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Found 870 results

  1. I started recently with a project and creating the menu I realized that it was moving with me, possibly because I am giving it fixed map directions, how can I get the images I use to stay fixed in one place? I am using rpg maker MV, I was looking for plugins but I did not find one precisely for this, so my last possibility is for someone who knows more to help me. From already thank you very much.
  2. ArcV7

    Unrevealed Soul

    Hi, today i present you my game ! The name's Unrevealed Soul, a game that is still under progress but i hope will finish someday. The game is in french but i will make an english translation someday. Story : Screenshots : Crédit: Tiles and most of the assets are native from RPG maker MV All maps and monsters have been created and edited by myself Download link : https://www.mediafire.com/file/jbi6m3uf9vtszvj/Unrevealed_Soul.rar/file
  3. Tsukihime

    How to Create your own MV Tool

    This article was originally posted on HimeWorks and may not be completely up-to-date. For more articles or plugins, consider visiting my website. You can also follow me on Twitter @HimeWorks for the latest updates. In the previous article, I went over the basics of MV tools. In this article, I’ll be going over the process of creating your own MV Tools. Why Create Your Own? MV Tools add extra shortcuts to the editor, and will pass the current project's path to the application that the user launches. The application could be a GUI application, or it could be a console-based application that simply performs some data processing using the current project's information. It's mostly for user convenience, but it also makes your tool feel more official since it actually appears in the editor! Anyways, let's go through the process to creating your own MV Tool. MV Tool Anatomy MV Tools are actually quite simple: There’s an exe file There’s an “identification” folder. And that’s really all there is to it. Executable Application This is the executable that will be launched when you press the icon in the editor. It can’t be any name though; it must be one of the following: WindowBuilder.exe TilesetBuilder.exe SceneBuilder.exe This is hardcoded into the editor, so it only expects one of these filenames. You can see it in the RPGMV.exe Anyways for testing purposes, simply create a blank text file and rename it “WindowBuilder.exe”. Identification This what the editor uses to get information about your MV Tool. In this folder, there’s a file called “app” (no extension) and a folder called “toolbar” which basically holds a 32×32 pixel icon that will be displayed in the editor. The “app” file is just a text file that has three lines of text: NAME VERSION DESCRIPTION Anyways so let’s set up a sample “app” file and add an icon to the toolbar folder. You can just use notepad to create the “app” file, but make sure you have file extensions enabled in your file explorer. Now, when you go and add it to the editor, it’ll find your tool with the details you entered And finally, once you confirm, it will appear in your editor, like the official MV tools! The hime app itself does nothing because it’s just an empty file called “WindowBuilder.exe”, but you can actually add any executable app to RPG Maker MV as long as it has the identification folder, and the exe is a valid name For example, I went and added notepad++ to it, which is my text editor of choice that I use for all my MV plugin development and other programming When you click on the notepad++ icon, the editor will launch notepad++, and it will actually open something This is the Game.rpgproject file which sits in the base directory of your project folder! So basically RPG Maker MV sends the path to your project file to the application, which you can use to automatically load some data in the project for example. Some Thoughts So now you’ve learned how to create your own MV Tools. What can you do with it? Anything really. It’s just a regular application, so you can do whatever you can think of. Of course, your application ideally should be able to run externally, but integrating it with the editor means that users who may not be as tech-savvy will be able to run your tool on their current project without having to go and open it from outside of the editor, which might not seem like that big of a deal but could be useful.
  4. I am using Bobstah's Custom Stats plug-in for weapon stats, like the sharpness of a sword or the defense against cuts from certain armor. Unfortunately, the my game does not appear to actually read those stats. No matter what I do, no damage will be afflicted when using those stats. An example for the damage formular I use is: 0 - b.def * (b.fst * 10 / (a.srf*2) / 10 + a.atk * 2 with fst being the defensive stat and srf is the offensive stat. However, if I were to just make a.hrt my damage formular it would also inflict no damage. The "*10" is to keep the stats above 1 during calculation. The stats are initiated for actors and monster as such: <CustomStat: spz=0> <CustomStat: srf=0> <CustomStat: hrt=1> (hrt is 1 because you can fight with hands and it is the stat for blunt weaponary) <CustomStat: avs=0> <CustomStat: pls=0> <CustomStat: dck=0> <CustomStat: fst=0> <CustomStat: asv=0> For weapons, here is an example of my iron-short sword: <CustomStat: spz+5> <CustomStat: srf+5> I do have tried to run the plug-in without any others but that changes nothing, same goes for starting a new project with only that plug-in. No difference. Maybe I am just an idiot and overlooked something obvious.
  5. Hello! :) Would someone be able to help me with setting up Triacontane's Submenu Commands plugin? Evenenwith google translate, I can't for the life of me figure out how I'm supposed to set things up. https://triacontane.blogspot.com/2017/04/blog-post.html?m=1#comment-form What I'm hoping to do is create a "parent" menu option named Journal. And when it is selected, a handful of "children" options such as Quest Log, Bestiary, and Help can be selected. At the moment though, I can't seem to get any menu commands I try to set up in the plugin configuration to show up on the menu at all. I'm guessing that I just haven't properly configured it, but after a few hours of trying, I haven't had any luck. Just as a note, I have been trying this in a fresh project, so no plugin incompatibilities to worry about. Thank you
  6. Palatkorn

    Create your own window (plugins)

    https://youtu.be/xTiAC9Bx4SE Testing in progress It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 100 quests. What kind of this and this is an interesting option For you It still needs a little improvement. This is an example window. I think this may help as a good option. property Adjust window position All the options that are displayed as needed Working with general events Select unnecessary windows. Resize, adjust position Up to 15 options, 120 window Add a picture Change font color Enable and disable images with a custom switch. support MOG_MenuBackground MOG_MenuParticles
  7. Purpose Lets you sets some audios/images to be loaded upon game start This should boost the FPS on phones noticeably if there's enough memory Parameters Help Script Call Info Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Pastebin doublex rmmv preloaded resources v100a.js
  8. Hi guys! I am working on my project. I want to increase the resolution to a respectable standard. How can I increase the game's resolution? Any examples of videos would be amazing. Thanks
  9. Greetings fellow game makers! I have been creating some interesting battle mechanics but this goes beyond my understanding. Im trying to make a monster arena like in Kingdom Hearts. So basically what I want is 5 (or more) different kinds of troops in a single battle. Only winning all will result in a prize, losing will return you back where you started a fight. I could make this with enemy appear option but I want more than 8 enemies. I have tried with HIME Enemyreinforcements or MOG consecutivebattles but I cant get it work, battle ends after beating first pack. I also have End Phase Triggers but I guess there is something wrong with page conditions. I dont need anything fancy. Just something like: When starting a fight a text appears telling ROUND 1, troop 1 appear, when all enemies are dead a text comes for ROUND 2, troop 2 appear etc. I tried to search for similiar problems but didnt find any solution. Thanks!
  10. Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Popularized ATB compatibility issues Games using this plugin None so far Action Sequences Addressed Plugins Video https://www.youtube.com/watch?v=aoBI3DaE3g8 Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Nothing special Instructions Place this plugin below all DoubleX RMMV Popularized ATB addons Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Compatibility
  11. Chigoo

    How To Make An Open World RPG

    How To Make An Open-World RPG *Required items* rpg maker MV | Alpha ABS| Everything else is optional and will be linked when used in the videos THE GAME WE WILL BE MAKING Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. SETTING UP THE WORLD LETS MAKE AN OPEN WORLD RPG DEARHEART EP 0 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 1 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 2 LETS MAKE AN OPEN WORLD RPG DEARHEART EP3 WATCH ME MAKE THE GAME!
  12. Hi guys. I have a question regarding rpg maker MV. I don't know if anyone asked this before so here goes: So you know how when you create a character using character generator, the character's face image (actor image) will appear as if that character is facing left. I was wondering if anyone knows anyways where I could rotate the image or change the view angle so that in the face image the character appears to be facing right in the face image?
  13. Note This plugin's available for commercial use Purpose Lets users set skills/items causing user to cooldown after user Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=tjR2RdGZ5Uw Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Changelog Download Link DoubleX RMMV Popularized ATB Cooldown DoubleX RMMV Popularized ATB Cooldown v101c.js
  14. Note This plugin's available for commercial use Purpose Lets users set skills/items to need time to charge before using Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=2T6cnXh_r7c Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Changelog Download Link DoubleX RMMV Popularized ATB Charge DoubleX RMMV Popularized ATB Charge v103b.js
  15. Note This plugin's available for commercial use For those using this plugin as a learning tool, Basic knowledge on writing ATB(Active Time Battle) system plugins may help Purpose To be an easy, simple and user-friendly, yet powerful atb system Serves as the core plugin implementing all atb system essentials Patches PATB Patch(Cinnamon) Addons DoubleX RMMV Popularized ATB Bar DoubleX RMMV Popularized ATB Charge DoubleX RMMV Popularized ATB Clock DoubleX RMMV Popularized ATB Cooldown DoubleX RMMV Popularized ATB Countdown DoubleX RMMV Popularized ATB CTB DoubleX RMMV Popularized ATB Delay DoubleX RMMV Popularized ATB Event DoubleX RMMV Popularized ATB Force DoubleX RMMV Popularized ATB Hotkey DoubleX RMMV Popularized ATB Order DoubleX RMMV Popularized ATB Rate DoubleX RMMV Popularized ATB Reset DoubleX RMMV Popularized ATB SE DoubleX RMMV Popularized ATB Start DoubleX RMMV Popularized ATB Turn Compatibility Fix DoubleX RMMV Popularized ATB Compatibility Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=6KTV1k6ohfE Prerequisites Abilities: 1. Nothing special for most ordinary use cases 2. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Author Notes Changelog Download Link DoubleX RMMV Popularized ATB Core DoubleX RMMV Popularized ATB Core v104b.js
  16. Purpose Lets you fixes leaked side effects bugs when an autobattle actor has skills/items with damage formulae having side effects Introduction Video Youtube Parameters Parameter Info Prerequisites Instructions Terms Of Use Collaborators Changelog Download Link Pastebin
  17. Note This plugin's available for commercial use Purpose Lets you set some states to reverse the ally/foe identification Games using this plugin None so far Notetag Plugin Calls Video https://www.youtube.com/watch?v=NCVMdR7HFls Prerequisites Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog DoubleX RMMV Confusion Edit DoubleX RMMV Confusion Edit v100b.txt
  18. Hello, I'm currently looking for a way to make an image of the actor attack another actor on screen outside of battle. However, I want the attacks to take into account the actors stats. So there will be an image of two actors on screen, while the player is solving a puzzle, every time the player makes progress in the puzzle, the image of the actor attacks. I want both of the actor images to take into account their hp, defense and attack. Similar to a fighting game but you can only attack at certain times, and I want all of this to be able to take place outside of a battle scene. Is this possible? Thanks.
  19. Hello everyone ! I'm posting this thread because I'm trying to find ways to properly encrypt my game. For those who don't know, (and I wish beyond all worlds someone can prove me wrong !) the built-in RMMV encryption system is completely useless. Encrypting your game and entering a key will set your files (images/audio/both) as ".rpgmvp" files, yay !... Except the encryption key is clear and open to the world in the "www/data/System.json" file." Then how to use this encryption key ? Well you could google it in 5 seconds but let me ease you : Petschkos RPG-Maker MV-File Decrypter (my 2nd result on DuckDuckGo...) Just put in the "System.json" file of the game you want to get the assets from and boom : And there, anyone can take all your assets and use them just like they are theirs, without any commercial agreement, good luck tracking that down. I mean, an 8 years old could probably do it, no code required, absolutely nothing. God bless you people if you have for me a definitive solution to my problem, something absolutely uncrackable, but if you could also let me know some more tricky encryption systems just so a few people could access my assets, that'd be really cool. I don't plan on having an unbreakable lead safe but at least something better than a wooden drawer with no lock... Thank you guys a lot for your help. - Grimar out. PS : I insist on the fact I've tried so much things I'm tired of looking, I scrapped you forum threads to threads but nothing helps, and no, Enigma Virtual Box is not an option, it just a single file detected as a trojan and kept on crashing on my players computers, and it actually is very breakable too...
  20. Hey all, So I am recently getting back into developing a game I had shelved for quite some time, mostly due to having some extra time on my hands. I was absolutely shocked to find out that Yanfly went paywall on his plugins, which as expressed by several other members on this forum, was completely handed poorly. Making future plugins pay-to-use would have been acceptable but plugins that were free for a while, going to an unverifiable system of pay to acquire sits poorly with me. That being said, I noticed a glorious user already posted a complete list of Yanfly Plugins, which is amazing. My question is, has anyone got a copy of the Octopath Battler System plugins that Olivia created and were free and have now been placed behind and even more expensive pay wall then Yanfly's bundle. I am mainly looking for the weakness plugin (that shows unidentified weakness until the enemy is struck with the element of the weakness) and the Side UI for Battle Systems (which placed the action selection and HP/Mana etc, on the side of the screen). I am not looking for the shield break, or the BP systems honestly, but purchasing each of those two plugins above is somewhere in the park of $20... for two plugins that were free.... Sorry in advance if I'm not allowed to ask this... it just really sits poorly with me that free plugins that were readily available are behind a paywall for those that missed out on snatching them up. Thanks in advance, Mord
  21. Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Action Cost compatibility issues Games using this plugin None so far Addressed Plugins Notetags Plugin Calls Video DoubleX RMMV Action Cost Compatibility Prerequisites Plugins: DoubleX RMMV Action Cost Abilities: 1. Nothing special Terms Of Use Changelog Download Link DoubleX RMMV Action Cost Compatibility
  22. Note This plugin's available for commercial use Purpose Lets you set some skills/items to need more than 1 action slots Games using this plugin None so far Compatibility Fix DoubleX RMMV Action Cost Compatibility Configurations * @param textColor * @desc Sets the text color of the text showing the number of action slots * needed to use the skill/item on the skill/item window * It'll be stored as a Number * Don't change this when it's shown to ensure proper text displays * E.g.: Setting textColor as 15 will set the text color of the text * showing the number of action slots needed to use the skill/item * onthe skill/item window as 15 * @default 0 Notetags Plugin Calls Video https://www.youtube.com/watch?v=epa5v4wZuOs Prerequisites 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use Changelog Download Link DoubleX RMMV Action Cost
  23. Hello! Need some help with plugins I'm using YEP_EquipBattleSkills and I want some dynamic statistics to show up in skill description. So I use WAY_EvalText to calculate skill damage and skill speed and it works just fine, except one piece. When I enter the skill list through empty skill slot the skill speed calculation is bugged: "TypeError: Cannot read property 'speed' of null". However, there's no bug, if I enter the skill list through the slot with equipped skill. Skill speed is calculated by a.agi + skill.speed, so... I suppose the bug is caused with this line in Yanfly's plugin: if (skill === undefined) skill = null; If there's no skill in the slot the skill ID is null, so there's no data to calculate. Well I have no clue how to fix this bug Can anyone help? Screenshots:
  24. ITheSilentHero

    Complete Menu Overhaul

    I was curious on how to make a very specific Menu Overhaul. I know what I am asking may be a lot, but I wanted to see if anyone would be up to the task? I have made an example on what I wanted. On the left, instead of having a list of where to go through the menu, I wanted Items that can be hovered on and the box in between the map and the character info would tell you more about the item. Up top, the character info with just HP, Attack, Defense, and Agility. With gold under the face picture. On the bottom, a map that shows your location in red. I REALLY hope to get some help on this, if possible. I know it is possible, but it would require work.
  25. Hey there everyone, I am new on this site and somewhat new with RPG Maker Mv so I am wanting as much help as possible since I do think the engine is rather cool~ ^w^ Anyway the first thing I am confused about is this Clothing System?? Because the thing is I cannot for the life of me figure out how the hell the person even made this now obviously it is not in RPG but in Ren'Py. Though I do believe it can be made in RPG Maker MV considering Persona Calendar and Weather System could be implemented ( which I still need to learn somehow ) There is also other coding mechanism I am curious about but I think that the Clothing System help would be enough for now at least. ^w^
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