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Found 113 results

  1. Story The game is based on Yu-Gi-Oh Season 1. begins with Yugi and his friends who loves playing card games with each others goes to save Yugi's grandfather who was kidnapped by Seto Kaiba Yugi and his friends later on the game are forced to participate in a duelist kingdom tournament after Maximillion Pegasus kidnaps Yugi's grandpa Gameplay The game is focused on Summoning Monsters and Using Spell Cards To Destroy the opponent's Monsters and opponnents life points The Duelist Who destroys all his opponnents monsters and life points wins the duel Characters Yugi possessed the three thousand-year-old (five thousand in the dub) mystical Millennium Puzzle, which allowed his body to bear host to the spirit of the Puzzle, Yami Yugi. Yugi was initially unaware of his existence and control of Yugi's body, and would involuntarily shift to Yami Yugi at trying times. He lives with his paternal grandfather, Solomon Muto, and his mother. Joey starts out as an inexperienced Duelist, He got seperated from his siter serenity when he was a kid Tia is Yugi's and Joey's And Tristan's friendsShe always like to support her friends specially Yugi Pegasus is the president of Industrial Illusions and the creator of the game of Duel Monsters. He owns many cards that have never been released to the public. He originally wanted to be an artist before becoming obsessed with Egypt and creating Duel Monsters. This did serve to fulfill his original dream as he drew monsters for his game. Kaiba is at the helm of the world’s largest multi-national gaming conglomerate, He is also world champion until he gets beaten by Yugi Muto. Screen shots : Video (First 20 Minutes) Plugins : MZ3D - MOGHUNTER Disclaimer I don't own yugioh or any of the rights of the show or the video game franchise All rights belong to their original owners. This is only a fan game
  2. deltawave

    Memory Hunters

    If I had to describe Mira I would tell you about an extraordinary world that extends from the Sidereal Continent in the North to the peaks of Mount Atlas in the South, passing through the great forest of Helios and the arid desert of Kera. A classic RPG game where you will experience unique places, solve puzzles, fight turn-based battles and live an exciting adventure. In this fantasy adventure you will meet Tristan, a Protector of Sidra, called to complete a mission that will take him further than usual. - Over 10 hours of gameplay - 30 unique places to explore - Dozens of puzzles to solve - Over 60 different enemies to face - Key items, consumables and equipment - Characters with specific classes and skills - Made by a solo developer TRAILER Click to see the trailer DOWNLOAD Free downloadable on Steam IMAGES
  3. Waldorf

    That's my Exploit Keeper!

    A short game made in less than a month, developing an idea I had in mind from long time ago after playing lots of poorly made RPG Maker games. Edinya, the guardian of the sacred tree, is suddenly awakened by one of her guards, who reports to her of inexplicable events within the forest that she must urgently go investigate... The two creators of her world, the two game developers, are in conflict over who holds the intellectual property rights of the game, and their character Edinya is right in the middle. Help her find exploits within the games in order to put an end to their struggle that is wreaking havoc on the entire game world. Exploit Keeper is a puzzle game, where you have to change the version of the game between the well developed one and the poorly developed one, to find the game bugs and exploit them to be able to continue the plot. Badly programmed mechanics might be useful if used in the right place... Between features that work poorly, repeating events and unindexed values, you will find every kind of nightmarish bug for beta testers! Probably not intended Screenshots: Length: 30-60 minutes. There is a "solution system" if you can't solve the puzzles. There are two standard endings, and a super secret one! Game both in English and Italian. Credits: In the game folder Download: https://waldorf.itch.io/exploit-keeper
  4. Pehriska

    Sapphire City

    Hello, I have recently released a game called Sapphire City on Itch, this is an updated version of a previous game I released (Project Alldevaih). I have added new tile-sets, character artwork, some light puzzling mechanics with multiple solutions, updated the music, expanded the map and the story. Link below, https://pehriska-games.itch.io/sapphire-city This is the first game in a planned series where I hope to improve upon each iteration showcasing progress I make learning the RPG maker engine. While it's a step up from my first effort there is still a ways to go so any feedback/suggestions would be appreciated. About the game. Sapphire City is a narrative focused adventure game set in the near future. The game will take around an hour to complete. Story Escaping a troubled past you have finally found some solace with a new life, in a new city. This comfort is shattered when a call from an old friend drags you back into a world that you had tried to leave behind. Explore a city block, talk to the locals, overcome obstacles and help out an old friend. Thanks for looking.
  5. I'm looking to make an AP system for my game as a secondary MP system. So, MP will be the cost to use magical abilities and AP for non-magical ones. So far using VisuStella plugins I've been able to replace the TP bar (which I'm not going to use) and color it yellow (which I want), BUT the gauge says undefined both where it should say "AP" and where it should say the current amount. Also, I'd like the game to start out with full AP for everybody, just like MP.
  6. Hi all, What I want to do: Make an item that will teach skills to an actor, ONLY if they have reached a certain level in a certain class. For instance, an actor can only learn Lv.2 black magic through a certain item if they've leveled up the black mage class enough. What I've done: Made the item trigger a state and a common event. In the common event, there are the conditions of the selected actor being 'afflicted' by said state, as well as knowing a 'dummy' skill that is learned by leveling up the class in question. When both conditions are met, the actor will learn the skill(s) I want them to learn. My problem with this method is that since it's running an event, it closes the menu, and I'd rather have it act like using an item normally (with no menu closing). I've gotten close to fixing this by adding in the common event the script SceneManager.push(Scene_Item); BUT that puts the menu back in the first item category on the first item. I want it to stay on the item/category that the cursor was previously on. Suspected solves/workarounds: I suspect the most efficient way of solving the problem is if there exists a scene interpreter compatible with MZ. This way, I could run the events in the menu without closing it at all. Alternatively, I could put a command at the end of the event telling the game to reopen the menu and go to the item scene AND in the correct index/category, as well as put the cursor back on the item, but I'm not sure if this method is even possible. I've read something about being able to define certain indexes of scenes (such as the key items category) so that they can be called directly, which would get me part of the way there. I'm just not well versed in coding so I'm not sure how to go about executing this. Any and all workarounds/solutions to achieve the desired end result are welcome (even if it's a method I haven't thought of)! Thanks in advance for the help. P.S. Feel free to move this thread to wherever if it's in the wrong location!
  7. I just got RPG Maker MZ, and I've been using VisuStella's Main Menu Core plugin to customize my menu. What I want to do is instead of having one 'Skill' command, I want to have a 'Magic' command and an 'Abilities' command. How would I go about doing this? So far I have the main menu displaying those options, but when I select the options during playtest, the game freezes since it doesn't know where to go from there. How do I design the Magic and Abilities pages? Thanks in advance! EDIT: Solved! I copied the Skill menu and reconfigured what I wanted.
  8. You have tried to escape to a deserted island thinking you would be safe but when the ship captain was the first to be infected it threw a fork in your plan. After being shipwrecked you find yourself alone and abandoned with no memories. The only thing you remember is to power the Crystal Core Fight, Explore, craft, build, and protect the crystal. This game was made in two days, and I left a lot of room for improvement. I will update this game regularly if anyone has any suggestions. Please let me know. P.S This is also my very first RMMZ game. Credit phoenix kagedesu VisuStella Team DKPlugins Glav SYSTEMS ABS DAY/NIGHT WEATHER EXPLORATION VISUAL EQUIPMENT ZOMBIES? +MORE TO COME PLAY NOW WATCH ME MAKE THE GAME Development log Performance Update GAME OUT!
  9. while working on my game I have finally got to making the boss but I want the boss to be able to grab the enemy while in battle which would show a image and do bind damage overtime not to sure how to do this but I heard switch or a event would be best to do it.
  10. Purpose Lets you directly edit various built-in global formulae Video Games using this plugin None so far Parameters Script Calls Plugin Command Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  11. CGMZ System Settings By: Casper Gaming Last Update: October 22, 2022 Latest Version: 1.0.0 Introduction This plugin adds some plugin commands that are meant to give you more control over system settings after the game starts. While there are a lot of system settings in the database, these are often not very easily changed during gameplay. This plugin fixes that by allowing control over every system setting mid-game. Features Change Database -> System settings mid-game Change touch UI destination sprite visibility Change battle system mid-game How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/systemsettings/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  12. I want to make my actor do attack animation on dialogue. It's a dialogue between the Actor and an NPC, actor wants to kill NPC so he slashes NPC with a sword outside battle mode. You can see how I did in the attached pictures and video. https://drive.google.com/file/d/15QvPBmP5CKt5sGL5nlhSYWJIhdrWmLug/view?usp=sharing Problem!!! When I tricker Atk right, Actor does attack Right side animation. No matter how much I tricker it. When I tricker Atk Left, Actor does attacks Left side animation only 2-3 times, then actor disappears(Transparent)! and some time Actor attacks the right side for a millisecond and turns to attack the left side. What's the problem with this? How should I fix it? Any plugin I should use? Thank you very much. 2022-09-20_09-36-23.mp4
  13. CGMZ Difficulty By: Casper Gaming Last Update: 8/27/2022 Latest Version: 1.0.0 Introduction This plugin adds a difficulty select scene where the player can select their preferred difficulty. You can create as many difficulties as you want. Difficulty mostly affects battles, such as modifying enemy stats or gold/exp, but can also be used in eventing with plugin commands. Features Create unlimited difficulties Allow player to select preferred difficulty Event custom difficulty differences Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/difficulty/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  14. CGMZ Skill Shop By: Casper Gaming Last Update: 7/20/2022 Latest Version: 1.0.0 Introduction Creates a shop scene where you can buy skills for actors. It includes selecting which actor can learn the skill, and showing which actors can learn the skill or those that already learned the skill. Features Buy skills from a shop interface Restrict actors from buying skills Restrict classes from buying skills Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/skillshop/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  15. Starmage11

    Esper Unleashed

    Hello everyone! This is my submission to the 6th Annual Driftwood Gaming Game Jam "Build Your Own Game Jam"! I picked the themes "Purple" and "Survival" for this entry. https://itch.io/jam/build-your-own-game-jam/rate/980407 The game had the honor of having 7th place for the overall ratings of the jam. Story: Screenshots: Download: Features: - Fast-paced turn-based battles - Immersive Sci-fi setting - Short and gameplay focused
  16. Starmage11

    BlueSkies 3

    Watch Trailer: BlueSkies 3 Goodies: Demo version 2.5 Let's Plays/Reviews:
  17. CGMZ Fast Travel By: Casper Gaming Last Update: 5/5/2022 Latest Version: 1.0.0 Introduction Allows you to fast travel between different locations in your game. Fast travel points can be separated by category. It can handle as many fast travel points as you want, and it also allows you to set gold or item costs to use the travel (optional). You can also show/hide fast travel locations via plugin command. Features Unlock fast travel nodes through gameplay Change fast travel node location and category mid-game Fast travel locations can have costs associated with them Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/fasttravel/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  18. Note This plugin works for both RMMV and RMMZ Purpose Lets you extract texts in events/common events/battle events to txt file Video Games using this plugin None so far Parameters Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  19. CGMZ Screenshots By: Casper Gaming Last Update: 3/29/2022 Latest Version: 1.0.0 Introduction Lets you take screenshots within the game. Screenshots can capture the game screen and be saved directly to computer or prompted to save at the user's choice location for web-hosted games. Features Capture accurate screenshots of the game window Automatic creation of screenshot files for downloaded games Prompt to download for web-hosted games Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/screenshots Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  20. Is it possible for rpgmaker to remember data through all save states? In example; a player reached one of multiple endings. Is there a way for rpgmaker to remember a player has reached the end even if they start a new game?
  21. Hello, this is my first post here so I should start by introducing myself. I'm a computer programming major leaning towards the game design elective in my degree, and I decided that while I am out of college, I should jump into the game development that I want to do. Starting out with RPG maker to really get my feet wet, rather than coding from scratch without a predefined engine. Anyways, onto my question. What I would like to inquire about is how would one go about this process, and whether or not I could do it in engine by default or if I would have to make a plugin specifically for this. If the latter is the case, if someone could get me on my way with the syntax on that, I would much appreciate it. I've taken Java, Python, Visual Basic, and C++ courses, so I have at least a decent wealth of knowledge in those, however I've come nowhere near mastering any, and JS is a new beast to me in that right. tl;dr The process: Player Has Passive Skill of Acid Resist(covering poison related DoT spells or attacks)---> Enemy Casts Venom, doing flat damage and applying a poison DoT state->Acid Resist procs fully and reduces the incoming tick damage from the Poisoned state by 40%. The formula I would like to have applied is this--> PoisonDamageFormula*(1.0-AcidResistNumber) = final damage. This would equate to Math.floor(PoisonDamage*0.6) overall. How should/would I apply this? I have been thinking I would love to use the notetag system in engine to do this, however with the way it works, I don't know of a way to plug in the tick damage from the poison state in tandem with an Acid Resistance state to get a final state of damage. I've thought about the potential of using a common event with a trigger based upon if the target in question is poisoned? However, I noticed when fiddling with it that I do not know how to use a blanket argument when it comes to characters, and I would have to choose a specific one. I could be wrong of course, as I am new to all this, so please correct me if so. The reason I want it to pull a variable is because the variable will be determined by their acid resist tier. Scaling from tier 1 to tier 3, gaining 20% more resistance with each tier. Each tier would be harder to obtain than the last, of course, and it's not a needed thing, just something for the grinders out there who want to fully complete something they play. Poison DoT is working like Final Fantasy and Pokemon, where it persists unless otherwise cleansed, which, I know, annoying. Thank you for your time, I look forward to hearing from the lovely people on this forum regarding this.
  22. Feldschlacht IV

    Fatal Runtime - Glitch Horror

    [MEDIA=youtube]C69pv0TzBfw[/MEDIA] On a night shift unlike any other, the Head Nurse, Bowie Law, specializing in virtual care encounters a virus that might be beyond his abilities to treat...An exercise in true glitch horror, running from your imminent deletion from all manner of digital threats. With patients on the line, can you survive the night shift without getting a Fatal Runtime? This is a horror game developed for the 2020 Quarantine Game Jam. DOWNLOAD It's Free! CONTROLS Arrows / WASD= Move SPACE, Z or ENTER = Examine / Advance text F4 / ALT+ENTER = Fullscreen ESC, X = Menu / Cancel/Erase (text) Mouse control is also enabled! For bug reports, please contact us for a quick fix! https://twitter.com/burgerphones SCREENSHOTS https://img.itch.zone/aW1hZ2UvODM5NDE2LzQ3NDk4NzAuZ2lm/347x500/2z9yVs.gif[/IMG] https://rpgmaker.net/media/content/games/11891/screenshots/redman.gif[/IMG] https://rpgmaker.net/media/content/games/11891/screenshots/haunted_toilet.gif[/IMG] ERROR
  23. Tigermanexe

    Help with Tilesets

    Heya! So I can't seem to find anything that explains what the different tilesets are for (A, B, C, D, and E.) I'm having a problem where my tiles from set C don't show up in game at all (everything else shows up fine). Is there some special way to use these tilesets?
  24. In the game I'm making I want to hide the level display in the main menu and battle menu. I've only found ways to hide the level for the everyone but not for a single actor.
  25. tucker_tomaras

    Event trouble

    So I am trying to do this thing where the player can set a trap for npc's. I got a lot of it working, the traps can be placed and npc's can walk on it. the trouble is they do not interact with each other and nothing happens. If anyone has further question or solutions please comment.
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