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Found 741 results

  1. MorshTalon

    Hide Level-Up Skills Learned

    Hello. I wish to implement an accessory in my game that swaps skills with double-cast versions of them. For all intents and purposes, all it does is seal off the "magic" skill type and add the "double magic" skill type. In order to make it work, whenever a character learns a skill through leveling up, they also learn the double version of the skill; however, they don't have access to the skill type it is contained in, and are therefore unable to utilize the double version of the skill unless they have the aforementioned accessory equipped. That's all fine and good, but upon leveling up, it'll still say, for example, "Fire Learned, Double Fire Learned". At the end of the day everything still works properly, but it's a bit of an interface spoiler (the accessory would be a late-game kind of deal) and just looks clunky overall. I was wondering if there could be some plugin help regarding the matter; something that would make it possible to attach a notetag to a specific skill commanding it to not show up in the level-up message. The reason I explained the whole process is because maybe I'm really stupid and overlooked a much simpler way to do what I want to do, but I've looked around and got stuck and that's why I'm here. I believe this would be the cleanest way to go about it. Thanks in advance.
  2. CGMV Encyclopedia By: Casper Gaming Last Update: 9/12/2018 Latest Version: 1.7 Introduction This plugin creates an encyclopedia system. It includes enemies, items, weapons, armors, skills, and states by default. You can also add as many custom categories with as many entries as you want. This plugin works well with the achievement plugin for achievements based on encyclopedia completion percentages. Features - Encyclopedia Scene displaying all categories of the encyclopedia the user wants - All setup is done through the plugin manager - Entries automatically or manually tracked - Compatible with CGMV Achievements - Custom encyclopedia categories (as many as you want) Screenshots How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK For achievements related to the encyclopedia, use CGMV Achievements: LINK Requires CGMV Core (1.3+), which can be found here: LINK Credit & Terms Link Version History
  3. I stuck in the captioned problem and don't have any idea to solve it. Please help. My character have a "Attack Bonus" parameter. The number of attacks is equal to "Attack Bonus" - 5, until its value >= 5. e.g. Fighter A's Attack Bonus is 14 He have 3 attacks per turn, with +14 bonus in 1st turn, +9 in 2nd and +4 in 3rd. Can anyone teach me a direction for this problem?
  4. ScreampunkArts

    Plugin for voiceover etc.?

    Yesterday at 10:04 AM
  5. Skip Party Command Author: Soulpour777 Plugin Description: This plugin allows you to escape the Party Command Selection on your battle. That means when you start fighting or in the battle scene, you will be able to select the actor commands and each character has their own individual escape command. Parameters: Escape Name Download Plugin from my website.
  6. I'm using Yanfly's Equip Core to allow multiple accessory slots. I have some 'Cursed' accessories that would lock their slot so you can't remove them normally. However, when I used the standard Lock Equip/Seal Equip traits, a single cursed accessory would actually lock ALL accessory slots instead of just its own. I guess I need a plugin to keep this from happening. It just needs to be compatible with Yanfly's Equip Core.
  7. Plugin for RPG Maker MV – Caliburn Custom Menu System / Caliburn CMS Authors: Soulpour777, Yanfly, Blackmorning Main CMS Plugins – Soulpour777 Status Menu Core and Add-ons: Yanfly Plugins (http://yanfly.moe/) BM_EquipCore: Blackmorning (http://bmscripts.weebly.com/) Description: This plugin allows you to change your boring menu into a more lively, well designed and animated type of Menu. Instructions and Order of Plugin: For more instructions, please check each plugin’s HELP file. DOWNLOAD
  8. CGMV Vehicle System By: Casper Gaming Last Update: 8/10/2018 Latest Version: 1.0 Introduction This plugin adds numerous features for vehicles. It allows you to have vehicle interiors with the press of a button, it allows to restrict docking/landing by region, it allows for vehicle encounters in every vehicle, and some more features. Features - Vehicle docking/landing restrictions - Vehicle interiors - Vehicle encounters - Most options can be toggled in-game easily with use of switches Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version History
  9. CGMV Region Switch By: Casper Gaming Last Update: 8/10/2018 Latest Version: 1.0 Introduction This plugin makes it so that when a player is in a specified region, a corresponding switch is turned on. The switch is automatically turned off when the region is exited. It allows for unlimited switches per region. Features - Turn on switches automatically when entering a region. - Turn off switches automatically when exiting a region. Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version History
  10. CGMV Achievements By: Casper Gaming Last Update: 8/10/2018 Latest Version: 1.5 Introduction This plugin creates an achievement system in your game. You can set points, difficulty, and lots of other information for achievements. It also will automatically track some requirements, such as win count or even switches and variables! Achievements can have rewards which will automatically be given to the party upon earning the achievement. This plugin will show a pop-up on the map scene when an achievement is earned if using the Toast Manager plugin which can be found here. Features - Achievement scene with unlimited achievements - All setup is done through the plugin manager - Achievements can be automatically tracked and earned or manually tracked and earned - Pop-ups when achievement earned if using CGMV Toast Manager Screenshots How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK For pop-up window functionality, requires CGMV Toast Manager: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version History
  11. casper667

    CGMV Core

    CGMV Core By: Casper Gaming (Casper667) Last Update: 8/10/2018 Latest Version: 1.4 Introduction This plugin is used extensively by other CGMV plugins and is likely to be required. It provides common functions mainly for CGMV plugins to use for convenience so they don't need to rewrite the same code over and over. Features - Plug and Play How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK Credit & Terms Link Version Info
  12. Hello! If it is possible, could anyone edit the script of YEP_ButtonCommonEvents so that whenever a switch is turned ON in game, the key bind is set? I would need this as I am making an item that makes common events play (through the script), but the item is given mid-game. I could just set it so that the common event only plays when a certain switch is ON, but I also have YEP_KeyboardConfig, and that shows the mapped key anyway. This causes the player to be able to see the item on the config screen, but not actually be able to use it. If you guys can't do it, just guide me in the right direction and I will attempt it myself. All help is appreciated. Thank you!
  13. Do this (with 1.61): Take MrT''s MrTS_UseWeaponsArmorInBattle plugin and activate it. Make sure it's above Yanfly's Battle Core plugin (although this error appears regardless of where the plugin is located). Go into the game and cast any spell that works with scope Menu on your ally. The game will crash and give the following error. rpg_managers.js:1949 TypeError: Cannot read property 'isFree' of undefined at Game_Actor.Game_BattlerBase.paySkillCost (MrTS_UseWeaponsArmorInBattle.js:91) at Game_Actor.Game_BattlerBase.paySkillCost (YEP_BattleEngineCore.js:3690) at Game_Actor.Game_BattlerBase.paySkillCost (YEP_SkillCore.js:856) at Game_Actor.Game_Battler.useItem (rpg_objects.js:3187) at Game_Actor.Game_Battler.useItem (YEP_BattleEngineCore.js:3699) at Scene_Skill.Scene_ItemBase.useItem (rpg_scenes.js:1161) at Scene_Skill.useItem (rpg_scenes.js:1390) at Scene_Skill.Scene_ItemBase.onActorOk (rpg_scenes.js:1136) at Window_MenuActor.Window_Selectable.callHandler (rpg_windows.js:902) at Window_MenuActor.Window_Selectable.callOkHandler (rpg_windows.js:1171)
  14. TheBoomyGamer

    fnaf tilesets mixup request

    hello everybody, please can you end me your best mixups and animatronics for RPG MAKER MV i really need them for a game im making called Kookie trapped in Virtua! and i need the fnaf 1 mixups and for the animatronics fnaf 1 and fnaf thanks so much
  15. Synopsis This plug in adds properties to items of a certain rarity. Features Up to 8 different rarities Each item gets a color as per rarity Adds rarity to item description MORE COMING SOON! Parameters * @param Rarity In Description * @desc Toggle true or false, when true the rarity of the item will show in the description * default true * * @param Rarity 1 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Common, #ffffff * * @param Rarity 2 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Uncommon, #eff2f7 * * @param Rarity 3 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Rare, #2f74e2 * * @param Rarity 4 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Ultra-Rare, #ff33cc * * @param Rarity 5 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Legendary, #ffca2b * * @param Rarity 6 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Custom,#ffffff * * @param Rarity 7 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Custom, #ffffff * * @param Rarity 8 * @desc Enter the properties of the rarity separated by commas in this order: name, color * @default Custom, #fffff How to use: Add the following note tags into the note box of an item, weapon, or armor <Rarity:Number> Where Number is the number corresponding to the rarity number e.g. For Rarity 2 the tag would look like: Screenshots License Feel free to use in commercial and non-commercial projects. Credit is not required but appreciated! I do plan on adding more features, stay tuned for updates this is only the beginning! In the meantime, please give ideas for what you would like to see! Download here!
  16. [RMMV] Story Book Ex Plugin {Script by: Soulpour777} Parameters: – Story Image, Text X Axis, Text Y Axis and Text Scroll Speed – Book Particle, Scroll X and Scroll Y – Skip Availability – Music Name, Volume, Pitch and Pan Open Features: – availability to skip. – availability to present stories and even credits in scrolling manner. Images should be placed under img / pictures folder. To call the scene, place this on the script call event: SceneManager.goto(Story_Book); Credits: Moghunter – During XP and VX engine days, he made this script called ‘Scene Book’, where the idea is you see scrolling images, a music ad a few wavy images to simulate the story being read. I was thinking of making one for MV, but I coded this during my earlier days of learning MV, so I made it the simplest way possible. I want to credit him for the original script and idea behind the creation of this plugin. Get the plugin at SoulxRegalia.
  17. Synopsis Very simple plugin that allows armor to have the ability to passively heal a party member while walking. Requested by a user. Plugin: Download RegenerativeArmor.js How to Use: In your Armor notetag add <Regen:x> where x is true or false, if x is true then when this armor is equipped it will passively heal while the actor is walking next add <RegenSteps:x> where x is the amount of steps needed for the armor to heal. i.e. if x is 10 when the player walks 10 steps they will heal. finally, add <RegenAmount:x> where x is the amount of healing that will be done after the RegenSteps amount is met Example screenshot: Parameters: None Free to use in commercial and not commercial projects, credit is not necessary but appreciated.
  18. Im tried use enemy-actors with the SV Battlers system of the plugin "YEP_X_AnimatedSVEnemies" and i can get my enemy appear in screen with his animated battler, but when im going to attack. The game crash with the error: "TypeError: Cannot read property 'height' of undefined." If the system dont dettect the height of an undefined thing... How will I know what I have to correct? Any help in this regard? Thanks in advance. ^-^ Im forgot say im using RPG Maker MV. surely if you can help me, you know about this, but... im said anyway... Im actually solved the problem of the plugin replaced it for other. (Im replaced the YEP_X_AnimatedSVEnemies for VE_BattlerGraphicSetup)
  19. Itachi11115

    Conditional skill

    I'm trying to create a skill that will check the target's HP upon use, and if they are below 10% then it triggers a common event. Can anyone help me?
  20. CGMV Professions By: Casper Gaming Last Update: 7/2/2018 Latest Version: 1.2 Introduction This plugin allows you to implement a profession or skill system in your game. Professions can level up/down with experience awarded via plugin commands, or via other plugins that interact with this one. Features - Professions / skill system - Earn experience, level up professions through easy-to-use event commands - Unlimited professions Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Version History: Credit & Terms Link
  21. Author: Mr. Trivel Name: HP MP TP Colors & Names Created: 2016-03-20 Version: 1.1 What does it do? Changes colors and names of HP, MP and TP. Purely graphical. Screenshot: How to use? To set colors for actors/classes, use the following tags in the note fields: (Color is in HEX) (If Class and Actor has same tags, Class takes priority) <HPName: Name> <MPName: Name> <TPName: Name> <HPColor: #Color1, #Color2> <MPColor: #Color1, #Color2> <TPColor: #Color1, #Color2> Examples: <HPName: QP> <MPName: BP> <TPName: RP> <HPColor: #23b94d, #60e021> <MPColor: #D02E2E, #ED5757> <TPColor: #e29a00, #f8f4b2> Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  22. CGMV Title System By: Casper Gaming Last Update: N/A Latest Version: 1.0 Introduction This plugin modifies the title scene to include maps or images as the background. It cycles through images/maps in a loop. Title maps support limited event commands. Features - Cycle through different title images - Cycle through different maps in the title scene - Maps can use some events/event commands and some plugins which affect the map screen may be compatible as well. Screenshots How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version History
  23. Name: Pickboard Version: 1.1 Author: Mr. Trivel Created: 2016-02-16 What does it do? Allows players to pick rewards from a board of tiles and costs some currency - be it gold or items. Video: Features: Setting up multiple different sized boards. Rewards ranging from nothing to items/weapons/armor or gold. Any amount of it. Resetting the board without having to re add all rewards. Saving is board completed state to a Switch for eventing use. How to use? Everything is set up using Plugin Calls. We have the following ones: Pickboard Start [board ID] [X] [Y] - creates empty board with X Y dimensions Pickboard Reset [board ID] - resets board of ID to empty state Pickboard IsComplete [board ID] [switch ID] - Saves answer to a switch Pickboard AddReward [board ID] [RewardType] [iD] [Amount] [Tiles] [iconID] - Adds rewards Pickboard SetPrice [board ID] [PriceType] [iD] [Amount] [iconID] - Picking isn't free, right? Pickboard Enter [board ID] - go the scene with pickboard of ID Pickboard SetBackground [board ID] [imageName] - Changes background of pickboard Pickboard OpenTiles [board ID] [NumberOfTiles] - opens a number of tiles [board ID] - ID of the board you're changing [X] - Width of the board [Y] - Height of the board [switch ID] - ID of the switch to save board's state [RewardType] - a, w, i, g, v - armor, weapon, item, gold, variable [PriceType] - a, w, i, g, v - armor, weapon, item, gold, variable [iD] - ID of item, if [Type] is gold -- then ID is irrelevant [Amount] - How much should be reward if adding it or taken if setting price [Tiles] - How many tiles on board has this reward Example of calls: Pickboard Start 3 5 5 Pickboard Reset 3 Pickboard IsComplete 3 173 Pickboard AddReward 3 a 4 1 5 Pickboard AddReward 3 g 0 1000 10 Pickboard AddReward 3 i 1 5 7 Pickboard SetPrice 3 i 5 1 Pickboard Enter 3 Sample pickboard setup from video: Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Images: Image files: <MediaFire> Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  24. So, I am trying to implement a pair up function in my game similar to hyperdimension neptunia. Where one actor is in battle and another is paired up as their vanguard and can be switched to on that actor's turn. I have been attempting to use yanfly's row formation plugin to achieve this however I'm not sure how to set it up so that the actors can be placed one behind the other for all four slots. In addition I have to figure out how to make row two not be targeted by enemies and make row two actors not have turns as well as be able to be switched to by the active actor. Any assistance with answering these questions is appreciated.
  25. Mobile Game User Interface by Aloe Guvner Download Link (Instructions: right-click the "Raw" button and click "Save Link As...") Background: This plugin focuses on improving the user interface for mobile games created in RPG Maker MV, by allowing the developer to have virtual buttons on the screen that interact with touch input. The emphasis is on maximum flexibility for the developer, you can add as many or as few buttons as you want to the screen, and you can add these buttons on whichever screens you would like (i.e. map, menu, credits, title, etc.). Functionality: This plugin can create 3 different types of buttons: 1.) Directional Pad A single picture which is used for up, left, right, and down movement (also compatible with many diagonal movement plugins). 2.) Key buttons These buttons can be used to represent any key. Common keys to use would be "ok" , "escape", "pagedown", "pageup", etc. You can also write custom code that will be run when the button is pressed! This can also be combined with other plugins such as Yanfly Button Common Events to call a Common Event from the virtual button. Example: In the YEP plugin, set Common Event 1 to be called from the "a" key. In this plugin, create a button with an input code of "a". 3.) Control button The control button, if pressed, will collapse and hide all other buttons on the screen. If pressed again, it will expand and show all other buttons on the screen. This allows the player to decide between using the Mobile UI buttons or the standard touch input. All buttons are optional, and the scenes in which any button shows is controlled individually. Use Cases and Screenshots: { placeholder art below } Setup: The setup requires a new folder to be created within the img folder of the project. This folder must be named "mobileUI". An example screenshot is below. Put all mobile UI button images in this folder, and then they may be accessed in the plugin parameters. Plugin Commands: Please see the help section inside the plugin. Terms of Use: Free for use in commercial or non-commercial projects. Credits required to: Aloe Guvner Don't distribute this plugin without a link to the source. You may modify it to your liking, if you feel the edit could be useful to the community in general, feel free to send a Pull Request on Github. Version History: v1.0.3 (May 14 2018) Added ability to execute custom Javascript code when a key button is pressed v1.0.2 (May 9 2018) Added ability to play a sound effect when a button is pressed. Fixed a bug where the parameters weren't read correctly due to plugin name change Fixed a bug where the control button didn't hide the dpad properly v1.0.1 (May 8 2018) Added a version compatible with MV earlier than 1.6.0 using Babel.js v1.0.0 (April 17 2018) Initial release Download Link (Instructions: right-click the "Raw" button and click "Save Link As...")
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