Search the Community
Showing results for tags 'trees'.
Found 10 results
-
From the album: Noyemi K's General Indoor/Modern Tiles (+ additions)
-
From the album: Noyemi K's General Indoor/Modern Tiles (+ additions)
-
From the album: Noyemi K's General Indoor/Modern Tiles (+ additions)
-
From the album: Noyemi K's General Indoor/Modern Tiles (+ additions)
-
Okay, so I can recolor RTP all day and not have a problem usually, but then I hit the pine trees and stare between the overworld tileset and the outside tileset. So what I'm asking is that someone create a version of the Pine trees in MV, but without snow all over them. It's hard to make decent maps with pine trees if all the pine trees are covered in snow. I'm not asking for it privately, I'm hoping it's a resource everyone will be able to use freely for all kinds of projects. Credit of use will go to the maker/editor of the tiles.
-
Hello again I'm XIX, and I bring yet another strand of Tree recolors for the RPG maker series. Credit Myself and Kadokawa Free to use in commercial and non-commercial Games. don't steal the work as your own, it's not worth stealing
-
- 1
-
-
- recolor
- primroserpg
-
(and 2 more)
Tagged with:
-
Hi everyone! I made my first set of edited tree's originally created by Benben (thank you very much Wilkituska), I know there are tons of edits of this particular tree, but none of them matched the 'cool' (temperature-wise) colors I was in need of and I figured I would share them with you guys as well! These are set-up for Parallax mapping, but anyone with any form of graphics program (i.e. Photoshop or Gimp) should be able to place them into a tileset and use them just fine. Program used: Gimp (downloadable here: www.gimp.org/) Credits: Trees are by Alisa Tana.
-
Spriter's Guide To Spriting :: Trees Hello all, welcome to my first tutorial in a long time. Some of you may know me, others may not(Still others might wish they hadn't). Regardless, I am here on an important mission. I far too often find myself reading about people complaining about how hard spriting is. They more often than not end up using MS paint and creating something like this: Not saying this is bad work, per say, but not what most people are looking for. And it's true, spriting does have a steep learning curve. But the good spriters out there are good for one of two reasons: A: They were born a spriting prodigy, or B: They received proper instruction in the art. What's that? You weren't born a prodigy? Great! I wasn't either! I hope you will be able to take some of this tutorial and apply it to better yourself. In this tutorial I use GIMP, so knowing your way around it would be a good pre-requisite. With that, let's move on to... Understanding Trees (From a spriter's prospective) So this tutorial is mainly about trees. Foliage can be the most difficult of worldly items to create, especially from scratch. Unless drawn fairly simple, it doesn't really have a basic shape to attach itself too. Nature is random and plentiful, so we need to use these attributes and apply them to our in-game flora. To simplify this concept, I have two rules that, if followed, will almost always guarantee a good tree; Bushes are made of leaves. Trees are made of bushes. This may not make sense at the moment, but the meaning behind this will become apparent soon. With these rules in mind, let's continue on to our first lesson. How to sprite a Bush Well, you've made it this far. Good, the force is strong with this one. Let's go ahead and start by spriting a bush. Open a new image in gimp, about 24x24 pixels. This should be plenty of room for you to make a nice little bush. Here is an example of 10 steps from start to finish. Below the image are some tips on each and how I progressed. Setup: Pencil tool set to 1px. Color of your choice selected. Zoom to about 400%. I start off with making a shape that's relative to the shape of the finished product. Makes sense. Use a color you want to use as the base color. I then start to branch off from the circle, making it almost look like a drooping starfish silhouette. It's also ok to use the eraser to form the leaves back into the circle a bit. Choose a lighter color, and start filling in your leaves, starting with the front most one, filling back. As you work back, make note of which leaves are in front, and curve your leaves to show them behind each other. Continue until your leaves fill to the back. About 7-8 leaves is a good number. Choose a darker color than your base color, and fill in some of the outer edges, and a few of the inner ones. Fill in the back most leaves with a medium dark color or two, shading the back leaves. Grab your base color again, and use it to highlight the back leaves, using more highlight the closer it gets to the front. Pick a lighter color, and make a few (not a lot) highlights on the front leaves. Too much can over power it very easily. Finish by filling in the front most lines with a darker color to sharpen the edge. Congratulations! If you were able to follow this fairly easily, you have created a cute little bush. We can stop here, but why? This topic is a work in progress, I will update and continue the tutorial through the next couple of days. My time constraints don't allow me to write this all at once.
-
On the advice of a friend, i've decided to expand my demo to include an outdoor area, showcasing more the potential full-game's palette. I've written about it on my blog, so I won't labour on, I just thought I'd get some reactions to my designs (since these are my first ever trees and they took two days). The main effort was in finding a way to keep my designs of trees similar to my style of design when it comes to bricks and pipes and so on. A mix, I sort of hope, between slightly cartoonish and realistic. Cheers all.
-
Hello I'm very new to RPG Maker, and while I have dabbled somewhat in pixel art here and there I am far from good at it, and the general idea of making things so small xD but I love this program, and I'm determined to learn!! I have a resource section, you can find it here: http://www.rpgmakervxace.net/topic/17409-neverwards-workshop-recent-add-roads-and-potholes/ However it appears that people have very little to say, and I'm seriously in need of some feedback to know if my tiles can be improved in any way, or if there may be some better way to design them, or really just anyones opinions on them! Here are a few that I'd like feedback on the most: My willow trees. I was very uncertain about making trees, most my attempts didn't work out so hot, but this I feel like came out ok. There are four colors. RTP Grass, my dream ice color, and then on the other one RTP Swamp willow and RTP Ice. I'm unsure about the coloring, and I know the second one is very vibrant but it's for a psychedelic scene. I also wanted to see what people thought of my road tiles and potholes. I feel like I might be missing some easy way to make road autotiles xD however this is the only format I've found to make nice cohesive roads. The potholes were fun, I feel like those came out pretty ok. The last thing is my futuristic building tile, it was the first building I'v ever tried to make. I want to know what you guys think of the texturing and shading! I guess that I'm pretty much positive I need more practice on sprites so I won't be asking for critique, and my facesets and portraits are welcome for comment and critique though I'm not asking for it I really appreciate you guys reading this, and any feedback I get! <3 I'm learning and plan to get good enough to help others and give resources that are useful and perhaps even sell my art. I really appreciate the RPGM community!


