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Found 78 results

  1. Vis_Mage

    VE Materia - Tweak to AP

    Howdy! I'm wondering if anyone could help me out with what I hopefully believe is a simple script edit to Victor's Materia script : https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/materia-system/ By default, the materia gains AP upon defeating foes. I'm hoping to change it so materia instead always have their total current AP equal to the equipped character's level. For example, if I have a BLAZE materia equipped to actor1 (LV.20), the materia's total AP would be set to 20. If I then swapped it to actor2 (LV.5), it would change it's total AP to 5. When not equipped to any actor, it would be set to 0 AP. I've made a couple small tweaks that, while I don't think any would affect the change to AP gain, I figured I should include just in case. Hopefully this makes sense. Let me know if you have any questions. Thank you!
  2. Hello! Lately, I've been trying to make what I thought would be a really simple edit to Ventwig's VTS-Elemental Charge Field script, but I haven't had any luck on my own. I'm hoping someone with a better idea of what they're doing than myself could help me out here. In summery, the script allows you to create multipliers that apply to each element. By default, the script allows up to 8 elements to be used, but I'm hoping to increase that to 20. I'm not actually using the visual HUD aspect of the script, everything happens behind the scenes, so no worries about making everything fit. Additionally, I have been trying to get this working myself, without much luck. Here's my current copy of the script, in case it proves helpful in any way: Please let me know if you have any questions. Thank you!
  3. Red Metal 85

    Triple Triad Hi Res?

    Hello all, I hope this is where I should post this. The forum is so different now... I am currently trying to create a Triple Triad style game for RPG Maker VX Ace. I am using Fhizban's demo from Raizen's script. I love it, love the booster pack system. I have ran into issues like elements not working and whatnot but the base game is brilliant. Not sure if there are any updated or better versions of this, I've not been around. Basically my problem is the card images are too small. I would like to increase the resolution of the game but would that make the triad script not work, or work properly? Is there a way to increase the size of all images? Really need help with this. Thanks. EDIT; I've since looked further into this and any way possible would require an extensive project. There is one other way that would suffice... Not sure if anyone here is familiar with this triple triad version, but included is a card album system, enabling you to view collected cards and set your hand. I think an extra option should be added here so that when a card is selected you could chooses to either add to hand or view card, when view card would be selected it could use the show picture feature and there I could insert bigger versions of my cards artwork. Would be so much better to resize the whole thing but this would be enough and seems very possible and easy. Only thing is, I have no experience with scripting... Can anyone confirm if this is possible? And maybe help out with the script I would need? Should be a few lines, I think. Thanks in advance.
  4. Hello! I was hoping someone could help me a small change to MOG's Battle Result script. By default, when you level up and learn skills, it will cycle through all the new skills you've just learned. The issue I'm running into through is that I actually give characters a bunch of skills upon level up, but only access to certain skills, based on their class. What I'm hoping is to tweak the script to instead of going through all the unlocked skills, to instead just say "New Skills Learned" once (as opposed to giving the message for each individual skill). I hope this makes sense. By all means, let me know if you have any questions. Thank you!
  5. That One NPC

    Help Balancing Large Triad Deck

    I recently discovered Adon237's CLOSET Triad Deck and I immediately fell in love with it. I only wished it had more cards for the project I had in mind. I wanted a full triad experience with a nice progress curve, many different opponent hands, and a deep element of card collection. It was stated that we could make our own cards to add to the deck, so I thought I would retool a larger deck using CLOSET battlers. This deck currently has 65 cards across 5 rarity tiers. I have chosen the cards, and assigned default values to them. The pdn is loaded up with portraits, frames, backgrounds, and the numbers. Before I commit to these templates, I would really like to know it's a decently balanced deck. If there's one thing I don't have, it's a mind for math and numbers. I'm a story guy, haha. 'XD I'm looking for one or two people to help me look over things and balance the deck out. There are a few elements I've added in that might be a bit unique for Triad decks. I put a minimum/maximum value on each rarity tier starting out to help balance the progression of tiers. I added in 6 themed card sets that make for functional hands and promote lingering on certain tier opponents to collect every card. The card values also reflect the attributes of the given portrait - in most cases - and within reason. This may hurt the overall balance of the deck, but that's why I'm recruiting some help. Fresh eyes and a fresh perspective. The Deck template is stored in a standard Google Doc for editing. If you agree to participate and help out I can add you to the Doc for editing. You will be credited in any project the deck is used for, and if I can get the green light, I will be sharing the deck for public, non-commercial use, so you'll be credited even further, provided that is possible. And of course you'll be given a copy of the deck in exchange for your labors, as this is a ton of cards. 'XD This is something I won't be giving myself any form of credit for. Adon237's Triad Deck Edit Template (Google Docs) Thanks for your time.
  6. charlesthehurst

    Charlesthehurst's Resources

    Home to the best resources...that I can make. I will try to maintain this thread and keep it updated with all of my images. Certain images may be re-releases of content I have previously uploaded on this site. Terms of Use Credit to either Charlesthehurst, charlesthehurst or Charles Hurst. Credit also to Enterbrain for the VX Ace RTP or Kadowaka for the MV 'RTP'. Credit any other artist noted. That artist's rules for commercial and non commercial override mine unless stated otherwise. Suggestions are always welcome. Constructive feedback is appreciated. Terms of Use Non-commercial projects: Free to use. Commercial projects: Free to use, but must contact me so I know where my editing is being used. Do Not Redistribute these elsewhere. Instead, please link to this thread. Resources Event Graphics **New 2/26/19** Tileset pieces Character Portraits and Faces Character Sprites Battlers Battle Backgrounds/Pictures Restaff Releases I've been in MV Resources Tilesets Portraits/Busts Battlers Charles' World Map Maker http://www.rpgmakervxace.net/topic/33500-charles-world-map-maker/ Charlesthehurst's Mechanics Demo http://www.rpgmakervxace.net/topic/30621-charlesthehursts-mechanics-demo/ Do you want to support me? Then use this. Just highlight and copy this image.
  7. Hey all. I have been using Effectus to great...uh...effect, but I ran into a snag. The script works great but there are some passability issues on the world map the ship hits an invisible barrier when it reaches the edge of the map instead of looping. if you switch the top true/false to true, the barrier disappears but you can walk off the edges of the other maps. I would like to make it so the ship can loop around the world map while also having the game recognize barriers on the other maps. The ship and boat are the only ones i've seen that hit the imaginary barrier. Any help at all would be so helpful.
  8. Hey everyone. My final boss has a spell that is very powerful. So much so that I only want him to be able to use it once. How would I go about this?
  9. Vis_Mage

    Battle Pouch - Script Request

    Hello! I was hoping someone could help me create a, inventory related script. What I'm hoping to create is a "Battle Pouch", which essentially acts as a secondary inventory (with a limited capacity, ideally based on a variable, for the sake of future-proofing). In battle, using the item command would not give you access to your main inventory, but instead only to the items you placed into your Battle Pouch beforehand. As a side note, I don't know if it would be easier to go about making this from scratch, or by building off of an existing script, but I do already make use of the Storage Boxes script. These do allow you to place items in a separate inventory, although I don't know if accessing them/using them in battle would be feasible. I just thought I'd toss the idea out there in case it makes things easier. I hope this all makes sense. By all means, let me know if you have any questions. Thank you!
  10. Vis_Mage

    Don't Show Damage if Damage = 0

    Hey! In my project, I have some fairly complicated non-damaging status moves, that make use of the damage formula. The only thing is, since I am using the damage formula, I still get the "ENEMY took no damage" message in the battle log. Could someone create a script that prevents the "ENEMY took no damage" message from appearing? Thank you!
  11. Valjean83

    Stack Level too Deep?

    Hey all. Was wondering if anyone could give me some help on this. On a recommendation I downloaded Mithran's Graphical Object Global Reference script. My game was suffering from rampant disposed window errors and I was told this could help. However, once I paste it into my scripts and then start the game, I receive the error message: SystemStackError occured Stack level is too deep i was reading the reasons why this might occur, but I don't have this script anywhere else. Also, it appears the same in my script as it does as where it came from. Does anyone know why this is happening? http://pastebin.com/DvuinNFU
  12. Helloooo world ! So we've recently released the demo of our game "Konran:Zanki GATE01", a sci-fi, survival visual novel made on RPG maker ace. It doesn't seem like we've raised much attention (we're modest people we seemingly no really "marketing" knowledge), we're somewhat struggling to revive the existence of our game. So here is the trailer for you to watch ! Enjoy ! Rpg maker central page : Itch.io download : https://polarmoonsoft.itch.io/konranzanki Gamejolt download : https://gamejolt.com/games/konranzanki/375204 Twitter : @PolarMoon3
  13. Hey! In my project, I have a character that is a blue mage (A character than can learn enemy skills be being hit by them.) The issue I'm running into is that they won't be able to learn any healing/support moves, since the enemy won't target him with them. What I'm hoping to accomplish is a script that checks if the user of certain skills (probably note-taged) has a certain state. If they do, then change the scope of those note-taged skills into "One enemy" (if originally one ally), or "All Enemies" (if originally all allies). Likewise, if determining with of those two scopes to change it to is too tricky, perhaps there could be a second note-tag that determines what the scope should change into. Something along the lines of <SChange 12 "One Enemy"> (SChange being scope change, 12 being the state, "One Enemy" being the new scope of the skill.) I hope these all makes some sense. By all means, let me know if you'd like me to try and explain it better. Thank you!
  14. Hey I'm running into a bit of trouble creating a skill. I am hoping to make a healing skill that heals a random (not dead) ally. Is there an easy way of doing this that I'm missing?
  15. MEPH'S ENVIRONMENT MANAGER (formerly Meph's Grab & Throw) MephistoX & Meph's Lab Introduction Environment Manager is a script that adds new actions for the player and the events such as grab, throw, swim, push and more. Making the life easier for the eventers and to add puzzles and more interactive world. Formerly this script was only grab & throw, and now will be growing by adding new actions and types of environments. I thought to make in a plugin way, but decided to create a whole script to make it easier and if you don't want an option, just don't use it. Features - Easy to Use & Implement - No Methods Overridden - Grab & Throw Plugin - Swim Plugin in regions. Action and Environment List - Grab & Throw - Swimming by regions How to Use Copy Both Scripts from the Demo: 1. Core Scripts (Some Methods that make the system work) 2. System Script (the Main System) Read the System Header to know how to configure the different kind of actions and environment types, see the demo for more info. In the demo press Q for throw and W for swimming, press the objects to grab them. Script You'd better get the Demo Demo http://dl.dropbox.co...Environment.rar ScreenShot Imagine that you are in a stupid dungeon, and want to destroy some vases. Or that you have to save a nice chick from the ugly slimes in the water: FAQ No questions so far. Credit and Thanks - MephistoX and don't remove the header. - 1 Method gotten from the MACL 2.4 (By SephirothSpawn - Mog for the Carrying character Author's Notes It doesn't include built-in functions for automatic grabbing for now, and just include a little example of how to assign input for actions because i don't want to manipulate so far than the actions, not the way of how activate them. Try the demo, and if you find bugs, please tell me, if you have an idea of an action or an environment just tell me .
  16. Kauzz

    Kauzz Resources - Tilesets

    Hi guys, this is my tilesets collection. The Tilesets you can find on my blog! (on "Gallery" window.) https://kauzzresources.wordpress.com Licence: Comercial and non-comercial projects Free to use and abuse. Ahoy! Just give credits, please. Friday update! (02/06/17) More samples! (Find the tiles on my blog!) References: Celianna Mack Lunarea RTP Inquisitor
  17. Vis_Mage

    Mapping Shop of Dreams

    Hello, and welcome to my humble mapping workshop! Whether you're looking for one map,or one hundred, I've got you covered! I specialize in VxAce mapping, although I can accept MV commissions as well. To order a commission, either leave a post below, or send me a PM with the details of your request. We'll figure out the details through PM's. All prices are in US Dollars. Small maps ( >20x20 ) $5-$10 per map (Discounted if bought in bulk) Medium maps ( 30x30+ ) $15 per map Large maps ( 45x45+ ) $20 per map Giant maps ( 60x60+ ) $25-$35 per map Massive maps ( 90x90+ ) Can differ greatly depending on complexity. Provide me some details, and I'll give you an estimate. These are my base rates, although they may vary slightly depending on the complexity of your request. I do offer discounts for bulk orders, the amount of this discount will depend on a number of factors, including the amount and sizes of maps ordered. I do accept rush orders, although they will cost extra. As for payment, I typically work by a "pay half up front, pay the rest at the end" method. Once we figure out the details of the order, I'll send you my paypal email. Half of the agreed price must be payed upfront before I'll start working on your order. The other half will be payed after you are shown the maps, and I'll send over your order via PM. * I have the right to refuse requests. * Maps may take longer than expected to make, depending on real life situations. If for some reason I cannot finish your request, you will be refunded. * Once the map is completed, you must pay me for my work. I'll be happy to make some tweaks to the map if you'd prefer, but you can't simply decide not to pay. * You may use commissioned maps however you see fit, so long as it follows the terms of the resources used. * I reserve the right to use any maps commissioned. * If you use a commissioned map, please credit me as Vis_Mage. * By commissioning me, you accept that you are above the age of 18, or are doing so with permission of someone over the age of 18. * By commissioning me, you accept all above terms of service. If you have any questions, please don't hesitate to ask!
  18. Vis_Mage

    Bush Bird Character Request

    Hello! If possible, could someone help me create a cute little birdy creature for my game? Resource Type: Overworld character sprite Maker Format: VxAce Art Style: RTP (Chibi) style Description: I'd like to make an adorable bird monster. I have a battler sprite for it, posted below. References: Here's the battler sprite: Thank you!
  19. Hey all! I have an overworld map that is full of invisible events. The characters can walk through them but the problem arises when you get the airship. You are unable to land on the events, even though i have them set to 'Through'. What I need is a way to be able to land on these events. Any help would be extremely...helpful, Thanks in advance!
  20. Jonath4nC

    multi engine Jonnaz Resources

    Description: ---------------------------------------- Welcome to Jonnaz Resources, take a look around! Any critique/feedback on the sprites would be awesome! thanks Also comment below on what you guys want to see . TERMS and CONDITIONS: VX Ace: MV: Requests: If you would like to support me, you can use this in your signature - ...and thankyou!
  21. Greetings everyone ! I am currently facing a hard decision . I have too storyline I really appreaciate and I would like to make a game out of both of them however , I really cannot which one to start with . This way , I would like you to tell me which one would you prefer : The first one , it involves several characters (around 15) , this will be a visual novel , survival , sci-fi , mystery , point and click game . In this game , people will die and you will have to discover who is the murderer behind each crime in order to execute them to gain something and discover what has mysteriously happened to them . The storyline will have twists and be rather psychological . There will be a point and click interface , you will be able to interact which characters and get to know their backstory . The second , has fewer characters (around 4) , this will be a 2D cute , fantasist , mystery and magic game . In this game , you will have to discover a mystery involving around the main character when she finds out that her crush mysteriously disappears and that people around seem to freeze without even noticing it . There will be many mini games but it will be mainly about sinking for specific items to go through the storyline which will lead to several endings . There are two pictures : the two first pictures shows most of the characters ( I haven't drawn all of them yet) from the first (survival) game idea and the second picture shows an exemple of point and click interface . There two last pictures show two maps from the second (cute) game .
  22. _____

    12

    12 Abstract/Genre: 12 is a short puzzle/rpg made for Fusegu's contest Completion/Playtime: The game is completed, and the average playtime is around 40 minutes. Characters: Module 13, the main character of the game, is a robot, who finds him self in a strange testing facility. Dr. Evil, the creator of Module 13, is here for story progression and comic relief. Story: The story focuses on the testing and trails of Module 13, as he is newly created, and must prove his worth. Credits: Yanfly- scripting everything else - me Issues: Currently, there are no known issues. Download: Here Screenshots: Gallery
  23. Vis_Mage

    Blue Cobblestone Tile

    Hello! I was hoping someone could help me out with making a path/ground tile. Essentially, I'm looking for a deep aqua stained cobblestone tile. I'm hoping to base it off of Prismarine. Here's an image of what prismarine looks like in Minecraft, which is pretty much spot-on to what I'm looking for: I'm guessing that it could be a re-color of an existing cobblestone tile, with a few tweaks. As for size, I am using VxAce.
  24. Hey all, I've run into an issue regarding the removal of NPCs and I'm not sure how to fix it. I'm trying to make an event (NPC) disappear after I move out of the room. I used a switch on one of the tiles that are used to exit the room, to trigger an event on my NPC that makes her disappear (switched from visible graphic to no graphic). When I walked back into the room after leaving it, they NPC was still there! What am I doing wrong and how can I fix this?
  25. HeroineOfTime

    Piggyback Sprite (VX/Ace)

    Hello, everyone! ♥ Thank you for reading this. In the project I'm working on right now, there are two friends named Drake and Kyrie. The sprites of each character were easily made; the thing is: I really need a sprite where Drake is giving Kyrie a piggyback ride in the style of VX/Ace sprites. I desperately googled for piggyback sprites to edit these myself but it was no use - I didn't find anything. That's why I wanted to ask you guys if you could create a piggyback sprite of Drake and Kyrie for me or if you know of any piggyback sprite I could edit. It's for a non-commercial game - credit will be given, of course. Here are the sprites of Drake an Kyrie: - Drake - - Kyrie - I hope this is a manageable request...! It would be really nice if somebody could help me. Best regards! ♥
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