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So while back I had the idea to make crafting work for everything in game. Now that I am making an action rpg I have a new idea. basically it's just this gui. the left top box is the weapon, and the right top box is the gem. the bottom rectangle is the recipe name, and the outcome is on the right. I have no desire for a skill tree, so crafting will just rely on the base object and gem in terms of chance of success. So a steel sword with rubies would be less likely to work than a bronze sword with rubies, and so on. The benefit would allow the player to create new weapons which may never drop in game. The downside is that it costs all of your collected experience to craft anything, and the higher your level the more costly it becomes. This type of balance could help allow the player to better decide on play styles and techniques as more depth is added to the game. For instance a broadsword maybe does just a little bit of damage to a dragon, but add some rubies and now you can burn it up.
VX Ace â€“ In Progress, Science fiction, pearl ABS, Space Exploration, Non-Linear elation Abstract: Explore the solar system. Genre: science fiction / action / rpg Game Progression: Most of the major work is done. Still need to add npc's and missions. I expect to publish the game in the 2nd half of 2017. Recruitment: I have not decided to ask for help yet. If someone with talent wants to assist, I may be open to it. If you include a Demo. please indicate the average demo time: I have no idea how long it would take someone else to play the sections I have finished. However I have not made a demo YET. If there is sufficient interest i may consider it. Story / Setting / Purpose: An Old system built by unknown culture is activated. A machine with advanced AI integrated with biological tissues. 3D Printer fleet complete with mining and harvesting autonomous units. Harvesting activities are disrupting various planets and planetoids. Federation members ask for an investigation. (ANYMORE INFORMATION WOULD RUIN THE STORY) Character Bios: Admiral Grain - a Altruistic Galactic Safety Administrator. After many successful missions for the United Federation of Planets, Grain has taken off his wings hoping to transition into a peaceful desk job in a far off sector of the gamma quadrant. After weeks of decrypting and analyzing incoming transmissions He starts to compile disrupted and scrambled distress calls from all over the quadrant. After many failed attempts to reach the federation, Grain realizes something has gone wrong. With the rank of Admiral and no one to answer to Grain decides to investigate the quadrant while continuing to transmit his telemetry to an all but responsive Federation Headquarters. SCREENSHOTS: SOME OF THE ART Credits: Scripts used: 8 Dir Move - JV Master Script MOG - Animated Title A (v2.1) â€“ Moghunter Falcao Pearl ABS Liquid v3 MOG - Weather EX (v2.1) â€“ Moghunter MOG - Chain Commands (v1.4) â€“ Moghunter â€“ NOT USED YET Khas Awesome Light Effects â€“ Khas Arcthunder Fullscreen++ v2.2 â€“ Zeus81 Yanfly Engine Ace - Ace Save Engine v1.03 Yanfly Engine Ace - Save Engine Add-On: New Game+ v1.00 Miscellaneous Options By Jet10985 (Jet) Ring Menu Version 1.2 by Syvkal Yanfly Engine Ace - System Options v1.00 Basic Window Resizer v1.1 â€“ V.M of D.T (Vlue) Drop Options Version: 1.1.0 â€“ modern algebra Direction Fix Button â€“ Hime â€“ NOT USED YET Galv's Event Pop-Ups Fog effect V1.5 Falcao Galv's Superman Ability â€“ NOT USED YET Item Rarity â€“ Hime Galv's Basic Music Player In-Depth Maps v2.1 â€“ FenixFyreX MOG - Simple Anti Lag (V2.0) â€“ Moghunter MOG - Anti Animation Lag (v1.0) MOG - PICKUP AND THROW (v1.2) MOG - Event Text Popup (v1.0) â€“ NOT USED YET MOG - Parallax EX (v1.2) â€“ NOT USED YET Remember Event Position 1.0 â€“ Shaz â€“ NOT USED YET Overlay Maps â€“ Tsukihime â€“ NOT USED YET Overlay Map Zoom â€“ Tsukihime â€“ NOT USED YET Patch for khas awesome light effects and Overlay Maps ???? GameOver with choices â€“ bStefan aka. Regendo module TurnInPlace â€“ ???? Khas Pathfinder â€“ Khas Arcthunder- NOT USED YET KMS_MiniMap â€“ TOMY@Kamesoft Etude87's KMS MiniMap Add-on ver.1.1.4 â€“ Etude87 CaitSith2's Vehicle Passibility 1.1 â€“ CaitSith2 Window_MapNamePlus â€“ Majirefy Gamepad Extender v1.0b â€“ Lone Wolf Perfect Pixel Collion System â€“ Cidiomar R. Dias JÃºnior CollisionHelper â€“ Cidiomar R. Dias JÃºnior Toolbar Addon for Falcao's Pearl ABS Liquid v3 â€“ Sixth Auto-Unequip Tools for Falcao's Pearl ABS Liquid v3 â€“ Sixth EXP Bar Fix for Falcao's ABS â€“ Sixth Basic AI Module for Falcao's Pearl ABS Liquid v3 â€“ Sixth Kadafi - Command Disabler Version : 1.2 â€“ Kadafi & Sixth Projectile Update Patch for Falcao's ABS â€“ Sixth Timed Enemy Drops v1.1 â€“ Sixth Yanfly Engine Ace â€“ Button Common Events v1.00 Map Screenshot â€“ Hime Zeus Video Player v2.3 â€“ Zeus81 Basic Autosave v1.1 â€“ V.M of D.T (Vlue) Script Event Page Conditions v1.1 â€“ V.M of D.T (Vlue) Basic Recipe Crafting v1.1a â€“ V.M of D.T (Vlue) â€“ NOT USED YET Artwork: spaceplanetspack1bygm_shaberb ___Evera_Nebula_by_freelancah_ Dance_in_the_Stars_Background_by_thebakablonde Audio: Nothing is final in terms of audio. I have composed most of the tracks the game uses. There are songs hidden throughout the game. There is also a music store in the game. So I will be using more than my own compositions, but not necessarily the artists I will be listing. For the time being I have a few artists that I will name because they are actually used in my beta build. While they may not appear in the final game here they are anyway. RoccoW â€“ various tracks: https://soundcloud.com/roccow, http://freemusicarchive.org/music/RoccoW/ Arc North â€“ various tracks: https://soundcloud.com/arcnorth, https://www.youtube.com/channel/UCqawukswZ0GUo4efsX9kLGw, https://www.facebook.com/ArcNorth Rakim â€“ When I be on the mic ----->>> will probably remove this track. A bit of fun for testing. Tilesets: I have not really decided on certain tilesets. Most tilesets had to be edited for my purposes. I have a bunch of sets I have not used yet for commercial reasons. Besides RTP tiles: hyptosis_tile-art ayene_chan - plant tiles Jerom future-joy-tilee steampunkishtile considering using celianna tile sets?? I need to contact Celianna about commercial use. Features: Emphasis on exploration, non-linear level design, and role-playing elements. find and use items,weapons, skills ranging from swords and knives to guns and expendable items such as bombs or rockets. obtain health restoratives, equipment and items that boost attributes. -Uses the Falcao Pearl Active Battle System. -Hundreds of items, weapons, and skills to find. -much more.... Download: -NA- Known Issues: -NA- I Have been hard at work for 2 years on this. It is going really well. I have done a lot of the work, it is a process of putting the material out there. So this will be an evolving type of post. Material will trickle in. I hope to post a DEMO around Christmas Eve or Day. It's funner that way hehe.