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Found 1,476 results

  1. Technically not a question on development. At least not yet. I use a PS3 controller emulated as an X-Box 360 controller via SCP Driver. While I'm aware RPG Maker has controller support, it forces me to use the analog stick for menu and movement unless I have Lone Wolf's controller script working. I found a sort-of fix by pasting the script from the game I'm making to the game I want to play, but not all of them have the Data folder with the Script file ready to do this. That, and I'm probably risking causing data errors to the game I play. I even went and made a copy of the Script file of the game I copied it into so I can fix it should problems occur. So, I was wondering if there was a way to allow for the use of of the d-pad instead of the analog without the use of any scripts. I haven't been able to find such function in the F1 menu. I don't want to play with a keyboard because my keyboard is bad. The directional input requires me to use both the arrow keys and the number pad as some of those keys don't work. Plus, I just prefer a controller in general. If someone can give me tips, that'd be great. PS. My PS3 controller won't work on it's own, so it needs either the SCP Driver or MotionInJoy to work, and I'm trying to get off of using MotionInJoy. I use a USB cable to plug it in.
  2. shuttle099

    Updating Game?

    Is there any script that updates a game? I am planning to distribute a game made in RPG Maker VX Ace, I currently release several patches a day and it is a huge download.
  3. Simple question. How can I do this? (E.g. Ninja uses stealth state, which allows him to use assassinate skill.)
  4. Hello, I'm interested in creating a character class that is the worst type of team player (their attacks do lots of damage to enemies but also hurt teammates, and their attack goes up with each additional KOed party member) Would anyone know how to create a skill for battles where a party member throws other party members into enemies? What's most important is that I'd like the "throw party member" attack to damage an enemy (of course) and also damage the thrown party member (less damage, though, and reduced further by their defense). Bonus points: If anyone knows how I'd set up the situation where that character powers up whenever a teammate dies, that'd be super gravy. Any takers on how I might go about setting this up? Thanks, RPG Maker community!
  5. I'm trying to implement a mechanic in battle that puts an actor in a state that isn't removed until some sort of targetable enemy is killed. Example: An actor has been tied up with a rope and the rope must be attacked until its HP is reduced to 0. Then the actor is released from the "tied up" state. I was trying to do something like this where an enemy uses a spell that stuns a random victim. A targetable object appears acting as an anchor for the spell. This anchor can then be destroyed to dispel the effect. Does anyone know what the best way to implement something like this would be?
  6. I'm new to the RPG Maker community, and i'm trying to make a "Music Transition" through different regions on my over world But I believe the problem is that the script fades out of the currently playing music and starts playing the music corresponding to the region I am in, this obviously causes slowdown and the music never plays unless you step off the region. So I need help figuring out how to get a smooth transition from on region to the other. Here's my script, but keep in mind, I only started using RPG Maker a day ago.
  7. Okay, I have an auto-run event set in a room. It's suppose to start as soon as I enter the room, but the only thing it's doing is not completing, as it starts to activate with the right text but stops in the midst of the event and is making me immobile. Other times, the screen will fade I've tried so many different ways, but none of the seem to work. I had tried teleporting to that room after an event, but it only froze up, and once allowed me to open the menu but the screen wouldn't fade in, or if it completed then it would repeat a previous event, even though it had been temporarily deleted, and it's Self switch A had been turn on, and there WAS a separate page requiring Self Switch A to activate. In the scenario in the picture, it only get's to the point of 'America' saying, "England's finally here y'all, so let's get this thing done already!", and then it freezes there. It's suppose to have the character walk over to a seat. It's weird, and almost as if it's skipping certain commands. I don't get it. I really want to get this over with. I've seriously been at this for about a month or two. T.T Please help me? Grazie~! EXMP1.bmp EXMP2.bmp EXMP3.bmp EXMP4.bmp EXMP5.bmp
  8. I am attempting to use a evented sorting function to find the highest value out a of series of values. The sorting function is fine, but to make it work I need to be able to save the variable ID of the variable with the highest value into another variable. For instance: [v]0001 >= [v]0002
  9. How to make a actor, enemy or class immune to damage and effects of a specific element? For example I have an attack called Roar and it debuffs the ATK stat of the enemy. But I also have a sound proof enemy class that should be immune to this. I know how to make the sound proof enemy immune to damage but not the effects.
  10. How do I make state dependent states? for example let's say there is a nightmare state and a sleep state applied to the enemy, If you wake up from the sleep state the nightmare state should remove as well. Are there any scripts for this kind of functionality?
  11. Hey all! I'm new to rpg maker vx ace and I'm having the freaking time of my life. First off thanks for all the free resources and scripts on this forum because they're totally making my game awesome sauce. Now my problem is that I'm having a mid-game crisis. I wish to switch from those silly little chibi sprites to the mack style of sprites. I made a super awesome sprite for my main character using this website: http://www.geocities.jp/kurororo4/looseleaf/ I make the awesome sprite since saving the image directly from their website doesn't work at all so I print screen the page and then paste it into gimp. I properly crop the image and size it and then I save it. After that I use this software called converter. http://save-point.org/thread-2936.html this is a link to this if you wish to see. This programs takes out the set or whatever that can't be used. After that I upload it to rpg maker vx ace it looks badass, but the problem is the blue background I used on the site to make my sprite there is still a little bit hovering around my player and its so distracting! I'll post some pictures of what my character looks like. Can someone please help me? I tried for hours last night to get this to work. I really like mack sprites more than chibi and the sprite generator on that site is awesome if I could get these sprites to work. So guys what Can i do to remove that little fuzzy green surrounding my character? thanks in advance!!!
  12. I want to make a system where if an NPC sees the PC at the head of the party, then the party has to restart sneaking around. I have one event set up not to move, but to every 10 seconds turn so that she's facing a different direction. I want to do something so that if the player steps into her line of sight (which depends on if she's looking left, down or right) she will see the player and the player will have to start over. I also hope to do a thing where an NPC guard moves back and forth and if you pass by her when her back is NOT turned, she will see you and you have to start over. Thanks in advance!
  13. missatonamy

    Taks/Quests? Notes

    I was wondering if there was any way to set tasks for the player, such as in the game Aveyond the player has a sort of notes section where it writes down what they've done, need to do and crosses out what they've completed such as go to this city or find this item, etc and I was wondering how I could possibly set that in place?
  14. Well, old school rpg express the characters feelings through sprite movement and text dialogue. From what I've learned (just some example): 1. "Sigh" is for something like desperation, or something like "I don't care"
  15. Well, old school rpg express the characters feelings through sprite movement and text dialogue. From what I've learned (just some example): 1. "Sigh" is for something like desperation, or something like "I don't care" Ex: (sigh)... Whatever... I don't care anymore... 2. "Hic" is for someone who drunk: Ex: Whoa! Look the sky so blue ~ (hic) What word can be used to express crying? Is it "sniff", "shrug", or something else? I remember I've read something like that, but I forgot. In my country, crying is expressed through "hiks" or "huwaaaaa". How to express it in english language? Can anybody help?
  16. I'm aware the custom formula box allows for the removal of states on the skill-user, even when attacking a target, via the "a.erase_state(x)" command. However I find myself unable to remove multiple states with out multiple such states. EG: a.erase_state(x);a.erase_state(y);a.erase_state(z); For any more than a handful of states, this becomes cumbersome and in extreme cases impossible. My question is, is there an easier way? Perhaps some syntax or operator to enter multiple arguments in this command like "a.erase_state(x...z)" or any such way?
  17. Hello! This is my first post here, I'm trying to set up a more simple game and am curious about how I should balance out my basic stats/parameters (MHP, ATK, MAT etc.) for classes especially as it relates to HP. Basically I'd like to know what you guys consider to be an "Excellent", "Good", "Average", and "Poor" range for each stat. P.S. Keep in mind I am utilizing Yanfly's Engine Ace - Extra Param Formulas with deafault settings. (Link to script: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/)
  18. Hello every one, first time poster here. I've dived into RPG maker, I've gone through the tutorials, and I think I'm doing pretty good. There's a few things I can't seem to find tutorials for as I'm not sure how to describe them to Google. 1) I want to be able to make an actor not target-able by enemies for a battle. Story wise, the other 2 much more powerful actors are intercepting hits for him during a boss battle. 2) How do I make skills that increases a character's ability to dodge attacks? Buff EVA essentially. 3) How can I edit target priority against actors with skills and formation? Ex. A tank actor uses a taunt and now is much more likely to be targeted by enemies for 3 turns. 4) How do you play test specific parts of your game? Like you want to fine tune a cut-scene that's 2 hours into the game? Thanks in advance for your replies!
  19. Dear All, This will be a LONG post as there is a lot to explain. During the editing of my game I converted my music files from .mp3 to .ogg format. As such I had to re-tell my game to play the 'new music' otherwise the game would crash as it would look for a file it cannot find. I was able to differentiate by having the .ogg files using underscores over traditional spaces. The event I am having an issue with is my final boss event. It runs on 1 event tab, and as a change battle BGM command. This has been changed to the .ogg format, however for some unknown reason on the 2nd turn of the boss's move usage the game crashes. I use a debugger which tells me it is trying to open the same song file, but the old version. I have checked the event page, the event section in the troop setup, the enemy and the skills used by both the characters and the boss itself, and none show any signs of causing the issue, and isolating them does not seem to remedy the situation. I use Yanfly scripts for everything so there is guaranteed compatibility with RPGVXAce and the sister scripts. the screenshots links are as follows: Event: https://www.dropbox.com/s/ahtuctz7toleiz7/Screenshot%202015-08-03%2000.10.59.png?dl=0 Music: https://www.dropbox.com/s/z0skt1k51c871py/Screenshot%202015-08-03%2000.12.07.png?dl=0 Enemy: https://www.dropbox.com/s/tmf1o3w0j17uv1f/Screenshot%202015-08-03%2000.11.32.png?dl=0 Troop: https://www.dropbox.com/s/hht5zn7ejgdfdk4/Screenshot%202015-08-03%2000.12.33.png?dl=0 ************************************************************ To summarise my questions are as follows: Why is it trying to find the music file which doesn't exist Where does the issue lie? How do I fix it? Any help would be great guys, Liam290596
  20. martingolding96

    Death Resist

    I am having trouble making a death immune enemy and equipment as State 1 if made immune to makes the monster/actor/equipment wearer totally immune to death as when there hp hits 0 they can still fight
  21. I know there's probably a simple way about this, but I'll still ask: how do I make the music from the title screen continue to play? Even though the same song (w/same volume and pitch) is set to load when the player goes in, it still fades out and then plays the theme again.
  22. I set up an event that should allow the player to be able to sleep when they click the bed but when I test it, it doesn't work and I don't understand why
  23. To keep it short, I'm working on a common event that, on a button press, allows me to talk to my companions. For some reason, the "If Button is Pressed" condition won't do anything. The event is set on paralel process with a switch and all. I've confirmed it isn't the event, since I copied it without the button press condition into a normal event, and it works perfectly. It might be a really basic question, but thanks in advance for the help!
  24. Hey guys i having a problem with the font color. I found the code to change the color of it. but inside the color remain white (maybe because the script i using for the menu itens) so if its not the script how i change the color inside the fonte ?
  25. I set up an event that should allow the player to be able to sleep when they click the bed but when I test it, it doesn't work and I don't understand why
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