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https://ostrangerquota.itch.io/the-no-name-project Attention all adventurers! The next update to our game is going to be magical! We're excited to announce the arrival of the Magic College of Braviria! This esteemed college will allow you to hone your mana, learn powerful magic skills, and grow your companions. In addition to training, you'll also have the opportunity to take lessons and exams to gain your Adventurer License. So, study hard and unleash your magical potential! This exciting update will be available soon, so keep an eye out for more information. Happy adventuring! UPDATE 0.3.6.9 05.03.2023 Introducing the Underwater Temple https://mindquota.itch.io/the-no-name-project/devlog/497897/introducing-the-unde... UPDATE 0.3.4.1 03.03.2023 "Introducing Monkey Island, a new island to explore after 100 days of gameplay! Complete two new quests for rewards, including unlocking the powerful coffee item and discovering an ancient temple. Stay tuned for our next big update: The Underwater Temple Renovation Story." You can also check our changelog here: https://nnp.mindquota.com/changelog-0-3-4-1/ Welcome to "The No-Name Project," where anything goes! Choose from 16 different character designs, with more on the way. In this game, you're free to adopt animals such as cows and cats to help you on your journey. But that's just the beginning. With the power of necromancy, you can resurrect people from the graves you find throughout the game. Some you may have even killed yourself. Help a family one day, and kill them the next. Dig for gold in their basement, rob their graves, and resurrect them as your zombie slaves. The choice is yours. In "The No-Name Project," there are endless possibilities. Fish to your heart's content, mine for precious gems and ores, and cut down trees if you are into that. You can interact with almost anything in the wilderness, uncovering hidden secrets and lore. And the best part? "The No-Name Project" is updated weekly with new content, so the adventure never ends. So come on, join the fun, and see what kind of chaos you can cause in this wild and unpredictable world. Our website is: https://nnp.mindquota.com/ If you do a gameplay please email us at mindquota@gmail.com so we can add the gameplay on our website!
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This game may not be for everyone, please read the Crazy Chimp Collective Tolerance Advisory for more information! The very fabric of reality begins to fray as conflict spreads to engulf the realm, its erstwhile rulers fade and wend t'wards the morrow- bleak and despoiled. Ever traveling, searching for a way to avert the coming of the end. Planets, Stars and Moons all do naught but make it seem in vain. Do not forsake it, the legacy they leave you. A calamity comes to serve as shallow comfort in lieu of cosmic deletion. A bitter choice between a transient existence and an infinite hell. In that morass of sadness and sacrifice, find your truth. Use that truth to lead the way that others may follow. Demo Coming December 2022 Raised by a single father from youth to the cusp of Womanhood, three girls enjoy a life of luxury on an unusually shaped Island on a World called Vahnus. One day, one of the Sisters notices the Sun of their world is shrinking, but despite a track record of being wrong in terms of apocalyptic prophecy, she is not given much credit. But it isn't long before she and her sisters find themselves plunged deep within a conspiracy that is bigger than all of them. The Sun Soon would set on this mortal world. A compelling onslaught of tricky twists, trifling turns and charming tirades. This is Project Fantasia. In a universe similar to our own but different in many ways, awaits a menagerie of magnificent worlds to explore and peoples to meet. The rules of the cosmos are strange, yet can be bet or broken... A malleable form from which only the secrecy of its nature stops it from being a utopia. The administrators who are often refered to as "The Twins" deem this universe a mistake, and seek to rectify it's deviation. Of monkeys and fae, of elves and gods. The world is a fantastical blend of sci-fi and culture pronounced in a way that feels genuine and yet alien. The features are many and the bullet-hell combat is an intense ride with magnetic music and crazy mechanics to help up the ante! However, if you don't wish to be challenged to a degree you can't yet face, there exists a story mode to help make the story more prominent. - Fast-paced action combat, with lots of bullets, color mechanics, maneuvers and gear progression to make it more manageable. - Relatable well thought out characters with a lot of dynamic appeal and charm. -Intense conspiracy-based story that grounds the game from the first moment and keeps you there to the last. -Explore several planets and recruit heroes to join in the Final Battle of Freedom, some places and heroes you may recognize, some... not so much! -Alike most of the CCC's games, we intend Fantasia to be easy to grasp even if you've never played one of the others in our line-up. -Well thought out cinematics that have pushed my abilities (and Vegas Pro's stability) to their limits. -A Brilliant Musical Score by a Composer who is incredibly talented. "You lost the moment you let her live." "Above the jungles of Haven floats Spaceport 9, upon which a crisis recently occurred!" "There is no mercy Power thinks to harbor, you... are on your own." "A visit to the past reveals the trauma a decade suppressed." "An instigator, but not an assassin." "The Ruler of Wisdom questions the authenticity of an Evil God's words."
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Summary: Renryuu: Ascension is an adult fantasy RPG that follows the story of Ryen, A half dragon. After stumbling upon a plot to place an imposter on the throne Ryen takes the opportunity to seize power himself. His duties and adventures as the new king will take him from the streets of the Capital to the far corners of the world. Renryuu is a fully realized RPG filled with excitement, Danger and the company of beautiful women! Your party starts with just 3 characters, but during your travels up to 12 people will join your group. All 9 girls from the party will have at least 3 CGs, Going from a naked scene to a full night of fun once your relationship is high enough. As well as additional CGs of side characters that can be found around the world during your journey. Features: - Explore an open world environment filled with quests! - The economic system is varied and multi-faceted. - Construction projects for your country, Like roads, A laboratory, Mines and others - Game mechanics include skill trees, Battle dynamics, Trading maps, Minigames and more. - Engage in international Diplomacy. - Many hours of gameplay .. and more with every update! Partymember: Screenshots: World: CGs: Game systems: Downloads: HI-Drive | MEGA Credits: Devlog: www.naughty-netherpunch.blogspot.com You can support my work at: https://subscribestar.adult/naughty-netherpunch
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Squirmunity is a game where you're a Cube. But you're not just any Cube, your mission is to SQUIRT yousrelf into this SQUIRMUNITY - NOT in an adult way but in a fun-loving geometric object way! There's plenty to explore in the demo, and the developer carefully designed each little mechanic of the game to be player unfriendly as possible, whilst simultaneously being directly driven by the Holy Spirit! Epileptics will be slain. “Because the poor are plundered and the needy groan, I will now arise,” says the Lord. “I will protect them from those who malign them.” And the words of the Lord are flawless, like silver purified in a crucible, like gold refined seven times. You, Lord, will keep the needy safe and will protect us forever from the wicked, who freely strut about when what is vile is honored by the human race. https://squirmunity.com We have a demo!
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OVERVIEW Foxblade Fable is a fantasy adventure inspired by late 90s anime and JRPGS, and is in particular inspired by 2D PS1 & Saturn games. The game follows the adventure of Leigh Ravengale and his friends as they travel to a variety of locations to destroy the Binding Stones that summon and control monsters plaguing the kingdom. PLOT SUMMARY CHARACTERS COMBAT SOUNDTRACK DEMO VIDEOS (WIP) Credit For the most part, I am a solo developer on this project. I've thus far been handling all the scripting, UI design, mapping, concept art, portrait art, writing, game design, composing, sound design, etc. That said, the vast majority of the tileset art was done by [at] StR_Lite on Twitter. They're incredibly talented and I'm extremely grateful for the help! I will be updating this thread as I work on the game, looking forward to sharing more progress with you!
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Manafinder - A tale about survival with all original pixel art!
wolfsden posted a topic in Games in Progress
Hi everyone, I've been working on Manafinder: an RPG with an emphasis on weapon selection using RPG Maker MV! I'm targetting 2022 for release. As time runs out for Lambda and her fellow exiles, she must fight endless threats and face a destiny-defying choice: face the past or venture into the unknown. What will you do? Steam: https://store.steampowered.com/app/1582410/Manafinder/ itch.io: https://wolfsden.itch.io/manafinder Social media: https://linktr.ee/manafinder Plot Features While I am a solo dev, I do have a team of collaborators helping me with all the assets. Pixel Art by: 8-blem Firefly Pixel Soujilune Daniel Hiram Music by: calamaresespaciales SFX by: Newtro Incandescente Trailers by anyamaf Screenshots: -
A star came from the endless void and crashed onto Aerthen. A second followed. Valorkis, lord of the northernmost kingdom of Telruse, discovered the first fallen star. Upon and around it, Telruse was forged into the mighty empire of Ilvorya. The second star landed in an unnamed forest surrounding an unremarkable village. It was discovered by a simple housewife. From this heavenly rock she drew the power to at last bare a child, whom she named Zephyr... Ilvorya has dominated Aerthen. Lord Valorkis propagates the miraculous power of his almighty god, XORMOTH, through the sublime might of his RaLune Knights. Little can stand against the Ilvoryan Empire. Except... Zephyr, child of the stars, has awakened to his true purpose: destroy XORMOTH and liberate Aerthen of his tyranny. Aided by his lifelong friend, the two must embark across the world to reach and dismantle Ilvorya from within. You can find the DEMO over on ITCH! https://ephiam.itch.io/toaerthen
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You just inherited a house in the middle of Nowhere. You have nothing to do. Just to sleep... But every time you sleep, a new guest knocks on your door. One hundred events to be triggered, each night a 1% chance to trigger an individual one. You need to survive, find the way out, and uncover the hidden secrets. https://ostrangerquota.itch.io/wist-will-i-survive-tonight Gameplay: https://www.youtube.com/watch?v=A_dC8A7o5Ss
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Are these compatible? I'm looking for something to give a bloom effect, thank you and sorry if this is in the wrong category.
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Play the Courier Tale demo & wishlist on Steam | Courier Tale Website Courier Tale Twitter | Courier Tale Facebook | Courier Tale Instagram | Discord ABOUT COURIER TALE You've joined the gig economy as a courier for T.A.L.E. Couriers! Explore, meet and chat with a cast of characters, complete deliveries for the company while doing jobs on the side in this pixel art adventure where this job is not everything you expected it to be... FEATURES Pixel Art: Stylistic retro 2D graphics with a minimalist feel. Explore and Deliver: Explore this semi-open world the way you want. You'll feel safe in your job knowing there's no combat. Non-Linear: The gig economy allows you to select your deliveries in the order you choose. Talk to everyone or only those you're paid to talk to. Side Jobs: Just because you work for T.A.L.E. Couriers, doesn't mean you can't pick up some optional side jobs from characters. Collectables: Search around and you might find something worth collecting. Maybe you can earn some collectables too. Cats, Dogs & Birds: What's the deal with these animals? Length: This is a short game. TRAILER SCREENSHOTS
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I just noticed that after I turn on Khas lighting, all the doors on my map are gone, I can't transfer or anything, thank you for any help
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Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian world in search of answers. Yet, the clues lie buried within dust and ash, data files, and audio clips left behind by decaying corpses from a not-so-distant past. However, in the shadows lurks an ancient evil--creatures stalking and hunting you at every turn. You must follow the breadcrumbs left behind by your creator in hopes of locating and protecting her. She gave you life, and you must save hers. R3-M1 Battle Model. Equipped with Mech-Blade and Particle Gun. Buy yours today for just $5999! Scavenge for resources and craft items/upgrades. Sideview battle system with melee and ranged combat. Combine abilities for a variety of unique reactions. Fully animated, custom enemies. Upgrade armor and abilities for unique combinations. Fully voiced dialogue by a talented cast of actors. Unique puzzles and hidden areas to discover. No random encounters. All enemies are scripted into each map. Dark and atmospheric with a horror/sci-fi theme. VIDEOS Sagrim's Emporium Official Teaser Trailer Just before your creator vanished, she wanted a codex hub to store data and audio files. She converted KARN into this hub. Sadly, it was left unfinished, with the machine still resembling the arcade game's outer appearance and playing the classic chiptune music it's so well-known for. Full Gameplay Trailer Free Demo! Make love, not war! !!WARNING!! This game will contain horror images, sounds, and music, including blood and gore.
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Genre: RPG Average Demo Time: 6 hours+ (depends on play style) Latest Stable version: D0.40 (0.40.0-20220415) Download from GameJolt, from itch.io or from the Windows Store (Windows 10 Version 1607+ only mirror) Story Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world... Screenshots:
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Itchio Page: https://vis-mage.itch.io/mana-star For the past several years, I've been working on an RPG project that's been heavily inspired by the Golden Sun series. It isn't a fan game, containing a completely new cast/world/assets/etc, but has been very mechanically inspired by the series. After years of work and planning, I’m excited to reveal my project, Mana Star! CREDITS:
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The anti-authority indie horror RPG that your parents don't want you to play. PLAY THE DEMO (STEAM) Features: Exciting story: know the effects that are causing Malachai and the rest of "bad sons" who were born that day in 1979... 16-bit graphics with a unique nuance in the use of the color palette. Enjoy the thrill of escape, run and hide where the authority can't see you. Feel the tension: the enemy could attack you again at any time. Explore varied maps: from the coastal town of Derrigtown to the holy mountains where Malachai leads the revolutionaries. Collect the emblems of friendship given by the rebels. Discover the easter eggs. Black mood: children are people and not monkeys, so they can not be treated like pets. Story: Tom: You're out on a trip and you haven't even bothered to look at the fuel gauge in your car. Now what are you going to do, in the middle of the maze of corn crops. The wind is blowing hard, bringing to you the cry of a man named Malachai, whom some Derrigtown residents say is the devil in disguise. The foul breath of the enemy is coming to you now, but who are the good guys and who are the bad guys, you ask, doesn't Malachai just want to experience a different mode of existence? Screens:
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Kodots Games & Eureka Presents MARGO - On the Brink MARGO - On the Brink (Working Title) is a surreal adventure/RPG with a traditional turn-based combat. You play as a nameless girl with no recollection of the past trapped inside the depth of the crumbling realities called the "The Brink". You must guide her in her quest to find what has been lost and restore the shattered world. It will not be an easy journey as the hostile entities called "The Watchers" are patrolling the ground. Draw strength from the benevolent entities called the "Whispers" to stand up against the Watchers and climb your way up to escape the broken world. The Game MARGO is developed as an adventure RPG with a slow-paced deliberate combat-system that requires no grinding. The game features no random encounter. The enemy placement is fixed and they will not respawn after being defeated. Inspired by the table-top board games/card games, MARGO combat is slow-paced and each and every action must be taken deliberately to survive. This unique battle system is custom-made and we are currently developing it from the ground up. (Still a long way to go:kaodes:) The Characters Screenshots Team SomaelCK HaruAkira Edgeklinge Many thanks for reading through this thread. Would appreciate hearing your thoughts! Credits
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"KIDS WITH KNIVES" - a creepypasta-throwback mystery adventure!
Dreigonix posted a topic in Games in Progress
Kids With Knives is a simple-yet-elegant turn-based RPG taking inspiration from early-2010's creepypasta RPG Maker games. It's not really a horror game, but it incorporates spooky elements. It mostly makes use of stock assets and is fairly low-budget to replicate the homegrown amateurish aesthetic, with the emphasis on the story and gameplay. The game takes place within a single small town and its surrounding areas, which nevertheless constitute a surprisingly expansive, open, and explorable world with many secrets to find. Development is still in progress, but we are expecting to release a playable demo sometime in early 2022! No jumpscares, but content warning for animated blood and violent imagery and descriptions. You and your mom have just moved to the small Minnesota town of Pineshade in search of a new lease on life. For you, this means a new school, new friends, and an unfamiliar environment. Despite being a bit lonely at first, the lush wilderness around the town is ripe for indulging your drive for exploration, and soon you manage to make some friends whom you can drag along on your adventures. But as you begin to notice strange occurrences around the town, and unexplained disappearances are reported, the three of you soon realize the town holds a dark secret: numerous malevolent cryptids and monsters of folklore and urban legend, collectively known as Unfound. The grown-ups don't believe you when you tell them of the supernatural forces at work, and you can't simply let them destroy Pineshade Town... so you and your friends resolve yourselves to stopping the Unfound menace and their mysterious leader. The Player: An adventurous, strong-willed kid who lives alone with their mom, having recently moved to Pineshade Town from the city. The pragmatic Rogue of the group, they can get down and dirty in a fight, with stunning sucker-punches, handfuls of sand, and sneaky hit-and-run attacks all on the table. There is a certain untapped potential in them that could potentially lead to moveset diversification down the line... They carry a pocketknife. Luke: An introverted and somewhat cowardly boy who is nevertheless committed to helping his friends out of a jam. He is a genius tinkerer, able to build all kinds of gadgets to assist his friends in the war against the Unfound. Functionally the Mage of the group, he builds his expansive Tech skill arsenal not through leveling up but through crafting Tech Weapons. He carries a Swiss Army knife. Kiera: A very strange girl who seems to have her head in the clouds most of the time. Reclusive and socially-awkward, but still eager to make friends, she also seems to have a connection with the Unfound that has yet to be discovered. Kiera is the Warrior of the group, savagely attacking and maiming enemies with bloodthirsty abandon. She carries a kitchen knife. Shauna: A classmate of the Player, she is cheerful and studious, but tends to keep to herself. As things escalate, though, it starts to seem like she may have more of a stake in the fight than was previously thought... Shauna plays a support role to the main trio, providing situation reports and offering sidequests that can reward you with additional skills. Maria: The Player's mom. A dedicated parent through-and-through, Maria welcomes the Player's friends as if they were her own kids, giving the trio someone they can always turn to. Frank: Luke's dad, and Pineshade Town's trusted mechanic. Frank is a rough and hardened type who isn't afraid to get his hands dirty, and he tries his best to be supportive despite not always understanding everything. Mysterious Figure: This sinister being appeared in Pineshade Forest just before the Unfound began to make themselves known. What secrets are they hiding? Featuring art by: AmityAsphodel LunarProjections CrazyCrab vanzuhn Hiddenone Johan86 Avery And more in the future! -
About A girl was summoned by a certain kingdom from a magical place to help the kingdom with a daunting task. But the summoner accidentally summoned three versions of the girl from different timelines to one body! Would they be able to finish the task? Help these girls to finish the task by journeying through the labyrinth. Use different forms to see different perspectives and to tackle various challenges. What lies beyond the labyrinth? Features > 3 Forms to see the world differently > Each form has its unique abilities to tackle different challenges > First challenges will be simple, but the latter one will need the player to utilize all of the different forms Screenshots Credits -To Be Updated- Download DEMO IS NOW AVAILABLE ON ITCH.IO The Three Mazeketeers on Itch.io Changelog Here's a little animation of the girls dancing Any suggestion you might have for this game? Tell us in the comment! Support Us! Facebook Twitter Newgrounds Itch.io
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LIVENEL - Nocturnal Skyrift Latest version : v1.32 +FEATURES+ +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+
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Synopsis: Features: Screenshots: Download Link: Feel free to give me your opinions regarding the plot, the characters, difficulty and other things. There's no original music (I can't do it). I've fixed and tweaked a lot of things since last time to make a better experience.
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Hello! I'm Widget Kitty (which is probably going to be a "company name" to release this game and others). I've been playing around with the RPG Maker series since 2001 (in my 30s, I'm getting to be an old gal now!) but recently got serious about it. I'm stuck indoors now for health reasons, might as well take two decades of ideas and make one big game! My game at the moment is titled "Big Friggin' Magical Adventure", and is a sort of fantasy comedy with several questlines, somewhat open world. it's like Earthbound mixed with Zelda, but presented like an Elder Scrolls game. Right now mostly just maps and music are done, about 30% of each. Graphics need to be made, along with a battle system, but I'm thinking of putting together a demo for people to try out these puzzles and review the soundtrack so far. I'm making everything myself, and want to keep it that way for the moment, but not sure what will happen down the line. So here's a few of the "Loot Dungeons" - there will be 50 of these, none that are attached to any quests. They're for gathering and grinding (monsters, chests, and ingredients will level with the player, so the order doesn't matter), thought the king has a hefty reward for anyone who completes all of them. Take a look: And this is a concept for a final dungeon, in the main quest line. Probably the most complicated dungeon I've ever made! It's the Royal City Clocktower, corrupted into a mess of mechanical pathways by chaotic magic. For now these crystals can stand in for the gears and other stuff that attack you, once I have the graphics done. The minigame toward the end (supposed to be the face of the clock) I'm especially happy with, took a while though! Have a look-see: Let me know what you think, or if I should do some more videos of gameplay or the soundtrack. Thanks for having a look!
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Hi, so I finished the demo for my current project Summer Solstice about guess what? The Summer Solstice. During last years festival Summer (the main character) 's best friend Spencer got attacked by a demon and now he is possessed and trying to stop you the player from completing the rituals. The rituals take the form of minigames which all have unique game mechanics. There are also random encounter battles and boss fights. The player also gets to explore 5 areas. I really need feedback for this game though because this project is for my EPQ (extended project qualification) for my A levels and I really want to include user feedback in the project. On the itch.io page where you can download it there is a survey which I have linked for you to complete after you play it. There are about 3 hours of gameplay and all the graphics are drawn by me So you playing the game you can have fun and you can also improve some random person's A level grades haha. https://wildgypsy.itch.io/summer-solstice
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What you do when all your dreams are shattered? Personally I find that the stories behind works of art are almost as fascinating (sometimes more) than the work itself. If you think like me this little section where I tell a little the story of my life and why I decided to create this game could be interesting I would like to warn you that English is not my mother tongue and although I have made a great effort to correct all the mistakes, grammar has always been my Achilles heel. So I would thank if you can point me to any mistakes you find or phrases you think don't sound right. Thank you for your understanding and have a good game! https://laede-aveugle.itch.io/winter-a-samurai-tale
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Hi I'm Geo I'm making a game that's a mix of all my favorite kinds of games which includes features like: Monster collection, Roguelike randomization, STATS, STATS EVERYWHERE, complex turn-based strategy, Base building, extreme Hero and party customization, The Mages Tower is an ancient structure with many different biomes, creatures, and mages. It exists outside of the world but has doors that link to it. (Think Howls Moving Castle) You play as 1 of 8 characters who each have a unique backstory lending to their stats, starting items & their abilities. For Example, Althea, pictured below, was kidnapped 2 years ago by a mage who lived in the tower. He enthralled her using magic and she was forced to serve him until the effects of the illusions started to wane. She mustered enough self-control to poison the mage and free herself. Now, trapped in the labyrinth of the Mages Tower, she must try to survive and eventually escape. Althea starts with very little except the items she stole from her captor, the ability to craft poisons, and a 50% resistance to illusion magic. In battle, you fight with your Hero and 2 other monsters that you collect and customize with stats, items & skills. Right now there are over 250 creatures. I'm hoping to finish by early next year and release it commercially. Thnx 4 reading : )
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Abstract: Datsville RPG is based on the community LEGO project of the same name started in 1999. There is a Facebook page that talks about Datsville. Releases: My progress so far is mainly in getting the graphics working. The source 3D models need to be converted to POV-Ray format, rendered into images, and then cropped and imported into RPG Maker. A tech “demo” for the project is hosted on GitHub. There are no “releases” yet. You’ll need to download/clone the whole repository. You can find a high-res isometric render of the whole town here. There are only a few characters in the game “demo” at this time, mainly to help me figure out how to script events. Genre / Features: The game “demo” currently features a true-to-scale overworld map with separate combat encounter maps, and one simple scripted side-quest. Combat is going to be TRPG style, like Shining Force or Fire Emblem. Incorporating d20 rules somehow would be nice but is not mandatory. (I have already worked with d20 in a programming context in the past, and could re-use some of the code.) [Note: the latest RMMV “demos” for the project only include a single scripted combat encounter. The older VX Ace “demo” includes the overworld map and side-quest. The LeTBS “demo” for RMMV is not working correctly. The SRPG Engine MV version seems to working okay.] Game Progression: Linear, no branching narrative. Recruitment: I have no ideas for an overarching story at the current time. If someone were to join the project and contribute some story beats that would be awesome! Story / Setting / Premise: I don’t have much as of now. I haven’t written a story since High School! However, I want the RPG to start out in a contemporary residential or small town setting. Sci-fi and fantasy/occult elements will appear later on. I’m not sure yet how much combat there will be in the game. Thematically, I am aiming for something between between Earthbound (video game), Farscape (TV show), Alien Resurrection (movie), X-COM (video game), Independence War 2 (video game) and The Hitchhiker’s Guide to the Galaxy (novel series). Sort of a semi-whimsical story involving aliens, deities, government agencies and possibly time travel, that concerns a rag-tag band of misfits who find themselves (unjustly) on the wrong side of local/global/galactic law and are seeking to clear their names. I would like it to be a “PG-13” or “Teen”-rated game. Maybe a couple of mild or cloaked drug and sex references. I would like to incorporate some of the original Datsville model designers as NPC “Easter eggs” in the game, with their permission. (There are already two such named NPCs in the game.) I’m not sure when this game is set, though. Late 20th century? Early 21st? Today? Dunno. Does the entire group travel through time? Character Bios: Here are the characters I’ve come up with so far. (From left to right, and top to bottom:) More than a few tropes. Owen, American, teenager or young adult, hero, maybe a typical anime “do-gooder”-type blank slate character, or a less narcissistic Bart Simpson/Zach Morris, I’m not real satisfied with this and may change him to something with an actual backstory, for instance maybe he’s a wimpy nerd/bookworm/orphan with glasses and a lightning bolt scar on his forehead (okay, I haven’t actually thought of anything interesting on my own, yet) Gabriel, Latin-American, small time thug/criminal, thief & barter & gambling, passionate and romantic, ties to criminal underground, in search of his lost significant other, melee & small guns & shotguns & knives Terell, African-American, hero’s best friend, martial artist, strong & athletic, physically adept, blunt melee & unarmed, musician/bard, gamer, kind of sarcastic/jerk, nerd about something (what?) The Doctor, former Eastern Bloc/USSR, science/chemist/medicine, heals stuff, somewhat of an intellectual elitist/snob, implied or openly gay Ingrid/Ursula, German, Technomancer, all things technical & computing, possibly connected at all times to a cyborg hivemind, pansexual/polyamorous including machine intelligences, two separate personality “programs”, high mechanical/physical strength, hacking and “cyber mage” (Sir) Sanford, British, late 19th/early 20th century big game hunter/officer/explorer, unwillingly transported through time, lots of anachronisms, “Fish Out of Temporal Water”, military officer training, tactician, highly optimistic & adaptable, but sometimes callous, tracking & long guns & explosives (need to come up with a name), rock star, vaguely “British” with links to Ancient Egypt, antiquity & pre-history, possible alien life form and/or minor deity, think Zaphod Beeblebrox or Spinal Tap, “bard” and mystic, can summon undead Esmée, British/French/Scandinavian?, ninja and spy/secret agent, access to government funds, gadgets, knives & small swords & small silenced guns, thief & rogue Skelly, not much is known about this guy, he was summoned by “Zaphod” and simply never left the group, maybe that makes him a “groupie”, also who was he when he was alive? … n. Need to keep brainstorming. Additionally: Jeff Stembel is the mayor of the Datsville. He always wears a bow tie and top hat. Offers some dumb quest. Brian Sauls owns and runs the apartment complex at the northwest end of town. He is looking for tenants. Story beats/themes: Falsely accused/mistaken identity: The group has been falsely accused of doing something they didn’t do. Don’t know what yet. Maybe they were mistaken for someone else. On the run: The group is on the run from a variety of members of authority. Local/global/intergalactic authorities. The whole shebang. One group of “enforcers” you battle with will be pretty similar to what you see in X-COM, including a possible cameo by some aliens. False motives/divided loyalties: Are the members of your group really who they seem to be? What are their real motives? Are they loyal to the group/hero or to another faction? Are members of other factions manipulating things from behind the scenes? Esmée’s professional loyalties. Esmée’s boss is also her father. Sanford’s loyalty to a once-great but now-diminished empire, and what it stood for. What are Ingrid/Ursula’s hivemind’s views on things? The Doctor is kind and generous, but also an ideologue. Terell is fiercely loyal, but also an ass. Time travel/cultural anachronism: 1. Sanford likes to trophy hunt, but hunting is not considered fashionable today. He holds what we would consider to be antiquated views on a variety of other subjects, as well. Yet, he remains upbeat and positive, and is well-liked by the rest of the group. 2. Skelly has been dead for God-knows-how-long. But he remembers virtually nothing from before he was summoned. Who was he, and what sort of life did he live before he died (the first time)? 3. “Zaphod” is an ancient being, and possibly immortal. What sort of experiences and wisdom does he bring with him from eons past? What are his actual motives? 4. Esmée and The Doctor seem like (and possibly literally are!) refugees/holdovers from the Cold War. Are they resurrecting/perpetuating old conflicts and fears into the present day and future for their own gain? 5. Ingrid/Ursula comes from a very “futuristic” society and culture. She brings with her ideas and mores that many of us would find radical and shocking. Does she represent mankind’s ultimate evolutionary terminus? Or, is our future not (yet, or at all) determined? The game will hopefully touch upon the subject of what it means to be a “fish” out of the “water” of time, including a trip or two through time together as a group. There won’t be any “causality loops” a la Back to the Future, though. Just possibly a couple of visits to alternate time periods while on the run. Lost/unrequited love: Gabriel is searching for his lost girlfriend/fiancée. Sanford left his wife behind in the past in England. Esmée loves another spy in secret. Did Skelly have a family when he was alive? Sanity: Ingrid/Ursula has two personalities and issues/conflict with hivemind. Unrequited love is also causing some group members issues. Mystery: What are “Zaphod’s” motives? What are Esmée’s faction’s motives and involvement in the plot? Tragedy: Not sure yet. Intellectualism: The Doctor and Terell are both very highly educated, but are also ideologues. Creativity: Terell and “Zaphod” are both musicians and performers. Terell formed his own school of martial arts. Spiritualism: The universe is full of needless complexity that acts to entrap people. The heart/love/simplicity are what matters. “Zaphod” is a mystic. Supernatural/occult: “Zaphod” can summon undead. Need to create a subplot for “Zaphod”. Friendship: Doubts and suspicions are voiced/raised at various points in the story, but everyone ends up being the very best of friends. Romance: No or only limited “shipping” among the aforementioned characters. Gabriel will eventually find his lost love. Not sure if I will create a love interest for Owen, or who that will be. Fun: Terell and “Zaphod” are musicians. Terell and Owen like gaming. Sanford likes to hunt rare and wild animals for trophies (as opposed to sustenance) but shouldn’t. Training/discipline: Esmée, Terell and Sanford spend a lot of time in training/preparation. “Zaphod” never trains for anything. Other: Redemption should be another major theme in the story toward the end. Not sure how, yet, other than that the group is struggling to clear its name after being falsely accused. Other members of the group may have other issues with the law that get resolved. Running gags: A dumb idea for a running gag is that one or more of the party members is secretly a scholar of some silly and arcane subject matter (the mating habits of spotted leopard toads, for instance) that at first seems totally useless, but ends up being a crucial source of information when the group finds itself in a pinch. This begins with The Doctor, where you kind of expect the subject matter to be nerdy given his high level of education and scientific expertise. It (maybe) ends with “Zaphod”–the most outlandish and mystical member of the group–incongruously having a mundane and ordinary subject matter of interest, such as plumbing or auto repair. The joke gets sillier and sillier (in a “Dad joke” sort of a way) with each iteration. Locations: The town hall is in the center of town across from the James Jessiman memorial. There are a cricket stadium, park and Buddhist temple in the northeast of town. A mosque lies to the southwest. I removed a chapel from the center of town because it is not a MOC and is therefore copyrighted by LEGO. I may re-add it. Outer Space Command and a plutonium storage facility are located on the south side of town. Tore Eriksson may have some story suggestions for this area… A shopping center lies to the north. An office complex and apartment building are in the northwest. There are two schools: a grade school and a high school. There used to also be a university, but it was an official LEGO model. An industrial area and airport are on the far west of town. The town has a police station, fire station, hospital and construction yard. Other locations, such as futuristic corridors, caves or wilderness, should be pretty easy to set up. Maybe even using procedural generation. Credits: The following people have created LEGO models for Datsville: Allan, Nicholas Andersen, Jacob Sparre Bliss, Steve Burger, Thomas Dennet, Ryan Eriksson, Tore Farver, Rob Gallagher, Mike Gatrelle, Ben Gerber, Alan Gevaryahu, Jonathan Glöckner, Fredrik Gonzalez, Joseph Gould, Tim Hess, Duane Horvath, Michael Isaksson, Anders Jackson, James Lambrecht, Bram Loch, Kevin Moolhuysen, Manfred Probst, Joachim Sauls, Brian Sproat, Jeremy Stembel, Jeffrey Svensson (now Palmberg), Martin Teed, Tamyra VanZwieten, John Virsik, Rene Virsik, Robert Walton, Calvin Wilson, Jonathan Zide, Leonardo JAYSTEPHER The Lego Nerd Dennis Osborn Kevin Wilson David Till Joe Davenport Kevin M Bane Alex Taylor D M Garcia Michael Heidemann A full list of creators and what specifically they contributed can be found in this table. New contributions are always welcome! Currently, I am still using some Enterbrain resources, but am fazing them out. Third-party scripts I have used/am using at various times include the following: "SRPG Engine MV" by Gakuto Mikagami and Doctor_Q "Lecode Tactical Battle System" by Lecode "Yanfly Engine Plugins" by Yanfly "TDDP_BindPicturesToMap.js" by Tor Damian Design / Galenmereth "SilvSkipTitle.js" by Silver "Rhyme_MapSmoothScrolling.js" by SpeedDivider "fullscreen.js" by Christian Schicho "easystar.js" by Bryce Neal "AS_InputSettings.js" by Astra Cat "ARP_TitleCommandExit.js" by Atreyo Ray Slide show: Videos: More videos here. License: Probably Creative Commons/GPL wherever possible. (Use of plugins and LEGO elements makes this problematic.) Disclaimer: LEGO® is a trademark of the LEGO Group, which does not sponsor, authorize, or endorse this project.