Jump to content

Search the Community

Showing results for tags 'rpg maker mz'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • PixeLockeT Plays & Plugs
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog
  • Loco's Loose Leaf Odyssey
  • CH2 - Afterword
  • Verdiløs Games
  • An it harm none do what ye will.
  • Eddsworld: Life After The End
  • Final Fantasy (Working Title)
  • Alva (not the skater)-A planet and world much like the one we know, or claim to...
  • The Freeman Gazette
  • Abby Freeman Makes A Game
  • Doin Stuff
  • My pointless thoughts
  • Loco's Odds and Ends

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 83 results

  1. Is it possible to use a variable for the "Wait" command in events?
  2. Would anyone know if actor's weapon (exactly as it appears in the Initial Equipment selection screen) can be removed altogether and replaced with, for example, glasses? Currently it seems that the first slot in the Initial Equipment section is hardcoded and can be only occupied by a Weapon. This is probably a bug with the RPG Maker. This appears in both RPGM MZ and MV. Here is what I am referring to: The equipment type that an actor starts with is supposedly declared in the databses's Types/Equipment Type section. This is the actor's initial equipment, it contains Type Weapon in the first slot. This is declared in the database: But if we replace "Weapon" with say "Glasses" and then make a Spectacles Armor to be of Type "Glasses", we cannot make Spectacles of Type "Glasses"! The first slot of he Equipment Types can't be used for customization - the "Glasses" Type doesn't even appear in the selection menu. And furthermore, the very first slot of Initial Equipment can only be Weapon.
  3. CGMZ Global Data By: Casper Gaming Last Update: 6/28/2021 Latest Version: 1.0.0 Introduction Ever wanted to save things in one game, and have them available to all other saved games? Now you can. It supports saving a string of text, a number, a switch, or a variable. You can load the data in another saved game, or clear the data if you don't want other saves to have access to it any more. Features Share switches and variables between all save files Pass text, decimal, and other data between save files with a key/identifier Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/globaldata/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  4. Project FOSSIL By: Team Fossil FOSSIL (Fixing Old Stuff/ Software Interoperability Layer) is a plugin designed to make RPG Maker MV plugins function in RPG Maker MZ. Currently over 200 plugins have been tested as working (full list in the FOSSIL.js file), including most of the yanfly engine plugins. FOSSIL is currently expanding rapidly, and I hope that if you find a compatibility fix for a plugin that isn't listed (or test a plugin not on the list and find out it works with FOSSIL) that you'll post about it or file a github issue or something. Plugin Order There is only one plugin order possible: 1) FOSSIL.js 4) All other plugins Using Old Plugin Commands You have three ways of using plugin commands for MV projects A: use the built in plugin command from FOSSIL B: Use a script box, with oldCommand('your old plugin command') Copy and paste a MV map into MZ that has an MV plugin command. That command will keep working in the MZ editor, and you can copy and paste it around wherever you want. On some versions of MV and MZ you can just copy-paste the event between editors. It is a mystery why this works for some people and not others. Link: Here's the link to the github, where you can download FOSSIL: https://github.com/FossilMZ/fossil-MV-MZ And here's the main thread on rpgmakerweb: https://forums.rpgmakerweb.com/index.php?threads/135523/ Terms All unique code in FOSSIL is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The remainder is taken from RPG Maker MV and RPG Maker MZ, and is covered under the appropriate licenses. No code from any existing plugin was used. Credit Restart, 'FOSSIL' or 'FOSSIL Team', and link back to the github or this forum thread.
  5. CGMZ Vehicle Interiors By: Casper Gaming Last Update: 3/30/2021 Latest Version: 1.0.0 Introduction Allows you to enter the interior of the boat, ship, or airship which is another map the player will be transferred to. Features Transfers you to a new map on button press for boat, ship, and airship Compatible with touch UI Disable / enable interiors with a switch Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/vehicleinteriors/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  6. I am experiencing some serious issues with the playtest, and not sure even if it is the playtest or if I'm doing something wrong. And if it is the playtest, how do I go about fixing this so that I can progress with my game and make sure everything is working properly? (Which it seems it is not?) This really only started happening today. Here's the scenario: I will put in or change commands, often simple ones, and they will not trigger in the playtest. These are usually simple movement commands which I've double, triple, quadruple checked and they either will not trigger at all, or they will simply stop working mid playthrough, or only some of the commands will work. Sometimes text will not trigger. I will restart the program or my computer and sometimes it will work but often not. In this particular example, I've added some screenshots of my most recent event window. In it, everything will play through until the last part, and then BeauTheBully just doesn't walk away. Have I done something incorrect or is there any reason he should not execute these movements? There is nothing in the way of his path. This is just one of several examples. I guess I'm wondering if in fact I am even doing something wrong, if not if it's the RPG Maker itself that is bugged, or the playtest? Is there a solution to this because thus so far I cannot progress. I am a week and many hours of worktime into the trial with intent to purchase, but I need to know that this isn't an issue that is going to keep occuring before I do. Thank you for any input, I'm fairly frustrated and confused right now.
  7. CGMZ Save File By: Casper Gaming Last Update: 3/1/2021 Latest Version: 1.0.0 Introduction This plugin modifies the save / load screens to show more game information as well as providing additional customization options. Features Adds more information in the save screen Easily customize save screen options like autosave display and save count Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/savefile/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  8. MZ's been working fine for me for a while, but today when I opened it, it just wouldn't function. I reinstalled it and restarted my computer like 3 times each but still nothing. I have no idea what's going on
  9. Starmage11

    BlueSkies 3

    Watch Trailer: BlueSkies 3 Goodies: Demo version 2.5 Let's Plays/Reviews:
  10. Hi! I have a problem. I have been trying to make a move that does 20% damage of the max hp to the user as well as attacking an enemy. I can't seem to make the recoil damage work. I have also been trying to make a boss that changes forms inbetween 3 forms every turn. I am able to make it change from form 1 to form 2, but then it stays like that with no chance of changing forms again. I also have trying to get an Instant Death state, which bosses would be immune to. I tried doing it through the Dead state, but it made all bosses and some monsters I created immortal I have currently made a new element named Death, but I'm not sure how to implement it. Finally, I was wondering if there is a way to make a 'Self-Destruct' skill which damage the enemy a lot and kills the user? I hope someone can help me out, because I'm desperate
  11. Purpose Lets you set some skills/items to have battler and skill/item cooldowns Introduction * 1. This plugins lets you set 2 kinds of skill/item cooldowns: * - Skill/Item cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the * skill/item to cooldown before it becomes * usable again * - Battler cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the battler * just executed the skill/item to cooldown before * that battler can input actions again * 2. If the skill/item cooldown is 1 turn, it means battlers with multiple * action slots can only input that skill/item once instead of as many * as the action slots allow * If the battler cooldown is negative, it means the TPB bar charging * value will be positive instead of 0 right after executing the * skill/item(So a -1 battler cooldown means the battler will become * able to input actions again right after executing such skills/items) * 3. When updating the battler individual turn count in TPBS, the decimal * parts of the battler will be discarded, but those parts will still be * used when actually increasing the time needed for that battler to * become able to input actions again * In the turn based battle system, the decimal parts of the battler * cooldown counts as 1 turn * The decimal parts of the final skill/item cooldown value will be * discarded * 4. Skill/item cooldown can be set to apply outside battles as well * Skill/item cooldown won't be updated when the battler has fully * charged the TPBS bar Video Video(v1.02a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Plugin Query Info Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  12. Hey guys, I'm using the VisuStella BattleSystemATB plugin in conjunction with their base BattleCore/CoreEngine plugins. So far - it's working great! However, a big part of my game is to do with balancing weapons. I want some weapons (eg: bombs) to have super high ATK stats but, as a result, nerf the holders attack speed within battles. From what I have seen in the configuration for the BattleSystemATB or BattleCore plugins, there is no way for me to get the plugin to reference the 'Attack Speed' attribute that I have coded on the weapon to directly impact how quickly the ATB gauge fills. Maybe there's another way to achieve what I'm after, but I haven't figured it out yet. Ideally, in a perfect world, my ATB gauges would be purely controlled by these arbitrary numbers that I have defined across the board on Classes, Monsters and Weapons. They would be calculated in seconds. Example: Soldier has an attack rate (AR) of 5 (seconds) defined by the 'attack speed' attribute on the class setup screen. His weapon, if a Sword, is set at 6 so should add 6% to that value, meaning 5.3 seconds in total for his ATB gauge to fill. If he were to equip a knife, a much more agile weapon, it would decrease the AR by, say, 26%, making his total attack time 3.7 seconds. That way, different weapons types no longer affect damage, but active battle gameplay to, to suit the various needs/playstyles of the player themselves. This would allow for complete control of ATB gauges by weapon and class. By extension, monsters would also have their own default attack rate which is easily definable using the 'attack speed' attribute, and would attack relatively to the ARs of the player (it's my understanding that the VisuStella can calculate the speed of all players on the field given certain attributes, we would just be changing what attributes they reference when calculating this). If anyone thinks they can help - I would be greatly appreciative. Unfortunately my JS knowledge is very little, I have been struggling with trying to tweak the existing scripts to try and achieve what I'm after. Cheers
  13. Action Indicators RPG Maker MZ Plugin Galv Introduction Show the player they can make an action on something they are lookin' at. Features Enables you to display an icon above the event the player is facing. This icon has a floating up and down movement and is determined using a tag inside a comment anywhere on an event’s active page. The idea for this is to be used to indicate to the player what the action key will do before they press it. How to Use - Copy the "GALV_ActionIndicatorsMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager'. - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  14. CGMZ Game End Window By: Casper Gaming Last Update: 12/28/2020 Latest Version: 1.0.0 Introduction Use this plugin to easily manage the command window in the game end scene. It allows you to re-arrange commands or use JavaScript to add custom commands which are capable of calling custom plugin scenes or functions. Features Add custom commands to the Game End window Uses JavaScript so any custom command can do anything with JS Some customization options for game end window text Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/gameendwindow/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  15. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when an * action's just executed, and different cases like miss, evade, counter * attack, magic reflection, critical hit, normal execution, substitute, * right before starting to execute actions, and right after finished * executing the actions, can have different notetags * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Video(v1.01a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Contributors Changelog Download Link Demo Link
  16. Purpose Lets you change some effectively hardcoded TPBS configurations on the fly Introduction * 1. By default, many TPBS configurations are effectively hardcoded, but * many users will want to change many of them to suit their needs * 2. This plugin lets you do so, although you might want to write some * JavaScript codes directly, as there are just too many possibilities * to be handled Video Video(v1.01a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Todo Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  17. Vehicle On/Off Locations RPG Maker MZ Plugin Galv Introduction Restrictions for getting on/off vehicles. Features This plugin can restrict the player to specific locations (using Region ID’s or Terrain Tags) that the default boat, ship and airship vehicles can be boarded or disembarked at. An example of use for this is to restrict ships to only piers or airships to certain airports/terrain. How to Use - Copy the "GALV_VehicleOnOffLocationsMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager'. - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  18. Purpose Lets you set some states to update its turn after some seconds in TPBS Introduction Video Games using this plugin None so far Notetags Author Notes Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Demo Link
  19. Purpose Lets you mimic the CTB functionality in the TPBS on the fly Introduction * 1. This plugin lets you skip TPBS frames having no important moments, * like inputting actions, executing actions, to mimic the CTB * functionality in TPBS Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  20. Purpose Lets you set a TPBS battle turn as number of seconds or actions executed Introduction * 1. By default, the TPBS battle turns are defined as that of the * largest individual turns among all enemies * 2. This plugin lets you redefine it as a set number of seconds or * actions executed Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  21. Purpose Lets you set some custom hotkeys to select some inputable actors in TPBS Introduction * 1. By default, the TPBS only lets you select the next inputable actors * by pressing the cancel key * 2. This plugin lets you set some hotkeys to select the previous * counterparts as well as those with specified party member indices Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  22. Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Parameter Plugin Command Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  23. Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Parameters Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  24. Purpose Lets you use plugin queries in conditional branch and control variables Introduction * 1. The RMMZ plugin commands are supposed to make side effects but not * return end results * 2. With this plugin, other plugins can declare plugin queries that * behave like RMMV plugin commands but return end results instead of * making side effects * 3. Plugin queries can replace skill/item damage formulae * 4. Plugin queries can also replace script calls in conditional branch * and control variables event commands Video Games using this plugin None so far Parameters Plugin Query Info Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  25. Purpose Lets you set new script calls as old ones with some arguments bound Introduction * 1. Sometimes, some script calls always have the same argument values * used again and again, and defining new script calls as calling old * ones with some argument values already defined can be favorable * 2. With this plugin, you can effectively apply partial applications to * script calls without the restrictions of always predefining the * first arguments only Video Games using this plugin None so far Parameters Prerequisites Author Notes Terms Of Use Contributors Changelog Download Link Demo Link
×
Top ArrowTop Arrow Highlighted