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Found 106 results

  1. Does there exist a stealth and detection script for vx ace? I mean a script where guards are walking around and when they see you in a line of sight they try to catch you
  2. bai tschamai

    Thoughts on Battle System

    What's up party people? Hope you all have a nice weekend and maybe a second to think with me about an 2D Sidescroller Battle System for Rpg Maker Vx Ace There are a lot of good sidescroller Rpg's on the Market - offline and online. They all have the pretty same battle systems, mostly active battle systems with skill cooldowns and easy skill improvement through skill trees. I want to break out of this stoic mechanics you see all the way long and bringin the idea for an Realtime-Turnbased-Sideview Battlesystem (RTS). It was an Idea to me for a long time now and I made some thoughts about the mechanics, pro and cons and possibilities to make my ideas visually understandable. And this is what I came to: (Real Early Thoughts I must say!) The Basic Mode The Battle Introduction To give the gamer the "realtime-feeling" you need to place scripted battle introductions on your sidescroller maps. For Example the Slimes. They don't just appear by nothing. In fact they wait for you behind the trees and when you reach the right place they walk in front of you and want to attack. The battle starts right in front of you, no need for transitions or stuff. The Battle Introduction appears and here you, as a game creator, has the first chance to add tactical elements to the battle: the Conditions. Wheter it's a bonus or a restriction, it's up to you The Main Layout Introduction Screen disappears aaaand there is the main Battle Layout. Sure you got the whole standard stuff like HP Bars, Enemy Info and stuff. But there are also a few differences. The Star-System and Formation-Influence. Your group get the same Battle Order (Josh in Front, then Olbert, then Liz) you have your formation in the Menu. If you have Olbert as a Leader he will be in front. BUT WATCH OUT! There are a few tactical differences. The Front Row Player gets +50% DMG but - 50% DEF. (both physical and magical) The Mid Row Player gets +25% DMG and - 25% DEF. The Rear Row Player gets no bonus and malus. There you have the next tactical decisions for the player. You can think about other boni like last row heal bonus or some other things. The Star System: What? You see no Mana Count? Right, because there will be none! What you get is a "Stars" based Skill System with different rarities of your skills. Like Pokemon Cards, common, uncommon, rare. The better the skill the more stars it will cost. You get your Stars back in different three stages. First Round: You get a common star back Second Round: Common + Uncommon Third Round: Common + Uncommon + Rare The Action Layout And this is what it would look like if you choose your skill. Seperated by their rarities and ordered by their Star-Costs. You can easily create mixed rarity skills with maybe 1x common and 1x uncommon star-costs. And you can think of skills to boost your star-regeneration. The last thing I thought about is the enemy formation. You could create great "pierce-through" attacks with great damage in front row, less damage in mid, etc... The rest is a classy turn based battle system with EXP Screen Afterwards and all that. Yeah well that's all from me for now. I hope you have some critics or ideas to imrpove this early thought and maybe the one or two get some inspiration. I know you can't solve this system without a good scripter and scribbler for the battle characters and animations but as it says it's just an idea
  3. Gamelan The Dark Fortress Genres: Roguelike, RPG, Fantasy Release Date: Cancelled Project --List of Tasks-- Locate Renvaine Slay Monsters Loot Treasure Chests Solve Puzzles Complete Quests --A Tale of Death-- The Kingdom of San'leon had been relatively peaceful for many long years but that changed once Renvaine tore through the north of the kingdom with his army, villages and towns were decimated and tens of thousands of people were slain mercilessly. The Dark Fortress, originally known as Kamicaran was once the bulwark defending the northern passage toward the capital city Ezengard, when Renvaine destroyed all the northern settlements he seized control of Kamicaran and slaughtered approximately half of the San'leon military in the process. After the events at Kamicaran nothing happened for a few years, the San'leon military recovered for the most part and attacked Kamicaran in an attempt to reclaim it, ultimately they failed and payed a high price once again, rumors spread that some of the military personnel involved in the attack were taken captive or that they are still fighting within Kamicaran. It is at this time that the adventurer who is relaxing in the Dratengad tavern hears of the rumors and the capture of Kamicaran, seeing an opportunity for fame and fortune he decides he will invade it himself, the adventurer travels to what is now known as the Dark Fortress with the intention of driving Renvaine and his army away single-handedly. --People of Note-- The Protagonist An adventurer seeking fame and fortune who hears of the Dark Fortress and Renvaine while staying at the tavern in Dratengad, seeing it as an opportunity to prove himself the adventurer sets out for the Dark Fortress hoping to encounter Renvaine within. Renvaine The master of the Dark Fortress, he has become known as a malevolent, ruthless and emotionless demon by those who have encountered him and survived, he is responsible for the destruction of several villages and towns within the Kingdom of San'leon. No one knows who he really is, where he came from or what his plans are. --Strange Devices-- Level Up Reward Item Rarity Achievements --Spirits of the World-- Garranger - Graphics Enterbrain - RPG Maker VX Ace, DS Music Yanfly - Scripts Modern Algebra - Script Khas - Script Casper667 - Scripts Archeia - DS Battlers (I assume, not sure if they were created by Archeia or EvilEagles in all honesty) Intelligentsia - Audio (Music Effects) --The Dark Places-- 1. 5. 2. 6. 3. 4. --Developer Notes-- (It was getting a bit long, spoiler tagged it)
  4. Game Title: Pages of Time: Altinia the Origin / PoT:AtO Optional: Abstract: Humorous matured content. Genre: RPG Game Progression: I just started using RPG maker earlier this week and I've only managed to complete the first main quest. I have a sample game uploaded here: https://dl.dropboxusercontent.com/u/59351310/Pages%20of%20Time.exe RTP not included (it's about 40-60 minutes of gameplay at the moment) Recruitment: testers. I just really would love to hear feedbacks on what can I improve more and what needs more work. This is the first ever game I'm trying to make and I'm really looking forward to finishing it. As I use this as an outlet for my story telling. Required: Story / Setting / Purpose: 5 years ago, Altinia was saved from destruction from the hands of Lord Urindrth. William Eidenheim was responsible of putting an end to Uridrth's evil plan. Until one day, trouble has returned to Altinia. Character Bios: Alex Eidenheim - Son of William Eidenheim. Care-free and a trouble maker, people often say that he should live up to his father's legacy. Jack - Best friend of Alex, a born prankster. He and Alex loves to party. Maria - Childhood friends with both Alex and Jack, a tombous young lady that is feared by both Alex and Jack. Credits: victor sant scripts and the default RTP Screenshots: Features: Contains explicit languages and other cartoon references. It's my first game so I went nuts with it.
  5. Cowl of Symphonic Mysteries Optional: Abstract: An evil is threatening not just your world, but the universe. Even the divines are becoming worried. It's up to you, as the chosen one to find out what's happening and stop the crisis from happening. Genre: Fantasy, Science-Fiction, Action, Adventure, RPG Game Progression: I have a downloaded version of the game. It's playable and you can get a feel of how to play and how the world works, but it's not what I want to call a demo yet. Here is a link to the game blog... http://wizardcraftstudios.blogspot.com/ Recruitment: Testers. I just want people to play the game and tell me their thoughts. Required: Story / Setting / Purpose: The story begins with the player making a character, giving themselves a name, class, and gender. The Goddess of your world is the strongest and wisest, but has recently discovered an evil strong enough to stun her divine powers. She's chosen you as her champion, and she wants you to discover this evil's source and destroy it. You're in the town of Odict, just outside of Selinian City. You're in the Kingdom of Symphonia, named after the Goddess, Symphonia. You know that there are seven major planets that are connected by a large scale space station called the Nexus. Technology and magic exists in the world, however, magic makes most technology obsolete. With the exception of some very complex science practices. Mixing magic with technology is illegal and considered a dangerous practice. Character Bios: The main character: Whatever your name is, your gender, or class, you have the same background. You were born on the Nexus and moved to the town of Odict. You know your parents are seemed to have the most normal life possible, until recently, you're given some divine powers of your own. King Bastion: The King of Selinian City, the capital of the Kingdom of Symphonia. He's an ex-ark guard, keepers of the Nexus. Carmello: The mayor of the town of Odict. He's looked after you since you moved here and has helped you get on your feet. Jade: Your childhood friend. Her father Steve is a good guy, and you were by her side at some of her worst moments. Her mother died when she was young. You think Jade has a crush on you. Symphonia: The Goddess of Secrets, and protector of the planet Symphonia. Arcayne: A old and experienced Wizard who now owns a theater in Selinian City. You don't know much about him, but he's the King's personal friend. The game features MANY other characters, but since this is an unfinished form of the game, there are too many to list. There are guilds you can join in the game and obtain a variety of followers. Credits: Wizardcraft, aka Wizard9000 Screenshots: http://i40.tinypic.com/amrxfm.jpg http://i40.tinypic.com/5pfy3s.jpg http://i39.tinypic.com/ehc3mx.jpg Features: A blog: http://wizardcraftstudios.blogspot.com/ Seven chapters (Not completed) Choose your own name, class, and gender. In depth story line. Several guilds which side quests with their own story lines. (Think Skyrim) Collectibles Quests throughout the entire game. A mini-quest you can choose to do, where you must find all the stardust in the game and you're granted a single wish, or you can give them to the stardust hunter. LOTS of other game/movie/franchise references (but not direct use of those characters, which belong to their owners) After each chapter, I plan on making the class split into two or three parts where the player can choose a new, but relating class originating from their original choice. This will be like an upgrade to your current class, and you can choose each time you enter a new chapter.
  6. The Legend of Jak is a tale about pirates. Take control of Jak, a young man who's dreams of becoming a pirate are about to come true as he is thrown head first into an epic adventure. Explore the land, crawling through dark caves and dense jungles. Or take to the sea and explore distant lands, plundering treasure as you go. Drawing inspiration from games like The Legend of Zelda and Secret of Mana. The Legend of Jak is a fast paced action RPG with difficult combat and challenging puzzles. There's also plenty of new weapons and items to help you along your quest and are also used to complete puzzles. Story: The Empire have been cracking down on piracy for many years now, bringing their own brand of swift justice to all who associate with pirates. Now, they look to wipe out piracy all together with their new fleet. Pirates, however, are rather cunning and resourceful, and there are still places in the world that would rather the company of pirates then biding by the barbaric and naive laws of the Empire. Jak, an ordinary boy who has long dreamed of becoming a pirate, finally gets his wish when he joins the crew of Captain Barret, who is well respected among pirates. After many long days and nights of scrubbing decks, Jak finally gets a taste of action as the crew go off in search of treasure. However, with the Empire right on their tail, and a new, even greater threat lurking in the darkest depths of the ocean, this is bound to be one adventure Jak will never forget! Features: XAS Action Battle System. Quest Log to keep track of what you're doing. Challenging puzzles. Fast paced, action packed combat. Lots of side quests. Challenging boss fights. Screenshots: Credits: Xiderowng Khas Arcthunder Moghunter Yanfly Enterbrain Celianna Lunarea Mack Please let me know if I missed anyone. Demo can be found here: http://rpgmaker.net/games/5058/ This is my first game and it is still in early stages. All feedback and suggestions are welcome. Thank you.
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