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Showing results for tags 'rpg maker mv'.
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Hey there everyone, I am new on this site and somewhat new with RPG Maker Mv so I am wanting as much help as possible since I do think the engine is rather cool~ ^w^ Anyway the first thing I am confused about is this Clothing System?? Because the thing is I cannot for the life of me figure out how the hell the person even made this now obviously it is not in RPG but in Ren'Py. Though I do believe it can be made in RPG Maker MV considering Persona Calendar and Weather System could be implemented ( which I still need to learn somehow ) There is also other coding mechanism I am curious about but I think that the Clothing System help would be enough for now at least. ^w^
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Need to prevent augment stacking with YEP Attachable Augments
Animebryan posted a topic in Programming
I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even stacking Physical or Magical Damage Rate augments like -10% to -50% until they become invincible. Is there anybody that could add a feature to prevent stacking of either the same exact augment or augments that boost the same parameter? -
Need a plugin that allows states to control skill 'repeats' (Multi Cast)
Animebryan posted a topic in Programming
I'm looking for a plugin that can setup states to apply a controllable amount of skill repeats, basically abilities like Double/Triple/Quad Cast. It could setup notetags to states that apply an x amount of repeats to select skills, which would be controlled by skill notetags like this <multi cast>. Any help with this would be appreciated. -
I need events to pass over other events. I have some events that chase the player using YEP Event Chase Player that have their Priority set to Same as Player & a bunch of collectable events around the map set to Below the Player, but the chasing events can't pass over the collectable events. I tried to set them to 'Through' & used YEP Region Restrictions to stop them from going through the walls, but they ignore the restricted regions too! How can I set up my chasing events to pass through other events without them going through walls?
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- passability
- events
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Note This plugin's available for commercial use Purpose Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites Introduction Videos https://www.youtube.com/watch?v=ly6LlNpo8jc Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Configurations Author Notes Instructions Prerequisites Terms Of Use Authors DoubleX Todo Changelog Download Links DoubleX RMMV Skill Progress DoubleX RMMV Skill Progress Unit Test DoubleX RMMV Skill Progres Compatibility
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Basically, I have managed to create a common event-based day and time system. Basically, I used variables like timeDay, timeMonth, etc. etc. so when: if timeDay >= 30, then timeMonth += 1 Something like that... I'm just wondering what will happen if I want to show what month it currently is during a message? Like, obviously, these variables store integers-----but month names like "January" is a string. And if I use normal conditional branches, it would be too long... Are there an plugins out there that when used in a message, it outputs "January" when timeMonth == 1, "February" when timeMonth == 2, etc. etc. I'm thinking of using a switch or using enum? But I don't really know where I'll start or what to do to make something like that works... Thanks~~
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Is there a way to move the info window of yanfly?
Palatkorn posted a topic in Completed Scripts/Plugins/etc.
If I will bring this window to put in Scene_Equip, do I have to repeat it or what method of import? Yes, I just started learning the basics of javascpit. Yes it is quite confusing for me Or have an extra plugin already, I will thank you I'm pretty sure this part is Window_ItemStatus And what I will do is put it on Scene_Equip I tried many tests but it didn't work. Scene_Equip.prototype.createWindow_ItemStatus = function() { this._ItemStatus = new Window_ItemStatus(); this.addChild(this._ItemStatus); }; -
Battle using mostly events and a few plugins?
Aurelia posted a topic in Editor Support and Discussion
I am trying to make my own battle system using events something simple for fun with friends. What I have planned so far is to have punching the enemy, and they can obviously punch back. (SIMPLE I KNOW HAHA) I found to my surprise this isn't as simple as I thought it would be haha, at least as far as I can tell. The way I'm doing this is: Place Event at Player Move Event in direction player is facing +1 IF Event X & Y is same as Enemy Variable [Enemy Health] -1 I'm currently using YEP_SelfSwVar which allows me to put variables and switches into any event. I haven't properly tested this, but I think and hope it will work! I'm also using GALV_EventSpawner which allows the enemy's to randomly spawn outside doors. I have however tested this, but since the events are being spawned, I don't believe I can set the event to match up with X and Y of the spawned events as they aren't marked as 'events' through the variables. (Sorry if this makes no sense, I'm bad at explaining) Basically I am just looking for a way to simplify my own battle system, I don't mind what plugins to use, but I'd rather not use someone elses battle plugin, because it usually comes with a lot of cool features, but I'm attempting to make this as simple as I possibly can. I apologize if the way I talk about things isn't to a high standard, I don't claim to be very good at designing games or anything, I just do it for fun! :) I also appreciate ANY help I receive, thanks for any input you can provide! -
Hello, First of all I apologize if it's not the good place to post my questions. I managed to make a game to show it to my pupils and now I'm willing to create a game for them when they are at home. I'm pretty sure that a mmorpg is not the best way to do it but I was wondering if there were a way to share some informations between the character they build at home and the one they have in class. So here's what I would like : - the character at home and in school is the same - when you earn xP at home it will increase xP at school (or the teacher can see anytime pupils' xP) - when you earn xP at school it will increase xP at home (or the teacher can send xP from another way, using sheets for example) - you can recruit "copies" of the classmates' characters to do quests (so the other character are also updated at home) and the copies dont' get xP (I can do without by making copies before releasing the game but that would be less attractive Do you think it's possible with or/and without making it a MMO RPG ? Do you know some plugins I could use ? Thanks for reading ! PS : As an extra, I would like to share this game with my colleagues, would it be possible easily ? PS2 : I'm french so my English can be terrible sometimes ...
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Hello [RPGMakercentral] World. I'm Mizu. I need a lil help with a controller issue I'm having. As far as I can tell I did not find anything about controllers here or on YT. No controller plugin I could find. But...That is not my problem. I am planning on making the game I am working on fully PC controls, and am using YEP_ButtonCommonEvents & YEP_KeyboardConfig... However also want to use a joy pad to keyboard program, such as Joytokey...again that's not a problem. My problem is this: I have the JoyPad/Xbox controller (afterglow xbox1/windows) hooked up (it works fine in any other games etc.) The Joytokey is turned OFF. just a hooked up controller. When I start my game I can work the start menu and move my character with the Left analog stick, and the D-pad, and can operate the menu - Y=open menu B=cancel A=accept... / Can someone please tell me where this is coming from (rpgmmv files or...etc.)?? So i can modify the controls, or Eliminate them so i can do a clean joytokey set.
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So what I'm trying to do is make a game where team mates are basically, single use. You got the MC who's a general fighter. A Tank character who can't hit any targets. A healer that can heal almost exclusively. and a Glass Cannon that can kill any enemy in one hit, assuming she gets to use her skill. (It'll make sense if I get around to the end) The trouble I'm having right now is the Tank. I want her to have a move called 'body guard' and how this works is she'll 'distract' the enemy, forcing all of them to target her for for a turn. The issue I have is getting them to target her. I've made the move as a common event, and the event command is under Battle, force action, Enemy (I'll do one for every enemy on screen) Skill: Attack, Target (??????) I don't know how to make it so they target the Tank character. There are Index entries 1-8, but I'm not sure how to find to change them. Any help will much be appreciated. Sorry if this is basic and I'm just blind to an obvious solution that I can't see. I'm very new to RPG Maker. Oh, and is there a way to put a two turn delay on an attack? A start up/charging time?
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Instructions on Importing DLC for RPG Maker MV
Phantom77 posted a topic in Editor Support and Discussion
I found a tutorial on YouTube called, RPG Maker MV Tutorial: Importing and Setting up Tilesets by someone by the username, TL. I tried following the instructions she laid out in her tutorial video, but I think I'm still doing something wrong, but I don't know what it is. After importing a tileset image, and trying to add it to RPG Maker MV's default Tab B under 0003 Inside tilesets but the image does not show up, when I go to that tileset's tab. The instructions that come with RPG Maker MV seem to be very basic, with no step-by-step instructions on how to correctly import DLC. Is there a free PDF instructions manual anywhere on the Internet for RPG Maker MV that is complete and accurate? Thank you anyone, for any help with this.-
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(MV)I want to create randomly that will delete the built-in values.
Palatkorn posted a topic in Editor Support and Discussion
Again, I'd like to generate a random number 1-10, with numbers 1-10 disappearing at 1 digit each when starting again. Let's say I randomly get a number 5. The number 5 will be subtracted and there will be 1-2-3-4-6-7-8-9-10 left, and I will randomize again to 0 and return to normal. Who would have any ways? -
I have two characters and for some puzzles, I need character #2 to interact with the the puzzle and then go back to the main character, is this possible? And how, please be as detailed as possible, I don't have visuals so, it's a bit harder for me to understand processes, thank you in advance
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1) After Battle Recovery: Enables recovery after every battle, allows for modification of initial TP and max TP 2) Vampirism: Controls the efficiency of drain skills and allows for a state for enhanced efficiency. 3) Indominable Will: Allows the player to survive with 1 HP as long as they have MP, have states at 1 HP condition, 0 MP condition and max TP condition. 4) State Stacker: Allows states to stack, burst and overflow. itch.io github If anything seems odd, let me know. Otherwise, good luck in your development!~
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Hi guys! I just start my first game project and still cannot decide the theme... so I decide to ask for opinions My game (which still doesn't have a name) is mainly about the royal family's fight over the throne The protagonist is one of many princes who need to struggle in order to survive in this cruel environment The game system is more like visual novel RPG with puzzle, romance, politics and some minor fighting system (not so focus though) Every decisions is essential and could lead to different endings That's all for the brief info. Now, what I cannot decide is whether I should choose the western style or eastern style theme Actually, I first plan to make it in Chinese theme but realize that Chinese name is...quite hard to read and I'm worried that players wouldn't be able to remember the characters' name (it's quite important) so I wonder if I should use Japanese name instead? The other choice is western style like normal fantasy game (FE FF LA RF etc.) which is more familiar to most players Like, it will suit one's taste easier? Sooo if it was you, which style would you prefer to play? Thanks in advance for all the opinions!
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Is there any way to make it to where Mr. Flippers the cat has a beam of light on him due to the fact that he has a quest for me? Also, I think this is the correct forum for this question, thank you in advance!
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Hi everybody! I just remembered I need to purchase a title screen for my project before I announce it on my blog and this site.... What are the best dimensions for a title's pictures for the RPG Maker MV? I want it to have good quality. I would prefer HD if possible. Thanks for any advice!
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Hello I need some help with setting multiple boss phases. I already know about the enemy transform feature, which does wonders for me, however, I can only do this once in a battle. For the boss fight I have planned I want him to have a third phase, how would I do this? Thank You
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Uncaught ReferenceError: dragonBones is not defined... Some help?
Culico posted a topic in Programming
Hey, i use yanfly's plugins and all, but there's one i'm having some trouble with, the Dragonbone integration, when i launch a test the game crashes everytime and i get this message : Uncaught ReferenceError: dragonBones is not defined. I actually don't know what i'm doing wrong, have i done the instalation the wrong way? Some help could be really helpfull... Here some screenshots for more information, i can give more if needed: -
I'm using this plugin to give more stat customization to the player, but I'm having touble with the formulas. Specifically, the cost formula. This is the one I'm using: Math.ceil(actor.atk / 10) + 1 So, if I understand correctly... This should make that for every 10 attack points the actor has, the cost goes up 1 point. Since my character's attack is 22, the cost should be 3 points... And it's currently asking for 4. I know I'm missing something, or that I'm doing something wrong. I just don't know what. I suck when it comes to formulas, so I'd really appreciate any kind of help you could provide. Thanks in advance!
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- statdistribution
- sumrndmdde
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Is there a way to have the name of a character in a separate box above the main text box? Sort of like a name tag? All the scripts and plug-ins I can find are either for VXA or the download link simply expired.
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first, hope this is the right place to ask, if no sorry and thanks beforehand for any help i google and searched forums but dont find anything i wonder if there is a plugin that emulate the rebirth system of the mmorpg games for those who doesnt know== character reach X lvl = option to rebirth open rebirth = character is rebooted to lvl 1 with base stats plus X% stats plus X% stats = might be base X%; X% based on level or stats at rebirth; X% x number of rebirths; etc -certain skills might be forgotten, others keep
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So i have my random encounters and my example enemie in the enemies setting awards 2 XP and 1 Gold but when i actually battle test it is awarding amounts of like 12 xp and 11 gold any idea whats going on here? Edit: Nevermind i figured it out. This Topic can be removed or closed
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Hey there Im kinda stuck on this and cant seem to figure out how to set this up and im here in hopes to find someone that could give me a hand, hint or short tutorial. Im looking to make a state that gets applied when resting at a Inn (no problem sofar) that then lasts over multiple encounters. (this is the problem) By regular means states can be set to be removed after X amount of steps. It works but its not ideal. I would rather set it up to X amount of encounters to give it better consistency. Thanks in advance for input, help, hints or ideas! Greetz Dan


