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Found 120 results

  1. ZedKraze

    Courier Tale

    Wishlist Courier Tale on Steam | Courier Tale Website Courier Tale Twitter | Courier Tale Facebook | Courier Tale Instagram | Discord ABOUT COURIER TALE You've joined the gig economy as a courier for T.A.L.E. Couriers! Explore, meet and chat with a cast of characters, complete deliveries for the company while doing jobs on the side in this pixel art adventure where this job is not everything you expected it to be... FEATURES Pixel Art: Stylistic retro 2D graphics with a minimalist feel. Explore and Deliver: Explore this semi-open world the way you want. You'll feel safe in your job knowing there's no combat. Non-Linear: The gig economy allows you to select your deliveries in the order you choose. Talk to everyone or only those you're paid to talk to. Side Jobs: Just because you work for T.A.L.E. Couriers, doesn't mean you can't pick up some optional side jobs from characters. Collectables: Search around and you might find something worth collecting. Maybe you can earn some collectables too. Cats, Dogs & Birds: What's the deal with these animals? Length: This is a short game. TRAILER SCREENSHOTS
  2. RyenSaotome

    [18+] Renryuu: Ascension

    Summary: Renryuu: Ascension is an adult fantasy RPG that follows the story of Ryen, A half dragon. After stumbling upon a plot to place an imposter on the throne Ryen takes the opportunity to seize power himself. His duties and adventures as the new king will take him from the streets of the Capital to the far corners of the world. Renryuu is a fully realized RPG filled with excitement, Danger and the company of beautiful women! Your party starts with just 3 characters, but during your travels up to 12 people will join your group. All 9 girls from the party will have at least 3 CGs, Going from a naked scene to a full night of fun once your relationship is high enough. As well as additional CGs of side characters that can be found around the world during your journey. Features: - Explore an open world environment filled with quests! - The economic system is varied and multi-faceted. - Construction projects for your country, Like roads, A laboratory, Mines and others - Game mechanics include skill trees, Battle dynamics, Trading maps, Minigames and more. - Engage in international Diplomacy. - Many hours of gameplay .. and more with every update! Partymember: Screenshots: World: CGs: Game systems: Downloads: HI-Drive | MEGA Credits: Devlog: www.naughty-netherpunch.blogspot.com You can support my work at: https://subscribestar.adult/naughty-netherpunch
  3. Doomboxx1134

    Khas lighting erasing events?

    I just noticed that after I turn on Khas lighting, all the doors on my map are gone, I can't transfer or anything, thank you for any help
  4. Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian world in search of answers. Yet, the clues lie buried within dust and ash, data files, and audio clips left behind by decaying corpses from a not-so-distant past. However, in the shadows lurks an ancient evil--creatures stalking and hunting you at every turn. You must follow the breadcrumbs left behind by your creator in hopes of locating and protecting her. She gave you life, and you must save hers. R3-M1 Battle Model. Equipped with Mech-Blade and Particle Gun. Buy yours today for just $5999! Scavenge for resources and craft items/upgrades. Sideview battle system with melee and ranged combat. Combine abilities for a variety of unique reactions. Fully animated, custom enemies. Upgrade armor and abilities for unique combinations. Fully voiced dialogue by a talented cast of actors. Unique puzzles and hidden areas to discover. No random encounters. All enemies are scripted into each map. Dark and atmospheric with a horror/sci-fi theme. VIDEOS Sagrim's Emporium Official Teaser Trailer Just before your creator vanished, she wanted a codex hub to store data and audio files. She converted KARN into this hub. Sadly, it was left unfinished, with the machine still resembling the arcade game's outer appearance and playing the classic chiptune music it's so well-known for. Full Gameplay Trailer Free Demo! Make love, not war! !!WARNING!! This game will contain horror images, sounds, and music, including blood and gore.
  5. AceOfAces_Mod

    Immortal Sins

    Genre: RPG Average Demo Time: 6 hours+ (depends on play style) Latest Stable version: D0.40 (0.40.0-20220415) Download from GameJolt, from itch.io or from the Windows Store (Windows 10 Version 1607+ only mirror) Story Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world... Screenshots:
  6. OVERVIEW Foxblade Fable is a fantasy adventure inspired by late 90s anime and JRPGS, and is in particular inspired by 2D PS1 & Saturn games. The game follows the adventure of Leigh Ravengale and his friends as they travel to a variety of locations to destroy the Binding Stones that summon and control monsters plaguing the kingdom. PLOT SUMMARY CHARACTERS COMBAT SOUNDTRACK DEMO VIDEOS (WIP) Credit For the most part, I am a solo developer on this project. I've thus far been handling all the scripting, UI design, mapping, concept art, portrait art, writing, game design, composing, sound design, etc. That said, the vast majority of the tileset art was done by [at] StR_Lite on Twitter. They're incredibly talented and I'm extremely grateful for the help! I will be updating this thread as I work on the game, looking forward to sharing more progress with you!
  7. Vis_Mage

    Mana Star

    Itchio Page: https://vis-mage.itch.io/mana-star For the past several years, I've been working on an RPG project that's been heavily inspired by the Golden Sun series. It isn't a fan game, containing a completely new cast/world/assets/etc, but has been very mechanically inspired by the series. After years of work and planning, I’m excited to reveal my project, Mana Star! CREDITS:
  8. The anti-authority indie horror RPG that your parents don't want you to play. PLAY THE DEMO (STEAM) Features: Exciting story: know the effects that are causing Malachai and the rest of "bad sons" who were born that day in 1979... 16-bit graphics with a unique nuance in the use of the color palette. Enjoy the thrill of escape, run and hide where the authority can't see you. Feel the tension: the enemy could attack you again at any time. Explore varied maps: from the coastal town of Derrigtown to the holy mountains where Malachai leads the revolutionaries. Collect the emblems of friendship given by the rebels. Discover the easter eggs. Black mood: children are people and not monkeys, so they can not be treated like pets. Story: Tom: You're out on a trip and you haven't even bothered to look at the fuel gauge in your car. Now what are you going to do, in the middle of the maze of corn crops. The wind is blowing hard, bringing to you the cry of a man named Malachai, whom some Derrigtown residents say is the devil in disguise. The foul breath of the enemy is coming to you now, but who are the good guys and who are the bad guys, you ask, doesn't Malachai just want to experience a different mode of existence? Screens:
  9. Hi everyone, I've been working on Manafinder: an RPG with an emphasis on weapon selection using RPG Maker MV! I'm targetting 2022 for release. As time runs out for Lambda and her fellow exiles, she must fight endless threats and face a destiny-defying choice: face the past or venture into the unknown. What will you do? Steam (+demo): https://store.steampowered.com/app/1582410/Manafinder/ itch.io (+demo): https://wolfsden.itch.io/manafinder Social media: https://linktr.ee/manafinder Plot Features While I am a solo dev, I do have a team of collaborators helping me with all the assets. Pixel Art by: 8-blem Firefly Pixel Soujilune Daniel Hiram Music by: calamaresespaciales SFX by: Newtro Incandescente Trailers by anyamaf Screenshots:
  10. SomaelCK

    MARGO - On the Brink

    Kodots Games & Eureka Presents MARGO - On the Brink MARGO - On the Brink (Working Title) is a surreal adventure/RPG with a traditional turn-based combat. You play as a nameless girl with no recollection of the past trapped inside the depth of the crumbling realities called the "The Brink". You must guide her in her quest to find what has been lost and restore the shattered world. It will not be an easy journey as the hostile entities called "The Watchers" are patrolling the ground. Draw strength from the benevolent entities called the "Whispers" to stand up against the Watchers and climb your way up to escape the broken world. The Game MARGO is developed as an adventure RPG with a slow-paced deliberate combat-system that requires no grinding. The game features no random encounter. The enemy placement is fixed and they will not respawn after being defeated. Inspired by the table-top board games/card games, MARGO combat is slow-paced and each and every action must be taken deliberately to survive. This unique battle system is custom-made and we are currently developing it from the ground up. (Still a long way to go:kaodes:) The Characters Screenshots Team SomaelCK HaruAkira Edgeklinge Many thanks for reading through this thread. Would appreciate hearing your thoughts! Credits
  11. Kids With Knives is a simple-yet-elegant turn-based RPG taking inspiration from early-2010's creepypasta RPG Maker games. It's not really a horror game, but it incorporates spooky elements. It mostly makes use of stock assets and is fairly low-budget to replicate the homegrown amateurish aesthetic, with the emphasis on the story and gameplay. The game takes place within a single small town and its surrounding areas, which nevertheless constitute a surprisingly expansive, open, and explorable world with many secrets to find. Development is still in progress, but we are expecting to release a playable demo sometime in early 2022! No jumpscares, but content warning for animated blood and violent imagery and descriptions. You and your mom have just moved to the small Minnesota town of Pineshade in search of a new lease on life. For you, this means a new school, new friends, and an unfamiliar environment. Despite being a bit lonely at first, the lush wilderness around the town is ripe for indulging your drive for exploration, and soon you manage to make some friends whom you can drag along on your adventures. But as you begin to notice strange occurrences around the town, and unexplained disappearances are reported, the three of you soon realize the town holds a dark secret: numerous malevolent cryptids and monsters of folklore and urban legend, collectively known as Unfound. The grown-ups don't believe you when you tell them of the supernatural forces at work, and you can't simply let them destroy Pineshade Town... so you and your friends resolve yourselves to stopping the Unfound menace and their mysterious leader. The Player: An adventurous, strong-willed kid who lives alone with their mom, having recently moved to Pineshade Town from the city. The pragmatic Rogue of the group, they can get down and dirty in a fight, with stunning sucker-punches, handfuls of sand, and sneaky hit-and-run attacks all on the table. There is a certain untapped potential in them that could potentially lead to moveset diversification down the line... They carry a pocketknife. Luke: An introverted and somewhat cowardly boy who is nevertheless committed to helping his friends out of a jam. He is a genius tinkerer, able to build all kinds of gadgets to assist his friends in the war against the Unfound. Functionally the Mage of the group, he builds his expansive Tech skill arsenal not through leveling up but through crafting Tech Weapons. He carries a Swiss Army knife. Kiera: A very strange girl who seems to have her head in the clouds most of the time. Reclusive and socially-awkward, but still eager to make friends, she also seems to have a connection with the Unfound that has yet to be discovered. Kiera is the Warrior of the group, savagely attacking and maiming enemies with bloodthirsty abandon. She carries a kitchen knife. Shauna: A classmate of the Player, she is cheerful and studious, but tends to keep to herself. As things escalate, though, it starts to seem like she may have more of a stake in the fight than was previously thought... Shauna plays a support role to the main trio, providing situation reports and offering sidequests that can reward you with additional skills. Maria: The Player's mom. A dedicated parent through-and-through, Maria welcomes the Player's friends as if they were her own kids, giving the trio someone they can always turn to. Frank: Luke's dad, and Pineshade Town's trusted mechanic. Frank is a rough and hardened type who isn't afraid to get his hands dirty, and he tries his best to be supportive despite not always understanding everything. Mysterious Figure: This sinister being appeared in Pineshade Forest just before the Unfound began to make themselves known. What secrets are they hiding? Featuring art by: AmityAsphodel LunarProjections CrazyCrab vanzuhn Hiddenone Johan86 Avery And more in the future!
  12. Dragon Emperors

    The Three Mazeketeers

    About A girl was summoned by a certain kingdom from a magical place to help the kingdom with a daunting task. But the summoner accidentally summoned three versions of the girl from different timelines to one body! Would they be able to finish the task? Help these girls to finish the task by journeying through the labyrinth. Use different forms to see different perspectives and to tackle various challenges. What lies beyond the labyrinth? Features > 3 Forms to see the world differently > Each form has its unique abilities to tackle different challenges > First challenges will be simple, but the latter one will need the player to utilize all of the different forms Screenshots Credits -To Be Updated- Download DEMO IS NOW AVAILABLE ON ITCH.IO The Three Mazeketeers on Itch.io Changelog Here's a little animation of the girls dancing Any suggestion you might have for this game? Tell us in the comment! Support Us! Facebook Twitter Newgrounds Itch.io
  13. LIVENEL - Nocturnal Skyrift Latest version : v1.32 +FEATURES+ +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+
  14. The Ferydra

    [Demo] Vala (v2)

    Synopsis: Features: Screenshots: Download Link: Feel free to give me your opinions regarding the plot, the characters, difficulty and other things. There's no original music (I can't do it). I've fixed and tweaked a lot of things since last time to make a better experience.
  15. Hello! I'm Widget Kitty (which is probably going to be a "company name" to release this game and others). I've been playing around with the RPG Maker series since 2001 (in my 30s, I'm getting to be an old gal now!) but recently got serious about it. I'm stuck indoors now for health reasons, might as well take two decades of ideas and make one big game! My game at the moment is titled "Big Friggin' Magical Adventure", and is a sort of fantasy comedy with several questlines, somewhat open world. it's like Earthbound mixed with Zelda, but presented like an Elder Scrolls game. Right now mostly just maps and music are done, about 30% of each. Graphics need to be made, along with a battle system, but I'm thinking of putting together a demo for people to try out these puzzles and review the soundtrack so far. I'm making everything myself, and want to keep it that way for the moment, but not sure what will happen down the line. So here's a few of the "Loot Dungeons" - there will be 50 of these, none that are attached to any quests. They're for gathering and grinding (monsters, chests, and ingredients will level with the player, so the order doesn't matter), thought the king has a hefty reward for anyone who completes all of them. Take a look: And this is a concept for a final dungeon, in the main quest line. Probably the most complicated dungeon I've ever made! It's the Royal City Clocktower, corrupted into a mess of mechanical pathways by chaotic magic. For now these crystals can stand in for the gears and other stuff that attack you, once I have the graphics done. The minigame toward the end (supposed to be the face of the clock) I'm especially happy with, took a while though! Have a look-see: Let me know what you think, or if I should do some more videos of gameplay or the soundtrack. Thanks for having a look!
  16. Hi, so I finished the demo for my current project Summer Solstice about guess what? The Summer Solstice. During last years festival Summer (the main character) 's best friend Spencer got attacked by a demon and now he is possessed and trying to stop you the player from completing the rituals. The rituals take the form of minigames which all have unique game mechanics. There are also random encounter battles and boss fights. The player also gets to explore 5 areas. I really need feedback for this game though because this project is for my EPQ (extended project qualification) for my A levels and I really want to include user feedback in the project. On the itch.io page where you can download it there is a survey which I have linked for you to complete after you play it. There are about 3 hours of gameplay and all the graphics are drawn by me So you playing the game you can have fun and you can also improve some random person's A level grades haha. https://wildgypsy.itch.io/summer-solstice
  17. BlindBard

    Winter - A Samurai tale

    What you do when all your dreams are shattered? Personally I find that the stories behind works of art are almost as fascinating (sometimes more) than the work itself. If you think like me this little section where I tell a little the story of my life and why I decided to create this game could be interesting I would like to warn you that English is not my mother tongue and although I have made a great effort to correct all the mistakes, grammar has always been my Achilles heel. So I would thank if you can point me to any mistakes you find or phrases you think don't sound right. Thank you for your understanding and have a good game! https://laede-aveugle.itch.io/winter-a-samurai-tale
  18. Geode3

    The Mages Tower

    Hi I'm Geo I'm making a game that's a mix of all my favorite kinds of games which includes features like: Monster collection, Roguelike randomization, STATS, STATS EVERYWHERE, complex turn-based strategy, Base building, extreme Hero and party customization, The Mages Tower is an ancient structure with many different biomes, creatures, and mages. It exists outside of the world but has doors that link to it. (Think Howls Moving Castle) You play as 1 of 8 characters who each have a unique backstory lending to their stats, starting items & their abilities. For Example, Althea, pictured below, was kidnapped 2 years ago by a mage who lived in the tower. He enthralled her using magic and she was forced to serve him until the effects of the illusions started to wane. She mustered enough self-control to poison the mage and free herself. Now, trapped in the labyrinth of the Mages Tower, she must try to survive and eventually escape. Althea starts with very little except the items she stole from her captor, the ability to craft poisons, and a 50% resistance to illusion magic. In battle, you fight with your Hero and 2 other monsters that you collect and customize with stats, items & skills. Right now there are over 250 creatures. I'm hoping to finish by early next year and release it commercially. Thnx 4 reading : )
  19. Dilvish

    Datsville RPG

    Abstract: Datsville RPG is based on the community LEGO project of the same name started in 1999. There is a Facebook page that talks about Datsville. Releases: My progress so far is mainly in getting the graphics working. The source 3D models need to be converted to POV-Ray format, rendered into images, and then cropped and imported into RPG Maker. A tech “demo” for the project is hosted on GitHub. There are no “releases” yet. You’ll need to download/clone the whole repository. You can find a high-res isometric render of the whole town here. There are only a few characters in the game “demo” at this time, mainly to help me figure out how to script events. Genre / Features: The game “demo” currently features a true-to-scale overworld map with separate combat encounter maps, and one simple scripted side-quest. Combat is going to be TRPG style, like Shining Force or Fire Emblem. Incorporating d20 rules somehow would be nice but is not mandatory. (I have already worked with d20 in a programming context in the past, and could re-use some of the code.) [Note: the latest RMMV “demos” for the project only include a single scripted combat encounter. The older VX Ace “demo” includes the overworld map and side-quest. The LeTBS “demo” for RMMV is not working correctly. The SRPG Engine MV version seems to working okay.] Game Progression: Linear, no branching narrative. Recruitment: I have no ideas for an overarching story at the current time. If someone were to join the project and contribute some story beats that would be awesome! Story / Setting / Premise: I don’t have much as of now. I haven’t written a story since High School! However, I want the RPG to start out in a contemporary residential or small town setting. Sci-fi and fantasy/occult elements will appear later on. I’m not sure yet how much combat there will be in the game. Thematically, I am aiming for something between between Earthbound (video game), Farscape (TV show), Alien Resurrection (movie), X-COM (video game), Independence War 2 (video game) and The Hitchhiker’s Guide to the Galaxy (novel series). Sort of a semi-whimsical story involving aliens, deities, government agencies and possibly time travel, that concerns a rag-tag band of misfits who find themselves (unjustly) on the wrong side of local/global/galactic law and are seeking to clear their names. I would like it to be a “PG-13” or “Teen”-rated game. Maybe a couple of mild or cloaked drug and sex references. I would like to incorporate some of the original Datsville model designers as NPC “Easter eggs” in the game, with their permission. (There are already two such named NPCs in the game.) I’m not sure when this game is set, though. Late 20th century? Early 21st? Today? Dunno. Does the entire group travel through time? Character Bios: Here are the characters I’ve come up with so far. (From left to right, and top to bottom:) More than a few tropes. Owen, American, teenager or young adult, hero, maybe a typical anime “do-gooder”-type blank slate character, or a less narcissistic Bart Simpson/Zach Morris, I’m not real satisfied with this and may change him to something with an actual backstory, for instance maybe he’s a wimpy nerd/bookworm/orphan with glasses and a lightning bolt scar on his forehead (okay, I haven’t actually thought of anything interesting on my own, yet) Gabriel, Latin-American, small time thug/criminal, thief & barter & gambling, passionate and romantic, ties to criminal underground, in search of his lost significant other, melee & small guns & shotguns & knives Terell, African-American, hero’s best friend, martial artist, strong & athletic, physically adept, blunt melee & unarmed, musician/bard, gamer, kind of sarcastic/jerk, nerd about something (what?) The Doctor, former Eastern Bloc/USSR, science/chemist/medicine, heals stuff, somewhat of an intellectual elitist/snob, implied or openly gay Ingrid/Ursula, German, Technomancer, all things technical & computing, possibly connected at all times to a cyborg hivemind, pansexual/polyamorous including machine intelligences, two separate personality “programs”, high mechanical/physical strength, hacking and “cyber mage” (Sir) Sanford, British, late 19th/early 20th century big game hunter/officer/explorer, unwillingly transported through time, lots of anachronisms, “Fish Out of Temporal Water”, military officer training, tactician, highly optimistic & adaptable, but sometimes callous, tracking & long guns & explosives (need to come up with a name), rock star, vaguely “British” with links to Ancient Egypt, antiquity & pre-history, possible alien life form and/or minor deity, think Zaphod Beeblebrox or Spinal Tap, “bard” and mystic, can summon undead Esmée, British/French/Scandinavian?, ninja and spy/secret agent, access to government funds, gadgets, knives & small swords & small silenced guns, thief & rogue Skelly, not much is known about this guy, he was summoned by “Zaphod” and simply never left the group, maybe that makes him a “groupie”, also who was he when he was alive? … n. Need to keep brainstorming. Additionally: Jeff Stembel is the mayor of the Datsville. He always wears a bow tie and top hat. Offers some dumb quest. Brian Sauls owns and runs the apartment complex at the northwest end of town. He is looking for tenants. Story beats/themes: Falsely accused/mistaken identity: The group has been falsely accused of doing something they didn’t do. Don’t know what yet. Maybe they were mistaken for someone else. On the run: The group is on the run from a variety of members of authority. Local/global/intergalactic authorities. The whole shebang. One group of “enforcers” you battle with will be pretty similar to what you see in X-COM, including a possible cameo by some aliens. False motives/divided loyalties: Are the members of your group really who they seem to be? What are their real motives? Are they loyal to the group/hero or to another faction? Are members of other factions manipulating things from behind the scenes? Esmée’s professional loyalties. Esmée’s boss is also her father. Sanford’s loyalty to a once-great but now-diminished empire, and what it stood for. What are Ingrid/Ursula’s hivemind’s views on things? The Doctor is kind and generous, but also an ideologue. Terell is fiercely loyal, but also an ass. Time travel/cultural anachronism: 1. Sanford likes to trophy hunt, but hunting is not considered fashionable today. He holds what we would consider to be antiquated views on a variety of other subjects, as well. Yet, he remains upbeat and positive, and is well-liked by the rest of the group. 2. Skelly has been dead for God-knows-how-long. But he remembers virtually nothing from before he was summoned. Who was he, and what sort of life did he live before he died (the first time)? 3. “Zaphod” is an ancient being, and possibly immortal. What sort of experiences and wisdom does he bring with him from eons past? What are his actual motives? 4. Esmée and The Doctor seem like (and possibly literally are!) refugees/holdovers from the Cold War. Are they resurrecting/perpetuating old conflicts and fears into the present day and future for their own gain? 5. Ingrid/Ursula comes from a very “futuristic” society and culture. She brings with her ideas and mores that many of us would find radical and shocking. Does she represent mankind’s ultimate evolutionary terminus? Or, is our future not (yet, or at all) determined? The game will hopefully touch upon the subject of what it means to be a “fish” out of the “water” of time, including a trip or two through time together as a group. There won’t be any “causality loops” a la Back to the Future, though. Just possibly a couple of visits to alternate time periods while on the run. Lost/unrequited love: Gabriel is searching for his lost girlfriend/fiancée. Sanford left his wife behind in the past in England. Esmée loves another spy in secret. Did Skelly have a family when he was alive? Sanity: Ingrid/Ursula has two personalities and issues/conflict with hivemind. Unrequited love is also causing some group members issues. Mystery: What are “Zaphod’s” motives? What are Esmée’s faction’s motives and involvement in the plot? Tragedy: Not sure yet. Intellectualism: The Doctor and Terell are both very highly educated, but are also ideologues. Creativity: Terell and “Zaphod” are both musicians and performers. Terell formed his own school of martial arts. Spiritualism: The universe is full of needless complexity that acts to entrap people. The heart/love/simplicity are what matters. “Zaphod” is a mystic. Supernatural/occult: “Zaphod” can summon undead. Need to create a subplot for “Zaphod”. Friendship: Doubts and suspicions are voiced/raised at various points in the story, but everyone ends up being the very best of friends. Romance: No or only limited “shipping” among the aforementioned characters. Gabriel will eventually find his lost love. Not sure if I will create a love interest for Owen, or who that will be. Fun: Terell and “Zaphod” are musicians. Terell and Owen like gaming. Sanford likes to hunt rare and wild animals for trophies (as opposed to sustenance) but shouldn’t. Training/discipline: Esmée, Terell and Sanford spend a lot of time in training/preparation. “Zaphod” never trains for anything. Other: Redemption should be another major theme in the story toward the end. Not sure how, yet, other than that the group is struggling to clear its name after being falsely accused. Other members of the group may have other issues with the law that get resolved. Running gags: A dumb idea for a running gag is that one or more of the party members is secretly a scholar of some silly and arcane subject matter (the mating habits of spotted leopard toads, for instance) that at first seems totally useless, but ends up being a crucial source of information when the group finds itself in a pinch. This begins with The Doctor, where you kind of expect the subject matter to be nerdy given his high level of education and scientific expertise. It (maybe) ends with “Zaphod”–the most outlandish and mystical member of the group–incongruously having a mundane and ordinary subject matter of interest, such as plumbing or auto repair. The joke gets sillier and sillier (in a “Dad joke” sort of a way) with each iteration. Locations: The town hall is in the center of town across from the James Jessiman memorial. There are a cricket stadium, park and Buddhist temple in the northeast of town. A mosque lies to the southwest. I removed a chapel from the center of town because it is not a MOC and is therefore copyrighted by LEGO. I may re-add it. Outer Space Command and a plutonium storage facility are located on the south side of town. Tore Eriksson may have some story suggestions for this area… A shopping center lies to the north. An office complex and apartment building are in the northwest. There are two schools: a grade school and a high school. There used to also be a university, but it was an official LEGO model. An industrial area and airport are on the far west of town. The town has a police station, fire station, hospital and construction yard. Other locations, such as futuristic corridors, caves or wilderness, should be pretty easy to set up. Maybe even using procedural generation. Credits: The following people have created LEGO models for Datsville: Allan, Nicholas Andersen, Jacob Sparre Bliss, Steve Burger, Thomas Dennet, Ryan Eriksson, Tore Farver, Rob Gallagher, Mike Gatrelle, Ben Gerber, Alan Gevaryahu, Jonathan Glöckner, Fredrik Gonzalez, Joseph Gould, Tim Hess, Duane Horvath, Michael Isaksson, Anders Jackson, James Lambrecht, Bram Loch, Kevin Moolhuysen, Manfred Probst, Joachim Sauls, Brian Sproat, Jeremy Stembel, Jeffrey Svensson (now Palmberg), Martin Teed, Tamyra VanZwieten, John Virsik, Rene Virsik, Robert Walton, Calvin Wilson, Jonathan Zide, Leonardo JAYSTEPHER The Lego Nerd Dennis Osborn Kevin Wilson David Till Joe Davenport Kevin M Bane Alex Taylor D M Garcia Michael Heidemann A full list of creators and what specifically they contributed can be found in this table. New contributions are always welcome! Currently, I am still using some Enterbrain resources, but am fazing them out. Third-party scripts I have used/am using at various times include the following: "SRPG Engine MV" by Gakuto Mikagami and Doctor_Q "Lecode Tactical Battle System" by Lecode "Yanfly Engine Plugins" by Yanfly "TDDP_BindPicturesToMap.js" by Tor Damian Design / Galenmereth "SilvSkipTitle.js" by Silver "Rhyme_MapSmoothScrolling.js" by SpeedDivider "fullscreen.js" by Christian Schicho "easystar.js" by Bryce Neal "AS_InputSettings.js" by Astra Cat "ARP_TitleCommandExit.js" by Atreyo Ray Slide show: Videos: More videos here. License: Probably Creative Commons/GPL wherever possible. (Use of plugins and LEGO elements makes this problematic.) Disclaimer: LEGO® is a trademark of the LEGO Group, which does not sponsor, authorize, or endorse this project.
  20. PlanetTzero

    Paracreat demo

    Paracreat! Download: Link demo version Credits plugin: yanfly message core - battle status Here is the first information about my game that I will submit to the IGMC 2018! Screens: Own Challenge: I want to create a game with Paracreat that comes very close to Gameboy with look, music and technique. In addition I have even loaded a program that virtually emulates the original Gameboy sounds. Graphics are not pixelled by Nintendo but by myself! Resolution Now to the story:
  21. The Ferydra

    Vala

    What is it about? About the gameplay: Screenshots: Download link: Feel free to give me your opinions regarding the plot, the characters, difficulty and other things. Though I must add there is not original music yet (I kinda lack musical skills and haven't got anyone of trust to make the music for me). The demo has only the first chapter.
  22. AzureCrook

    Ashura Terminus

    Ashura Terminus - Intro Disclaimer & Content Warning: This game intends to spark the player's thoughts as it challenges the player in more ways than one. It does provide comic relief and aims to be charming but will not be a bubbly fantasy game. Ashura Terminus will at some points show moral, visually provoking and violent scenes, all of it is a work of fiction. The author draws inspiration from mostly Shin Megami Tensei series, FF Tactics and Dragon Quest in terms of battle mechanics and how the story will "taste" like (also open to public opinions, would love to provide some special moments for everyone). SYNOPSIS Warmest greetings from sunny ol' Portugal! I am AzureCrook, an amateur that has started using RMMV recently. Currently trying to create a journey packed with emotions that will bring out many mixed feelings along the ride. It is a Turn Based RPG with plenty of room to tinker around with the class & subclass system, allowing you to compensate on what you feel is lacking or overcompensate on what your character already excels at! Speaking of tinkering, no longer will you have to play in some other hero's story as the game allows a fully functional character creator system. Be whoever, the choice is yours! There is a small YouTube video under the media spoiler section with a small intro to the game and where is takes us. GAME STORY You are a student who grew up with a best friend that has a knack for the occult and an older friend who's past is shrouded in distance and mystery. You hear a voice talk to you in your dreams and wake up only to find out there has been more sightings of violence and kidnappings at the town's shrine. The adventurers would never be ready for the events that were about to unfold from there, as their whole world was about to change forever, literally! MEDIA CHARACTERS Create your own Main Character and discover the other characters around the world. It's up to the players to decide whether they want to stop and take the time to strengthen the bonds with other characters. Other characters will have their own set of quests and background stories that the player can investigate further upon. FEATURES MC portrait changes according to what is equipped. Weapons have different visuals (220+ unique weapons, 0 recolours so far) Alchemy, Cooking, Woodworking, Leatherworking, Blacksmithing and other systems with levelling included. UPDATES
  23. The Legend Of The Sacred Talisman is an ARPG game created as a tribute to the classic Nintendo 90's action-adventure games, with a focus on The Legend of Zelda that has enchanted audiences for generations, along with us. With a gigantic world to explore, real-time combat, new mechanics to learn, dozens of quests to fulfill, and an intricate and captivating story with a light touch of irony addressed to only real gamers, we aim to tug at the nostalgic heartstrings of every dedicated Zelda fan, trying to offer you the same tried and true feeling that only retro games can provide, but with the magic of a new and modern experience, characterized by a splendid setting in 100% pixel art, topdown style, which will keep you attached to the screen until the end of this exciting adventure crafted in a rigorously-period 16-bit style. Fight for the future of Haylis' kingdom! Learn the art of survival! Unravel the mysteries of the past! Best of all, in addition to keeping on a classic ARPG style, we will introduce new features like little life simulation touch to the game. Development: For 2 years now, we have dedicated ourselves with lots of passion to this project, giving the bottom of our heart and savings to the cause, without hesitation, to be able to transmit joy to the nostalgic people that like us want to relive the same emotions. Now the game is almost complete, but with your help, we can do better! We can finally see the finish line, with all the programming, the main story, and the overworld practically finished! Give us a hand to create the most magical and addicting 16-bit game of recent times!!! Together we can do better! To support & follow us: Features: Travel across a giant open world on foot or horseback! Engage in real-time combat Push, climb, jump, swim, sail! There are many options to engage with environments Learn how to show jumping with the horses, and how to use numerous types of weapons and items! Crawl through unforgiving dungeons, each with their challenges and boss. Upgrade weapons, items, horses, and much more... Collect, mine, fish, hunt, catch, alchemize and craft unique items, from common food to potions with silly effects, from crafting materials to catching fish and bees. Buy and sell items to engage with the story Farm and create a closer bond with nature Experience taxing lateral-thinking puzzles in a variety of mini-games and side quests Become a true hero as you gain new items and abilities! Journey on an enormous map, from your tiny village to the very top of a castle on a cloud, making stops in various cities and islands reached by sailing. Experience a day/night cycle (combined with dynamic weather) that will make for a truly immersive experience. Buy houses, that can also be furnished, decorated, and later expanded. Gallery:
  24. A daring wanderer wields his weapons in real-time battles through his quest into the unknown. The Fang is a action-adventure game that takes place in a mega structure filled with mystery and danger around every corner you pass. Where you came from is a mystery, where you will end up, even more. Just make sure you stay hydrated and aware of possible threats to this hostile and unforgiving terrain that lies ahead. G A M E F E A T U R E S: Explore a abandoned mega structure where mutant creatures have taken over. Survive by collecting energy from your enemies and plundering chests. Solve a series of puzzles as you progress on your journey. Minimalist retro look in stylized pixel art graphics. The Fang is coming January 2021. WISHLIST ON STEAM T R A I L E R: S C R E E N S H O T S: Twitter Youtube Instagram
  25. LewdQuest is a semi rhythm-based photography RPG that enables the player to live the dream of becoming a professional erotic photographer after quitting their boring 9-to-5 soulless job. Meet new models, do photoshoots, improve your equipment, get the girls to like you, and see how your reputation goes to the top (and her clothes to the floor). The story is divided in four chapters; Chapter I. The Amateur Creep. Chapter II. Please, Senpai, Notice me Chapter III. Fame comes with a Price Chapter IV. I must build my own dream During the game you'll explore different areas of the city, to find new models and photo-shoot spots. Some of the more relevant available locations are: The Maid Plaza (maids) BDSM Alley (shibari, gag balls, submissive and dominatrix) Shibari University (shibari, rope bunny) Underground Brothel (sluts kink) Nudist Bitch Beach (micro-bikini, tangs, swimsuits) Lost Lovers Forest (exhibitionism) Main Avenue (the Nudist Parade) Trailer: https://www.newgrounds.com/portal/view/769191 Platform: NSFW PC / SFW Nintendo Switch Price point: Free for Patreon backers / TBA on other platforms. Story-driven gameplay. Easy rhythm mini-games. Exploration and side-quests. Unlockable models photos. City over-world (Persona games map style) Upgradeable photography gear. Kink/fetish oriented content (full list of kinks under development) Models specifically for each type of kinky stereotype (maid, oppai, sugar mommy, slut, etc.) Photo-shoots focused on fetish (feet, light BDSM, lingerie, exhibitionism, oral fixation, etc.) Over 20 different models to meet! I'm working full time on bringing this game to completion. I got help from a few awesome friends, but the Demo (this version in Itch.io) is still kind of unstable. If you want to contact me about comments and doubts you might have please do so at gagz9k@gmail.com ! The planned release date is set to mid December 2020, early 2021! |
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