Jump to content

Search the Community

Showing results for tags 'rpg maker vx ace (games in progress)'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Forum Announcements
    • Forum Feedback and Support
    • Introductions & Farewells
    • General Discussion
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • PixeLockeT Plays & Plugs
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog
  • Loco's Loose Leaf Odyssey
  • CH2 - Afterword
  • Verdiløs Games
  • An it harm none do what ye will.
  • Eddsworld: Life After The End
  • Final Fantasy (Working Title)
  • Alva (not the skater)-A planet and world much like the one we know, or claim to...
  • The Freeman Gazette
  • Abby Freeman Makes A Game
  • Doin Stuff
  • My pointless thoughts
  • Loco's Odds and Ends

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 51 results

  1. Dragon Emperors

    Song of the Bereaved - IGMC Entry

    We finally meet again Can you hear the song? The cries of those who fallen About Song of the Bereaved is a turn-based RPG set in a fantasy apocalypse world. Players will take control of a hero, with the power of resurrection, to defeat a corrupted sentient weapon. The prototype can be played here This is our entry for IGMC Rebirth Jam The thread will be updated along with the progress. Features Power of Resurrection Dungeon-exploring Skills Active Time Grid Battle Familiars Summoning Story Characters Screenshots Credits Demo This is a short prototype to showcase some basic features of the game. Most of the assets are placeholders and will be replaced in the later version Right now, we are collecting feedback from the prototype, so the next version can be better. You can download the prototype here Support Us! Our thread on IGMC Rebirth Jam Discord Facebook Twitter
  2. STATUS: EARLY DEVELOPMENT (NO PLAYABLE CONTENT YET) Developer's Note: A lot of what I'm doing now is working on the tedious stuff: items, weapons, skills, battle animations, etc. I know where I want the story to go, have the first quest mapped out, but I'm primarily a writer. I get excited to start putting in the story, then realize that I can't event the character collecting an egg because the item "egg" hasn't been created yet. This little piece of text will change as I start working on new things to tell you what specifically I'm working on. Note: This game is still very much in the development stage and I don't have enough for a demo. I don't think I'll be releasing one until I get to the playtest phase as it's not going to be a long game (I'm aiming at 2-3 hours). This page is to show off the story and a few of the elements that have been put together for the game, including some characters! Story: Jackson Cole is a loving husband and father living on a decent sized homestead. When he goes into town to buy some ingredients for a birthday cake for his youngest daughter, he returns to find his farm burned down, his son murdered, and his wife and daughters kidnapped! What the kidnappers hadn't seemed to know is that Jackson wasn't always known as a simple farmer, but was once infamous for being "Mad Jack Cole," a gunslinger and bounty hunter known for always opting for the "dead" option of "dead or alive" bounties. His temper is legendary, and they've managed to spark it in the worst way. Jack heads out determined to save what is left of his family and avenge his son. Along the way he will enlist the aid of his father-in-law, Roy Feathers, a Marshall quietly derided for being a little too friendly with part monster folks known as "half bloods," Gustave Weiss, a half harpy sniper whose deadly reputation haunts him, and Clarence Branch, a young mage and tinkerer who is hoping to make a name for himself and prove he has what it takes to rival more traditional magic users with his special "Sygil Shot" weapon. Their foe is no ordinary bandit either. "Blue Zander" Grimes is known for his vicious nature and odd, demonic powers. His reputation as an officer in the Half-Blood army, a rebel group that was put down a generation before, precedes him, and his small force of half-blood bandits all sport their own array of strange and useful powers and talents. Featuring: Jackson "Mad Jack" Cole: A retired gunslinger and bounty hunter with a reputation for rage and cruelty. Any man might be angry when his family is abducted, but traces of dragon's blood in Jack's veins make his rage a far more potent force! Without the calming force that his wife represents, it's unclear just how far Jack will go to sate his temper. Roy "Savage Law" Feathers: Gustave "Red Breeze" Weiss: Clarence "Clean Up" Branch: and our main villain, Alexander "Blue Zander" Grimes: Featuring art by: Landscapes and CGs: USA-Reiseblogger nass1c Character Sprites: Avadan Thatonenpc Tile Art by: Blind_Firefly Candacis Enterbrain GrandmaDeb Celianna Portrait and Character Art By: Candacis nass1c (She made all the character art you're seeing and has some super reasonable pricing! She brought all of these characters to life with limited references and my descriptions! I can't recommend her work enough! Locate her on Fiverr) Avadan Symfpnia And Music by: Prod. Ryini Beats: https://www.youtube.com/ryini (Seriously, if you're making a non-commercial game, check this guy out. His beats and loops are amazing and they're almost exclusively free for non-commercial use so long as you credit him!)
  3. Perang Cemen

    Perang Cemen Devil Boy Quest

    Perang Cemen Devil Boy Quest You gotta judge everything from it's cover, expect games. This is the Greatest Rpg game of all time Game Progression: Complete *Might receive some update. Average Demo time: 4± Hour Average Game time: 44± Hour *Might be longer if you don't know what to do. Story about the world of Perang Cemen In a world, where monsters take many forms, one boy is fated to change everything forever. It all begins with Lexar, who has a dream given to him by the god Zukan. In this dream, Zukan commands Lexar to become champion of his will, and take up arms against the legion of monsters. However... Lexar is not entirely willing to do this, believing that humans and monsters can coexist peacefully. Is Lexar's fate tied to Zukan's will, or will he be able to choose his own path? Central Character: Credit's: Notes on Gameplay: Screenshots: FEATURED GAME: Download Link Some Guide: (If you never heard Rpg Maker Games before) -Basic Controls Arrow Keys: Move around. Hold Shift Key: Dash (When you move) Esc/Num 0/X Key: Cancel/Menu Space/Enter/Z Key: OK -Shortcuts Alt + Enter: Switches between window mode and full-screen mode. Alt + F4: Forcibly exits the game. *Note: If you have trouble with the game(bug, crash, or stuck) just leave a comment or PM me. Perang Cemen.
  4. ALL ART WILL BE CHANGED ONCE THE CORE GAME IS COMPLETED! Game Progression Total: 42.14% Story(Main Quest): 25% Missions(Side quests): 1% Features: 25% Maps: 85% Database: 60% Music: 85% Lore: 20% The Map (WORK IN PROGRESS) GAMEPLAY Exploration: Explore the vast continent of Dawn haven, Clear caves, dungeons, forts, etc... Uncover mysteries and make your own adventure as you do so in an open 500 x 400 map. Fighting: Fight your enemies in real-time with hundreds of weapons, and 7 weapon types. You don't have to wait for your turn to come. Every encounter is dynamic and won't happen the same way twice. Crafting: Craft your own armors and weapons, and upgrade them to make them stronger. Mine ores, chop down trees for wood, fish for fish, harvest plants to make potions. Skills: There are 11 skills to master, and as you use your skills they will get better: Pickpocket, Lock picking, Cooking, Alchemy, Thievery, Blacksmithing, Speech, Mining, Fishing, Woodcutting, and Harvesting. Questing: Want to just play through the main quest? Fine do so, but you also have the option to not... If you want to just explore the world, do not fear there's plenty to do from side quests to other unconventional activities. Crime: Want to pretend to be a criminal? well if so this is the game for you. You can kill anyone you want, steal, pickpocket, trespass, and if you're caught by a guard you can resist arrest, and kill all the guards... Have a death warrant on your head? Well, you can go to another region where you're not a criminal, unless the region you're a criminal in reported you to the other regions, then the only option you have is to seek out The Thieves' Guild. Classes: Classes? Never heard of them. Want to be a warrior? sure, why not? Want to be a mage? sure, why not? Want to be a badass arcane warrior? Sure why not? Or do you just want to be a rogue, who knows magic, and carries around a sword, instead of a dagger? You can also do that. Faction: you have four choices to pick from, you can only be a member of one at a time. Your options are The Thieve's Guild, The Brotherhood Of Assassins (BOA), The Magi Sentinel, or The Knight's Guild. There are other smaller factions you can join at the same time as any of the bigger four. Books: Want to spend your time in a game reading? Who's stopping ya? There's a huge collection of books to read, written by the people of Edriones, past, and present. Reading will help you better understand the world you're in, the lore, the history, and the ways of the land. Pets: Raise your pets, feed, them, take care of them, and allow them to accompany you on your journey.. Race and gender: Are you a girl? Do you want to play as a girl? Are you a human? Do you want to play as an elf? You can play as any of the three races, and decide if you want to be male or female. You can also decide which hairstyle, and color you want (3 of each). We all like to look pretty! Lore: Rich lore that spans the entire timeline of the universe from beginning to current. Every inch of the game is connected and feels like you're visiting an actual world rather than just playing a game. MANY MORE THINGS TO COME TRAILERS Risks and challenges Hello, before anything I would like to let everyone know that I am currently working on this project solo and I do plan on finishing it by the end of 2017. there are still a lot of work left to do, things like finishing the main story mission as well as 100+ side missions and radiant quests, which includes faction quests WATCH ME MAKE THE GAME! Let's Make An Open World RPG DawnHaven - YouTube CREDITS
  5. DiegoBinder20

    Panthea (full demo)

    Panthea (Demo) The game is free to download in itch.io....the link is at the bottom Phantea, a world ruled by 5 pantheons of Deities, each one coexisting in peace and harmony, until a sixth pantheon decides to atack causing an unprecedented catastrophe...now it's up to the last remaining humans to save the world and restore balance to the universe... Game features: - Open world exploration (After the 3rd dungeon the world opens up completely). - No level ups and no experience, develop your character by exploring, optional areas, extra enemies, everything can lead to extra skills, stats and equipement. - No random encounters, enemies have overworld sprites and different behaviors. All of them can be dogged if you want. - A simple crafting system with over 100 weapons armors and items... - Develop your town by finding new survivors, each unlocking new features for your town, like a fast travel system, shops and more... - You can pet the dog. - Explore the world to find new skills (Over 50 skills currently implemented with many more coming). - Fast paced ATB battles with many custom animations for skills and small numbers of damage for more balanced and controlled fights. - I hope you like it and be sure to give me some feedback The demo should take around 5 to 6 hours to complete... https://diego-binder.itch.io/phantea
  6. Dragon Emperors

    Lucerna Tenebris - A Fantasy RPG

    About Lucerna Tenebris is a fantasy RPG set in a world where Deities and Demon fought, consequently altering numbers of animals into monsters and humans into demi-humans. In response to humanity's treatment to demi-humans, they united themselves to survive against human tyranny, while humans created a guild of adventurers to repel both monsters and demi-humans. Currently the game is in early prototype, tailored to suit the maximum of 1 hour judging play time for Indie Game Making Contest 2018, mainly showcasing the plot outline and featured battle system. Features Fight enemies on grid-based Active Time Battle system! The game re-introduces Grandia's ability system - where you learn specific weapon skills through equipping certain type of weapons - as Mastery system. Learn more skills through class system called Forte. Beat monsters by customizing Masteries and Fortes you've gained! Characters Screenshots Credits Demo Latest version: 0.1.24 (Alpha) IGMC 2018 submission: 0.1.18 (Alpha) Support Us! Visit our IGMC 2018 rating page! Facebook Twitter
  7. Oracle of Forgotten Testament Watch the trailer here. Gensokyo, an isolated land separated by the Great Hakurei Barrier from the outside world. A land where incidents occur occasionally and eventually solved. In one regular night, a thief snuck into the Scarlet Devil Mansion. No one ever predicted that this is a beginning of a new incident. About the Game Oracle of Forgotten Testament is a Turn-based RPG Touhou fangame. Player will use characters from Touhou game to venture Gensokyo and resolve incidents. Disclaimer This game (Oracle of Forgotten Testament) is based off of Touhou Project by Team Shanghai Alice. We (Dragon Emperors), as well as this project have no affiliation with said project. Characters Demo Duration About 15-30 minutes Features ==DEMO UPDATED== This is the short demo to showcase some basic feature and nuance of the game. We are planning to release the game in episodic format, and now in progress of making the first episode. For now we are collecting feedback from the demo, so we can polish it better in chapter one release. Download Demo 3 Download
  8. https://store.steampowered.com/app/1810220/Gears_of_Phantasm_Destiny_TailoredAct_I/ A classic styled JRPG offering a somewhat different approach on how RPGs can be designed. Uses a customized battle system, (while a prototype & not without its quirks)still evolves basic front facing battlers to the next Lvl exploiting the build-in engine combat & evented animations. The Real Time Combat is quite the change of pace from turn based RPG MAKER based games. However combat has always played second fiddle to exploration & characters with deep story. Now go fetch these orbs & track down that evil doer before the world comes to a sudden end! (WARNING READ ONLY) IF INTO DEPRESSING REALITY & WHAT GOES THROUGH MY MIND! But how much depth does collecting 4 orbs to "save the world & defeat the bad evil doer" have? What approach could even be possibly taken to try & refresh a formula older than even myself. Well, building the ground work was the easy part, & completing it is another hurdle all together. With half finished questlines, dev rooms sitting there unfinished, & dungeons that require work. I'm left pondering, was this really a game I created for the sole purpose of being sold on steam, or was it some kind of way of getting a little control back into life from reality of being a shut-in. Creativity only goes so far, exploration & average NPCs that simply serve their simple function, doesn't seem to get you quite there to the nostalgic levels of being thrusted in a Fantasy World as you once had way back as a kid playing all those 2D RPGs for the very first time, what is left. Two & half years with a good bit of content to offer yet feel it lacking as a void to be completed. The drive of wanting to make money undermines the whole passion of wanting to game dev... Just trying to market has torn me away from wanting to make all the additional content I want. I don't know just ramblings of a dev who feels overly attached with 1st game world to move on. Asset-Terms From Creators.txt
  9. Okay... It's way past time for me to step out of the shadows and officially announce my game project. So... Ahem... Let me introduce you all to: Are you bored? I know I am! And when fairies get bored we tend to get mischievous! So why not join me (Kayzee) for a trip to fairyland where we can play all day! Who knows maybe some other fairies and fairy-like critters will join us! Of course we will probably be playing rough, but it's all in good fun, honest! Yes you will probably die over and over, but don't worry we can bring you back again! Explore all kinds of places! Find all sorts of fun items to play with! Each time you try the places you explore and the things you find will be a little bit different! Can you make it to the end? I wanna see you try! Download the demo/beta here! Not convinced? Maybe some more screen shots will help: Credits: Phew~! Is that enough?
  10. Watch the Trailer! Website ❧ YouTube ❧ Twitter ❧ DA-Group Abstract: Macabre, Profound, Stylized Genre: (Pixel) Horror Adventure Artistic Style: Pixel Art Specs: Windows 7+, 110MB free disk space Rating: 13+ (Violent References, Cartoon Blood and Gore) Game Progression: Done and published! Recruitment: N/A DOWNLOAD FROM STEAM | DOWNLOAD FROM ITCH.IO | DOWNLOAD FROM GAMEJOLT WATCH MANLYBADASSHERO'S DEMO PLAY | WATCH ALPHA BETA GAMER'S DEMO PLAY | WATCH IONPRIME'S DEMO PLAY One dreary day, a girl and her family hit the road to visit her uncle in his new house. Having been mislead to a house far away from town, the family begins to search for any signs of a homeowner. They knock on the door. Nothing. They enter the house. The air tingles- Something changes. They're not where they just were, they're now outside of a worn, cobblestone mansion. Unbeknownst to the child, she and her family have stumbled into a parallel dimension where human flesh is a commodity and all the citizens are a little... Off. Character profiles are intentionally vague. More profiles will be added. (concept and design, artwork and animation, music and sound effects, programming) Zen (script resources) Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, Eshra, Kayzee, VIPArcher, Victor (beta testing) AlphaBirb, CmderVimes, Eodus, Eric W. Tucker, Eusong, Kiff Jalbuena, Koimonster's Khaos, Moldy Spongecake, Neiot, Phoogho, Robert ''bertthehost'' Blake, Sky Take a look at this short video that shows off a small snippet of the game in action! ❧ Various locations to explore ❧ Puzzles ❧ Chase sequences where the player can hide, trip over objects, and misdirect their stalker ❧ Intricate lore about the characters and the world of Fleshport ❧ 100% original artwork ❧ 100% original audio ❧ 100% original music ❧ Multiple endings ❧ Easter eggs and references ❧ Play the game again with extras, such as new outfits and cheeky dialogue ❧ Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, Eshra, Kayzee, VIPArcher, and Victor, for providing the community with wonderful scripts. ❧ Eodus, Kiff Jalbuena, Phoogho, and Sky, for volunteering their time to beta test. ❧ All the helpful and supportive users in the RPGMaker forums. ❧ My fans, who have supported me from the start of this project. ❧ My family and friends, who are supporting me through this long, intimidating project. ❧ The people who created the games I love. Thank you for reading!
  11. Olá pessoal,sou novo tanto no RPG Maker quanto no site,não sei se alguem vai me ajudar por que quase não tenho amigos aqui!!,mas eu criei recentemente um smash button,consiste em apertar o botão repetidas vezes,mais ocorreu um problema na hora eu queria que esse smash button tivesse tempo,mais na hora o jogo não deixava o conômetro rodar então criei uma conta nesse site para ver se alguém poderia me ajudar aqui se alguém puder agradeço!!! Hi guys, I'm new to both RPG Maker and the site, I don't know if anyone will help me because I have almost no friends here!!, but I recently created a smash button, it consists of repeatedly pressing the button, but there was a problem at the time I wanted this smash button to have time, but at the time the game wouldn't let the stopwatch run so I created an account on this site to see if anyone could help me here if anyone can thank you!!!
  12. Come Get Your Candy: Black Rock Shooter Somewhere in the Underworld two girls fight... OVER CANDY! Draw your katana, load your cannon! It's time to rock! CGYC:BRS is a small Black Rock Shooter fangame I'm working on. The game is a silly Zelda clone with very light puzzle elements made with RPG Maker VX Ace and Falcao Pearl ABS. It's supposed to be my first actual release and it's completed to 45-50% I'd say, and some things are WIP still but will be replaced eventually. Feedback is appreciated! If anyone would be willing to help me test the game's design and find bugs, I would really appreciate it! Just contact me here or on my GameJolt page. Play the latest version here: https://gamejolt.com/games/cgyc_brs/519739 Changelog: Screenshots: More here (some are previews from WIP stuff btw): Credits
  13. Laigos SaGa - Scourge of the Phantom Thief Greetings, RMCentral. I came here to try and expose my game, Laigos SaGa. I have been developing this game for years, and I am comfortable to say the advancement of the plot, and by extension some of what I could accomplish system-wise, has reached the farthest point in those years. So, I determined it would be a good idea to expose the game here. Without further ado, I will jump to the synopsis. The Synopsis and the Three Heroes Features Current Progress Character sprites: 5/10 NPC sprites: 2/10 Songs: 8/10 Story events: 6/10 Major events: 4/10 Minor events: 2/10 Game system: 3/10 Battle system: 6/10 Skills/Magic sequences: 3/10 Maps: 0/10 Overall: 3/10 Media Credits I am open to suggestions and critique, hence why I made this thread. I think I have gatekept my game a bit too much from outside my social circle, so this is an opportunity to actually expose it. Thank you in advance for the space given!
  14. "When one Memory is tainted... it corrupts another... creating nothing but an never-ending Nightmare... " Gensokyo; (dubbed as the Land of Illusions or Land of Fantasy) is a large Island surrounded by many mountainous regions. Home to different populations, Rabbits and Humans make up a small part while the rest are populated with many different forms of Youkai; including spirits as well. With the creation of the Great Hakurei Border, very little people of the Outside world would know the location of Gensokyo as it stands in a veil after the Great War that met it's end... cutting off any forms of contact with this form of society. Even with the Great Hakurei Border, some Youkai and Humans would leave or accidentally come here without knowing it is there, many of the human population are because of people who were captured during the war; those who have fought in the war; and those who come to seek shelter and escape from many influences of the Outside world. Because of it's isolation, many of Gensokyo's culture are little influence of modern Japan, many of the spiritual practices, certain items such as tea leaves; and old style food items in Gensokyo would show that old and traditional Japan still lingers here... despite the modern technology era slowly coming into Gensokyo. Today, Gensokyo is still cut off from almost many influences, maintaining it's traditional arts and style to the coming years ahead. Many months have passed since the Incidents of the Cherry Blossom and that of the Scarlet Mist... Today marks the first day of Spring and the whole land of Gensokyo would soon bloom back to it's former self. Many of the residents of Gensokyo would rest and relax, knowing that it would be a peaceful day to start a new year. However many of them still are careful; as the war between the Humans and the Youkai still lingers, even when the Great Hakurei Border was created. The tension still grows, but it remains docile as many wish to run their lives normally. Reimu Hakurei; the maiden of the Hakurei Shrine would prepare an upcoming festivity later in the day to mark the first day of Spring in Gensokyo. It was not long after that Reimu and eventually that many others experience a strange aura of uneasiness around Gensokyo... Something was wrong... It wouldn't be soon that this will spread throughout... On the night of the festivity, nearly everyone attends, despite the restless aura, everyone continues to have a good time to celebrate the first day of spring. Later on, many people have come to terms that something was not right, the feeling of dread spreads within the Shrine, without knowing that they will meet something... that Gensokyo will never forget.... Tensions still linger between the Youkai and Humans over the past 1,200 years as countless battles/wars between the two ravages the land of Gensokyo and that of the Outside World. Many years before 1885 A.D., The Youkai have invaded the very borders of Japan; destroying many Human settlements to hurting many of the citizens of the Outside World. The Humans retaliated however, defeating many of the Youkai that invaded their land. But the Youkai were relentless.... many have come back; raiding many settlements before destroying them for food and supplies; and the Humans alike. It was not long until the Japan military was able to pinpoint the location of where the Youkai have come from.... Many planes flew to Gensokyo, sending down airstrikes hoping to weaken the strength of the aggressive Youkai. But it didn't... it made things a lot worse. The Youkai began using their prisoners as a shield to warn the borders of Japan. Many have been killed during the airstrikes while the Youkai are able to replenish their forces. The Humans would counter this by sending many people to Gensokyo to exorcise and exterminate them. While this has been affecting the Outside world, other than the Youkai, many of the local residents in Gensokyo are also in danger of getting killed... As countless wars continue to ravage between the lands, it was not until the final battle where rumours of an item in Gensokyo that grants immortality would bring the war to a nightmarish end... 1885 A.D. The Great Hakurei Border was created to stop the Humans from marching further and to also stop many of the Youkai from invading, as an attempt to stop the tensions between the Humans and Youkai... The Hakurei Border would create a veil to isolate itself from the Outside world; to never let them find Gensokyo ever again, trapping anything that was within Gensokyo.... Has the war ended? For now.... as this marks Year 0.... These are the current characters you'll be teaming up in the World of Gensokyo. As the project progresses, more and more characters will be added to this page and unlocked to increase your party's power and toward Victory! Each character have unique attacks and personalities that allows many opportunities in battle! Read the descriptions left to right to the corresponding character. Reimu Hakurei - Age: At least 15 years-old Abilities: Manipulation of Auras, High Intuition, Fighting, Summoning Godly powers; Shrine Maiden of the Hakurei Shrine; located very far east of Gensokyo near a mountainous region. Being the sole shrine maiden other than Sanae, Reimu is often called upon many times to investigate activities and incidents that happens throughout Gensokyo. Reimu is described as an easy-going, optimistic, dutiful, and curious person; sometimes to a larger extent. Se's often sympathetic to other people, sometimes her rivals. The Hakurei Shrine today is the popular locale for many residents of Gensokyo. Marisa Kirisame - Age: At least 16 years-old Abilities: High-level Magic A Human Magician and a very close friend of Reimu. She is often described as a straight-forward and a very self-confident person who often loves to get into trouble just of curiosity. Despite that, Marisa is a very determined hard worker; trying to equal her magic skills similar to that of Reimu's. You will often see Reimu and Marisa together throughout their times together. Alice Margatroid - Age: Unknown, Possibly young as a Youkai Abilities: Magic, Puppetry Proficiency A Magician capable of using dolls to aid her in battle. Alice lives alongside with Marisa as neighbours in the Forest of Magic. However, she spends most of her time alone making dolls as a hobby; which limits her relationship to mostly Marisa and Reimu (though Alice harbours more feelings to Marisa). Alice relies on her dolls to attack for her, which makes her to be more strategic than relying on full power magic or danmaku. Aya Shameimaru - Age: Over 1000 years-old, possibly around the same age as Yukari Abilities: Sharp Vision and hearing from great distances, Manipulation of Wind A Crow Tengu who is very known as Gensokyo's local Newspaper writer who often writes news story with exaggerating details. Despite that, Aya is very strong with her abilities, stronger than she realizes, most of the time she would "accidentally win" when she tries to find a news story. Aya calls her local newspaper to many of the residents of Gensokyo; Bunbunmaru Newspaper. Hong Meiling - Age: Unknown Abilities: Chinese Martial Arts, Manipulation of Qi A Youkai, part gatekeeper and gardener who patrols the gate of the Scarlet Devil Mansion. She is very known for her mastery in the martial arts. Despite her skills, The Scarlet Devil Mansion is often quiet without incident; in which most cases she would fall asleep and let many residents of Gensokyo pass without worry. Very little info is found about her origin. Sakuya Izayoi - Age: Appears to be around 16-20 years-old Abilities: Manipulation of Time and Space, Knife Proficiency Chief Maid of the Scarlet Devil Mansion who works for her mistress, Remilia Scarlet. Her true power is manipulating time. She would throw knives mid-air as time stops which then aims and flies directly at her targets. She would often stop time to finish cleaning many of the areas of the Scarlet Devil Mansion; despite having fairy maids around to work. Patchouli Knowledge - Age: Around 100 years-old Abilities: Magic, highly skilled in Elemental Magic A very smart magician from the Scarlet Devil Mansion. Patchouli spends most of her time in the Voile Library (main library of the Scarlet Devil Mansion) reading and writing out many magic books. Her skill in elemental magic makes her capable of casting powerful magic in multiples. However, her poor health along with Asthma, Anemia, there are chances she may not be able to recite spells at times. Remilia Scarlet - Age: Around to be 500 years-old Abilities: Manipulation of Fate Owner and Head of the Scarlet Devil Mansion; Mistress of Sakuya and Meiling; and the older sister and guardian of Flandre Scarlet. Though her appearance is often childlike and her behaviour as well, her fearsome magical attacks are known throughout Gensokyo as the "Scarlet Devil" . Like many vampires she is very sensitive to light and weakens if she is exposed, to which most of the time she stays inside the mansion that has few windows. Yuyuko Saigyouji - Age: Deceased but Immortal (Existed for at least 1,000 years) Abilities: Manipulation of Death, Ability to control Departed souls The Ghost princess of Hakugyokurou, but was once a human being. Her death from suicide would let her body to place a seal on the Saigyou Ayakashi, a dangerous youkai cherry blossom tree that would kill innocent humans. Despite this, Yuyuko's personality is very friendly and good-humoured among many residents of Gensokyo who knows her. Unlike many ghosts, her spirit resembles a human body of which she can freely move around Gensokyo. Youmu Konpaku - Age: Possibly to be under 60 years-old Abilities: Sword-fighting, concentration, super-speed A person with a mixed breed of part Human, part phantom who attends the gardens of Hakugyokurou. Youmu has a straightforward and focused personality, which compliments her very skills in sword-fighting; learned from her former teacher and former gardener, Youki Konpaku. She works and follow orders from Yuyuko Saigyouji as best as she can; mostly spending her time in the garden tending them with care. Yukari Yakumo - Age: 1,200 years-old, possibly older than Gensokyo's history Abilities: Manipulation of Boundaries Yukari Yakumo is a youkai of boundaries. One of the most powerful Youkai to live in Gensokyo; along with others (Suika and Yuyuko). Most of the time, she spends at her home sleeping all day and enjoy most of her life there. Although she rarely leaves home, she is often acquainted with Suika and Yuyuko including those who maintain the border of Gensokyo; mainly Reimu. Though she is often flaky and unreliable all the time, when the safety or security of Gensokyo is at stake, she will do whatever it takes to get involved. Cirno - Age: Implied to be 60 years, however childish in Youkai terms Abilities: Manipulation of anything that is cold Cirno is a Youkai Ice fairy who mostly spends her time in the Misty Lake. Comparing to average fairies that live throughout Gensokyo, she is considered to be the strongest of them all with her ice attacks and skills. Often, she loses to those she challenges to the residents of Gensokyo. Cirno's personality is childish, rather incompetent, and aggressive; attacking anyone who she thinks as an enemy without thinking twice of the odds. Here are some screenies of the project! It's not much but many many more will be added once the demo progresses! For now these are test videos for now just to show we're getting some things done. But it's better than screenies no? We'll include some very soundtracks used in the Touhou project that you will not find anywhere, it took some time to find the very ones that are fitting to the story and battle. More to come after a few works! Explore the open world of Gensokyo anytime anywhere! As you venture through your story, many challenges are ahead to test your skills, These challenges include story-changing sub scenarios, quests, finding vistas, and testing your battle skills against formidable foes in many skill challenges hidden around Gensokyo, from land sea, and air... including the underworld.... Don't always rely on pure power to defeat your foes! The Enemies in Gensokyo are relentless, they will do whatever it takes to get you into tough situations. Enemies will also remain strong as you get stronger, be careful not to let your guard down at all costs, you won't turn back once it's done! The ultimate difficulty of Touhou, unlocked after the main story which unlocks extra content for you to finish up! More locations are revealed, Time won't stop in battle, enemies gain new skills, and nothing will stop these new enemies to try to take you down. Nothing is safe, nothing will be easy, survival and strategy is the only key to victory.... If you like being a berserker that relies on heavy damage, a tank that can take damages for your allies, or a healer that can help your allies survive. You can build the stats of your characters any you like. Instead of weapons and armor granting you stats, you will be getting Jewels; upgrade components that grant bonus stats to your characters, in which you can remove them anytime you want. To achieve the jewels you would like, you can find them hidden around Gensokyo, or... create them by crafting them! No random encounters, enemies will freely roam around the areas where you cross, but they won't stand there all the time! Unique map encounter AI will make sure that you are careful at all times. From disappearing to appearing, while some chase you if you get within their range, and some... do nothing at all but just walk or stand! The primary sources of power and the main form of attacks of the Touhou Realm. Every character have unique powerful Spell and Skill cards to use in their time of need. Each have different effects and abilities that can turn the tide in battle to ensure your advantage or your victory. Be sure to use them at the right time however or else face the long cooldowns! We did our best to make this Touhou project as custom as possible! From RTP Parallax mapping, custom Touhou portraits, to custom Touhou menus and UI, We hope to give you players a different experience to our first time fanmade Touhou RPG project! We thank the following people below! Without their scripts and resources, we wouldn't have this project! Donate your free support to Reimu Hakurei and the Touhou project! We don't accept money, we accept free hugs though~ If you like to support us, use this banner below! Even though this project is still in a work in progress, the amount of support we can get from you will help us keep going no matter what~ Even so, we'll do our best to give you guys a great experience~ Thank you for your time to look at our project, we'll see you next time on the next update~ ^-^
  15. RPG Maker VXAce 3 hours of gaming There are 7 different endinds for this game SECTION A: STORYLINE/PLOT SECTION B: CONNECTION IMAGES/SCREENSHOTS SECTION CHARACTERS DOWNLOAD LINK https://gamejolt.com/games/heroetime/575794 https://metthink.itch.io/heroes-of-time https://www.mediafire.com/file/rbje0mmry1dr0an/Heroes+of+Time.exe/file
  16. I a making a project Pokémon for VX Ace, kind of a continuation from CrystalNoel Pokémon for Ace. I am planning on making a Pokémon fan game which will be a continuation from the project titled "Pokémon Soul & Spirit" (title is subject to change). I know that besides the Pokémon essentials on XP no other Project have been made (or was made but abandoned for multiple reasons) and I wanted to do it for years now, so when the opportunity came I decided to go for it. SYNOPSIS 1. Pokémon Battle System (Front - Back System), not Pokémon Aside Trainer Battles 2. 900+ Pokémon (Animated) including Mega Forms, Alt. Forms, Primal Forms, etc. 3. Mega Stones (Of course), Z - Crystals 4. HD Move Animations. 5. Z - Moves (if possible) 6. All Items seen till Sword and Shield 7. Pokémon Tilesets, and Pre-made Maps. 8. Pokémon : Cries, Battle Music, Title Screen, etc. 9. Pokémon Style Experience System (Types: Slow, Medium Slow, Medium Fast, Fast, Erratic, Fluctuating, etc. 10. 18 Elements (But there is room for more) 11. Berry growth System, Mulch included. 12. Based on CrystalNoel, I made everything from scratch but copied most of the skills from him (up to Gen 6) IMAGES/SCREENSHOTS Soon CHARACTERS Face and Sprite sheets of Characters up to gen 8 included Several other Resources (Separate link coming soon) STORYLINE/PLOT Storyline is as Normal Pokémon Games you have to choose 1 of the 21 starter Pokémon and then the story began But it's all up to you as it's an Pokémon Game Maker Project like the Essentials so you can Edit each and every part. SETTING AND WORLD DEVELOPMENT Pokémon Style games Credits Tab - Title Menu Background Video in Title Menu Real size Monsters (New) Disclaimer: All rights reserved to Nintendo & GameFreak, this reference picture is not an Asset nor associated with the Project in any manner. And is totally Separate and Optional. DOWNLOAD LINK Coming Soon TO-DO List Color Code: Red -> No or very less work done, Yellow -> Work in Progress, may be halted due to some issues, Green -> 100% Completed. New Logo..............................Uploaded (will probably redo it) Title Movies..............................Pending Pocket Monsters Cries................90% (only up to Gen 7) Other Audio....................................30% Face Art..........................................50% Actors Database............................5% Classes Database.........................10% (only Gen 1 so far) Enemy Database.............................1% Animated Enemies...........Not Ready Animated Actors..............Not Ready Scripts.....................Work in Progress Skills.........Designing Resources Rotomdex................................Pending (Probably won't be included) Move Animation ..............................85% Type System................................Undone HD Tilesets....................................50% Maps.........................................3 (10%) Icon set.............................Only Pokémon Sprites left VX Ace custom Icons.................Included Wait for more JOIN US If you want to help me in the project and want to be a part of a great team, all contributors will be credited: So far, I've been working alone on the project and it's time consuming. Between work and my little child I don't have much time. It's been quite some time since I've started the project which is slowly progressing.
  17. Credits: I hope I could wake your interest and you like what you see I really appreciate any support I can get to make this game a reality! Please consider supporting me on Patreon and get special rewards! KIAS
  18. Starmage11

    Rave Heart

    : Watch Trailer: https://www.youtube.com/watch?v=yRHHlVz-epI Features - Rich background story and varieties of alien planets to explore. - A Cast of colorful characters who each have their own interesting background stories. - Side-quests and Optional bosses. - Discover different extraterrestrial races and their cultures. - Emotionally involving story-line with interesting twists. - Immersive Sci-fi setting. - Animated Side-view Battle System. Rave Heart Goodies: - BerryB's very cute artwork for Ellemine, made in his wonderful artstyle!! - Schlee/Maria Vanessa's awesome cover art that I commissioned to her for Rave Heart's steam store page: - SmashArtist's cute and pretty sprite for Ellemine: - hiddenone's really adorable and fun looking art for Chad: - Finnuval's really awesome and detailed art for Klein, Ellemine, and Chad: - rechronicle's really awesome and dramatic art for Ellemine: - dreamfall887 's very cute and beautiful Disney Princess art for Ellemine, which was done via Azaleadolls feature: - EllemineXChad Artwork by yours truly: Let's play and Reviews for the Official Steam Release version 2020: Credits:
  19. TALES OF ÁGARIS SYNOPSIS Rumors have speculated on the possibility of a frightening creature emerging. Indeed, may religious texts had spoken of the demon's arrival, and some rumors were based on such prophecies. However, the efforts of Lars, among the elite soldiers of King Grimfur's army, has helped to make the emergence a grim reality. Meanwhile, the efforts of three soldiers work for world peace. They had established themselves in Ágaris, and other portions of the world. One of their stated tasks to to revive Rion. King Grimfur has a secret confidence for Rion to become in composition of the ever-grown armies of darkness. With the fate of the world hanging in the balance, it is up to you, intrepid heroes, to defeat evil! CONNECTION This game is a prequel to Heroes of Time, set 1000 years before the events of said game. The events here would approximate the "Middle Ages" of the game-world. IMAGES/SCREENSHOTS SECTION B: CHARACTERS Elliot The main soldier of Agaris. Focused on his goals, determined and self-confident. The only one who suffers from the interference of time in the future, having flashes in some parts of the game. His hometown is Zahul, where his mother currently lives. Louis Elliot's colleague and friend. Insightful, sarcastic and unique boy. The wizard of the group, with his arsenal of white and black spells. Born in Ágaris, where he still lives. Kary A centered elf, just like Elliot. A legitimate archer, down to earth and determined. She has a slight crush on Elliot. An adventurer who is called to replace Lars among the king's soldiers Lars Ex-soldier of the king (position of Elliot and co.), However when he became a high-class soldier he decided to deceive royalty to achieve his goal, which is to resurrect gorgos from the depths of hell. Gorgos An extremely powerful being, which is in his "eternal" rest in the depths of hell .... for now .... Rion Former prince of Aqala, he lived in times of war and was killed by a dragon inside a cave. However, the game gives you the opportunity to relive it. It is optional, but very important depending on your choices in the game. SECTION : STORYLINE/PLOT Like was said. This game occurs at the year 1130. And "Heroes of Time" will occurs in the same world, but in the future, in 2130. May we have interferences from the past? Who knows Credits DOWNLOAD LINK
  20. aircompressor

    Dark Ice Saga: The Rescue

    Dark Ice Saga: The Rescue Kickstarter Project Now Live My family (a full-time Dad/Janitor, BEST Mom/Wife, and the 2 Kids) started an attempt to build a retro-platformer video game together. While our goal is to to produce a (fully-playable) PC game, our main purposes of this project was to: Have an at-home, S.T.E.A.M (Science, Technology, Engineering, Arts, Math) project that we could enjoy to work on together. For us all to start a project, but more importantly, FINISH IT! To challenge ourselves with learning tasks (unknown to us) about this intricate project. FUN while making and playing :) A distraction for us during the COVID-19 outbreak The game will be completed with around 100 levels (currently, about 60% is done). While it's "cool" for us to make a game for ourselves, we feel it would be a great accomplishment if we could get this game on the STEAM store. Our Kickstarter goal is to: Make enough funds to cover the $100 Steam costs. Raise enough money to put towards a laptop upgrade for my kids education (and gaming, of course). Honestly, we have no idea how to produce a video game. This simplistic-platformer has been a challenge for us and has given us more respect for creators of games (retro and modern). We don't know how those in the industry are (and were) EVER able to create all of these types of interactive media. The program we are using is RPG Maker VX ACE (ARC ENGINE script, credit to Khas). While the VX Ace was designed for turn-based RPG games, the Khas script was the only way we would ever be able to design our project. Our final game may have a file size that's big (when compared to similar games) and buggy at times (all games are), but we hope that process that we are attempting is shown with respect by your Kickstarter funds. List of Job Descriptions: 12 year-old daughter: Created all character sprites, Designed levels (20%), Colored all levels 6 year-old son: Designed levels (20%), Numerous play-through testings BEST Mom/Wife: Majority play-through tester, Positive motivator of project, Editor Janitor Dad: Initiated project, Level design, Script adjustments, Event creation Credits: Icarus by Scott Buckley | https://soundcloud.com/scottbuckley Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Khas- Arc Engine Script Thanks for Looking! Risks and challenges If the Kickstarter is 100% funded but we are unable to get the game on Steam, you'll get a copy via email. We could send what we consider an unfinished game to STEAM, but we have levels to add and fine-tuning to take care of.
  21. WARNING: This demo is pretty big, and has about 6 to 10 hours worth of content. If you happen to make it to the end, please let me know. Click Here For The Demo
  22. FluffexStudios

    Stitched

    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockholmes: An 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Doll: A mysterious doll that displays a calm and stoic expression. She seems to know more about the incident that occurred in the doll factory than she lets on. Boy: A strange but simple boy who is constantly searching for his missing parents. He seems to be seeking for more than just his parents... Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: Compelling story: - Drives gameplay and exploration. Unsettling atmosphere: - Feel the suspense of not knowing what lies behind each door. Meticulously detailed, hand drawn cut scenes: - Original art brings scenes to life. Thoroughly developed characters: - Make decisions based on character actions and motives. Heart-stopping chase sequences: - Tread carefully. A variety of engaging puzzles: - Solve puzzles in order to progress as well as unlock secrets. Price: $6.99 Check out our game on steam and on itch.io For other media: Facebook Twitter IndieDB Steam Discussion
  23. ARV - MAD

    Looking for Beta-Testers

    [PLEASE, E-MAIL TO darkspinesgames@gmail.com IF INTERESTED] Hi, everyone! DarkSpines Games here. So, we are about to finish the translation of the Spanish game by Remainder Studios "The Town of The Lost Witch". It isn't short. Well, you have all the information here: https://darkspinesgames.tumblr.com/post/185343677341/translation-english-version-of-the-town-of-the The link in that post is for the Spanish download, the translation is about to be finished. We'd like to have someone determined to help us and play the full game in less than two weeks. Thank you for reading and please, come play with us to the great town "Broken Road" in The Town of The Lost Witch! DarkSpines Games Team. [PLEASE, E-MAIL TO darkspinesgames@gmail.com IF INTERESTED]
  24. R2D2

    LIMIT BREAK LIKE FF7

    Good evening, I want to set up a system (Skill window) of overdrive, who can pop up in the battle, when the number of pt (Technical points) is 100 I only want this in the battle. I already have this Yanfly script to install https://raw.githubusercontent.com/Archeia/YEARepo/master/Gameplay/TP_Manager.rb I’ve been trying to know, how to edit the script and how to use it I have already modified some lines, the first ones, where there is indicate to being edit After that line do not modify... I also know that I have to create common events to do a overdrive like FF7 Please I know that I am close to the goal .. can you help me, how I can do this. Thank you in advance for your answers I use RPG MAKER VX ACE Edit : Sorry i don't speak really good english XD
  25. FIND THE TREASURE, FILL A PURE MIND CAPGRAS is a non-commercial RPG horror game using RPG Maker VX Ace. The game was inspired by many other RPG horror games like Mad Father, Blank Dream, Paranoiac, etc... and features some classic horror gameplay and experiences. This is my second attempt of making an RPG Maker Horror Game so flaws and mistakes are unavoidable. Also English is not my first language so the English Version is not coming anytime soon. However, I will still try my best to finish the game and release it as soon as possible. Genre: Horror Story After she moved to her new house, she found a weird note which contains an instruction of a board game called "Finding Treasure" . . . . "Finding Treasure" . . . . "Finding Treasure?". She's curious about the game and wanted to play with it for a while. "It'd be fun, right?" . . . Features: The whole game takes place in a current timeline of the new millennium (after 2000) and have a lot of easter eggs for upcoming games which are also set in the same universe. The game will have multiple endings depends on your choices and how you play. Every decisions you made will have different outcomes. The game will have extra cutscenes after you finished it (If you found enough "things" in order to have an extra cutscene). There are not lots of thing to say about the game mechanics because it's really simple and quite easy - much like every RPG Horror Games Screenshots: Credits: Script: ENTERBRAIN YanFly MOGHunter SoulPour777 Victor Sant Zeus81 Music: Resident Evil Revelations 2 Tokyo Ravens Jigoku Shoujo Outlast Fatal Frame Resident Evil 5 Annabelle Story: Kenjiko Character & Map Design: Kenjiko Art: Kenjiko Download: https://kemonoproject.itch.io/capgras
×
Top ArrowTop Arrow Highlighted