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Showing results for tags 'teleport'.
Found 9 results
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hey all. There is a point in my game where the map shifts from a Light World to a Dark World. The maps are identical, and I would like to find a way to keep the locations of vehicles the same when the maps shift. I know there will be variables, but I don't know how they would work. can anyone help? Thanks!
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Hello community! How is it going? I need help with a teleporting system, i'll explain it so you can tell me what i can do to make it real! The home of the player will be a map that can be accessed via an item. I want that item to be used only in towns (specific maps) When you activate it in a town, it will place a teleport to the home map, and you can go in and out of that map at will (always returning to the same town) When activated in a new town it will place the teleport there, but erasing the previous one. How can i do this?
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Hello everyone. I have a big problem that i can't seem to solve. In my project i created, everything was working fine until..when i teleported into the fourth map, nothing works anymore and the game crashed showing this : Script 'Window_Base' line 151: RGSSError occured. disposed bitmap I don't know what it can mean...please anyone, help me !!!
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Author: Mr. Trivel Name: Map Nodes Travel Version: 1.0 Created: 2016-03-31 What does it do? Allows to travel to different maps through node selection. Video: How to use? Setting up nodes Open up this plugin in your favorite text editor and scroll down to the part where it says EDIT MAP NODES HERE - follow the structure there. "keyName": { picture: "pictureName", xMenu: number, yMenu: number, mapID: number, mapX: number, mapY: number }, "keyName" - key name of node that will be used to lock/unlock it - single word. picture - picture name to show above the node xMenu - X position in meun yMenu - Y position in menu mapID - map ID to teleport to mapX - map X to teleport to mapY - map Y to teleport to Plugin Commands: MapNode Enter - Enters MapNode scene MapNode Show [KEYNAME] - Adds node on the map MapNode Hide [KEYNAME] - Removes node from the map MapNode Lock [KEYNAME] - Locks node on the map MapNode Unlock [KEYNAME] - Unlocks node on the map Examples: MapNode Enter MapNode Show Forest MapNode Hide Forest MapNode Lock Graveyard Mapnode Unlock StoneFarm Pictures: All pictures go into img\system folder. Default pictures: img\system\mapNodeCursor.png img\system\mapNodeBackground.png img\system\mapNodeLocked.png img\system\mapNodeUnlocked.png Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel. Images for testing:
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Name: Map Selection Version: 1.0 Author: Mr. Trivel Created: 2016-03-28 What does it do? Allows to travel to different maps from a single scene. Gif: How to use? Plugin Commands: MapSelection Start - Enters Map Selection Scene MapSelection Add [iD] - Adds selection to the menu MapSelection Remove [iD] - Removes selection from the menu Examples: MapSelection Start MapSelection Add 4 MapSelection Remove 5 Map List Structure: mapList in an array of objects. Each object start with { and ends with } Each object has ID and Name properties. { ID: 1, Name: "Some Name" } ID is used for plugin commands listed above. Name is what will be seen on the command window ingame. Now, the object may have one of two groups of other properties. Group 1 - Sublist properties: Sublist: [], Background: "BackgroundName" Group 2 - Map teleport properties: MapID: 3, X: 5, Y: 20 So if Object is Group 1 type, when you click on it, you'll get it's list, meanwhile if Object is Group 2 type, when you click on it, you'll be teleported to it's map. To edit the map list, open up this plugin in your favorite text editor and scroll down to "EDIT MAP LIST HERE". Make sure to check the example there, too. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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I tried researching but couldn't find a solution to my problem. I am trying to teleport a player to their previous location. Sorta like Diablo 3 when you teleport to town then run back into portal you go back to the place you came from. I used the variables mapid,player x and y, but it doesn't record the previous location. When I try to teleport back I get an error saying "Unable to find file: Data/Map000.rvdata2" Can anyone help me with this?
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Auto-run Event won't complete and I can't move.
Karinakamichi posted a topic in Editor Support and Discussion
Okay, I have an auto-run event set in a room. It's suppose to start as soon as I enter the room, but the only thing it's doing is not completing, as it starts to activate with the right text but stops in the midst of the event and is making me immobile. Other times, the screen will fade I've tried so many different ways, but none of the seem to work. I had tried teleporting to that room after an event, but it only froze up, and once allowed me to open the menu but the screen wouldn't fade in, or if it completed then it would repeat a previous event, even though it had been temporarily deleted, and it's Self switch A had been turn on, and there WAS a separate page requiring Self Switch A to activate. In the scenario in the picture, it only get's to the point of 'America' saying, "England's finally here y'all, so let's get this thing done already!", and then it freezes there. It's suppose to have the character walk over to a seat. It's weird, and almost as if it's skipping certain commands. I don't get it. I really want to get this over with. I've seriously been at this for about a month or two. T.T Please help me? Grazie~! EXMP1.bmp EXMP2.bmp EXMP3.bmp EXMP4.bmp EXMP5.bmp- 6 replies
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- immobility
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CSCA Teleport By: Casper Gaming (Casper667) Last Update: October 10, 2013 Latest version: 1.0.0 Introduction Creates a teleport scene. Can be called from a skill/item, or through an event. -Unlock teleport destinations -Unlimited teleport destinations -Require MP or item cost for each teleport -Display an image of the teleport Screenshots Basic view of the teleport system and displayed information: How to Use Place in your materials section. Setup required. Instructions in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Requires CSCA Core Script to work properly - Get it here! Optional: The CSCA Toast Manager is required for the pop up toast messages - Get it here! Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
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XS - Teleport Version 1.0a Introduction A extensive teleport script fully customized filled with a few useful features. Read more below to find out more! Features The ability to change windowskin and font settings for the windows. Easy to add/delete a teleport id from the list. Simple to change the map id, x and y positions for each teleport id's. The option to enabling or disabling an id if it is already added. (i.e can be useful if you want to temporarily disable a location to be teleported to) Featuring a description window as well as a image of your choice for each teleport id's. A confirm window for the teleport. A animation to be played after the teleport has been complete. Icon support. And more... Upcoming features The option to limit the teleporting to an item of your choice. (i.e you need to have a teleport stone in order to teleport etc) And probably more! Screenshots How to Use To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save. Script Get the script here. Updates Version 1.0a up. Added the support for icons. Credit Do credit me, Nicke, if you are planning on using this script. Thanks. PM if you want to use this in a commercial project.



