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Found 119 results

  1. QuestLog Plugin v1.2 By Winthorp Darkrites This is my take on a simple QuestLog plugin, it's nothing exceptional, it's really basic, but I tried to make it as customizable as possible to make it compatible with multilanguage games. The core functionality is really simple, create quest, display quest, remove quest. That's it. What may be of interest for someone who doesn't write is own plugin is the (I hope) versatility. How to call the questlog: You can do it by script line You can do it by Plugin Command You can add a command in the main menu activating the option in the Plugin Parameters. You can also rename the command either via Plugin Parameter or Plugin Command. How to create a quest: Quest will be created by Plugin Command with the following parameters: ID: The ID of the quest, useful to use Remove Quest and Set Quest Completion commands. Please be sure to use unique ID and I suggest to keep track of your quests on a note somewhere as you can check it in game. Icon: It will show the desired Icon in the Quest Info window. Of course it refer to the games Icons. Name: The quest name, keep it short. Index: The order it will be displayed on the quest list. (First the active quest will be ordererd, then the completed quests) Giver: Who gave you the quest [NOTE: Standard format will be "From: (this value). You can change "From:" via Plugin Parameter or Plugin Command] Area: Where is located the quest [NOTE: Standard format will be "Area: (this value). You can change "Area:" via Plugin Parameter or Plugin Command] Description: The description of the text. IMPORTANT: Text doesn't line break automatically, it will try to fit in the window by shrinking. For this reason I added a check that will search for \n line break and splits the text into a new line. Completion: False for active quests and True for completed quests. [NOTE: Standard format will be "Status: Ongoing/Completed. You can change "Status:", "Ongoing" and "Completed" via Plugin Parameter or Plugin Command] Layout: The layout is really simple, a Title window showing the name for the QuestLog (you can edit the title via Plugin Parameters and Plugin Command; also you can edit the font size, for now only via Plugin Parameter), a window showing an ordered quest list and a window showing the active quest informations. Managing the plugin: As I said before, you need to add the quests via Plugin Command, you can set their completion always via Plugin Command either by name (exact name) or by ID. In the same way, you can remove the quests from the list. Screenshoot Terms of use Free for both commercial and non-commercials. Please give credits. Version, bugs and further development VERSION 1.0: - Initial Release VERSION 1.1: - Added new plugin command to edit an existing quest description by ID or Quest Name - Added new Plugin Command to change FontSize VERSION 1.2: - Merged "Set Completion by ID / by Name" and "Remove Quest by ID / by Name" - Changed font size for the Quest List and Quest Description, you can change them via Plugin Parameters or Plugin Command - Changed the alignemnt con Quest List from "left" to "Center", can be changed via Plugin Parameter - Created a command that checks if a quest is completed and stores the result in a Switch of your choice (ON for Complete, OFF for Ongoing) - Created a plugin command to change the Quest Icon searching it by ID or Name VERSION 1.2.1: - Fixed an issue reported by Grillmonger where QuestList would wipe if game was closed entirely and then reloaded. Upon further investigation the fix was extended to the other Plugin Parameters too (Such as Title Font, etc..) that would not carry over the changes if done via Plugin Command VERSION 1.2.2: - Hotfix for changes made in 1.2.1 as Plugin Parameters from Plugin Manager where not correctly loaded (Report by Grillmonger) Further developments will include: Adding a "Failed" status to the Quests, Making different a different field for Short Title (Command) and Long Title (Info Screen) with retrocompatibility Download for free on Itch.io
  2. [CGMZ] Unlimited Event Conditions By: Casper Gaming Last Update: July 28, 2023 Latest Version: 1.0.0 Introduction This plugin allows unlimited event conditions on each page. By default, you are limited to only two switches, one variable, and some other conditions. This removes those limitations, and adds new conditions. See below for full list of event conditions in this plugin. Event Conditions: Switch - Can check if a global switch is ON or OFF. Variable - Can check if a global variable is <, <=, =, !=, >=, or > some value. Self Switch - Can check if any event from any map's self switch is ON or OFF. Gold - Can check if the player's gold is <, <=, =, !=, >=, or > some value. Item - Can check if the player's inventory has <, <=, =, !=, >=, or > of some item. Weapon - Can check if the player's inventory has <, <=, =, !=, >=, or > of some weapon. Can also check if the weapon is equipped by any actor in the party. Armor - Can check if the player's inventory has <, <=, =, !=, >=, or > of some armor. Can also check if the armor is equipped by any actor in the party. Vehicle - Can check if the player is ON or OFF some vehicle. Actor - Can check if an actor is IN or NOT IN the party. Timer - Can check if the timer has <, <=, =, !=, >=, or > some time remaining. Features Add as many event page conditions as you want New event page conditions, including gold/armor/weapon/timer/vehicle conditions Video Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/unlimitedeventconditions/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  3. Conditional Choices Script v1.2 By Winthorp Darkrites This plugin is based on Aloe Guvner's Conditional "Show Choices" script for Rpg Maker MV. The script will allow to disable choices based on tag checks in the choice text, useful for games with many different choices without having to nest a superbig conditional branch in the editor. In the "Show Choice" text the developer can enter the formula <<[ConditionToDisable]>> to make a Choice unavailable The plugin can check on switches, example: <<[s[1]]>>Disables the choice if Switch 1 is ON The command <<[!s[4]]>>Disables the choice if Switch 4 is OFF The plugin can also check on Variables doing math checks, for example <<[v[1]<10]>> will disable the choice if Variable 1 is less than 10 Then the command in the tags will be removed because... not cool to see, right? Screenshoots Terms of use Free for both commercial and non-commercials. Please give credits Version, bugs and further development VERSION 1.0: - Initial Release VERSION 1.1: - Fixed the height of the Show Choice Window VERSION 1.2: - Removed the HIDE functionality due to big indexing problems - Now using the "escape choice" functionality doesn't ovverride the plugin - Using the action button while there is no choice selected no longer cause to skip the Show Choice event - Trimming of the <<[ and ]>> tags are now limited to the Show Choice box Further developments will include: Multiple conditions and more conditions to check Download Downloadfor free on Hitch.io
  4. Winthorp

    (MZ) EDIT, IGNORE

    Hi all! I wanted to use a totally different Combat System compared to MZ's standard BS, to do so while keeping the normal combat HUD I thought about calling a CE during the skill use with two variables, one storing the skill ID and one storing the target. Then the Common Event would handle everything (it's a dice rolling system a la Chronicle Of Darkness) Problem is that the CE doesn't show up DURING combat but after, having looked to the forum it seem that reserveCommonEvent doesn't allow the CE to start instantly Anyone knows a workaround? Here is the code! // Plugin Name: Combat Event Trigger // Author: Winthorp Darkrites (Winter Dream Games Creator) // Description: Triggers a Common Event during combat actions and sets variables. // Use: Feel free to use for private and commercial projects. Feel free to edit. Please give credits. (function() { // Register a new Game_Action prototype method Game_Action.prototype.executeAction = function(target) { // Call the original executeAction method this.executeActionOrig(target); // Check if the action is performed in battle if ($gameParty.inBattle()) { // Trigger a Common Event ID when a combat action is executed var commonEventId = 1; // Replace 1 with the Common Event ID you want to trigger if different // Check if the Common Event ID is valid if (commonEventId > 0) { $gameTemp.reserveCommonEvent(commonEventId); // Set a variable equal to the skill ID used var skillIdVariable = 1; // Replace 1 with the Variable ID to store the skill ID if different if (skillIdVariable > 0) { $gameVariables.setValue(skillIdVariable, this.item().id); } // Set a variable equal to the target's actor or enemy ID var targetIdVariable = 2; // Replace 2 with the Variable ID to store the target's ID if different if (targetIdVariable > 0) { $gameVariables.setValue(targetIdVariable, target.isActor() ? target.actorId() : target.enemyId()); } } } }; })(); EDIT: Sorry this post is already old, I moved on in the plugin
  5. This here is the plugin I'm working on, I'm trying to make a plugin that will activate a common event along with a Variable Id and a variable value when the mouse is touching/over a picture. When I run the plugin I don't get any errors but for some reason it's still not working so I'm asking for any help. Also I will make this plugin free for anyone to use once it gets working properly. This is for RPG Maker MZ by the way. (() => { const pluginName = "HoverPicture"; PluginManager.registerCommand(pluginName, "set", args => { const pictureId = Number(args.pictureId); const commonEventId = Number(args.commonEventId); const variableId = Number(args.VariableId); const variableValue = args.VariableValue; const picture = $gameScreen.picture(pictureId); if (picture) { picture.mzkp_commonEventId = commonEventId; picture.mzkp_variableId = variableId; picture.mzkp_variableValue = variableValue;} }); Sprite_Picture.prototype.isHoveredEnabled = function() { const picture = this.picture(); return picture && picture.mzkp_commonEventId && picture.mzkp_variableId && picture.mzkp_variableValue && !$gameMessage.isBusy(); }; Sprite_Picture.prototype.onHover = function() { const picture = this.picture(); if (picture && picture.mzkp_commonEventId && picture.mzkp_variableId && picture.mzkp_variableValue) { $gameTemp.reserveCommonEvent(picture.mzkp_commonEventId); $gameVariables.setValue(picture.mzkp_variableId, picture.mzkp_variableValue); } }; Spriteset_Base.prototype.mzkp_isAnyPictureHovered = function() { return this._pictureContainer.children.some(sprite => sprite.isHovered() ); }; const _Scene_Map_isAnyButtonHovered = Scene_Map.prototype._Scene_Map_isAnyButtonHovered; Scene_Map.prototype._Scene_Map_isAnyButtonHovered = function() { return ( _Scene_Map_isAnyButtonHovered.apply(this, arguments) || this._spriteset.mzkp_isAnyPictureHovered() ); }; })(); Thanks in advance for any help and for your time.
  6. Waldorf

    I'll InvaliGate Your Aid

    Hi there! Are you interested in this game? You seem like a fun person! Ask freely: I’m there for you! So... this "I'll InvaliGate Your Aid" is a game created by Waldorf in a week, made in occasion of the 1st of April; made in a month if you consider the graphical overhaul and translation. This game is necessary to recover a pearl that I need to complete a ritual, so the style must look unique for this occasion. ❤️ What is this game about? Well, you shouldn't play it. Really. It's a matter between me and Fazey: I stole a precious object from him, and you can accompany him to retrieve it from my soft little hands. You should theoretically aid him to get through my minimansion full of traps and unnecessary 4th wall breaks, to face me in a bewitching last dance. But I know that you, who are reading this post, are a cunning little rascal, so let me repeat myself: If you play, I will do everything in my power to stop you. Oh, are you still interested in reading about the game? How sweet of you! Ok, let’s keep on going, I like being read by you! ❤️ The game consists of me playing tricks on you to make you stop playing while you explore around controlling Fazey. You don’t like losing control of your pointer? Or input latency? Time limits? Well, TOO BAD! Technically, you can argue that being in the title, gates may play a role in this. And you would be right: congratulations! ❤️ Between minigames you’ll build a lot of gates: it’s really simple! Hold the action key, and tap the button I’ll tell you to press! See? It’s that classic. Surely not worth your time. Do you think an RPG Maker game can't do anything to you? Awwww, you're so cute. Don't download it, you'll regret it! o(≧∇≦o) Screenshots: Download: https://waldorf.itch.io/invaligate
  7. HarryTheHero

    Deleted

    Please delete the topic I cancalled the game
  8. deltawave

    Memory Hunters

    If I had to describe Mira I would tell you about an extraordinary world that extends from the Sidereal Continent in the North to the peaks of Mount Atlas in the South, passing through the great forest of Helios and the arid desert of Kera. A classic RPG game where you will experience unique places, solve puzzles, fight turn-based battles and live an exciting adventure. In this fantasy adventure you will meet Tristan, a Protector of Sidra, called to complete a mission that will take him further than usual. - Over 10 hours of gameplay - 30 unique places to explore - Dozens of puzzles to solve - Over 60 different enemies to face - Key items, consumables and equipment - Characters with specific classes and skills - Made by a solo developer TRAILER Click to see the trailer DOWNLOAD Free downloadable on Steam IMAGES
  9. Waldorf

    That's my Exploit Keeper!

    A short game made in less than a month, developing an idea I had in mind from long time ago after playing lots of poorly made RPG Maker games. Edinya, the guardian of the sacred tree, is suddenly awakened by one of her guards, who reports to her of inexplicable events within the forest that she must urgently go investigate... The two creators of her world, the two game developers, are in conflict over who holds the intellectual property rights of the game, and their character Edinya is right in the middle. Help her find exploits within the games in order to put an end to their struggle that is wreaking havoc on the entire game world. Exploit Keeper is a puzzle game, where you have to change the version of the game between the well developed one and the poorly developed one, to find the game bugs and exploit them to be able to continue the plot. Badly programmed mechanics might be useful if used in the right place... Between features that work poorly, repeating events and unindexed values, you will find every kind of nightmarish bug for beta testers! Probably not intended Screenshots: Length: 30-60 minutes. There is a "solution system" if you can't solve the puzzles. There are two standard endings, and a super secret one! Game both in English and Italian. Credits: In the game folder Download: https://waldorf.itch.io/exploit-keeper
  10. Pehriska

    Sapphire City

    Hello, I have recently released a game called Sapphire City on Itch, this is an updated version of a previous game I released (Project Alldevaih). I have added new tile-sets, character artwork, some light puzzling mechanics with multiple solutions, updated the music, expanded the map and the story. Link below, https://pehriska-games.itch.io/sapphire-city This is the first game in a planned series where I hope to improve upon each iteration showcasing progress I make learning the RPG maker engine. While it's a step up from my first effort there is still a ways to go so any feedback/suggestions would be appreciated. About the game. Sapphire City is a narrative focused adventure game set in the near future. The game will take around an hour to complete. Story Escaping a troubled past you have finally found some solace with a new life, in a new city. This comfort is shattered when a call from an old friend drags you back into a world that you had tried to leave behind. Explore a city block, talk to the locals, overcome obstacles and help out an old friend. Thanks for looking.
  11. I'm looking to make an AP system for my game as a secondary MP system. So, MP will be the cost to use magical abilities and AP for non-magical ones. So far using VisuStella plugins I've been able to replace the TP bar (which I'm not going to use) and color it yellow (which I want), BUT the gauge says undefined both where it should say "AP" and where it should say the current amount. Also, I'd like the game to start out with full AP for everybody, just like MP.
  12. Hi all, What I want to do: Make an item that will teach skills to an actor, ONLY if they have reached a certain level in a certain class. For instance, an actor can only learn Lv.2 black magic through a certain item if they've leveled up the black mage class enough. What I've done: Made the item trigger a state and a common event. In the common event, there are the conditions of the selected actor being 'afflicted' by said state, as well as knowing a 'dummy' skill that is learned by leveling up the class in question. When both conditions are met, the actor will learn the skill(s) I want them to learn. My problem with this method is that since it's running an event, it closes the menu, and I'd rather have it act like using an item normally (with no menu closing). I've gotten close to fixing this by adding in the common event the script SceneManager.push(Scene_Item); BUT that puts the menu back in the first item category on the first item. I want it to stay on the item/category that the cursor was previously on. Suspected solves/workarounds: I suspect the most efficient way of solving the problem is if there exists a scene interpreter compatible with MZ. This way, I could run the events in the menu without closing it at all. Alternatively, I could put a command at the end of the event telling the game to reopen the menu and go to the item scene AND in the correct index/category, as well as put the cursor back on the item, but I'm not sure if this method is even possible. I've read something about being able to define certain indexes of scenes (such as the key items category) so that they can be called directly, which would get me part of the way there. I'm just not well versed in coding so I'm not sure how to go about executing this. Any and all workarounds/solutions to achieve the desired end result are welcome (even if it's a method I haven't thought of)! Thanks in advance for the help. P.S. Feel free to move this thread to wherever if it's in the wrong location!
  13. I just got RPG Maker MZ, and I've been using VisuStella's Main Menu Core plugin to customize my menu. What I want to do is instead of having one 'Skill' command, I want to have a 'Magic' command and an 'Abilities' command. How would I go about doing this? So far I have the main menu displaying those options, but when I select the options during playtest, the game freezes since it doesn't know where to go from there. How do I design the Magic and Abilities pages? Thanks in advance! EDIT: Solved! I copied the Skill menu and reconfigured what I wanted.
  14. You have tried to escape to a deserted island thinking you would be safe but when the ship captain was the first to be infected it threw a fork in your plan. After being shipwrecked you find yourself alone and abandoned with no memories. The only thing you remember is to power the Crystal Core Fight, Explore, craft, build, and protect the crystal. This game was made in two days, and I left a lot of room for improvement. I will update this game regularly if anyone has any suggestions. Please let me know. P.S This is also my very first RMMZ game. Credit phoenix kagedesu VisuStella Team DKPlugins Glav SYSTEMS ABS DAY/NIGHT WEATHER EXPLORATION VISUAL EQUIPMENT ZOMBIES? +MORE TO COME PLAY NOW WATCH ME MAKE THE GAME Development log Performance Update GAME OUT!
  15. while working on my game I have finally got to making the boss but I want the boss to be able to grab the enemy while in battle which would show a image and do bind damage overtime not to sure how to do this but I heard switch or a event would be best to do it.
  16. Purpose Lets you directly edit various built-in global formulae Video Games using this plugin None so far Parameters Script Calls Plugin Command Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  17. CGMZ System Settings By: Casper Gaming Last Update: October 22, 2022 Latest Version: 1.0.0 Introduction This plugin adds some plugin commands that are meant to give you more control over system settings after the game starts. While there are a lot of system settings in the database, these are often not very easily changed during gameplay. This plugin fixes that by allowing control over every system setting mid-game. Features Change Database -> System settings mid-game Change touch UI destination sprite visibility Change battle system mid-game How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/systemsettings/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  18. I want to make my actor do attack animation on dialogue. It's a dialogue between the Actor and an NPC, actor wants to kill NPC so he slashes NPC with a sword outside battle mode. You can see how I did in the attached pictures and video. https://drive.google.com/file/d/15QvPBmP5CKt5sGL5nlhSYWJIhdrWmLug/view?usp=sharing Problem!!! When I tricker Atk right, Actor does attack Right side animation. No matter how much I tricker it. When I tricker Atk Left, Actor does attacks Left side animation only 2-3 times, then actor disappears(Transparent)! and some time Actor attacks the right side for a millisecond and turns to attack the left side. What's the problem with this? How should I fix it? Any plugin I should use? Thank you very much. 2022-09-20_09-36-23.mp4
  19. CGMZ Difficulty By: Casper Gaming Last Update: 8/27/2022 Latest Version: 1.0.0 Introduction This plugin adds a difficulty select scene where the player can select their preferred difficulty. You can create as many difficulties as you want. Difficulty mostly affects battles, such as modifying enemy stats or gold/exp, but can also be used in eventing with plugin commands. Features Create unlimited difficulties Allow player to select preferred difficulty Event custom difficulty differences Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/difficulty/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  20. CGMZ Skill Shop By: Casper Gaming Last Update: 7/20/2022 Latest Version: 1.0.0 Introduction Creates a shop scene where you can buy skills for actors. It includes selecting which actor can learn the skill, and showing which actors can learn the skill or those that already learned the skill. Features Buy skills from a shop interface Restrict actors from buying skills Restrict classes from buying skills Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/skillshop/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  21. Starmage11

    Esper Unleashed

    Hello everyone! This is my submission to the 6th Annual Driftwood Gaming Game Jam "Build Your Own Game Jam"! I picked the themes "Purple" and "Survival" for this entry. https://itch.io/jam/build-your-own-game-jam/rate/980407 The game had the honor of having 7th place for the overall ratings of the jam. Story: Screenshots: Download: Features: - Fast-paced turn-based battles - Immersive Sci-fi setting - Short and gameplay focused
  22. Starmage11

    BlueSkies 3

    https://starmage.itch.io/blueskies-3
  23. CGMZ Fast Travel By: Casper Gaming Last Update: 5/5/2022 Latest Version: 1.0.0 Introduction Allows you to fast travel between different locations in your game. Fast travel points can be separated by category. It can handle as many fast travel points as you want, and it also allows you to set gold or item costs to use the travel (optional). You can also show/hide fast travel locations via plugin command. Features Unlock fast travel nodes through gameplay Change fast travel node location and category mid-game Fast travel locations can have costs associated with them Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/fasttravel/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  24. Note This plugin works for both RMMV and RMMZ Purpose Lets you extract texts in events/common events/battle events to txt file Video Games using this plugin None so far Parameters Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  25. CGMZ Screenshots By: Casper Gaming Last Update: 3/29/2022 Latest Version: 1.0.0 Introduction Lets you take screenshots within the game. Screenshots can capture the game screen and be saved directly to computer or prompted to save at the user's choice location for web-hosted games. Features Capture accurate screenshots of the game window Automatic creation of screenshot files for downloaded games Prompt to download for web-hosted games Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/screenshots Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
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