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Found 55 results

  1. Renryuu: Ascension is an adult fantasy RPG that follows the story of Ryen, A half dragon. After stumbling upon a plot to place an imposter on the throne Ryen takes the oppertunity to seize power himself. His duties and adventures as the new king will take him from the streets of the Capital to the far corners of the world. Renryuu is a fully realized RPG filled with excitement, Danger and the company of beautiful women! Your party starts with just 3 characters, but during your travels up to 12 people will join your group. All 9 girls from the party will have at least 3 Cgs, Going from a naked scene to a full night of fun once your relationship is high enough. As well as additional CGs of side characters that can be found around the world during your journey. - Explore an open world environment filled with quests! - The economic system is varied and multi-faceted. - Construction projects for your country, Like roads, A laboratory, Mines and others - Game mechanics include skill trees, Battle dynamics, Tradingmaps, Minigames and more. - Engage in international Diplomacy. - Many hours of gameplay .. and more with every update! Initial Partymember: Optional Partymember: World: CGs: Others: - As there is still much to do, several areas are empty - Some political options or researches have no effect yet - Some plugins are not completely integrated yet My own server | MEGA www.naughty-netherpunch.blogspot.com
  2. RishigangiX

    Eva Reynes: Volume I

    She was one of the best in her line of work. She had it all - the money, the fame, the respect of her peers and the fear in the eyes of her enemies. But sometimes all it takes is one hit from the bitch called life to knock you off your feet. Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent chasing bottles of whisky. On one such evening, she got a call from her apprentice and friend, Damien Wills. He had been framed for murder. "Just this time" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case somehow connects to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth. Warning: Eva Reynes: Volume One is a dark, sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. At times you won't even know where you made the mistake. - Unique personalities, complex and unpredictable plots, and a captivating story. - Investigate crime scenes, search for clues, make deductions and find out the truth. - Engage in timed discourse battles; point out contradictions using the evidence you've found. - Manage and develop skills/traits like Personality, Perception, Discourse, etc. - At times you'll have to choose between being a good person or a good investigator. - Original content and artwork. - Several bad endings, one normal ending and one true ending. Website: https://www.potatobraingames.com/eva-reynes RMN: https://rpgmaker.net/games/10841/ Twitter: https://twitter.com/PotatoBrainG Facebook: https://www.facebook.com/PotatobrainGames/ Lead Developer: Rishigangi (Potatobrain Games) Graphics: Sage Takeda Avery Cyanide FirstSeedMaterial Sturmfels PandaMaru com_sho Cvrtis bougainvillea Chalkdust hiddenone waifu2x Bokou Indrah whtdragon Enterbrain [Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD artists Archeia, Marimo, Caz, Ocean's Dream, Thernz scripters Yami, Liquidize Music samkfj Kerrigan Marrion Fields Production shimtone MAKOOTO Amachamusic MakaiSymphony RengokuTeien Scripts: MOGHunter Yanfly - yanfly.moe Khas HimeWorks Soulpour Archeia DreamX Takeya Kimura Shaz Karberus Hudell ExHydra PHLiM2 Kamesoft Tor Damian Design
  3. PlanetTzero

    Paracreat demo

    Paracreat! Download: Link demo version Credits plugin: yanfly message core - battle status Here is the first information about my game that I will submit to the IGMC 2018! Screens: Own Challenge: I want to create a game with Paracreat that comes very close to Gameboy with look, music and technique. In addition I have even loaded a program that virtually emulates the original Gameboy sounds. Graphics are not pixelled by Nintendo but by myself! Resolution Now to the story:
  4. PlanetTzero

    I.Am Production

    Before i start a few words: I.m working hard on my projekt since month and i guess the demo will come in a few weeks. Gamedesign, Graphics, artwork, music, tilesets, sprites, 3DModeling and eventing is done by myself. English translation by: Commander Bert he help me a lot to Translate the game from german to english.Big thanks to you! Scripts credits: Galv-Scripts Yanfly I.Am Production is a Sci-Fi Survival Game... Story: In 1932, Professor Levitt made the discovery of his life. He found deep beneath the Mayan temple in Mexico, Yucatan the fossil of a Mayan queen.... Character: Features: Screenshots: Gameplay and teaser Video:
  5. Hello there, here's something different from a classic RPG, a point-and-click, like Riven or Myst. This project is very particular, because it is set in a real city, with real people, citizens, who interpret themselves in a dystopian version of our town Carrara, (Tuscany | Italy). Carrara is the capital of marble, it's a city famous all over the world because of the quality of the most famous stone with which they built the greatest works of humanity, from Roman times to the Renaissance. In this story, the city has been hit by an apocalypse. The narrative is actually rendered in a horror fashion for mere provocation, as a consequence of the decline experienced over the years by many Italian towns, which were previously famous and full of tourists and nowadays languish in desolation. We have translated the game in English just to show the structural wonders of our city, even if in a dystopian and horror fashion, just to create a contrast between fiction and reality... The game is based on real photographs of the town, which has been mapped in Google Map style, at night or at dawn when nobody was around. Then, each scenario has been transformed in a dystopian style. This game has episodes, think of a TV series, this is the first episode! PS: Suggestion... save your progress frequently, and don't make noise... Follow us on Facebook for updates! Or website! Game Trailer
  6. AVELIONS 5 - GOD REALMS Latest version : Not available yet SETTING STORY CHARACTERS +FEATURES+ +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+
  7. cradth

    The Three Visions

    THE THREE VISIONS FULL version Developer : Radian F (cradth) Latest version : Full v1.05 +STORY+ Three thousand years ago there was a great war between the three Clans of the Demon World. Lucifer and his Diablos Legion had almost won the war, but somebody from the Daegon Clan was appeared, and stood up against the entire legion, supernaturally undefeated. His name was Lahar. Later he claimed the Fire Throne and conquered the Demon World. Three thousands years later... Three great heroes are destined to save the Kingdom of Trilands from the evil Demon King, Lahar, who want to destroy the Human World for fun, indeed an evil plan of total destruction. But in the final dungeon, the heroes are defeated easily. It's strange, since the fate does the opposite of what the prophecy told the humans to believe : the destined heroes will prevail, no matter how strong the villain is. This questionable "destined" claims will be investigated by the Demon King himself, Lahar. +CHARACTERS+ +FEATURES+ Easy Leveling, Intense Battle You can build your skills & attributes without level-grinding. It's pretty easy to reach the maximum level for each character. Your victory throughout the battles will be determined by strategy, runes and how fast your reaction and determination. Fast paced Story with plot twist You'll have a crucial decision making and moral dilemma response that will affect the gameplay and the ending you'll get at the end of the game. Also there's a peripeteia when you reach a certain point in the game. The 3 x 3 Concept 3 Main Characters, 3 Main Quest, 3 Side Quests, 3 Different Endings, 3 Worlds, 3 Towns, 3 Fields, 3 Dungeons, 3 Secret Areas, 3 category of items with 3 items per category, 3 Swords for each character with 3 upgrades, 3 Weapon Fusions, 3 Magic Schools with 3 Elements, 3 Levels Runes, 3 Synthesizers, 3 x 3 areas with 3 x 3 tiles per area, and the other 3s... +SCREENSHOTS+ +CREDITS+ +DOWNLOADS+ I hope you like my works. Support my games and enjoy.
  8. posfan12

    Datsville RPG v0.8.0

    Abstract: Datsville RPG is based on the community Lego project of the same name started in 1999. There is a SourceForge page that talks about Datsville. Releases: The latest release of the RPG can be downloaded from my homepage. Older releases are no longer hosted on Google Code or SourceForge. Genre: The RPG starts out in a contemporary setting. Sci-Fi elements may be added later. I'm not sure yet how much combat there will be in the game, if any. Game Progression: My progress so far is mainly in getting the graphics working. The source 3D models need to be converted to POV-Ray format, rendered into images, and then cropped and imported into RPG Maker. There are only three characters in the game at this time - mainly to help me figure out how to script events. Recruitment: I have no idea for a story at this time. If someone were to join the project and write a story that would be awesome! Story / Setting / Purpose: As I said, I have no story now. I would like a PG-rated experience in a contemporary setting with possible Sci-Fi elements. I want to incorporate the original model designers as NPCs in the game. This is already the case with the first two NPCs. Character Bios: Here are the main characters so far: From left to right and top to bottom: 1. Owen, hero 2. Thug, enemy 3. Terell, hero 4. The doctor 5. Technomancer 6. Sanford, guns expert 7. Rockstar, enemy 8. Esmée, ninja Additionally: a. Jeff Stembel is the mayor of the town. He always wears a bow tie and top hat. b. Brian Sauls owns the apartment complex at the West end of town. He has rooms for rent. Credits: The following people have contributed Lego models to the project: Allan, Nicholas Andersen, Jacob Sparre Bliss, Steve Burger, Thomas Dennet, Ryan Eriksson, Tore Farver, Rob Gallagher, Mike Gatrelle, Ben Gerber, Alan Gevaryahu, Jonathan Glöckner, Fredrik Gonzalez, Joseph Gould, Tim Hess, Duane Horvath, Michael Isaksson, Anders Jackson, James Lambrecht, Bram Loch, Kevin Moolhuysen, Manfred Probst, Joachim Sauls, Brian Sproat, Jeremy Stembel, Jeffrey Svensson (now Palmberg), Martin Teed, Tamyra VanZwieten, John Virsik, Rene Virsik, Robert Walton, Calvin Wilson, Jonathan Zide, Leonardo JAYSTEPHER The Lego Nerd Dennis Osborn Kevin Wilson David Till Joe Davenport Kevin M Bane Alex Taylor D M Garcia Michael Heidemann A full list of authors and what specifically they contributed can be found in this table. New contributions are always welcome! Currently I am using some Enterbrain resources, but I am fazing them out. In addition, the Enterbrain scripts I am using include the following: Yanfly Engine Plugins by Yanfly LeTBS combat scripts by Lecode TDDP_BindPicturesToMap.js by Tor Damian Design / Galenmereth SilvSkipTitle.js by Silver Rhyme_MapSmoothScrolling.js by SpeedDivider fullscreen.js by Christian Schicho easystar.js by Bryce Neal AS_InputSettings.js by Astra Cat ARP_TitleCommandExit.js by Atreyo Ray Screenshots: Videos: More videos here. Features: The game currently features true-to-scale overworld map explorations and one simple quest. If I add combat, it's going to be TRPG style combat like Shining Force or Fire Emblem.
  9. Abstrack : Legenda Kristal is an adventure game using a historically accurate Indonesia as a base, to preserve it's history among it's young people. It's story focuses on the struggle of a young man convincing heroes of the past to defeat Dajjal, and his troops, from destroying mankind in the future. Tags: Game In Progress Game Progression : Story (50%) , Maps : 100% , System: 100% , Music: 80% (Game Complete Schedule : 12/28/2018) Commercial Game Type Language : Available in Indonesia & English
  10. EdgarKingmaker

    Chaos Prophecy (Working Title)

    Chaos Prophecy: Abstract: A lengthy RPG adventure of magic, chaos, and the apocalypse. Genre: High Fantasy RPG Game Progression: Prelude Act complete. ETA Unknown. Recruitment: Scripter for one script, and one modification. Music, and possibly sprite assistance. Average Demo time: Once it's ready, the demo is to encompass the whole first act as one of the main characters. This ought to be about 5 hours of play. This does not include side quests... or dialog skipping. Required: Story / Setting / Purpose: Chaos Prophecy is about a pair of characters who were brought together by the intervention of some jerk from the future who thought he could end some crazy prophecy by killing them. The main characters, a pugilist and a mage apprentice, end up needing to adventure due to this jerk's intervention. At the beginning of the game, the player gets to choose between the two (a la Star Ocean 2,) and the course of the story varies quite a bit depending on who is chosen. During Act 1, the pair must dispel the jerk's magic that has swapped their souls, making them control one another's bodies. They must travel across the continent, either by way of deadly spider caves, or by meandering around through three different towns in order to reach the temples of the goddess of order, whose powers can restore their souls. Trouble is on every step of the way, as monsters become more active and the temple becomes overrun with the undead. They must battle the forces against them in order to restore themselves, only to then get pulled deeper and deeper into the clutches of the chaos lords who are desperately trying to stop them. Over the course of this lengthy tale, the main bulk takes place on a world inhabited by 4 main species, humans being one of these. The others are the ri'pado, the dodeeja, and the eikarians. Respectively humanoid rabbits, rats, and monitor lizards. At the end of most of the acts, the party is pulled into another world by one chaos lord or another where they attempt to thwart the party on their own ground. The game's climactic act occurs during the apocalypse, where after obtaining the ultimate weapon from Death, they must face off against the deity of chaos mid-resurrection. Character Bios: This game gives the player the opportunity to recruit up to 8 characters along their quest. Some of these only available depending on which one you choose to play as, and some of them requiring certain side quests. The current list has 12 characters of different lands, backgrounds, and personalities. Kreyshi Tholdon - A pugilist guardian of Springvale, the starting town. She is stoic, but usually does the right thing. Often she responds to injustice with her strong ri'pado legs. Aramil Moonbrook the 12th - A mage apprentice. He is the 12th in a long line of ri'pado sons who were given the name of their bloodline, then sent off to learn the secrets of magical absolution. He's shy, but as the game goes on, he comes further and further out of his shell. Padlan Hemlock - A monster hunting ranger. The only way to get him is to agree to slay a psychic boss giant spider. Having him increases money gain greatly, as he's able to retrieve body parts and valuable goods from fallen enemies a lot easier. Mareanne Windsong - A priestess who joins the pair in order to help them with the ritual. She's the only character you're forced to have in your group for most of the game. She is, however, silently judging the team and their actions the whole way. Tozo Ironhand - A goodly knight who leaves his land in order to investigate the chaos cultists, (if you convince him to.) He's a tank. A spear and shield and heavy armor tank. He's also annoyingly noble at times. Todoza - An inquisitor who's already investigating the chaos. The resurrection of the chaos deity would not fall in with the plans of her own religion, and would get in the way of Uzzadujoza's reign. She is likely to follow along with the group with her own agenda... and more in following acts... Credits: Currently I'm using quite a few of YanFly's scripts. I'm also using one of Galv's. (The character animations script.) One of DreamX's (random augments.) I'm looking for at least one more script... for more control over SV_Actor images. I'm doing most of the sprite re-working. Making fighting-game style SV battlers. I'm looking to furnish the game with more music and sound. Currently not top priority. Screenshots: Features: Story! Characters who feel a little more realistic in personality than the anime-style thinking of most RPG characters. Multiple game arcs, depending on who is chosen, and what choices the player makes. (Because I... love Dragon Age. So inspiring.) Fighting game inspired SV Battlers. (Now, if only I could figure out how the get more frames and more flexibility of what battlers show.) Humanoid animal people! (Four species populate the main world. Humans are one of them, and no traditional fantasy species were used... unless you count skaven and lizardmen, which two of the game's species resemble.) In depth combat and monster AI design. You won't be getting away with simply attacking everything to death. Known Issues: No demo yet.
  11. OctoberRaven

    The Adventures of Kusoge

    ​Game Title: The Adventures of Kusoge Abstract: In a land where fantasy meets insanity, one hero (and three allies) fights against the tyranny of Tyrant King. Genre: M-Rated Comedy/Fantasy RPG Game Progression: Released on Steam: PAGE LINK Recruitment: Graphics, Music, JScript Programmers (Volunteers Only, Please) If you include a Demo. please indicate the average demo time: ~5 min Required: Story / Setting / Purpose: *The Kingdom of Settingsland has suffered under the thumb of the evil Tyrant King for too long, and the Candy Cane Knights are prophesized to be the only ones capable of overthrowing him. You play as Kusoge, one of these fabled knights, looking to overthrow the Tyrant King... after all, ladies dig a world-saving hero. Character Bios: Kusoge: The main protagonist, a Candy Cane Knight who is one of the few who can master his order's ultimate weapon Baby Daddy: Kusoge's father, who is also a 50 year old baby and war veteran. Rat Bastard: Trained assassin and friend of Baby Daddy who joins the party for plot reasons. The Fourth Guy: Gun Kata specialist who the party recruits because having four people is just how things are done. Credits: *Using RTP assets, including self-generated characters using the character generator tool. *Using music by Komiku aka Monplaisir, with permission. https://chezmonplaisir.bandcamp.com/ *Using HeroMachine 3 assets for battler images. With permission from Jeff Herbert and AFD Studios LLC. http://www.heromachine.com/ Screenshots: For some reason my third screenshot isn't showing. Link. Features: *Comedy! Lots of it! Lots of adult comedy too! *Everyone who gets the game also gets a free pony that shits ice cream... wait, sorry, that's something Peter Molyneux promised for Fable 3. Yeah, I can't do that. Download the Demo: https://www.dropbox.com/sh/b6mththga2tadcx/AABlGX84SmxiPlNZ1LvSDm0Ga?dl=0 Known Issues: None yet.
  12. Overview: Engine: RPG Maker MV Genre: Mystery, side-scroller Recruitment: Pixel artists, menu designers Synopsis: Chance knew from the day he was born that he was bound for greatness. Unfortunately, Chance was horribly misguided in this assumption. In the far-away city of Los Cactus, there have been murders most foul. Monster-kind is being shunned from the streets, the blame for these murders falling on their shoulders. An election on the horizon threatens to jeopardize their position in the world even further! Just who will step up to save them? Unfortunately for the monsters, that person is Chance Thomson, a hopelessly errant detective who struggles to tie his own shoelaces! Monster-kind's only hope lies in he and his new partner, a mysterious lady named Grace. With her help, can Chance shape up and solve the mysteries surrounding Los Cactus? Play as Chance in a collection of mysteries against tricky foes and cunning set-ups! Piece together clues to discover the villain's narrative, and do your best not to nab the wrong guy! Meet a wide cast of colorful characters, from zombie waitresses to your very own Slime Friend™, and try to break a very inconvenient sleep cycle! Characters: Gameplay Features: Screenshots: Credits: Of course, this project wouldn’t be possible without the help from my wonderful team, and many of the generous contributors in this community: Want to show your support? Here's a banner!:
  13. Naveed_Ashfaq

    Twice Upon A Time (v0.1.1)

    Twice Upon A Time Latest Version: v0.1.1 Made in RPG Maker MV. Available for Windows. Current Gameplay: ~2-3 hours. Genre: RPG, Fantasy Download Now! Ending Notes: I appreciate your time for reading this thread, trying out my game, and any feedback you may provide. You're the best!
  14. cradth

    3x3 Legendary Daegon

    3x3 LEGENDARY DAEGON DEMO version Developer : Radian F (cradth) Latest version : Demo v1.02 +STORY+ Three thousand years ago there was a great war between the three Clans of the Demon World. Lucifer and his Diablos Legion had almost won the war, but somebody from the Daegon Clan was appeared, and stood up against the entire legion, supernaturally undefeated. His name was Lahar. Later he claimed the Fire Throne and conquered the Demon World. Three thousands years later... Three great heroes are destined to save the Kingdom of Trilands from the evil Demon King, Lahar, who want to destroy the Human World for no reason, indeed an evil plan of total destruction. But in the final dungeon, the heroes are defeated easily. It's strange, since the fate does the opposite of what the prophecy told the humans to believe : the destined heroes will prevail, no matter how strong the villain is. This questionable "destined" claims will be investigated by the Demon King himself, Lahar. +CHARACTERS+ +FEATURES+ + 3 Main characters x 3 Villains obviously + 3 Main Quest & 3 Side Quests + 3 Different endings with 3 different epilogues + 3 Worlds with 3 Towns and 3 Dungeons + 3 category of items, with 3 items per category. + 3 Swords with 3 upgrades and 3 enhancements + 3 Magic Schools with 3 basic elements and 3 elemental modifiers + 3 x 3 areas with 3 x 3 tiles per area. + and the other 3's... +SCREENSHOTS+ +CREDITS+ +DOWNLOADS+ I hope you like my works. Support my games and enjoy.
  15. Hello, looking to commission 5 main cast character animated sprites for rpg maker MV (including walking, battler, and damged sprites). I have full body designs of each character I can send if you are interested sprite artists can name there price, please send your portfolio or a sample of your work thankyou -tyler
  16. (Title Unknown) Basic Rundown:: Game Engine:: RPG Maker MV Genre:: Fantasy, RPG, Comedy, Crushing Drama Release:: Commercial Graphic Style:: Two different styles to reflect the real world and the fantasy world. The "real world" will be shown through simple animations, with a semi-realistic art style. The "fantasy world" is to be portrayed in the traditional pixel art form. Synopsis:: A child is diagnosed with cancer. As his family crumbles around him with stress, fading hope and unanswered prayers, you, a young doctor, see the pain on this child's face every day. He knows nothing of what his illness is, only of what it's taking. He knows not that it's not his fault, but the impurity inside him. He needs a friend, but all he has is hurt. Until you. You begin to visit him, during your breaks at first, then after work. Soon enough you spend whole days with the young boy when most would be resting after the long week. You conjure up amazing tales of bravery in which both yourself and the boy fight monsters and save princesses, marrying them sometimes (often multiple, as bigamy means nothing to the child). The stories do nothing to help the child physically. He grows weaker with every day. But every once in a while, when the day has been saved once again, you see a smile on that young boy's face, and you know that this whole thing is worth it. One day you know you won't be able to go into that room, and you won't be able to recite another story, and you won't be able to see that smile again. It'll kill you, but you tried your hardest up to that point. Wherever that child is, he'll remember everything, especially the young doctor who took what little time they had and spent it making this broken child whole once more. The Amazing People I Need:: Writers:: The focus of this game is the relationship between the doctor and sick child. While much of the game will take place in a hyper-fantastical world where there are no serious limits, the relationship between the protagonists needs to be grounded in reality. I need a writer (or a few) that would be able to switch between the hyper-fantasy and the real world to give the player a sense of the world these two come from, that the fantasy is an escape, but one that can't be simply used as a cover-up. Concept Artist:: I need someone, or a few people, with the creativity to design environments, creatures and concept images for the rest of the team to build off. Sound Effects Design:: A game wouldn't be complete without sound effects. I need someone talented to create the physical environment of the game through the use of ambient effects, as well as active effects (opening of doors, cries of mystical dragons, etc.). "Real World":: Artists/Animators Much of the style of the real world is less blatantly cartoon/pixel art styled as the fantasy world. So I'm looking for people whose prominent style, or are proficient, in this area. Furthermore, as the game progresses, the use of grey and black tones will be especially important. Animation is not a necessity, but would bring an extra dynamic to the game. "Fantasy World":: Pixel Artists (Characters/Tilesets/etc) The fantasy world is very much a pixel world, full of color, happiness, hope, and life. I need creative pixel artists to not only portray this in the world, but to also create unique environments for the characters, through the use of art. Still Artists/Animators Cut-scenes within the fantasy world would use a similar pixel style to the game-play. Again, this will also be brightly colored and innocent. As with the real world, animation would only bring an extra dynamic to the game and is not a necessity. Scripter For the full game to stand out, I need someone to find/create the necessary scripts to have the game function to its best possible potential. Eventers Sometimes we can't always find that event solution to a certain problem, so more than one eventer would be useful so that we don't get too crazy stuck with a problem. Housekeeping:: Compensation:: "I never carry a wallet while I'm working; ruins the lines of my suit... But how about a crisp high-five?" - Deadpool Of course, I'd totally credit you in the final product, and if it makes money there's that sweet revenue share! (which would then have to be discussed). And I can always help with a project of yours! Other than having this wonderful face, I'm a great composer~ Communication:: Yes. Probably through Discord, e-mail, and PMs. I do pay attention to my messages! There'll also likely be a google drive/docs things going for notes and file sharing. If you wanna help, let me know! I'll pay attention to all my PMs. Or e-mail that works too~ TransitionDivided@Outlook.com
  17. Greetings everyone, i'm looking for someone who can transform some 16x16 generic tiles (not made for RPG Maker MV) into 48x48 RPG Maker MV tiles usable into the tool. Of course auto-tiles (like water, water borders and similar stuff) must work into the tool. If interested, PM me and we can discuss the job
  18. Hello everybody! I'm Novem, also known here as Obrusnine or The Nine. I have been developing Erebus: The Crime Project for the past six months, a Danganronpa-inspired mystery visual novel set in the far future (though, to be honest, it doesn't feel like it most of the time). After hundreds of hours (about 300 I think by now, I've lost count) of work writing, developing, and testing... I'm finally ready to show off the completed prologue here in my old favorite community. Because this time, instead of disappearing randomly, I'm going to finish something! That's why I made sure to finish this entire 2-3 hour slice of the game before I posted here, though luckily I've been able to solicit help from the Danganronpa subreddit for a few things (though, this time around, I've tried mostly to rely on myself). But that's enough about me and the journey to get this far, let's get into the game! NOTE: At current, the game is ~11.1 percent complete. NOTE 2: The game will be released in an episodic fashion, one chapter at a time until the game is complete. You will be able to carry your saves between chapters. NOTE 3: If you're interested, I'm writing a tie-in novel for this game and can share it chapter by chapter as I release it through PMs (I can't post it publicly as I plan to sell it once it's done, but I hand out digital copies of my books to anyone who asks). ADDITIONAL INFORMATION ABOUT MATURE CONTENT All screens taken from Male POV because I'm lazy.
  19. goddialga

    Love x Lust

    [Waiting for reconstruction]
  20. Macbeth

    The Last Summer

    A psychological horror game about life, childhood memories and fear of growing up -- Genre: Psychological horror adventure Game Progression: 100% completed Year 199X: Timothy is a young 10-years old boy very passionate about videogames and living his last days of childhood. The last two days of summer holidays between the ending of the elementary school and the starting of the middle school will teach him something both important and terrible. Behind the mask of a normal family, lies a secret that is slowly consuming Timothy's mind. Who is Mr. Knight? Who is the mysterious girl appeared all of a sudden? Who is the real Timothy? Explore Timothy's house, discover his family and prepare for a weird journey: a lonely child, a videogames lover with a very special friend. But friendship can end if something new comes to break the spell, and as your best friend becomes your foe, will you be able to live on? The Last Summer is a top-down adventure game that will let you follow Timothy's life during a very special period of his life. TRAILER: KIBOU ENTERTAINMENT TEAM: Simone "Lord Macbeth" - Storywriting, mapping, eventing Dave "Mishima" - Additional pixel art, character designer, artwork designer SCREENSHOTS: Features: - Two different endings - A deep story full of childhood emotions and fears - Old school videogames references - Very detailed mapping to improve visual feelings Download the full game http://kibou-entertainment.itch.io/the-last-summer Known Issues: Nothing known at the moment, but if something is found please feel free to contact me on Twitter at http://twitter.com/KibouEntertainm
  21. "Consequences are inevitable. In this world, we are taught that once you choose your path, there is no going back." Made by Skyusagi. Lortrec: Uprising is the first episode of the Lortrec Project. Genre: Action, Adventure, Dark Fantasy, Medieval, Mystery Progression: [REDACTED] Current Version: [REDACTED] "Shall we proceed?..." [Closed Beta v3.3.1 - Unavailable]
  22. Hi there! For some time, I've been developing set of tools for RPG Maker MV, essentially the Quest Editor (not a wonder, cause title says the same). When I played with RPG Maker Engine for the first time, I've been surprised that such tool wasn't here yet, and decided it will be interesting try to create something like that and see if it will work out or not. So here it is. Flyfox.Quests & Quest Editor. Flyfox.Quests is a set of tools for RPG Maker MV. Its purpose is to help easily create complex quests and dialogues for your game. It includes plugin what you'll need to add to you game project and quest editor for creating your epic story with different choices and conditions. You'll need to follow 5 simple steps to get up and running: In you RPG Maker MV Project, mark events which will be participating in quests (this will require adding comment line). Those events will be your NPC's. Register Flyfox.js plugin with you game project and run game for the first time: this will generate all required metadata for Flyfox.Editor. Create new project in Editor and write you quest/quests. All NPC's marked in step (1) can participate. Export output file from Flyfox.Editor and place it in directory with your game. And... Done! Flyfox plugin will take care of everything else: tracking quests, saving game progress, displaying texts, choices, etc. You do not need to fill event pages or do some other work in RPG Maker MV Editor. Flyfox.Editor gives you easy to understand visual representation of your quest. It shows you "quest flow graph" (see screenshots) which is easy to edit and fill with data. Arrows points where player will go after making one or another choice. You can add new texts, choices, add different translations or variations based on choices players makes. And all of it – in one place. Also editor will show you unfilled fields or any logical errors. So here is some features: Simple and understandable quest graph. Ability to work with quests in one place. Your team's quest writer can now work as he/she wants using only Flyfox.Editor and nothing more. Great ability to customize you quest. Add any number of translations with couple mouse clicks, switch to any translation at any time. Change game flow based on player decisions with ease! Add parameters to your project and see how simple it is to write and manage different text variations. Comfortable UI interface to work with. Current version is 1.0b, which means many useful things are missing. Here is list of things I'd like to add: Customization of text/choice window via Flyfox.Editor. Automatic word wrap (Right now you can use external plugin for it or just break long lines into smaller ones). Variables and conditions. You will be able create global variables (for all NPC's to see) or local variables each quest or NPC. With this you can predefine some ranges and write text for echo one of them. Or add default 'fallback' text. For example, you can add global parameter 'hero anger' and set available choices or texts based on that. Or you can manage friendship between hero and different NPC's. There are unlimited possibilities. UI improvements. This includes not only updating visual design but also things that will improve usability. For example, hotkeys for working with lines and blocks (see tutorial about that), sorting lines with drag-and-drop, metrics and errors windows, additional navigation and more. Additional quest actions. We want to have ability do all sorts of things from our quests: give player reward, move, invoke custom script, set RPG Maker variable or trigger, invoke event pages, etc. For more information about available actions ("lines") see tutorial. Different ways to start quest. Right now you can start quest using default RPG Maker event action button ("Enter"). It will be good to have ways start quest while walking over quest NPC event, or when moving to certain distance from NPC or... You name it! "Multi-stages" (to learn more about stages, see tutorial). Thing is, right now to add NPC dialogue (interaction), you should add it to some quest stage. But what if you want to have same dialogue available for several stages, or even whole quest? Custom in-game quest progress window. Thing is, I would like to hear your opinion about it, like would such tool be useful in real-world projects, and if I should continue my work. I'm aware that you can't create complex cutscenes this way, though I've got some ideas about it (for example, defining cutscene in separate event, and then calling it from Flyfox. This way we'll be able separate quests & texts from events). The idea is to create tool that will be fun and easy to use, and also allowing rich capabilities. So I hope I'll get some nice feedback here AI Plugin There is another plugin I've been working on, but it's not quite finished. It's called Flyfox.AI and it's purpose is create enhanced AI. It will help you create immersive towns and villages living on their own: citizens walking and chatting and sleeping, traders selling their stuff and working in shop, waitresses serving customers, bandits robbing at night... This plugin was inspired by Skyrim AI system. Though it has many flaws, it still provides good immersion into game world. Most RPG Maker games don't have any of that. It's frustrating for me launch a game and see lifeless NPC, stuck forever in one place. Thing is, I've decided that i'll rather finish my work with Quest Editor before continuing work on AI plugin, but I also decided not remove any AI-related code from plugin yet, so if you'll see it, don't be afraid! (That code isn't so bad though) Downloads & Demos Here you can download Editor app (requires .Net Framework 4.5) and flyfox.js plugin. Flyfox.Editor 1.0b Flyfox JS plugin And here is "Getting started" tutorial
  23. Verdelite

    Embers' Pyre

    Embers' Pyre Follow the journey of a rather unconventional hero and make choices along the road to influence Cendril's development and ending! Genre: Fantasy RPG Game Progression: ~ 25% Estimated playtime: ~ 4h Download current version here! Cendril wields the power of conjuring flames - a very useful power to have in a realm that is plagued by the threat of monsters. As an aspiring knight, Cendril joins the ranks of the Military and participates in the mandatory training camp, where the recruits are given tasks to complete in order to prove their worth. Completing these tasks would be a breeze for the young Mage - were it not for the fact that the knowledge of magic is strictly forbidden in the Kingdom of Rolantis. Rather, the fresh recruit is forced to blend in among the others, which proves to be quite difficult, as, apart from fire magic, Cendril possesses no martial prowess whatsoever. Still, that is a hurdle that Cendril is willing to overcome - not least because the Mage's reasons for joining the Military differ from that of the many recruits in the camp... But as the training progresses, Cendril is quickly entangled in happenings that are far more dangerous than those of an ordinary training camp... And the young Mage embraces that turn of events. After all, what better way to make a great impression than to overcome these dangers? Characters: Features: Screenshots: Credits:
  24. Lonewulf123

    Radar Chart for Parameters

    Hello, I'm looking for a script that will allow Stats to displayed as a Radar Chart whenever the parameters are shown (in the status menu, when using equips, etc.) Description: A Radar Chart, or Spider Chart as they are sometimes called, displays values in a circular, or hexagonal type fashion with the numbers going outward rather than horizontal. Here you can find some examples of the chart style. Important features that I think it would need are the ability to change the names, colors and even add icons for the stats, even change the color of the chart lines depending on the actor. There are a few VX ACE scripts that allowed for this functionality for parameters, but I wasn't able to find one for MV. Compatibility: This would effect wherever the stat parameters are shown in menu, so I think it would at least need to be compatibility with basic menu scripts (Yanfly Core and the Yanfly library). That's probably the major one ,but if anyone else can think of a necessary script compatibility then be my guest. Thank you for taking a look at my topic!
  25. Hello everybody, I am Viper, a musician from Ecuador. I decided that my first project will be something rather ambitious; whether that's a bad idea or not is up to debate, but unlike most people I get more into a project the more special it is, and I'd probably quit before finishing if it was "just another RPG maker game". I don't know if it's allowed to introduce oneself with ideas, but in my opinion introducing oneself isn't right without introducing the reason why one is joining. I want to work on the fabled crossover between Shin Megami Tensei and Fire Emblem from the teaser that would have happened if they didn't re-imagine it as Tokyo Mirage Sessions #FE; meaning that I want a straight crossover with characters of each series meeting and a combination of tactical RPG gameplay and dungeon crawling, SMT press turn battles. Dungeon crawling mixed with tactical gameplay can be done, as shown by like Fire Emblem Gaiden/Echoes: Shadows of Valentia, I just thought that the traditional RPG ideas in Gaiden/SoV could mix very well with any dungeon crawler/battle system. I plan on having a duality between battle systems to represent both series. From a tactical grid (Which you can access from attacking enemies on the dungeon or story-based chapters) you can use two combat options: Summon and Echoes. -Summoning battles are what I want to use for the SMT representative, you summon 2 allies that can be SMT demons or more minor characters in FE to fight in press turn combat. These battles are a mixture of Devil Survivor's and Nocturne's, they are more time consuming and the enemy human can summon his allies as well, but can offer for more strategic options to beat a single human in one swoop or recruit his demons/allies. Graphic style would probably be like Golden Sun or the first two Personas to have more detailed models. SMT characters get extra damage and skills for this. -Echoes skills (The ones that cost HP in Echoes but have special effects) are what I want to be used as the FE combat representative, they could have special effects related to the map (AOE or Movement) and bypass enemy summoning (So you only fight the leader/s and not his minions). They would transfer you to FE styled RNG based side view battles, and would change their animation accordingly depending on the skill. Due to not having control once the battle starts, these have less options for fighting strong enemies, but they can be very effective for fighting mobs and MP conservation. FE characters get extra damage and skills for this. The story concept is similar to Nocturne and Dissidia. Both the SMT and FE worlds are going through a conception. After the Nocturne True Demon Ending, the only way to stop the cycle of conceptions is to make a universe with that as its rule and that isn't allowed by the great will without some huge sacrifice, as Kagutsuchi isn't infinite. Due to these circumstances the only way to stop the cycle is to have a great cataclysm across many worlds, so the new Vortex is both universes hamstrung together and the protagonists team up depending on what they want the new universe to be like. It is like Dissidia in that overworld maps in FE are turned into SMT-like desolate areas, like the FF1 map in Dissidia. Many allies will be trying to reject the radical reboot to return to their worlds in peace and others accepting the reboot so that no more worlds are destroyed. Tell me if you are interested and I'd be glad to use recommended plugins for the desired product.
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