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Found 5 results

  1. I need a plugin that allows multiple accessories instead of just 1 by default. Not only does it need to allow multiple accessories but to be able to restrict multiple copies of the same accessory. The multiple accessory slots need to be considered as the same equipment type so that any accessory can be equipped into any slot. It also needs to allow 'Cursed' accessories that lock only their own slot & not all of them. If anyone can point me to a plugin that does this already or can provide a new one I would appreciate it. Also, don't suggest Yanfly's Equip Core, because its flawed hence the reason I'm asking for a new one. Edit: NVM, someone made a plugin for me so this is solved.
  2. I'm using Yanfly's Equip Core to allow multiple accessories to be equipped. There's an option in the plugin to make certain equipment slots be unaffected by the Optimize option, but even if I set all my accessory slot to be unaffected, Optimize still removes ALL accessories, even though equipping them increases stats, on top of supposedly being exempt. This didn't seem to be a problem in the past but started noticing it recently. I can't imagine any new plugins that I've added (if any) that would cause this. If anybody knows what causes this I'd appreciate any help.
  3. I'm using Yanfly's Equip Core to give actors multiple accessory slots but I want to limit accessories to 1 per person so that they can't stack the effects. Any help would be appreciated.
  4. In my game you can equip multiple accessories, I am going for something like FF6's relic system. There is an accessory that gives you the ability to dual wield weapons and an accessory that boosts your attack in exchange for losing your ability to use a shield. However since characters have multiple accessory slots they can equip both of these accessories at the same time and seal shield does not affect the Weapon 2 slot, allowing the character to dual wield and gain the Two Handed attack bonus at the same time. So I need a way of making it so that either you can only equip one of them at a time or making it so that the accessory that seals shields also seals the weapon 2 slot. I have already looked into making each accessory slot a different armor type using Yanfly's Equip Engine(which I also used to give the character's multiple accessory slots in the first place), which works alright but isn't exactly what I prefer to do, so I was hoping there is a way to solve this problem without doing that.
  5. My fiance and I were talking while playing Lost Oddysey and have noted many things we would like to see improved. Just a little brainstorming and trying to focus on one project for now. I am pretty bent on creating an RPG FF style game. Here is what she proposed. In games like the Lost Odyssey and similar titles, turn-based strategy battle systems have been popular but relatively remained untouched for quite some time. If it's not broke, don't fix it. Now I,m not saying it's broken, rather that it can be expanded into how your character developes in the end. In the game I am proposing, there are 5 main elements with a hidden 6th. To keep things mysterious, Ill only list the first five being Aqua/Frost, Flame, Lightning, Earth and Life/Mana. In many RPG games, you undergo a leveling process that upon raising, randomly (or not) raises your stats. We were talking about a more diverse system in which fighting certain types of monsters (ex: Aquatic beings) would allow you to raise a sub stat (swimming strength or water breathing abilities) that can be maxed out and such. That way there are advantages and disadvantages to fighting certain types of beings. Now, this will take quite a long time to develope each "skill" and allow access to places you normally couldn't venture too with an example using breathing underwater as an ability would allow you to venture into an underwater city. One thing I really like about Lost Oddysey is that you can build accessories based on the items you acquire from the monsters you defeat and upgrade them via the same manner but reconstructing them again and again. Why not do this with weaponry as well. Of course by adding one thing you may have to sacrifice another to keep the balance of the weaponry noticable but not overpowering. Another thing we were discussing was the process of magical energies, swordplay and such and how they affect you. Well for one, she dislikes that I can hit a flying creature with a sword calling it unrealistic that you should only be able to hit it with Magic and/or weapons such as guns which can realistically reach them while swords can benefit you against ground dwelling creatures. Now she happens to love Fable and enjoyed the third installment saying that her favorite part was, "setting things on fire." That aside, she also loved being able to acquire skills like at the blacksmith or pie making areas. She thinks she would enjoy the game more had it used these for leveling up certain things like magic. So lets say you are Lv 5. You now are able to apprentice under a sorcerer, mage or what have you in some distant city and they will teach you what they know for a price or for items that can be found around the maps. However, if you approach a Mage capable of teaching lv 10 magic, you will be barred from becoming an apprentice. Same with blacksmiths, and such. You would only be able to combine materials to make more powerful accessories if you study under a blacksmith of some sort. This would extend to all manors of gameplay to create a character that is unique to you. We, however, disagreed on one point. I personally love turn based strategy but am willing to go without it. She, however finds that it is dumb and doesn't offer a lot of strategy or quick-paced gameplay like she likes. She proposes something more like FF12 in which the character free-roams and fights randomly generated creatures, some of which would be very rare or only appear during certain conditions. From there, you can engage them and fight giving you a bar similar to FF where it charges the next time you are able to strike which can be influenced by leveling up and training. I will be editing this because it seems she has more ideas but wants to watch me play Lost Odyssey to gain more influences. let me know what you think guys.
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