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Found 58 results

  1. Auto Common Events MZ RPG Maker MZ Plugin Galv Introduction Just another simple plugin to allow more functionality during the game after certain processes. Features This plugin allows you to automatically run common events at certain parts of the game process. These are currently: – after player loads a saved file – after player saves their game – when the player transfers to a map – every time the map scene opens (eg. after returning from the menu or other scene to the map) – every time the battle scene starts Note: These common events run after any currently active event has finished processing it's commands. How to Use - Copy the "GALV_AutoCommonEventsMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  2. CGMZ Exit To Desktop By: Casper Gaming Last Update: 10/20/2020 Latest Version: 1.0.0 Introduction Adds an option to close the game completely in the title screen, game end screen, and (if using CGMZ GameOver) in the game over screen as well. Features Exit game to desktop on title screen Exit game to desktop on game end screen Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/exittodesktop/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  3. Event Start Types RPG Maker MZ Plugin Galv Introduction Just a simple plugin to change eventing depending on how the event was started. Features Using script in conditional branches, you can event different commands if: – The player runs into an event – The event runs into the player – The player presses the action button on the event How to Use - Copy the "GALV_EventStartTypesMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  4. Message Background RPG Maker MZ Plugin Galv Introduction Use a graphic instead of default windowskin for messages. Features Display an image behind the message box instead of using the default window. You can change the image used during the game or disable it to return to using the default window. How to Use - Copy the "GALV_MessageBackgroundMZ.js" file into your project's /js/plugins/ folder. - Create graphics for your projectiles in /img/system/ folder (see demo for examples) - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  5. Map Projectiles RPG Maker MZ Plugin Galv Introduction Shoot stuff on the map. Features Create projectiles that can interact with player and events using script calls. These projectiles can be fired from the player or an event and set to shoot in a direction, at a target or toward the mouse position. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more. How to Use - Copy the "GALV_MapProjectilesMZ.js" file into your project's /js/plugins/ folder. - Create graphics for your projectiles in /img/pictures/ folder - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  6. Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Parameters Author Notes Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Demo Link
  7. Message Timer RPG Maker MZ Plugin Galv Introduction Time limit on choices and messages. Features This plugin allows you to start a message timer that will automatically close the message or cancel the choices window when it expires. This was designed for when you want the user to only have limited time to make a choice selection. How to Use - Copy the "GALV_MessageTimerMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  8. Purpose Lets you set some skills/items to have battler and skill/item cooldowns Introduction * 1. This plugins lets you set 2 kinds of skill/item cooldowns: * - Skill/Item cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the * skill/item to cooldown before it becomes * usable again * - Battler cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the battler * just executed the skill/item to cooldown before * that battler can input actions again * 2. If the skill/item cooldown is 1 turn, it means battlers with multiple * action slots can only input that skill/item once instead of as many * as the action slots allow * If the battler cooldown is negative, it means the TPB bar charging * value will be positive instead of 0 right after executing the * skill/item(So a -1 battler cooldown means the battler will become * able to input actions again right after executing such skills/items) * 3. When updating the battler individual turn count in TPBS, the decimal * parts of the battler will be discarded, but those parts will still be * used when actually increasing the time needed for that battler to * become able to input actions again * In the turn based battle system, the decimal parts of the battler * cooldown counts as 1 turn * The decimal parts of the final skill/item cooldown value will be * discarded * 4. Skill/item cooldown can be set to apply outside battles as well * Skill/item cooldown won't be updated when the battler has fully * charged the TPBS bar Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Plugin Query Info Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  9. CGMZ Title Command Window By: Casper Gaming Last Update: 10/8/2020 Latest Version: 1.0.0 Introduction Use this plugin to easily manage the command window in the title screen. It allows you to re-arrange commands or use JavaScript to add custom commands which are capable of calling custom plugin scenes or functions. Features Change the number of visible lines in the title window Add custom commands with JS to the title window Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/titlecommandwindow/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  10. Purpose Lets you use script calls to filter unit members with less codes and eventing Introduction * 1. Without any plugin, getting a member with specific conditions * relative to the belonging unit, like finding the party member with * the highest amount of hp, demands relatively heavy event setups, * even with the aid of common events, which boost event reusability. * 2. With this plugin, the same can be done using several easy, simple * and small script calls instead of writing several common events * from scratch, thus further improving effectiveness and efficiency. Video(v1.02a+) (You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin) Games using this plugin None so far Script Calls Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  11. Purpose Lets you use plugin queries in conditional branch and control variables Introduction * 1. The RMMZ plugin commands are supposed to make side effects but not * return end results * 2. With this plugin, other plugins can declare plugin queries that * behave like RMMV plugin commands but return end results instead of * making side effects * 3. Plugin queries can replace skill/item damage formulae * 4. Plugin queries can also replace script calls in conditional branch * and control variables event commands Video Games using this plugin None so far Parameters Plugin Query Info Author Notes Prerequisites Instructions Terms Of Use Contributors Changelog Download Link Demo Link
  12. Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Parameter Plugin Command Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  13. Purpose Lets you use more keys in the keyboard for RMMZ by setting the key maps Video Games using this plugin None so far Parameter Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  14. casper667

    CGMZ Crafting

    CGMZ Crafting By: Casper Gaming Last Update: 9/28/2020 Latest Version: 1.0.0 Introduction Adds a crafting system to your game that works well with CGMZ Professions. It can handle item requirements (consumed on craft), tool requirements (not consumed on craft), products (produced on craft success) and fail products (produced on craft fail). Recipes can be discovered by using an item or via plugin command. Features Crafting system with ingredients, tools, fail products, and success products Works well with CGMZ Professions Learn recipes on level up, item use, or plugin command Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/crafting/ For a profession system that works well with this crafting system: https://www.caspergaming.com/plugins/cgmz/professions/ For a pop up window when learning a recipe, use my toast manager: https://www.caspergaming.com/plugins/cgmz/toastmanager/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  15. Purpose Lets you set some states to persist after the battler's dead and revived Introduction * 1. The default RMMZ states are all gone when the battler's dead * 2. This plugin lets you set some states to persist after the battler's * dead and revived afterwards Video Games using this plugin None so far Notetags Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  16. Purpose Lets you set some confusion states to not be restricted to attacks only Introduction * 1. The default RMMZ confusion causes the battler to only use attack * and nothing else * 2. This plugin lets you set some confusion states to cause the * battlers to behave like autobattle ones, with the definitions of * friends and opponents being reversed Video Games using this plugin None so far Todo Notetags Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  17. While RMMZ has already released for about a month, the reviews are still mixed(64% positive among 225 reviews), at least according to Steam(I failed to find any other quantified reviews of comparable significance yet). Although the overall score shows a slight upward trend overall, it still doesn't seem to look good, at least compared to RMMV, where it received 108 positives and 27 negatives, netting a 80% score, with a much more obvious upward trend later on. The most obvious thing that can be done for those having bought RMMZ via Steam, is to give a positive review with solid reasons, like what I've given quite a while ago But, maybe more can be done to further boost the review scores legitimately, apart from another obvious thing that resource makers can continue to make more and more awesome resources for the community I've also briefly checked the NEGATIVE REVIEWS FROM STEAM, and here are the summary of all the points I've collected(which is by no means exhaustive): Please note that I'm just trying to summarize the points I've collected from negative Steam reviews, and it has nothing to do with whether I agree or disagree with any of them. So, I'd like to open this post to collect ideas on some possible ways to make RMMZ to have overwhelming positive reviews, and this doesn't have to be limited to Steam, because I think later on there will be some other quantified reviews of comparable significance
  18. Event Spawner RPG Maker MZ Plugin Galv Introduction Spawn new events on a map Features Spawn events from a specified map onto other maps at the location you choose or to a random region tile on the map. Specify if you need the spawned events to be temporary (disappear when the player leaves the map) or saved (stay on the map forever like a normal event). How to Use - Copy the "GALV_EventSpawnerMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  19. Purpose Lets you mimic the CTB functionality in the TPBS on the fly Introduction * 1. This plugin lets you skip TPBS frames having no important moments, * like inputting actions, executing actions, to mimic the CTB * functionality in TPBS Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  20. Message Busts RPG Maker MZ Plugin Galv Introduction Bust images over message boxes. Features This plugin can show a bust image based on the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display (busts can be set to show over, under or above the text box.). Plugin commands allow you to move the bust right/left, mirror it or disable it to show face graphics. The bust image displayed can also be changed during a message using a text command. How to Use - Copy the "GALV_MessageBustsMZ.js" file into your project's /js/plugins/ folder. - Activate plugin using the 'Plugin Manager' - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand. Plugin Get it here Credit and Thanks - Galv Terms Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
  21. CGMZ Plugin Commands By: Casper Gaming Last Update: 9/22/2020 Latest Version: 1.0.0 Introduction Adds some plugin commands that are meant to make some things with the default editor easier, such as turning a switch on/off if an event is within certain xy coordinates or controlling self switches for any event and much more. Features Adds lots of plugin commands for controlling switches, timer, and more Control any event's self switch Request autosaves or call scenes Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/plugincommands/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  22. Purpose Lets you control some skills/items target selection AI behaviors by notetags Introduction * 1. The default RMMZ only lets you control the targeting AI by tgr, which * is probabilistic rather than deterministic * 2. This plugin lets you use some notetags on actors, classes, learnt * skills/skills in action list, usable skills, posessed items, usable * items, weapons, armors, enemies and states, to control the targeting * AI by specifying some deterministic target filters * 3. Targets passing the filters will still be affected by the * probabilitic tgr when there are more than 1 such targets * 4. This plugin only works for skills/items having 1 target, and it * doesn't work well 1 random target either * 5. If a filter causes no target to pass, that filter will be discarded * upon such use cases Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Author Notes Prerequisites Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  23. Purpose Lets you edit some database data on the fly and such edits will be saved Introduction * 1. This plugins lets you change some database data on the fly, and those * changes will be saved in save files * 2. Changing too many database data in the same save can lead to the save * file being too big, so only make absolutely necessary changes * 3. This plugin doesn't work with dynamic map data, and I've no plans to * support this, as it's all too complicated and convoluted to make it * work well without creating even greater troubles, like the game file * being too big and map reload issues * 4. CHANGING DATA ON THE FLY SHOULD NEVER BE TAKEN LIGHTLY, SO THIS * PLUGIN'S SPECIFICALLY DESIGNED TO NOT HAVE RMMZ BEGINNERS IN MIND Video Games using this plugin None so far Script Calls Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 2. Little RMMZ plugin development proficiency (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale) Terms Of Use Contributors Changelog Download Link Demo Link
  24. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when a state's * added/removed/expired/turn's updated/turn's reset on the battler * involved * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Instructions Contributors Changelog Download Link Demo Link
  25. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when an * action's just executed, and different cases like miss, evade, counter * attack, magic reflection, critical hit, normal execution, substitute, * right before starting to execute actions, and right after finished * executing the actions, can have different notetags * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Instructions Contributors Changelog Download Link Demo Link
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