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CSCA Region Switches v1.1 By: Casper Gaming (Casper667) Last Update: January 9th, 2013 Introduction This script will automatically turn a switch ON if the player is in a region, and OFF if the player is not in that region. Meant to be an eventer's tool to help you create events such as multiple square transfers or possibly some puzzles easier to create. Features - Turns switches ON/OFF based on the region the player is in. How to Use Place in your materials section. Script is Plug and Play. Updates Version 1.1 - Added ability to turn switches on by terrain tags. - Made code more compatible (Now works well with CSCA Event Movement). Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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http://www.lemon-slice.net/ADbank/mat_rgss3-01.html Can somebody translate this please. I really really really want to use this badly
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CSCA Game Info v1.0.1 By: Casper Gaming (Casper667) Last Update: August 23, 2012 Introduction This script draws some additional information on the title screen, as well as opening a file at game start/exit(commercial games may use this feature in demo's to prompt the player to buy the full version). Features - Can draw a version number on title screen. - Can draw copyright info on the title screen. - Can open a file at game start and game exit. Screenshots How to Use Place in your materials section. Script requires additional setup. Further instructions in script. Version history Version 1.0.1 -Bugfix, game info no longer appears above load window. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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CSCA Menu Theme v1.2 By: Casper Gaming (Casper667) Last Update: July 24th, 2012 Introduction This script will play a BGM specified by you in the menu scenes, and then automatically replay the previous BGM and BGS on menu exit. Features - Plays a BGM when in the menu. How to Use Place in your materials section. Further setup required, instructions included in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Additional Materials: Special thanks to Hortator for making these! Remember to credit "Hortator" if you use these menu themes! Menu Theme 1 (Peaceful, Calming, for a more traditional game) Menu Theme 2 (Dark, Tension, for a horror or dark game) FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Menu Theme 1 and 2 are free to use in commercial or noncommercial projects as long as credit is given to Hortator.
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CSCA Snippets By: Casper Gaming (Casper667) Last Update: July 15th, 2012 Introduction This script includes many little additions or functionality changes such as adding a TP bar to the main menu or allowing events to pass through followers. If you don't want to use a certain feature, simply delete the snippet. Features -Adds TP bar to the main menu for each actor. -Recovers all on level up. -Disallow changing formation of first actor -Allow events to move through followers -Show animation by variable ID Screenshots Not needed. How to Use Place in your materials section. Plug and Play. Special instructions available for a few snippets. Demo Not needed. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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CSCA Item Limits v1.0 By: Casper Gaming (Casper667) Released: June 19th, 2012 Introduction This script will allow you to restrict certain items and skills to be usable only on certain maps, such as an escape skill for dungeons or a tent item for the overworld. Features - Five seperate map arrays for skills and items to restrict skills to, for example a different skillset for overworlds and dungeons and towns, or 5 different skillsets for 5 different dungeons. You choose! - No effect on battles. Screenshots Not needed. How to Use Place in your materials section. Further setup required, instructions included in script. Demo Not needed. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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Hey y'all ! I'm Cag3000 ! I'm a young 111 years old man who is a HUGE fan of gaming ! (Yes, the 111 is on purpose, but no, I'm not 11 >_<) I play all sorts of games (FPS, RPG...), and love all sorts of characters (Mario, Cloud...) I have a lot of knowledge of Gaming, from the NES, to the N64, passing by the PSOne... I just love Gaming ! As for RPG Maker, I started with RPG Maker VX. Back then, I was really bad at it, so I was just fooling around in the editor, making games (which sucked), practising mapping, eventing... Now, I'm in RPG Maker VX Ace, and I'm starting my 1st real game ! I have posted my game on this forum already I have already posted my project (in progress) in another French forum, which I'm also called Cagt3000 there, and I have also posted it in the rpgmakerweb forums So yeah, hope to have a great time here ! Signed, Cagt3000 FRENCH FORUM : http://rpg-maker-vx.bbactif.com/t11812-cagt3000 RPGMAKERWEB FORUM : Gotta wait for the admins to approve
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CSCA Vehicle Encounters v1.1 By: Casper Gaming (Casper667) Updated: March 19th, make sure you have the latest version. Introduction This script allows you to have encounters in the boat, ship, and airship. You can change the encounter rate for each and turn off encounters in one vehicle without affecting encounters in another. Each vehicle uses a separate encounter list set by you(example, you can encounter slimes walking around on the map, but not bats. However, on the same map you can encounter bats if you're in the airship but not slimes). Almost every option can be turned on/off with a switch. Features - Toggle on/off random encounters on each of the 3 vehicle types - Customize the encounter rate for each vehicle - Each vehicle can have it's own unique encounter list - Customize the battle backs for each vehicle(Ace Only) Screenshots Not needed. How to Use Place in your materials section. Further setup required, instructions included in script. If you encounter an error, try placing this script above your other custom scripts but below the default game scripts. Demo 1.5MB download here: LINK Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK FAQ None yet. Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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I've spent the last significant portion of my life in the film and entertainment industry. Having helped spark two television series (Flip Men, and Sister Wives both of which I developed the promo footage for and got no credit!), and currently working on two other reality series and a documentary, I've learned a lot about myself and what I'd like to do with my life. I've met some extremely interesting people and continue to do lots of fun work. But there's at least one thing I gotta do, and I have about a month to do it. (Meeting some of the most creative people in the world) (Directing a zombie short film) Growing up, I only knew of the Nintendo games, and due to the sporty nature of my older brothers, I never got to play any RPG games. We played NBA Jam, Madden, and the most extreme RPG I played growing up was Legend of Zelda: A Link to the Past. Then I moved to California. It was here that I discovered two things. First and foremost, my love for film. My friends and I would make ridiculous movies in our backyards. Knife throwing competitions, sports from the future (including one about trying to convince your friend to seppuku). Ah, the gold old days. Secondly, one of my friends saw me playing Diddy Kong Racing and I'm sure his brain was exploding. He brought over his Playstation, and I said that it was lame, Nintendo is the best (which was accurate sales wise at the time). I played Metal Gear Solid for the first time. I was completely and utterly blown away. This game had a plot 50x more in depth and complicated than all over the Nintendo games I had played put together, minus Zelda. But it far surpassed Zelda. I wasn't some cartoon, "fake killing" cartoon people. I was a super spy, sneaking around, breaking necks, sniping, and blowing the hell out of stuff. I didn't know games like this existed!! And while I did love Goldeneye 007 for the N64, it doesn't hold a candle to MGS in terms of story. Then he showed me another game. Final Fantasy 7. I had never seen anything like it. A steampunk type of scifi mixed with fantasy. I went to the story the next day and bought a Playstation, FF7, and a memory card. I was glued to the screen for the next couple days. Not knowing all the intricacies of these types of games (I had no idea there were complicated side quests that unleashed Knights of the Round Table...Diddy Kong Racing didn't have anything like that!), after several tries I managed to down Sephiroth. The world opened up to me, and I have been trying to make up for all the RPG's I have missed since. I have never had a knack for programming, but I come up with good story lines and have been able to use that ability to help my film career. I've wanted to make an RPG, but haven't had the tools that I've wanted. I discovered RPG Maker and while I have helped people on forums with their issues and consulted on games as a hobby, I haven't been able to make my own game. Well, by some form of luck, I'll only be working a little in April (trust me, it is luck! I pulled more than one 90 hour work week this last year), and all the knowledge of storytelling and experience in RPG's I've made will go into the creation of a little RPG Maker game. Hopefully, if it goes well and there's enough interest, we'll use kickstarter to make a much grander scale game. So what's the point of this blog? To vent as I make the game, to show my process that I'm going through to accomplish it, and what pitfalls I can avoid in the future. It will be an RTP game for the first one. Possibly with custom scripts (depends how long someone takes to get an SBS script out, although I'm talking to a programmer buddy who may be interested in doing one for me). Hope someone reads this and you can share in the fun with me. Take care!
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