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Found 907 results

  1. Hi, I've been looking for a way to make it possible to save objects in a chest, after seeing that it was kind of annoying to do it with variables I wondered if there is not a plugin that does that, I could find none and I would like someone from the forum to help me with this.
  2. I am trying to add these https://vxresource.files.wordpress.com/2010/07/bigset.png to RPGMaker MV but it doesn't work properly. Is there any way to make this work with MV or is there any icon packs like this for MV?
  3. Is there a plugin for this in MV? Or is there something I'm missing?
  4. Hi! I have searched the internet up and down, but have been unable to find working links to any plugins that offer this function. I found maybe 5 or 6 but the links are either broken or leading to something else. Basically I am looking for an MV plugin that will allow it to receive inputs from any keys on the keyboard, in addition to the default ones. For example I would like to assign functions to the 1-4 keys in my game, but that's not possible by default. Cheers
  5. I have a strategic card game in my fantasy series and I was wondering how difficult it would be for one to make? I still haven't completely learned the javascript but I do kinda sorta have a background in programming so I'll learn.
  6. Hi, a few weeks ago I downloaded the Estriole engine from Build and Decor and when I decided to try it on a project of mine I get this:
  7. mat graz

    Finer control of Battler Motion

    I wanted to know if there are any ways that i could control the battler motion on specific moments. It might sound strange but let me explain with the video capture some examples of what i'd like to do, you can watch a video capture of my battle here: 1- First, i'd like to show a different motion when you get hit while guarding. Having the same damage motion as a normal hit makes it look like guarding didnt do anything special. This motion could be draw from an empty motion slot, i'm not using the swing or missile slots. 2- Second, it bothers me how when the character is on low HP it plays the crisis motion loop, but when it comes to its turn, it gets up with the regular idle motion and that kinda makes it feel like the character got healed. I'd like to make it stay in the Crisis loop until the moment you input the command of this turn, then change it to the Ready Physical motion while it goes up to the target, like it does when the HP is plentyful, bc it looks weird as hell he moving while crouching I think that's pretty much it, idk how hard that'd be or if there's a plugin or something like that, but i really wish i could do this kind of stuff Thanks!
  8. Topic title- But does anyone know if one already exists or if it would be simple enough to make one?
  9. Hello! Would someone be able to help me out with a compatibility error between Shiggy's Multicurrency Plugin (requested below), and Yanfly's Core Engine (and to some degree Yanfly's Shop Core)? The issue between them is a little odd. With just those two plugins in a project together, there isn't a visible issue, but if you also have Yanfly's Shop Core, then when you attempt to buy or sell an item, the screen that shows you current gold/spending gold/remaining gold instead shows NaN (Not a Number) for the values. The reason that I believe the issue is with Yanfly's Core Engine is because if I only have Shiggy's plugin and Yanfly's Shop Core, this issue does not occur. I hope I explained this all well enough. If you're not sure what I mean by something, definitely feel free to ask. Thank you!
  10. Note This plugin's available for commercial use Purpose Lets you bind hotkeys to skills for actors outside battles, and use them to select usable skills for actors inside battles Compatibility Fix DoubleX RMMV Skill Hotkeys Compatibility Introduction Videos DoubleX RMMV Skill Hotkeys Games using this plugin None so far Parameters Notetags Plugin Calls Plugin Commands Configurations Author Notes Instructions Prerequisites Terms Of Use Authors DoubleX Changelog Download Links DoubleX RMMV Skill Hotkeys DoubleX RMMV Skill Hotkeys Unit Test DoubleX RMMV Skill Hotkeys v101b.js DoubleX RMMV Skill Hotkeys Unit Test v100a.js
  11. Jonath4nC

    Display Gold

    Hello! Wow it's been a loooong time since I have been here! Um so I was just wondering how to get the gold window to continuously display during gameplay with the option to turn the visibility on and off. I assume this is already somewhere, but I can't seem to find it except for this old post here - "How to continuously have the Gold window opened?" And since I'm not yet script savvy I found this somewhat confusing lol. I also found that Yanfly has a plugin for it, but the site confused me a little and it looks like everything costs now which is totally fair enough, but I thought I should come here first :). Please help mee, thank you so much!
  12. Hello Everyone, Hope you are well. I am working with RPGMV v1.6.2 & Yanfly Core Engine 1.32. In using the ability to set a resolution in Yanfly Core settings, while indoor areas fill in empty space with black matting, overworld shows the parallax off to the sides of the area edge. I looked in the settings for how to avoid this but could not find it. Everyone that has an overworld and increases the resolution must run into this. I assume Im missing something everyone is doing to solve the issue. Thank you.
  13. [SOLVED] It is not possible to rename the .js files. Do not rename them. I found this master list - http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins and it stated that... "It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page." In order to keep things easy, I went through and renamed all the .js files according to a simple number system, YEP_001_ YEP_002_ etc... I was punished with non-functionality for my attempt at improving things. [ORIGINAL POST] Hello all: How are you? I recently downloaded Yanfly Core Engine 1.32 from what I presume is the official site. http://www.yanfly.moe/wiki/Core_Engine_(YEP) On activating it with a newly created MV v1.6.2 project, and it is the only loaded and active plugin - none of the menus render. The main menu is invisible, and while you can ghost select to start new game, menus there create the blurred image for windows, but nothing else. Is Yan Core 1.32 simply not compatible with MV 1.6.2? If the answer is, "Yes, just change these simple things." Please let me know what I can do. If the answer is "No. Yan is no longer compatible with he most recent version of MV." Please include instructions on how to create the most up to date ver MV project (roll back MV?) that Yan is compatible with. Thank you all very much.
  14. GatesOfAvalon

    Healing Reserve Party Members Script

    The following code is executed when a common event is run through a skill. $gameParty.members()[4].gainHp(250); $gameParty.members()[5].gainHp(250); $gameParty.members()[6].gainHp(250); $gameParty.members()[7].gainHp(250); This is supposed to heal the "Reserve" party members, party members who are not currently out on the battlefield. Members in the 1-4 slot are unaffected while members in the 5-8 are healed. This script works perfectly outside of combat, but during combat, there is no effect. I think this might be because the reserve party members are not recorded during battle for some reason. Does anyone have any advice on what I could do differently? The reason I am making a script like this is that I am using Yanfly's Actor Party Switch to allow party members to be benched during battle, and then healed before being brought back out again. I'm also planning on making skills that add buffs and clear negative states to benched party members eventually.
  15. Hello, I want to create a fear skill. The skill would normally cause the enemy to freeze (add a stunned state), but also have a chance to cause the enemy to panic and flee from battle instead. Something like Effects > "Add State": Stunned 75% Effects > "Escape": 10% This doesn't seem possible with vanilla options, so I'm wondering, does anyone know a script that lets you do this?
  16. SheisCharming

    Please, help

    So, in Mad father there is a bit that you have to press the same button multiple times to run away from the monster. I wanna do the same thing, but with the antagonist attacking the main character, and making the player press the same button multiple times or its a game over, how do I do that in RMMV?
  17. Note While this plugin's already fully functional, there are still many more modules to be implemented, so the feature set isn't complete yet. Purpose To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly Introduction * 1. This plugin aims to be the most flexible, performant and powerful * ATB system with the greatest amount of freedom for users to fulfill * as many functional needs as they want in as many ways as they want * 2. You may want to treat this as a nano ATB framework as part of the * system's written by you via parameters/configurations/notetags/calls * 3. Almost every parameters and notetags can be written as direct * JavaScript, thus giving you the maximum amount of control over them * 4. (VERY ADVANCED)You can even change most of those JavaScript codes * written by you on the fly(and let your players do so with a system * settings plugin), but you should only do so if you really know what * you're truly doing Video Games using this plugin None so far Finished Modules Addressed Foreign Plugins Upcoming Modules Possibly Upcoming Modules Todo Inherited Behaviors From The Default RMMV Battle System Current Technical Limitations Author Notes FAQ Prerequisites Terms Of Use Instructions Contributors Changelog Demo
  18. Is there a plugin that lets me add something like a voting system and voting screen similar to how it works in Among Us? I wanna try to make a game similar to Among Us but different enough so it's not a direct copy and add AIs to the game so it's not an online game. I attached a picture I edited of what the voting screen looks like in Among Us. Also I have the Among Us voting screen resource parts if that helps at all.
  19. This seems like a longshot but figured I'd ask for help here. I've been working on a new project and getting my scripts set up. I'm using Yanfly's scripts but for some inexplicable reason when I playtest now this weird Chrome thing pops up. I tested in deployment and it seems to happen there as well. I've tried disabling random scripts to see what's causing it, but regardless I'd preferably be able to use those scripts for this project. My MV version is 1.6.1
  20. Don't see a thread for RMMV questions that don't deserve their own thread (if there is one, I apologize)... Anyway, I am hoping to convert a formula I am looking at on a wiki page to its equivalent in JS. From the wiki page: Growth Factor * 500000 * { [ Current Level / 99 ] ^ ( 5 / 2 ) - [ ( Current Level - 1 ) / 99 ] ^ ( 5 / 2 ) } Growth Factor and Current Level would obviously be written using actual integers (or referencing a variable) in the JS version of this, but so far I have only been able to have it always return a value of 1.
  21. Similarly to how Ace has one, feel free to use this thread for simpler questions you may have regarding JavaScript within MV.
  22. Hello everyone, I've seen an old topic about that subject, explaining how to create an event conditions based on chance. Unfortunatly the topic is now closed, and as a newbie on RPG Maker MV and here on the forum, i'm writing cause i need more informations. I would like to use "Luck" as a lockpicking ability, trough events that will check the luck stat of all the party members . A simple check of the stats like : If luck ≥ x ; then you win an object for exemple. I've found that script : $game_party.members[0].luk But i don't how and where to use it exactly through events.. Thanks a lot for reading me. here is the old topic.
  23. zankokunoyami

    Yanfly lunatic code for Quest Journal?

    http://www.yanfly.moe/wiki/Quest_Journal_System_(YEP) Can someone help me with the lunatic code in yanfly's quest journal plugin? Basically, under the settings for lunatic, I want to be able to place my own background. But following the example shown within it has proven to not be of help to me. I cannot quite understand where it is referencing, or if there needs to be further code. I simply want to use the image 'pic_3' that is in my picture folder. Also, I wanted to know if I could use Arisu's notification plugin code for any of the lunatic code that is meant to automatically update the player when they get a new quest or complete one? https://arisusdollhouse.itch.io/notification-window Thank you!
  24. darthbirdy3

    Hime's lock facing direction issue

    Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance
  25. Reviving this forum account to ask this. I've been looking about for an answer, both using google and going upon the r/rpgmaker discord without much help mainly because I cant code at all (that's why I'm using RPG Maker in the first place ._ .") How could I make .txt files appear to help with a puzzle of sort, that breaks the fourth wall, kind of like how oneshot put the journal entry in your documents? and Could I use these .txt files remember stuff so it knows what things you've done before, even if it doesn't use the regular save function? I know this is dumb to ask because I can't code at all but ._ . I've been sent to these two sites being told they would be of help but me and my terrible brain just see a jumble of letters and symbols without any constructive meaning. Endless Illuion Software and Node.js ty
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