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Found 1,491 results

  1. I had a few questions and was hoping someone on here might be able to help me out. I know you can add new animations for magic and whatnot by downloading them.. but as I suck at doing animation work for magic and skills, I was curious as to if you can transfer the info of animations between games.. like having someone put them together, then transferring it over to my game but set up already? Instead of having to do it frame by frame by myself. My 2nd question, is there a way to make an event to have the player put in a word instead of numbers to make the event trigger activate? I know it was possible in RM2K3.. but I've only seen numbers in VX Ace. If not, does anyone know of a script to do so? And my last question is how to add dialogue to a boss type battle.. where the enemy talks after so many rounds, or damage done.. as well as a possible transformation into another enemy? Like a two staged boss fight. Best example I can give is the old Mystic Quest.
  2. I want to remove the part of the menu where it shows your party members, as well as the part where it shows your currency, so that the only thing it would show would be the menu commands. As this game only has one party member, and no form of currency, those screens are just sort of awkwardly there and don't really belong. Also, I would like to center the menu commands. How would I go about doing all that? Sorry if this is a stupid question. I'm really new to RPG maker and couldn't find this question answered anywhere else. I already asked this on the steam forums, and was told that it's possible if I altered the script (Which I pretty much already knew), but I wasn't told how, so I figured I'd ask here. Thanks in advance for the help.
  3. I set the events to be "below characters," and I need the NPCs to be able to move onto them in order for a game mechanic to work, or even to test that it is working. Help please?
  4. Hi everyone! So I'm sure this has been asked a million times but I'm not able to find other forum topics on it -- I'm probably not using the right words -- but either way, I'm sure this is easy to learn and very useful to know. I'm basically looking for the whole "here's how to battle!" intro battle thing where it has dialogue in the battle. The whole "try attacking the enemy!" and then only Attack is available for the person to choose, and then they do the whole "now try using a special attack!" and repeat with Special, etc. I hope I'm being clear enough, and I'd appreciate any help anyone can give. Thank you!
  5. I've had this app for a few months and then all of the sudden a few weeks ago the game sorta "broke". I hadn't played the game in a few weeks and the last time I played it with no trouble I didn't change any code. The game is broken in the way where the character no matter what always move right until he can't move right anymore, then if I press left he will go down and face the camera. I don't know what is going on and I tried deleting every joystick set-up on my pc. (Sorry if I made any grammar mistakes)
  6. In my new game, I have hundreds of Voiced lines, my problem is the way I put them in the game.I just add them as a "play sound" before each txt msg box..it does work but I've come across a problem..If you skip ahead of the conversation to the next txt box, the next sound file plays... and if you press enter very fast many sound files try to play at one time..I even had the game crash becouse of this... now I am not sure its a major problem, but there might be some impatent players out there and I'd rather avoid there game crashing... Is there a better way to add the voice files? then just the play sound command? So perhaps it has the event type command of "wait till complete" or something like that, or perhaps another way to solve this problem.. thanks
  7. Okay, so I'm not sure if this is the right section, but, I'm posting this for a friend because he doesn't have an account. Whenever he tries to test play his game it crashes and just says, Failed to Create Process. He said he has no scripts and all he has done was import graphics and music. Any ideas?
  8. Hello everyone, I had rpg maker vx years ago, just getting back in to it and making a game with my 5 year old daughter and we're having a blast, I have loads of quests about adding up and word play so she is learning while playing Anyway, my main question is can I reuse a scene but completely clear it of events, my opening scene is a wedding and I want to reuse the church without the guests/cutscene etc, and whilst right now its the stock Church, in the future I want to make my own church. Many thanks for your help, apologies if I have asked a common question, google or search bar didn't help.
  9. Hi! I've run into a little problem with the autotiling feature in my game. I've attached a photo and circled the areas that are bothering me. Here is a screen cap of the tile in photoshop. Those jutting out pixels are driving me nuts and I have no idea why it happens. Can anyone please haaaaaallllllpppppp! thanks!
  10. Let me describe the case 1. it's player turn 2. one enemy left and it's 1 HP left 3. player attack 4. enemy dead 5. I want the state processed here 6. then move into victory scene in default, when the last enemy died, the state turn won't decrease, i knew it from a state that will decrease HP each action end How do I achieve this ? I'm a newbie into forum stuff so please tell me if i'm doing wrong
  11. Has anyone experienced any problems with the Windows 10 upgrade and RPG Maker? I want to be sure it will run smoothly before I even think about upgrading it.
  12. How can I make animals npc's or by using the Character Generator thing? I like to be able to make a bird, dog, robot, and a wolf?
  13. I want to start making my own faces and spirits, whats a good editor to use for beginners?
  14. For the game I'm workin on this is my title screen. I'm wondering what I would need to put in to make it look like the candles are "flickering". Is there a short script for that? I also want to know what I'd change in the script editor to change the font color for just the command options on the title screen as well as making the item id bigger for the font itself since in game the letters get cut off by about two or three pixels. Any ideas? ; w ;
  15. Technically not a question on development. At least not yet. I use a PS3 controller emulated as an X-Box 360 controller via SCP Driver. While I'm aware RPG Maker has controller support, it forces me to use the analog stick for menu and movement unless I have Lone Wolf's controller script working. I found a sort-of fix by pasting the script from the game I'm making to the game I want to play, but not all of them have the Data folder with the Script file ready to do this. That, and I'm probably risking causing data errors to the game I play. I even went and made a copy of the Script file of the game I copied it into so I can fix it should problems occur. So, I was wondering if there was a way to allow for the use of of the d-pad instead of the analog without the use of any scripts. I haven't been able to find such function in the F1 menu. I don't want to play with a keyboard because my keyboard is bad. The directional input requires me to use both the arrow keys and the number pad as some of those keys don't work. Plus, I just prefer a controller in general. If someone can give me tips, that'd be great. PS. My PS3 controller won't work on it's own, so it needs either the SCP Driver or MotionInJoy to work, and I'm trying to get off of using MotionInJoy. I use a USB cable to plug it in.
  16. shuttle099

    Updating Game?

    Is there any script that updates a game? I am planning to distribute a game made in RPG Maker VX Ace, I currently release several patches a day and it is a huge download.
  17. Simple question. How can I do this? (E.g. Ninja uses stealth state, which allows him to use assassinate skill.)
  18. Hello, I'm interested in creating a character class that is the worst type of team player (their attacks do lots of damage to enemies but also hurt teammates, and their attack goes up with each additional KOed party member) Would anyone know how to create a skill for battles where a party member throws other party members into enemies? What's most important is that I'd like the "throw party member" attack to damage an enemy (of course) and also damage the thrown party member (less damage, though, and reduced further by their defense). Bonus points: If anyone knows how I'd set up the situation where that character powers up whenever a teammate dies, that'd be super gravy. Any takers on how I might go about setting this up? Thanks, RPG Maker community!
  19. I'm trying to implement a mechanic in battle that puts an actor in a state that isn't removed until some sort of targetable enemy is killed. Example: An actor has been tied up with a rope and the rope must be attacked until its HP is reduced to 0. Then the actor is released from the "tied up" state. I was trying to do something like this where an enemy uses a spell that stuns a random victim. A targetable object appears acting as an anchor for the spell. This anchor can then be destroyed to dispel the effect. Does anyone know what the best way to implement something like this would be?
  20. I'm new to the RPG Maker community, and i'm trying to make a "Music Transition" through different regions on my over world But I believe the problem is that the script fades out of the currently playing music and starts playing the music corresponding to the region I am in, this obviously causes slowdown and the music never plays unless you step off the region. So I need help figuring out how to get a smooth transition from on region to the other. Here's my script, but keep in mind, I only started using RPG Maker a day ago.
  21. Okay, I have an auto-run event set in a room. It's suppose to start as soon as I enter the room, but the only thing it's doing is not completing, as it starts to activate with the right text but stops in the midst of the event and is making me immobile. Other times, the screen will fade I've tried so many different ways, but none of the seem to work. I had tried teleporting to that room after an event, but it only froze up, and once allowed me to open the menu but the screen wouldn't fade in, or if it completed then it would repeat a previous event, even though it had been temporarily deleted, and it's Self switch A had been turn on, and there WAS a separate page requiring Self Switch A to activate. In the scenario in the picture, it only get's to the point of 'America' saying, "England's finally here y'all, so let's get this thing done already!", and then it freezes there. It's suppose to have the character walk over to a seat. It's weird, and almost as if it's skipping certain commands. I don't get it. I really want to get this over with. I've seriously been at this for about a month or two. T.T Please help me? Grazie~! EXMP1.bmp EXMP2.bmp EXMP3.bmp EXMP4.bmp EXMP5.bmp
  22. I am attempting to use a evented sorting function to find the highest value out a of series of values. The sorting function is fine, but to make it work I need to be able to save the variable ID of the variable with the highest value into another variable. For instance: [v]0001 >= [v]0002
  23. How to make a actor, enemy or class immune to damage and effects of a specific element? For example I have an attack called Roar and it debuffs the ATK stat of the enemy. But I also have a sound proof enemy class that should be immune to this. I know how to make the sound proof enemy immune to damage but not the effects.
  24. How do I make state dependent states? for example let's say there is a nightmare state and a sleep state applied to the enemy, If you wake up from the sleep state the nightmare state should remove as well. Are there any scripts for this kind of functionality?
  25. Hey all! I'm new to rpg maker vx ace and I'm having the freaking time of my life. First off thanks for all the free resources and scripts on this forum because they're totally making my game awesome sauce. Now my problem is that I'm having a mid-game crisis. I wish to switch from those silly little chibi sprites to the mack style of sprites. I made a super awesome sprite for my main character using this website: http://www.geocities.jp/kurororo4/looseleaf/ I make the awesome sprite since saving the image directly from their website doesn't work at all so I print screen the page and then paste it into gimp. I properly crop the image and size it and then I save it. After that I use this software called converter. http://save-point.org/thread-2936.html this is a link to this if you wish to see. This programs takes out the set or whatever that can't be used. After that I upload it to rpg maker vx ace it looks badass, but the problem is the blue background I used on the site to make my sprite there is still a little bit hovering around my player and its so distracting! I'll post some pictures of what my character looks like. Can someone please help me? I tried for hours last night to get this to work. I really like mack sprites more than chibi and the sprite generator on that site is awesome if I could get these sprites to work. So guys what Can i do to remove that little fuzzy green surrounding my character? thanks in advance!!!
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