanna embrace that goal of being able to design your very own RPGs, even if only at a hobbyist level. The more free resources the easier it'll be for people to complete their games instead completely burning out & giving up due to a lack of resources or some technical limitations. Yanfly Plugin Collection
  2. Hello everyone ! I'm posting this thread because I'm trying to find ways to properly encrypt my game. For those who don't know, (and I wish beyond all worlds someone can prove me wrong !) the built-in RMMV encryption system is completely useless. Encrypting your game and entering a key will set your files (images/audio/both) as ".rpgmvp" files, yay !... Except the encryption key is clear and open to the world in the "www/data/System.json" file." Then how to use this encryption key ? Well you could google it in 5 seconds but let me ease you : Petschkos RPG-Maker MV-File Decrypter (my 2nd result on DuckDuckGo...) Just put in the "System.json" file of the game you want to get the assets from and boom : And there, anyone can take all your assets and use them just like they are theirs, without any commercial agreement, good luck tracking that down. I mean, an 8 years old could probably do it, no code required, absolutely nothing. God bless you people if you have for me a definitive solution to my problem, something absolutely uncrackable, but if you could also let me know some more tricky encryption systems just so a few people could access my assets, that'd be really cool. I don't plan on having an unbreakable lead safe but at least something better than a wooden drawer with no lock... Thank you guys a lot for your help. - Grimar out. PS : I insist on the fact I've tried so much things I'm tired of looking, I scrapped you forum threads to threads but nothing helps, and no, Enigma Virtual Box is not an option, it just a single file detected as a trojan and kept on crashing on my players computers, and it actually is very breakable too...
  3. Hey all, So I am recently getting back into developing a game I had shelved for quite some time, mostly due to having some extra time on my hands. I was absolutely shocked to find out that Yanfly went paywall on his plugins, which as expressed by several other members on this forum, was completely handed poorly. Making future plugins pay-to-use would have been acceptable but plugins that were free for a while, going to an unverifiable system of pay to acquire sits poorly with me. That being said, I noticed a glorious user already posted a complete list of Yanfly Plugins, which is amazing. My question is, has anyone got a copy of the Octopath Battler System plugins that Olivia created and were free and have now been placed behind and even more expensive pay wall then Yanfly's bundle. I am mainly looking for the weakness plugin (that shows unidentified weakness until the enemy is struck with the element of the weakness) and the Side UI for Battle Systems (which placed the action selection and HP/Mana etc, on the side of the screen). I am not looking for the shield break, or the BP systems honestly, but purchasing each of those two plugins above is somewhere in the park of $20... for two plugins that were free.... Sorry in advance if I'm not allowed to ask this... it just really sits poorly with me that free plugins that were readily available are behind a paywall for those that missed out on snatching them up. Thanks in advance, Mord
  4. Note This plugin's available for commercial use For those using this plugin as a learning tool, Basic knowledge on writing ATB(Active Time Battle) system plugins may help Purpose To be an easy, simple and user-friendly, yet powerful atb system Serves as the core plugin implementing all atb system essentials Patches PATB Patch(Cinnamon) Addons DoubleX RMMV Popularized ATB Bar DoubleX RMMV Popularized ATB Charge DoubleX RMMV Popularized ATB Clock DoubleX RMMV Popularized ATB Cooldown DoubleX RMMV Popularized ATB Countdown DoubleX RMMV Popularized ATB CTB DoubleX RMMV Popularized ATB Delay DoubleX RMMV Popularized ATB Event DoubleX RMMV Popularized ATB Force DoubleX RMMV Popularized ATB Hotkey DoubleX RMMV Popularized ATB Order DoubleX RMMV Popularized ATB Rate DoubleX RMMV Popularized ATB Reset DoubleX RMMV Popularized ATB SE DoubleX RMMV Popularized ATB Start DoubleX RMMV Popularized ATB Turn Compatibility Fix DoubleX RMMV Popularized ATB Compatibility Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=6KTV1k6ohfE Prerequisites Abilities: 1. Nothing special for most ordinary use cases 2. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Author Notes Changelog Download Link DoubleX RMMV Popularized ATB Core
  5. Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Action Cost compatibility issues Games using this plugin None so far Addressed Plugins Notetags Plugin Calls Video DoubleX RMMV Action Cost Compatibility Prerequisites Plugins: DoubleX RMMV Action Cost Abilities: 1. Nothing special Terms Of Use Changelog Download Link DoubleX RMMV Action Cost Compatibility
  6. Note This plugin's available for commercial use Purpose Lets you set some skills/items to need more than 1 action slots Games using this plugin None so far Compatibility Fix DoubleX RMMV Action Cost Compatibility Configurations * @param textColor * @desc Sets the text color of the text showing the number of action slots * needed to use the skill/item on the skill/item window * It'll be stored as a Number * Don't change this when it's shown to ensure proper text displays * E.g.: Setting textColor as 15 will set the text color of the text * showing the number of action slots needed to use the skill/item * onthe skill/item window as 15 * @default 0 Notetags Plugin Calls Video https://www.youtube.com/watch?v=epa5v4wZuOs Prerequisites 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use Changelog Download Link DoubleX RMMV Action Cost
  7. Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Popularized ATB compatibility issues Games using this plugin None so far Action Sequences Addressed Plugins Video https://www.youtube.com/watch?v=aoBI3DaE3g8 Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Nothing special Instructions Place this plugin below all DoubleX RMMV Popularized ATB addons Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Compatibility
  8. Hello! Need some help with plugins I'm using YEP_EquipBattleSkills and I want some dynamic statistics to show up in skill description. So I use WAY_EvalText to calculate skill damage and skill speed and it works just fine, except one piece. When I enter the skill list through empty skill slot the skill speed calculation is bugged: "TypeError: Cannot read property 'speed' of null". However, there's no bug, if I enter the skill list through the slot with equipped skill. Skill speed is calculated by a.agi + skill.speed, so... I suppose the bug is caused with this line in Yanfly's plugin: if (skill === undefined) skill = null; If there's no skill in the slot the skill ID is null, so there's no data to calculate. Well I have no clue how to fix this bug Can anyone help? Screenshots:
  9. ITheSilentHero

    Complete Menu Overhaul

    I was curious on how to make a very specific Menu Overhaul. I know what I am asking may be a lot, but I wanted to see if anyone would be up to the task? I have made an example on what I wanted. On the left, instead of having a list of where to go through the menu, I wanted Items that can be hovered on and the box in between the map and the character info would tell you more about the item. Up top, the character info with just HP, Attack, Defense, and Agility. With gold under the face picture. On the bottom, a map that shows your location in red. I REALLY hope to get some help on this, if possible. I know it is possible, but it would require work.
  10. Hey there everyone, I am new on this site and somewhat new with RPG Maker Mv so I am wanting as much help as possible since I do think the engine is rather cool~ ^w^ Anyway the first thing I am confused about is this Clothing System?? Because the thing is I cannot for the life of me figure out how the hell the person even made this now obviously it is not in RPG but in Ren'Py. Though I do believe it can be made in RPG Maker MV considering Persona Calendar and Weather System could be implemented ( which I still need to learn somehow ) There is also other coding mechanism I am curious about but I think that the Clothing System help would be enough for now at least. ^w^
  11. I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even stacking Physical or Magical Damage Rate augments like -10% to -50% until they become invincible. Is there anybody that could add a feature to prevent stacking of either the same exact augment or augments that boost the same parameter?
  12. I'm looking for a plugin that can setup states to apply a controllable amount of skill repeats, basically abilities like Double/Triple/Quad Cast. It could setup notetags to states that apply an x amount of repeats to select skills, which would be controlled by skill notetags like this <multi cast>. Any help with this would be appreciated.
  13. I need events to pass over other events. I have some events that chase the player using YEP Event Chase Player that have their Priority set to Same as Player & a bunch of collectable events around the map set to Below the Player, but the chasing events can't pass over the collectable events. I tried to set them to 'Through' & used YEP Region Restrictions to stop them from going through the walls, but they ignore the restricted regions too! How can I set up my chasing events to pass through other events without them going through walls?
  14. Note This plugin's available for commercial use Purpose Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites Introduction Videos https://www.youtube.com/watch?v=ly6LlNpo8jc Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Configurations Author Notes Instructions Prerequisites Terms Of Use Authors DoubleX Todo Changelog Download Links DoubleX RMMV Skill Progress DoubleX RMMV Skill Progress Unit Test DoubleX RMMV Skill Progres Compatibility
  15. ^_^

    Variable-Based Strings

    Basically, I have managed to create a common event-based day and time system. Basically, I used variables like timeDay, timeMonth, etc. etc. so when: if timeDay >= 30, then timeMonth += 1 Something like that... I'm just wondering what will happen if I want to show what month it currently is during a message? Like, obviously, these variables store integers-----but month names like "January" is a string. And if I use normal conditional branches, it would be too long... Are there an plugins out there that when used in a message, it outputs "January" when timeMonth == 1, "February" when timeMonth == 2, etc. etc. I'm thinking of using a switch or using enum? But I don't really know where I'll start or what to do to make something like that works... Thanks~~
  16. If I will bring this window to put in Scene_Equip, do I have to repeat it or what method of import? Yes, I just started learning the basics of javascpit. Yes it is quite confusing for me Or have an extra plugin already, I will thank you I'm pretty sure this part is Window_ItemStatus And what I will do is put it on Scene_Equip I tried many tests but it didn't work. Scene_Equip.prototype.createWindow_ItemStatus = function() { this._ItemStatus = new Window_ItemStatus(); this.addChild(this._ItemStatus); };
  17. I am trying to make my own battle system using events something simple for fun with friends. What I have planned so far is to have punching the enemy, and they can obviously punch back. (SIMPLE I KNOW HAHA) I found to my surprise this isn't as simple as I thought it would be haha, at least as far as I can tell. The way I'm doing this is: Place Event at Player Move Event in direction player is facing +1 IF Event X & Y is same as Enemy Variable [Enemy Health] -1 I'm currently using YEP_SelfSwVar which allows me to put variables and switches into any event. I haven't properly tested this, but I think and hope it will work! I'm also using GALV_EventSpawner which allows the enemy's to randomly spawn outside doors. I have however tested this, but since the events are being spawned, I don't believe I can set the event to match up with X and Y of the spawned events as they aren't marked as 'events' through the variables. (Sorry if this makes no sense, I'm bad at explaining) Basically I am just looking for a way to simplify my own battle system, I don't mind what plugins to use, but I'd rather not use someone elses battle plugin, because it usually comes with a lot of cool features, but I'm attempting to make this as simple as I possibly can. I apologize if the way I talk about things isn't to a high standard, I don't claim to be very good at designing games or anything, I just do it for fun! :) I also appreciate ANY help I receive, thanks for any input you can provide!
  18. Hello, First of all I apologize if it's not the good place to post my questions. I managed to make a game to show it to my pupils and now I'm willing to create a game for them when they are at home. I'm pretty sure that a mmorpg is not the best way to do it but I was wondering if there were a way to share some informations between the character they build at home and the one they have in class. So here's what I would like : - the character at home and in school is the same - when you earn xP at home it will increase xP at school (or the teacher can see anytime pupils' xP) - when you earn xP at school it will increase xP at home (or the teacher can send xP from another way, using sheets for example) - you can recruit "copies" of the classmates' characters to do quests (so the other character are also updated at home) and the copies dont' get xP (I can do without by making copies before releasing the game but that would be less attractive Do you think it's possible with or/and without making it a MMO RPG ? Do you know some plugins I could use ? Thanks for reading ! PS : As an extra, I would like to share this game with my colleagues, would it be possible easily ? PS2 : I'm french so my English can be terrible sometimes ...
  19. Mizunouenokage

    Controler Support

    Hello [RPGMakercentral] World. I'm Mizu. I need a lil help with a controller issue I'm having. As far as I can tell I did not find anything about controllers here or on YT. No controller plugin I could find. But...That is not my problem. I am planning on making the game I am working on fully PC controls, and am using YEP_ButtonCommonEvents & YEP_KeyboardConfig... However also want to use a joy pad to keyboard program, such as Joytokey...again that's not a problem. My problem is this: I have the JoyPad/Xbox controller (afterglow xbox1/windows) hooked up (it works fine in any other games etc.) The Joytokey is turned OFF. just a hooked up controller. When I start my game I can work the start menu and move my character with the Left analog stick, and the D-pad, and can operate the menu - Y=open menu B=cancel A=accept... / Can someone please tell me where this is coming from (rpgmmv files or...etc.)?? So i can modify the controls, or Eliminate them so i can do a clean joytokey set.
  20. FANthonyfiction

    Need help with skill.

    So what I'm trying to do is make a game where team mates are basically, single use. You got the MC who's a general fighter. A Tank character who can't hit any targets. A healer that can heal almost exclusively. and a Glass Cannon that can kill any enemy in one hit, assuming she gets to use her skill. (It'll make sense if I get around to the end) The trouble I'm having right now is the Tank. I want her to have a move called 'body guard' and how this works is she'll 'distract' the enemy, forcing all of them to target her for for a turn. The issue I have is getting them to target her. I've made the move as a common event, and the event command is under Battle, force action, Enemy (I'll do one for every enemy on screen) Skill: Attack, Target (??????) I don't know how to make it so they target the Tank character. There are Index entries 1-8, but I'm not sure how to find to change them. Any help will much be appreciated. Sorry if this is basic and I'm just blind to an obvious solution that I can't see. I'm very new to RPG Maker. Oh, and is there a way to put a two turn delay on an attack? A start up/charging time?
  21. I found a tutorial on YouTube called, RPG Maker MV Tutorial: Importing and Setting up Tilesets by someone by the username, TL. I tried following the instructions she laid out in her tutorial video, but I think I'm still doing something wrong, but I don't know what it is. After importing a tileset image, and trying to add it to RPG Maker MV's default Tab B under 0003 Inside tilesets but the image does not show up, when I go to that tileset's tab. The instructions that come with RPG Maker MV seem to be very basic, with no step-by-step instructions on how to correctly import DLC. Is there a free PDF instructions manual anywhere on the Internet for RPG Maker MV that is complete and accurate? Thank you anyone, for any help with this.
  22. Again, I'd like to generate a random number 1-10, with numbers 1-10 disappearing at 1 digit each when starting again. Let's say I randomly get a number 5. The number 5 will be subtracted and there will be 1-2-3-4-6-7-8-9-10 left, and I will randomize again to 0 and return to normal. Who would have any ways?
  23. I have two characters and for some puzzles, I need character #2 to interact with the the puzzle and then go back to the main character, is this possible? And how, please be as detailed as possible, I don't have visuals so, it's a bit harder for me to understand processes, thank you in advance
  24. Chigoo

    How To Make An Open World RPG

    How To Make An Open-World RPG *Required items* rpg maker MV | Alpha ABS| Everything else is optional and will be linked when used in the videos THE GAME WE WILL BE MAKING Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. SETTING UP THE WORLD LETS MAKE AN OPEN WORLD RPG DEARHEART EP 0 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 1 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 2 WATCH ME MAKE THE GAME!
  25. 1) After Battle Recovery: Enables recovery after every battle, allows for modification of initial TP and max TP 2) Vampirism: Controls the efficiency of drain skills and allows for a state for enhanced efficiency. 3) Indominable Will: Allows the player to survive with 1 HP as long as they have MP, have states at 1 HP condition, 0 MP condition and max TP condition. 4) State Stacker: Allows states to stack, burst and overflow. itch.io github If anything seems odd, let me know. Otherwise, good luck in your development!~
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