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Showing results for tags 'active time battle'.
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DoubleX RMVXA Enhanced YSA Battle System: Classical ATB
DoubleX posted a topic in Completed Scripts/Plugins/etc.
Patches (DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler) Note Introduction Purpose Be an enhanced version of YSA-CATB with bug fixes and addons integrated Features Possibly upcoming features Games using this script None so far Compatibility Fix DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility Screenshots Video https://www.youtube.com/watch?v=E692R6s8F0I https://www.youtube.com/watch?v=6E0-X0wbLAM Demo Coming Soon Prerequisites Terms Of Use Instructions Author's Notes FAQ Authors Changelog Download Link DoubleX RMVXA Enhanced YSA Battle System: Classical ATB- 21 replies
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Note While this plugin's already fully functional, there are still many more modules to be implemented, so the feature set isn't complete yet. Purpose To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly Introduction * 1. This plugin aims to be the most flexible, performant and powerful * ATB system with the greatest amount of freedom for users to fulfill * as many functional needs as they want in as many ways as they want * 2. You may want to treat this as a nano ATB framework as part of the * system's written by you via parameters/configurations/notetags/calls * 3. Almost every parameters and notetags can be written as direct * JavaScript, thus giving you the maximum amount of control over them * 4. (VERY ADVANCED)You can even change most of those JavaScript codes * written by you on the fly(and let your players do so with a system * settings plugin), but you should only do so if you really know what * you're truly doing Video Games using this plugin None so far Finished Modules Addressed Foreign Plugins Upcoming Modules Possibly Upcoming Modules Todo Inherited Behaviors From The Default RMMV Battle System Current Technical Limitations Author Notes FAQ Prerequisites Terms Of Use Instructions Contributors Changelog Demo
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Note This plugin's available for commercial use Purpose Lets users set some hotkeys to select various inputable actors Games using this plugin None so far Configurations Plugin Calls Video DoubleX RMMV Popularized ATB Hotkey Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Hotkey
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Solid understanding on writing ATB(Active Time Battle) system plugins
DoubleX posted a topic in Programming
Related topics Basic knowledge on writing ATB(Active Time Battle) system plugins Thorough Comprehension on writing ATB(Active Time Battle) system plugins(Possibly upcoming) Goal Shares my experiences and understandings on writing a decent ATB system plugin and their addons, meaning this topic will focus on more advanced stuffs Targeting Audiences Those having decent battle related plugin development(experienced plugin developer having written dozens of decent battle related plugins with decent code qualities), and: 1. Solid understanding to the default RMMV battle flow implementations 2. Basic knowledge on writing ATB(Active Time Battle) system plugins 3. Solid understanding on how the fundamental ATB system concepts work on the user level Contents I. ATB System Configuration Management 1. 3 Dimensions Of Control And Freedom 2. Notetag Management 3. Summary II. ATB System Code Qualities 1. Invariants 2. Correctness 3. Robustness 4. Performance 5. Coupling 6. Cohesion 7. Flexibility 8. Summary III. ATB System Addons 1. Bar Addon 2. Charge Addon 3. Cooldown Addon 4. Countdown Addon 5. Delay Addon 6. Order Addon 7. Addon Ordering Rules 8. Interaddon Dependencies 9. Summary IV. Detailed DoubleX RMMV Minimalized ATB Reasoning 1. Invariants 2. Correctness 3. Robustness 4. Performance 5. Coupling 6. Cohesion 7. Flexibility 8. Summary V. Detailed DoubleX RMMV Popularized ATB Core Reasoning 1. Invariants 2. Correctness 3. Robustness 4. Performance 5. Coupling 6. Cohesion 7. Flexibility 8. Summary VI. Detailed Ellye's ATB(also includes CTB option) Reasoning 1. Invariants 2. Correctness 3. Robustness 4. Performance 5. Coupling 6. Cohesion 7. Flexibility 8. Summary VII. Detailed YEP.24 - Battle System - Active Time Battle Reasoning 1. Invariants 2. Correctness 3. Robustness 4. Performance 5. Coupling 6. Cohesion 7. Flexibility 8. Summary VIII. Summary Before actually covering any of the above contents, I want to explain why this topic's structured this way: 1. Writing a decent ATB system plugin often demands its codebase to have decent code quality and its configurations to have decent control and freedom given to users 2. Writing a plugin often starts from designing the configuration regions so it's natural for this topic to explore that part first 3. Writing a codebase normally involves some planning in advance with code qualities taken into account so this topic should explore some code qualities afterwards 4. A decent ATB system plugin will either be extremely massive or have dozens of addon plugins needing the core plugin so this topic should cover some addons not already covered in Basic knowledge on writing ATB(Active Time Battle) system plugins 5. Studying some existing ATB system plugins can further consolidate the understanding on writing decent ATB plugins after grasping all the above more advanced stuffs I'll start to talk about the contents in the upcoming replies in this topic. For now, let's cite some simplified ATB system flowcharts as both a preparation on what I'm going to cover and a revision on what you're assumed to know already: -
Basic knowledge on writing ATB(Active Time Battle) system plugins
DoubleX posted a topic in Programming
Related topics Solid understanding on writing ATB(Active Time Battle) system plugins Thorough Comprehension on writing ATB(Active Time Battle) system plugins(Possibly upcoming) Goal Shares my experiences and understandings on writing a basic ATB system plugin and their addons, meaning easy, simple and small cases will be the focus. Targeting Audiences Those having some battle related javascript coding proficiency(inexperienced junior plugin developer having written several easy, simple ans small battle related plugins without nontrivial bugs), and: 1. Basic knowledge to the default RMMV battle flow implementations 2. Basic knowledge on how the fundamental ATB system concepts work on the user level Contents I. Fundamental ATB system plugin implementation concepts 1. ATB Frame Update 2. ATB Wait Condition 3. Battle Turn Clock 4. Battler ATB Clock 5. ATB Flow Overview 6. Summary II. Differences between the default RMMV battle flow and the ATB flow 1. Stuffs to be gone in the default RMMV battle flow to become the ATB flow 2. Stuffs to be edited in the default RMMV battle flow to become the ATB flow 3. Stuffs to be added in the default RMMV battle flow to become the ATB flow 4. Summary III. Ways to write the easiest, simplest and smallest ATB system ever 1. Clarification 2. Stuffs to be implemented 3. Writing DoubleX RMMV Minimalized ATB from scratch 4. Summary IV. Ways to write a basic ATB system having all core functionalities 1. Clarification 2. Stuffs to be implemented 3. Writing DoubleX RMMV Popularized ATB Core from scratch 4. Summary V. Comparisons between DoubleX RMMV Minimalized ATB and DoubleX RMMV Popularized ATB Core 1. Shortcuts taken in writing DoubleX RMMV Minimalized ATB 2. Testing various ATB Wait Conditions 3. Summary VI. Ways to write an easy, simple and small ATB system addon 1. The Core Addon Approach basics 2. Interactions between the core and an addon 3. Some easy, simple and small ATB system addon examples 4. Summary VII. Ways to study some other ATB system plugins 1. Ellye's ATB(also includes CTB option) 2. YEP.24 - Battle System - Active Time Battle 3. Summary VIII. Summary With the framework's set, let's get started. I'm going to talk about Fundamental ATB system plugin implementation concepts: That's all for now. The remaining parts will be covered later -
Is There, Minerva?
Rudi Sihabudi posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
WARNING! The game is for ages 13 and up, so please be aware about the game contents below: • Infrequent use of strong language. • Violence. See (only as reference): ESRB Ratings Guide. Opening Video, including Credit: (opening song by Mashiro Ayano) Not updated yet. Credit in the video: • Scripts: Hime Works, Galv, TheoAllen, Yanfly, Moghunter, and more. • Graphics: P.A. Works - SHIROBAKO, UD COBO, Ayene, Mack, and more. • Audio: RMN Music Pack, Aaron Krogh, SoundJay.com, and more. • Font: Manfred Klein. • Special thanks to: amerk, for his "Night of the Living Noobyas" ^^ . It taught me many things. Detailed credit (list of scripts, etc.): The Game Credit. All of the non-original resources are a placeholder. Abstract • Story-driven RPG (episodic): Magus Survival Game. • Introduction to philosophy: moral philosophy, epistemology, and ontology. The philosophy is a bonus so you doesn't need to dealing with it if you don't want it (you can skip them). Think the bonus as an item that you can get. Please note, the game did not intend to offensive anyone or any group. Philosophy in this game just an introduction to philosophy subject and everything (non-philosophy) in the game is fictional, including the characters in the Magus Survival Game. For the further explanation about this disclaimer, see Thoughtful Youth Program (in the Download section, click the image link). Game Progression Completed episode: 2 of 13 (So, it's about 15%). Here the episode: Story and Gameplay A. Story (Synopsis) B. Gameplay: story progression • How to finish the game (the goal) • uNPCs focus • The Argument Notes Minigame / side quest mechanism Will be explained in the twelfth episode's update. • Philosophy focus C. Gameplay: for the duel • Magic • Mastery Level (MLvl) • Online Play: Group and Couple System Characters All of these characters below will be playable in Online Play and Bonus Patches: Senjutsu Minerva, 19 years old. Profile: university student who love studying philosophy in her private room. She is passive, thoughtful, perfectionist, and tidy person. But she is really lazy to attending class when the class subject isn't interesting. Specialty: teaching philosophy. Magic: Reading Mind. Weapon: guns. Senjutsu Tetsu, 18 years old. Profile: he cares with others, but very harsh boy, and tends to love being alone. He is truant, walking on the street just for find a gang and defeat them with his lazy eyes! He wants to protect the others with strength. Specialty: defeat one gang! Magic: ? Armor: his old gloves. Naifu Shakira, 19 years old. Profile: she is active, a chef, gamer, nice to people, love having many friends, and colleger who really dilligent. Everybody likes her. Hobby: voice acting. Specialty: acting. Magic: none. Weapon: knives. Senjutsu Kiri, 24 years old. Profile: he ever attended terrorists military training, ever became editor, and now he is a priest. All of it he did for enforce his ideology: everything should be managed by Minerva the Great, the goddess of wisdom. Specialty: teaching Her wisdom, rationally. Magic: ? Weapon: antique guns. Screenshots The blue background message and the sample non-fictional monolog about philosophy (focus: Cultural Relativism). Thanks to GlitchyPSIX's script! ^^ Sample of the argument notes you will get after philosophy discussion (or after meet an uNPC). Anyway, purple: counter argument. Online Play: the group announcement board. Features Download 1 Mysterious Online Bug (solved?) Feedback and Support Philosophy Literature (Indonesian) Descartes, Rene. 2012. DISKURSUS & METODE. Jogjakarta: IRCiSoD. Kattsoff, Louis O. 2004. Pengantar Filsafat. Yogyakarta: Tiara Wacana Yogya. Rachels, James. 2004. Filsafat Moral. Yogyakarta: Kanisius. Ruane, Janet M. 2013. Dasar-Dasar Metode Penelitian. Bandung: Nusa Media. Sidharta, B. Arief. 2010. Pengantar Logika. Bandung: PT Refika Aditama. Wattimena, Reza A.A. 2015. Filsafat sebagai Revolusi Hidup. Yogyakarta: PT KANISIUS. Woodhouse, Mark B. 2000. Berfilsafat: Sebuah Langkah Awal. Yogyakarta: KANISIUS.- 33 replies
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