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Found 15 results

  1. This was a while back but still. My game crashed and I got an unexpected file format. How do I fix it? I don't think I can build my game up again. I have no buckups. I'm mortified...
  2. I need help, I'm planning on having a kinda short game to somewhat test the engine before doing better stuff. I'm planning on making 3 bosses, all with different songs, the problem is that I can't seem to get the music for the first boss to play, I tried telling it to play the song in the troops commands but that didn't work, I tried telling it to play before the battle but that also didn't work, I then tried to tell it to play after the battle starts but that didn't work and I'm getting frustrated over it. How do I make it play during the boss battle and make it stop when the battle's over?
  3. Megamimiku

    rpg maker xp How do I make a trade?

    Hello, I have a thing in my game where at the beginning, there's this old guy, he's sad because his friend did and you half to give him an item to make him feel better so he can give you an item that let's you get the real ending in the game. How do I do this? I would also like to know how to add multiple endings. Please help me. I use rpgmaker XP if that helps
  4. So i spent many hours on a map for the game I was creating. It took a VERY long time, and I didn't really save my project during the construction of the map. Anyways, when i finished the map, i looked at it with all it's glory, and there was a lot of space at the top of the map that i didn't need. No worries, I'll take off the top by removing the height (the amount of units I didn't need was around maybe 90? the map itself was 134. So I took off 90 from the 134, and wouldn't you know, it deletes everything from the bottom, not the top. So now, the hours i spent creating this map that i was reaaallly proud of, is gone. I tried the undo button, it didn't work. I tried control z, and it didn't work, I think i did everything possible to try to get it back, and now i just give up. there probably is not a way to fix it, but now I'm going to be unmotivated and stale to work on the game for another long period of time. can you update the program so you can undo things like this? the damage is done, but if i ever even feel like getting back to the game again, it would be nice to not have to go through that again. thank you, and respond back soon
  5. Lord Vectra

    Deciding Leveling System

    So I'm deciding on a leveling system for my game. In this thread, by skills, it means proficiency. It's how well you're skilled with fire magic, earth magic, swords, axes, etc. It ranges from 1 - 100 but at the start of the game, everything is at 15. I'm trying to decide how I'm going to implement them, and I came up with some ideas, but I don't know which one to go for. Skyrim-Style > Skill proficiency increases on use > Player must raise skills in any combination X times before level up > X required to level up increases per level up > Skill proficiencies get harder to increase the closer they are to 100 Distribution-Style > Player must level up and increase the skills themselves Leveled-Skill-Scaling-Style > Skill proficiency increases on use > Player accumulates pts when a skill increases depending on where the skill level is currently at (higher skill level = more points) > After you accumulate X points, you level up > Threshold increases by X amount or X% per level up Potential-Cap-Style (Not a stand-alone but to be possibly combined with the ones above) > Skill increases will increase your potential % by a certain amount > When potential reaches 100%, skills can no longer increase and you cannot level up Note: But they can still increase via ailments, armors, weapons, etc.
  6. So I'm using Rpg Maker XP, and I've been playing with the damage formula, and I have a few ideas and want to know what you guys think. This is mostly me trying to figure out what to do about physical defense. This is a game where you put points into the stats you want per level. I know it depends on game type but I'm asking for, in most scenarios, which of these would you think you would favor most? If you have any additional ideas to add to what I have, Im open to hear them. 1) Direct damage reduction: Basically defense is subtracted from the damage and there is your final damage which is the default formula of ((power + atk )* rate) - pdef Note: "rate" takes in your other stats depending on what % of that stat is taken which you specify via database. 2) Damage Resistance: Turns PDEF into a % of physical damage is reduced. So same as above except instead of subtracting it as an integer, it is multiplied as a %. (power + atk) * rate * pdef 3) Ratio-Based (User.atk + rate) / p,def * power This one takes the ratio of your atk and stats vs the target's defense. 4) Ratio-based+ (rate / user.atk) * (user.atk + power) / pdef Similar to above but this makes it so your stat has to match the weapon or you'll be punished (so you can't run a 1000 atk dagger with 20 STR). Tho a debuff in, for example, STR in a str-based skill would increase the damage so idk anymore. Open to ideas about how to fix that issue. 5) Temporary HP If your pdef is 70, for example, you have 70 temporary HP at the beginning of battle (AKA HP shield or whatever you want to call it). Once it depletes, it's gone until the end of battle. 6) Armor Health As armor health depletes, so does the amount of damage it reduces. This one isn't exactly a stand-alone idea as it can be mixed with the others, but thought I'd put it out there.
  7. vexdestroyer123

    rpg maker xp Health Bar

    I want to create a green health bar Without an icon on the left like some health bars or take up the entire screen in RPG maker XP, but I dont know how, I would love any help on how to do this, thank you if you help me in any way, because i dont want like a combat interface in RPG maker XP i want it where if an enemy touches you, you lose health
  8. I want to design a Pokemon clone game, as Pokemon fan games have a tendency to get into legal trouble if they are good, but clone games are technically original games, as Pokemon, thankfully isn't the only JRPG monster catcher out there and a lot of them are very similar as far as game play (player can only keep a handful of monsters in his / her party, player has to travel to different regions to defeat leaders in a monster battle; in Pokemon, they're called "gym leaders," but it's the same concept, different name, in other monster catcher JRPG's, and the story is advanced when each new region is unlocked.) I could just copy script from Pokemon Essentials to make the game function the way I want it to, but PKMNE was only intended for Pokemon fan games, and I wouldn't have all of the rights to my game if I used script from PKMNE. I want all of the rights to my game, so I want a system that is allowable for commercial use if I ever decide to maybe sell my game on the app store (not to say that I would because even though clones are technically legal, I imagine I would have to go through a lot of headache getting it licensed as an original game but maybe some day). Anyway, here's what I think I need: Battle screens: I want something that shows the monster battler characters from kind of a side view instead of just showing the enemies, like the current RPG Maker XP does. Storage and databases: I want something that will give me more a "Pokemon-like" database for my actors, providing me room in my party for only about six or seven members and letting me put the rest of them in a PC to be withdrawn and used later. Random encounters: This shouldn't be too hard, but I want something that will allow the player character to get into a random battle with a monster when he / she steps on certain areas. I want each map to contain different monsters. Battle sequences: I also want the player to also be able to battle other monster catchers to win prize money. Again, like I said, I could use PKMNE for all of these mechanics and more, but I don't want to use PKMNE because one day I may actually want to publish my game and make a little money off of it. If I ensure that it's a Pokemon clone and not something that violates trademarks or copyrights, it's my right to do so if I please as long as everything in the game belongs to me.
  9. https://www.youtube.com/watch?v=FtZ0b7ODkXQ https://www.youtube.com/watch?v=FtZ0b7ODkXQ Check this out! It`s sprite anime on rpg maker! It`s something new! Be sure to like, share, and subscribe to it! I want to build supporters and I will also support you also! Let`s do this! Again, check it out! It`s something new! It even has voice actors for this episode! Although this the only episode with it, I will have voice actors from now on. It`s growing! Join the bandwagon. Ride the wave. Flow with the movement! It`s really dope!
  10. I was looking at Pokémon Essentials (I got the free trail of XP to look at what it had) and I have a question that 3 of my friends could not answer. The below are taken from the engine (sadly the Pokémon Essentials' Wiki seemed to be gone, at least of this post) but for the life of me I can not figure out what they are. "<c2=7E105D08>", # Blue "<c2=421F2117>", # Red "<c2=43F022E8>", # Green "<c2=7FF05EE8>", # Cyan "<c2=7E1F5D17>", # Magenta "<c2=43FF22F7>", # Yellow "<c2=63184210>", # Grey "<c2=7FFF5EF7>" # White I was looking around so I could add more colored text for when characters spoke (\b gives blue text while \r gives red) and figured it was tied to the above. But when we searched the codes don't yield any colors at all. One suggested it was code only RPG Maker used so....does it? The question - What form of code are those colors and how can I add more? Further more when I used \c[5] I got pink text?
  11. Hi all, new to the forum and just got Pro Motion NG and RPG Maker XP. Now, I don't have a story yet, I'm just practicing and making a house with a bed, furniture etc like so: Now, I'm trying to export this map into RPG Maker so that I can add a spawn point etc. Is there a trick to it? Googling doesn't help, and so far i've managed to export the tiles as individual images, but cannot seem to import these into RPG Maker so that I can place them individually on my map. Any ideas?
  12. Hello folks. This forum is pretty quiet, so I hope my RMXP question doesn't go unnoticed I'm using the classic Mog Menu script for RMXP, and with much blind tweaking everything is working perfectly, with two exceptions: 1. I can't figure out how to make my menu text fade in, or already be there after the default transition, rather than slide in from off screen. The design of my menus doesn't support the slide in effect. 2. Similarly, when exiting the shop menu, all of the pictures sort of stretch and slide off screen. How can I make these stay where they are for the default transition? Here are the relevant scripts. Scene Equip: Scene Item: Scene Menu: Scene Shop: Scene Skill: Scene Status: Any help?
  13. acet

    Elemental Fragment

    Abstract: RPG of Summon Story Genre: RPG, Fantasy Game Progression: The game is complete but the translation is about 25% done. Recruitment: - If you include a Demo. please indicate the average demo time: 3+ hour. Setting Elemental Fragment tell the story of the world in the era of "Hero and Demon Lord". Every 1000 year, Demon Lord will awake from slumber to cause trouble on human. No one know his true purpose. But every 1000 year at the same time, There will be a boy born with courage and strong mind to protect humanity. That boy will be named "Hero". He is the only person who can deal with Demon Lord. But to be the true Hero, the boy need to be tested by representatives of the world. Known as Summon or Spiritual Element, who represented 6 element, protecting world's balance. Hero need to be recognized by all Spiritual Element. He start by making contract will 4 basic-level Spiritual Element which is Heat Eddy Gaia and Aero. Before travel through the Rainbow Path to where Goddess and Angel lived. To make another contract with high-level Spiritual Element which is Shine and Night. When Hero make contract with all Spiritual Element, they will recognized him as a true Hero and give him the power of the world. Hero then travel to Demon Lord castle, and defeat Demon Lord with his newfound power. According to the history, There never be a Hero losing to Demon Lord. No matter how tricky or deception the Demon Lord is. Story The story takes place in time of world peace. In the place of Heat Spirit, There is a group of bandits smuggle into stealing its treasure. Heat Spirit aware of this and try to drive them away. But a bandits use a mystery magic to absorb its spiritual power. Heat Spirit, now in human form lie down in confustion to what happened. That power is like its identity to protect world balance. How is this happening? What is the bandits true purpose? A reclaim adventure in style of Summon in the world of "Hero and Demon Lord", without a Hero has started. Character Bios Flame A Spiritual Element who represented Heat element of the world. Upbeat and kind-hearted personality. Have high respected over "Hero". Waty A Spiritual Element who represented Eddy element of the world. Gentle and understanding personality. Have closed relationship with Flame and will support everything she do. Thief He came to steal Heat Spirit's treasure. He have mystery magic which can drain up target's Spiritual Power. Credits Battler - Naramura, Cyanyurikago Character - Naramura Graphics - NASA, Etorie Application Icon - Icon Archive Sound - Blue Legna, Jpopsuki, The Iso Zone, Kingdom Heart Insider Animation - Etorie, Naramura Script - yf30 Screenshots Features Release Transform Character can transform in to their spiritual form when they have enough spiritual power. When they transformed, their parameter will be risen, their aliments will be cured and they will be able to use magic. Healing Shield Character can use Shield Command to regain their lose HP. Auto Attack Player can issue a fast commanding by select an auto-attack. There is 2 type of auto-attack, Repeat and Shield. Targeted Chance Target Chance is percent of being hit when fighting an enemy. Adjust Target Chance allow "Tanking" to happen. If you have charcter with advantage element over an enemy in that dungeon. Allow that character to Tank will make it easier to play. Raira Permanent Join Raira, Spiritual of Shine will now permanently join party In this game version. She also gain new move which make her deal damage more than other. Download Elemental Fragment Version 2.2 !! The game can be played without RTP. Just download and start playing. Known Issues -
  14. Denna

    Listen - Just a game.

    "Listen" is a short adventure game about life and being alive. The game was created by a team of five RPG Maker developers. This was a contribution to the RPG Maker Web Contest. What is it about? The puppetman is a creature that wanders the earth, unseen by almost everybody who is not close to death, but always ignored. He has almost given up on finding somebody to listen to his stories, when he meets a young girl who lives in a german hospice. As they open up for a quite unusual friendship, the little girl learns more about the puppetman's past and the reason he remains unseen. But can she save him? Or does he save her? Some details Team: Alexis Hiemis, Crazy_Leen, Denna, Evrey, Pilzchen Genre: Puzzle, adventure and a bit drama Setting: Modern setting, a hospice in Germany Languages: English, German, Spanish, Italian, Brazilian Portuguese Playtime: Short game: 1- 2 h Game Progression: Revision of the full version released at the rpgmakerweb contest 2014. Beta phase: Beta starting on 04/30/2015. Release date: The offical release is intended for the 06/01/2015. Recruitment: Translators (e.g. Italian, Portuguese, French etc. ), see for further information on that matter the Listen website. Website: https://listen-game.de/en/ Main characters Girl The girl lives in a german hospice and suffers from her lonelyness and boredom. Her bigest wish is it to leave the hospice behind and to ride a Ferris wheel. The puppetman The puppetman is an invisible creature that wanders the earth. Always looking for contact to others and friendship. But his will is nearly broken. Features Some tricky puzzles Charming characters Secrets! A minigame with a record-modus after unlocking Screenshots All screenshots Credits Download (all languages included!)
  15. Ratty524

    rpg maker xp Tina of the Stars

    Abstract: Take the role of the cute fairy Tina as she treks across three dangerous worlds to save her fellow fairies! Inspired by the game "Pacman" Genre: Action/Puzzle Engine: RPG Maker XP Download Tina of the Stars Final release v1 Tina of the Stars is an action game with a focus on clearing the level within a given time. The objective of the game is to clear out all monsters on the screen. Unfortunately, Tina is very weak early on and a single touch from an enemy can kill her. However, every level is filled with stars for you to collect. Once you get all the stars in a stage, you can achieve your "powered" form and go on a rampage! Controls: ARROW KEYS: Move Tina 'A' KEY: Pause the game ... That is all you need to play Tina of the Stars! Game Objects: HUD: These include you Lives and a timer. You are given a maximum of 3 lives in the game. If Tina comes in contact with a monster outside of her powered form, she will lose one life. If all lives are lost, then the game is over. Tina can recover lives in two ways. The primary way is by eating a magical fruit called a Peacheak, which appears randomly when an enemy is defeated in Tina's powered phase (you will hear a sound confirming its presence). The second is by successfully clearing the 2nd bonus stage in the desert world of the game. Note that both life gains will only occur if you are below 3 lives. Every level has a unique amount of time for you to complete, displayed at the upper right hand corner of the screen. If the timer runs out, the "Perforato" enemy will appear and kill Tina, costing you a life. It is recommended that you keep moving to collect stars and defeat foes to avoid running out of time. STARS: Stars are scattered about each level. Tina must collect all these in order to obtain invincibility and defeat the monsters in the field. There are certain areas, like the bonus games and final boss battle, that don't require stars to complete. MONSTERS: Every area, except for bonus games, has a certain amount of monsters you need to defeat. Initially, Tina is vurnable, as if she comes in contact with a monster before collecting all the stars, she will lose a life. However, when Tina becomes powered, she is immune to monster attacks and can defeat them by walking straight into them. The "punched" monster will be launched towards a wall and explode, turning into a gold coin. Tina may collect these coins to convert to bonus points at the end of a level. Special Areas: BONUS GAME #1: This is a game where you attack as many "Targit" enemies as possible to gain points. The game ends once the timer runs out. BONUS GAME #2: This is a memory game. Tina is required to form a shape out of pink blocks within a given set of time. If Tina touches a "good" block, the block will be destroyed, but if Tina touches a "wrong" block, the game will end, and no bonuses will be rewarded. FINAL LEVEL: This is the only boss fight in the game, the time where Tina finally faces Lord Grimm himself. Put your skills to the test and defeat Grimm for the good of your planet! Tips: - Try to learn the movement patterns of the enemies in the game. You can find ways to exploit these patterns to your advantage. - You do not need to collect all of the gold coins that pop out from monsters to clear the level. If you are running out of time, make some sacrifices. - The faster your clear time, the more bonus points you will receive during the end of a level. ACHEIVEMENTS: March 2013 Featured Game on RPG Maker.net Graphics: > Green Raven (Tilesets) > Mea (Animations) > Ccoa (Star/sparkle characterset and Animations) > Myself (Charactersets and a few Autotiles) Sound: > Jun Chikuma > Clickteam (Multimedia Fusion sound package) > vgmusic.com > Sonic Team > Ragingmullet > Sillythewilly Scripts: > Punk/Punkid (Score display script) > Moghunter (Scene Title) > Trickster (Looping animations) > Ccoa (UMS) - Pacman-styled, non-RPG gameplay - Colorful graphic environments - Fun, easy to pick up game designed for replay value. - Two planned gameplay modes: Normal Mode for beginners and Challenge Mode for advanced players Progress Levels: 100% done Scripts: 100% done Graphics: 100% done Event System: 100% done Known Bugs -Minor graphical glitches may be present in the game, but unless reported, this game is bug-free! RPG MAKER VX Ace COMMUNITY TOP 10 PLAYERS: Beaten the game? Got a sick score? Post it here to make it to the list! - 24860 Deathspark - - - - - - - - -
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