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Found 362 results

  1. Chronicles and Fables: Labyrinth

    Abstract: The Epic hybrid of the main mechanics of the Dungeon-crawler and Battle-royale games, united in dynamic single-player fantasy adventure in a dark fantasy setting. Genre: ActionRPG, Dungeon-Crawler, Battle-Royale, Survival Game Progression: The game is fully completed Recruitment: None Story / Setting / Purpose: Here is not a much of a story, the purpose is to escape the Labyrinth with as much loot as you could take. And like other battle royale games - faster than your opponents. Time for each of the stages is limited and opponents are aggressive. The one who escapes - wins and saves his life, getting one of a few endings. The setting is Nordic Dark fantasy. Character Bios: There are no main characters except the player with undefined behavior. Features: 1. Huge and diverse map - the Labyrinth. Some say it is so enormous - that the character could die 99 times before reaches all of its' rooms. 20 times from mobs, 30 from other players, 40 from hunger or thirst, and 9 - from the old age. All we know - it definitely would be fun and surprising anyway. 2. Custom character that could belong to one of 4 classes. Each with its own difficulty and preferable game style, for real (because they are actually all the same when it is about weapon type effectiveness. The differences is much more interesting). 3. Two game mods. 4. Survival system. 5. Plenty of bloody cold weapons, as well as opponents and monsters. Download: https://samuelsattic.itch.io/labyrinth Screenshots: Known Issues: None Credits: Credit and thanks to: Kyselyov S.S Kyselyov Antony Zinenko Yevheniya Ivanov Max sonic NerdiGaming Yanfly rmrk.net eugene222 Galv Mepps Khas SheolShade Dirge Neon Black Glitchfinder Apellonyx V.M of D.T Falcao Seer UK & OriginalWij Riff Joerao Benjamin Carr Quigon AntiCasper
  2. Hello! I'd like to thank you beforehand for at least passing by and reading this. I'm using this script by Vlue (Daimonious Tails) ---> Paper Dolls It's a simple and neat script that layers multiple sprites on actors to change their appearance based on their equipment. I love it and it works, BUUTTT... I found out that the script is only taking into account changing the actor's equipment through the Equipment Scene in the menu. My problem is that I evented a character creator, which changes an actor's equipment with the Change Equipment button. This made me notice that the actor's appearance doesn't change until I send it to another map or after I open the menu scene. If anyone could help me find a way to refresh the actor's sprite(s) without having to change maps or scenes that would be great. Once again, thank you for reading, have a good day!
  3. Chronicles and Fables: ARENA

    Abstract: Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple original endings during all story through. Genre: ActionRPG, Adventure, Survival , Story with multi-endings Game Progression: The game is fully completed Recruitment: None Story / Setting / Purpose: *Describe the story and setting of your game in as much detail as possible. *If your game does not feature a traditional story or setting, then explain the premise behind the game and the goals the player must achieve. The story is about humans, about the strong one and a weak one and also about decisions. Some decisions could be made by the player but some others - by the strong ones and player could only deal with its consequences. The game has the Gothic-like dark fantasy setting, full of diverse people that represented specific guilds, cultures, businesses. The purpose is all about joining undefined yet story with the main character that is just facing the consequences of the others' decisions at the start but then - starting to write a story by himself. All this happens in the setting, full of humans of specific culture and behavior, doing different things in some certain way but each of it - at last is all about the same - the money and goods for them. Character Bios: There are no main characters except the player with undefined behavior. Features: 1. Action fighting system. Scrolls, range' and melee' weapon types included (about 50 overall) 2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. There are also 2 hidden characteristics that fully depends on the player's decisions. 3. Crafting system. Its Gothic like and comprises food and weapon crafting. 4. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it. 5.Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. Download: https://samuelsattic.itch.io/arena Screenshots: Known Issues: 1. There isn't pixel movement and the maps are drawn, so there could be some surprise problems with movement close to walls and some objects. Credits: Credit and thanks to: Kyselyov S.S sonic NerdiGaming Yanfly rmrk.net eugene222 Galv Mepps Khas SheolShade Dirge Neon Black Glitchfinder Apellonyx V.M of D.T Falcao Seer UK & OriginalWij Riff Joerao Benjamin Carr Quigon AntiCasper
  4. I decided to change my actor but problem is I need to change actor picture from all the texts. Is there any easy was to change them all at the same time or do I have to go every event and find actor talks and change them by one by?
  5. Hi! I was wondering if I could make an event move between several other events. In the game I'm working on, there's a part where you have to stealth around. If the guards see you, they'll stop doing their typical routine and actively search for you. However, this is difficult to do since they'll actively chase you down if they see you, resulting in move routes breaking. A lot. Is there a way I could have them move by event locations? Maybe by, like, a script call or something? Thanks in advance!
  6. Downed Sprites (RMVXA)

    Hello! I need three downed sprites for my game! I'm not good at free-hand spriting yet and I need these before this week is up (07, Jul, 2018), the sooner the better, as I need them for eventing a stealth system in my game. Thank you in advance!
  7. Second Savior (Complete Game)

    DOWNLOAD: https://drive.google.com/open?id=1ytncasZKvHWmyLtmFw6_nPle6JRq_2zb "It has been one thousand years since the once called The Legendary Hero defeated the evil god Kheelion at the top of the top of the Black Spire known as The Claw. Afterwards, a great abyss opened up swallowing The Claw as well as The Legendary Hero. After a long quest, peace had been restored to the land of Hectalia. That peace would not last. Many felt it in the air but would not say. Evil was not dead. Kheelion had found a way back...after all this time. The world calls for heroes when they are needed, and those heroes often aren't offered a choice in the matter. This is the story of a boy. A boy who would go on to do great things. Someone who might follow in the Legendary Hero's footsteps and be The Second Savior." Hectlia is an idealized world where Sin does not exist. Humans are good by nature but are sometimes corrupted by demons with malicious intent. There are gods that govern different aspects such as memories and time. There are rumors that the oldest god and father of all, Jehova is dead but the faithful remain devoted. Dragons are not trusted because deep in the past, a black dragon named Hesperex attempted to wipe out Humanity. There are three kingdoms: Margel, Falnire and Greylin who once formed the Triad of Justice to ward off monsters. Since the times of peace, they have drifted apart. Three beings called The Tyrants roam the lands, standing for Depression, Obsession and Deception. Their names are Ghazzadrin, Syd and Morrow, and in ancient times, they were the only ones to accept Kheelion after their brothers and sisters were destroyed. Characters: You: A boy of about fifteen. You have a younger brother named Ethan and an Uncle named Cyrus who both live in Margel Town. Camille: Your best friend. Her parents want to marry into money but that's not what she dreams of. She is a cleric who favors spears. Cliff: Captain of King Myden's soldiers. He is unwaveringly loyal to the king. Axes are his weapon of choice Vlad: A vampire who hasn't been himself lately Leah: A girl who has lost her memory Rane: A girl who has lost her home to a curse Tania: Someone who has lost someone. She is a paladin who seeks revenge. Muillidan: A dark wizard with terrifying magical power Creator: Matt Tomecko Composer: Matt Tomecko (Pages Turning) Composer: Adam Tomecko (Scaling The Mountain, Skarnill's Tower) Music from various video games Special Thanks to those that made materials and scripts so this adventure could Be made. These people include: Yanfly Fyzzo Galv Pacman Modern Algebra Neonblack DoctorTodd Omegas7 Woratana Hime Fomar Effectus and the input and inspiration from so many known issues: This game uses The Effectus script. Every now and then an error will pop up that mentions a 'disposed window' concerning this script I do not know how to make this error go away, so any input into this problem would be most appreciated. This is not a high encounter game. I have played rpgs where every step involves a fight with monsters and this can be tiresome. I would like your input on the encounter rate. It is managed by a script that makes an encounter more likely for every step you take. If you prefer more fighting there is an option presented that lets you summon monsters to battle. Have fun saving the world
  8. Hello I'm in desperate need of some assistance in regards to Yanfly's menu script. You see, when I open the main menu the MP bar isn't there. I've added an image to show what this looks like. To give you some more information, I use Yanfly's core script and menu script but don't use his battle script, instead I use MOG's Battle HUD EX. I think that might be the issue I'm having but I'm not confident enough to be sure. As well I've turned off the TP bar on the main menu. When I tested it with the TP bar on it showed the HP, MP and TP as normal except for one character where it seems to all be crushed together. Ideally I would like just the HP and MP menu on show. I somehow feel this could be an easy fix, but there's something obvious I'm missing. I'll also add a copy of the menu script so people can see where I'm going wrong. I would be eternally grateful for any assistance anyone can give. Regards Declan Yanfly Menu Script.docx
  9. I set them to custom move route and marked repeat so even will go back and foward all the time but problem is they start moving when I see the event. I want them to move even when Im far away from them.
  10. Banjo Abstract: Banjo is a top-down but faithfully-structured sequel to the N64 classic. Genre: Action, Adventure Game Progression: Hub world, and 3 complete themed worlds (out of a hopeful ten). Looking at a possible 6 months more of work. Demo Time: To 100% complete all three levels (7 jiggies, 100 notes) it would take around 2 hours. (About 30-45 min per level). "Banjo" takes place an indefinite time after Rare's "Banjo-Kazooie" for N64. Banjo has lost his urge of adventuring and Bottles creates a nostalgic lair to spur Banjo to start exploring again. Using jiggies found in themed worlds, Banjo makes his way through the labyrinthine lair. Hub World - Bottles' Lair Crichael Canyon Baybus Bay Dewy Dunlap's Cave Character Bios: *Banjo: A formerly adventurous bear who, after an unknown event, has been a bit of a shut-in. *Bottles: Banjo's best friend. Eager to see Banjo go on another adventure and reclaim that intrepid spirit. Credits: *Sprites: AJ Nitro, Refractionmaster *Scripts: Fantastica's Anti-Lag script, cogwheel's diagonal movement script Screenshots: Features: *Adventure battle system, modified HUD, NO turn-based fighting or leveling up. Download: https://www.dropbox.com/s/hjr8ingzlz60f1o/Banjo.exe?dl=0 Known Issues: *The 220 Note Door leads nowhere, there is nothing to do after world 3 (Dewy Dunlap's Cave)
  11. Hello there, I hope everything is going well for you all. I'm currently using Mr.Trivel's Animated Faces Script, and thankfully it works well and gives me no errors nor crashes. However, as neat as the script is by itself, it lacks the option to let us change an actor's face animation at all. You just setup an animation for each actor in the script editable section and that's it. The script is pretty old and Mr.Trivel posted a long time ago that he would leave the script as is, so I'm hesitant to ask him directly about adding the feature. It would be cool to be able to change an actor's face via a variable, or a switch, or a script call. Whatever method would be fine. Whichever is easier to make for the one who decides to give this a shot. ...if someone ever ecides to do it, of course. In my project it is possible to change the player character's gender in-game, so I thought it would be cool if the changes did show on the menus that display the character's face. That is all I'd like it for. I bet other people could give it more creative uses too. Either way, thank you very much, have a good day~
  12. Hello there! I have a question about custom skill costs for Yanfly's Skill Cost Manager ... (github link). I'd like to create a skill for bow/crossbow-type weapons that costs arrows/bolts. I'm using Selchar's Item Charges... (google drive link). This means I have Tsukihime's Instance Items. With Instance Items, every single arrow appears as a separate element in the inventory, instead of stacking together. I think any player that wants to base their character around archery will have a be messy and cluttered inventory, with all the single arrows taking up space. I figured that it would be more convenient to carry a quiver as a single item, of which each charge will represent an arrow. Like this the bow skills would have to cost one charge as if it was consuming arrows. Now the question is, how do I set that up? For example this is how to set the skill to cost an instance of an item via skill notetags <custom cost requirement> $game_party.item_number($data_items[1]) >= 1 </custom cost requirement> <custom cost perform> $game_party.lose_item($data_items[1], 1) </custom cost perform> But how do I make the skill cost one charge of an item? What do I write instead of "$game_party.item_number($data_items[1]) >= 1" and "$game_party.lose_item($data_items[1], 1)"? Comments or suggestions would be greatly appreaciated.
  13. Engine - RPG Maker VX Ace Synopsis - Join Nova and his crew as they explore the many planets of the 3 galaxys while trying to prevent the Evil Cult Of Kai from gaining the unimaginable power of condensed dark matter - Hudokai. Gamplay Feature . * Tales of Battle system * Tactics Space Battle * Outlaw Card Game * QTE ( Quick Time Events) Characters * Nova - Imprisoned with no memory of who he is , nova finds himself at the center of the Cult of Kais plans , he must find the truth and stop the cult. * Lione - The Vice Warden falsely accussed who reluctantly joins Nova in order to prove her innecence. * Kim - A weapon of mass destruction in the shape of a young girl , kim is the final gear a experimental geneticly enhanced Alien race who joins Nova to understand life and be free. * Aliza - A young lady with Multiple Personality Disorder who is seperated from her other selfs and is going to die if she does not track them all down. * Max - A young man trapped in the void , with a burning desire to track down his father. * Phoenix - A Fox with a robotic gauntlet joins the crew to gain freedem for the people of his planet and to get revenge for those killed. Screenshot Hello guys and girls I hope you are all doing well. I am posting here looking for help with our 2D Action RPG project Hudokai. For the last month i have been trying to get a range of the work im about to advertise here , done on a website called Fiverr. Unfortunately the work has been a complete let down time and time again so i am requesting the work here to see if i can find someone that cares about the work they do. So we are looking for. Logo Designer - we have a clear vision of what we want for the game logo and we would also like to work with someone to create a company logo. This is our old logo. Battle Background Artiest - we are looking to have backgrounds done for the new battle squstem that we have in the game , bellow is an example of what we want (exact size) and an example of what we don't want. There has to be a white line between to top and the bottom of the screen to define where the top starts and where the bottom ends. Concept Artiest - all concept art is welcome and all is credited and most are placed into the game as collectibles items for the player to find we have a list of ideas for concept are so if you are bored or just want to see your name and work in the game then give us a shout. Please to contact me if you are interested in one of the roles. darkmatterhudokai@gmail.com We hope to hear from you soon and thank you for the interest. Check out our facebookpage and trailer for the old version of the game below. The old version of the game was created on RPG Maker VX and as a basic side battle system where as the new version is on VX Ace and has a "Tales Of" battle system. https://www.facebook.com/Dark-Matter-Hudokai-374965645902347/?ref=bookmarks
  14. Pirate Rpg: Bloodbeard's Revenge

    Ahoy shipmates! Here be a wee look into me game, Captain Hellfire and The Wretched Brethren: Bloodbeard's Revenge. She be a pirate rpg, set on a ship and later a cursed island. I've been slaving away on 'er for about 4 years or so now (and also running a pirate band, hence the long development time). The first chapter is lookin' to be released along with our first EP in the next few months so strike yer colours and prepare to be boarded! ----------------------------------------------------------------------------------------------------------------------------------------------- Synopsis - You play as Bloodbeard, the deranged quartermaster aboard Captain Hellfire's flagship, The Devil's Revenge. Overloaded with gold and jewels the crew finds themselves on the final leg of the treacherous voyage home. But the rum is gone and mutiny waits in the wings, and what in the blazes is going on with that mysterious treasure chest, overladen with vines and drawing evermore ravenous beasties from the depths? With a combo based 3rd person battle system using state of the art (circa 1990) digitised graphics, and a top down perspective view for exploration, you'll tackle fiendish puzzles, bloodthirsty enemies and the most formidable opponent of all... Yourself! Climb aboard and sail the blackened seas as the scoundrel entrusted to keep Captain Hellfire's scurvy crew under control, the legendary Bloodbeard! Truly this is a voyage not to be missed! Yarrrrrrrr!!!!!!!! ----------------------------------------------------------------------------------------------------------------------------------------------- This be me first game ever and I couldn't have done it without the help o the lot of ye that have developed such a great forum with answers to all the questions a pirate would ever have, and also most importantly the script writers who have created such brilliant code and asked fer nothing more than their name being respected, feared and whispered in the dark corners of taverns in hushed awe (or failing that at least appearing in the games credits.....) Would be much obliged to hear yer thoughts on the screenshots and the game when she be released! Thankin' the lot of ye , shipmates
  15. Hello, I hope everyone is doing fine. Here I am wondering how can I set up a shop where the price of a good is permanently increased after each purchase? For example, a potion costs 500 gold, but after your buy one the price on screen immediately increases to 600, then the next one to 700 and viceversa. I've seen a topic mentiong Tsukihime's Shop Manager's price formulas (I'm already using the script although for other reasons), but from reading the script instructions alone I don't really understand how the formulas work. I tried to replicate a formula I saw in an example somewhere in a different topic but had no success. Is there any way to achive the price increases without scripting? Is there a way to do it with the Shop Manager's formulas? Or maybe I need a different script? (BTW I'm using Yanfly's Shop Options script, I don't know if there is compatibility issue with the Shop Manager) Thank you.
  16. Tears of Revenge

    Download: https://rpgmaker.net/games/10321/ Tears of Revenge is a Completed Game made with RPG Maker VX Ace. Keung and Jian are out for for blood after their parents are murdered in front of their eyes. Tied together by the unbreakable bond of brotherhood the two brothers come up with a list of people responsible for their parent's deaths. The game starts out as the two brothers are carrying out their first assassination mission. Being solely driven by grief and revenge the two are willing to throw away their lives to find the peace they desperately desire. The game uses Yami's side view battle system with Yanfly's Free Turn Battle. In this system you can choose the order in which you execute actions. In addition some weapons and armor grant additional actions per turn. Features: Time Fantasy Graphics Classic Fantasy Music Pack RMN Music Pack No Random Encounters Difficulty Selection New Game Plus Triple Triad Card Game RTP Independent Credits: Created by Kory Toombs First Town map by MissNile Yanfly Engine Ace - Ace Core Engine v1.09 Yanfly Engine Ace - Ace Battle Engine v1.22* Yanfly Engine Ace - Ace Message System v1.05 Yanfly Engine Ace - Free Turn Battle v1.02 Yanfly Engine Ace - Anti-Fail Message v1.00 Yami Engine Ace - Basic Module Yami Engine - Battle Symphony Version: 1.16e* Class Changing by Hime Triple Triad Script by Raizen and RyanKamos CP Terrain Tags script Version 1.2 by Neon Black Display rounding error fix by Neon Black KGC_BattleDifficulty Ace converted by Tsukihime Custom Font Junk Symbol Fix by Lone Wolf Extract Events v1.01 by Shaz *Adapted by Rad. Leviathon found at Avangs Ship edits by coyotecraft Title Screen artwork from Magic: The Gathering Title Screen text from flamingtext Game Over screen by Ikari Window Skin by ItaHoly Time Fantasy Resource Pack DS Resource Pack DS Plus Resource Pack Classic Fantasy Music Pack RMN Music Pack Gimp 2.8.22 RPG Maker VX Ace
  17. Kasatmata - Chapter 1

    KASATMATA (THE SEEN) - CHAPTER 1 Full + Extended version Developer : Radian F (cradth helverd) Latest version : Chapter 1 Extended v2.20 "Cultures all around the world believe in spirits that survive death to live in another realm." +STORY & CHARACTER+ Kasatmata - Chapter 1 begins during the recording of the TV show called "Beda Dunia", a "supernatural-challenge" reality show where the contestant will stay in a "haunted place" for an hour and a half without the lightings except a candle. You'll lead a brave guy, Satria, who doesn't believe in ghosts. He's a non-believer of all things supernatural, seek anyone who can prove to him that ghost is real. This time, he's trying to uncover the tricks behind the show, but in the end of the challenge, something is coming up. The TV crew are gone without a single trace. Is this part of the show? Or could you reveal the truth behind this strange event? You may interpret the plot and decide the final act as you wish. +FEATURES+ You'll find 5 different endings, each holds different conclusion from one another, the good ones bring you a revelation and the bad ones will bring up more questions. The game's average playtime ranges from 45 minutes ~ 2 hours to reach the good endings. Brave Meter is the only attribute you have to watch over during the exploration. It will vary and determine the amount of fear effects you may withstand. Lower Brave Meter also means you'll see more supernatural phenomena before your eyes. You can use computer mouse to play this game (one-handed gameplay wise). Choice is yours. +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+ Yosh! Have fun! \ (^o^) /
  18. Hi, I'm new here, so sorry if this is something really obvious/had been asked before. I wanted to make an attack that makes the enemy that it was used on more susceptble to it. For example: I use the attack on an enemy and it takes 1x damage. I use it the second time and it takes 1,1x damage. The third time it takes 1,2 and so on. Is there a way to do it? It doesn't have to be exactly 10% stronger every time, but stronger enough to be noticable. Is there any way to do something like this? Thanks in advance.
  19. Hello. Here's my problem : I need a script who can change the hue of an actor (by note in equipments [only if he equipped something]). I found scripts for character, for battler, but I need this for the FACE of the actor. Some script I found can help, but we need to put in the tag the "filename" for the actor and the "actor id". I have more than 200 actors (monsters to catch), so... I want a tag who only change hue, and do not request a filename (he take the actor default filename) or a specify actor id (he work on all actor id, when the actor equip that's, he change the hue). I don't need the actor go back to normal hue, the equipment will be blocked. For edit image, I have to add more monsters, and my game gonna have more than 300 files (in faces). I don't found anything that can help me, and since 2 weeks. It's embarassing. Very thank for anyone who can help. edit : I tried to edit Cache script, I added a variable, (@face_hue), but Idk how to modify it for each actors.
  20. Fleshport [Horror]

    by Website ❧ YouTube ❧ Twitter ❧ DA-Group Abstract: Macabre, Profound, Stylized Genre: (Pixel) Horror Adventure Specs: Windows 7+, 35MB free disk space Rating: M 17+ (Violent References, Blood and Gore) Game Progression: 98% Recruitment: Currently looking for beta testers! If you're interested, please read this blog post. Demo: [No Demo Currently Available] One dreary day, a girl and her family are going to visit her uncle in his new house. Somewhere along the way, the directions mislead them to a house far away from town. In the front yard is a "for sale" sign. This could be the right place, couldn't it? Maybe he hasn't taken the sign away yet. They knock on the door. Nothing. They enter the house. Something changes, they're not where they just were, they're now outside of a worn, cobblestone mansion. Unbeknownst to the child, she and her family have stumbled into a parallel dimension where human flesh is a commodity and all the citizens are raving mad. Character profiles are intentionally vague. More profiles will be added. (concept and design) Zen (artwork and animation) Zen (music and sound effects) Zen (scripts) Zen (script resources) Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor All of these screenshots need to be updated! ❧ Various locations to explore ❧ Puzzles ❧ Chase sequences where the player can hide, trip over objects, and misdirect their stalker ❧ Intricate lore about the characters and the world of Fleshport ❧ 100% original images ❧ 100% original audio ❧ Easter eggs and references ❧ Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor, for providing the community with wonderful scripts. ❧ All the helpful and supportive users in the RPGMaker forums. ❧ My fans, who have supported me from the start of this project. ❧ My family and friends, who are supporting me through this long, intimidating project. ❧ The people who created the games I love. Known Issues: [In Beta] Thank you for reading!
  21. what's up guys I'm from brasil I'm making a game, and I wanted the title menu options to play an expecific "SE" when selected. that is when the cursor goes over new game it says new game I got code that he said new game when he press enter in new game but it's not that I need you to talk when you go over the intention is to make a game for the blind because I have a visually impaired brother please help me
  22. Hello! I need a script that will heal only a specific character. I find it easy to deal with note-tagging, so that would be preferable, but hey, I can go with anything that isn't dealing with formulas. Basically, all I need is a script that will allow me to make certain healing items only heal a specific character. I'd prefer to be able to just put something in the notes section, but whatever's easy for you, I can roll with.
  23. So, I wanna preface this by saying that I am not aiming to make a fan game. The title is the closest comparison I could think of for the kind of battle system/battle script(s) I am looking for. To begin, I am a novice game developer whose worked on and off with RPG Maker for a few years now, and I have an idea for a game I would like to make, but I am having a hard time working out how to implement it, so I decided that I should ask for help. The battle system I am trying to make is similar to the contest battles found in Pokemon from Ruby/Sapphire and onward. What I mean: The player will be competing against two to four enemy npc's, but instead of using attacks/moves on them, they are all using moves on a "Judge." Each move/attack pushes the judge closer to a tipping point, and whichever character pushes them over said point, is rewarded with points. After a set number of turns the battle ends, and the character with the most points wins. The player can use moves to boost the effects of their attacks, reduce the effect of their or their opponents attacks and etc. So yeah I am looking for any kind of scripts that would help me make this battle system, or at the very least, advice on how to code this from scratch. I am always willing to learn and try, but I would still need some guidance. Thanks in advance!
  24. if it was for my game? Because I'm terrible at mapping. And if they deleted the pack afterward.
  25. Mr. Bubble's Scripts

    I'm looking for a few RGSS3 scripts by Mr. Bubble. Unfortunately, on his blog, all the dropbox links to his scripts seem to be broken. Is there any alternative way I could get these scripts? Specifically, I want to use these two: https://mrbubblewand.wordpress.com/rgss3/effect-void-shift/ https://mrbubblewand.wordpress.com/rgss3/ignore-guard/
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