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  1. Hello reader. I've finally got back into RPG Maker and I feel a bit dumb for asking this. I bought and started using a custom tileset, this one. And I will show screenshots but here's the reason for this post. I made a cliff that I wanted the player to ascend via either a rope or a set of vines. But when I add the vines, rope, and even a ladder, they just replace the part of the cliff instead of going over it. I even went and made the vines an event, but the player stops dead at the cliff. I ended up just using the stairs tile but I wanted to ask for future reference why were the vines, ladder and rope replacing the cliff tiles and how should I go about fixing it. I believe it's something to do with how I added the tiles in the database, but I'm not entirely sure. Is it something to do with the A, B, C and D tabs? P.S sorry if this is in the wrong place, I haven't been here in a long time. ^^;
  2. is there away to make a certain attack do more damage (roughly 4 times) if the Status is inflicted say Silent or blind
  3. Change Currency -Tsukihime This script allows you to change currency. However, at the moment it only supports changing the currency symbol. Download Script: http://db.tt/6EJAKmMG Usage Start by filling out the Currency Table in the configuration. To change the currency in use, in an event script call, use $game_system.change_currency(:symbol) Where the symbol is defined in the Currency Table below. Extension I have provided a Currency Table that will store meta-data about each currency. All it stores is the symbol to be used at the moment. Ideally, the script should store the user's currencies somewhere and then whenever `change_currency` is called, you would swap out the party's currency with the other one. I will leave that to someone that wants to figure out how to write it. It can be written in about 20 lines of code or less.
  4. I am creating a Pokémon on VX Ace. There's a move called Pollen Puff that deals damage on the target but heals when used on the ally. After some research I have been told that I need a script for that. Any help would be appreciated I do have other moves too but I still need to figure out where to post the
  5. I need help with how I can setup the move strength sap and other moves on the skill tab. Strength Sap (grass): the move uses the target atk to heal the user. The user health amount recovered is equal to the damage the target is suppose to receive, instead of inflicting damage it lowers the atk stat by 1 stage Throat Chop (dark): is a damaging move that prevents sound based moves to be used for 2 turns Pollen Puff (bug): is a move that damages the target but heals if used on an ally. Burn Up (fire): is a damaging moved used only by fire types. The Pokémon becomes typeless or single type if it was dual types Revelation Dance (normal): is a damaging move. It's type matches the user's primary type Core Enforcer (dragon): is a damaging move. If the target has already used a move or had a Bag item used on it by its Trainer in the same turn, Core Enforcer also suppresses the target's Ability while it remains in battle. Instruct (psychic): Instruct causes the target to repeat its most recent move immediately Beak Blast (Flying): The user charges up at the beginning of the turn and executes Beak Blast at the end. All who make contact with the user during the charging phase are burned.
  6. Legocyd

    Random Crashing During Battles

    So I've been working on this project in VX Ace for a while now, and despite having a lot of scripts (relative to what I usually do) it generally runs okay... except that sometimes it randomly crashes during or at the end of battle. The only trend I've seen is that it tends to happen when enemies or actors enter new states, including the death state, but it doesn't happen every single time, just seemingly random. I've attached the error it gives me, the line it points me to, and the scripts I have running in the game. I'm not much of a programmer, I've experimented with Python and Java, so any help would be appreciated.
  7. roninator2

    Shop Stats

    Shop Stats v1.00 - VX Ace by Roninator2 Introduction A script made to recreate the Yanfly Ace shop Redux for VX. Features - Choose what values to display stats for the item selected for purchase - Specify how many lines to have/use for the window. Should be dependent on how many stats you have in the item and want to show the player. - Works for items and weapons and armour and key items - My testing shows it to be compatible with Yanfly Shop Options for VX Ace - Change icons as you see fit for your project How to Use Put below ▼ Materials and any shop scripts Images Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
  8. Szibes

    PHA affecting ONLY healed HP

    For what I know pharmacology affects HP and MP healed with items. How do I change that so it will only affect amount of healed HP and leave MP heal unaffected.
  9. In my project you either have 100% or 0% chance of escaping battle, but depending on circumstances you can escape from otherwise inescapable battle an vice versa. Question is: How I can bound escape ratio to a switch/variable, I mean, when switch is turned ON/variable changed to 1 battles become inescapable.
  10. Hey I want to change a script transition, usually when you start a new game or game over starts, they usually just fade in and out but I want to change it to tinting a screen instead (similar to how Sonic 2 fade to blue and then black works) I've done it through transfer characters and events, I just want this method done for Main Menu and game overs 2021-03-07-2115-48.mp4
  11. Chadzter01

    Chadzter's Random Art Shop

    Hi guys! I Starting a new topic here I'm not very good with details and introductions so.. Here are some of my stuff that i would love to share to all of you guys! (I'm going to add some more when i'm not too busy with my project =3 ) ( I will keep on adding some new stuff from now on. ) Update: July 28. 2018 -Yey! I have recovered my account!!! -Added 2 Window Skins Small Update: -Added Balloon icons. -Added Window Skins Terms of Use:
  12. Hello. I've been trying to look for a script that makes the battle log in rpg maker vx ace smooth and fast. Basically I want it like this Battle log script that's in Rpg maker MV https://forums.rpgmakerweb.com/index.php?threads/smooth-battle-log-2-0-mz.131465/
  13. Hello, I need help with the damage formula that takes 75% of the target's current hp. I know that b.hp/2 will divide the current hp in half. Any help will be greatly appreciated
  14. Is there a way to show a battle animation when you select the "Escape" option, and if it is can you change it with a variable or smtn I wanna have it change depending on who you have in the party and stuff, so a variable would be the easiest way to do it for me
  15. I apologize for any missused words or grammatical errors. In my project there's a mechanic (which uses Yanfly LPP Empower) that lowers character's stats depending on how much MP they have left. It means that, for example, if character has 50% of MP, their ATK is decreased by 50%. The problem is, by default engine takes MP from pool BEFORE performing a skill, which means that evrytime an character uses a skill that costs MP, they will be always using skills with lower stats than normal. Because my project uses very small numbers (Every actor or enemy has 10 max MP) this change is very noticable, especially with costly skills, effectively making evry skill in the game deal less damage than they should. So, my question is, can I change base script, so that MP is taken from the MP pool AFTER using a skill?
  16. The idea is that, enemy uses an action that applies "Looped" status on actor, any actor with this state will perform their last used skill over and over again. I'm pretty sure it's possible with Tsukihime Action History but I don't have any real scripting knowlege, so I don't know how to utilize it. Another (and I think easier, for me) idea for this is a common event that sets variable to ID of used skill, and another one that forces actor to perform skill with that id. Then I need SOMETHING that can set variable to skill ID. I want to thank you in advance for even an attempt in helping me with this.
  17. I'm making a troll game designed to make players mad because I wanna watch the world burn. don't worry. it's gonna be a free game, so all they lose is their time. I wanna have an event run for ten minutes, and I want the game to only be able to be closed via task manager until the event is done. should the game crash or be closed via task manager, I want the game to remember this and dunk on the player. how much scripting are we talking, and is such a script even possible? bonus points if I can take a leaf out of Oneshot's book and change their desktop background (to something benign, of course. like shrek and mike wazowski tenderly making out)
  18. Tsukihime

    Data Backup

    Data Backup -Tsukihime This script automatically creates a copy of your rvdata2 files and places them in a separate backup folder in your project whenever you testplay your project. Since the files are not touched by the project they should be safe in case of system failure. Note that I haven't tried killing my system while I am performing file operations like saving my project... And if you have lots of data files it might take some time... Download Script: http://db.tt/aDG8DWe1 Usage Just paste the script in your project and test-play. You can turn it off if you want.
  19. I'm unsure as to what happened. The states were working perfectly and week passed and decided to test a battle and its not working. I've deleted all the added scripts relating to states and also haven't added any new ones since it was last working and I'm at a loss of what happened. I need some suggestions of where to look or suggest some possibilities of what could have happened. I'm just so confused. I'm using the original unedited states too. Edit: Solved. Sorry for the Inconvenience!
  20. Auto Save / Auto Load v1.10 by Roninator2 Introduction A script requested to perform auto save on specific maps and auto load Features - Decide to use switch to control auto save or not - Specify number of save slots used - Specify if you want auto load from the start of the game of when pressing continue on the title screen - add in what maps you want auto save to work on - must have only 1 save slot specified for auto load to work. - if using more than 1 save file then saving will use the last save file used. How to Use Put below ▼ Materials Images I don't think any is required Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
  21. Tomasque

    Main Menu Credits Button

    I'm looking for a script that adds a credits button to the title screen which makes the screen fade to black, then fade back in on a full-screen image (my credits). When the player presses the Z button, the image fades to black, and the title fades in and the command window pops back up. I tried following the advice on this thread, but I've run into trouble. I've understood it well enough to import the code which adds a Credits button that runs "msgbox_p". However, when TBWCS goes into further detail about how it could be used to fade to an image, I get lost. This is the code I've imported: If you could explain to me how to get from the code above to the code that I need, I'd be super thankful. (I'm using Yanfly's "Menu Cursor v1.00" script. I don't know if that'll cause any issues.)
  22. Howdy everyone, I'm new here so hopefully I haven't started this topic at the wrong. So, I'm currently having issues with Jet's Mouse System : https://forums.rpgmakerweb.com/index.php?threads/mouse-system.3065/ The script offers the ability to have an event with a text hovering over it when you slide your mouse across. Now however, the big issues is that. When I make a picture call, the hovering text appears above the picture I tried to look desperately for a way to change the hovering text's z value, but to no avail. There's a switch to turn the script on or off, which I tried to turn on to disable the script when a picture appears in an event, but it only disables the mouse's cursor and if you hover your mouse around the picture, the text still appears above it. Any good soul to help me find a way to fix that. Knowing that I'm a script noob. Thanks
  23. Does anyone have Mr bubble's gender function script and their addons? I know it's been years since it came out but I need it for my VX Ace game. The download link at Mr bubbles website is dead and the GitHub archive doe not have it.
  24. roninator2

    Bonus Codes

    Bonus Codes v1.10 - VX Ace by Roninator2 Introduction A script made to recreate the cheat code system in games of old. Features - Have as many codes as you want the player to use - Each successful entry will activate the corresponding switch - Use the switch to perform whatever actions you want in the game - Option to hide the command in the title menu. - When hidden, use F8 to open the code screen and F7 to backspace and close How to Use Put below ▼ Materials Images Script Credit and Thanks - Roninator2 Terms of use Free for all RPG Maker VX Ace uses
  25. VTS Enemy HP Bars addon - Enemy Selection 1.04 by Roninator2 Introduction An addon to make the enemy hp bars only show up if the enemy is selected in the enemy battle window Features - Plug & play How to Use Put below VTS Enemy HP Bars script Images Script - two options Credit and Thanks - Ventwig - Roninator2 Terms of use Follow original authors terms
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