Jump to content

Search the Community

Showing results for tags 'the gaming lounge'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • PixeLockeT Plays & Plugs
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog
  • Loco's Loose Leaf Odyssey
  • CH2 - Afterword
  • Verdiløs Games
  • An it harm none do what ye will.
  • Eddsworld: Life After The End
  • Final Fantasy (Working Title)
  • Alva (not the skater)-A planet and world much like the one we know, or claim to...
  • The Freeman Gazette
  • Abby Freeman Makes A Game
  • Doin Stuff
  • My pointless thoughts
  • Loco's Odds and Ends

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 133 results

  1. Download: https://rpgmaker.net/games/9189/downloads/8500/ About: A McBacon Jam 3 game, featuring the collaborate work of four members of RMN, including aspects from various games and genres compiled together which have inspired us on our game making journeys. Cold at Heart is a sci-fi dungeon crawler, where you experience what it means to survive in a brutal environment, being hunted by an enemy you do not understand. Alone, on an icy planet, wading through an abandoned colony. Will you survive? What horrors await you in this colony? You and your intelligence drone step into the maw of darkness in search of your wife. Embark on this dungeon crawling sci-fi experience with custom graphics and music as you journey into the remains of an environment overcome by a nightmare. Screenshots: Features: - A party of two! - No leveling up! Characters mainly progress through equipment and various upgrades. - Skills learned through equipment. - Setting inspired by Metroid and John Carpenter's The Thing. - Tons of things to examine that will both provide you with items and small pieces of the game's story and world. - On-map encounters (not featured in the current DEMO). - Exploration-based gameplay inspired by "Metroid/IGAvania" games. - Survival horror gameplay mechanics (limited inventory, haunting atmosphere, horrifying enemies). - Fully custom graphics and music reminiscent of the classic SNES games. - Turn-based battle system. Credits: Lead: Gredge109 Tileset and Sprite Art: Gredge109 Level Design: Luiishu535 Musical Composer: Luiishu535 Character Portraits: Ratty524 Battler Graphics: Ratty524 Consultant: LockeZ (Things may change over the course of the game's development. Estimated release date is set to late September, 2016.)
  2. Abstract: Fantasy RPG In the world of Utopia, the Gate to the Realm of the Stars has been opened, and only Braev and his newfound friends can save the day! 17% complete overall, NEW working demo uploaded(about an hour and a half)!
  3. Nex What is Nex ? A turn-based RPG taking place in a fantastic world. It is a hardcore/dark rpg game. The game itself is progressing fast, I've been working on it for about 2 years now and it is slowly transforming into what I wished it to be. This game is not about graphics, its about good, intense gameplay and crazy replayability. For now there's about 5 hours of gameplay but since I've spent so much time on the system, the hours of gameplay will rain soon enough ! And once its completed I would like it to be about 70 hours of gameplay minimum. The strongest inspirations for my game are the Dark Souls series (obviously), Pokemon and I guess every Anime I've watched for the past 10 years. If any scripter or artist is interested in the project please pm me, if you are none of those things but wish to contact me to comment on my game you are highly welcomed to do so ! Is the story any good ? In Nex you play Totems, which are a species able to connect with Animas (Spirit Animals). Each Totem has a particular Anima; Rat, Lion, Boar, Honey Badger. There are only examples of the diversity of the character range. For now the game contains 31 playable characters each with a unique set of skills, masteries and backstories (which ranges from boxing champion to simple cheese store owner). Totems are going extinct and may it be for your personnal benefit or for the greater good, you must reclaim all 7 Kingdoms (Sun, Cloud, Sand, Sea, North, Thundering, Night). In each Kingdom reigns a King or Queen and you must defeat them in order to complete the game. To reach these Queens and Kings you must first defeat their Champions. As for the characters backstories it will be revealed through flashbacks, finding certain spots will reveal additional information on each character. Character design much ? I do like character design and it is clear in Nex. Right at the start of your quest you are allowed to choose any of the 31 current characters (Ultimately there will be 155). Since describing all of them would be crazy, let's be iiiiinnnsaaaannne ! Are you ready ? Respect artists ! /!\ Hype Alert ! /!\ Here are some screenshots of Nex's features ! Extensive Equipment ! 7 slots of Artefacts are available The Beginning Intense Boss Fights !! Sweet Fast Travel ! and much much more !! Unique Features ? Nex is full of unique features here's a few : 1.Artefacts; Each character starts with 5 unique items providing unique skills which can be leveled until the player has to decide if it wanted to obtain the final version of the artefact or transform it into another playable character ! (All the possibilities !!) 2.Saving; Save points are scarce in Nex. The first one is located in the starting area (the catacombs) and the others are located in dangerous zones but the player will need to find special items hidden across the kingdoms to unlock the save points ! 3.Crafting; A unique crafting system allows the player to farm Champions artefacts ! The player has to eliminate each spirits in a very specific way to obtain crafting materials. 4.Flashbacks; Has mentionned before each character possess a unique backstory which will be revealed by observing flashbacks from your character's past life. 5.Immortality; The player never dies, it returns at the catacombs everytime the party wipes. Killing enemies reward the player with ''Memories'', granting it experience rate bonuses and boosting all stats. Memories are lost when the party wipes. Playable content : - All 8 first branches - Terra's second branch + Champion - Jupiter's second branch + Champion Get it NOW !!! Download This game seems perfect !! No it is certainly not ! It is still in early developpment and new content will be released every week or so, so it might not be bugless but my playtest team and I will try our best to make sure there is no major bug before putting it here !
  4. ​Abstract: An epic tale about the struggle between the people of Mundar and the dark forces of evil, one which transcends time and space. ​Genre: Classic story driven fantasy RPG. ​Average Demo Time: 1 - 2hrs (Depending on whether you're a player who looks for secrets/talks to everyone or a player who just goes straight for the objective.) ​Game Progression: (1-5%) Hard to say really, I have the broad outline of the story written down, like the main events and story points of where the game is going and how it'll end, but as many of you must know, as you progress along through the game all kinds of little details come to you that not only enrich the story but all lengthen it. The current demo is just the "prologue", much like in a novel. It sets the tone and sets up the events of the main story to play out but in actuality is a very short piece of what's to come. Story: Set in medieval times on the world known as Mundar, the kingdom of Haligonia has been enjoying a time of peace for the past 16 years since the conclusion of the War of Nations, a war in which King Faliard of Brictonia suddenly crossed the ocean with his armies and attempted to conquer Haligonia. Some say Faliard was possessed by evil forces and was driven insane by voices in his head, though nobody knows for sure. One day, on the southern shores of Haligonia, at a small settlement called Newbark Town, true evil suddenly and without warning appears and starts slaughtering everything in its wake, looking for someone they call The Ancient. Miraculously this seemingly unstoppable evil is contained and peace resumes, the people of Mundar never knowning what even happened. It would be another 16 years of peace before once again the evil surfaces, and this time it's here to stay, that is unless a group of ordinary people thrown into extraordinary situations can find a way to end this cycle of evil once and for all, if they can't, the world of Mundar will undoubtedly be consumed and destroyed forever. Characters: Raiden Raiden is a serious well-mannered man. He lives in Newbark Town and works as the town hunter. He fought in the War of Nations as a young squire but gave up pursuits of becoming a knight for a simpler life as a hunter. Respectful and caring, he will always be there for you when you need him. He grew up at Oakland Castle with his best friend Darien but has no real family of his own, so his friends and neighbors are everything to him. His strong sense of honor and loyalty guides his choices and life. Darien ​ ​Darien is arguably the best knight in all of Haligonia and he played an integral part in many battles during the War of Nations. Now however, in times of peace he lives in Newbark Town with his wife Marilynn and their two twin baby boys. Even though he's technically retired he still trains and patrols various parts of Haligonia with his dragon partner Gardock. Honorable and loyal to the crown and kingdom of Haligonia, he would give his life fighting to protect it. Marilynn Marilynn is the wife of Darien, she is a quiet kind-hearted woman with patience and love for everyone, she wouldn't even hurt a fly. Though she is a very honest person there is something mysterious about her. Darien and Raiden first met her a few years before the War of Nations one day while walking through the forest. She was being attacked by a bandit and Darien saved her. Her life before that day is completely unknown as she refuses to say anything about it other than saying that her home was destroyed and she had nowhere to go. Darien brought her back to Oakland Castle and got her a job washing laundry. Before long they fell in love and then a few years after the war, when Newbark Town was first founded, they got married and decided to start a new life together in the small settlement. Gardock Gardock is an extremely smart dragon that has a special bond with his partner Darien and they have been inseparable since Darien was just a little boy. Gardock, a lonesome dragon, too smart to relate to other dragons, lived his life in the mountains near Oakland Castle. One day Darien, just five years old, stumbled across Gardock's Cave and they came face to face. To Gardock's surprise though, Darien didn't run or scream, he just stood there for a moment then began talking to him. After that Darien would return almost everyday with food and he would sit down on a rock near Gardock and just talk to him, Gardock can understand English but can't speak it so he would just listen. One day dragon hunters found Gardock and nearly killed him but out of nowhere, Darien, just a small boy, came flying in from behind and killed two of the hunters, Gardock just watched on as this boy fought for him. Darien was struck down and almost killed himself, but when the hunters realized who he was they took off. Ever since that day Gardock and Darien have been best friends, something no man and dragon have ever shared before. Gairick Gairick is a retired war general who was given the position of commander of Newbark Town for his years of service. Because of the peace times and his age, he spends most of his time sitting around the Newbark Keep with his men drinking brew. He's kind of an asshole but can be relied upon when the fighting starts. More characters to come There are lots more characters to come, but I will add their bios as they become relevant in the story as to avoid giving away story plots and spoilers. ​ Credits Blood Tileset - "Lololo Games" http://lolologames.blogspot.mx/2014/12/pack-de-recursos-de-terror-rpg-maker.html Dragon Face - "ZororoWhite" http://www.rmakercom.net/t375-vx-ace-megapack-de-recolores-y-edits-del-rtp (Everything else in the game so far is from RPGMaker VX Ace itself.) (I am the only person working on this project.) Download Link https://www.dropbox.com/s/0lezus30qizbvja/Spirit%20Summons.exe?dl=0 I just want to thank everyone for taking the time to check out this post and a big thank you to anyone who actually downloads the game and plays it through. I'd love to hear about any feedback you can give me, good or bad, what you liked or didn't like. Also, I don't think there are any issues or bugs, but please let me know if you find anything wonky. Well that's it then, hope you enjoy my game!
  5. Seriel

    A Temporal Journey

    Credit to Eien Nanashi for this awesome logo. Story/Setting: Characters: (Minor gameplay spoilers!) Progress: Screenshots: Download/Play: Credits: I accept and encourage any form of comments, criticism, complaints or bug reports. Put those down there in a reply ↓ ~Seriel (Jackus)
  6. Though the comet in the sky has been around for ages, the majority of people on the planet do not realize it is headed their way. Soral, an orphan boy who was rescued by a lonely old man in the woods, has been having visions of the event. During a hunt, he happens upon a princess, named Leanne, who knows of a powerful crystal that could very well be the key to saving the planet. Characters: Screenshots: Animated Battlers: Download Demo 15-30min of Gameplay. This is the Indie in a Week entry version that has been updated with more skills, enemies, and various fixes. Let me know what you think! Development will continue on this project! The graphics are pre-rendered 3D backgrounds using the Ancient Dungeon Tileset as textures. The trees are the only thing that I made the textures for. I am currently in the process of creating my own custom textures and having custom charcter battlers made for me as well by RLMurphey. Credits:
  7. BETA 1.0 This is a NES-like Platformer Shooter similar to Contra. Two brothers are 'kidnapped' to the Game World by The Virus. It asks them to gather data from various games, which would grant it more power. Once the request will be fulfilled, the brothers will be brought back to real world. But what will happen next? Is the game world in danger? Do Super Coolstory Brothers find another way? > Unique Gameplay! (As for RM) > LOCAL MULTIPLAYER! > Bring Back Memories From Your Childhood! > Original Soundtracks! > Original Sound Effects! > Old-school gameplay! (8-bit style) > Travelling Through Various Game Worlds From NES Console ~ Mario, Contra and many more! click to see: GAMEPLAY PREVIEW - GIFV COLOSSAL ANT - A murderous ant. For some reason it damages humans when touched and HOLY BALLS! It takes few bullets to kill and is annoying to hit! Drastically upscaled so you can see. Spuder - Dis Spuder can shoot cobwebs all over the place. It can't aim properly to be honest. Wox - A hybrid of a wolf and a fox. This cute dogie will gladly run through hug you. =3 Rock - It has hard character. It wants to prove, that you don't need life to move and not be grounded. SMALL DATA CHIP - Increases DATA value by 1. BIG DATA CHIP - Increases DATA value by 3. SMALL HEART - Restores HP by one heart. BIG HEART - Restores HP by three hearts. 1UP - Gives one Extra Life. Time - Gives some Extra Time. Super Coolstory Bros! BETA 1.0
  8. Zenman Empire is the greatest nation in the world. It's located in the central region and surrounded by the bloodthirsty Martia Kingdom (formerly the Martia Tribes) in the north, the deceptively powerful Amazail Kingdom in the south, and the unpredictable House Lagidis in the west. Each year, the vassal factions must pay a tribute with gifts, weapons, women and gold to the Zenman. Its capital city, Zalumi, has been protected by the four most powerful noble families. Those four families are the Sutherlands, the Pantelakos, the Totens and the Rileys. One morning, Leonardo, the only child of the Sutherlands, was nowhere to be found. The news shocked the whole nation. People freaked out by the mysterious disappearance of Leonardo, a young nobleman with unlimited potential. Meanwhile, in the north, Martia Kingdom has been staring at Zalumi for years. The Amazailian are also lurking around from the south. Both of them are growing tired of being a vassal nation. They are getting tired of paying tributes to the Zenman Empire. They have been watching Zalumi like a hawk, waiting for a chance to take action. Sources from the Iron Eagle from Zuda Kingdom revealed that Martia and Amazail have been trying to form an alliance. If the two indeed become allies and something happens in Zalumi, they will launch an invasion to Zenman. With their powerful forces, they should reach the capital in no time. The once great Zenman Empire suddenly faced two big threats from both the north and south. The conservatives in Amazail - led by Gaer Capulet, the General Eunuch - always want to maintain the status quo. They always want a peaceful environment for economic development. They are against wars and want to maintain good relationships with neighboring countries, especially Zenman Empire. The Amazailian conservatives obviously want to prevent the alliance so they can prevent the war from happening. It seems that they are the only hope to stop this madness. General Characteristics ✓ Jumping, lock picking, finding secret treasures (chests), solve mysteries, explore hidden caves. ✓ Scripted side-view battle system with visible opponents (no forced random encounters or invisible monsters). More aggressive beasts are going to chase you down. The bandits obviously will approach you. Less aggressive opponents will leave you alone, unless you attack first. ✓ A more realistic spoils system that make more sense. You won't see the "heroes" broke into people's houses, open chests and take the gold away right in front of the owners. It just doesn't make any sense. Beasts and some monsters don't drop gold. Why would a wolf carrying around gold? How does it carrying gold anyway? In this game, they drop body parts instead. You can sell body parts for some quick money or save it to build weapons/armors in the shops. You won’t see any chest in a public place and people around doesn’t even bother to get it. You won’t see any chest in jungles, deserts. Other types of reward are available. We’re trying to make everything a bit more realistic and get rid of some common annoyances in a J-RPG. ✓ The game features a loosely and flexible classes system. The game focuses on characters, every character is unique and different from each other, depends on their figure, appearance, schools, profession, orientation and career path, as well as fighting style and cultural background. ✓ Grinding is unnecessary. All you need to do to win this game is to be careful with each decision, look out for quests and secrets, managing your money wisely and using your skills, potions and items precisely, and... save often. We're trying to make this game and other games in the series unique and different from other RPGs in the market. We have made many little tweaks to make it different from other RPGs and hopefully better experience for you. Specific Gameplay Features ✓ There are tools and gadgets for exploring secrets and finding treasures. ✓ A more diverse and non-linear boulder system for puzzles. You need some strength to push the boulder. You'll need more strength to pull it. ✓ Two simple Quest systems. One for Story Quests and one for Side Quests. ✓ A more realistic Party management system. ✓ Special treasure chests that required special tokens. ✓ Fun minigames to collect your treasures. ✓ Grinding is not necessary for level advancement. However, there are grind areas if you want to grind. ✓ Simple mining system and gathers natural resources. ✓ Advance scripted jumping systems. ✓ Good replay value. Multiple endings. Multiple dialogues depend on various game progress and party member availability. The endings will be decide by many variables, including multiple choices (like Visual Novels) and subtle triggers. For examples: When you go out of your house in the morning, who will you go to see first? Which house did you go to first? After you got the quest to gather the party, which party member will you come to see first? ✓ We focus on the growth of the characters, on not only levels and skills but also intelligent, maturity, confidence, mental toughness, and personality. The plots and dialogues will be managed very carefully to execute that plan. Leonardo is the only child of the Sutherlands, one of the four most powerful families in Zenman Empire. Unlike other spoiled brats that we used to see in royal and noble families, he is a nice gentleman with kindness and compassion. He never lacks of enthusiasm. He's been groomed to be the next great nobleman. Unfortunately, during one morning, a servant brought food to Leo's room in the Sutherlands' mansion and the young master is nowhere to be found. The Sutherlands and the Imperial Court have searched everywhere for him but have not find anything. Rhyna is the daughter of an Amazailian noble and an Elf from Everland. She always has a pure love for Leonardo. She isn't sure what kind of love is that, but it didn't prevent her from cling onto him and made him promised to have a big wedding with her when she grows up. Elves sometime can be very lovely and straightforward. They don't hide their emotion like human does. A long time ago, Rhyna's father, Frank Slade, tired of the political struggles in the Imperial Court and ran away from home. He also ran away from a pre-arranged marriage that his family forced upon him. He traveled to Everland and met Rhyna's mother, Fydia. They eventually fell in love. However, when Frank took Fydia home to introduce her to his family. His family freaked out because she is an Elf. Obviously, they were against this marriage. Frank angrily left the house and swore to never return. Frank eventually married Fydia anyway. They wandered around the world fighting corrupted officials as well as bandits and monsters. Later, Rhyna was born. Years later, Fydia passed away because of an injury in a battle. Frank is still taking Rhyna wandering around the world to this day. However, the death of his wife woke him up. He is unsure of their current lifestyle. He is not confident in his ability to protect his daughter. He's been thinking about going back home to Amazail, but still reluctant due to his pride and ego. If he's really care about Rhyna's safety then he'll have to make some hard decisions. Gaer Capulet is the General Eunuch of the Amazailian Imperial Court. He was Frank's teacher when he was younger. He taught Frank magic and the art of fighting. Gaer single handedly defends the peace in Amazail Kingdom. He is the number one public enemy of the liberals, including the military leaders. They want wars. Gaer wants peace. The liberals and military leaders want wars so they can sell weapons, and so they can get huge military funds. Gaer basically block them from making money on people's corpses. Therefore, he must die! The liberals have been trying to assassinate Gaer for years. Nevertheless, he keeps on survive. Some of the liberals and military leaders were also mysteriously vanished or perished. Gaer is not a person who just stands there and doing nothing. He will retaliate. He is a peacekeeper, but he's also one of the most dangerous person in Amazail Kingdom. Wherever he is, wherever he goes, someone tries to murder him! Yet, he's still here. * An Eunuch is an official who is very close to the kings and the royal families. He helps them with day-to-day operations. Every Eunuch is either homosexual or had been castrated before they can serve the Imperial Court. This practice is an effort to forbid the inappropriate relationships between the Eunuchs and female members of the royal families, as well as to prevent adultery and scandals in the Imperial Court. As the General Eunuch, Gaer is the leader of all the Eunuchs in the Amazailian Imperial Court. No one knows what her name is. No one knows what she looks like. Everyone refers to her simply as "The Orc Princess". However, everyone knows her father, Murlock, the Slaughterer. He is the most feared humanoid monster in the world. He is a legendary leader and widely considered the Orc's greatest fighter of all time. While her father locked himself inside the mountain to practice magic, she is the one who leads the Orcs and manages everything from top to bottom. She has done everything behind the scene, therefore, no outsiders ever saw her. There are rumors that she is hiding behind the mountains and never shows up in the public is because of her bad appearance. People speculated that she's so ugly that she's afraid to show her real face. The setting of this game is in Shaola, a different world in another galaxy. Shaola is a world of love and war. It's a world of romance and power struggles between 1 empire, 8 kingdoms, 1 republic, 25 smaller factions and 4 main races. Main human factions: I. Zenman Empire, the largest and one of the oldest nations in the land. II. Martia Kingdom, a nation of war and violence. III. Ankania Kingdom, an old and weak kingdom that formerly a rival to the Zenman Empire in the past (thousands of year ago). At the present, it's widely considered the most cowardly kingdom in the world. IV. Amazail Kingdom, deceptively the strongest and most powerful nation. V. Zuda Kingdom & Kazen Kingdom, together, these two small kingdoms formed the Southern Double Alliance. They feeds of each other and watching each other's back. The northerners called them "The Twin Dragons of the South". VI. Zokang Kingdom and Green Kingdom (common usage: Greendom) is located on Everland, an island on the Eastern Sea, southeast of the mainland. They have unique cultures and customs. The islanders dress differently from the mainland people. Therefore, the mainlanders called them "The Weirdoes of the Far East". VII. Republic of Aquilon, the most civilize and technological advance nation in the world. It's an isolated country that located on the other side of the Great Desert. In the past, there were some smaller neighboring countries but Aquilon conquered all of them, as swords and arrows have no chance against guns and bullets. Except for Iron Eagle agents, no one from the other side of the Desert has set foot on Aquilon. Other races: I. Elves are well known for their grace and mastery of magic and weapons such as the sword and bow. They are famously long-lived, capable of living much longer than the average human. Slightly smaller and shorter than the average human, elves tend to be quicker, faster, slender and graceful, this is reflected in a bonus to Agility and a penalty to Physical Defense. The Elves were divided into two basic groups: the Wood Elf and the High Elf. Wood Elves are a reclusive race, preferring to the old ways of life in forests and jungles. They are conservatives who preferring old habitats in tropical woods. They are hiding and staying far away from human. Trees are their friends and wild beasts are their main source of food. The Wood Elves have been produced some of the finest hunters, archers and bowmen. Majority of them have been living in Greendom. A Wood Elf in Greendom. The High Elves were once members of the Wood Elves, the original group of elves. They are liberals who decided to go live in the cities with human. Other races commonly encounter them. They're the most open and friendly of their kind. They believe in peaceful coexistences. They travel to everywhere, while Wood Elves stay in the woods. The decision of the High Elves to leave the woods always has been controversial. Some of them have found success and happiness in serving human, even in the local government or Imperial Court. Some of them having great career as bounty hunters or mercenaries. However, others have been miserable, suffering from depression and having to endure unemployment and hunger. Some have sold themselves to the slave owners. Others have been forced into slavery. The High Elves have been produced some of the best swordsmen in the land. Overall, the Elves are the largest minority community in the world. A High Elf serving a Human kingdom. II. Dwarves are very short, but are wise and have great strength. They dwell in mountain and in the earth, and are good at smithing and mining. They are the second largest minority community. Dwarves tend to be miners. They have a natural fascination with minerals (especially iron and gold) and feel more comfortable underground. They are much shorter and stockier than Men, Elves and Orcs. They able to withstand both heat and cold and have a longer average lifespan than the average human. They are great metalworkers, smiths and stoneworkers. Fierce in battle, their primary weapons are hammers and have produced a lot of great axemen, but they also use many type of weapons including large crossbows, broadswords, falchions, pikes, slingshots and shields. Dwarves live in anywhere that has mountains, mines and minerals. Dwarves don’t need to sleep as much as human do. They are diligent, hardworking and work in the mines through days and nights. All they need is few hours of resting. Consequently, dwarves are unaffected by sleep-inducing magic and effects. While Men, Elves and Orcs generally hate each other, the Dwarves have stayed neutral. Their ultimate goal is to find their traditional ally, the Snow Palace on the Snow Mountain, a hidden and mysterious place that no one has discovered. According to ancient books, the Snow Palace are the Dwarves most trustworthy, reliable and closest ally from thousands of year ago. "The Boss", leader of The Luxia, the world's largest international underground criminal organization. Yes, he is a Dwarf. He is also a leader of the Dwarves community. Everyone called him "The Boss" out of fears and respects. No one seems to remember his real name. III. Orcs basically are a large group of bully. They are the third largest race of humanoid creatures, behind the Elves and the Dwarves. They are brutish, aggressive, repulsive and generally malevolent species and generally pressed into the service of some evil powers. They are tall, big and strong who are used as soldiers, slaves and henchmen by the greater villains. They are miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no positive things, but rather invent cunning devices made to hurt and destroy. Majority of the Orcs have been led by "Murlock, the Slaughterer", a legendary leader and the Orc's greatest fighter of all time. He has claimed to united all the Orcs and fight for their freedom. He called for fellow Orcs to revolt and kill all their masters. He has even bigger ambitions to unite all minorities (Orcs, Elves, Dwarves, other monsters and demons) and declared war against the human. Murlock and majority of the Orcs reside in Amazail. In case you're wondering, this is a different character, not the Orc Princess. The Orc Princess' real identity is one of the biggest secrets and plot twists in the game. So, we don't want to spoil it. Video http://www.youtube.com/watch?v=TIwePwzxwAM Tech Demo <removed> FAQ Q. What are the basic info and Minimum System Requirements? A. Rating: Teen 13+ Type: Commercial Price: TBD Platform: PC Operating systems: Windows 98 to Windows 10 Processor: 1 GHz or faster RAM: 128 MB or more Free space: TBD Q. How do I get this game? A. Once the game is ready for release, we'll go through the options and post the necessary links in our blog ( http://rpgfaction.com ). My guess for now is the game will definitely available via itch.io. We'll also put the game on Steam Greenlight and see how it goes. Hopefully it will get greenlit. Q. Is this game episodic? A. No, it's not episodic. No prior experience with other games is necessary.
  9. Latest Version: Download Version 0.745 Walkthrough: (sorry, no walkthrough yet!) Saves from previous versions will not work with version 0.74 due to new scripts that were added. Sorry! I am leaving the following for future versions, as saves should be compatible going forward. Transfer Saved Games: You can copy an old saved game from the game's folder and pop it in the new folder. (Will not transfer some things and some events might respawn). Subscribe to my Patreon to help me commission more art, animations, and lots of other enhancements that will help improve the quality of FSA. I also provide weekly updates at my Patreon on what I'm currently working on. My Patreon Page The Fairy, The Succubus, and The Abyss Seventy years have passed since the War of the Purple Dragon. Peace reigns across the land. The few remaining monsters are content to remain in their dark caves and underground passages. Now, as past threats of evil fade away and become mere legends, dark forces stir in the depths. War is coming. The six kingdoms are not prepared. Features -Play as Sienna, a fairy living in seclusion, as she is captured and thrust into The Abyss, A place so Hellish that none have ever escaped. -Eat, drink, sleep, and bathe as enemies inflict wounds, infections, poison and disease. Struggle to survive in the harshest of environments, including hot and cold zones. -Defeat in the Abyss is not always the end. A large variety of monsters will eagerly rape Sienna if she falls in battle, inflicting trauma, disease, and possibly even pregnancy. -Give birth to ten different varieties of sprites, then nurse and feed them daily so they will age and grow. Equip them for a variety of bonuses. -Monsters die permanently (with few exceptions)! Kill all enemies in an area and solve the Light Lock to make the next time through a much safer experience. -A variety of boss fights that often play more like an action mini-game or puzzle. Don't forget to save first! Just one mistake here and these bosses will kill you. -Choose morality or partake in guilty pleasures. Sienna can be good or bad. The choice is yours. -The nice choice is not always the best choice. NPCs can sometimes die just by being in the wrong place at the wrong time. -At key points in the story you'll make final decisions that will permanently shape Sienna's character, changing her personality or giving her unique (and often useful) traits. Sienna's personality affects her behavior during sex, and later in the game Sienna will automatically make choices based on her personality. -During the story Sienna will give birth to six other fairies, and later on they'll join your party and help you fight. Your fairy children and other allies have personalities and battles of their own. At key points during the story you'll need to backtrack with them to discover hidden locations, events, and even bosses that only they can activate. Screenshots: Screenshot 1 (Warning! Mature Content!) Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Script Credits: No music change script - Modern Algebra Override Change BGM/ME Animated Battler Graphic script - Original by Neonblack, modified by ???nOBodY??? Graphical Credits: All fairy sprites, new portraits, and sex animations by Bebecake: Bebecake | Patreon Fairy baby sprites by Arsministrator: Arsministrator | Patreon[/B] Some commissioned images by Obakawaii: Userpage of Obakawaii -- Fur Affinity [dot] net Many sprites taken from VH (Violated Heroine) and modified for use. Some sprites by Evolution. Various artwork by Mavis: www.mydirtydrawings.com If anyone has a problem with my use of any of the art included in FSA then let me know and I'll remove it. The only exceptions being default Rpg Maker assets that I have modified. Unless someone says so then I have no idea which art is actually public domain, free to use, royalty free, etc..
  10. Abstract: Magecraft is an indie developed A-RPG, reminiscent of the oldschool games of the SEGA / Snes era. Genre: A-RPG Average Demo Time: Varies a lot. I would say around two and a half to three hours. Game Progression: The game should be around five chapters. The game is at chapter two at the moment. Recruitment: Any help is always appreciated. Testers, coders, anyone willing to be part of this project with relevant experience is very much so welcome. Trying to write this spoiler free, keeping it as vague as possible... Synopsis: In a land where the many fall under the complete dominion of a small oligarchy the political climate reaches a pinnacle of tension. On the brink of war, the old alliances have fallen and the rulers of the land grow more paranoaic every day. An evil long forgotten, thought to be destroyed ages ago, found it's way back into the world. Creeping itself inside the softer minds and the colder hearts, it managed to manipulate their will to create discord amongst the people. Blinded by their greed and their lust for power, the leaders of the world ignored wise counsel from the erudite scholars and seem set in their warmongering ways. After imploring those in power and being cast aside, those with reason lost faith and started to despair. Only a few, with their eyes open, recognized the signs of the old evil coming back. As it's power grew, entire villages started to fall under it's curse. Blaming each others, kings and emperors gathered their armies, ready to strike. As none seemed to want to listen to reason, a resistance had to be organised to stand a chance against the armies of darkness. As the light of hope started to grow dimmer, a divine being descended upon the mortal lands in the moonlight, in search for the Chosen One, that could one day lead the resistance and cast back the Ruler of Darkness to the shadows. Waking from a deep sleep, riddled with strange dreams, Axar, an odd boy with silver hair, started to walk to the nearest village to meet the voice he heard in his sleep... Character : Axar lives a reclusive life in the mountains. Never quite fitting in, he prefers the solitude to the busy life of a villager. One morning, after having the strangest dreams, he feels compelled to leave his isolated home to travel to the closest village, but he is too clever to believe in coincidences... Videos: More on the Youtube channel Website: http://magecraftrpg.proboards.com/ Screenshots: Full album : http://imgur.com/a/KtxaT Features: Dynamic combat system, challenging enemies, see for yourself in the videos! Download: Current version as of April 4th : https://www.dropbox.com/s/sfk65gvh2iou1pm/Magecraft4.exe?dl=0 Always up to date version can be found : http://magecraftrpg.proboards.com/ (click the Join the Alpha! text) Known Issues: None Credits: Special Thanks to : Galv Hime Kread-EX Lethrface Falcao Ninjamida Zylos RAFAEL_SOL_MAKER V.M of D.T Modern Algebra Casper Gaming Yanfly orb Khas Matt Sully (Gump) Fomar0153 Syvkal Shadowmaster/Shadowmaster9000/Shadowpasta efeberk (alongside OriginalWij) Neon Black Absurdiness Zerbu Nicke
  11. The messenger and the cursed one Abstract: A messenger and a cursed woman team up to deliver a life or death message Genre: Classic fantasy with dungeon crawling and a little twist here and there Average Demo Time: an hour and a half Game Progression: 40% Story / Setting / Purpose: Follow the story of Riev a wanted man carrying a message that could decide the destiny of the kingdom. He is joined by a misterious mercenary woman named Gia. Together they must make haste to the capital before it's too late.The story is mostly a tale of friendship I don't intend to make some grand epic, but to make you care about these people. Hopefully, I've succeded at least partially. The game is a simple town-dungeon-town classic rpg and a little on the hardish side of things, I've worked pretty hard on this and I hope you enjoy it. Character Bios: Riev A messenger commited to his cause, he may seems too obstinate and single minded at times and he struggles to understand that duty and honor don't trump common sense and good will. Still, his heart is in the right place. During battle Riev is a jack of all trades, able to use magic and melee skills, he'll be there to support whatever other party members need of him. Gia A mercenary with a misterious past and a carefree attitude, she tries to get Riev to smile more, which will not always be appreciated. In battles Gia is a stereotipical warrior, big and tough, but known to faint when a rabbit is pulled out of a hat in her nearby area, her curse actually bolsters this as she takes an extra 25% magic damage. Soanna An envoy of the mage's guild in the town of Levin, she joins the duo in their attempt to protect the town from orc attacks. Scatterbrained, yet extremely intelligent and a little ruthless Soanna will puzzle (and even entice a little) Riev. As magic user, Soanna is exactly what you would expect: a glass cannon, nonetheless she's very powerful and her spells will be a necessity in order to explore the forests of Levin. Credits: Screenshots: He needs all the help he can get! Ever played Luxaren Allure? The city holds many misteries Features: -Blends action and humor! -Hopefully charming characters! -The ds tiles are beautiful! Testimonial: "I liked talking to the hermit's cat. It was cute" - Tenshi Download: Once you talk to Aldes after meeting the thieves guild PR guy the demo is officially over. But there is quite a bit of city for you to explore if you haven't done so already. http://www.mediafire.com/download/7n92ycolcn8tnjy/Messenger+and+Cursed+1.28.exe Changelog:
  12. Mars has just moved to a new city with his family. It's his first day at a new school. Except every day is his first day at a new school. Every morning Mars wakes up and relives the same day. Every night the world ends. Features Do anything you want in a consequence free world! Dynamic music that took ages to program and will be unnoticed by 99% of players! NBS battle system (No Battle System) - this is an adventure/exploration/puzzle game. It has no combat! Explore Phobos City Solve the mysteries of Phobos City and try to escape the timeloop! Interact with the charming and witty citizens! Make friends! Relive the same day over and over: almost as tedious as real life! About Me and Influences Hi, I'm Matt and I've been making this thing. I've been playing around with software like RPG Maker since the late 90s trying to make my own game. Mars Underground initially started after finding out a new RPG Maker engine was coming out. I checked out the DLC graphics packs available and was particularly taken by "Old School Modern" by Jason Perry. At first I started planning on making a game that was largely Earthbound inspired. As a twist I thought I'd set it in a timeloop. Eventually I removed all the RPG elements and made it into an "adventure" game. I've been heavily influenced by the classic LucasArts adventures. I have also always loved the way Zelda games open up as you play them. It's a feeling I'm trying to capture in my own game. As you unlock topics and gain items you can get to new places and have different experiences. Dynamic/reactive music has been a passion of mine since listening to the music of Monkey Island 2 on a decent soundcard. I've been trying to make the music in my game as "dynamic" as possible using events. Outside of video games I'd say Mars Underground is influenced by movies like Groundhog Day and Donnie Darko and novelists like Philip K. Dick and Kurt Vonnegut (that's where my user name "Kilgore Trout" comes from). Demo (updated 30 March 2016) Play online: http://www.indiexpo.net/en/games/mars-underground-demo Download (PC): http://rpgmaker.net/games/8513/downloads/7991/ Credits Design Matt Sanderson Music Matt Sanderson Paul McMahon (Akumenn) Graphics Old School Modern, Fall Tiles and Time Fantasy by Jason Perry Pop! Horror City by Vexed Enigma RPG Maker DS+ Modern Shop by Lunarea Scripts TerraxLighting: Terrax MVCommons: Zalerian, Ramiro, Hudell, Dekita TDDP PreloadManager and FluidTimestep: Tor Damian Design / Galenmereth WebAudioCache and AdvancedMenus: orlando ChangeTileSize and MV Smart Path: Shaz DMV Core and DMV MapButtons: Dekita (www.dekyde.com) Copyright © 2015 - Dekyde Studios Dekyde Studios Developer: Dekita - dekita(at)dekyde.com YEP CoreEngine, MainMenuManager, RegionRestrictions, MessageCore and X-ExtMesPack1: Yanfly SilvSkipTitle: Silver MBS SmoothScroll and MapZoom: Masked TTKC EventBaloonAlert and TTK ChoicesCursor: Fogomax Orange EventHitboxes and InstantTrigger: Orange Hime ConditionalChoices, HiddenChoiceConditions, LargeChoices and DisabledChoiceConditions: Hime --> HimeWorks (http://himeworks.com) Font Xeliard by Alex G.
  13. The story is simple and straight forward, you control three characters, Aron, Alice and Vera, and they must go on a rescue mission the turns into bigger problem that they initially thought. More details on the profiles to come. Unlike traditional rpgs here you can’t buy items, you have to survive with what your given or find, you can’t as well change equipment asides from gems that you find or are given along the way. There are no Inns or rest areas (you recover completely automatically in certains parts of the game). The game in divided in six parts (Prologue, Chapter 1, 2, 3 4, nad Epilogue). You can save whenever you wish (expect during dialogues or battles). Some of the music is borrowed directly from rpg maker resources or other sources, but there are many that were made by me, using Mix Craft 6, which are: Norken Norken Boss battle Border Forest Border Forest Secret boss Grotte (not in demo) Ware House District (not in demo) Ware House District Battles (not in demo) Reuo (not in demo) Reuo battle\pub fight (not in demo) Reuo Forest battle\secret boss (not in demo) Hideout Boss battle (not in demo) Mountain battle (not in demo) Snow Mountain (not in demo) Final boss themes (not in demo) Part are rpg maker resources other part are my own which are: The main character sprites\battle sprites\dialogue boxes All enemy battle sprites Some tiles in Reuo, Reuo Forest, Mountain, Snow Mountain (areas not ine demo) All battle backdrops (either edited or original) Yanfly Galv's Pacman Moghunter Hime Khas This game is for most part complete, only a few balance adjustments needed, and before I decide to try to publish I would like an opinion of the demo (it’s the Prologue and Chapter1). Please be honest and constructive so that I can improve the game in the best direction (though some aspects I won’t change since they are an important aspect of the game). The demo will last about an hour or so depending on exploration. This's a simple Rpg that I made mostly for fun all by myself, so I apologize for any "errors" you might ( and most likely will find) along the way. https://www.dropbox.com/s/19eq1152k4mgl33/the%20three%20guardians%20(demo).exe?dl=0
  14. WARNING: THIS GAME CONTAINS STRONG LANGUAGE You've been warned! - Wild Gold is a story about the Old West. You'll find many funny moments, intense battles, duels, mini-games, and many other things. Please, download the demo at the end of this topic! Some of you may notice that I was with a farming project, but due to some circumstances (more information on the game's thread), out of my reach, it was abandoned. I've found this project, pretty advanced, in my old laptop, so I decided to give it some light. SYNOPSIS In Wild Gold you'll play as Bill, a young cowboy that loves money and women more than anything. Together with his best friend Carl, their journey to become rich will spend lots of bullets. Fight bandits, pirates, wild animals and many more! CHARACTERS Bill is the main character. He uses the gun given by his father. With his cowboy skills you'll spit on your enemyes, blind them by throwing sand on their eyes and do lots of gun tricks. Carl is Bill's best friend. He is a very skilled Gunslinger. With Bill they'll embark into a journey which the goal is, after all, have fun. There's more, but showing them will ruin the story. Let's just stop here for now. SCREENS AND FEATURES - DOWNLOAD LINK (DEMO v 1.0) IMPORTANT: please, donwload and install this font before playing Wild Gold, or it will be very buggy. Download the game using this link. If broken, please let me know. - CREDITS Enterbrain / Whitedragon / Raith / Victor Sant / Khas / Yanfly / V.M. of D.T. / Galv / Pacman / Mr. Bubble / Synn / Modern Algebra / Pineda / Grandma Deb - "POOR GRAMMAR" I'm not english native. The final version will be revised by a native speaker, don't worry. Please, if you find bugs, liked, disliked, or anything, please, comment.
  15. -Summary- This game is a prototype. It was my first attempt at making a game, and it suffers from me having a lack of any experience. It will not be canonically associated with the full Time Whisper game when it comes out, nor anything else really. Time Whisper is an RPG about walking in other people's minds. You play in an open world, where you can go up to any person you come across, and enter their mind. Each persons mind is like a little world of it's own, where you can read their thoughts, cure mental illnesses, just mess with them, and other stuff like that. Get the demo Here When you try and download it you might get a few warnings. I'm using a script called Khas Ultra lighting, which doesn't legally allow me to give out open source versions, so I had to use encrypted files. However it is safe. If you get a virus (you won't) you can sue me or something. -ScreenShots- -Characters- Pip: A girl with no memory Paradox: He wears a suit Princess Wizard: She's exactly what she sounds like. (I'm purposefully leaving information about the characters to a bare minimum) -Credits- Borrowed scripts: | Basic Enemy HP bars by V.M of D.T | Animated Parallax by Modern Algebra | Fullscreen ++ by Zues81 | Melody Simple Gold Hud by SoulPour777| Multiple Storage Containers by Galv | Ultra Lighting by Khas Arcthunder | Expanded Actor Menu by Mr Trivel | Music by Ross Bugden Everything else by me
  16. DARK HARVEST Abstract: Two teenagers attempt to escape Purgatory. Genre: Supernatural, Dark comedy Average Demo Time: The demo lasts anywhere from fifty minutes to an entire hour of gameplay. Game Progression: Chapter 1 simply needs a little bit more cleaning up, while as of now I am midway through development of Chapter 2. I actually expect the completed game to be released by either the end of the year, or summer of next year. I'm giving myself a lot of time to make sure it's up to good standards. Recruitment: I would REALLY like if the game had it's own original soundtrack upon release, as of now I'm using royalty free songs, save more "Grisly Reminder" and "Pepper Steak" as the battle theme. (Do not worry, I specifically asked Alias Conrad Coldwood for use of the song in the demo, and he gave me permission.) STORY/SETTING/PURPOSE: The game starts immediately after the deaths of two teenagers named Lloyd and Lily, who find themselves lost in a mysterious forest. Soon, they encounter an eccentric deity who calls himself The Reaper, and he informs the two of them that they are now in his realm, Purgatory. He states that he has taken possession of their memories and that they are now being forced to participate in his Dark Harvest for his own amusement. If they wish to get home safely, Lloyd and Lily must traverse the Five Labyrinths of Purgatory, which is filled with beasts, ghosts, and demons with a thirst for blood, as is the rules of the Dark Harvest. For every labyrinth they complete, they are awarded a fragment of their memories, eventually leading up to the memory of their deaths, and how they even ended up in Purgatory together. If Lloyd and Lily successfully complete the Dark Harvest without dying, then they are awarded with the choice of ascending to heaven, or waking up alive once more. However, if they die during the Harvest, then their souls are forever property of The Reaper. CHARACTER BIOS: THE REAPER: The ruler of Purgatory and it's five labyrinths. He is an eccentric deity with unfathomable power and an even more unfathomable sense of humor. His cold, mechanical face shows others nothing but happiness, no matter how much hate is within him. He takes pleasure of various kinds in the suffering of others, especially younger people. He uses souls caught in between in Purgatory as pawns in his Dark Harvest, for mysterious reasons, and is not afraid to use anyone. He believes human life is nothing but the funniest joke of all, as he believes any and all hope humans have is meaningless, and that he might as well use their meaningless souls as entertainment. LLOYD: A neurotic and nervous teenager, he is nothing but scared of all of this surroundings 99.9% of the time. However, his skittish behavior is the only reason he's lived as long as he has. He is not a complete coward though, and constantly values the lives of others more than his own, and is willing to protect people he barely knows, as long as no one innocent has been hurt. When he is comfortable though, he doesn't refrain from being sarcastic and giving a smart attitude, with most of his insults being thickly veiled. More often than not, he speaks with a stutter that he can't control. Despite his fear and anxiety, he's more than willing to cooperate with others for the greater good. He is one of the two playable characters in game. LILY: She usually has nothing but anger within her, and lets the world now it constantly. Lily hates to put up with anything she considers pointless or frivolous, and has a low threshold for anything odd or strange. She is quick to deny he current situation of being dead and outright refuses to believe anything that is out of the ordinary. Her temper is only but a thin veil to her true personality filled with insecurities and whatnot. On several occasions, she is very much vocal to her feelings and doesn't hesitate insulting someone that's annoying her or her friends. However, she is more then willing to cooperate with someone if she is forced to, and only takes a few moments to warm up to someone. She is one of the two playable characters in game. ELIZA: She's another girl Lloyd and Lily encounter wandering Purgatory. Her past is a mystery, and unlike a lot of people that end up in Purgatory and participating in the Dark Harvest, she has no partner and is instead forced to survive on her own. When she first ends up dead, she's stricken with fear and goes into hiding. Despite this, she speaks in a calm and collected tone and knows her current situation quite well. She doesn't allow her emotions to get in the way of her goals and does all she can to get home, all while putting out her calm and chill personality to all that she encounters, to assure them things will be okay. However, her own calmness can get in the way of her goals from time to time, as she can be quite lazy on more than one occasion. If she had to describe herself, she'd say she's "A dumb Hipster with a will to live, damn it." ??? (SHOP KEEP): Just a cute ghost that wants nothing but your love and hugs! He is very squishy and likes money. CREDITS *MUSIC* Title Screen Music: MIDNIGHT SYNDICATE "Grisly Reminder" Battle Music: Alias Conrad Coldwood "Pepper Steak" (Yes, he gave me explicit permission I can use it in the demo.) Chapter 1 Overworld Music: LULL "..." The Reapers Theme: MICHAEL TUSHAUS "DARK CARNIVAL" Boss Battle Theme: AARON KROGH "BOSS BATTLE" *GRAPHICS* GHOST SPRITES/BAMBOOZLE'S SPRITE: MaKayla Brown Forest Tileset: Mack SCREENSHOTS DOWNLOAD HERE KNOWN ISSUES -Due to some misplaced events, the sounds of running water in some maps never plays again upon exiting the roof for the first time, but plays again if you walk through the original entrance where the sound first starts playing.
  17. ++STORIES OF SHEIDH II : ALL STARS++ Demo version Developer : Radian F (cradth helverd) Website : www.hossistudio.wix.com/home Latest version : v1.5 "...You're not the same kind of those around you..." +STORY+ [...This is the First Book of the Lumina's Awakening Prophecy, a Divine Magic that will exterminate the darkness powers and sinners into nothingness... ...A fate designed by our ancestors, the First Human race, the Morning Stars... Carried on by this generation, the New Human race, the Dawn Stars, exodus in Sheidh world... ...A story familiar to all priest and priestess... Four warriors will unleash the power of Elmsh to save their homelands... Thus this journey will draw the curtain of the dark age of history... A constellation of the Dawn Stars shall lose its shine... ...Who will stay alive...? And who will die..? It will always be the same hint... ...The Book may vanish...But the Words will not...] -776 M.A- You are Ferde, an attractive yet reckless? guy, who made his best to the 10th seat of the strongest Archmages in the northern land of Reigeia. No one knows about Ferde's past, including his adopted sister, Elena, and even himself. The only thing he can remember is, he is there to protect everyone in Greymoyr, his hometown for the past 7 years where he live peacefully. It's not like he lost his memories of childhood, he just can't remember a thing from before 15 years old... ...And one day on a winter shiny day...A weird event is come to turn everything upside down... +CHARACTERS+ +FEATURES+ + 8~10 HOURS OF GAMEPLAY + Classic SIDEVIEW BATTLE SYSTEM + 40 CHARACTERS to play~ + TOWER SIEGE *Check Post #2 for more informations + MULTI-PARTY + UNIQUE SKILLS SET for each characters + UNIQUE TALENTS to explore the maps + NON-LINEAR STORY + MULTIPLE ENDINGS +SCREENSHOTS+ +CREDITS+ +DOWNLOADS+ or play it online : I hope you like my works. Support my games and enjoy. Website = www.hossistudio.wix.com/home Facebook = www.facebook.com/hossistudio +++++ MY GAMES : STORIES OF SHEIDH - THE ANCESTORS ENG Full vers STORIES OF SHEIDH IV - ORACION MEMOIRS IND Full vers ONE PIECE - TRIPLE DUELS I ENG Full vers ONE PIECE - TRIPLE DUELS II ENG Full vers ONE PIECE - TRIPLE DUELS III ENG Full vers
  18. This is a pretty big moment for me. I'm as new as it gets to game making and this is the first time I'm putting something up for display. Right now the game is extremely short but still has a bit of replayability value. This is because you can see how your choice affects the behavior of Ballins towards other characters and how this chosen path affects the other main character, Lisa. Abstract Idea: This game will test your morals under the guise of an old-school epic adventure to bring peace. Genre: RPG, Fantasy, Adventure (hoping to add modern / steampunk to the world later on) Demo Time:Expected to be around 20-30 mins. Twice that if you replay and try the one other choice. Current Progress: Out of planned five chapters in the game, I guess you could say this is 95% of the first one. Recruitment: Anything, really. I'm a one man show right now so I could use all the help I can get. The Plot The player controls Ballins, an ordinary human with no special powers, god-given gifts or legendary skills. Yet, he plays a major part in deciding the fates of many lives and the fate of the world. This is because he finds himself traveling the reincarnations of light and darkness. As they traverse the world, trying to bring bring balance by solving one problem at a time, they find out that lifes' problems are not so black and white. With the two incarnates always disagreeing, Ballins must try and make the right choice, even if it doesn't always seem right at first. There is no middle ground here, and the path you take will affect you, your companions, bystanders and more. Meet The Crew Ballins This brash young boy is the son of a sheep farmer mother and a deceased father. Every day he tends to the sheep with his mother and spends his afternoons playing games with his friends. He's a bit of a thickheaded fellow that dreams of one day becoming a powerful warrior and is always getting in weird antics around the village like trying to catch birds in his bare hands or trying to do backflips off tree trunks, all for the sake of showing off skills he doesn't posses. These failures don't deter him and he's always energetic and giving it his all at everything. Lisa This girl is far from cute and innocent. A childhood friend of Ballins, she has quite the tomboy attitude and usually gets the last say among the village kids. With the combination of her rough attitude and Ballins being pretty ignorant, it's hard for her to speak her mind and admit she has kind of a crush on Ballins. Even when she had the courage to admit she will (not wants, but will) marry Ballins, it sounded like a declaration of war rather than a confession, so he brushed it off as a joke. One day, during a game of hide and seek, Lisa was caught in a situation which led to her discovering something amazing about herself. How she behaves during this discovery is decided by your choice in the game. Elder Bailey The village elder & mayor, he is the maternal grandfather and guardian of Lisa, raising her after her mother died during childbirth. The elder is a bit over-dramatic at times and likes to make things a bigger deal than they ever should be, though he does this only to entertain the children. Every so often he gathers the children in his study and reads them a story from his collection of books. Despite his loving and easy-going attitude, this old man has deeper and darker knowledge than anybody in the village knows. Well, almost anybody. Anna Charming, graceful and regal by birth, Anna is the princess of Arbor and heir to the throne. As a princess, Anna lived a life of absolute luxury and while she does not hate that fact, her heart yearns for more. She feels too distant from her own people and believes as their future leader should learn of their troubles in person. She is undoubtedly a strict and noble presences who commands obedience, sometimes without realizing it herself, but means well at heart. One day, upon meeting with Ballins and Lisa, she felt something stir inside her. Something ancient from long ago, like a sort of connection she can't explain. At that moment she declared she is leaving the palace to join the two villagers on travels, leaving an entire kingdom in shock. Special Thanks For Letting Me Steal Their Stuff Khas for Khas' Awesome Light Effects script Yanfly for Yanfly's Message System script Selfie! (AAAAAAA was a placeholder for Ballins' name for text spacing purposes) Special Features Non at the moment. Likely won't ever be. Download link Get With The Times!
  19. Harry Potter and the Chamber of Secrets - Reborn Abstract: The game is remake of an old Gameboy Color Game called “Harry Potter and the Chamber of Secrets†made by EA Games (Google it if you are curious). You control several characters of the Harry Potter Universe. The plot follows the original but with some cuts and additions to suit the gameplay better. Genre: strategy, rpg Average Demo Time: 4 hours Game Progression: 98 %, This in only a BETA version of the game, so some subjects may change, although this is a complete story and plot, ideas and critic is always welcome. So don’t hesitate if you have anything you want to add or feel is missing. Recruitment: Everyone's skill will be considered so don't hesitate if you feel like you have something you add. If so please use the following: Contact Info: Feedback, bug reporting, ideas and critic are always welcome. You can PM “jocae2100"or send an email. Story / Setting / Purpose: As Harry attends his second year at Hogwarts, the dangers are more present than ever, as students get attacked by a mystery guy which keep calling himself Slytherin’s inheritor, and at the same time both Harry and one of his best friends, Ron, are in constant danger of being expelled as they have to break a lot of the school rules this semester. Who is Slytherin’s inheritor and why are the mystery guy attacking students? Will anyone survive? Will Ron and Harry remain at the school? Find out in “Harry Potter and the Chamber of Secrets – Reborn†Character Bios: Harry Potter: The boy who lived. He is the one of the main protagonists. He has strong will and is quite better than average at the most of the stuff he does. Ron Weasley: One of Harry's best friends. Won't give up easily. He can take a lot of blows but still stand upright. One of the main protagonist. He also uses his pet Scabbers in battle to help him out. Hermoine Granger: One of Harry's best friends. Studies a lot which makes her spells excellent and devastating. She is a caring character and does her best to help others. Draco Malfoy: The nemesis to Harry Potter, Draco is a evil and selfobserved character who does his best to suit his own needs. Credits: Harry Potter and the Chamber of Secrets-Reborn 0.9.9 Scripts Seiryuki and KGC. yanfly SoulPour777 TDS Yami, Kread-Ex and Archeria_Nessiah Kread-Ex V.M of D.T Casper Gaming KGC Nicke Galv's Enterbrain Tileset Celianna Enterbrain Raven recolor, Mack's animal base and GC VXAN RESTAFF Mapping rpgmaker20221 Plot rpgmaker20221 Various Resources (therefore may never be used as a commercial project) trademark as Warner Bros etc. Lionhead Studios EA Jarrod Radnich Sprites Kotori-chan and LoMastul Music JStewartMusic Jarrod Radnich Screenshots: Features: · Over +130 maps to explore of the Harry Potter Universe · Hidden items to collect and to unlock more areas in the game · Lot of conversation · Achievements · Famous spells and Leveling-UP your character · Strategic Battling More detailed about features: In the game there are a large amount of maps in order to complete the Universe of the Harry Potter world. The maps are accessible in a nearly “open world†and many of them contains hidden items for you to find (optional.) To make looking for hidden items more attractive and valuable, there are achievements and rewards for collecting and completing. About conversation: Conversation in the game is nearly optional, but taking help by conversations with NPC’s could be a great way to get tips on various things, they also contribute to building the universe. Leveling-UP Battling enemies and practicing are crucial in order to not suffer in a later stage of the game as the difficulty follows an increasing slope. Download: http://www.mediafire.com/download/1flnqvuc1f9zlxv/Harry_Potter_and_The_Chamber_of_Secrets-_Reborn_BETA_v.0.9.91.zip Known Issues: None at the moment.
  20. ====================================================== Game Title: The Dread Tower ====================================================== Download Link http://www.mediafire.com/download/ckg7uolchvl2m6u/The_Dread_Tower.exe Abstract: A RPG that challenges you with a new boss to overcome. Genre: RPG Game Progression: The game is pretty much done! Please enjoy. Engine: RPG Maker VX Ace Gameplay Length: About 1-2 hours Story: The world is struck by an evil force of monsters when a mysterious tower magically appears. Many adventurers have traveled to the tower in hopes of destroying it to rid the world of its evil. However, many warriors have not returned from the tower and are presumed lost within its walls. One day, a young adventurer named Tami enters the tower with her magical sword in hopes to finally getting rid of this evil. Character Bios: Tami: A young adventurer with a magical sword that was passed down to her from her family of warriors. Elliot: An enchanted sword that embodies the spirit of an ancient warrior. Allen: A spiritual mage that possesses magical powers. Mona: An angelic being with the ability to cure and heal. Credits: Enterbrain for the RPG Maker VX Ace software Sprites, artwork, tilesets, music, sounds, etc. created by Enterbrain. Piano songs created by pattaq Yanfly for Scripts: Ace Message System v1.05 Script Adjust Limits v1.00 Script Ace Battle Engine v1.22 Script Battle Command List v1.09b Script Kread-EX for Script: Skill Fusion - V.1.04 Script Special Thanks to: Fomar0153 for skill notes and skill creation (read an article by him) Yanfly for Elemental Effect Icons Kaduki for Burst Skill Icons Features: - A unique RPG battle system that involves the player to combine attacks - Fight against challenging bosses Screenshots http://www.mediafire.com/view/75fsobwjzvaj1mb/The%20Dread%20Tower%20Screenshots.png Notes: I mainly focused on the battle system. Still, critique on the whole experience as well. My dungeons are pretty bland. EDIT: Posted new download link (fixed bugs and smaller download file)
  21. Game Title: TacAtical Abstract: Demo of a "battle system". I have used various scripts to create tactical battles. Each party member has different skills, synergy and manipulation of stats is essential to win and survive. There is no leveling,you have acces to all skills and all party members. Switch between them, use skills, have fun. Randomly generated position of battlers on the map and random composition of each battle provide lots of fun Labirynth is basically a mini game. Each time the position of obstacles is different and battles have different composition. I once have created paper version of this dungeon. I had a party members with skills, couple of D6 dice and imagination One day I remembered about RPG Maker on PSX. Finally I was able to make something in ACE video: http://www.dailymotion.com/video/x375r6y_tacatical-demo-battle_videogames I was pleasantly surprised by battles in Aesparia The Fallen http://forums.rpgmakerweb.com/index.php?/topic/6635-aesparia/ Clever fights left me with hunger for more. I was dissapointed in a way because after couple of rounds it always boiled down to thesame solution, regen, wham! wham! Battles was very well done and I know it is a DEMO Aesperia was good thing, it motivated me for making something different. Aesperia and Eremidia are my favorite things RPG Maker wise, So I aimed for fluent battle, with every round different, constantly demanding for adjusting strategy on a round/batle basis. What if enemy is going to attack someone, manipulate stats, change order of attacks, use absorb dmg on a party member at risk, use streangth of your enemies to defeat them. That was my starting motivation. I use many standard scripts with a little tweaks here and there. I have a tinker with RPG Maker for years now, with major pauses I dont know programing but I was stubborn and dig out of the internet codes,solutions, methods and adapt them to aquire what was needed. It is not perfect, game has little original graphics, one self made music track. My heart was in finding different scripts that will help with battle I hope you like it or perhaps you will be inspired as I was after playing Eremidia and Aesperia. It is my simple creation, form things scattered on the internet In the future I will upload not encrypted version so peole can dig into solutions that took me weeks to dig up from the internet. When I started I knew nothing of the RPG Maker, forums etc. Every idea I had was a chalange I am happy with end product. If you like it good, if not, also good Cheers! Genre: For now it is only one dungeon created for demo. Aim of this demo is to get to the end of the dungeon and defeat the boss. There ara no random battles. Each battle is basically a little puzzle, and whole dungeon is sort of a puzzle. Position and type of battle require different strategy and tactic to survive. Basically there is no reviving and healing. You must hunt for a specific enemies who drops Items, but apart from reviving (drop from rare enemy) and beeing included in a skill cost, items don't help much with regeneration of HP. Average Demo Time: Demo consist of tutorial and Labyrinth. I estimate it could take you 1-2h. Game Progression: For now I focused on battles and creating puzzle-battles. Maybe someday I create some kind of RPG. Story / Setting / Purpose: I have ideas concerning the story and explanation of magic but for now you need to reach the end of labyrynth and win final encounter. Use battles to regen, hunt, survive. I had a lot of fun with it and I hope you will have to. For now this DEMO is rather a battle symulator than a RPG but you need to start somewhere Character Bios: For now you have 5 party members, 4 can go into battle. You can acces every one of them when you want ( outside the battle). Each character have unique skills, each changes the way you fight. edit: Because this demo function as a battle symulator there is no characters as defined by the RPG standard I felt it was not required from me to give bios of what at this stage are essentialy sticks with skills without story arc or plot of any kind But maybe some more info would not hurt anybody. Basic info and some skills of a character: Dahlgred - uses skill based mainly on DEF stat. It has instant immune skill and has 2 attacks if MP is at full. Archetype of a tank. Traneen - is support, can use deflect damage and summons. It can maipulate with DEF stat. has some healing skills. Taaffeite - support/healer, has regen skill and can deal massive dmg if you find right combination with other skills. Moreclock - interrupt/control, has instant skills. Has absorb damage skill and can hide enemies for as long as he has HP. Leakante - interrupt/charm/damage, steer enemies' action, deal substantial damage with help of rest of the party In my mind they are personification of one's mind, Alar (Rothfuss wink, wink). When one warrior learn how to split his mind he develops different skills and can use combination of magic to fight in "astral" plane. Single bosses with milion of HP ( I am looking at you Yazamat) are long dead, most dangerous are the groups of enemies ( Guild Wars anybody? ) Credits: Untargetable State Author: Hime Troop Event Spans Author: Hime Command Manager Author: Hime Troop Event Spans Y Yanfly Engine Ace - Ace Battle Engine v1.22 Troop Event Spans Author: Hime ▼ Yanfly Engine Ace - Ace Core Engine v1.09 Script HP Barrier Bar, version 1.1 Author: bgillisp ▼ Yanfly Engine Ace - Instant Cast v1.03 ▼ Yanfly Engine Ace - Swap Monsters v1.00 ▼ Yanfly Engine Ace - Enemy Target Info v1.02 Enemy AI : Targeting Priority Manipulator by Shad3Light Basic Enemy HP Bars v 2.8.1 Script by: V.M of D.T Victor Engine - Basic Module Author : Victor Sant Victor Engine - Action Counter Author : Victor Sant Victor Engine - Enemy Actions Conditions Author : Victor Sant Victor Engine - Automatic Battlers Author : Victor Sant Attack Skill Command Author: Hime Bit Switches Author: Hime Custom Page Conditions Author: Hime Feature Manager Author: Hime Feature: Add Param Author: Hime Yanfly Engine Ace - Combat Log Display v1.02 Effect Manager Author: Hime MOG - Battler Motion (v2.1) By Moghunter Effect: Toggle State Author: Hime Yanfly Engine Ace - Follow-Up Skill v1.01 Enemy Param Formulas Author: Hime Effect: Share the pain Author: Estriole Automatic States by Ninjamida Conditional States Author: Hime Linked Variables by Shaz Yanfly Engine Ace - Buff & State Manager v1.07 Yanfly Engine Ace - Skill Cost Manager v1.03 Effect: Recoil Damage Author: Hime Stacking States v1.1a Created by Neon Black Tag Manager Author: Hime Feature: Tag Requirement Author: Hime Custom Equipment Slots Script by Fomar0153 Random Event Positions Author: Hime Large Troops Author: Hime Battle Use Limits Author: Hime Param Max States Author: Hime Feature: Add Param Author: Hime Synchronized Battlers Author: Hime Synchronization Effects Author: Hime State Icon Scroll Author: modern algebra (rmrk.net) Yanfly Engine Ace - Lunatic Targets v1.00 Craze Script Asylum - Lunatic Targets Package - Health Yanfly Engine Ace - Target Manager v1.03 Pets and Summons (Compatibility) v1.5g Script by: V.M of D.T State Effect : End Turn/Action Skill v1.2 by Shad3Light Script HP Barrier Bar, version 1.1 Author: bgillisp Yanfly Engine Ace - Death Common Events v1.01 Yanfly Engine Ace - Lunatic States v1.02 Yanfly Engine Ace - Lunatic States Package - Punishment v1.01 Yanfly Engine Ace - Lunatic States Package - Protection v1.00 Yanfly Engine Ace - Random Skill Invoke v1.00 Conditional Effects Author: Hime Custom Use Conditions Author: Hime Enemy Reinforcements Author: Hime Advanced_Targeting by Steven Scott (geri_khan) Progressive State Author: Hime Yanfly Engine Ace - Battle Command List v1.09b Yanfly Engine Ace - Combat Log Display v1.02 [ACE] Khas Awesome Light Effects By Khas Arcthunder - arcthunder.site40.net Hirion Engine - Main Menu Author: Nicke Yanfly Engine Ace - Ace Equip Engine v1.06 Action Speed Formula Author: Hime SPECIAL THANK YOU TO : Steven Scott (geri_khan) Advanced_Targeting V.M of D.T Pets and Summons (Compatibility) v1.5g HIME, VICTOR, GALV, Moghunter, FOR MANY USEFUL SCRIPTS http://www.rpgmakervxace.net/ http://forums.rpgmakerweb.com Graphics: wildspiritwolf.deviantart.com/ cellusious.deviantart.com/ canyx.deviantart.com The “Real†macks tileset! Credits: Mack https://vxresource.wordpress.com/category/resources/tilesets/ Gorgeous statues! by aweryn https://vxresource.wordpress.com/author/aweryn/ http://forums.rpgmakerweb.com/index.php?/forum/29-rpg-maker-vxace-resources/ Celianna’s Tileset http://pixanna.nl/materials/celiannas-tileset/ Audio: The Flashbulb [Compositions For Piano] [Released 2015] Windup Glass [prepared] [Label\Publishing, Not On Label ('self-released') 'digital download' + Alphabasic 'pressed cd'] [Production (creative/business), United States\Chicago (city)/Cook County\Illinois (state)] [Location, United States\Chicago (city)/Cook County\Illinois (state)] [Origin\Born, United States\Georgia] Screenshots: http://pl.tinypic.com/view.php?pic=313pvzr&s=8 http://pl.tinypic.com/view.php?pic=2emltt2&s=8 http://pl.tinypic.com/view.php?pic=25s7l11&s=8 Features: Agility based system, tactical, no levels, no random battles, action order based on agility, synergy of skills, puzzle-battles vibe, pick up and play, tutorial included. edit 4: ok, finnaly I was able to resolve some unexpected problems. Who would have thought that several dozen scripts can produce some rather interesting side effects in very very specific conditions Download: http://www.mediafire.com/download/549e9gqytrc51jy/TacAtical_DEMO_v10.zip.001 http://www.mediafire.com/download/m500xed3bfa6aaa/TacAtical_DEMO_v10.zip.002 (80MB w/ rtp) (new version 17.09.2015) File is split in two parts, download both and unzip exe file Slow internet on my side force me to split files to small chunks. Known Issues: Game could crash without reason, so save after each battle. It happens rarely. It is possible to kill 2 or more enemies at once but due to execution of certain script sometimes it triggers in a funny way and what you think should happen, don't. Please wait till all actions are over. If you click too fast after intense round or right at the end of last enemy action, game can't keep up English is not my first language so I'm sorry for any mistakes
  22. Ryan Entertainment This is our first project about an Action-RPG game and the second project created by RPG Maker VX Ace. Despite of lacking experience, we have tried our best to make this, to test our skills and to enjoy our passion in game development. Your supports are the motivation for us to keep on working and providing a good quality game. Thank you so much for paying attention. 1. About Project - Game Title: The Yggdrasil - A Tale of Cindrivia - Genre: Free to Play, Turn-Based Action RPG - Engine used: RPG Maker Vx Ace - Platform: Windows - Language: English (However, English is not our mother language so we are only able use some simple structures and there might contain some grammar mistakes. We are truly sorry for this, but we will try our best to improve the in-game texts) - Number of Scripts used: 138 (Might increase in the future) - Author: Ryan Entertainment Studio - Progress: Under-developed (50%) - Number of Participants: 2 (James Ryan & Forte Chaos) - Demo: https://drive.google.com/file/d/0B8o9TplGHyh5eUJGdm9MV082ZEk/view?usp=sharing (Update: Please avoid downloading this because of some critical bugs, but it is still playable.) - Contact us: via our Facebook page https://www.facebook.com/RyanEntertainmentStudio 2. The Story 3. Playable Characters 4. Special Game Systems 5. Screenshots & Videos 6. Credits Thank you so much for supporting our project!
  23. This is a horror game, where you'll travel through different nightmares. People say, that you're waking up in Sleeping Hill only when you're very close to death. This place is full of people's nightmares and you must face them as long as possible to survive. Not many people manages to escape Sleeping Hill. It also depends, what events did you experienced in life. What nightmares you will have to face? How long you will survive? Will you escape from Sleeping Hill? Download Sleeping Hill v.0.1 (DEMO) *note: this game (demo) and most of the content in it (art/maps/menus etc. [except music/sounds and some scripts of course]), were all made in one week, so it may not look perfect. Information Requires RTP No File Size ~20 MB Estimated game time ~10 minutes
×
Top ArrowTop Arrow Highlighted