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Found 1,421 results

  1. This action adventure game follows a girl who is simply living a country life, currently visiting her aunt she tries to find ingredients for a pie they will bring to their family gathering, but soon afterwards the girl finds her aunt dead lying out on the front porch, soon she will know the truth and fight hard to find it Main Protagonist: Celeste: Age: 16 Type: Cowgirl Sex: Female Description: A fun loving girl who was raised on a ranch, but not taking much into talking like a cowgirl. She is caring and always tries to find ways to help others out. No matter the situation Celeste is almost always cheerful as she looks on the bright side of things! Lily: Age: ? Type: Eidilon Sex: Female Description: The Eidilon of Celeste's Aunt Angela. She is happy most of the time and is motherly towards Celeste. She is the Goddess of Nature and loves animals. Geis: Age: 17 Type: Issilt Sex: Male Description: A childhood friend to Celeste. He is very ugly according to Lily and the two seem to dislike each other although not showing much. He focuses more on Magic and Status Edge: Age: 23 Type: Swordsman Sex: Male Description: Not much is know about Edge, exept that Lily trust him. Something is off about him, and he almost never talks. Lance: Age: 19 Type: Bard Sex: Male Description: A famous bard who composed on many planets. Though he has a horrible curse, he always seems to get kicked in the nose whenever it heals, so he always wears a bandage to hide his nose. He stared in the 1998 film "The Bastard and The Bard" His talent has significantly risen since childhood Presta: Age: 17 Type: Crescent Sex: Female Description: A very popular girl who once saved Earth from destruction from dark angels rising from hell. 1 year passed since this happened and she is looking for her friends who helped her. Raea, Genei, and Alinst She focuses on pure magic Although Celeste may not know it all these people are bound together to take on a threat much bigger then anyone expected, maybe the light will fade out this time... Check this out for an example battle: - Thanks to these YouTube Channels for providing music! Dinkleberg's Channle - Sound Twelve - Video Game Music! - BrawlBRSTMs3 Scripts I use: Hime Yanfly CSCA SeMcDun Raizen Moghunter Woranta Snapshots: Credit: Window Skin: Woranta Music: Dinkleberg's Channle - Sound Twelve - Video Game Music! - BrawlBRSTMs3 - Wolf Editor Producer: Me Battlers: RPG Maker VX Ace - Google Images Facesets/Charsets: http://usui.moo.jp/rpg_actor.html Engine: RPG Maker VX Ace Fetures: 1) Encyclopedia: For looking at Weapons, Armor, Skills, Items, and a Bestiary (Monsters) 2) Difficulty Settings: Choose between Earth, Mother, Universal, 4-D, Armageddon, EXP Challenge, and Wealthy Challenge difficulty modes 3) Fight with a unique battle system and gain up to 1000 levels 4) Contains 4 Alternate endings and final bosses 5) Has a long Post-Game story
  2. Hi guys! Okay, so I did a big rewrite on my game, and this is my brand new story idea. ^^ I hope you like it, and if there's anything I need to change, please let me know! (Copied and pasted from my website, by the way. XD) There were two kingdoms, Aelmia and Naori. They both lived in peace…until one day, when the king of Aelmia, Zander, tried to take it over. This started war between the kingdoms. However, Zander fled from the castle, and Naori soon takes over his land. Through all of this, he comes across a group that wants to fight the battle, led by Adelyn, a mischievous elf thief. Zander wants to finish this war and get his throne back, but what will happen…if he realizes what it was like when he WAS in charge? Erm...I hope you guys like it. >///< Once again, let me know if there's anything I should fix! I also have a draft ready for a story of mine called Crystal Tale if anyone wants to hear about that too...^^;
  3. Ympker

    The power of a wish

    Hello Community, Today i want to give you a free RPGM Game i developed in roughly ~7 hours of work. It is called "The power of a wish" and it is referring to a video with the same name in TMC#2. Its gameplay is about 15-20 minutes depending on your playstyle even faster. I used alot of premade stuff and focused on what i wanted to do, which was telling a story, or more rather a lesson, something to think about. So my main work consisted of creating the events and dialogues for the story to be told. Since my vacation ends soon and then it'll be my last school year i didn't make a bigger game, but after school i will create a big project for sure. Please understand that this is neither a top notch game nor something sou would acctually refer to as a real "game". Also keep in mind that i havent put as much work into details here since it was a fast project to try out RPGM for my first time^^ Anyway i'm glad if someone wants to play it and trys it out. (Main-)Character description: Master Player is a young adventurer who whises to be strong like his friends, however he is just too weak (from his point of view). But one day that shall change... Screenshots: Testimonials/Feedback: - Abyss_ - Abyss_ - HalfAway CREDITS - Ympker - RPG MAKER VX ACE (standard tiles and resources of RPGM VX ACE used) DOWNLOAD : https://www.dropbox.com/s/za4c4pxapfs7a15/PowerOfAWish_SETUP_EN.exe?dl=0 SCAN: https://www.virustotal.com/de/url/90236818777b8cc090e21576c08db300434c0e34690515bd4bf1b339e219d54f/analysis/1410623434/ Security Reports: - Norton was reported to pretend a false-positive. Bug Reports : - The "Truthseeker" say "TE" instead of "THE". Kind Regards, Ympker
  4. Volke Locke

    The ESP Test

    The ESP Test Abstract: A call resounds around our world for those with a certain rare talent... Now you have a chance to find out if you have the talent to meet that call and have a chance to briefly meet one of the world's most influential persons... maybe? Genre: You could call it experimental in multiple senses of the word. Average Game Time: 1-5 minutes per round depending on options chosen Story / Setting / Purpose: The setting is this world today. The player plays as himself or herself as themselves in our world. They play themselves playing this game for this game is real in some sense of the word. Perhaps a virtual pseudo-reality. The rules of the game are simple. There are five Zener cards. You must select the one that coincides with what my software decides twenty four times consecutively to win. How to play? Statistically, you will get an average of 4.8 correct guesses per round, so this is a very difficult game. You have infinite tries. The first person to win this game is eligible to win a prize, yes, a real physical prize. Honestly, the chances of winning are extremely small. You don't have to accept the prize or even tell us that you beat the game if you don't want to. The information regarding claiming the prize is only available to those who beat the game. There is no such thing as cheating in this game. Mostly, I think it would be fun to try to beat your own score and to beat other people's scores. See who can get the closest to winning. Actually, if you give us a screen shot of your score, we would be willing to host the top score. Character Bios: Yourself - there are no other character to interact with except one. Mystery Character - his/her/it's name and identity will be revealed only if you beat the game.After your score has been saved for the winning round, you may reload the save file and enter a four digit PIN where this Mystery Character will speak to you revealing the purpose and true point to the game. Screenshots: Credits: Volke Locke Falcao (for use of his Mouse Interface System) The Orpheus Institute for Paranormal Research Features: A Mouse Interface System A Grand Prize to the First Winner A Mystery to be Unraveled, maybe? There is also a secret menu that opens up a small music player, but you do have to find it and it isn't noteworthy. Anyone who sends me proof of completing game can get a certifacate of completion, if they want one. Download: http://www.mediafire.com/download/157k92q9haeb01d/ESP.exe https://www.dropbox.com/s/ixpheekpnrn59ij/ESP.exe Known Issues: No known issues. Please contact me if something comes up.
  5. Here's my 3-part series on creating autotiles! Each video has chapter links in the youtube description so you can skip around. Part 1 covers how autotiles work (see diagram below), the differences between A1-A5, borderlines, counters, etc. Part 2 shows how to create a standard seamless tile -- skip this if you already know how. Part 3 shows how to make an autotile! Follow my order and it's dead simple, and you really don't have to worry about whether things will line up! I show some advanced Photoshop tricks to speed up the process, but you can also use simple tools like the eraser. Part 2 - Seamless tile (skip if you want)
  6. (This is an intermediate tutorial -- I do assume you know how to create conditional branches and things. Beginners can probably follow along but may need to pause/rewind. You can check out my beginner videos in my signature that will explain ALL the basics if you have any trouble.) Here are multiple methods for random loot (stats are not random, only which items you get are). This can be used for items, weapons, armor, etc., and you don't need to only use treasure chests -- maybe an NPC will give you some loot? This tutorial was a request! Let me know what else you'd like to see, in the comments. Malagar updated Galv's script to add some new functions! You can get both here: http://www.rpgmakervxace.net/topic/25462-galvs-random-loot-drops-v-11/ Visit http://crackedrabbitgaming.com/guides/rpg-maker-vx-ace-tutorials/ for a list of scripts I use in these videos.
  7. "Will the sky be always our limit?" -Pamela Highwind Thanks for dropping by! Sincerely yours, _elvenheart
  8. How to make a secret passage hidden behind a bookcase! Pull out a book and the bookcases slide open to reveal the tunnel. See my signature for the video on sprite formatting if needed. Visit http://crackedrabbitgaming.com/guides/rpg-maker-vx-ace-tutorials/ for a list of scripts I use in these videos.
  9. Since I'm still in a bind with a writing block for pilen I decided to work on another game based on a creepy pasta, named God's Mouth. The Story: A brother sister pair are hiking in the woods when they stumble upon the entrance to God's Mouth Cave. The brother thinks it'll be fun to explore and eggs his sister on into going in despite her protests. On their way back out they realise the entrance had closed at some point behind them, leaving them trapped within the cave. Now they must try to find a way to escape alive or be the cave's next meal. Characters: Sarah is the elder of the two siblings and is over cautious. She's also a horror fan and tried to use that as a reason not to enter the cave. Luke is the younger of the pair and is more eager to go head first. Both he and his sister share a love for hiking which led them to their current scenario. Credits: Sprites= Looseleaf's generator Pathfinder and lighting Script= Khas Event Script= Hime Follower Script= Lemony (now Breaking Owl) Icon script= Yanfly Traveling typewriter font= Carl Krull at Dafont.com Tilesets= RTP Music= Sledge Sound effects= Sound bible Bust+Message Script= Modern Algebra Screenshots: New ones displaying the name input screen, showing the new dialogue window, and the menu screen. Features: Minor changes to the dialogue depending on the character chosen Custom animations for the sprites Dynamic lighting in the cave via Khas' lighting mod Four endings planned being good, bad, worst, and spoof. Custom busts More recent screens coming in soon and also sorry about the spoilers not seeming to work. I'm not really sure why. EDIT: Thank you Cadh TTwTT
  10. I posted this jokingly in a status on here and am really considering doing this in the future. The issue is that I don't want it to be too cliche'd "An RPG Maker game where the main character is a female neko who is kinda stereotypical but acts like a cat for comedy purposes. She learns how to act like a human by being trained somehow to be a better human. It'd be similar to Meowth's story in the Pokemon anime" I can use RenPy to do a VN, but I really figured I'd rather do an RPG game with her somehow... The thing is that I'd want it to be free from too many cliches in RPGs and stuff. I can just picture her story and stuff in my head now.. - A neko female warrior who resides in a village where nekos live. Well, it's one of the places with nekos.. They are the mass of the world. - Youkai, hanyou, and other Japanese monsters reside in a hidden land sealed away for [x amount of years] which they were set free by the big bad of the game. - Big bads reasoning for doing this could be discussed in this thread. I'd want it to be original as much as possible.Maybe he/she just did it out of spite? Maybe just because? Some other reason? - Other party members from the neko warriors village would join her to help stop big bad and fight other bosses in dungeons. - This game would be similar to Legend of Zelda in terms of dungeoning. It'd have somewhat easy puzzles for the player to solve, then get a bit harder. (maybe allow an option for the player to do a easy or hard mode before the game starts?) If there's a script to allow easy ways to add puzzles, that'd be cool. I guess I wanna ask you guys what would make this game not be too cliche'd? Any sorta suggestions and stuff are welcome.
  11. Hi guys, this is my very first game. I think have a pretty good understanding of RPG Maker's system, so hopefully you should expect a game with very little problems. I would greatly appreciate the feedback so I could improve my game the best way that I can. Warning: I use profanity. Update for Version 1.00b: Genre: My attempts at comedy Synopsis: Gameplay: Like a traditional JRPG game with a CATB system. Characters: Game Demo Length: 15-20 minutes Screenshots: Download Link: Known Bugs: Credits for the Scripts: Credits for the Music:
  12. Aquarus

    Logo Script

    I have my first script a basic script that shows an image before the title screen. Screenshots: It doesn't need one Script: Advanced Version: Credits: Instructions: Terms of use:
  13. A complete epic fantasy story crafted from beyond the time of Izschar, the mother planet of two moons; Trizia and Khil. Genre: Fantasy Average Demo Time: 2 Hours Game Progression: Introduction has been completed, as well as the beginning of the sub-plot. Expect to see Moonfall released early 2015 Recruitment: Closed Story Greetings! The story of Moonfall is what makes it really special! Over the past 7 years, the story has been edited and tweaked to make it completely awesome! I've worked so hard to make the story incredible and it's just about reached that point! Hundreds of years have passed since the great war of Trizia and Khil. Over the decades following the defeat of the once allied moons, the crystals which once gave life to Trizia and Khil started to fade, causing the moons to die. Shards from each moon fell to the surface of Izschar, disrupting the balance of life and causing once docile creatures to become hostile. These shards still contained small fragments of life from the two moons, which interrupted the climate and atmosphere of Izschar. Inhabitants of Izschar refer to this day as "The Fall," which eventually once again became the normal way of life. Until a group of scientists discover the potential of what little life was still contained in these shards, soon earning the title of "Flow," now the evil forces whom once dwelled in the shadows of Izschar, have come forth seeking this power. A story woven of deceit and plot twists, soon Jason is twisted and mixed into the amazing darkness that is The Fall. Character Bios: Jason: A young man from the town of Azuel, desperate on becoming to worlds best hunter. He hardly remembers The Fall, but soon gets wrapped up with it's darkness. Emily: A skilled healer who desperately wishes to track down the sub-villian for what he's created and what he's done to her town. Ember: A mage who gets wound up in the darkness of The Fall, he decides to join Jason and his group hoping to find his brother along his journey. Credits: Moghunter Victor Sant Khas Arcthunder Falcao Woratana Modern Algebra Yanfly Khas Nicke Galv Yami *Many many thanks to these scriptors, it would have been hard getting this far without you!* Traversing The Splinter Pines The first boss of the game; Deathcamas The players starting town; Azuel Moonfall supports a player housing system that evolves with the player, later on adding a party swapping crystal, class changing crystal a stash and much more! Features: New Game + Several optional high level dungeons available after the main story 12 Main characters, 10 secret characters Party Switching to play with your favorite cast Complicated class system combinations Secret Classes Over 150 side quests already designed Awesome crafting and scavenging system Rare weapon crafting Over 1000 items already designed Current design supports 50+ hours gameplay (Not including New Game +) Designed for amazing replayability Demo: http://www.mediafire.com/download/dtd1avod9i505q7/Moonfall_Demo.exe This first demo introduces the character and the world among with a small piece of the plot. It's mainly for feedback and testing. Nowhere near the final product, much of this is not final and will be changed. Feedback and comments are MUCH appreciated. Known Issues: None
  14. Genre: Fantasy - Non Commercial Game Progression: Still in development. Much more to do before a demo is released. Early Development Demo may be available in August 2014. Mandatory Party Members: Secondary Party Members:
  15. -Dawn- Hello! I'm a begginer on RPG Maker, and this is my first project. For this game, i decided to make a Cyberpunk Dystopia set in 1939, mixing cyberpunk ideas with some of the culture in the period.It's still pretty crude at the moment, but i have a demo to release and i would apreciate the feedback -Story- "1939, a cold night, sure, but then she came, now God only knows if i will ever see the dawn." The story is set in 1939, in a world where the Dark Age never happened and science never stoped evolving, resulting in a dystopian cyberpunk world where peace is given through total control.The story is about an unknow investigator that is hired by a mysterious woman to find someone, but as always, there is something deeper than it looks, and the job can only get worse by the minute. -Characters- ... An unknow investigator, not much is know about him or his past. Catherine A mysterious woman, she doesn't seem to be very familiar with the City. Hired the investigator to find someone.Why?Only she knows... -Credits- Scripts: Bullpup Shooting Engine 1.8 - AndreMaker Single Character Menu 1.2 - DarkPaladin Sound Emitting Events - Lemony Vehicle On Off Locations - Galv Awesome Light Effects - Khas Followers Control - TDS Text Sound Effect v2 - Zerbu Yanfly Message System - Yanfly Futuristic Resource Pack - Enterbrain Graphics: MatsuoKiato for the Robot, Computers and Door Sprites Avadan for the Mecha Sprite Antares for random NPC's sprites Sound & Music: Bensound - http://www.bensound.com FreeStock Music - http://www.freestockmusic.com FreeSFX - http://www.freesfx.co.uk -Screenshots- -Features- *Focus on point 'n click style puzzles *Action sequences *Shooting Engine provides arcade-like action *Enviroments full of detail -Download- v1: http://www.4shared.com/file/mKquiMDzce/Cyberpunk__1_.html? If you play the demo, please give me feedback, like how long it took to finish, bugs, issues, tips for improvement, etc... -Known Issues-: No known issues at the moment, will update when i have some feedback. This is one of my first posts, so if i did something wrong, tell me
  16. Hey Guys! I need some feedback about this new game that I have made. I'm not trying to advertise it nor trying to tell you guys to vote for it but I just want some honest handed opinions about it because my partner and I feel like we didn't get enough during the 2014 indie game maker contest so we want to ask everyone here on the forum what you think of the game. The link to the download page of the game is here.
  17. Chaos-Avian

    Esper Wing Chronicle FULL GAME

    Story Ok, it seems that God isn't too happy. 16 years ago one of his angels and a devil from the underworld got together and had a child by accident. Whoops. This child was born with angel and devil powers, becoming dubbed the Demi-Child. The angel and demon in question unable to fend off the multitude of angels went and gave their powers to two individuals that would soon be the Demi-Child's guardians before sealing themselves deep inside a volcano (Yes, a volcano is a weird place, just roll with it~). Oh, and Satan doesn't give a single crap about the Demi-Child, which is strange because the Demi-Child could become a stupidly powerful ally... Anyway, our tale begins with the Demi-Child accompanied by a rather eccentric companion... Characters What? You thought I was going to spoil the other 3 main character? Psssh, yeah right! Though so far this is ONLY A DEMO, so don't expect all of the to be available. Oh, and if you don't utilize each character's skills in battle, "you're gonna have a bad time." Also, grinding is encouraged for this game!~ Screenshots Download Link http://www.mediafire.com/?4u4gg0stusjnpgg >28/08/2012 Version< Credits Enterbrain IceDragon Victor Sant Yanfly Kread-EX Mr Bubble Thalson McTricky Galv Gyro COMPLETED VERSION!~ http://rpgmaker.net/games/4581/
  18. Do you like anime? Do you like Mega Man Battle Network? Do you wish to see your favorite anime characters in a video game? If the answer is yes, then this might be the game that you've been looking for. The game is set in an alternate universe where characters from many different anime and video games live together. Don't worry, you are not going to see Goku teams up with Naruto to fight Majin Buu. Characters at that caliber won't be in this game. Initially, the game was made as a fan game for Mega Man Battle Network and Persona 4 fans in mind. But characters from other anime, such as K-On, Haruhi, Lan Hikari, and Hideyoshi Kinoshita will appear as supporting characters. Every character in this game is from a certain anime or video game, so they all have their own facesets and sprites. There will be filler NPCs that you can't interact with, but anyone that you can talk to will be from an existing anime or game. There are also many references hidden throughout the game. You will encounter them when you examine an item or interact with an NPC. Can you recognize them all? I hope you all will enjoy the game. If you liked the game, please leave a comment or like the trailer to show your support. The Adventure Of High School Students Setting Story Characters Download Link Screenshots Credits
  19. Game Title: The Darkest Tower Type of Game: Dungeon Crawler Author's Note: Hi everyone! I've been conceptualizing a game over the past two weeks or so and was wondering if my concept sounds interesting/fun/like something you would want to play. Really, any feedback would be appreciated. Just a few quick notes before I start. That title up there is tentative. I'm not exactly the greatest name creator out there. Another thing. You'll see it (hopefully) when I get into describing the game, but I drew inspiration from a few other games when creating this concept. Those games are: Amnesia: The Dark Descent, Catherine, Dark Souls, and Persona 3. And one final point. There's a reason I chose to make this game (that may or may not be made) a dungeon crawler. I'm good with dialogue when it comes to making games. I love writing dialogue. I just finished making a visual novel the other week with RPG Maker VX Ace (which I hesitate to post anywhere than the site it was intended since it was made for a specific audience). That's pretty well all dialogue. But I've always felt like I'm weak when it comes to creating enemies, making skills, balancing everything, etc. So I want to attack that issue directly, make it a central focus, and see if I can improve. Story: A young man named Felton wakes on the roof of a tall tower. He has no memory of how he got there or where he is in the first place. All he knows is that it's dark. Very dark. And he needs to find some light. A lamppost lights up at the center of the roof and a voice calls out to him, urging him to venture down into the tower. Felton is extremely apprehensive, but the voice tells him that the further down into the tower he goes, the more light he will find. The promise of light is enough to convince Felton to take the leap of faith. So down into the dark tower he goes, unaware of the dangers within and of the fact that he's not the only person in the tower. Graphics: Might as well get this out of the way now. Should this game be made, I would pretty well use nothing but RTP graphics. There will be times where the graphical style will change into a sort of retro-rpg look, but that ties into a part of the story that I don't want to get into much. I'll touch on it later. Let's just say... This is what the main character Felton normally looks like. But in the retro areas... Felton looks something like this. Gameplay: Before I go into the characters, I want to talk about the gameplay, as that's the largest focus of the game. I'll talk about it point by point, trying to start with some general things and move on to specifics last. As the story suggests, you'll be spending the game travelling down a massive tower. (I think of it as a sort of reverse-Tartarus from Persona 3. Whereas in Persona 3 you spent the game going up a tower to make it to the top, in the Darkest Tower you spend the game going from the roof down to the bottom of the tower.) The tower is separated into blocks of three floors each. At the end of each block will be a major boss. What is a block? It's an area with a specific setting. For example, the first block could be a jungle. Another block might be set at the bottom of the ocean. Why/How these settings are contained in the tower is all a part of the story. There will be maybe ten blocks or so total. Of course, since the game is set in a gigantic tower, there are no towns. Rather, there are break floors between blocks where you can relax and unwind for a bit. You'll be able to buy some things from a shopkeeper named Jago (whom I'll describe later), speak to any other characters you meet and build relationships (I'll go into that later too), and choose which characters you want to take with you into the next block. These break floors are retro areas, where the graphical style shifts. Going briefly back to the idea of blocks, each block will have its own lore that you can delve into if you wish. If not, no big deal. What I mean by that is that there will be journals, notes, things like that scattered about each block that reveal more about the area you're in. For instance, taking the idea of a jungle block, you may come across the pages of the journal of an explorer. I would hope to think of something a bit more original than that, but just using it as an example. Before I go into the next point, I have to mention that there will be crafting. You can craft healing items, weapons, armor, and so on. On the opposite side of the coin, you can also take apart these items to get raw materials out of them for use in crafting other items. Crafting isn't just useful for that, though. You may need to craft items to make progress through a block. For instance (once again going back to the idea of the jungle block), you may need to craft a bridge to get across a river. So crafting would be an extremely valuable system. You can't get everything for free. If you buy things from Jago, you have to pay something up. Of course, it's not like monsters in the tower are going to be dropping gold or dollars. That's ridiculous. Rather, as you defeat monsters you'll get monster bits, little bits and pieces you salvage from a monster's corpse. While no sane person would do this, Jago likes to eat these monster bits. He considers them a delicacy. And after all, a man's gotta eat. I mean, it's not like you're going to find a McDonald's in the tower. So you trade these monster bits with Jago for items that he's crafted. For the sake of convenience, these monster bits are referred to as "monits". They serve as the currency of the game. Darkness is everywhere in the tower. Finding your way will be difficult without light to guide you. So, taking a cue from Amnesia: The Dark Descent, there will be tinderboxes. You can find them or craft them yourself. There are lanterns hanging on the walls of the tower and braziers in places. You can light them up, and they will never go out (unless there's an event where they would go out or something). You will also get a torch almost immediately after entering the tower. You can light your torch as well to grant you some light. While you can move around with your torch (unlike with lanterns and braziers), there's a time limit on it. You'll get a few scarce minutes per tinderbox. So torches and braziers/lanterns have their upsides and downsides. And believe me, you'll want to have some light. Some of these places are nearly pitch black, and there are no random encounters. Enemies roam around the blocks. Run into one and you start up a battle. You don't want to go blindly stumbling around in the dark only to come up against a group of monsters that you can't defeat. Light is the most valuable thing in the game. You don't want to forget that. Don't think that you can get off by saving/reloading your game every time you run into a tough enemy, either. You can only save at campfires (obviously inspired by Dark Souls). But unlike in Dark Souls where you can just reach out a hand and magically light a bonfire, you need a tinderbox to light a campfire. No magical lighting of fires here. Campfires are the only place where you can save your game, craft items, and rip items apart into raw materials. Enemies cannot draw near campfires, so they are the only safe places in the blocks. So I think by now you're getting the picture. While light is the most valuable thing in the game, tinderboxes are the right up there with it. You're going to need a lot of them. Moving on to the characters, you'll meet a variety of characters as you head down through the tower, all of them in the same situation as you are. As I said before, you can take characters you meet with you down into blocks. I mean, it's not like you can be a one-man army forever (unless...you really want to be). BUT. This is not the "hey, everyone's going to survive" game. Characters will die. Some of them, there's nothing you can do about it. Others, you might be able to save. Some won't die no matter what. But worst case scenario (I planned this out as I drew up an outline for the game), you go into the final boss alone. Might not be a bad idea to prepare yourself to be a one-man army if worst comes to worst. But honestly, you'd have to be pretty oblivious to not save a few people. You might wonder "what about the characters who won't die no matter what"? Who says that just because they make it to the final boss they'll be willing to fight it with you? Chew on that. Last but not least is social links. You can establish social links with other characters and and further your relationship with them during the breaks between blocks. Besides giving you insight into a character's backstory and their character, there are other benefits to social links. You just might be able to save some people from death if you make the right social links. But don't think that you can talk to everyone during a break floor and get your social link with everyone up. You'll be limited to spending time with others maybe three times per break floor. You'll be able to increase your social link with each character maybe 3-5 times (depending on the character), so there's no way you can max everyone out. Battle System: The battle system would be pretty well your typical turn-based RPG system, but with a different view. What I mean by that is it wouldn't be a sideview battle system, but a...backview battle system (that is a horrible term that I just coined, isn't it). You'd be looking at your character's backs (they'd be at the bottom of the screen), and the enemies would be up top. I'd be using Jet's Viewed Battle System script for this. Characters: Okay, now let's get into the characters you'll meet as you go through the tower. I'll just throw a brief description in for each (along with their character portrait, made with RPG Maker VX ace's face generator, using edited parts by Zombie Daisuke [have mercy on this poor soul for using RTP-looking stuff]). Name: Felton Job: Freelancer Brief Description: Felton is the protagonist of The Darkest Tower. He's an anxious coward, always extremely hesitant/fearful of facing danger head-on and exploring the unknown. Of particular note, he has nyctophobia, a severe fear of darkness. He heads down into the tower, clinging to the words of a mysterious voice, which assures him that the further he heads into the tower the more light he will find. Name: Jago* Job: Merchant Brief Description: Jago is the first person that Felton meets in the tower. He's a merchant who's all business, always subtly trying to steer the conversation towards the idea of purchasing something from him. Despite this, he seems to genuinely care for the other people in the tower, handing out advice and always being willing to help others out of binds. He dresses a bit strangely, wearing a cloak overtop of a business suit. *Note: Jago is one character that you can not bring into your party as you go down through blocks of the tower. Name: Etan Job: Healer Brief Description: Etan is a rather large, intimidating-looking old man with a gigantic scar over his left eye. Of course, appearances can be deceiving, as is the case here. Etan is a jolly old man with a heart of gold. He jumps to the aid of others at the moments notice and always seems to have a smile on his face. Still, you have to wonder where he got that scar... Name: Vittorio Job: Knight Brief Description: Vittorio is a young, handsome knight wearing a masquerade mask who believes himself to be practically invincible. Seriously. He's so cocky that he's deluded himself into believing that he can't die. He carries a certain charm about him, which he tries to use to get other guys to fall for him, primarily Felton. Vittorio thinks it's love at first sight when he first lays his eyes on Felton, but Felton might not feel the same way. Name: Rea Job: Witch Brief Description: Rea is a twelve-year-old witch with funny-looking ears. She claims she used her magic to modify her ears in such a way that she can hear better than any man or animal. Whether that's true or not...who can say? Even though she's underage, she's always drunk. Always. Her slurred speech and the never-fading smell of alcohol on her breath is more than enough to give that little tidbit of information away. Aerilyn Job: Dancer Brief Description: Simply put, Aerilyn is a a self-centered slut. She spends all of her time trying to get into the pants of whatever man she has her sights set on. She thinks she's God's gift to men. But strangely enough, she doesn't seem at all interested in getting into Felton's pants. In fact, she seems a bit hostile towards him. Does she just not like him, or is there more to it? Name: Xorn Job: Gunslinger Brief Description: This chubby, balding, middle-aged gunslinger thinks he's the best. He think's he's the coolest guy around. As if to reinforce that fact, he tells everyone that his name is Xorn, an obviously fictional name that he just made up to make himself sound cooler than he really is. When you get right down to it, he's actually a bumbling idiot. That doesn't stop him from trying to act cool, though. Name: Liseli Job: Vampire Brief Description: Liseli is a vampire, although she certainly doesn't come off as one. If anything, she seems like a princess, having a very refined air about her. She says that she's looking for someone in the tower, but how can she know that the person she's searching for is in the tower? Perhaps this elegant vampire knows more than she's letting on. Name: Tristana Job: Multi-Mage Brief Description: As a multi-mage, the sigil on Tristana's head allows her use magic of many kinds. She's also fairly adept in physical combat. But unfortunately, it can't all be good. While the sigil on her forehead gives her great powers, it has also caused her to have dissociative identity disorder, where she switches back and forth between multiple personalities quite suddenly. That can make her a bit of a pain to deal with (to put it lightly). Name: Toshihiro Job: Engineer Brief Description: While Toshihiro is rather young, he's a master engineer. A genius. Give him some junk and he'll turn it into gold, or so to speak. There's just one problem. Toshirio is a mute. He relies on sign language to speak to others. Of course, not many other people know sign language, but there is one person in the tower who does. Akule. Name: Akule Job: Thief Brief Description: Akule is a sullen old man shrouded in mystery. He has strange markings on his face and bandages wrapped around his head that he never takes off. He claims that he is a thief, but says little more beyond that. Despite his unwillingness to hold a conversation, he acts as a translator for the mute boy Toshihiro, as he is the only one in the tower who can understand sign language (as far anyone knows). Name: Itzal Job: Ninja Assassin Brief Description: Itzal is a self proclaimed "Ninja Assassin". It's funny that he says he's a Ninja Assassin, because he wears bright white clothing, the kind of clothing that no ninja or assassin in their right mind would wear (they'd stick out like a sore thumb). Personality-wise, Itzal is cheery. Really cheery. To the point where it's downright creepy. And that's just what Itzal is. Creepy. Name: Hosa Job: Monk Brief Description: Don't let her small frame throw you off. Hosa is a monk, and her punches pack one heck of a wallop. She doesn't really fit the "monk" image all that well. You would think that as a monk, she would be a peaceful sort of person, but Hosa has anger issues. She'll go off on anyone who gets in her way. But more than anyone else, she seems to hate Ruwa's guts. Name: Ruwa Job: Ranger Brief Description: Ruwa is a ranger, well-versed in flora and fauna and survival. She is also proficient with both a bow and a sword. She's a kind, polite schoolgirl, which just raises questions. What kind of schoolgirl knows so much about survival skills and plants/animals, on top of knowing how to use a bow and sword? And that's not all! Hosa seemingly hates Ruwa with a burning passion. What's up with that? Scripts: I've looked up some scripts and tested them all together to make sure that they would all work together and work how I would like them to. Just to give you an idea of what kinds of scripts I would use, here are the important ones: Khas Awesome Light Effects - Obvious one. For a game so heavily reliant on light and darkness, you'd need a serious script for light and darkness. This is that script. Jet's Viewed Battle System - Mentioned it before, but this is for the "backview" battle system. V's Relationship/Bio Window - Used for social links. I made some slight modifications to it (I don't know how to script, so I couldn't do much). A few are cosmetic. The largest modification makes it so that you can update a character's description. So after a character tells you something about their self I can reflect that in the description, like in Persona. Multiple Crafting Script (ported to VX Ace by Venka) - Used for the crafting system. Dismantle Items Script by Mr. Bubbles - Used to dismantle items. Yanfly Engine Ace: Save Script - Gives more detailed information when you save. I set it up to give you extra bits of information such as how many times you lit your torch, how many braziers/lanterns you've lit, how many campfires you've lit, how many floors down you are, and how many social links you've initiated. That's about it. I know it sounds like I'm already making this, but I haven't formally started it yet. I just set up the scripts to make sure that they'd all work together, made up the characters/an outline of the game, and made a test map to test the whole torch thing and whatnot. So for now, this is still a concept. I don't intend to start on it immediately, either. And if/when I do start on it, it's going to be a very casual development. I'm not going to be hitting this for hours and hours every day. Maybe just an hour or two here or there. It's certainly an ambitious concept. There's a lot going on. It'd be a boatload of work. Which is part of why it wouldn't be a good idea to go too hard on it. I have a tendency to overwork myself to the point of exhaustion when it comes to making things with RPG Maker, so I want to avoid that. So like I said before, any feedback would be appreciated. Want to know if it sounds like I'm onto something that sounds fun or not. Or maybe there's some glaring problem with it. I dunno. We'll see.
  20. RPG Maker used: RPG Maker VX Ace Genre: Fantasy About Dragon Reign: This game is a fantasy adventure where you go to different places. It is also a remake of my Eternal Destiny I just changed the title to fit the story better. The game will feature my own custom artwork and I'll try to make it the best I could. Not met to be rude or trying to be but please respect my story and DO NOT judge it before you play the game. I DO NOT care if its cliché. One thousand years ago in the world known as Vallan the Dragon of Darkness lived a castle called the Castle of Rubius. It was that it caused monsters to roam the world. The monsters would attack towns, villages, and cities once every month. However there was a young prince named Clovis who vowed to venture through the Castle of Rubius and destroy the dragon once and for all. The only to kill it though was with the legendary Dragon Sword that was hidden in the Shrine of Dakota for centuries. Clovis managed to obtain it though and went to the Castle of Rubius that had twenty floors. No one ever made it to the final floor though to fight the Dragon of Darkness. However with great effort Clovis made it to the last floor and managed to slay the dragon once in for all or so everyone thought. Afterword the Dragon Sword seemed to have lost its power, but Clovis returned it to the Shrine of Dakota regardless. Now that it has been one thousand years the Castle of Rubius reappeared about ten years ago and the monsters came back and began to roam the world once again attacking towns, villages, and cities once a month at least. This met that the Dragon of Darkness was back. So many great warriors, and knights tried to conquer the Castle of Rubius but all failed and never made it to the final floor. What many of them fail to realize is that they need the Dragon Sword to even put a mark on the Dragon of Darkness. The world: Vallan is a very mystical place with a lot of places to see and visit. However since the Castle of Rubius reappeared it has been very hard for people to travel from place to place do the the monsters roaming around. Please note I am not good at explaining my characters, so please at least give my game a chance. Main Characters: Credeits: Scripts: Yanfly Message System Yanfly Party Yanfly Menu Yanfly Party Sized Menu Battle Engine Symphony Mog Ougi Animation Mog Advanced Weather Mog Animated Title Screen Mog Self Switch Sensor Mog Scene File A Mog Touhou Map Name A battle voice script not sure who made it. Music: RPG Maker 3 for PS2 RPG Maker 1 for PS1 Meeting the Arch Enemy from RPG Maker DS (Not Used yet) Paradise of Rubble from Tears of Tiara (Not used yet) Enterbrain RTP Knight of Fate not sure who made it but is used for boss fights. Cross Pain_D not sure who made but is used for the last boss of the demo. Graphics: Character Sets: RPG Maker VX Ace Generator or edited Face Graphics: Bases are from Legend of Valhala Battler are from Ragnarok I only put them together or edited them I can't remember who made them. One of pine's charactersets The face bases are from a pack I got at 66rpg and so are the cutscene backgounds. Also the dragon image I am unsure about but if anyone knows who made it let me know so that I can credit them Demo: NOTE: I uploaded the game and audio file seperatly so it would download faster Make sure that you download both the Audio and game file and extract the Audio file into the game folder. Audio file: http://www.mediafire.com/download/z1zsvw0uoobke4z/Dragon_Reign_Audio.zip Game file: http://www.mediafire.com/download/z3ku5gl88evmhot/Dragon_Reign(2).zip EDIT: I added a poll to decide on which battle system to use. Please vote or say which battle system that you want. EDIT 2: Poll voting is over. Sorry.
  21. Creator: Wassa Genre: Adventure Game Progression: Demo - late 2014 Final Game - TBA Story: Characters: Screenshots: Credits:
  22. Hello, Here is the presentation of my project : Eternal Heaven - Prologue Foreword I created this project for his huge, original and dark universe, but especially to intrigue the player, to ask himself questions about his society where he's gonna move up through his actions. But to determinate until where he will be able to go in his anti-conformist quest. Technical informations Project name: Eternal Heaven - Prologue Version: V. 1.2 Software: RPG Maker VX Ace EN Director: Ewaldar Team: - Creation: 01.10.2013 Gender: RPG Language: English(OV = French) World: Middle-Age Dark Fantasy, semi-open Age limitation: Strong langage + inapropriate content for youg Playtime: 30 minutes Introduction Eternal Heaven is divided into 5 continents, each having his own traditions, cultures, political and religious institutions, people, money. Here are some fundamental facts about Eridia (the one where you play): Synopsis Following the rape and the murder of your daughter Aliria and your wife Thalia by the Companions of Asis Zaheb (an old society to which you belonged to 30 years ago, but you leaved and betrayed), you cut yourself your throat to cancel the "Blood Debt". But, you assist soon to a very strange ritual and be revided by one the Height of Eridia, then the Companions have now a Blood debt too. A deal is proposed: to pick-up the black souls of the Companions - allowing you to resurect your family - but commiting the worst things ever... Until were will you go to save the one you love? Storyline You embody Reon Leoral, issue of a modest smith family, and you will help him in his Black Souls quest, in order to resurrect his family, murdered by an old society to which you belonged to in the past. Some old ghosts will appear and change your life forever. The storyline is narrated by differents situations, then you can switch between the mains characters (at specific moments). It allows to revive some scene from a differente view, and answering some questions you may have asked yourself. Background You start on the continent of Eridia, the most Eastern, whose towns and villages create a free kingdom of Men. You move half-freely in a universe with a difficult background: military wars, civilian conflicts, slaughters... A storm is coming on the kingdom, and no one cares. The political and religious institutions are greedy and persecute the unfaithfull civilian. The corruption and the fear are regular, and since the forbidden of the Magic by the High King, every one uses it illegally in their houses... Between taboos, religious and political conflicts, backstabber are essential to survive. Be on your guard or you will finish on a pike! Will you be strong enough to understand the rules of the game or will you let the other burry you with your morals? Characters introduction Mains - Monarchy His Grace Lodirion Mekor is the High King of Eridia. He’s married to Lady Lomia, High Queen. They have a legitimate son, Prince Luror, heir of Anor. His Grace is on his 80 years, and the carelessness of his son, then he refuse his son on the Throne. He leaves in the Castle of Anor, and rule (beside Eridia) especially the North (Anor, Meldir, Bramir and Almerios). His rule, strong and cold, particularly towars the common people, makes him feared, but respected by the Nobles and the Clergy. Her Grace Lady Lomia comes from Brenaïs, small and poor village from the very South. She leaves now at the Court, and has to serve her duties. She still sends goods to her native village. She’s younger of 30 years than her husband. Officially she prays the Heights of Eridia, but it’s only by duty. In her heart, she doesn’t vow to anything else than herself. Prince Luror is the heir of the Kingdom of Eridia. However, his father refuses him on the Throne, because Luror does not have women in his heart, but men. Stripling of 20 summers, he leaves at the Court where Lords and Nobles humiliate him about his sexuality. Sir Ulian Etard is the Lord of Anor, and his fiefdom of Bramir and Meldir. He is the first vassal of his Grace. Aged of around 70 years, he’s a 1st Rank member of the Assembly for 40 years, and many conflicts, crimes, wars and persecutions have been caused due to him. Smart, skilled and strong-minded, he wins to introduce his bastard daughter to the Court by marring her to a small Lord. He has now a strong support of the powerful (rich) Trades Islands. Sir Prelan Thorien is the Lord of Almerios and his fiefdom of the Old Forest. He is the 1st vassal of Lord Etard. Widowed of an Elf Duke of Vellaria, he must get married again (or he will lose his status, then he has no heir at the very moment). He doesn’t like cruelty or corruption, and try to stay loyal and fair in this dark world. Sir Sius Theard is the High Concillor of the Assembly. He was a reknown Knight for many years, before coming to Anor and study at the Court. He hate anything but white men, and many racist rules came from his fouled mind. He vows personally a worship to a cruel Orc Godess, whose aim is to offer human heart in dark rituals. Mains- Companions Reon Leoral is a modes smith from a poor family. For 13 generations, he works at the family smithy. He’s married to a trade woman, Thalia, and they have a daughter, Aliria. Alcoholic and sometimes violent, he is kind of soft in the head, anti-hierarchy and noblemen. He has no other lust than hosed his wife the most he can (and the ones in the whorehouses). He only believes in the worship of the Height, and curses the others who have other religious opinions. He acquired some skills with a sword, an axe or a dagger. Beaten up by his father during his childhood, he hates more than everything the rogues, and the criminals in the world. Thalia is a 40 years woman with an awful childhood: sold as whore by her mother, she ran away from whorehouses of the Islands and leaved them to go in Brenais, with a strong young man, called Reon. She’s very proud of her daughter Aliria is the only child of Thalia and Reon (thought he created a lot of bastards beside). She is open-minded, really like the men and help her parents to hold their shops. She dreams of a new life at the Court, where she could be married to a young, prestigious and beautiful Knight, to whom she would gave many heirs. Boram Gibeld is a foreign adventurer around 45 years. He fights with bows and daggers, but knows swinging a sword or an axe. He sells his skills for money. Worldmap Eridia Known as the Kingdom of the Fallen, in reference to its shocking history of a God declined in a human form, he was condemned to have committed a sin of the flesh with a mortal. Eridia extends from the city of Bramir, famous for its home-made beer, by way of the Royal Library of Tanaria, then Carallis, Capital of the South, famous for its impassable walls and his soldiers without fear, until go to Brenaïs, small common village, having seen being born from big personality, as High Queen Lomia Dambion. The Pass of the Cursed is year impassable mount during the winter, because it always roams terrified creature there, and roads are not safe, especially for storekeepers. The traders of Brenaïs lead by Sarith, village known for its tournaments and its traditional games. The inn of the Five Otters is particularly delicious), to go to Carallis. The Old Forest comes from the foundation of the Continent and many tales are told about her, you will find moreover a place of prayer for old Divinities, today vestiges of a civilization, the Merkhat. The Sacred Wood allows the prayer of the Gods of Eridia, worth knowing the Eight. Geârniòn It is the smallest one and year island having formerly belonged to the Merkhat, today disappeared. The majority of the inhabitants are of the race of the Men, came from Eridia at the time of the Conquests (185-422), but chased away during the conflicts of independence by the Dwarfs. Today, both races live in peace and trade regularly together. Berniòn and Merliòn are the only cities of the island, producing what the dwarfs know the best, worth knowing gold, silver, weapons and iron, steel, bronze (sometime gold to satisfy the whim of any Lord) armours,. The Men produce all which is to live and drink, and the beer of Merliòn is recognized, even to Eridia! The Wood of the Angels was created by the Men to have a place of prayer for their Gods. The Dwarfs have none, thus they do not believe in the superstitions and the legends, only what their eyes and their ears can bring back to them. Terhria We call it the Land of the Elves, because the large majority of its inhabitants are one of the peoples of the Elves. It extends from Bricia, the Great Capital of Terhria, known for its bows and arrows thanks to the elven knowledge, to go to the Black Forest, place of prayer for the elven divinities. They are Avatars representing virtues of the free people (Love, Friendship, Freedom, Solidarity, and Tolerance). Those statues have faces of the founding father, whose story is taught in all place of instruction. Terhiria go to Vellaria, whose port produces the biggest and most beautiful ships of the world. It is a major cultural city, in which you will find an elven library. All the books were translated by the Guild of the Mestre, people of the Men, came during the Great Conquests. Drorios Know under the name of Continent of Dead, then lived the peoples of the Spirits, race of ancients civilisations, today lost. They are generally calm and pacific, but as everywhere, there are exceptions. The Resting Woods and the Woods of Knowledge are places of prayer founded by the Men, during the Conquests. The Undying Mountains divides in two parts the continent and are kept by a dark people of powerful Spirit (Seniath). They demand taxes in order to pass the border and no one never passed without paying (but with his life). Quarhûg-Tirâsh The biggest continent, but almost uninhabited - only by some Orcs peoples, whose activities fell for centuries – of Eridia. They are generally a pacific people, and worship the both divinities of the continent (Death and Life). But the Radûk, a cruel people, worship several dark divinities (Animal and human offerings, torture, rape). The main commercial link of the Orcs are the Free City of Asquâl and the Ruby Isle. Orcs produce the big majority of artefacts (magical items) of the world. Only the Elves can produce them too. Free Cities They form the cities of Asquâl and Râhl, powerful military and commercial cities. They possess number of ships and convey food and equipment by the Trade Islands, whence wait the Elves, Orcs, Dwarves, Spirits and Men. The peoples come from the Men, came during the Great Conquests, and have been installed there in order to prosper the lands. There are no Lord, but Guilds who lead the cities, and they are (Mestre, Peasant, Trader, Wizard, and Smith). Islands Ruby Isle is famous for its production of blushing diamantes and its pearls, very valued by the Dwarves. The ruby is mainly traded with Orcs and Elves, because it possesses inherent magical virtues. Ruby Isle is leaded by a Lord of the Men. Trade Islands are the commercial center of the world. It’s from there that leave and arrive all the desired and produced merchandises. The Islands are leaded by a represent of each race, who form the Council of the Five, and have all power. Gameplay Keyboard module Allows to open up menus, to jum, accept/cancel an action, etc. Unavailable during the kinematics. Mouse The game is entirely playable with mouse (screen title included), and allows you to have a new game experience. Pass your cursor above the events in order to display his name and his icon; its allow to quickly identify the type of event or NPC Attribute Points Each level up gives you 3points to set in your attributes. Inventory size + drops You start with a carrying capacity of 5. Each 2 points of Strength given improve this capacity of 1. Moreover, you can drop items from the menu by pressing A (only non-quests item). Quests Allow you to win gold, exp, and some equipment. Each quest possesses a rank of importance from 1 to 5 stars (5 is the better), a description, an objective list, location et people who gives it, along with rewars. The objectives are not display unless the very previous one is completed or by hearing some rumours. The NPC have a icon (not the same that with the mouse), following the type of quest. Main => Essential to progress in the story, numerous and often difficult, can get a lot of gold, exp, and generally equipment. Icon N°238 Secondary => Not necessary to finish the main story, they affect the environment by your choices. Get only exp. Icon N°232 Tasks => Really secondary quests, typical in the small villages (cut x wood and get back). Not many, they give only a few gold and exp, sometimes an item. Icon N°236 Simple dynamic fight system Basic battle system, it has some customizations with the scripts of Moghunter (animation of the battler and enemies, victory popup and some other nice stuff). Difficulty Allow you to choose between 5 levels of (Baron, Comte, Duck, Prince, King). Each level has its own characteristics. Books Some NPC could read and tried more less good to write poems, tales & fables, historical story, remembers, chronologies, etc. You can consult them by opening the corresponding book and get a lot of informations about the huge universe of Eternal Heaven. Some quests are bound with letters, and they are all classified in one section, in order to quickly find them. Achievements Extends the playtime by proposing several challenges and unique missions. Each completed success is popped up and allows you to gain points. Those points are used to acquire special equipment and artefact, which you will never find by a merchant. Day/Night + Time Simple system in order to have unique event during the night (you will meet more thieves), and some attractions or tournaments during the day. The NPC sleep generally from 9PM to 7AM and their home and the majority of the shops are carefully closed. Time passes 10x faster and cannot be speeded up or skipped. Choices Adds a choice system with colours, bouded with Honour. Green choices are linked with Justice, and improve Honnour, red ones decrease it. Character switch Replay a scene through another character to understand better some parts of the game. Fast travel + Discovered locations When a location is discovered, you get EXP. If you open up the world map, you can fast travel to cities and villages. Screenshots (French, but doesn’t change anything) Title Screen & Interface Introduction & Dialogues Gameplay Mapping Menus Menus (suite) Menus (suite) Menus (fin) Credits ------------------------------------------------------------------------------------ Game's director ------------------------------------------------------------------------------------ Ewaldar =========================================== Eternal Heaven - Prologue =========================================== ------------------------------------------------------------------------------------ Graphics ------------------------------------------------------------------------------------ Screen title : Devianart Wallpaperup Wallng Wallpaperscraft Tilesets : Celianna Varkan Logo : Valentin696 ------------------------------------------------------------------------------------ Kinematics ------------------------------------------------------------------------------------ Ewaldar ------------------------------------------------------------------------------------ Music ------------------------------------------------------------------------------------ Adrian von Ziegler : (Albums) Dark Music Emotional Music Only Piano Romantic Music World Music freemp3box : Dark Fantasy Theme Within Temptation "Somewhere" Enterbrain ------------------------------------------------------------------------------------ Mapping ------------------------------------------------------------------------------------ Ewaldar ------------------------------------------------------------------------------------ Event-Making ------------------------------------------------------------------------------------ Ewaldar ------------------------------------------------------------------------------------ Scripting ------------------------------------------------------------------------------------ Casper Gaming:(http://www.caspergaming.com) CSCA Core Script 1.0.7 CSCA Difficulty System 1.0.3 CSCA Light Effects 1.1.0 Eekoun : Mouvements souples Fomar0153 : Keyboard Module 1.0 Galv's : Region Effects 1.9 game_guy : More Self-Switches 1.0 Jet10985 + ListRA-92 + Berka + Woratana : Mouse System JV Master : Skip Title Screen Lightnox : LN - Teleport EX Modern algebra : Quest Journal 1.3a Moghunter : Animation + 1.2 Battle Cursor 1.0 Battler Motion 1.8 Battle Result 1.4 Damage Popup 2.6 Ennemy HP Meter 1.2 Light Layout 1.3 Scene File A 1.3 Ultima HUD 1.1 Nicke : Core 2.1f History Book 1.0a Map Hud 1.0c TDS : Stat Distribution 1.8 Tsukihime : Map Drops Map Saver Inventory Size Region Names 1.1 V.M Sleek Item Popup 1.12 Yami : Dash Stamina Overlay Mapping Yanfly : Ace Equip Engine 1.06 Ace Item Menu 1.02 Ace Message System 1.05 Call Event 1.00 Event Chase Player 1.00 Extra Drops 1.01 System Options 1.00 ------------------------------------------------------------------------------------ Storyline ------------------------------------------------------------------------------------ Ewaldar ------------------------------------------------------------------------------------ Bêta-test - correction ------------------------------------------------------------------------------------ Spywaretof ------------------------------------------------------------------------------------ Special thanks ------------------------------------------------------------------------------------ steffman.de/Wordpress (Augusta Font) rpgmakervx-fr.com rpgmakervxace.net rpgmakerweb.com Enterbrain SPYWARETOF for all your support and help given, especially in the correction, debug, mapping tutorials, and the motivation as for the project. ==================================================================================== 2013 - Eternal Heaven - Prologue Additionnal informations Current version: 1.2 Playtime: ~ 30 minutes Release: [01.12.13] Download links: Soon ! Conclusion I thank you in advance to test, but mainly to play my game, and I request you to send me back all remark, criticize (so positive as negative, even if the last ones make you more progress)! Include some proposal or improvements, then I’ll take time to study them. ©2013 - Eternal Heaven - Prologue
  23. Save your Mother Abstract: Save your Mother is an upcoming commercial version of a highly succesful RPG Maker game that was created within the span of one month for the "Quest for Fun" contest. The original version won the first place and was downloaded by 39288 people before the download was removed. The commercial version improves on every single aspect of the original, including making many things from the ground up fresh and new, keeping many things that made the old game work but also improving on the format enough for a commercial release. Genre: Fantasy Engine: RPG Maker VX Ace Story I'll let this intro video tell the story. https://www.youtube.com/watch?v=aQox4_yPPnw Setting The game takes place in the same Megaverse as all my other projects, as such there is a rich and robust world to build with the mythos of over 15 years of game making. The timeline for the game takes place about 500 years in the New World after the Old World was destroyed by the War of Gods, if anyone is interested or well versed in my mythos. Characters There are quite several colorful characters in the game, here are just few important ones. Alice Alice is the main character of the game, as well as the avatar the player controls throughout the game. She is a renowed scholar nicknamed "Silver Scholar" due to the coloring of her hair. She uses her knowledge and skills to find out about the legend of Elohim Cube as well as making use of it in solving the various tasks that wait inside. Jenna Jenna is the rival you meet early into the game. She wants to obtain the cube as well for her own sake, though she wishes to sell the cube and earn a fortune from it. Jenna is unlike Alice, very streetsmarts girl and doesn't shy away from using dirty tactics. She and Alice are against each other but for no personal reason but rather them both having a common goal. Elisa Elisa is the mother of Alice who has grown ill. Alice knows that nothing can cure her mother but the Elohim Cube, she has already tried everything but no ailment has worked, not even out of ordinary cures. The game ends if she dies. Credits Story by me Characters by me Art by Mamabliss Character graphics by CosmicKitty Music by Joel Steudler Scripts by Moghunter, Yanfly, Victor Saint and Modern Algebra. Screenshots Features - A game about puzzle and action, very gameplay oriented adventure - Fast paced combat with epic, grand special moves. - Engaging characters and plot - Characters lips move as they talk and they blink and act naturally, unique feature in RPG Maker games! - Beautiful 2D visuals and inspiring soundtrack does invoke feelings of fear, awesomeness, and getting you pumped up for the challenges. - Achievements (possibly) FAQ Q: Will there be a Kickstarter/Indiegogo/Whatever? A: Sadly, no. While I would love nothing more than to get a fundraiser to be able to pay off some extra resources as well as possibly hiring voice actors, my country's idiotic laws prevent me from doing so. Everything about this game has been funded directly from my personal money that I was saving for years for this exact reason. Q: I'm a composer and I'd like to do the soundtrack for this game, how do I come about to contacting you? A: As flattered as I am, I sadly had to turn away already two very talented soundtrack artists. To be 100% honest, the game already has soundtrack and I've already paid for it.
  24. Log Horizon for Ace Script Author: Soulpour777 What exactly is Log Horizon? Before I start breaking down the systems I was curious to create, here is an information what Log Horizon is: Now that you've learned what it is, now I can start discussing the things I am planning to make out of this one. Q: What are the systems you're going to make, Soul? A: Pretty much, right now, I have made 2 among the many that LH has, so I'll break down the ones I haven't finished yet. I will also link the script locations of the ones I already finished. FINISHED LOG HORIZON SCRIPTS: Log Horizon - Experience Pot System This script enables the party members lower than Level 30 or (user defined) to gain experience pots, an item that gives them boost on experience and fighting abilities. Log Horizon - Random Message This script allows your contacts (set up from the arrays) to call you and would tell you random messages. The developer could also set it up for the messages, so the contacts can also give random tips, tutorials or any of the kind. This is a mimic of Log Horizon’s contact system, where all possible guild mates or connected contacts can give you messages. Log Horizon - Patrol File System Patrol File is a way to maintain your formation and field monitoring. The first and the last members in line cover each other's view, so attackers and healers can focus on their jobs as the party moves. Log Horizon - Row Damage Modifier This script allows a change of damage only for a certain row of actors. This means that if an actor is in the position indicated on the script, the actor will have a different damage to deal. This by means that all other actors that are not involved in the damage modifier will still deal the normal damage they have to. This is to encompass the Patrol File System. NOT-YET FINISHED / NOT YET STARTED LOG HORIZON SCRIPTS Log Horizon - Overskills An overskill (Kuden) is the capability of using one's abilities, after the Apocalypse, in a way that was not intended by the game. It is discovered through experimentation, but are also often difficult to master without training and research. An overskill mainly, is a skill that works in or outside battle which is only available to each specific class. Log Horizon - Psyche and Anima System The body of the player and the avatar becomes one and are connected. Therefore, when the player dies, it affects their psyche and anima, in the game, being their HP and MP. It is also relevant that if someone dies, they loses memory from the real world. In this system, I am planning to implement that if a character dies, they will lose Experience Points. Log Horizon - Skill Cooldown The skills will not be always available. They can only be casted within a turn skill cooldown. Log Horizon - Cathedral System All characters that dies are respawned in the Cathedral. I am planning to do this (in after battle). Log Horizon - HUD The character HUD for the player. Log Horizon - Menu A simple menu background style for the player.
  25. johnnyistheman

    Orange Shaker

    Orange Shaker Story: Ray is sick of his boring life as a university student. One day, he discovers something interesting that would change his life forever. What kind of thrilling adventure will he encounter? What kind of new characters will he meet? The journey awaits! Main Character: Ray: Charming, Adventurous, and always looking for fun! Screenshots: Credits: Scripts: Tsukihime Galv Yanfly Victor Atelier TDS Khas Nicke Special Thanks to: All scriptors (of course) Alexander Amnell TheoAllen polidoro Shaz Celianna Andar Mike DangerSushi William C Big Fat Mantis Engr. Shana anavn Wawa light487 deilin Zalerinian caveras Emzie Archeia ragnawind seita Probotector 200X Skimoman Espon Selchar Mithran Dark_Metamorphosis kerbonklin http://forums.rpgmakerweb.com/ http://www.rpgmakervxace.net/ Download Links: With RTP version: http://www.4shared.com/zip/QbDuxULLce/Recommended_Tense_Tops.html Without RTP version: http://www.mediafire.com/download/fdqmxncylxmn4bo/Orange%20Shaker.zip Have fun!!!
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