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Found 38 results

  1. Hello, mates! My name is Gabriel Wagner and I'm a composer, sound engineer and vocalist. I'm looking for game project in RPG/Action genres. I write music in the style of Jeremy Soule (Skyrim, Oblivion, Morrowind and other): atmospheric, magical, perfectly fit in the adventures, buttles, fantasy stories or horrors. I specialize in music for games in RPG/Action genres and always try to create an atmosphere that perfectly convey the game mood and generates new emotions. I try to make music unforgettable. A lot of attention to harmony and details helps to move us to other places, into magical worlds. My work was strongly influenced by classical music (especially orchestral and choral music). I have a great experience of stage performances and work with many musicians. Official site with portfolio and information: gabriel-wagner.com Just portfolio: soundcloud.com/gabrielwagner Get in touch: ostwagner@gmail.com The works are here: https://soundcloud.com/gabrielwagner/sets/hangarah-portfolio-2018
  2. Insydnis

    The Legend of Relic

    https://insydnis.itch.io/the-legend-of-relic The Story involves Relic whom like the others in his village, have been plagued by nightmares. Relic's nightmare comes true, and thus his journey for revenge sets out in the most perilous outcome. Screenshots: Features: I may make the game longer depending on request. Credits: Hp menu by Ventwig And last but not least, I hope you enjoy the game and music as much as i have making it!
  3. SamuelsAttic

    Chronicles and Fables: ARENA

    Abstract: Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple original endings during all story through. Genre: ActionRPG, Adventure, Survival , Story with multi-endings Game Progression: The game is fully completed Recruitment: None Story / Setting / Purpose: *Describe the story and setting of your game in as much detail as possible. *If your game does not feature a traditional story or setting, then explain the premise behind the game and the goals the player must achieve. The story is about humans, about the strong one and a weak one and also about decisions. Some decisions could be made by the player but some others - by the strong ones and player could only deal with its consequences. The game has the Gothic-like dark fantasy setting, full of diverse people that represented specific guilds, cultures, businesses. The purpose is all about joining undefined yet story with the main character that is just facing the consequences of the others' decisions at the start but then - starting to write a story by himself. All this happens in the setting, full of humans of specific culture and behavior, doing different things in some certain way but each of it - at last is all about the same - the money and goods for them. Character Bios: There are no main characters except the player with undefined behavior. Features: 1. Action fighting system. Scrolls, range' and melee' weapon types included (about 50 overall) 2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. There are also 2 hidden characteristics that fully depends on the player's decisions. 3. Crafting system. Its Gothic like and comprises food and weapon crafting. 4. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it. 5.Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. Download: https://samuelsattic.itch.io/arena Screenshots: Known Issues: 1. There isn't pixel movement and the maps are drawn, so there could be some surprise problems with movement close to walls and some objects. Credits: Credit and thanks to: Kyselyov S.S sonic NerdiGaming Yanfly rmrk.net eugene222 Galv Mepps Khas SheolShade Dirge Neon Black Glitchfinder Apellonyx V.M of D.T Falcao Seer UK & OriginalWij Riff Joerao Benjamin Carr Quigon AntiCasper
  4. Eric Chronicles: Adventure to the Starting Point Alpha 1.1 Introduction EC:AttSP is the first part of Eric Chronicles, a series telling the story about Eric and his glorious quests. Story Have you ever started a project in RPG Maker VX Ace? Then most likely you've encountered Eric, the bravest of all heroes. Have you ever wondered why he is standing in the sea? Probably not. What if the new, empty project itself was actually a game for the whole time? Are you ready to give it a serious approach? Features - ERIC! That itself makes the game great! - Includes RTP graphics, sounds and music! Unique content! - Silly adventure! That silly, that it's so EPIC! - Poorly designed villains! jk, there are no villains at the moment. - Unlimited amount of Hand Axes! LITERALLY! - Seas, islands, fishes and even more axes! NO KIDDING! - Well designed mechanics! Now everything makes sense! - Collect all keys to get out of the water, because reasons! 100% LEGIT! - Die if you'll fall into the bottomless pit ... in the sea! YEAH! - Original gameplay as a result of science in RPG Maker XV Ace. Screenshots Eric in the middle of Difolt Sea. I guess you've never listened to Eric's thoughts... What is better than hand ax? A TRIPLE HAND AX! Maybe not hand axes, but they're dangerously upscaled! Characters Eric.png Eric The bravest of all heroes. He experienced many silly adventures and defeated many poorly designed villains with his hand ax, the legendary default weapon. Credits Download Eric Chronicles: Adventure to the Starting Point (ALPHA 1.1) Game Auto Manual
  5. "Consequences are inevitable. In this world, we are taught that once you choose your path, there is no going back." Made by Skyusagi. Lortrec: Uprising is the first episode of the Lortrec Project. Genre: Action, Adventure, Dark Fantasy, Medieval, Mystery Progression: [REDACTED] Current Version: [REDACTED] "Shall we proceed?..." [Closed Beta v3.3.1 - Unavailable]
  6. Canvas This is a game for those who love to explore, experiment, and discover. Welcome. Story: Arrym is a Wraith, one of an elite band of thieves notorious for taking on big jobs. He has all the talent in the world, but what little motivation he once had has all but dried up. Branak has the opposite problem. He is a Wisp, a newly inducted member of the guild, with seemingly misplaced dreams of greatness. He is determined to prove himself in the eyes of his superiors and take his place among the Wraiths. They are partners. In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, they are presented with a bigger job. Much bigger...and far more noble than they would typically agree to. Battle System: Almost everything on-map in Canvas is evented, including the battle system. Use an assortment of pixel-based attacks and abilities to dispatch your enemies in a variety of ways. You can anger them with arrows, stun them with bombs, throw them into each other with gusts of wind, and more! Each on-map enemy was carefully crafted with its own behavior, movement style, and methods of attack to provide the player with challenging and often thought-provoking encounters. Your on-map weapon will change appearance based on the weapon you have equipped. Features: Character swapping - each with their own unique "tool" and advantage/disadvantages when it comes to combat (Weapon range, attack speed, etc.) A variety of shared tools/abilities acquired throughout the game, useful for combat and puzzle solving. Item crafting Area maps Bestiary Glossary Characters grow based on your AP allocation A free-jump system that works hand in hand with my... Robust elevation system - Ties in with projectiles, tools, line of sight, jumping, etc. Puzzles aplenty! - You will need to experiment with your tools, and then come up with new and creative ways use and combine them. Mini-games galore! - As you explore the world of Canvas, you will discover many evented mini-games to add variety to the gameplay. They are all fully-interactive game systems as opposed to pass/fail based on a number or stat systems. Lockpicking (2 versions) Mining Fishing Pickpocketing Blacksmithing Persuasion Screenshots: New Screenshots: * The game is around 15 hours long The game is unencrypted, and for those who own RPG Maker VX Ace, I encourage you to poke around and explore. Download: http://rpgmaker.net/games/5517/ Credits: You might also like my first game, Manifest, which can be found here: http://rpgmaker.net/games/3694/
  7. http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/ Go to 6:22 in the video so you'll know what I'm asking about. Does anyone know the syntax that would force the actor who has a state (that lasts a few turns) to perform a skill/action when said state expires? (This would be like a curse state, that kills the actor when it expires) And, similarly, syntax that would have a chance (let's say 50%) of forcing the actor with said state to perform a skill/action upon their turn starting, before their chosen action/skill? (this would be used like confusion in Pokemon. 50% actor will get a state that prevents them from acting that turn)
  8. RayChan

    Arion

    beta is out in testing : http://arion.my-free.website/download or https://www.mediafire.com/?eir3dmi11i1dhc6 Story :In the Beginning of Arion you open to chasing the main boss of the story while you are drugged on a potion that will in 2 minutes make you forget everything. after you lose to the boss you will have to start from the beginning of arion which is at Hermes's territory you fight Hermes, and after you defeat him he teleports you to the Field of Kato which is filled with slimes, rest of the story you unfold as you go. Setting :it is mostly in the older time periods of the forest. for first town its more Forest like second town is a Snow town and third village is forest like. Purpose : i Actually started on RPG maker to do 1 thing make a Action rpg game because as i was looking in the Game List for RPG maker VX Ace i saw there weren't many Action games only around 8 to 10 and i thought it'd be unique to make an Action RPG game where even though the characters are 32 x 32 you can still change the way you look and stuff. Game Progression : 33% (demo coming out in 11/1/16) Recruitment: I am looking for a scripter, Artist, and a mapper. Characters: only 1 Character is Available in Arion because having 2+ characters would mean making 2 different stories and basically copy and pasting a lot of text from the story and just changing names. Since there is only 1 character in game and the character is mainly a sword user I will make it so that for your second Weapon you can basically use a Staff or a Gun still deciding. Credit : Features : Feature ScreenShots : Game ScreenShots :
  9. LaMulana

    elation - in progress

    VX Ace – In Progress, Science fiction, pearl ABS, Space Exploration, Non-Linear elation Abstract: Explore the solar system. Genre: science fiction / action / rpg Game Progression: Most of the major work is done. Still need to add npc's and missions. I expect to publish the game in the 2nd half of 2017. Recruitment: I have not decided to ask for help yet. If someone with talent wants to assist, I may be open to it. If you include a Demo. please indicate the average demo time: I have no idea how long it would take someone else to play the sections I have finished. However I have not made a demo YET. If there is sufficient interest i may consider it. Story / Setting / Purpose: An Old system built by unknown culture is activated. A machine with advanced AI integrated with biological tissues. 3D Printer fleet complete with mining and harvesting autonomous units. Harvesting activities are disrupting various planets and planetoids. Federation members ask for an investigation. (ANYMORE INFORMATION WOULD RUIN THE STORY) Character Bios: Admiral Grain - a Altruistic Galactic Safety Administrator. After many successful missions for the United Federation of Planets, Grain has taken off his wings hoping to transition into a peaceful desk job in a far off sector of the gamma quadrant. After weeks of decrypting and analyzing incoming transmissions He starts to compile disrupted and scrambled distress calls from all over the quadrant. After many failed attempts to reach the federation, Grain realizes something has gone wrong. With the rank of Admiral and no one to answer to Grain decides to investigate the quadrant while continuing to transmit his telemetry to an all but responsive Federation Headquarters. SCREENSHOTS: SOME OF THE ART Credits: Scripts used: 8 Dir Move - JV Master Script MOG - Animated Title A (v2.1) – Moghunter Falcao Pearl ABS Liquid v3 MOG - Weather EX (v2.1) – Moghunter MOG - Chain Commands (v1.4) – Moghunter – NOT USED YET Khas Awesome Light Effects – Khas Arcthunder Fullscreen++ v2.2 – Zeus81 Yanfly Engine Ace - Ace Save Engine v1.03 Yanfly Engine Ace - Save Engine Add-On: New Game+ v1.00 Miscellaneous Options By Jet10985 (Jet) Ring Menu Version 1.2 by Syvkal Yanfly Engine Ace - System Options v1.00 Basic Window Resizer v1.1 – V.M of D.T (Vlue) Drop Options Version: 1.1.0 – modern algebra Direction Fix Button – Hime – NOT USED YET Galv's Event Pop-Ups Fog effect V1.5 Falcao Galv's Superman Ability – NOT USED YET Item Rarity – Hime Galv's Basic Music Player In-Depth Maps v2.1 – FenixFyreX MOG - Simple Anti Lag (V2.0) – Moghunter MOG - Anti Animation Lag (v1.0) MOG - PICKUP AND THROW (v1.2) MOG - Event Text Popup (v1.0) – NOT USED YET MOG - Parallax EX (v1.2) – NOT USED YET Remember Event Position 1.0 – Shaz – NOT USED YET Overlay Maps – Tsukihime – NOT USED YET Overlay Map Zoom – Tsukihime – NOT USED YET Patch for khas awesome light effects and Overlay Maps ???? GameOver with choices – bStefan aka. Regendo module TurnInPlace – ???? Khas Pathfinder – Khas Arcthunder- NOT USED YET KMS_MiniMap – TOMY@Kamesoft Etude87's KMS MiniMap Add-on ver.1.1.4 – Etude87 CaitSith2's Vehicle Passibility 1.1 – CaitSith2 Window_MapNamePlus – Majirefy Gamepad Extender v1.0b – Lone Wolf Perfect Pixel Collion System – Cidiomar R. Dias Júnior CollisionHelper – Cidiomar R. Dias Júnior Toolbar Addon for Falcao's Pearl ABS Liquid v3 – Sixth Auto-Unequip Tools for Falcao's Pearl ABS Liquid v3 – Sixth EXP Bar Fix for Falcao's ABS – Sixth Basic AI Module for Falcao's Pearl ABS Liquid v3 – Sixth Kadafi - Command Disabler Version : 1.2 – Kadafi & Sixth Projectile Update Patch for Falcao's ABS – Sixth Timed Enemy Drops v1.1 – Sixth Yanfly Engine Ace – Button Common Events v1.00 Map Screenshot – Hime Zeus Video Player v2.3 – Zeus81 Basic Autosave v1.1 – V.M of D.T (Vlue) Script Event Page Conditions v1.1 – V.M of D.T (Vlue) Basic Recipe Crafting v1.1a – V.M of D.T (Vlue) – NOT USED YET Artwork: spaceplanetspack1bygm_shaberb ___Evera_Nebula_by_freelancah_ Dance_in_the_Stars_Background_by_thebakablonde Audio: Nothing is final in terms of audio. I have composed most of the tracks the game uses. There are songs hidden throughout the game. There is also a music store in the game. So I will be using more than my own compositions, but not necessarily the artists I will be listing. For the time being I have a few artists that I will name because they are actually used in my beta build. While they may not appear in the final game here they are anyway. RoccoW – various tracks: https://soundcloud.com/roccow, http://freemusicarchive.org/music/RoccoW/ Arc North – various tracks: https://soundcloud.com/arcnorth, https://www.youtube.com/channel/UCqawukswZ0GUo4efsX9kLGw, https://www.facebook.com/ArcNorth Rakim – When I be on the mic ----->>> will probably remove this track. A bit of fun for testing. Tilesets: I have not really decided on certain tilesets. Most tilesets had to be edited for my purposes. I have a bunch of sets I have not used yet for commercial reasons. Besides RTP tiles: hyptosis_tile-art ayene_chan - plant tiles Jerom future-joy-tilee steampunkishtile considering using celianna tile sets?? I need to contact Celianna about commercial use. Features: Emphasis on exploration, non-linear level design, and role-playing elements. find and use items,weapons, skills ranging from swords and knives to guns and expendable items such as bombs or rockets. obtain health restoratives, equipment and items that boost attributes. -Uses the Falcao Pearl Active Battle System. -Hundreds of items, weapons, and skills to find. -much more.... Download: -NA- Known Issues: -NA- I Have been hard at work for 2 years on this. It is going really well. I have done a lot of the work, it is a process of putting the material out there. So this will be an evolving type of post. Material will trickle in. I hope to post a DEMO around Christmas Eve or Day. It's funner that way hehe.
  10. ATTENTION: THIS GAME CONTAINS STRONG LANGUAGE AND MATURE THEMES (NOTHING EXPLICIT). BE ADVISED. ✎INTRODUCTION ✎STORY ✎CHARACTERS ✎GAME MECHANICS ✎SCREENSHOTS ✎VIDEOS ✎CREDITS AND SPECIAL THANKS ✎ONLINE DEMO ✎CONCLUSION
  11. Every time I try to post a status update, I see "Action failed." My status updates do post, but it bothers me to see it everytime I post a status update.
  12. Resident Evil RPG Shooter Abstract:A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The S.T.A.R.S.are assigned to investigate the murders. Alpha team finds the helicopter of Bravo team in the Arklay forest, they find the remains for the helicopter, and their fellow comrade Joseph, then are attacked by some dogs. Alpha team escapes into the mansion where they must find any survivors and fight of any creatures they encounter Genre: Action, Shooter Story / Setting / Purpose: You arrive at the mansion, and take control of either Chris Redfield, or Jill valentine, you are searching for your comrades who you lost contact with. There was cannibals attacks in the forest and STARS was sent to investigate. Character Bios: story Credits: Scripts : Facesets: Facemaker by Foxrichards - http://foxrichards.deviantart.com/art/FaceMaker-52755515 Tilesets - Made myself. Screenshots: Videos: Features: Shooting system notes you pick up like in the games Combinable herbs When injured sprite changes UI While walking around, to check your health and ammo without going inventory Guns and ammo Save via typewriter and use ink ribbons Knifing system Mini-maps on all maps. Puzzles like in the games the character sprites u see in the pictures may not be used in final product Redoing my project in RPGMAKER VX ACE I only have two rooms done so far, but I finally got my inventory working . I changed to VX ACE because XP scripts was too buggy and not fixable and crashes occasionally. So i will be using vx ace and Event everything I can. Enjoy
  13. inchismaniac

    SataniC

    This is the trailer of the game; " /> " /> " /> " /> " />
  14. "While not an individual world, the common name is associated with that of a realm consisting of multiple planes of being, one dependent on the other with each having boundaries that do not seek to conform with those of mankind" Précis... Decades ago, a group of curious explorers ventured to the Ancient Ruin of Inyaa. Only expecting to find the derelict home to a long gone civilization, these men had come across a stone. They were quick to assume that their discovery was only one of a kind and extremely rare in it's worth. After transporting it back to their hometown, they realized that this stone was the farthest thing from a common treasure. The stone had an unexplainable power to put whoever exposes themselves to it's mysterious radiance in contact with what they assumed were Gods. After these claims, the rock was dubbed "Mother Mercury" by those who had heard of it's capabilities. Those with dark and corrupted minds however, would experience happenings that were much more horrifying. They reported sightings of nightmarish demons and other sinister figures. This would cause mass amounts of people across the world to go insane, whether it was directly from their experience with the stone, or from complete shock that such things could happen to people. Not long after, those with mastery of Cosmic Arts found out ways to manipulate people with the use of illusions, claiming that said illusions were avatars sent by the Gods themselves. This would only cause more corruption among other people. The use of Cosmic Arts in this way would go on to be called "Art of Ragnorak". In the midst of the chaos that was stirred all these years ago, two feuding cults emerged based on their opposing beliefs of Mother Mercury's origin and intended purpose. The two being the "Saturnine" and the "Magisters". One night, while members of the Saturnine were in the middle of conducting their usual private research, a break in occurs in their main building. Two cultists, Oran Saderos and Kilzan Vivette, witness this while on their post and go to investigate the disturbance. Your experience of a strange, fantastical setting begins here... Playable Characters... Kilzan Vivette, the Radiant Shifter Oran Saderos, the Edge Tamer Reala Vanderyt, the Astromancer Tajh Antoni, the Naught's Ballista Combat Mechanics... This game will be using Moghunter's Linear Motion Battle System. Since it was made by him and only uses Scene_Battle, I have plenty of room to add more to the combat, seeing as how it's been compatible with just about everything I've thrown at it. Also, I must note that I plan on this being an a rather difficult game. This may or may not take you multiple attempts (especially in the beginning) to get used to a new challenge. Each character has only 100 Mana Points, which are used for that character's Arts. The amount of MP a character has does NOT change upon leveling them up, but can be increased a small amount by equipping certain Gears with passive abilities.When you're out of MP, you are only limited to a generic attack. This was intentionally set up like this as a way to prevent spamming on parts of the game that are intended to be difficult (like a boss fight). To prevent the player from being hopeless or having to use an item when out of MP, taking damage will restore a small amount of MP per hit. The characters will have a TP Meter that will fill up when either taking or dealing damage. When you have sufficient TP, you will be able to equip and perform certain Arts that are more useful (sometimes situational) than your other Arts. Another feature involving the use of TP are the character's Shadow Arts. These are each character's most powerful Arts and require large amounts of TP. To pull these off, simply use a certain ability while having sufficient TP and it will automatically chain after the attack. Terminology... Omega Arts - Special attacks used by characters that aren't magic based and don't require any time to cast before using them Cosmic Arts - Magic based attacks. They consume more Mana than Omega Arts and require time to cast. The name comes from the ancient belief that these abilities are influenced by the power of the universe and the Gods themselves Art of Astromancey - An ancient method of learning and performing Cosmic Arts. This is the most commonly accepted and efficient method of performing these god-like feats Art of Ragnorak - While this is very similar to that of Astromancey, this technique involves the use of nightmares and what some consider to be illusions. The more corrupt the user, the more powerful their Arts become Port Yvell - A port located on a small island. This is the only town on this island and is home to Reala Vanderyt and Tajh Antoni. Yvell thrives off of it's advantage of not only having a common transport method, but it's diverse geography gives it's inhabitants access to a wide variety of resources Ancient Ruin of Inyaa - An ancient and obscure city that was populated at an unknown point in the past. It is commonly mentioned in folklore to have had very abstract spiritual practices and rituals. After Mother Mercury's discovery, the city has become a subject of mystery and debate Saturnine - One of the cults that formed after Mother Mercury's controversy. They believe that the stone was formed by protectors of Inyaa and cursed by a Shaman as a way to protect the city from greedy travelers with a potentially dangerous intent Magisters - The second cult that arose from Mother Mercury's discovery. These people support the idea that the stone generated in the depths space through the will of the Gods, and that it was sent to their planet as a means of contact between them and whoever was "lucky" enough to stumble across the mysterious rock. To the Magisters, this served as a crucial piece of evidence that the Gods haven't given up them, as this is widely speculated Visuals... Features... Combat - Moghunter's Linear Motion Battle System -Unique Desperation Moves -Enemy HUD - Moghunter Bonus Gauge -Non-restricted Combo System Other -Moghunter Weather EX - Khas Pixel Movement - Khas Light Effects - Quack Character Afterimages - Zeus Map Effects -RPG Maker MV Battlebacks - XS Message System -XS Map Hud Disclaimer... I apologize for this topic looking unappealing or if I did this wrong, as I don't use forums. If there is something I can do better on, please tell me. Thanks. There's a video with footage of the project here: https://youtu.be/g_WuXb_oBJU I just couldn't find out how to get it in the post.
  15. Ryan Entertainment This is our first project about an Action-RPG game and the second project created by RPG Maker VX Ace. Despite of lacking experience, we have tried our best to make this, to test our skills and to enjoy our passion in game development. Your supports are the motivation for us to keep on working and providing a good quality game. Thank you so much for paying attention. 1. About Project - Game Title: The Yggdrasil - A Tale of Cindrivia - Genre: Free to Play, Turn-Based Action RPG - Engine used: RPG Maker Vx Ace - Platform: Windows - Language: English (However, English is not our mother language so we are only able use some simple structures and there might contain some grammar mistakes. We are truly sorry for this, but we will try our best to improve the in-game texts) - Number of Scripts used: 138 (Might increase in the future) - Author: Ryan Entertainment Studio - Progress: Under-developed (50%) - Number of Participants: 2 (James Ryan & Forte Chaos) - Demo: https://drive.google.com/file/d/0B8o9TplGHyh5eUJGdm9MV082ZEk/view?usp=sharing (Update: Please avoid downloading this because of some critical bugs, but it is still playable.) - Contact us: via our Facebook page https://www.facebook.com/RyanEntertainmentStudio 2. The Story 3. Playable Characters 4. Special Game Systems 5. Screenshots & Videos 6. Credits Thank you so much for supporting our project!
  16. Prologue: Thirteen years ago there was a Kage(A Kage is the leader of a land) named Alex (who is Spark's grandfather). Alex went to defend the Land of Grass from three out of eleven beast spirits who were attacking it. Among them was a fire dragon that burned anything to ashes, a water sea serpent that had great healing abilities and lightning bird that was as fast as the speed of light. Alex fought them head on, but in the end Alex used a powerful sealing xtu to seal the spirits in three children who were chosen by him. By using up his entire life chi to save the lands Alex died. Thirteen years later there is an academy for ninjas. Here is where we will meet our main characters. Max, who is the popular kid in school, also is very arrogant. Next we have Maddie a girl who is in love with Max just like all the other girls in school. Then there is a very energetic ninja named Spark who is best friends with J.C. The fourth is a ninja named Kitt he is very slow person also he cannot use any xtu. And last we have the main character J.C who is in love with Maddie (she does not know or acknowledge this) and is best friends with Spark. Main Story: After passing the finals J.C is put into his ninja group named Team Phoenix and the leader being his older brother Zane. J.C's teammates consist of: Spark, Maddie and Max. After being grouped Team Phoenix does some training exercises to prepare them for their first mission. The story then continues to tell the tale of J.C and his adventures. The Heroes The Villains World Setting: A fantasy setting with both a Modern and feudal japan mix. This Game Has: 1. About 10 - 20 Hours of game play 2. Great and Unique Story 3. Yanfly Engine Ace - Ace Battle Engine 4. Over 200 Creative and Unique skills! 5.Over 200 Creative and Unique items! 6.Over 200 Creative and Unique Weapons and Armor! 7. Over 100 Creative and Unique Enemies! 8. Yanfly Engine Ace - Save Engine Add-On: New Game+ v1.00 9. Interesting and relatable characters! Rated: T Violence strong language suggestive themes Game Download Links: Screen Shots: Villages: Shops & Houses: Menu & Battle Screens: Dungeons: Credits: (Note: There is no credit script, however in the "READ First" folder there is a credit list) Destiny Warriors Video Intro Video: http://www.youtube.com/watch?v=uf6An3XStJI ................................................................................................................................................................... If you see your or someones work that I have left out of the game please let me know so I can give them credit as well. Please report any errors, grammar issues and etc. for update fixes. Feed back is appreciated!! ...................................................................................................................................................................
  17. Hanabi Blaster is a platform shooter with custom graphics. Choose between two story modes! Recruiting: Characters: Jericho, the "Cobra" Jericho is a looter, who prefers the euphemism of being called a "ruin explorer" instead. He finds a mysterious tome known as the Firedrake Manual on one of his runs. Following the instructions sealed in this foregone tome, our hero crafts the lost dragonic weapon known as a "Blaster". This tool has the ability to shoot out powerful forces of an element, equivalent to a dragons breath. However, reports of inactive, mythical dragons suddenly start to appear throughout town. In the middle of the night, a serpent dragon appears and abducts his daughter, Samantha, on a floating continent. Can the uncovering of these new fire weapons have a connection to the awakening of dragons appearing in the world? Mint, the "Misplaced" The townspeople report of a mysterious golden tower appearing instantly overnight. What hides within this tower? Mint, an adolescent with bright green horns and small wings, awakens from a mist of slumber. Besides her, only a bow riddles her empty state. When leaving the abandoned tower in the middle of the night, a dragon soars above before landing on a distant, floating continent. Where did that dragon come from? And why does she have the desire to chase after it? Maybe, just maybe: following her instinct is where she will find answers. Interface: l Pick a storymode from the beginning and play as either Jericho or Mint! Both characters have different features. For example: Mint can glide in the air for a short amount of time while Jericho has access to the variety of "Blaster" weapons, but falls faster due to being much heavier in weight. Learn an enemies pattern! Certain enemies fly and defy gravity. Others patrol areas and hurt you if you touch them. Eitherway, learning how each enemy functions in a map will help you to your advantage! The day and night system makes certain things appear and dissapear throughout the 24 hour period. A few examples already implemented in the game is a purple "night" chest, nocturnal NPCs or monters, areas accessible only at night, et cetra. Progression in the story relies on the day and night system, allowing gameplay to be more naturalistic and interactive. Watch out for that tree! Falling from great heights can damage you, so be careful! The higher up you are, the deadlier the impact. All custom graphics made by yours truly! Changing your gear will always alter your characters appearance! New weapons means new bullets, and different ways to play. Also, break ALL of the things. The environment is a harsh mistress. Use tools and key items to surpass things that are unfair. Like gravity. Or water buoyancy. Or simply an area that was unpassable before you obtained that required item! Screenshots: Credit: V.M of D.T mobychan Bird Eater Yanfly tomoaky Yami Archeia_Nessiah Moghunter Fomar0153
  18. Well, that's it. Which RPG style would you - or are you interested in - playing?
  19. cHAOScythe

    Project: SANCTION

    My game company, cHAOStudios, recently revealed our first project, currently titled "SANCTION" (working title). We are trying to build a fan base before we set the project up for crowdfunding, and I thought posting something here might be a good place to start! Here is the information we have revealed about the project so far: You can check the project out on Facebook, where we have posted images and other such things! Thanks so much! ~Josh
  20. BASIC INFO: edit: 15% (Chapter 1 - Chapter 2) CHARACTERS: MISCELLANEOUS: More Screenshots: Battling 3 Salamanders in a Volcano! Cinematic before Seyah and Inari will enter Sinadale Seyah beggine Inari to join her company. ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o~ Features: Sideview with great kaduki animation sequence! Spells and Skills epicness! Vast world based on the cultures of the Real World. Great story sequence! Sinadale Entrance.bmp Talking to Seyah.bmp
  21. Summary: The world is in a chaos, monsters running everywhere, you have to kill the demon lord to bring back the peace Genre: Fantasy, Hack & Slash Average Demo time: 15-30 minutes Game Progression: Done! But it's a short game. Story: A unknown sword girl is on her way to defeat the demon lord, who stand behind & control other monsters attacking the world As the strongest & most skillful fighter, she is only hope for the world. Will she defeat demon lord? Main Characters: ???: Unknow girl, using sword, cute, strong, fast Credits: Image Sources: Enterbrains, Google Music: Tri-Ace Coding: Me Animation: Me, Enterbrains (25%) Some screenshot: Note: * I'm not sure is there any another update for this :| * Control: Arrow keys to move, numpad 1 to attack, numpad 2 to activate combo mode (After press numpad 2, you have about 0,7s to input combo) * Main actor has exactly 4 skills... or 5? May be 6? Find for yourself In the case you're too lazy to find it then here are they: Sk1: Icicle Spike - DD1 (DMG x 1 - distance 3 cell) Sk2: Wheel of Stars - RLRL1 (DMG x 1 - distance = screen) Sk3: Flowers Whirlwind - DULR1 or DURL i can't remember (DMG x 2) Sk4: God Breath - RDLDR1 (DMG x 4) Sk5: ??? D = Down, L = Left, R = Right, U = Up Download Link: https://drive.google.com/file/d/0B4JMHD0HzF39LWt5MWpjUlZWalE/view?usp=sharing
  22. Durugla (Post Poned) A Work Ethic Production Game Progression Story: 35% Graphic: 85% Events: 35% Items: 90% Enemies: 50% Crafting Systems: 80% Audio: 10% OVERALL: 55% 83 HOURS IN, ESTIMATED 130 HOURS TOTAL Projected Started: 12/15/14 Finish: Undetermined STORY Character Bio Credits SCREENSHOTS FEATURES MORE UPDATES TO COME!!!!
  23. So as the title says... what the heck is this so called "Cats Versus Candies"? Well it's about Cats... and candies as well~ To further elaborate this crazy combination you can watch this cute video of a cat: Or follow us in this dark dangerous alley... Kotori: Hello everyone, I'm Kotori-chan and I am currently interviewing this unnamed cat about his involvement in this "Cats Vs Candies". Cat:*meow* Kotori: Uhh... Looks like we need a translator. Nyanpyr: I can help you with that human. Kotori: Ohhh~ Good thing you are here Nyanpyr. Okay Mr. Cat you can begin explaininf to us your involvement on this "Cats Vs Candies" Cat: *meow* *meeoooow* *mew* *purrr* *meow* *meeeeoooowww* *purr* Nyanpyr: He said okay. Kotori: Okaaay... So first, question: What is exactly this Cats Vs Candies. Cat: *meow* Nyanpyr: "It's a simple action tower defense game where in you defend the Nyan House from diabolical mutated candies." Kotori: Cool... so can you elaborate it more? Are there any new things we might expect since the Tower Defense genre is quite repetive in some ways. Cat: *meow* Nyanpyr: "What makes this Cats Versus Candies a wee bit different is that you do need to accomplish three goals: To stay alive, successfully defeat the Boss Candy and Defend the Nyan House." Kotori: That is alot of things to keep in mind but how can we specifically do these goals. Cat: *meow* Nyanpyr: "You take control of me, the cat to build defenses on Nyan Spots to defeat the waves of lesser candies, these lesser candies are like minions, and they aim to destroy your Nyan House. They follow a path though. Next, you can build traps to deal damage against the boss cany. The boss candy does not follow a path and will not aim to destroy your nyan house but they will aim to kill your cat by chasing them and attacking them. The rules are simple, bosses can only be damaged by traps since they can avoid defensive towers. The lesser candies can only be damaged by defensive towers but not traps. Keep your HP up as well as the Nyan House HP and beat the crap out of the boss to win that stage." Kotori: Very good mechanics but you mentioned "Stages"? So the game will have multiple stages? Cat: *meow* Nyanpyr: "Yes, there will be a variety of maps and stages to play with. But I'll be quiet for the rest of the info since we do not want to spoil alot of gameplay stuff" Kotori: Well that is a good decision, we dont want to kill the mystery. Thank you nameless cat and thank you Nyanpyr for translating~ Stay tuned for more updates. Kotori signing out~
  24. I changed the command list so that things like Attack/Guard were in a category called Actions. A few party members can scan enemies with their cellphones to get parameter/elemental affinity data as an example of an action. I wanted to have each party member have a unique action. For Joe, who is the jokester of the group, I thought of an action called Joke. It's a chance action, it'll do a randomized speech event. So Joe will tell either a good joke or a bad joke. If it's good I want to give the party a boost of a random buff for 2 turns. And if it's bad, the enemy party gets the boost for 2 turns. To make it funnier, the party members will reply to the joke, to indicate whether they found it funny or not. The action can only be used once per battle. What do you think of this?
  25. Genre: Fantasy Game Progression: Very Early Stages Long ago, there was a land that was perfect. ​This land was supposedly made by the gods. People said the land was holy and would make anyone happy. They settled a giant city in the land and called it Utopia. The city was perfect from its citizens to its government. The population grew by the thousands and not one person was bad. There was no wars, there was no army. This perfection lasted for 350 years, until it happened. Spirits arose and took over many people. They took whatever they could find whether it be a tree or person. You and your family were living on the outskirts of Utopia when this had happened. Your father was selected to join a force that would fight the spirits. 10 years have passed since your father has left, now you must go to Utopia and kill off the spirits before they end humanity! Some feature to come are: Epic Bosses! Unique equipment! Different classes for each character! More to come!
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