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Found 351 results

  1. Banjo Abstract: Banjo is a top-down but faithfully-structured sequel to the N64 classic. Genre: Action, Adventure Game Progression: Hub world, and 3 complete themed worlds (out of a hopeful ten). Looking at a possible 6 months more of work. Demo Time: To 100% complete all three levels (7 jiggies, 100 notes) it would take around 2 hours. (About 30-45 min per level). "Banjo" takes place an indefinite time after Rare's "Banjo-Kazooie" for N64. Banjo has lost his urge of adventuring and Bottles creates a nostalgic lair to spur Banjo to start exploring again. Using jiggies found in themed worlds, Banjo makes his way through the labyrinthine lair. Hub World - Bottles' Lair Crichael Canyon Baybus Bay Dewy Dunlap's Cave Character Bios: *Banjo: A formerly adventurous bear who, after an unknown event, has been a bit of a shut-in. *Bottles: Banjo's best friend. Eager to see Banjo go on another adventure and reclaim that intrepid spirit. Credits: *Sprites: AJ Nitro, Refractionmaster *Scripts: Fantastica's Anti-Lag script, cogwheel's diagonal movement script Screenshots: Features: *Adventure battle system, modified HUD, NO turn-based fighting or leveling up. Download: https://www.dropbox.com/s/hjr8ingzlz60f1o/Banjo.exe?dl=0 Known Issues: *The 220 Note Door leads nowhere, there is nothing to do after world 3 (Dewy Dunlap's Cave)
  2. Hello there, I hope everything is going well for you all. I'm currently using Mr.Trivel's Animated Faces Script, and thankfully it works well and gives me no errors nor crashes. However, as neat as the script is by itself, it lacks the option to let us change an actor's face animation at all. You just setup an animation for each actor in the script editable section and that's it. The script is pretty old and Mr.Trivel posted a long time ago that he would leave the script as is, so I'm hesitant to ask him directly about adding the feature. It would be cool to be able to change an actor's face via a variable, or a switch, or a script call. Whatever method would be fine. Whichever is easier to make for the one who decides to give this a shot. ...if someone ever ecides to do it, of course. In my project it is possible to change the player character's gender in-game, so I thought it would be cool if the changes did show on the menus that display the character's face. That is all I'd like it for. I bet other people could give it more creative uses too. Either way, thank you very much, have a good day~
  3. Hello there! I have a question about custom skill costs for Yanfly's Skill Cost Manager ... (github link). I'd like to create a skill for bow/crossbow-type weapons that costs arrows/bolts. I'm using Selchar's Item Charges... (google drive link). This means I have Tsukihime's Instance Items. With Instance Items, every single arrow appears as a separate element in the inventory, instead of stacking together. I think any player that wants to base their character around archery will have a be messy and cluttered inventory, with all the single arrows taking up space. I figured that it would be more convenient to carry a quiver as a single item, of which each charge will represent an arrow. Like this the bow skills would have to cost one charge as if it was consuming arrows. Now the question is, how do I set that up? For example this is how to set the skill to cost an instance of an item via skill notetags <custom cost requirement> $game_party.item_number($data_items[1]) >= 1 </custom cost requirement> <custom cost perform> $game_party.lose_item($data_items[1], 1) </custom cost perform> But how do I make the skill cost one charge of an item? What do I write instead of "$game_party.item_number($data_items[1]) >= 1" and "$game_party.lose_item($data_items[1], 1)"? Comments or suggestions would be greatly appreaciated.
  4. Engine - RPG Maker VX Ace Synopsis - Join Nova and his crew as they explore the many planets of the 3 galaxys while trying to prevent the Evil Cult Of Kai from gaining the unimaginable power of condensed dark matter - Hudokai. Gamplay Feature . * Tales of Battle system * Tactics Space Battle * Outlaw Card Game * QTE ( Quick Time Events) Characters * Nova - Imprisoned with no memory of who he is , nova finds himself at the center of the Cult of Kais plans , he must find the truth and stop the cult. * Lione - The Vice Warden falsely accussed who reluctantly joins Nova in order to prove her innecence. * Kim - A weapon of mass destruction in the shape of a young girl , kim is the final gear a experimental geneticly enhanced Alien race who joins Nova to understand life and be free. * Aliza - A young lady with Multiple Personality Disorder who is seperated from her other selfs and is going to die if she does not track them all down. * Max - A young man trapped in the void , with a burning desire to track down his father. * Phoenix - A Fox with a robotic gauntlet joins the crew to gain freedem for the people of his planet and to get revenge for those killed. Screenshot Hello guys and girls I hope you are all doing well. I am posting here looking for help with our 2D Action RPG project Hudokai. For the last month i have been trying to get a range of the work im about to advertise here , done on a website called Fiverr. Unfortunately the work has been a complete let down time and time again so i am requesting the work here to see if i can find someone that cares about the work they do. So we are looking for. Logo Designer - we have a clear vision of what we want for the game logo and we would also like to work with someone to create a company logo. This is our old logo. Battle Background Artiest - we are looking to have backgrounds done for the new battle squstem that we have in the game , bellow is an example of what we want (exact size) and an example of what we don't want. There has to be a white line between to top and the bottom of the screen to define where the top starts and where the bottom ends. Concept Artiest - all concept art is welcome and all is credited and most are placed into the game as collectibles items for the player to find we have a list of ideas for concept are so if you are bored or just want to see your name and work in the game then give us a shout. Please to contact me if you are interested in one of the roles. darkmatterhudokai@gmail.com We hope to hear from you soon and thank you for the interest. Check out our facebookpage and trailer for the old version of the game below. The old version of the game was created on RPG Maker VX and as a basic side battle system where as the new version is on VX Ace and has a "Tales Of" battle system. https://www.facebook.com/Dark-Matter-Hudokai-374965645902347/?ref=bookmarks
  5. Pirate Rpg: Bloodbeard's Revenge

    Ahoy shipmates! Here be a wee look into me game, Captain Hellfire and The Wretched Brethren: Bloodbeard's Revenge. She be a pirate rpg, set on a ship and later a cursed island. I've been slaving away on 'er for about 4 years or so now (and also running a pirate band, hence the long development time). The first chapter is lookin' to be released along with our first EP in the next few months so strike yer colours and prepare to be boarded! ----------------------------------------------------------------------------------------------------------------------------------------------- Synopsis - You play as Bloodbeard, the deranged quartermaster aboard Captain Hellfire's flagship, The Devil's Revenge. Overloaded with gold and jewels the crew finds themselves on the final leg of the treacherous voyage home. But the rum is gone and mutiny waits in the wings, and what in the blazes is going on with that mysterious treasure chest, overladen with vines and drawing evermore ravenous beasties from the depths? With a combo based 3rd person battle system using state of the art (circa 1990) digitised graphics, and a top down perspective view for exploration, you'll tackle fiendish puzzles, bloodthirsty enemies and the most formidable opponent of all... Yourself! Climb aboard and sail the blackened seas as the scoundrel entrusted to keep Captain Hellfire's scurvy crew under control, the legendary Bloodbeard! Truly this is a voyage not to be missed! Yarrrrrrrr!!!!!!!! ----------------------------------------------------------------------------------------------------------------------------------------------- This be me first game ever and I couldn't have done it without the help o the lot of ye that have developed such a great forum with answers to all the questions a pirate would ever have, and also most importantly the script writers who have created such brilliant code and asked fer nothing more than their name being respected, feared and whispered in the dark corners of taverns in hushed awe (or failing that at least appearing in the games credits.....) Would be much obliged to hear yer thoughts on the screenshots and the game when she be released! Thankin' the lot of ye , shipmates
  6. Hello, I hope everyone is doing fine. Here I am wondering how can I set up a shop where the price of a good is permanently increased after each purchase? For example, a potion costs 500 gold, but after your buy one the price on screen immediately increases to 600, then the next one to 700 and viceversa. I've seen a topic mentiong Tsukihime's Shop Manager's price formulas (I'm already using the script although for other reasons), but from reading the script instructions alone I don't really understand how the formulas work. I tried to replicate a formula I saw in an example somewhere in a different topic but had no success. Is there any way to achive the price increases without scripting? Is there a way to do it with the Shop Manager's formulas? Or maybe I need a different script? (BTW I'm using Yanfly's Shop Options script, I don't know if there is compatibility issue with the Shop Manager) Thank you.
  7. Tears of Revenge

    Download: https://rpgmaker.net/games/10321/ Tears of Revenge is a Completed Game made with RPG Maker VX Ace. Keung and Jian are out for for blood after their parents are murdered in front of their eyes. Tied together by the unbreakable bond of brotherhood the two brothers come up with a list of people responsible for their parent's deaths. The game starts out as the two brothers are carrying out their first assassination mission. Being solely driven by grief and revenge the two are willing to throw away their lives to find the peace they desperately desire. The game uses Yami's side view battle system with Yanfly's Free Turn Battle. In this system you can choose the order in which you execute actions. In addition some weapons and armor grant additional actions per turn. Features: Time Fantasy Graphics Classic Fantasy Music Pack RMN Music Pack No Random Encounters Difficulty Selection New Game Plus Triple Triad Card Game RTP Independent Credits: Created by Kory Toombs First Town map by MissNile Yanfly Engine Ace - Ace Core Engine v1.09 Yanfly Engine Ace - Ace Battle Engine v1.22* Yanfly Engine Ace - Ace Message System v1.05 Yanfly Engine Ace - Free Turn Battle v1.02 Yanfly Engine Ace - Anti-Fail Message v1.00 Yami Engine Ace - Basic Module Yami Engine - Battle Symphony Version: 1.16e* Class Changing by Hime Triple Triad Script by Raizen and RyanKamos CP Terrain Tags script Version 1.2 by Neon Black Display rounding error fix by Neon Black KGC_BattleDifficulty Ace converted by Tsukihime Custom Font Junk Symbol Fix by Lone Wolf Extract Events v1.01 by Shaz *Adapted by Rad. Leviathon found at Avangs Ship edits by coyotecraft Title Screen artwork from Magic: The Gathering Title Screen text from flamingtext Game Over screen by Ikari Window Skin by ItaHoly Time Fantasy Resource Pack DS Resource Pack DS Plus Resource Pack Classic Fantasy Music Pack RMN Music Pack Gimp 2.8.22 RPG Maker VX Ace
  8. Kasatmata - Chapter 1

    KASATMATA (THE SEEN) - CHAPTER 1 Full + Extended version Developer : Radian F (cradth helverd) Latest version : Chapter 1 Extended v2.20 "Cultures all around the world believe in spirits that survive death to live in another realm." +STORY & CHARACTER+ Kasatmata - Chapter 1 begins during the recording of the TV show called "Beda Dunia", a "supernatural-challenge" reality show where the contestant will stay in a "haunted place" for an hour and a half without the lightings except a candle. You'll lead a brave guy, Satria, who doesn't believe in ghosts. He's a non-believer of all things supernatural, seek anyone who can prove to him that ghost is real. This time, he's trying to uncover the tricks behind the show, but in the end of the challenge, something is coming up. The TV crew are gone without a single trace. Is this part of the show? Or could you reveal the truth behind this strange event? You may interpret the plot and decide the final act as you wish. +FEATURES+ You'll find 5 different endings, each holds different conclusion from one another, the good ones bring you a revelation and the bad ones will bring up more questions. The game's average playtime ranges from 45 minutes ~ 2 hours to reach the good endings. Brave Meter is the only attribute you have to watch over during the exploration. It will vary and determine the amount of fear effects you may withstand. Lower Brave Meter also means you'll see more supernatural phenomena before your eyes. You can use computer mouse to play this game (one-handed gameplay wise). Choice is yours. +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+ Yosh! Have fun! \ (^o^) /
  9. Hi, I'm new here, so sorry if this is something really obvious/had been asked before. I wanted to make an attack that makes the enemy that it was used on more susceptble to it. For example: I use the attack on an enemy and it takes 1x damage. I use it the second time and it takes 1,1x damage. The third time it takes 1,2 and so on. Is there a way to do it? It doesn't have to be exactly 10% stronger every time, but stronger enough to be noticable. Is there any way to do something like this? Thanks in advance.
  10. Hello. Here's my problem : I need a script who can change the hue of an actor (by note in equipments [only if he equipped something]). I found scripts for character, for battler, but I need this for the FACE of the actor. Some script I found can help, but we need to put in the tag the "filename" for the actor and the "actor id". I have more than 200 actors (monsters to catch), so... I want a tag who only change hue, and do not request a filename (he take the actor default filename) or a specify actor id (he work on all actor id, when the actor equip that's, he change the hue). I don't need the actor go back to normal hue, the equipment will be blocked. For edit image, I have to add more monsters, and my game gonna have more than 300 files (in faces). I don't found anything that can help me, and since 2 weeks. It's embarassing. Very thank for anyone who can help. edit : I tried to edit Cache script, I added a variable, (@face_hue), but Idk how to modify it for each actors.
  11. Fleshport [Horror]

    by Website ❧ YouTube ❧ Twitter ❧ DA-Group Abstract: Macabre, Profound, Stylized Genre: (Pixel) Horror Adventure Specs: Windows 7+, 35MB free disk space Rating: M 17+ (Violent References, Blood and Gore) Game Progression: 95% Recruitment: N/A Demo: [No Demo Currently Available] One dreary day, a girl and her family are going to visit her uncle in his new house. Somewhere along the way, the directions mislead them to a house far away from town. In the front yard is a "for sale" sign. This could be the right place, couldn't it? Maybe he hasn't taken the sign away yet. They knock on the door. Nothing. They enter the house. Something changes, they're not where they just were, they're now outside of a worn, cobblestone mansion. Unbeknownst to the child, she and her family have stumbled into a parallel dimension where human flesh is a commodity and all the citizens are raving mad. Character profiles are intentionally vague. More profiles will be added. (concept and design) Zen (artwork and animation) Zen (music and sound effects) Zen (scripts) Zen (script resources) Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor All of these screenshots need to be updated! ❧ Various locations to explore ❧ Puzzles ❧ Chase sequences where the player can hide, trip over objects, and misdirect their stalker ❧ Intricate lore about the characters and the world of Fleshport ❧ 100% original images ❧ 100% original audio ❧ Easter eggs and references ❧ Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor, for providing the community with wonderful scripts. ❧ All the helpful and supportive users in the RPGMaker forums. ❧ My fans, who have supported me from the start of this project. ❧ My family and friends, who are supporting me through this long, intimidating project. ❧ The people who created the games I love. Known Issues: [In Alpha] Thank you for reading!
  12. what's up guys I'm from brasil I'm making a game, and I wanted the title menu options to play an expecific "SE" when selected. that is when the cursor goes over new game it says new game I got code that he said new game when he press enter in new game but it's not that I need you to talk when you go over the intention is to make a game for the blind because I have a visually impaired brother please help me
  13. Hello! I need a script that will heal only a specific character. I find it easy to deal with note-tagging, so that would be preferable, but hey, I can go with anything that isn't dealing with formulas. Basically, all I need is a script that will allow me to make certain healing items only heal a specific character. I'd prefer to be able to just put something in the notes section, but whatever's easy for you, I can roll with.
  14. So, I wanna preface this by saying that I am not aiming to make a fan game. The title is the closest comparison I could think of for the kind of battle system/battle script(s) I am looking for. To begin, I am a novice game developer whose worked on and off with RPG Maker for a few years now, and I have an idea for a game I would like to make, but I am having a hard time working out how to implement it, so I decided that I should ask for help. The battle system I am trying to make is similar to the contest battles found in Pokemon from Ruby/Sapphire and onward. What I mean: The player will be competing against two to four enemy npc's, but instead of using attacks/moves on them, they are all using moves on a "Judge." Each move/attack pushes the judge closer to a tipping point, and whichever character pushes them over said point, is rewarded with points. After a set number of turns the battle ends, and the character with the most points wins. The player can use moves to boost the effects of their attacks, reduce the effect of their or their opponents attacks and etc. So yeah I am looking for any kind of scripts that would help me make this battle system, or at the very least, advice on how to code this from scratch. I am always willing to learn and try, but I would still need some guidance. Thanks in advance!
  15. if it was for my game? Because I'm terrible at mapping. And if they deleted the pack afterward.
  16. Mr. Bubble's Scripts

    I'm looking for a few RGSS3 scripts by Mr. Bubble. Unfortunately, on his blog, all the dropbox links to his scripts seem to be broken. Is there any alternative way I could get these scripts? Specifically, I want to use these two: https://mrbubblewand.wordpress.com/rgss3/effect-void-shift/ https://mrbubblewand.wordpress.com/rgss3/ignore-guard/
  17. Best Tutorials

    The title sums it up. I've been watching one tutorial set from a youtuber, but they continue onto things im not ready to take on yet. I want to focus on quests, how to make sprites move, communication between sprites, etc. im trying NOT to ask everything of you guys on here
  18. Love x Lust

    *Commissioned by Lady G "Love x Lust", a choice-based RPG/Visual Novel game about confessing your love and save the world from the lust! English Trailer : https://www.youtube.com/watch?v=z9ys0dxZv54 (Very rough and unfinished. Just to show the idea of the gameplay.) VX Ace without RTP (79 mb) : http://www.mediafire.com/file/5e7g6hc8aa4276i/Love+x+Lust+Beta+1.1.rar VX Ace with RTP (269 mb) : http://www.mediafire.com/file/mgywzqttvshmyt0/Love+x+Lust+Beta.rar Engine: RPG Maker VX Ace / MV (considered) *(The reason I used this engine is simple enough. It's because of the knowledge and an experience with it. It also has some abilities to utilize what I need that I don't know how to do it in Ren'Py, TyranoBuilder or other engines. And I'm too bothered to study all of them. I personally don't like programming that much anyways.) One day, an angel named Luvi appeared before a boy named Gris and told him he is a "Tag Puller", the one who can save this world from the lust-spreading machine, Xesor. Gris needs to find his true love and retrieve the "Vanilla Tag" from her and use it to stop the machine before it plunged humanity down into the lust. But, things aren't so easy with an intervention from Luzi, a demon who want to spread the lust throughout the world. And Afylos, a mysterious scientist whose goal is to use Xesor machine to erase the sexual hormones and reproduction system in order to achieve "true love" he believed in. Can Gris and Luvi be able to save the world and stop those enemies? Find out in the journey ahead! *Noted: It is not a direct H-games but it does contains some elements relating to sexual things. *By MA-EYES 1. Gris: The main protagonist of the game. A boy who becomes a "Tag Puller". A bit harsh and straightforward, but righteous and overprotective toward girls in trouble. *My adopted I bought from Mook Mook Mook Mook 2. Nay: Gris's senior. Gentle, modest and clever like a perfect ideal girl. But she has a hidden side. (The size of the butterfly hair clip will be reduced.) *My adopted I bought from Donny Artery 3. Luula: Gris's junior in school. Energetic and jovial. Favors boys's love and like to tease guys, including Gris. (Her legs will be changed into the human's. Her tail and cape will also be removed.) *My adopted I bought from Donny Artery 4. Cheiria: Gris's classmate. A little bit shy and clumsy. She has a secret behavior that no one could know. (Her heart eyes will be removed.) *By PLukung 5. Luvi: An angel who came from heaven to find "Tag Puller" in order to stop Luzi and save the world from the lust. *By PLukung 6. Luzi: A demon who came from hell to manipulate people into the lustful ones. She's also trying to stop the "Tag Puller" and protecting "Xesor" machine. *By MA-EYES 7. Afylos: A mysterious scientist man whose goal is to eradicate the lust in human by using the Xesor machine to erase the sexual hormones and reproduction system. *By Lady G 8. Unsa: A self-proclaimed android who assists Afylos in anything he needs. (Just doing a rough transparency process.) And a lot more characters will appear in the game! *Noted that those arts are just a character design art. - Visual novel storytelling style. This game will use mostly texts and pictures. No controllable sprites and tilesets. - Collecting various Tags in the "Tag Pulling" conversation!! Choosing the best choices to persuade the "Tag Holders" and pull their tags in the "Zone"! - Dating Simulation System! Strengthen your relationship with 1 of 3 girls until she falls in love with you! Try interacting with her by talking, giving things, dating and a lot more! - Time System! Choosing what you are going to do in your day! Each actions you choose will consume your time differently. 1. Types of "Tag" - There are two ways to define the types. - By "Name" : There are "Blank Tag" and "Named Tag". > "Blank Tag" are the mass-produced version of an incomplete "Named Tag". It can increase one's attraction and lust to a certain level. But, it is not as specific and strong as the "Named Tag". The "Tag Pulling" will be a lot more easier in this case. It might be identical to a normal battle in most RPG games. > "Named Tag" are the tags with a specific name on it, which defined what power it holds. There is only one "Named Tag" for each name. It is similar to the boss battle in RPG games. You can use the "Blank Tag" to give the "Named Tag"'s power in order to recharge its power in order to use the Tag Skill. Each "Named Tag" consumes different amount of "Blank Tag". It can also be used to upgrade the "Named Tag" and "Act" effects or acquire some new "Act". - By "Category" : The Tags have three categories. > Chara(Beige); defining character, appearance or personality, such as Tsundere, Loli etc. > Act(Black): defining actions or feelings, such as Vanilla, Blackmail etc. > Object(Brown): defining objects or body parts, such as Stockings, Armpit etc. "Blank Tags" (Grey) can technically be any or none of these categories, maybe just one or even mixed up. *Character by Elzee (Placeholder) 2. "Tag Pulling" and "Conversation" - In order to collect the Tag, you will have a conversation with a "Tag Holder" within a special area called the "Zone". There are three types of main actions to choose. - Act : Interacting by using various kinds of action. There are two default sub actions. > Listen : Listen or wait for the other without acting anything. > Talk : Tell something or ask some questions. *There will be more additional actions. - Inventory : Using whatever inside your own bag. > Items : Use various items to help you in a Tag Pulling, such as . > Tags : Activate their various helpful skills, such as reading the holder's mind, viewing some part of a message log etc. - Pull Tag : Pull out the tag to end the "Tag Pulling" conversation. There are 6 levels show as a percentage for the success rate. 0%, 10%, 25%, 50%, 75% and 100%. It can be changed depends on your actions. If you failed to pull it, it will be a game over. There are also a "Negative Levels" for the main character which show as the same with the tags pulling levels. It increases if you choose the wrong choices or acting recklessly. If it reaches 100%, it will also be a game over. *Character by ppppantsu.blogspot.com (Placeholder) *Script and pictures for script by Moghunter"Named Tags Pulling" will be harder and longer than "Blank Tags" ones. And the "Named Tags Holder" also wields special skills such as timed choice, QTEs, button-mashing, scrolling choices etc. 3. Time System & Interactions *Bedroom picture by Chocolate Berry *Kitchen picture by BASS (All of these are just placeholders.)There will be Sun.-Mon. cycles and each days will feature different events. There will be an options for you to choose what to do and where to go in each days. Each actions will consume different "Time Slots". There are 6 slots in total, 5 for morning to evening and 1 for night. But, you have to spend 2-3 slots in the school during weekday. You can also save your progress in your house.You only have 49 days or 7 weeks (Not yet decided) in order to get the "Vanilla Tag". If you failed, it will lead to a Bad End. Also, you can tell Luvi anytime after you get the Tag or just waiting until it reaches the last day as it will promptly lead to the Xesor machine's event. 4. Raising an affection and Confessing *Character by Elzee (Placeholder) Since your primary goal is to find true love and collect the Vanilla Tag, you will need to raise an affection towards the 1 out of 3 girls you want with a 10 points head start. An affections can be increased or decreased depends on your actions in each an amount of 5-15. But it may require multiple actions or time, e.g. giving a flower 5 times for a 5 affection (so, it's like each flower give 1).You can raise any other people's affections as well but most of them won't be higher than 50 with an exception of the girls. You can't raise affection over 75 with more than one girl or else it will lead to a Bad End. There will also be a special event in every 25 you achieved for every possible characters.You can check everyone's affection level from asking Luvi. It won't consume any time slot so feel free to ask! *Character by Elzee (Placeholder)*School picture by BASS (Placeholder) You can confess anytime once you have reached 25% or more affection level. Your success rate will depends on your affection level range. For 25-49 = 1/8 , 50-75 = 1/4 , 76-99 = 1/2 and 100 = 3/4. But, when reaching 100 affections, there will be one last special events which will guarantee the succession. And there's a 50% chance that the girl will come confessing to you by herself, which is basically 100% succession if you accepted her!*Noted that these system are all just a production plan. They might have changed later. - Story & Developer: Goddiga (me) and few from Whateverzone (Not yet certain).- Music: Ryan Fogleman, DaveyBright, black-san, http://wingless-seraph.net/material-music.html- Character Designs Idea: Goddiga (me)- Character Designs Illusts: MA-EYES, Natsu'no.to, PLukung and Donny Artery- Character Portraits & Event CGs: Not yet decided.- Background: Mayko (Main Planned) , Greerenz (Planned&Spare1)- Interfaces: Goddiga (me) , Kurovector (Tags) and ItaHoly (Windowskin)- Logo: Kurovector- Scripts: Galv, Tsukihime, Black Mage, Kyoui (modification), Enelvon, NerdiGaming, Yanfly, Moghunter, Sixth, RaizenMore Screenshots: *Known Issues: The dialogue has not yet been proofread and edited, so the grammar might seem broken in the eyes of natives or those with great language skill. All of these are just still in a production plan and major changes can be made. I'd like to know your feedback about the gameplay and the summary plot so feel free to comment! I also planned to release this commercially if the crowdfunding goes well (not now). If not, I might have to find other ways to hire artists or release it for free. Thank you very much!
  19. scripts I need help.

    First off hello, Now i want to ask for help. I am making a game based of time travelling. I want to have a way in which you can not have certain items in certain times, Also i want to have different inventories for each time... If there is a way of doing that I'd be happy to hear it. And would love to thank everyone but especially the one who is able to help me... thanks
  20. Remove Party Script Variables

    Ok so I'm looking for a script that can remove a selected party member in game that allows the player to choose who to let go. The party size in my game is limited to six allies and I don't want to have a reserve party. I'm attempting to mimic Baldur's Gate 'Remove Party Members' window. The closest thing I have found is Galv's Party Select. A beautiful neat script but I'm not sure how to make it do what I want. I tried to add additional windows such as a window display above the party select that says 'Remove Party Members' but I can't get it to appear. I haven't even *tried* adding an 'remove/done' confirmation window to it yet. That's beyond my scripting ability at this point. Galv has stated on his site that he will not update the 'Party Select' further. It was meant as a utility and meant to be used as the user sees fit. But I don't understand how the stored variable is supposed to help me remove a party member by selecting their picture if its only storing data. I found a short topic about it on this website dubbed, 'Removing actor based on Variable' but I'm not sure how to make that work with Galvs Party Select script. I would love some assistance on this matter! UPDATE: Oh my gawd! I just figured out how the stored variable with the script: $game_party.remove_actor($game_variables[1]) works! Geez, got caught up on my variables and the set amounts! So for those interested on how it works check out the picture below: After downloading and carefully installing Galvs Party Select, add in the last line of script code provided by Gambit on this topic: Just make sure that you set your variables correctly! I still haven't figured out how to add a description window above the party select stating: Remove Party Members.
  21. Hello! I am trying to create a skill In RPG Maker VX Ace that does less damage if the target is poisoned, but I can't seem to get it to work right. I tried looking around on google, too, but I didn't find anything useful that would help me. This is the damage formula I have so far: if b.state?(2) a.atk - b.def else 25 + (a.atk * 2) - b.def And this is how I have the skill set up: Can anyone help me with this? I'm completely lost...
  22. (Important Note: The Lortrec Project's engine is RPG Maker VX Ace, not RPG Maker MV) Hello everyone. Well, as some of you may (or may not) know, I am planning to revive the Lortrec Project sooner or later at some point in time, possibly still in 2017. However, one of the first things I would like to immediately change in Lortrec: Uprising is the current battle system I'm using. I'm actually pretty tired of turn-based battle systems, whether I'm using an ATB (Active-Timed Battle) System or not, it just doesn't satisfy me anymore with how unfairly easy or unfairlly hard it can be, how slow or fast things can get, and not even my balancing measures will be able to solve these problems because, to me, it is a flaw within the very system. Now, I'm not saying this with the intent of upsetting anyone who enjoys this system, but rather trying to look for alternative systems that may satisfy me and fit exactly what I need, based on the game's overall style. In this topic, I would like to request your opinion, but mostly your suggestions on a new battle system. Yes, I have considered an ABS (Active Battle System), but at this point in the game, doing the entirety of battle-related things from the very beginning will be an exhausting process that will cause the game to be even furtherly delayed, including the fact that most ABS scripts out there, even the most popular ones, are not well optimized and may cause the apperance of many more difficulties. Back to what I initially wanted to ask of all of you: What suggestions do you have for a new/different battle system? Feel free to give more than one example.
  23. *Pictures from BASS and https://s-media-cache-ak0.pinimg.co...8909914cbb9bf296--anime-scenery-in-french.jpgHello! I would like to know if there's a script that can show picture when you are at the choices but not yet pressing any button.The background picture shows your current location and the small picture in the yellow square frame show the place you will go when you are at that choice and when you press the button to choose that choice, the background will change into that small picture or moving to an event. There will be some choices that don't show small frame pictures, too. I'd like it to have "Events" and "Places" or something like that at first, and there will be some pictures being showed for the other choices within them.1. Events (No small picture) --> 1.1 Talk with A (Show A's picture) 1.2 Talk with B (Show B's picture) 1.3 Go back (No picture)2. Places (No small pictures) --> 2.1 Park (Show park's pic) 2.2 Go back (No picture)Also, I would like to know how to make a picture as a choice just like in the picture.If there's not one, I'd need to request it. I'd be really grateful if someone would interest in this! *I was planning on putting this in my commercial game, but I was preparing for a crowdfunding in Indiegogo right now (Kickstarter doesn't support my country orz). If it's a success, I will sell it. And I will pay you for this script. If it doesn't, I will publish the game for free. And this script will be just a request until I started to sell it again.Thank you very much for your interested!
  24. New Battle System Request Coding

    Howdy it's me kirbyStarSword We have made a project called Dreamland legend of the 7 master stars(but it's not ready to be linked yet).I require assistance to help me on the battle system the list is down below what I describe this project.I give credit to the scriptwriters that is nice enough to help me with this project and letting you know i'm not copyrighting Hal and nintendo i give credit to them too.thank you for reading this comment and have a nice day.(if your confused of what i described watch other rpg game's like mario and luigi or FF but its not the script that I want) In the battle system: -Need timed button pressing to block enemy's attack -when player attacks, it charges the attack and input button timing to do a lot of damage than normal -Skills need to Perform button input to fail or successfully using the skill -Combo skill that has to be button input to fail the combo or success the combo(like SMRPGTSW but not copy the script))
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