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  1. ​Draconian Awakening Abstract: Join Drahcir and his friends on a mission to save their homeland from the Dreadnaughts! Genre: Fantasy RPG Average Demo Time: 15-20 Minutes Game Progression: Not close to completion, only a tech demo. Recruitment: I require the following: Artists, Pixel Artists, Animators, Voice Actors Story: A peaceful time has overtaken the land. No conflict, no worries, almost a seemingly perfect world. Well, for the dragons anyway. During a royal ceremony for the D'Laure kingdom, a large airship, known to the dragons as a Dreadnaught, arrives and begins an onslaught of destruction across the continent of Thyme. The dragons, growing fearful that their peace has ended, begin to fight against one another, throwing blame and suspicions around the world. One dragon, Drahcir, and his friends decide it is up to them to find out where the ship came from, and who in controlling it. Although, they might not like the answer they find... Setting: Current Year: 6277 AD or Cycle 850 (1 Cycle = 5 Years) Current Place: Thyme Continent, New Earth Kingdoms: D'Laure, Syfir, Eilure, Tharos, Shira Character Bios: Drahcir Krael Race: Syfir Age: 20cy Birthplace: ??? --A dragon born into the world with no family, Drahcir has made himself to be an upstanding young person. Thoughtful, kind, and generous, there aren't many people who dislike him. At the age of 4, he was adopted by Brutus Krael, a citizen of Phal Village in the D'Laure kingdom. With only a single memory of his parents, he wonders where they might be; could they be missing, dead, or... Xiphara 'Xipha' D'Laure Race: D'Laure Age: 21cy Birthplace: Krysta, D'Laure Kingdom --The heir to her namesake, Xipha has a large name to live up to. She was born to Sarah and Liam D'Laure, the current rulers of the kingdom. Due to her royal status, she often has questions about the outside world; what it's like to live as a commoner. This year is the year of her Ceremony of Choice, where she takes her first steps into adulthood by choosing a mate picked out from several places throughout the continent. Is it perhaps fate that takes the ceremony to the tiny village of Phal? Zeke Krael Race: Tharos Age: 23cy Birthplace:Teran Village, Tharos --Zeke is a temperamental hothead. Being the only Tharosian dragon alive with the power over earthen elements, he has been forced to spend his time working, studying, and the like, even though he'd much rather spend time having fun. Once his father brought Drahcir home, however, he almost stopped getting any attention whatsoever. This caused him to grow animosity toward his step-brother, but didn't really affect the way he acted towards him. There is one thing, though, that he will never be able to forgive... Cora Raines Race: Eilure Age: 19cy Birthplace: Krilla Village, Eilure --A sweet, innocent young dragon, it took some time for Cora to show friendliness to anyone she met, including Drahcir and Zeke. After escaping her home village at 6cy, they moved to Phal where her father owns the most successful trade shop in the kingdom. She always tries her best at whatever she is faced with, even if it seems to be too much for her to handle. Besides, she can always count on her friends to be there for her when she needs them. Credits: TIlesets: HF_1, HF_2, default (don't know owner) Audio: Mixcraft 6, default music, sfx Scripts: Screenshots: Item menu screen with some items. The tech demo map. Battle screen with custom HUD. Will change later. Features: If you know which scripts above do what, then check there. If not, here's a quick review: --Crafting system: Creating weapons from enemy drops and finds --3 Types of abilities with 3 ways of learning them --ATB Sideview Battle system --More stats for better damage calculation Download: http://www.mediafire.com/download/6ngubyqq86eelot/Drahcir1.exe - Official Tech Demo v0.1 Known Issues: There are some files that are incomplete or missing, such as the title screen and facepics, but hopefully they will be finished soon. If you would like to: --Report bugs --Apply for a position stated above --Suggest or critique, then please email me at dragonwingstudios@gmail.com, and I'll reply as soon as I can.
  2. I've had ideas about this game for years now. Ever since I started tinkering with RPG Maker 95 long ago, I've wanted to make my own game. Not knowing a lot about events and scripting I never really finished a game, just bits and pieces. However, now that I’m older, have a job working with basic scripts I have a better understanding of how they work, and how events work. I set out to create a game, with a unique story line with more than just one linear path. A story that as the player progresses through the game, a deeper story helps pull everything together and answers all the missing pieces. In my synopsis I will give part of the story to the game, explaining pretty much the base overview of what is going on without giving away too much. If anyone would like a little more insight on it, simply send me a PM. Note: This game is for non-commercial use. 4 playable characters A strategic and balanced battle system Unique challenging boss battle scripts Challenging dungeons that will test even the most skilled players Several open field maps filled with side quests that will help reward the player Secrets are spread about the game, don’t be afraid to look around Again this game is in its early state. Anything on this page is subject to change. PLEASE, if you have any opinions on anything on this post feel free to give me your thoughts, both good and bad. This is my first project and I know its a massive one to take on from what I have so far, but I feel if I can knock this one out of the park the others I make will be that much easier. Any suggestions you may have is welcome too. I will be checking this post daily to answer any questions anyone might have. And finally, thanks to everyone who helps and supports my game.
  3. A classic fantasy turn-based RPG created on video Full Installer Package DOWNLOAD LINK If you have the VX Ace RTP or editor already installed LITE VERSION WITHOUT RTP NOW AVAILABLE ON THE STEAM WORKSHOP! http://steamcommunity.com/sharedfiles/filedetails/?id=232438845 Hello, friends, and welcome to Tutorial Town v1.01! This is a game created as a teaching tool for beginners utilizing nothing but the default product out of the box. I recorded the creation of this game as a video tutorial series for YouTube and hundreds of people have already enjoyed learning with me. Genre: Tutorial Town is a classically-styled turn-based fantasy RPG with a simple, timeless story. Game Progression: The story is entirely completable with roughly 3-4 hours of gameplay, and the game is now at a point of polishing, bug-fixing, and optional additions, such as more mini-games and side quests. Features include a working clock and calendar, slot machine, class trainers, several different types of sidequests, puzzles and many cutscenes. Story / Setting / Purpose: Greenfar Island has been a quiet place for hundreds of years, but lately the creatures have been acting scared and aggressive. Something has them stirred up. And the orcs have been seen outside of their home in Gob-rox cave, harassing travellers and attacking families as though looking for someone. It soon becomes clear that an evil plan is afoot! Can you stop the mysterious cloaked figure from fulfilling his nefarious plans? Many hazards stand in your way. Will you be able to overcome? Character Bios: There is only a single main character: the one you make. You start off as the teen child of the Mayor of Tutorial Town, a peaceful village in the wooded foothills of the Highrock Mountains, with a loving family and friendly neighbors. You have full freedom to create a character of either gender with a selection of classes. Features: All features and systems can be seen in great detail in the video series meant to accompany this game. There is a forum topic containing all the videos which can be located here, and I'll also put the first video of the series below. It is highly recommended that you play through the game before watching the series if you wish to get full enjoyment of the story. Feedback is always welcome in any of the several places where this series is discussed. Links to the "lite" versions of the .exe meant for the editor can be found in the descriptions of each video after the fourth with the most recent video, of course, containing the most recent iteration of the small file. *WARNING* The following video and all others in the series contain major spoilers *WARNING* Alternate Download If the download link provided above isn't working, try this one: Alternate Link Please, only use this link if the one above will not work for you. By using the main download link, you allow me to track the number of times the file has been downloaded, which I find to be an important (or at least interesting) metric. Credits: This game was created utilizing the default product and nothing else. No scripts. No outside artwork or music. Not even the ReStaff Resources. Thanks to: Enterbrain and the RPG Maker staff for great products over the years. My wife for understanding and encouragement. Adon for inspiring visible encounters. Onyxtanuki for playtesting and feedback above and beyond the call of duty. Torencresent for suggesting save points. Everyone who has watched and commented along the way here, on Steam and on YouTube. AND YOU! Thanks for playing Tutorial Town!
  4. Recommended Tense Tops!!! Story: Ray is sick of his boring life as a university student. One day, he discovers something interesting that would change his life forever. What kind of thrilling adventure will he encounter? What kind of new characters will he meet? The journey awaits! Main Character: Ray: Charming, Adventurous, and always looking for fun! Screenshots: Credits: Scripts: Tsukihime Galv Yanfly Victor Atelier TDS Khas Nicke Special Thanks to: All scriptors (of course) Alexander Amnell TheoAllen polidoro Shaz Celianna Andar Mike DangerSushi William C Big Fat Mantis Engr. Shana anavn Wawa light487 deilin Zalerinian caveras Emzie Archeia ragnawind seita Probotector 200X Skimoman Espon Selchar Mithran Dark_Metamorphosis kerbonklin http://forums.rpgmakerweb.com/ http://www.rpgmakervxace.net/ Download Links: http://www.4shared.com/zip/QbDuxULLce/Recommended_Tense_Tops.html Have fun!!!
  5. By: Steam Gear Genre: RPG, Fantasy, Adventure, Progression : Nearly done with the demo! STORY Characters Please let me know if the pics aren't working anymore. I'll re upload them. Screenshots I KNOW YOU SCROLLED HERE FIRST. MUAHAHA. This is the floating city Frostalia at night. Mt.Hydro is an early dungeon. A photo of five characters in a situation A cutscene set above the seas. A cut-scene introducing crosser. The beautiful city of Gyastrode. A cut-scene introducing Steven. Putting out fire on the wing of a ship. ;D Features Video Sorry for the bad quality. M.A.S.K Trailer: Credits Prepare to read A LOT of names: Tilesets: -Celliana -Lunarea -Mack -I'm sure they're are more. When I find them i'll post them. Characters: -Enterbrain -Some XAS Graphics -Falcao -ME -There are probably more.. Scripts: -Zeus81 -Galv -Moghunter -Yanfly -Zerbu -Khas -Tidloc -Dekita -Mithran -Falcao -Bigace360 -Melosx -Nicke -Seer UK -OriginalWij -FenixFyreX -Mr. Bubble -Fomar0153 -Acezon -Tsukihime -Nelderson -mikb89 -Enterbrain GOD I HAVE EVERY SINGLE SCRIPTER HERE. TT_TT Audio: -AudioMachine -Nintendo -Two Steps From Hell -Gyrowolf -Enterbrain -RuneScape Art: -me :* BTW here is the map of eastern Elbis, where the demo takes place:
  6. Welcome to the official thread, for my new RPG game, Spirit's Of Time. This project has been worked on and off since 2008, and after countless restarts, storylines and switching computers, I'm finally in a position to try and make a full game, out of a storyline which has strong themes. I originally brought this to other communities as a game called 'Realms', which then evolved into 'Final Realm' - which was the reason this thread was initially titled as such. The 'Final Realm' project went on for a couple of years, and realistically looking back became a training exercise for me, to improve my skills. Final Realm, eventually became obsolete due to a computer change, although I still had copies of the map files, which was what I decided to take through to my next project; thus 'Spirit's of Time' was born. This project has been completely run by me, however help has been given by people of this community - Rivaan and Apoc, are the people I need to thank for this, as without you my character designs wouldn't of improved. Anyway I hope to get assistance to what I hope and believe will turn out to be a great game for the community to enjoy; and then perhaps have an ongoing series, if the game meets consumer needs. Working by myself up until this point has been rather tedious and slow; and due to my lacking ability in certain areas of Rpg design; only certain parts of the game have progressed. Thanks for reading through this Introduction, and I hope that you will continue reading and give me feedback upon my ideas and game overall. 3/11/2013 - Overhauled Thread. This storyline is split into three main parts, The World Of Eraeta (E-ray-ta), The Spiritus War (Spirit-us) and the Main Storyline, the latter of which you will be experiencing through playing the game. The world of Eraeta is made up of three continents - one in the east, one in the west and one covering both the northern and southern hemisphere. The continent of Valuria had most of the landmass which was inhabitable, as they had conquered the other areas that existed in Eraeta. This era of peace; lasted for many decades. More and more settlements and villages were built on the continents of Valuria and Meludia, and races were brought together by commerce and friendships were forged between waring settlements. Eraeta's history is both mostly known, it is said a Nomadic race settled here came from another world after it was destroyed by meteors; the race (Seres (Ce-ris)) couldn't acclimatise to the environment of Eraeta at the time, and went underground; which resulted into racial subgroups of Fairis and Nekosa. Some stayed above surface, building contraptions which have been lost to time; ancient illustrations depict the evolution of the Seres who lived above ground, turning into monsters. After some time the Seres, stumbled across other Nomadic groups - which have evolved naturally on Eraeta, who had a natural affinity with time - these people were known as the Aethiris, which were split into three sub-groups - Elvern,Humae and Dwarfins. Friendships grew between these two races, resulting in more and more races, which eventually populated the world of Eraeta. The originally lines of Seres and Aetheris eventually died out; with the blood of these ancient folk dwindling with the generations that followed. The atmosphere on Eraeta eventually became stable enough to sustain life on it's surface. Eraeta, began to run out of natural resources - alternatives were tried, but none released enough energy to supply the world with power . The line of Seres, began to run experiments on their fellow Aetheris due to their connections with time. They used their life energy to create power, for the people continue living. Many people thought that this was abominable and that they would rather die then use someone else's life to keep themselves alive. This caused uprising within both Valuria and Meludia, with the Seres and Aetheris eventually splitting from the main continent of Arkadia; each locating to the other two continents - Valuria became the home of the Aetheris; with the sub-groups of Humae, Elvern and Nekosa inhabiting the continent. The Seres relocated to Meludia; with the sub-groups of Dwarfins and Fairis inhabiting Meludia. Thus the Spiritus War began. This war eventually became a war of magic and time; with the Seres using their magical powers, and the Aetheris using their control over time. Monuments were built to harness both the power of magic and time, and were used as beacons to rile the people of the warring nations, and force them into battle. Many people died over the course of the war, with no clear winner in sight. Eventually, a man by the name of Erasmus' Talen appeared out from beneath Eraeta's surface which was known as the Underground world of Teirm in which the Escarpa Troupe, was said to be working on ways of keeping Eraeta from plunging into destruction. Erasmus was claiming to have devised a way of using both time and magic in conjunction with each other to create infinite amounts of energy for the people of Eraeta to use. The future of Eraeta seemed sealed, and appeared to be everlasting. Erasmus' plan was to use time and magic to create ideals which could be thrown into the gates known as Memoris Gates. Many believed this was the solution to all of Eraeta's problems, and the Calm of Eternity was said to have began. A few months passed, and the Erasmus' findings eventually lead to destruction; his creation the Memoris Gate located in the Amser Tower, began to malfunction - magic and time seemingly vanished from the world and Eraeta was plunged into an era of darkness. Erasmus rushed to close the main portal, however the time-line of Eraeta began to leak into the present day. Erasmus' died that day, trying to prevent Eraeta's destruction. Monsters once again began to roam, rampaging across the land, leaving devastation in their wake; burning villages and towns, killing innocent people. Erasmus' attempt to improve life on Eraeta had ended in disaster. The war was over but Eraeta's future was unclear... The warring nations of Valuria and Meludia lay in tatters, the remaining groups moved back to Arkadia; people rebuilt their lives and Eraeta was seemingly heading towards a spiral of death, nothing could be done to save these people. People began to create resistances, and fought against the Kingdom of Arkadia in an attempt to get the King to do something, about their impending doom. Those who believed in Erasmus' and thought that the malfunction was purposely caused called themselves the Alliance, believing that the main problem lay with the King of Arkadia. Our story starts, with our protagonist Selene Sorrell, a leading general of the 12th Arkadian fleet; reporting for duty in the King's chambers. Selene Sorrell, is an orphan; purposely trained to be the best general that Arkadia has ever seen. Adopted by the King himself, Selene effectively became princess of Arkadia. At the age of 23, she became the leader of the 12th Arkadian fleet, a position only the best warriors can attain. He believes that an uprising is starting within the town of Archis, which lies on the ourskirts of the City of Arkadia - caused by a sub-group of The Alliance, who are known as F.A.T.E (Fighting Against Tyrants Everywhere) or Fate, as it was commonly known. They believe that the King has something to do with the destruction of Erasmus' Memoris Gate. FATE, have been fighting against Arkadia for many years; and are trying to depose the King and try and get Eraeta's future in the hands of people. Part of this group is none other then Helios Sorrell, our other protagonist - separated from Selene at birth, Helios resents everything to do with the Arkadian Empire, due to the death of his surrogate parents. Unknown to the pair, this meeting will change both of there lives.. And the future of Eraeta. Not all characters are mentioned below, this is done to keep plot points hidden. SELENE SORRELL - The Empire is all I've known.. Am I truly living a life... HELIOS SORRELL - I fight for what I believe in, no matter the road which leads me. LARISSA KUNIGARI - I will not be forgotten... And I will rebuild Lamiamar! ZECELE ESTABAR - Without glory, what do we aim for? ETHRIE ESCARPA - Actions speak louder then words... ERUFA VALENHART - Feelings can lead the way... But they can also blind you... CASTOS DIOSCURI - The power of two cannot be beat. POLLUS DIOSCURI - Be beat the power of two cannot... WINTER - .... CAPTAIN ELDERBERT FRONK - Orders are important, follow them to the letter. Most of features are ones which I hope to implement. ~ Sideview Battle System with ATB Functionality (Semi-Implemented) ~ Unique Menu Options ~ Character Stage Progression ~ Completely Original Graphics ~ Legendary Boss Battles ~ Hunts/Marks ~ Bestairy ~ Day and Night System ~ Recruitable Animal Party Member which evolves through CSP. What is CSP? Character Stage Progression, is similar to how the Elder Scrolls level progression works, combined with Final Fantasy V's Job System. By reaching a certain level, a Characters Class will evolve to increase the attributes of the character who is currently attached to that class, for example - A Male Warrior, would get 500+ increase to HP, when upgrading to a Knight. The player will then have an option to change the character's class, to something else, or keep it the same, which allows for heavily customized attributes for each character, so it suits to the player's gameplay style. For Example: Warrior > LVL 10 > Knight > Change Class > Magician - Still with the 500+ HP and the bonuses that being a magician bring. None As Of Yet. None As Of Yet. None As Of Yet. - Wren (Editing Storyline) - Apoc (Faceset) - Rivaan (Facesets) -
  7. Genre: Fantasy RPG Progress: Early Development What if your dream is a sign of something big that is inevitable. What if your dream is telling something that you can't understand. What if your dream is not just a dream. People said that dreams are not true, they are just images from your past experiences that are collected by your subconscious mind and stitched together to form a world that sometimes will make you happy, and sometimes will scare you. But what is dream really all about? This game will show you how a young squire dreamed of unknown places and people that keeps telling him of something that he cannot understand, things that are beyond his control, and things that sooner will become a reality that will change not only his destiny but the fate of the world. Raine - Main hero of the story, a very loving son to his mother and an aspiring squire to become a great knight. He have the Intelligence and the skills, but he is a bit childish. He's sword skills are exceptional because he learned it from his late father, a great samurai that once hailed as the great knight of their town. Rohan - Raine's best friend and also a exceptional squire, he is Raine's partner in everything, they study together, they fight together. Hes not a good swordsman, but he's magical skills are superior to everyone in their land. Shekinah - A mysterious girl that will join them. ( I will not show her bio since it will spoil the story) Enemies and bosses will not be included here, since they are all part of the revelation in game (Story) Yanfly + Dr.Yami scripts = Symphony (Can be used for commercial and non-commercial games) Thank you so much from the scripts that you donated in the forum, I customized it a little to fit my game. The scripts are working great. Side view Battle System + Animated characters. Enterbrain = For creating such a wonderful engine and thank you also for the default sprites that I edited to move, without your sprites, there will be no monsters in my game. Also, thank you for the very customizable game engine. Holders - Eventhough, I did not use his sprites, It gave me ideas on how to create sprites from scratch, it gave me idea on how I can animate the sprites. So thanks to your skills, I have made mine by myself. Aside from those person above, there are no other scripts and sprites that helped me, I created everything from scratch, even the fogs, lamp lights and sun rays from adobe Photoshop. I also do some script editing and so much eventing so thanks to me. Dream World Town of Valenzuela (Sorry, if its not full, the map is a bit huge) Cave of Valenzuela Monument of the God of War (Not yet done) One of my full maps Town of the Elves (Sorry if the picture was cut again, the map is so huge. Basic Side view but with animation As you can see, I have created a animated hero, as well as I made the default vampire and slime animated. To further showcase what I have done, here is a short video. http://www.youtube.com/watch?v=wZZM8qOO0fY I hope you like my introduction for the game that I am currently developing, and I am kind expecting feedbacks and comments, positive or negative that can help me finish this project. Thank you have happy game making. Features Hehe, a bit small, just a typical rpg game, but will surprise the players on some maps. Maybe they will feel lost in some maps, not just because of map being too huge, but also because of some tricks, that I will show in-game. And I do not know if you can call this feature but uhm, I am currently working on 132 maps, Interior, Exterior and Dungeon. :wacko: I'm sure your asking why that huge, well the story is really long. So many twist, so many surprises. Oh, by the way, if you find my mapping skills awful, please spare me, haha, I am a bit new in rpg maker vx ace. I've been a member of the forums since 2012, but I started developing in this engine just 2 weeks back. Hehe. Please teach me anything, or just give me some few helpful tips that can make this game, a good one.
  8. Illusion of Victory Dead... Summary: This was going to be the story of a man who would fight for his freedom and his life. Genre: RPG Theme: Dark Fantasy Progression: Halted forever. Story Characters Costan - Protagonist Kiren - Follower Tira - Follower 'Stranmor' - Story Antagonist Eledron - Antagonist Factions Credits List Screenshots 14 November 2013 Features List Feel free to ask questions, I'll do my best to answer them all if I can.
  9. I'm looking for feedback A pilot concept revolving around three ideas: - a seemingly deserted island, home to a shadowy abandoned laboratory - survival i.e. gather sources of food ( berries, fish etc), water and shelter while building vehicle components. - building a relationship with the island's native inhabitants who are anthropomorphic (furries); later (storyline-wise) gameplay is carried out by the player's children. The synopsis: The player character was/is a geneticist working on a government project to extend the boundaries of science, by making animals more human. Something goes wrong and the project is shut down, the experiments are released into the island ecosystem and everyone forgets the event ever happened Ten years later, the player is on a flight to visit their fiancée in another country... However unbeknownst to them, the flight path takes them over the island; resulting in instrument failure and the plane crashes.... Two people survive, the player and one of the island's security officers as the plane is going down; the security officer parachutes out and lands elsewhere on the island. The player has to survive the first night, by building a crude shelter whilst finding medical supplies to heal themselves before they lose too much blood. Cue the following day, where they can go exploring, food and water collecting.... Eventually you will come across one of the locals; complete with the associated dialogue, fetch quests and other hilarious hijinks. Long story short, the player begins to remember their past and their involvement in the island's past. Will they figure out the truth, will they fix the plane in time or will they choose to settle down with one lucky NPC (or all of the generation 1 NPCs)? The game takes place over three generations of characters. Arc 1 is the player's story. Arc 2 is their children's ( the player would be in their fifties) Arc 3 is their grandchildren's story and the player and spouse would be dead. Other little bits of information: This project is mostly revolves around the idea of a family and furries; I understand that there will be certain items which may either offend, start a flame war or find funny as there will be innuendos and some explicit nature... The art style is currently being debated btween myself and the artist; hopefully a colour scheme darker the default tile sets. Currently I'm playing around with variables for the mining and crafting system. Scripts: Glav's message busts Apellonyx's survival system So feel free to provide positive and negative feedback. If anyone is wondering why the paragraphs and gammer/punctuation look odd, I'm using a iPhone so still learning the whole interface.
  10. The Dark Castle A young boy "Zen" accepts a bet from his friends to stay a night in a supposedly haunted castle. He tries to put on a brave face but in reality he is scared out of his mind. As he explores the castle it turns out to be even a bigger problem than he anticipated. Main Characters: Zen: A young boy who is a complete coward but tries not to show that side of him. He plays a lot of video games and tends to compare what he sees in real life to something in a game. Banshee: A Mysterious being that claims to be a Banshee. She/he attempts to help Zen in puzzles as he progresses through the castle. Screenies: Credits: Credits for scripts goes to Khas for Khas lighting effects Khas for Khas pixel movements Raizen for Lune smooth camera sliding Nicke for Xail-Menu System Credits for tilesets goes to Celianna for her amazing tilesets What I'm looking for: Criticism,no matter how harsh it may be. I'm also looking for someone kind enough to provide artwork for me. FEW UNRELATED NOTES: This game was worked on in a very old computer last year. Recently i built my own gaming PC so i can finally continue working on it again. I am 14 years old and i'm taking up programming classes since I've always wanted to be a game programmer. I'm using RPG maker VX ACE as a sort of starting point into this path. I have a video that i posted a while ago on youtube for you to see of the game. http://www.youtube.com/watch?v=lUjNO_LWSEk WARNING: Crappy jumpscare i made when i was 13.
  11. tlbearer

    Of Man and Machine

    Of Man and Macine: Lore: The people of Unda are a diverse people, comprising of elves, humans and dwarfs. They all mostly got along each helping the other to grow and expand the civilization. The dwarfs helped by building machina that could build things faster, and destroy monsters in their way. The elves helped with their magic and the humans helped with their ambition for more land. So they grew and expanded until a war happened between the north of Unda and the south. The people of Unda had gotten greedy and wanted more for themselves. They used the machina that were created to help people were used to rob and kill to achieve power and fortune in any way possible. The war ravaged the southern part of Unda, turning it into a desert wasteland. Many of the small towns and cities were destroyed and abandoned to the desert sands and lost to time. Many of the people of the southern part of Unda hate machina and believe that they are the root of all evil. The northern part of Unda believes that it depends on the user and that they can learn from the past. The elves hate machina more than ever because it destroyed most of their forest homelands. The dwarfs are for machina so long as it is used for good and to help people. The humans are spilt because half of Unda because a desert wasteland while the other stayed pretty much the same. Story: Cara and her brother Kyn live in a small village in the southern part of Unda. Machina and anything to deal with it is outlawed in south. Cara was told by a passing dwarf that it was the people that had corrupted the machina and used it to get whatever they wanted in the past and cause a war. This made Cara question the way that her people thought and decided that the dwarf was right. She and her brother begin to do quests to collect the money they need to collect machina parts. When it is found out by the townsfolk that they were doing this they were banished from the town and told never to return again and put on the watch list. Demo: Send space: <removed link>
  12. Star's Keep Story: The world of Havaar is thick with blood. The land is still recovering from the two-century long Purge: a war that eradicated the demon-kin from the land.It was not a simple task; they were many and they were merciless. In the end, only six countries were left among the dozens. Desperate for a victory, the mages of Havaar united to destroy the demon-kin. Their success came at a heavy price, and the scarred land begun to rot. Salvation came in the form of the Monuments, seven pillars that held the remaining essences of the land in place. Seven of the world's strongest mages sacrificed their lives to create these life-saving relics. Slowly, the land recovered, and people came to forget the demons that nearly destroyed them. One day, the Monument of Earth begins to act strangely, catapulting the surrounding area into chaos... Character Bios: Malcom Age: 23 Hometown: Rosewood Bio: A laid-back guy with a mischveious streak, Malcom is a big prankster with a carefree lifestlye. Though his lax nature may make him seem irresponsible and childish, he is very reliable. He has a major crush on Jasmine, but he can't seem to win her attentions... Ian Age: 25 Hometown: Zephyr Bio: A rather dour man who can't seem to lighten up, Ian is a childhood friend of Malcom. He is serious to a fault and a bit overprotective of his sister, Jasmine. Jasmine Age: 22 Hometown: Zephyr Bio: Jasmine is a sweet girl with a shocking temper. Her greatest ambition is to become an alchemist, but Ian has a hard time with letting her leave to become an apprentice. She continually sneaks out of town, only to get caught time and time again. Her recent illness has left her bedridden though... Rin Age: ??? Hometown: ??? An enigmatic elf with an energetic, outgoing nature. She seems very much clueless about human life and is extremely curious when it comes to them. Credits: All graphics, sprites, and scripts are default RTP or generator made. (Except Jasmine's bed-pose and Rin's neutral face. I just did a very simple edit.) Features: This game will include classic RPG-style puzzles, mini-quests, mazes, and more! All done without custom scripting! The main goal I have is to prove that RTP and default scripts does not equal bad game! Changelog V0.2 Simplified the vine map slightly and fixed several odd bugs. Demo: http://www.mediafire.com/download/fnurw16el4aer3b/Project1.exe
  13. Working on this project for the last 6 months on and off (as time allows), I feel it is to the point where I can confidently announce it (without it being looked at as vaporware). Yes, this is my first project and even though I have dabbled in RPG Maker over the years (dating back to 95), I have never actually dedicated the amount of time to one as I have this one. Maybe it's because of what VX Ace offers, or maybe its because I've learned how to plan out a project so I actually finish it. Either way, I pride myself on perfectionism and attention to detail, so I more than welcome constructive criticism, suggestions, and compliments. I hope to have a playable demo available in the next month or so as I wrap up the balance, database, and enemy encounters. You can follow my progress more intimately, see how the game has changed since the beginning, and even watch a couple (bland) YouTube videos I have posted for it on my blog at: BesusProductions.com Anyhow, without further adieu... Just over a thousand years ago, humans were seen as the superior species on the planet, however their physical limitations held them back. Because of this, Idol’s (the guardians of the planet Vole) helped to aid their physical shortcomings by granting them Enchantment. Using Enchantment, humans were able to accomplish tasks that were either too difficult, or downright impossible to accomplish physically. For decades, humans thrived from these powers. However after a rebel group began to abuse these powers, the Idols thought it would be best to take it away from everyone before more began to abuse them. Now, two-thousand years after Enchantment was taken away, humans go about their lives as normal; often yearning for the days they had those powers. Shortly after these abilities were taken away, the Idol island of Graven fell from the sky. Little is known regarding why, but when the island fell, it took all traces of Enchantment with it. Lately rumors have begun circulating that Enchantment may still be present on the planet. This has caused some excitement throughout the world and caught the attention of Armor. Because of this, Armor’s entire focus has gone toward re-discovering this lost power, changing the once-respected organization in to a common enemy of the people they once protected. Armor’s obsession will soon lead them to find out just how powerful Enchantment is; and what repercussions pursuing that power will have on them and the planet of Vole. Sideview, ATB-based combat system. Ability to chain skills together for one long combination of attacks. No random encounters! Enemies chase or flee from you based on your level. No "walls of text" throwing countless story elements at you. Everything is shown through cutscenes. Still fine-tuning gameplay aspects, so other features may find their way in to the game. Updated 5/28/2013 The Ethereal Plains Demo (Version 1.03) Or if you want it with the RTP included: The Ethereal Plains Demo with RTP (Version 1.03) You can also find the official blog post about it here: http://www.besusproductions.com/?p=524 Finally, please report any bugs you encounter, or provide constructive feedback! Patch Notes (May 26th, 2013) - Version 1.03: Per some suggestions received, added some guidance for some of the more “cryptic†parts of the game. Notable in the sewers and Ocean View. Reduced the volume of the sound effects in the training scene. Patch Notes (May 26th, 2013) - Version 1.02: Resolved an issue with the game crashing due to a missing music file (referenced in a script). Resolved an issue where the player could get stuck in a NPC while moving. Resolved some (mapping) passability issues. Resolved an issue where it would always highlight the first character while selecting a target for spells that can only affect the caster. Resolved an issue with getting stuck on the edge of the screen while riding the logs in Verona Crossing. Resolved a switch conflict resulting in the command codes being automatically entered in the Mines. Added an ability to Alaric. RPG Maker VX Ace: Enterbrain Scripts Battle Symphony Engine (and addons)/Bubble Messages: Yami Battle Engine/Event Chase and Flee/Buff and State Manager/Active Chain Skills/Slippery Tiles/Ace Menu Engine/Ace Item Menu/Victory Aftermath/Debug Extension: Yanfly Fog and Overlay/Pixel Movement/Moving Platform: Victor Sant Awesome Lighting Effects: Khas Weather EX/Save System/Chain Commands/Anti-Animation Lag: Moghunter Mode 7: MGC Terrain Tags: Neon Black Advanced Dash: Helladen Expanded Choices/Counter Skills: Tsukihime Pearl Anti-lag: Falcao Sleek Item Popup: V.M. of D.T. Animated Map Name: Dekita CSCA AutoSave Plus: Casper Gaming N.A.S.T.Y. Animated Menu: Nelderson Message Text Sounds: Zerbu Website Launch From Title: Modern Algebra Graphical Object Global Reference: Mithran Graphics Tilesets: Enterbrain, Celianna, and Mack Kaduki Sprites: Kaduki Additional Sprites: Mack Foliage Clumping Tileset: Paladin-Cleric
  14. Welcome Hello Fellow Dev's. In a testament to listening to advice and basically in the hopes of finding my way with this project of mine, i decided to start a blog for that very purpose, This blog will be updated regularly with information about the game, What that entails exactly will be explored more later on. First though a little Information as to what TFS (The Four Stones) is all about, and why i'm choosing to "market" it this way. The Four Stones is a mold of countless ideas, merged together into one. It started life as " A tale of watcher world and dreams", Which then developed into "Label". Each progression focused on a different element of eventing, and so my very first project with RPGmaker was in fact " A tale of watcher' " and this well and truly failed. The idea was far to grand for my "skill". Label worked a little better, but the premise of that game was to place the player in the middle of events which happened regardless of the players "taking part". This "not about you" approach really interested me in terms of developing a story line. Since it created the sense of realism which isn't really found in games ( i could name a few in this style, Way of the samurai for example had elements of this). i stopped working on Label because the massive amounts of Story line it required, and The Four Stones was born. Through both of those ideas it became a medley of ideas. which slowly came into its own. Writing is my "skill" in terms of game making anyway, i'm more a writer than an artist and so like any good writer, The Four Stones is a living breathing world to me, I know its origins, its demise, and everything in between, i know the people who inhabit it, all of them, there flaws there strengths, the twists and turns the weak and the poor. My aim with TFS is to make this come alive in the game. Whilst the focus of the game might not be on "the big picture" like with label, i really want the world to come alive. Setting TFS is set on a world called Terrae, home to a rift in space and time. Life was created through this rift, and the inhabitants of this world feared its power. They created The order of the Watch. Four sacrifices linked together and turned to stone to protect the world from its "mother" as spirits. As time went on the influence of the order, and the faith attached to it waned. The people of Terrae forgetting about the sacrifice and the protection, choosing to live their lives unburdened by thanks, and as the order dissipated into the background a patient man chose his moment to act. Manipulating the power of the Watchers to draw a powerful being through the rift. This being threatens the world of Terrae, That's where you come into play. Drawn through the rift as a natural accident, you find yourself in a strange world with no memory of your past and a strange mysterious lady calling on you for help. In return she promises answers, and a way home. Don't let this simple synopsis fool you. This is a very deep and detailed story, which is really hard to leak information about since i want to keep the twists and turns secret, perhaps this is the place to share those... if it is let me know and i may share more information. Lets just say, the deal is more than you bargained for, and as you journey and adventure through Terrae with the weight of the people on your back and the friends you meet by your side. There is no true happy ending only loss, sacrifice and betrayal. The choices you make impact the very world around you, They have a real impact, effecting the journey a head. Messy details TFS is currently in development for the PC, i'm using RPGmakerVXace for the development, with heavily edited default graphics. This is not going to contain completely original work, the reason for this is there is only me working on the actual game elements, and a "partner" to the founded Indie Dev team "Soft-Squares" working on the music. (least their is that to look forward to). Apart from a few scripts to alter battle and the Class system, most of the game is controlled via background events which work on a rota basis. (this is to ensure low processing, each event rolls through when needed and turns off when its not needed). Although we are using a script to control for the class system this too is "managed" by a event, controlling what options are available etc. Users will be able to switch class on certain characters once they are unlocked should need be. There is plans to release this game for android, this wont start till the PC version is completed, and obviously will be produced under a different maker (most likely Game Maker). There aren't many details on this yet however, because we don't know the limitations of androids or the game size for that matter. Most likely the game will be released in a sort of "chapter" style (so four main parts). Features The game has many features already even though it is so early on in its development, Most of these systems have been adapted on or rewritten, so the "announced ones" previous to this date may have changed. I will only cover these briefly as i plan to elaborate in future posts as part of the plan for this blog (which i will mention at the end of this section, so bare with me). Time, that's the first feature for this game, and i can understand as a gamer how this may seem like an un-exciting feature, and so why talk about it? well its more for the elements it adds to the Dev side of things. and as this is a site for Developers alike, i think some of you will be pretty excited by the options our In game Clock brings to the development and eventing options. Our time accounts for both real and in game time simultaneously. This opens up our control for events even more than default, we can now use the in game clock and calender (which counts weeks, months, and years) to control exactly when a event will be active. For example say we wanted an Easter egg in the game, and for sake of argument say we wanted everyone in the world to celebrate Easter Having egg hunts ect. we would simply make it so every time Month was equal to 4 a switch was activated, lets say its called "EASTER TIME". when this switch is active, everyone's Easter time event is turned on! its exciting as a developer since it brings so many options to the table. The main use of this clock is to add a sense of urgency, As the player you will eventually be asked to go and protect the watchers, using the game clock, we can give the player a set amount of time to get their asses in gear and get over there, otherwise, the watcher is taken. The player loses that objective and the typical "evil guy" gets stronger. We also plan to use this to make the main story "objectives" scale in difficulty the more time that passes. Dynamic Party System is the next feature, This system presents you the player with a realistic party to manage, and journey with, more information will be posted about this in the next post. So this blog right... The plan for this blog and all future updates is to offer a little something for everyone, My main strength with RPGmaker is eventing. There is nothing i can't make this program do. And since most of the elements of this game are controlled through events i thought it would be interesting to share some of the inner mechanics at work with each update, along with providing a "show" of the update in question. Something for both the Gamers and the Developers. At least then someone can take something away from this blog, be it inspiration or (hopefully) the want to play The four stones. For now i have rambled enough, Say hello, and let me know what you think. Your opinion is important to us, always will be. Thanks for reading OmegaDSX
  15. The Intro to my RPG game Amnesia The World of Amoria once a world thrown into darkness and conflict,corruption,political anarchy. Till one day a hero arose who was considered a aeon of good and righteousness. He swept through the world of Amoria one by one destroying capital powers of corruption and evil ridding the world of all its blight. Gaining fame and renown. He created the realm of Edicdale becoming the king of the realm. All worshipped the new found king and his kingdom as they should since he brought peace to the world of Amoria. The King of Edicdale had a son a hope of continued peace and prosperity. So then for 25 years Amoria knew peace. Till the day the King died beasts and other unworldly beings started to appear from no where attacking villages sacking cities laying waste to the world of Amoria. Some believe it was an assassin who slayed the King some say natural causes other believe it was his own son. One dark black night the undead begain to arise and started to march on Eddicdale. The son of the newly departed King became the new King of Eddicdale and with quickness Assembled his armies. The new young King amassed a force of 60,000 men to his side. To face the larger force of the undead which had 120,000 troops. Finally both forces came face to face after 2 weeks of tactical maneuvering the King chose his battlefield. A narrow cliff with an ocean behind him and the large undead force to his front. for 3 days the battle raged on it seemed victory was close at hand for the King and his men till a surprise attack came inside the Kings camp and it was said everyman was killed from that attack accept the body of the king was missing. No one ever knew what happend to the King neither did his brother who was the prince and high commander of the Kings army. Even till this day the Kings brother searches for his lost brother.................It has been 4 days since the battle. This Image is a sneak peak at one of the dungeons you will run into in Amnesia.......Still need some work but I believe it is looking good .
  16. A teaser to a project I want to take far, I should have a demo available with in the week so let me know if you are interested in playing it Demo Now Available! http://rapidshare.com/files/3019243761/Project2.exe Features: -Huge character roster -Imaginative Story -Kingdom hearts type world format -Large end game/side quests -Custom actor sprites and attack animations https://www.youtube.com/watch?v=xDPH8Mbnch4
  17. Hello, and welcome to yet another installment from Devil's Advocate Gaming. Today, I'll be showing off the new demo that I have made in the past two weeks, called The Last Prince. Since completing The Promised Land, this project has taken up a majority of my time, and I assume that it will remain this way for the next few months. Current Version: 1.5 Story Gameplay Characters Screenshots Credits Currently Using: Tsukuhime's Port of KGC Battle Difficulty Victor Sant's Engine + Follower Command YANFLY Khas Enterbrain Mr. Bubble Casper Gaming (CSCA) Faces taken from Mr. Dai at http://momope8.blog67.fc2.com/ and usui.moo.jp Music by Jason Shaw from audionautix.com and McTricky, as well as Kevin MacLeod. Version 1.5 Link: https://www.dropbox.com/s/g7v1jjueqban8yd/The%20Last%20Prince.exe
  18. Cecillia

    Translation for TBS

    http://www.lemon-slice.net/ADbank/mat_rgss3-01.html Can somebody translate this please. I really really really want to use this badly
  19. Hey y'all ! I'm Cag3000 ! I'm a young 111 years old man who is a HUGE fan of gaming ! (Yes, the 111 is on purpose, but no, I'm not 11 >_<) I play all sorts of games (FPS, RPG...), and love all sorts of characters (Mario, Cloud...) I have a lot of knowledge of Gaming, from the NES, to the N64, passing by the PSOne... I just love Gaming ! As for RPG Maker, I started with RPG Maker VX. Back then, I was really bad at it, so I was just fooling around in the editor, making games (which sucked), practising mapping, eventing... Now, I'm in RPG Maker VX Ace, and I'm starting my 1st real game ! I have posted my game on this forum already I have already posted my project (in progress) in another French forum, which I'm also called Cagt3000 there, and I have also posted it in the rpgmakerweb forums So yeah, hope to have a great time here ! Signed, Cagt3000 FRENCH FORUM : http://rpg-maker-vx.bbactif.com/t11812-cagt3000 RPGMAKERWEB FORUM : Gotta wait for the admins to approve
  20. Zachary Marsh

    The Transition of Film to RPG's

    I've spent the last significant portion of my life in the film and entertainment industry. Having helped spark two television series (Flip Men, and Sister Wives both of which I developed the promo footage for and got no credit!), and currently working on two other reality series and a documentary, I've learned a lot about myself and what I'd like to do with my life. I've met some extremely interesting people and continue to do lots of fun work. But there's at least one thing I gotta do, and I have about a month to do it. (Meeting some of the most creative people in the world) (Directing a zombie short film) Growing up, I only knew of the Nintendo games, and due to the sporty nature of my older brothers, I never got to play any RPG games. We played NBA Jam, Madden, and the most extreme RPG I played growing up was Legend of Zelda: A Link to the Past. Then I moved to California. It was here that I discovered two things. First and foremost, my love for film. My friends and I would make ridiculous movies in our backyards. Knife throwing competitions, sports from the future (including one about trying to convince your friend to seppuku). Ah, the gold old days. Secondly, one of my friends saw me playing Diddy Kong Racing and I'm sure his brain was exploding. He brought over his Playstation, and I said that it was lame, Nintendo is the best (which was accurate sales wise at the time). I played Metal Gear Solid for the first time. I was completely and utterly blown away. This game had a plot 50x more in depth and complicated than all over the Nintendo games I had played put together, minus Zelda. But it far surpassed Zelda. I wasn't some cartoon, "fake killing" cartoon people. I was a super spy, sneaking around, breaking necks, sniping, and blowing the hell out of stuff. I didn't know games like this existed!! And while I did love Goldeneye 007 for the N64, it doesn't hold a candle to MGS in terms of story. Then he showed me another game. Final Fantasy 7. I had never seen anything like it. A steampunk type of scifi mixed with fantasy. I went to the story the next day and bought a Playstation, FF7, and a memory card. I was glued to the screen for the next couple days. Not knowing all the intricacies of these types of games (I had no idea there were complicated side quests that unleashed Knights of the Round Table...Diddy Kong Racing didn't have anything like that!), after several tries I managed to down Sephiroth. The world opened up to me, and I have been trying to make up for all the RPG's I have missed since. I have never had a knack for programming, but I come up with good story lines and have been able to use that ability to help my film career. I've wanted to make an RPG, but haven't had the tools that I've wanted. I discovered RPG Maker and while I have helped people on forums with their issues and consulted on games as a hobby, I haven't been able to make my own game. Well, by some form of luck, I'll only be working a little in April (trust me, it is luck! I pulled more than one 90 hour work week this last year), and all the knowledge of storytelling and experience in RPG's I've made will go into the creation of a little RPG Maker game. Hopefully, if it goes well and there's enough interest, we'll use kickstarter to make a much grander scale game. So what's the point of this blog? To vent as I make the game, to show my process that I'm going through to accomplish it, and what pitfalls I can avoid in the future. It will be an RTP game for the first one. Possibly with custom scripts (depends how long someone takes to get an SBS script out, although I'm talking to a programmer buddy who may be interested in doing one for me). Hope someone reads this and you can share in the fun with me. Take care!
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