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Just so everyone knows, this series is going to have at least 18 games in it. A lot of people have concerns or questions about this series so I'll answer them here. I mean assuming the whole chunks of the series is like one big story, wouldn't it flow better as a single game? One of the most frequent asked questions. No, it would not. Each game has different mechanics. One game might not have X mechanic but has Y mechanic while the next one has Y mechanic but not X mechanic. The mechanics are based on the atmosphere and environment I'm trying to create. All heroes live in different environments and atmospheres.To have them in the same game might confuse the player since the environment and atmosphere would be changing mid-game. It's hard to play as a mage in a town, then have to play as an assassin in the forest, then to play a warrior who fights in a gladiatorial city. World of Chaos' story is short? Yes and no. You have the general story and then the main character's individual story. For a quick summary, the general story is that 5 heroes combine to defeat a great threat. Individual stories are the stories of each hero. The general story NEVER changes. The individual stories obviously change and I try my best to make them interesting. What exactly is World of Chaos? Basically, you play each hero's life individually until every 6th game where you play 5 heroes in one game. How is this series organized? It seems complicated? Another frequent asked question. I do it by generations. Every 6 games is one generation. 5 being each hero and the 6th which has all of them. Here's what I mean... Gen 1 = I - VI Gen 2 = VII - XII Gen 3 = XIII - XVIII Gen 4 = XIX - XXIV and so on and so on... Each of the 5 heroes has their own game who fight their opposing general. The 6th one is where all 5 join to fight the main evil. For example, the 1st generation... Hero > Opposing General Dreg > Appopalisis Falcon Murrine > King Shen Cassandra > Magi Zao Zao Menestra > Dracula Captain Shard > Bull All 5 > King Magnificent(Chaos God) Wait, if they have different mechanics, how can they be together on the 6th? The 6th one is a single environment and atmosphere so it's easy to handle. The mechanics of all the other 5 are going to be inserted in the 6th one. Why not just have all mechanics in all 6? It doesn't fit the game. It fits for 6 since all heroes are involved. Vectra, do you plan on having any of your games becoming commercial titles? They will be commercial after the 1st Generation. Any World of Chaos game created after World of Chaos VI will probably be commercial. How far, in the series, have you planned already? I did World of Chaos I - VII but I started over because I didn't like them. I was almost done with World of Chaos VIII but I deleted that one too. As far as planning, I planned all the way up to the 12th one(World of Chaos XII). It was 18 but I didn't like 13 - 18 so when I get close to the 2nd generation, I will plan it again. How far are you in the 1st one? I would say roughly 20-ish %. I've been all over the place so once I'm done being all over the place, I would just have to connect the dots . I finish quests as I'm making the game. Let's say one quest, I need to have 2 cities done. I will do quests from what I did and when I finish the 2 cities I need, I will then begin on that quests. So as I'm doing quests, I'm slowly but surely is connecting the dots. Note: It's 20-ish% mainly because I'm not done with the maps. Are you really going to make this series long? Yes, I planned on making this series long since I was a kid. My dad would ask me "How long is the series?" and I said "It depends when I run out of ideas for it." You might think that's super long a game has to have certain things to qualify in the World of Chaos series. If the heroes are good, can we do bad things? Yes and no. I made a side story of the World of Chaos series. I make it after every generation. It's called World of Chaos Armageddon. The 1st one is World of Chaos Armageddon Generation I. I love roman numerals lol. Anywho, Armageddon will probably be the only side series where you can actually be a bad person. Meaning, if you want your ending to be an evil ruler of the world or become new King to the chaos throne, then you can. World of Chaos Armageddon? Yes, a side series where you can literally forge your own character. You start out as neutral but depending on your karma at the end(and the choices), it will decide your ending UNLESS YOU ARE NEUTRAL. If you are neutral, then you can decided to either be good, evil, or become Ruler of both Chaos and Order. I think I covered everything. Any Questions?
Funny, 120 posts so far and not a one was introducing myself. Hello to everyone who calls this forum their hangout, however often they choose to do so. My name is Devon Smith...that or 'of no importance', take your pick. I have been part of the RPG Maker fanbase since shortly after the debut of RPGXP, though I have to be honest, I skipped VX and almost ignored Ace as well. But boy am I glad I didn't in the end. I consider myself to be pretty adept at eventing with the program; perhaps on par with Vectra but honestly who knows? I honestly don't care about my standing compared to my fellow users by the way, I was just putting that out there as a possibility. As I said I am quite good with events, but that being said I am terrible at making the maps on which to put them. Case in point, the best map by far that I've ever made was essentially a reimagining of one of the maps included in the RTP. So yeah, don't ask for mapping help...or anything besides eventing and writing. I'm a fair or better writer but I really shine in grammar (don't mean to gloat or anything). If you have some text that you're worried about missing grammatical errors in, send it my way and I'll give you a second opinion. I'm no professional mind you, but in many cases I can certainly get the job done. So that's a bit about me, mostly my history with this line of programs, since honestly who here would care to hear about my personal life? No one? Thought so. Catch ya later! PS: I have no personal life
Hey there, I'm the developer of "The crystal knight". An upcoming RPG game. Old school style! I had 8hours of playtime on rpg maker vx, but I'm reworking the game at VX ACE for various reasons. I'm currently doing most things by myself, but asking for help every now and then, as I'm no good with scripting/photoshop and music making... So I just do the mapping, writing, eventing, actor skills/levels/ monster balancing, stuff like that. Those maps usually get reworked with photoshop by a friend of mine, and he often creates some music for me. Besides rpg maker vx (ace), I love doing sports/heavy workouts and gaming/watching tv. I'm a teacher P.E (sports) and computer stuff. Any questions? Just ask!