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Found 115 results

  1. The great Vitrolic Virtue studio and its gracious director Alan Smithee presents. Utopia VII - Pixel Perfekt We at the VV studio hope you will have fun playing this game. [Short Synopsis] Utopia is a special place where technology and magic coexist together, can its newest citizen become a hero and save this city? [Introductory text ripped out from the game] [Goals] Play as the newest citizen of Utopia and save the city from destruction. But can you save the city from the greatest evil? The Perfekt Pixel. [Credits] Game Director: Alan Smithee Main Artist: Allen Smithee Main Peon: Vodun Secondary Peon: Vaskamos Tertiary Peon: Airsaber [Download] Mediafire Download Itcho.io game page rpgmaker.net page [Last Few Words] Big thanks to loved ones, haters, and loyal fans of: Utopia I: The Lost City Utopia II: Forgotten World Utopia III: Journey to Eden Utopia IV: Perfekted World Utopia V: City Divided Utopia VI: Last Eden Special Thank you to our GamePaid donors: - Airsaber - ??? - Profit - Drago5k - Thanatos - Karrmel/DisFunctional - Alistair Smitee - GNDAM - Neomi - PunkX121 - Lisa You are the best! For the game to work install fonts, VT323-Regular and VL-Gothic-Regular, located in Font folder. If you have any problems, commentary and suggestions. Please send an email to vitrolicvirtue.studio@gmail.com (Plus in the name of the game refers to game jam on itch.io, igmc2017. Game was meant to be an entry there but was released with a big bug and had to be taken down. Now years later, the game returns) [ScreenShots]
  2. Come Get Your Candy: Black Rock Shooter Somewhere in the Underworld two girls fight... OVER CANDY! Draw your katana, load your cannon! It's time to rock! CGYC:BRS is a small Black Rock Shooter fangame I'm working on. The game is a silly Zelda clone with very light puzzle elements made with RPG Maker VX Ace and Falcao Pearl ABS. It's supposed to be my first actual release and it's completed to 45-50% I'd say, and some things are WIP still but will be replaced eventually. Feedback is appreciated! If anyone would be willing to help me test the game's design and find bugs, I would really appreciate it! Just contact me here or on my GameJolt page. Play the latest version here: https://gamejolt.com/games/cgyc_brs/519739 Changelog: Screenshots: More here (some are previews from WIP stuff btw): Credits
  3. That One NPC

    Final Fantasy (Tribute Series)

    Introduction Part 1 Reflections From The Future "My name is Hans Venechenko. You don't know me, but you know our story. You know her legacy. It's a story of love, hate, friendship, betrayal, courage, and sacrifice. All the hallmarks of a good story. It's about rebellion, men and women taking a stand to defend their land and people before there was nothing left to fight for. It's the journey of how one girl from the slums of Zenobia inspired the world to form a revolution. To take our freedom by force, although at a grave, and unforgettable cost. This is her story, but it's my story, too. And I'd like to share it with you..." Introduction Part 2 Desert Rose Ana Maria Grace rolled over in her comfy bed of soft, warm, purple sheets in her cozy room. She was sound asleep, dreaming of some better time and place. A land of innocence, love, and peace. Angelo slept comfortably beside her. He was her large, furry brown dog. Her beautiful blonde hair rested over her forehead, covering her left eye. Her sparkling emerald gems were shut as she slept the morning away against her fluffy purple pillow. The buzzer inside of her old mechanical clock clang its usual dull, metallic, insistent racket. New clocks had something called a chip that was made from data or something. Here in the slums of Zenobia, there was no fancy, fussy technology. Bikes that ride themselves, you just sit and stare at people passing by. Neat little boxes that show moving pictures. Nothing so sophisticated. The inner city was like something from a comic book or fiction novel. Some futuristic metropolis turning time like the inside of a clock. Late at night you can look out your bedroom window, peer north into the night sky, and see it's lights glowing, flashing and blinking like stars hung just above and below the horizon. She opened her bright green eyes quickly, smiling wide. She smacked the plated spring on the clock, silencing it for another twenty-four hours, and leapt from her bed, startling Angelo as she did so. He slowly got up off the bed, jumping to the hardwood floor with a surge of energy that would last for the next 12 hours. "Can't come today, Angelo. I'm goin' to the inner districts," Ana said, leaning over in the doorway. She shut the door on him, and he tilted his head with a whimper. She jogged down the stairs of her tiny home, running into the kitchen where her mother was sitting, reading the Zenobian Times over a cup of tea. It was a shabby little home nestled into a nook of Zenobia's slums, but it was cozy, warm, neat and welcoming. "I made breakfast," her mother said lovingly, eyes fixed on the article still, no doubt retaining the words as she spoke to her daughter. "Not hungry, Mom," Ana replied, kissing her on the cheek, heading for the door. Ana's mother looked over her shoulder at her oldest daughter as she grabbed her coat from the rack. "Stay away from those left-wing, hooligan friends of yours!" her mother yelled out to her as she dashed out the door. The streets of Zenobia were bustling that particular morning. Buildings, trees, structures and rooftops towered over power lines and into the sky. Bikes, strangely built cars and trucks filled the busy streets. Some were paved or stone, others were run down dirt roads, usually in a series of gritty backstreets networking the outermost corners and reaches of the slums. Far beyond the cluttered, towering groupings of buildings, the massive structures and sky scrappers of the inner core of Zenobia loomed on the horizon like pillars of the heavens, watching over the poverty, despair and corruption that ensued every day amidst the outer slums... That One NPC Presents... Inspired by Squaresoft's Body of Work From 1987-1999 Created by M.J. Saulnier(That One NPC) Dedicated to Hironobu Sakaguchi, and Final Fantasy fans everywhere
  4. Norpoleon

    OTHER Swans In The Wallow

    SWANS IN THE WALLOW "Swans in the Wallow" is a retro-horror-mystery-adventure-game with RPG elements in insane 16 colors!! Almost everything in this game I made myself: graphics, music, engine. In classic adventure style you move through rooms, choose actions and solve puzzles. This gameplay is loosened up by turn-based RPG combat encounters. The game is packed with deep nostalgia for ancient text-adventure classics, subcultural references & love for mindf*** plots. Story: Somewhere in East Germany: You wake up in your vacation home after a two-day blackout. But where is your husband Erik? Nobody has noticed or knows how to help you further. Neither the local metalhead savages, nor this ominous religious community that has sealed itself off from the outside world on an old farm for years. You can't get rid of the suspicion that there are dark influences at work here: is it the local satanists, the ooze from the surrounding swamp or is it the nameless cult? Will the residents finally break their silence or will the "spirits" of nature lead you into your husband's arms once again? Summary: Genre: Adventure, RPG Topic: mystery, horror Language: English Duration: ca. 2 hours Features: Limited resources, few save points, go for the high score (!) Inspiration: Das Drachental, The Wind, Faith, Alone In The Dark, Resident Evil 7, Hidetaka Miyazaki, H. P. Lovecraft, Beherit, Taake, Neurosis, Leslie Gore, my bae (Ruby) Music: For the music I chose a mixture of Dark Ambient, Black Metal, Drum & Bass & Electro. Here is the link for the OST of "Swans in the Wallow": [MEDIA=youtube]1zvOzswjjww[/MEDIA] Screens (resolution in the game is lower): Download link: !!!!!!!!!! Here is the link to my Magenta-cloud !!!!!!!!!! https://www.magentacloud.de/lnk/1BBpEfnP Thanks to my darling who always supports me. (My high score is 35 btw) ENJOY THE TERROR! 0:
  5. FluffexStudios

    Stitched

    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockholmes: An 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Doll: A mysterious doll that displays a calm and stoic expression. She seems to know more about the incident that occurred in the doll factory than she lets on. Boy: A strange but simple boy who is constantly searching for his missing parents. He seems to be seeking for more than just his parents... Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: Compelling story: - Drives gameplay and exploration. Unsettling atmosphere: - Feel the suspense of not knowing what lies behind each door. Meticulously detailed, hand drawn cut scenes: - Original art brings scenes to life. Thoroughly developed characters: - Make decisions based on character actions and motives. Heart-stopping chase sequences: - Tread carefully. A variety of engaging puzzles: - Solve puzzles in order to progress as well as unlock secrets. Price: $6.99 Check out our game on steam and on itch.io For other media: Facebook Twitter IndieDB Steam Discussion
  6. Norpoleon

    OTHER Knocka Dora - Re-knocked

    DISCLAIMER: This game contents violence & use of drugs. Well, I finished a remaster of my all-time classic "Knocka Dora" I programmed a few years ago. It's now completely in English! "Knocka Dora - Re-knocked" is a Horror-Adventure-game with Action-RPG-elements, stamina-system & an absurd sense of humour. I was inspired by * Clocktower * Agoraphobia (Meister Räbbit) * Dark Souls * Kafka's "The Metamorphosis" * own experiences I gathered in a nut house * my babycake *: I crafted almost everything in this game by myself. (If this is a good thing you have to answer for yourself lel.) [: Story: The game is set in a German mental-health hospital in the year 1999. Doreen overacted again. After various drug benders she winded up in a psychiatric ward again. But in two weeks she will be released, when suddenly an ancient evil, which haunts the hospital for decades, embarks once again & slingshots Doreen into an alternate reality. Changes to the original game: * completely in English * Stamina-system, altered ABS * graphics completely in a 16-bit-esque, minimalistic retro-style * a few new songs * highscore at the end of the game * and here & there a little tweet or gag, I thought was funny when I made it Screens: Marco... Polo! You socialize in the smoker's lounge of the hospital. And socialize means smoking without a break & don't say a word for hours. Supplier of electric energy hate that trick! How you can save energy costs with this infestation. Refresh your health at the sinks in the hospital. Refresh your soul in this beautiful park in the night. Refresh your... WHAT THE FU** happened here!? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Here's the link to my Magenta-Cloud!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! https://www.magentacloud.de/lnk/I5BpEjgX Have fun. Norpoleon_IIme.
  7. BackAlleySnowma

    In search for a team

    Hello there, I'm your Back-Alley's Snowman here in search for a team to work with on my free project. It's a funny little game about a protagonist that was thrown of a place called Demon Lord's company by his boss. Landing into a nearby trash can, he meets a woman there named Mao who convinces him to go back and convince his boss to give him his job back. After the adventure begins imagination is the limit. Our party must pass through the many floors of the company. Defeat enemies, solve puzzles, find keys and companions and overall make it to the top floor. That's the synopsis. I'm the writer so there are many things I lack. I need: - Pixel artist (Sprites)(Open) - Pixel artist (Backgrounds) (Open) - Composer(Open) If you're interested please comment or contact me at my discord: nero#3104 I'm using RPG Maker MV. Thank you for your time.
  8. pacheco96

    Lords of the City

    Lords of the City is an RPG adventure, comedy and a little bit of drama type of game, inspired by Paper Mario and Earthbound, using a fun and engaging combat system where timing is key! _____________ STORY _____________ A story about tragedy, comedy, drama and... A mustache? Our story begins in Terra,a planet located in the Cookies N ’Cream galaxy, where thousands of years ago, a demon swept through many towns, until four wise men of light destroyed him, leaving only a part of himself that was... A mustache. Hundreds of years later, with the new technology arriving, new cities were built, one of them was Diputs City, built near where that fight happened years ago. One day, Anthony, a 19-year-old man, for unknown reasons, was exploring in the ruins of an island near the city, in search for that demon's mustache. By endangering his life and deciphering various riddles, he finally found the mustache and by mere act of fun, he decided to put it on. What he didn't know, is that the mustache still had a huge power of the demon and it took control of his body! And Anthony became ... Antonio. He started doing small evil things at home, such as not washing the dishes or hiding the remote control, but little by little, his evil was growing, to the point where it bothered our new "heroes," Luke, Mark, David and John. He assaulted the Donut shop where Luke wanted to go buy one and took all of them, he stole Mark a video game, a robot in which David worked for years and to John ... Well, he didn't took anything from him, but because of mere destiny, he joined those who would be his new friends, on a mission to put an end to the chaos of Antonio by assembling... The Holy Razor. _____________ CHARACTERS _____________ LUKE - 21 YEARS OLD ❏ Relentless but not so brilliant ❏ Packs a punch ❏ Kind of a bully ❏ Selfish ❏ Carefree ❏ Had 5 girlfriends, only 1 was official Luke was kicked out from his parents’ house in Prosperity Sub at the age of 18 because of his carefree attitude. He now lives in Debris Suburb, a place where all the lower class live. MARK - 20 YEARS OLD ❏ Gamer ❏ Freak ❏ Uses lots of video game logic ❏ Never kissed a girl ❏ Has a crush in a female video game character Mark lives with his mother Helga, in the Prosperity Suburb of Diputs City, the place where the rich people live. He is not very interested in friendships other than the people found in online games and he spends almost every day in his house's basement, playing video games or commenting on forums. His mother is waiting for the day when Mark does something with his life to finally being able to live alone and bring more men to the house to party with them. DAVID - 22 YEARS OLD ❏ Smart ❏ Sociable ❏ Analytical ❏ Perfectionist ❏ Nagger ❏ Arrogant David is an exchange student, he lives alone in an apartment in the Nature Suburb, where the middle class live. About to graduate as a mechatronics engineer, for his professional project he designed an incredible robotic weapon, which was later on taken by Antonio one week before having to present it. JOHN - 20 YEARS OLD ❏ Shy ❏ Coward ❏ Loyal ❏ Good friend once he trusts ❏ Emotional ❏ Low self-esteem John never met his true parents, he lives in a forest that is next to Diputs City, with 2 witches. They told that his parents abandoned him in the forest and that they decided to take him home and adopt him, but John has highly doubts about this story because they were always mean to him, always making him feel like he was worth nothing. Since then, he has always try to discover his real past. _____________ FEATURES _____________ -A fun and exciting 8-12 hours adventure from start to end! -Sidequests that are literally out of this world! -A combat inspired by Paper Mario with a twist! -Four great developed characters! -Some dramatic scenes! -Comic book styled graphics! -A mustache! -Explore a suspicious school, fight in a "boxing ring", join(NOT) a sect, escape from a crazy rich guy who wants to murder you all, kick some gangsta, and more! _____________ BEAUTIFUL SCREENS _____________ _____________ VIDEO _____________ DEMO NOW AVAILABLE! Hi! A new demo has been released! The ultimate demo! Fixes lots of gameplay issues, and lots of improvements as well! See by yourself! https://mega.nz/#!FlJHzCJS!MYAN06OHxGRndQItkGsN8yAnabvdnzWdxZuRFELkU8I TBD: 2020 Copyright © 2020 _____________ Follow on: https://twitter.com/lordsofthecity https://www.facebook.com/lordsofthecity/ https://www.instagram.com/playlordsofthecity/
  9. Hi everyone! I'm new on this forum, I just wanna show you what I'm workin' on till many years with rpgmaker2003. The game is almost complete, in few days I should be able to publish it hopefully Long story short, let me introduce you to: Synopsis: Madness Fantasy is the crazy story about five friends who end up facing a thousand vicissitudes to defeat a criminal gang by working undercover for the police. To do this they will have to face incredible situations, where they will appreciate the life and value of happy times. The game is made entirely by me in rpgmaker2003 and it will be available in english and italian. The story is long 27 chapters and the soundtrack is composed by 62 original songs. Promo trailer (game features): Story trailer (story and characters): Like GTA, there's a city map to explore, but you'll be allowed to freely steal vehicles and go everywhere you like! Basically you'll have to take on some missions which will lead you to many surreal adventures rich of minigames and dialogues. There also will be a lot of secondary quests too! While playing you'll have your position and your objectives under control in the game map anytime thanks to the GPS system. Through game menu you can access multiple options, for instance you can switch between FreeMode or Story and play the game as you want. You can also have access to Trophies, which are special "powers" you can use to customize the game (e.g. you can unlock the power to change the climate in FreeMode). Jackie, Max, Marv, Hank and Dex are the heroes of our story. One evening they decide to go to Oddcity to have fun, but during the event Hank meets a guy and here they get in troubles. There's a police raid and our heroes are taken to the police station and forced to work undercover to be able to infiltrate the Big I, the gangster organization that rules the town. I will show you more screenshots and explain more features in the next days... What do you think about it? It tooks me many years to develop it, I would really appreciate your opinion about it, thanks to all of you
  10. Far in the future, a war between humans and machinery has left the island country of Japan isolated. Now, decades after the Japanese managed to reclaim their country and rebuild it, it seems normalcy has returned. Hearts Like Clockwork follows the young Rin Kagamine as her ordinary daily life is about to become a lot more interesting, ...And a lot more dangerous. In this game you play as Rin Kagamine, Crypton High School's first-year class president. On the day her life is about to change forever. The adventure she will be dragged into will require her wit, strength, charm, and a good number of friends if she hopes to make it out alive. Whether it's through friendship, Music, or brute force, Your actions may affect more lives than you initially thought. This game features: Original art by Melonie Moon An original story which responds to your choices and playstyle. Many familiar characters from the "Vocaloid" voice synthesizer franchise such as Hatsune Miku, Kagamine Rin/Len, Megurine Luka, and Megpoid Gumi. A world crafted with love. A brand new "Smartphone" system that collects information about the world you're inhabiting, and lets you call your friends if you happen to be lost. A subtle twist on the Classic RPG-styled combat. A simple friendship system, and innocent, pure youth romance (Note: at this time all romance options are girls) Many jokes and references to Vocaloid songs and lore within them, none of which you need to know to enjoy the game! Teaser and Screenshots! The game comes with a difficulty selection! Luka's homeroom class Outside the school Time to teach this guy size doesn't matter! Credits: A game by KayakoAmaya(KayakoChan) Graphics: Custom scene art and portraits by MelonieMoon ( www.meloniemoon.com ) Placeholder faces by Suzuya appon Some map resources by Celianna Extra trees and clutter from Whtdragon Menu layouts based off Moghunter Parallaxes, Sprites, and misc by KayakoAmaya Sound and music: Custom SFX mostly from Gravity Sound Music "Skeleton life" Off vocal by ラムネP Music "Regret message" off vocal by mothy Music "Spiralling Thoughts" by Scythuz Music "Orphan Trope" by OnslaughtSupply Song Clip "8 Hit" by じーざす ft Kagamine Rin Song Clip "Proof of Life" by Hitoshizuku P ft Kagamine Rin Song Clip "Last night, Good night" by kz ft Hatsune Miku Song Clip "Love is war" by Ryo ft Hatsune Miku Various untitled songs by GameDevMarket Coding: Engine by Enterbrain/Kadokawa Combat, journal, and message system by Yanfly HUD/Menu system by Moghunter Mapzoom plugin by Masked Save system and title skip by HimeWorks/Tsukihime Parallax system by Galv Mouse pointer system by Quasi/Quxios Name entry font fixed by Titled Testing: USS-Iowa Melonie Moon Nirwanda Download the demo at: https://kayakoamaya.itch.io/hearts-like-clockwork "Vocaloid " And its characters belong to their respective owners. Crypton Future Media, Internet Co, Ltd., and Yamaha Corporation. The demo is currently finished safe for some art needing to be updated. It will likely be released this month or the next!
  11. RoseGuardian

    Star Sphere

  12. AOY-dev

    Adentures Of Yi

    Note: This game is only 15% complete, it is not in any shape or form a finished game. Story (I don't have a good description...yet) Yi is an up & coming archer from the Cisian Empire on her way to becoming the High Archer of the Sapphire Bridge. That all change when she finds out that the king of the Cisian Empire is planning on controlling all of the cities of Lolaura by waging war. It is up to Yi and her friends to stop the Empire before it is too late. Features Original Soundtrack Turn-based RPG Mini-games and side quest Vogue and Return story Credits Yanfly Starbird mjshi PandaMaru and more! You can download it here: https://railroadstudio.itch.io/adventuresofyi
  13. sriden

    OTHER Polaris 03

    The FAMAS community presents Trailer: http://www.youtube.com/watch?v=V0PlgTzeSwg Status: completed game, collaborative project with varied gameplay Genre: science fiction, puzzle, adventure Languages: English & French Game length: minimum of approximately 2 hours Engine: RPG Maker XP Graphics and music: custom In a near future, your space shuttle crashed in the middle of Antarctica. You are unharmed but your spaceship is shattered. In order to survive, you will have to explore the depth of an odd structure, nearby the crash site... DOWNLOAD POLARIS 03 v1.2 - final version - 113 MB Other link via itch.io : https://sriden.itch.io/polaris03 People who have worked on this game: Criket forêtnor NanakyTim Nemau Roi of the Suisse sriden trotter Zam Alex RoiEsper + foretnor + Zeus81 We also want to thank these people for their help: AlterEgo, Darxenas, Felwynn, Shin, Zim Check the original soundtrack of this game on youtube: https://www.youtube.com/watch?v=OVMZOdhK5G0 DOWNLOAD POLARIS 03 v1.2 - final version - 113 MB
  14. RishigangiX

    Eva Reynes: Volume I

    She was one of the best in her line of work. She had it all - the money, the fame, the respect of her peers and the fear in the eyes of her enemies. But sometimes all it takes is one hit from the bitch called life to knock you off your feet. Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent chasing bottles of whisky. On one such evening, she got a call from her apprentice and friend, Damien Wills. He had been framed for murder. "Just this time" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case somehow connects to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth. Warning: Eva Reynes: Volume One is a dark, sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. At times you won't even know where you made the mistake. - Unique personalities, complex and unpredictable plots, and a captivating story. - Investigate crime scenes, search for clues, make deductions and find out the truth. - Engage in timed discourse battles; point out contradictions using the evidence you've found. - Manage and develop skills/traits like Personality, Perception, Discourse, etc. - At times you'll have to choose between being a good person or a good investigator. - Original content and artwork. - Several bad endings, one normal ending and one true ending. Website: https://www.potatobraingames.com/eva-reynes RMN: https://rpgmaker.net/games/10841/ Twitter: https://twitter.com/PotatoBrainG Facebook: https://www.facebook.com/PotatobrainGames/ Lead Developer: Rishigangi (Potatobrain Games) Graphics: Sage Takeda Avery Cyanide FirstSeedMaterial Sturmfels PandaMaru com_sho Cvrtis bougainvillea Chalkdust hiddenone waifu2x Bokou Indrah whtdragon Enterbrain [Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD artists Archeia, Marimo, Caz, Ocean's Dream, Thernz scripters Yami, Liquidize Music samkfj Kerrigan Marrion Fields Production shimtone MAKOOTO Amachamusic MakaiSymphony RengokuTeien Scripts: MOGHunter Yanfly - yanfly.moe Khas HimeWorks Soulpour Archeia DreamX Takeya Kimura Shaz Karberus Hudell ExHydra PHLiM2 Kamesoft Tor Damian Design
  15. OldPat

    PSYCHE Locke

    - Download Link - http://www.mediafire.com/file/l1bcseuuf9oxm9s/PSYCHE+Locke+-+1.0.2.rar - Screenshots - - Introduction - PSYCHE Locke is a short 2D Puzzle/Adventure game, with a dark and cyberpunk-y setting, which was created for the Theme Roulette event held by rpgmaker.net. Unfortunately, the game couldn't be released in time for the deadline. Still, I worked hard in order to finish the game and release it anyway some time after that. The main theme of PSYCHE Locke is "Yourself", the concept of identity. The game focuses on Locke, a strange being, a "Psyche", who's trying to retrieve his former self and his lost memories. As a Psyche, Locke has the ability to merge his soul with that of other people, manipulating them. The player can merge with, almost, any NPC he encounters during his playthrough. Possessing someone allows the player to do certain things or talk to certain people, helping him progressing through the game. I hope you'll like PSYCHE Locke and that you'll have fun playing it. I'm very proud of what has been done, even though it's a short game made in a very small time frame. - Story - Locke is a Psyche, a peculiar being. He can read other people's feelings, other people's thoughts, their personalities and yet he can't comprehend them. He has lost his former self, his memories... he's nothing more than an empty husk. He can feel other people's emotions but he doesn't know what those mean, why people feel that way. He's incapable to. With the help of Doctor Aidi, Locke goes on a quest to retrieve his former self. While questioning his own identity, Locke is also pursued by SEELE's Special Unit, led by Colonel Jade Ichizen, an emotionless and ruthless woman that wants to capture him in order to study his abilities. Will he be able to survive inside Cognitus City and find his lost self? - Gameplay - PSYCHE Locke is a Puzzle/Adventure game. In order to progress through the game, the player has to use Locke's abilities. Since he's a Psyche, Locke has the ability to merge his soul with that of others, manipulating them and accessing their memories and personalities. Manipulating certain people will allow you to progress and do stuff that Locke alone wouldn't be able to do. For instance, taking control of a very slim person will allow Locke to fit inside small air ducts and gain access to new locations. Taking control of a charismatic person will allow you to give orders to someone else, while taking control of a strong person will allow you to move heavy objects around. At the same time, Locke can access other people's Mind Palaces. That's where all their memories reside, and where you can talk to a specific person face to face, learning what their true fears are and what their personality is like. Someone with a very strong personality may be able to persuade others... or perhaps you can use that people's connections to your advantage. Investigating the Mind Palaces and merging with other people in order to solve small puzzles are the core mechanics of the game. The game also features a simple stealth system. Locke will be hunted by SEELE, an organization which is really interested in his powers. He will have to avoid contact with SEELE's Special Unit. If one of those soldiers find Locke it will be instant Game Over, so the player will have to move around carefully while trying to solve the game's puzzles. - Characters - Locke Locke is a Psyche, a being with the power to merge his soul with that of others. He was experimented on by SEELE until the day Doctor Aidi saved his life. Because of those experimentations, Locke lost his memories and his former self. He's nothing more than an empty husk at the moment, capable of listening to what others think and feel but without understanding them and without having feelings and emotions of his own. Doctor Aidi Aidi is a doctor who worked for SEELE, until the day she decided to save Locke and escape SEELE's secret labs with him. She's a very "professional", "serious" doctor, but she's far from being a "cold" individual. She always stays by Locke's side and tries to help him recover his lost self through psychoanalysis. Perhaps as a way to atone for her sins? Or there's more to it than that? Will "The Forger" Will, known as "The Forger" in the underworld, is a member of the Haven's Army of Freedom, a rebel faction which consists of civilians tired of SEELE's tiranny. He's very well known among criminals because he's the only person capable of forging fake IDs for the citizens of the Lower Sectors of Cognitus City. He's quite shady and he doesn't get along well with strangers, but when SEELE's a common enemy he can become quite the ally. Colonel Jade Ichizen The Colonel of SEELE's Special Unit is a very mysterious and twisted individual. It almost seems like she can't feel any sort of emotion whatsoever. She's cold, ruthless and will do whatever it takes in order to complete her mission. She will do whatever is necessary to find Locke and capture him. She's also quite skilled, probably one of SEELE's best soldiers. Not much else is known about her. - Credits - A game by: OldPat PSYCHE Locke Characters by: OldPat Chara Editing by: HROT Killveran89 Font by: Allen R. Walden Third-party Scripts by: RPG Maker Source Joke TheoAllen Modern Algebra Victor Sant Velvet Isis Betatested by: Dragnfly (Proofreader) Master Danix AliceMisaki Killveran89 Owari Musics by/from: 2 8 1 4 Blade Runner Evangelion Maduro The Ink Spots Special Thanks to: RPGMaker.net - For being awesome! Frogge - For the not-1-by-1 pixel rain. HROT - For supporting me all the way during development. And, of course, a special thanks goes to YOU! Thank you for playing or just being interested in my game. I hope you've/you will enjoy it! See you!
  16. Trailer: Music http://youtube.com/watch?v=ZBhf-J6qUSg http://youtube.com/watch?v=oGPAw58yA94 http://youtube.com/watch?v=YVRj4asxVMk http://youtube.com/watch?v=JzSogSiN3OU Lets Plays http://youtube.com/watch?v=sQY9KwIPSmI http://youtube.com/watch?v=Jibcwv9WuKM http://youtube.com/watch?v=07Fo2FxXS7s http://youtube.com/watch?v=7yaQGKYLoZM http://youtube.com/watch?v=i2Pq04JiLuQ HorrorVale is a spooky RPG about ghosts and skeletons and vampires and stuff. Centered on the main character, Alice, you're on a quest to save your zombie dog! There's lots of unique and interesting characters to meet on the way, and the game itself acts as a parody, or a love letter to the Horror Genre itself. Taking place in a strange place known as "The Underworld", undead monsters roam freely and live "peacefully". On her way to HorrorVale High, Alice is suddenly thrust into an adventure beyond anything she can imagine as she goes on a quest to save her dog from a mysterious group of monsters known only as "Creepies", who showed up without warning and are causing trouble! Please check it out and let me know what you think! DEMO: https://gamejolt.com/games/horrorvale/366063 https://alarkus.itch.io/horrorvale Reviews: Popcorn Horror - http://popcornhorror.com/review-horrorvale/ It's also worth it to subscribe to our official YouTube channel. We'll be uploading more updates as well as songs from the soundtrack in the future.
  17. Orgaya

    Geiken

    The first in any incorporeal step is to rise and become cognizant of your own desires. All walks of life must adhere to this simple concept. Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates. How? Because all paths are laid out regardless of prior choice. The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary. Defiance is not optional. You only have a single directive - comply. Description Geiken is a mystery/philosophical story set in a fantasy/sci-fi world, inspired by games from the Legend of Zelda, Elder Scrolls, and Fallout series. The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness. Decisions can be made that alter the course of the narrative and the landscape of the finale. There are six different endings that occur based on prior choices. Abstract: A narrative-focused game with an emphasis on player-protagonist engagement and unintended consequences based on player choice. Genre: Mystery, fantasy, and sci-fi Game Progression: Complete (Download is at the bottom of the post.) Trailer Story Characters Current Features - A 20-30 hour main storyline spread across 10 quests. - A quest journal system. - An in-game compass that points to your current objective. Can be turned on and off. - Combat is ABS, meaning you fight on the map. Companions are also able to fight alongside you. - 30+ optional dungeons. - 20+ side quests. - 100+ unique weapons, armor, and items, all with different abilities and stats. - Many readable, in-game books that expand on the lore. - Open world gameplay. Screenshots Videos Version History Credits Downloads (RTP stands for "Run-Time Package", which is required for RPG Maker games to work. If you've already played an RPG Maker VX Ace game on your computer, chances are you already have the RTP. Download the Non-RTP version if that is the case; if this is your first time, download the With RTP version.) Non-RTP With RTP
  18. Perang Cemen

    Perang Cemen Devil Boy Quest

    Perang Cemen Devil Boy Quest If you didn't judge a book from it's cover then don't judge a game form it's cover too! This is The BEST Rpg game Ever Game Progression 75/100 Average Demo time: Up to 8 hour. Story about the world of Perang Cemen In a world, where monsters take many forms, one boy is fated to change everything forever. It all begins with Lexar, who has a dream given to him by the god Zukan. In this dream, Zukan commands Lexar to become his champion, and take up arms against the legion of monsters. Lexar is not entirely willing to do this, believing that humans and monsters can coexist peacefully. Is Lexar's fate tied to Zukan's will, or will he be able to choose his own path? Central Character: Credit's: Notes on Gameplay: Screenshots: FEATURED GAME: Download Last Demo Download Full Game (Game Still in progress) Some Guide: (If you never heard Rpg Maker Games before) -Basic Controls Arrow Keys: Move around. Hold Shift Key: Dash (When you move) Esc/Num 0/X Key: Cancel/Menu Space/Enter/Z Key: OK -Shortcuts Alt + Enter: Switches between window mode and full-screen mode. Alt + F4: Forcibly exits the game. At early of the game, don't make zukan angry or he will send you to your grave. If you have trouble with the game just leave comment or PM me. Perang Cemen. Linked page...(See it from different perspective) View1 View2 View3
  19. SamuelsAttic

    Chronicles and Fables: ARENA

    Abstract: Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple original endings during all story through. Genre: ActionRPG, Adventure, Survival , Story with multi-endings Game Progression: The game is fully completed Recruitment: None Story / Setting / Purpose: *Describe the story and setting of your game in as much detail as possible. *If your game does not feature a traditional story or setting, then explain the premise behind the game and the goals the player must achieve. The story is about humans, about the strong one and a weak one and also about decisions. Some decisions could be made by the player but some others - by the strong ones and player could only deal with its consequences. The game has the Gothic-like dark fantasy setting, full of diverse people that represented specific guilds, cultures, businesses. The purpose is all about joining undefined yet story with the main character that is just facing the consequences of the others' decisions at the start but then - starting to write a story by himself. All this happens in the setting, full of humans of specific culture and behavior, doing different things in some certain way but each of it - at last is all about the same - the money and goods for them. Character Bios: There are no main characters except the player with undefined behavior. Features: 1. Action fighting system. Scrolls, range' and melee' weapon types included (about 50 overall) 2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. There are also 2 hidden characteristics that fully depends on the player's decisions. 3. Crafting system. Its Gothic like and comprises food and weapon crafting. 4. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it. 5.Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. Download: https://samuelsattic.itch.io/arena Screenshots: Known Issues: 1. There isn't pixel movement and the maps are drawn, so there could be some surprise problems with movement close to walls and some objects. Credits: Credit and thanks to: Kyselyov S.S sonic NerdiGaming Yanfly rmrk.net eugene222 Galv Mepps Khas SheolShade Dirge Neon Black Glitchfinder Apellonyx V.M of D.T Falcao Seer UK & OriginalWij Riff Joerao Benjamin Carr Quigon AntiCasper
  20. Overview: Engine: RPG Maker MV Genre: Mystery, side-scroller Recruitment: Pixel artists, menu designers Synopsis: Chance knew from the day he was born that he was bound for greatness. Unfortunately, Chance was horribly misguided in this assumption. In the far-away city of Los Cactus, there have been murders most foul. Monster-kind is being shunned from the streets, the blame for these murders falling on their shoulders. An election on the horizon threatens to jeopardize their position in the world even further! Just who will step up to save them? Unfortunately for the monsters, that person is Chance Thomson, a hopelessly errant detective who struggles to tie his own shoelaces! Monster-kind's only hope lies in he and his new partner, a mysterious lady named Grace. With her help, can Chance shape up and solve the mysteries surrounding Los Cactus? Play as Chance in a collection of mysteries against tricky foes and cunning set-ups! Piece together clues to discover the villain's narrative, and do your best not to nab the wrong guy! Meet a wide cast of colorful characters, from zombie waitresses to your very own Slime Friend™, and try to break a very inconvenient sleep cycle! Characters: Gameplay Features: Screenshots: Credits: Of course, this project wouldn’t be possible without the help from my wonderful team, and many of the generous contributors in this community: Want to show your support? Here's a banner!:
  21. Naveed_Ashfaq

    Twice Upon A Time (v0.1.1)

    Twice Upon A Time Latest Version: v0.1.1 Made in RPG Maker MV. Available for Windows. Current Gameplay: ~2-3 hours. Genre: RPG, Fantasy Download Now! Ending Notes: I appreciate your time for reading this thread, trying out my game, and any feedback you may provide. You're the best!
  22. Question: How many Nitro Brains do you need to deliver the world's best present? Hint number one: You are Quidget, wiener dog slash genius inventor slash science ninja. Hint number two: You and your assistant Beatrize just build a Lightning Oven. Hint number three: You have the feeling that setting up this Secret Brain Chamber was an extraordinarily good idea... Quidget is Team Tailnut's entry to the Degica IGMC2017 game jam. It's a spin off of our current game in development, Peninja - The Funky Sexy Love Ninja RPG. Genre: Adventure Playtime: About 20 minutes of scienterrific fun! The game is completely playable in it's current state. Due to the short time frame in which it was completed, you might find so boogielicious bugs though Click on the picture to go directly to the itch.io download page! For science! Have fun playing and don't you punch the Electric Igor! ---- Game goal: You forgot to bring your package to the post office. Animate a hunky hulk to deliver it for you! Characters: Quidget the Wonderwiener ist a genius inventor and an inventive genius. For him, animating the dead is as easy as chewing out the filling of a stuffed pig! Beatrize is Quidgets trusty assistant, quick with her wits and even quicker with her tongue. Don't let her make you mad - you are not, repeat NOT a mad scientist! Credits: Team Tailnut: Dezue - Story and Art OniGiri - Programming Plugins: Sound: Known issues: If you finish the last quest and want to pull the Big Bony Lever, please do so from below, so the ending cutscene can roll smoothly. Grab your Nitro Brain NOW!
  23. Perang Cemen

    Perang Cemen Pertempuran Kuno

    Q:What is this? (you may ask) A:This is.... a good game, that's all. Screenshot If you don't like the screenshot, look this! Genre: RPG + Fantasy Game Progression: completed game. Demo time: 1 h 17 m 21s (More or less) Full time: 12h or more Story: Character Bios: Credits: Download Demo(Fixed): Download Full: Known Issues:
  24. Stapleton

    De'Vine: World of Shadows

    Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
  25. Kudaaj330

    Ignarus

    Trailer -GOALS- Flavor: Fantasy Overhead Old School Action RPG Production: Map production:50% Scripting/events60% Sprites55% Artwork 70% ALL worked on daily. Special Thanks: Special Thanks!! Make sure and hit that follow button! Ignarus' Facebook Page Here and Twitter Page Here
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