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Found 116 results

  1. PhoenixSoul

    Saryn-Normal(?) Eye

    Her name is pronounced 'Sah-ryn' by the way... I'll have more posts of her up soon, and she'll be a playable character in my current game.

    © anti-copyright

  2. Ayyyye people, you ever wish you too could have amazing side battle monsters? Tired of the default? Drowning in over used art? if you answered yes to any and all questions then I Inazuma the lightning may have something for you! Here on the Zuma farms, we take care of our pixels raising them from the time they were small until they are big enough to leave home and start adventuring in your game! Need a harpy? No problem! How about different kinds of slimes? order and your wish is my command! how about a seven head fire, ice, and poison breathing hydra that is every colour of the rainbow? Sure but that is going to cost you! come on down to my neck of the woods and see what I can do for you!
  3. Stapleton

    De'Vine: World of Shadows

    Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
  4. PhoenixSoul

    GCH - Face and Makeup VX Ace.png

    I've messed around with Game Character Hub for a bit, and I'd like to share some of these creations with you. So, here's one. With this one, I changed the colors of the outfit, and I added makeup. Nothing too fancy, or too dull. If you want, you can have this, and if you want to change anything, I'll include the library item as well. Face + Makeup.7z Enjoy.

    © anti-copyright

  5. PhoenixSoul

    Looking for a face set generator...

    I'm going to be brief with this. Does anyone have Skye's face set generator? It would be great if someone did, because the mirror links on the website itself are no good. If anyone could assist with this, much appreciated. Merci beaucoup!
  6. Chaximel

    Marsigne's Cutscene Workshop

    What's this workshop about? Cutscene making, of course! Struggling with move routes? I'm your man! Want to have your cutscenes taken care of? You're at the right place! Want to have 30 soldiers chasing you and fighting you at the same time? I can! (within a year of course) Have in mind though that I only work with VXAce and MV. I'm much more familiar with VXAce, so MV may take some time. The template must be sent via PM, and it must be composed of: Game Title: Directions: (outline, instructions, etc.) Project demo: (materials for the scene) Process: You send me the template, then I'll start working on it ASAP. I'll aim to make a fast first draft (shown via video) so you can see the progress and tell me what needs tweaking. After the scene's finished, I'll send the project file so you can copy the map/events. Terms of service: There is only one rule: that there are no rules! Samples: Workload: 1. 2. 3.
  7. For some reason, the tiles in sample overworld maps don't work. There are 6; i've tried all of them and none actually show what they're supposed to show. This is supposed to be a grassy island. For reference: This is what it's meant to look like. Is this normal? Am i missing tilesets or something?
  8. So I'm starting a new project and I put in the Ancient Dungeons tiles to use, imported them. and then tried to set up a cliff. All went well until I tried to place a tree, which caused weird graphical glitches, like a tile was being shoved beneath it.. Around the corners of my cliff, there is the same tile being projected underneath it. While I can work around it for now, I would appreciate any help in solving the issue. I included a screenshot in case that helps.
  9. Also posted on RPG Maker forums. I'd like to have custom images etc for the home/title screen, a.k.a no box and if possible a fluid transition with the cursor. Font used is just an example, provided by MOG's animation title(?) https://atelierrgss.wordpress.com/download-page-9/ Preferably something like this, this, or this, since I'm going for a more pixely style Iori's Dream Teller probably is the best example. As of now I can't seem to get the font graphics to actually replace the ingame menu options. It looks like this currently. Thank you in advance.
  10. Vis_Mage

    Cute Monster Overworld Sprite

    Howdy! I was wondering if anyone would be willing to help me out with an overworld (character) walking sprite for an unique monster in my game? In particular, I'm looking for a sprite of this little melon cutie: ​​​​​​​ As far as size goes, VxAce style is the preferred sprite size, but I'm not too picky. Thank you for taking the time to read over my request!
  11. Is it possible to bind the remaining percentage of MP (or TP for that matter) to a state? For example: a mage uses all of its MP and automatically gets the ''Exhausted'' state which will immobilize him, or a warrior uses gets to 50% of its TP and gets a state that lowers its damage.
  12. I would like to know if binding an item and a skill could be possible. I wanted to make a skill require having some item in order to be performed and then eliminate that item as if it had been used the regular way. I understand it could be easier to bind the effects of the skill to the item itself and then use it, but I want to know if this could be done the other way around. Any help or opinion is appreciated.
  13. Hey all, I'm wondering if I can make a buff apply to my entire party (of 4), but only have the audio file play once? Right now, whenever I apply to the buff to my party members, I hear the audio file 4 times, but I don't want that. If it's not possible, please let me know.
  14. In my game you can equip multiple accessories, I am going for something like FF6's relic system. There is an accessory that gives you the ability to dual wield weapons and an accessory that boosts your attack in exchange for losing your ability to use a shield. However since characters have multiple accessory slots they can equip both of these accessories at the same time and seal shield does not affect the Weapon 2 slot, allowing the character to dual wield and gain the Two Handed attack bonus at the same time. So I need a way of making it so that either you can only equip one of them at a time or making it so that the accessory that seals shields also seals the weapon 2 slot. I have already looked into making each accessory slot a different armor type using Yanfly's Equip Engine(which I also used to give the character's multiple accessory slots in the first place), which works alright but isn't exactly what I prefer to do, so I was hoping there is a way to solve this problem without doing that.
  15. Hey guys! So, typically I just browse and browse and browse until I finally find something that gets through my thick skull and makes it so painfully obvious I can't miss it, but with the current circumstances I don't have the time to sit at my PC and do that. So I figured I would finally cave in and actually ask for help. So, I'm still relatively new to RPG Maker, but I've gotten a pretty good handle on everything except events. My biggest problem is common events. I spoiler'd all my images just because they're relatively large. So, basically whats happening is - I need to make a step counter. Now, I've found posts about the built in step counter and it works. So I guess actually my problem isn't the steps. I can make a normal map based event and set it up like this: Which successfully activates my other event: but when I put the exact same code in a common event, for the life of me I cannot get it to work. I'm not 100% sure what the condition switch is and I can't find any kind of documentation on it to help me either. The way I understand it is that since its on Parallel Process it should just run in the background. But it doesn't seem to do that for me. It's clear there is another step I need to take with common events but idk what it is and I can't seem to *easily* locate anything on what it is. Please and thank you for any help you can shed on the subject to help me out >.< Jusblazm, out.
  16. Hey everyone, so, atm I have an encounter where someone is chasing me with a blackjack and when he finally catches you he hits you and you black out. I have created my sprites for falling all 4 directions. I've also gotten the whole event to work. Atm you run as long as you can, he inevitably traps you and knocks you out. Then you transfer to a new map. I can't seem to figure the best way to have the sprite change from the walking character animation to laying on the ground for the wait time. The event is autorun and it starts the second he hits you (that way once he gets you, it effectively starts a cutscene so you can't move around). I can't change the event animation to the laying down sprite because I won't be in a specific spot, but rather anywhere on the map (afaik). The only thing I can seem to find / come up with is making the laying down sprite a character and remove the main character sprite from the party and adding the laying down sprite character to the party. The problem with that is then there is a tick of the game where you are effectively invisible. Now, I'm almost positive there is a way around it whether it be with or without a script. Anyone have any ideas? /e I'm just kidding, more tinkering finally got this to work as I wanted!
  17. RoooodWorks

    Finally uploaded my games to gamejolt

    So the only 2 games I completed, I have uploaded to GameJolt, the finding Chibi from the Indie in a week 1 which won 2nd place and was made in VXACE (Drassray won 1st place), and Finding Chibi MV, which is just a port of finding chibi made in MV, but fixed a few stuff and changed some things like the ending. Here is the link to my page : http://gamejolt.com/profile/chibievil/1522601 enjoy and hope you enjoy, give me as much criticism as you want. I will improve it and make the game better in the remake.
  18. A Long Road No Title maybe one later So i just thought of a great idea of making a long (After 500 tiles maybe two) Road(s) Why yes it is one but a forum game with VX Ace what YOU do is make a house in vx ace a simple little map then i place it on the long road then everyone can look at all the things WE did as a Community I will most likey be explaining this more as question are asked FAQ But what do i send The map file(s) of your house Does it have to be a house? No a building anything from your local Wallmart to the White House Insert YOUR question here Answer here DL Once 3 houses have been added
  19. ~Question time!~ I have been delving into RPG Maker VXAce and I have been hearing about plugins for it to change the way the game works and runs to do all kinds of shiny things. So for someone who has never used a plugin for this. Can someone tell me where would be the best place to go or a good starting point to get savvy with these mystical tools that are plugins?
  20. clobbahdatkirby

    Problem with movies?

    Hey all. I've been making a game for about 2 months and it's been going pretty well. Today, I sent my friend a version of the game to test out. After finishing a fight a movie would play and would transfer him to the next room. However, after the cut scene had finished, the game would give him a black screen and he could only open his menu. Now when I tested it out, the game would not give me a black screen after the movie and transfer me to the next area. I'm using the OGV files and I feel like this has something to do with that or maybe I messed up the script some how? I attached the script to this post, hopefully someone can help.
  21. Greetings to all you wonderful people, There are several things I'm looking to do with time. I would like new NPC's appearing in a town as time passes or items to be added to inventory after set amounts of time. This could have to do with spawning enemies on the map or trigger availability of quests. Stuff like that. For example, after an hour of playing, the character stumbles upon an amulet that opens up a new optional questline? I looked at using the timer, but it's at the very least impractical for this - at least unaltered. Mainly because I'd rather have the function be hidden while also needing the timer elsewhere. I've also looked into some scripts, but they don't seem to do what I want. So, if anyone can drop me a hint or preferably a solution, I'd be very happy. Thank you!
  22. ◄───────────► ◄ Plague Mayhem ► ◄───────────► ◄≡≡ General Details ≡≡► Themes ▪▪ Dark, Fantasy Status ▪▪ Hiatus Release ▪▪ Undetermined Note 1 ▪▪ This is the first story based RPG I have ever seriously worked on, I don't know what you might be expecting, but I wouldn't expect too much at this point if I were you. Note 2 ▪▪ This game is constantly being worked on, but thread updates will only happen for either content additions or fixes of any kind. If the fix is minor I will add it to the update log, but I won't post about it. (This note can be ignored until I release something playable) Note 3 ▪▪ This game will be undergoing significant changes when development resumes. Most of what you read below will likely be edited at that point. ◄Update Log► ◄Story► ◄Characters► Note ▪▪ More characters will be added as the game's development progresses. ◄Features► Note ▪▪ That's not all of the features, but to keep this from getting too long I'll stop here. ◄Screenshots► ◄Credits►
  23. Dark Influence

    VXAce Graphics

    VXAce Graphics Resource Creation Status: Unknown Contents Sprite Edits + Recolours > Graphics/Characters Window Skins > Graphics/System Tileset Recolours > Graphics/Tilesets Expanded Iconset > Graphics/System Backgrounds > Backgrounds Credits Check Sharing under -User Agreement- (TOU) Credits: -J. Edward > Sprites > Windowskins > Tilesets > Iconset > Backgrounds -Enterbrain > Sprites > Tilesets > Iconset > Backgrounds Special Thanks -Grandmadeb - Windowskin screenshots reminder. Notes: 1. You can import by using the Resource Manager, you can access it from either the toolbar in the editor or by pressing F10 while in the editor. 2. Sprites names go by personal preference. 3. Some of the windowskins use other window skins as a base. 4. Recolours go by personal preference. Total Attachments: 46 = 27 in Graphics/Characters -- 11 in Graphics/System -- 6 in Graphics/Tilesets -- 2 in Backgrounds Software Used: Paint XP, GIMP Graphics/Characters Graphics/System Graphics/Tilesets Backgrounds -User Agreement- (TOU) Usage 1. You can edit/recolour any content in any way you like. 3. You can use any content in any type of project. Sharing 1. You can redistribute any content wherever you please. 2. Credit me for any window skins you redistribute. 3. Credit me and Enterbrain for anything else you redistribute. Note: Linking to this thread is optional if you redistribute any content.
  24. Hello, I googled and saw some tutorials about creating 2 block high cuttable trees using events. However, those events rely on switches that when you interact with the bottom part of the tree, the switch changes the sprite of the upper part. However, if you were to copy past this over your map, you will have to manually edit all switches. I don't wanna do that for my whole map. Is there a more efficient way of creating 2 block high cuttable trees?
  25. Abstract: Island survival Genre: Survival Game Progression: Early testing/developing phase Recruitment: Could use people to help with new content Story: You wake up on a strange island after a plane crash. You have to find a way to get off the island, but in order to do so, you must use various skills. The longer you stay on the island the more you realise that this isn't your average island and that there are some strange things going on. Character Bios: You are the main character. Having just survived the plane crash of which you are the only survivor, you set out to find a way home. Credits: Used 'erze' tileset from 'community resource pack'. Also used the default graphics and sounds. For the final release, looking to replace those by self made ones. Screenshots: Features: It is a survival game in which you wake up on a mysterious island after a plane crash. You will have to find a way off the island and use various skills to do so. The skills include: Woodcutting Mining Fishing Blacksmithing Leatherworking Cooking Herbalism More skills can be added later. At the moment the game features Woodcutting, Mining, Fishing and a working battle system. You will first wash up on a smaller island which will be your intruduction to the various skills before you are teleported to the real island. You can download the game from drive using this link: https://drive.google.com/open?id=0B6Mfusl8T0OwVmFwRlIzWDI0STQ I would like feedback since this is my first project and I would like tips on how to improve the game, such as new skills. Thanks in advance!
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