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Found 101 results

  1. Chronicles and Fables: ARENA

    Abstract: Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple original endings during all story through. Genre: ActionRPG, Adventure, Survival , Story with multi-endings Game Progression: The game is fully completed Recruitment: None Story / Setting / Purpose: *Describe the story and setting of your game in as much detail as possible. *If your game does not feature a traditional story or setting, then explain the premise behind the game and the goals the player must achieve. The story is about humans, about the strong one and a weak one and also about decisions. Some decisions could be made by the player but some others - by the strong ones and player could only deal with its consequences. The game has the Gothic-like dark fantasy setting, full of diverse people that represented specific guilds, cultures, businesses. The purpose is all about joining undefined yet story with the main character that is just facing the consequences of the others' decisions at the start but then - starting to write a story by himself. All this happens in the setting, full of humans of specific culture and behavior, doing different things in some certain way but each of it - at last is all about the same - the money and goods for them. Character Bios: There are no main characters except the player with undefined behavior. Features: 1. Action fighting system. Scrolls, range' and melee' weapon types included (about 50 overall) 2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. There are also 2 hidden characteristics that fully depends on the player's decisions. 3. Crafting system. Its Gothic like and comprises food and weapon crafting. 4. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it. 5.Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. Download: https://samuelsattic.itch.io/arena Screenshots: Known Issues: 1. There isn't pixel movement and the maps are drawn, so there could be some surprise problems with movement close to walls and some objects. Credits: Credit and thanks to: Kyselyov S.S sonic NerdiGaming Yanfly rmrk.net eugene222 Galv Mepps Khas SheolShade Dirge Neon Black Glitchfinder Apellonyx V.M of D.T Falcao Seer UK & OriginalWij Riff Joerao Benjamin Carr Quigon AntiCasper
  2. Twice Upon A Time (v0.1.1)

    Twice Upon A Time Latest Version: v0.1.1 Made in RPG Maker MV. Available for Windows. Current Gameplay: ~2-3 hours. Genre: RPG, Fantasy Download Now! Ending Notes: I appreciate your time for reading this thread, trying out my game, and any feedback you may provide. You're the best!
  3. Question: How many Nitro Brains do you need to deliver the world's best present? Hint number one: You are Quidget, wiener dog slash genius inventor slash science ninja. Hint number two: You and your assistant Beatrize just build a Lightning Oven. Hint number three: You have the feeling that setting up this Secret Brain Chamber was an extraordinarily good idea... Quidget is Team Tailnut's entry to the Degica IGMC2017 game jam. It's a spin off of our current game in development, Peninja - The Funky Sexy Love Ninja RPG. Genre: Adventure Playtime: About 20 minutes of scienterrific fun! The game is completely playable in it's current state. Due to the short time frame in which it was completed, you might find so boogielicious bugs though Click on the picture to go directly to the itch.io download page! For science! Have fun playing and don't you punch the Electric Igor! ---- Game goal: You forgot to bring your package to the post office. Animate a hunky hulk to deliver it for you! Characters: Quidget the Wonderwiener ist a genius inventor and an inventive genius. For him, animating the dead is as easy as chewing out the filling of a stuffed pig! Beatrize is Quidgets trusty assistant, quick with her wits and even quicker with her tongue. Don't let her make you mad - you are not, repeat NOT a mad scientist! Credits: Team Tailnut: Dezue - Story and Art OniGiri - Programming Plugins: Sound: Known issues: If you finish the last quest and want to pull the Big Bony Lever, please do so from below, so the ending cutscene can roll smoothly. Grab your Nitro Brain NOW!
  4. De'Vine: World of Shadows

    Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
  5. Overview: Engine: RPG Maker MV Genre: Mystery, side-scroller Recruitment: Pixel artists, menu designers Synopsis: Chance knew from the day he was born that he was bound for greatness. Unfortunately, Chance was horribly misguided in this assumption. In the far-away city of Los Cactus, there have been murders most foul. Monster-kind is being shunned from the streets, the blame for these murders falling on their shoulders. An election on the horizon threatens to jeopardize their position in the world even further! Just who will step up to save them? Unfortunately for the monsters, that person is Chance Thomson, a hopelessly errant detective who struggles to tie his own shoelaces! Monster-kind's only hope lies in he and his new partner, a mysterious lady named Grace. With her help, can Chance shape up and solve the mysteries surrounding Los Cactus? Play as Chance in a collection of mysteries against tricky foes and cunning set-ups! Piece together clues to discover the villain's narrative, and do your best not to nab the wrong guy! Meet a wide cast of colorful characters, from zombie waitresses to your very own Slime Friend™, and try to break a very inconvenient sleep cycle! Characters: Gameplay Features: Screenshots: Credits: Of course, this project wouldn’t be possible without the help from my wonderful team, and many of the generous contributors in this community: Want to show your support? Here's a banner!:
  6. The Cruxis Sword

    Warning: This game contains fantasy violence and mild language. The Cruxis Sword Relive the days of classic rpgs such as final fantasy and dragon quest with this faithful recreation of what a traditional rpg is all about! Set in its own world with its own Lore, The Cruxis Sword will make you think that you were playing an rpg on the SNES. Genre: Traditional RPG Status: The game in its entirety is complete from start to finish. This game includes a playable demo that should last players between 30-60 minutes, depending on how they want to play. It also includes 2 challenging bosses at the end. Both the full game and the demo can be found here: https://tropical8878.itch.io/the-cruxis-sword The full game is $4 and should last between 7-10 hours, depending on how you play. Setting: Ooroborys is a world were humans and beings called essences live side by side. No one knows the orgins of the essences (most don't even believe they exist), but researchers know that they have something to do with the Cruxis sword (known as the crystal sword to the humans).An evil essence is on the verge of awakening the last possessor of the Cruxis sword, an ancient human king named Demilos, whom wishes to put the entire world and its kingdoms under his rule. The planet (Ooroborys) considers Demilos a threat to its existence, so it has subtly chosen 4 humans to fight against this parasite (without their prior knowledge). You control our 4 heroes as they travel the world and its kingdoms, fighting to keep Demilos from awakening. Characters: Traiye: is an optimistic 16-year old boy from Ralin villiage, a small villiage in the Labimine forest. He made contact with the planet one day with his friend Primera at an Auroa (the games take on magical energy) deposit, giving both of them powerful latent aura's (the games take on magic). He can also be hard-headed and a little introvert with his feelings. Primera: is more on the pessimistic side, but she is still light hearted with a good attitude, even though she can be a little smart-alecky at times. She, like Traiye, made contact with the planet through an Auroa deposit and gained the ability to use her latent aura. Aalani: is a knight captain of the ancient Shandelean civilization. She was the person tasked with killing Demilos in the first place, but only managed to seal him in his own weapon. Upon hearing about the re-awakening process of Demilos in the future, she volunteered to be put to sleep until that time to warn the people of the present of Demilos' awakening. Kymshi: is a knight of the modern Shandelean military that assists our heroes under orders from the king of Shandel. Researchers have been experimenting on Kymshi using the latest techniques in Auroa developments, making him imperative to the team. Credits: I scoured the internet, looking for any and all the free for commercial use resources that I could find, so my list of credits is pretty long. These include graphic resources like tilesets, character sprites, window skins, battlers, and icons and music resourses. I made sure to credit everyone whose resources I used in a text file and the games ending credits. Graphics (tilesets) Enterbrain Mack Alaurable Indrah Liberty Kaz Aindra Evil Eagle Cait Ayene-chan magicredfox.deviantart.com candacis PandaMaru Metalraptor Palsa EraYachi Reives TheBigTricky HyperSnake22 GIMP Battlers: Michael Galefire Liberty Enterbrain Belzark Icons: Enterbrain XxJapoZeroxX Music: Aaron Krogh (http://www.gdunlimited.net/forums/topic/8865-free-music-resources-by-amkrogh89/) Audacity Sound Effects: Enterbrain Character Sprites: Enterbrain Soichi ( the Kingdom of The Rise and Fall Symbol: http://ameblo.jp/makapri/) Tokuro Chocolate Mint Tree (http://mintk.blog79.fc2.com/blog-entry-2.html) Window Skin: UncleSatan’s Features: - 7-10 hours of epic but old-school rpg gameplay. - Well designed, detailed boards give a sense of atmosphere to the game's 21 different locations. - Item and magic-based battle system offers plenty of room for articulate strategies, especially against the game's bossess. - Fast but strategic battles that play out in first person, ala Dragonquest, but with more flare. - Intriguing story line with its own lore (as in, not borrowed from other rpgs) and likeable characters. - Beautiful soundtrack Don't forget that you can grab the demo here: https://tropical8878.itch.io/the-cruxis-sword Currently, there are no known issues, but no one is perfect. Reporting found bugs and glitches is always appreciated.
  7. Perang Cemen Devil Boy Quest

    Perang Cemen Devil Boy Quest If you didn't judge a book from it's cover then don't judge a game form it's cover too! This is The BEST Rpg game Ever Game Progression 75/100 Average Demo time: Up to 8 hour. Story about the world of Perang Cemen In a world, where monsters take many forms, one boy is fated to change everything forever. It all begins with Lexar, who has a dream given to him by the god Zukan. In this dream, Zukan commands Lexar to become his champion, and take up arms against the legion of monsters. Lexar is not entirely willing to do this, believing that humans and monsters can coexist peacefully. Is Lexar's fate tied to Zukan's will, or will he be able to choose his own path? Central Character: Credit's: Notes on Gameplay: Screenshots: FEATURED GAME: Download Last Demo Download Full Game (Game Still in progress) Some Guide: (If you never heard Rpg Maker Games before) -Basic Controls Arrow Keys: Move around. Hold Shift Key: Dash (When you move) Esc/Num 0/X Key: Cancel/Menu Space/Enter/Z Key: OK -Shortcuts Alt + Enter: Switches between window mode and full-screen mode. Alt + F4: Forcibly exits the game. At early of the game, don't make zukan angry or he will send you to your grave. If you have trouble with the game just leave comment or PM me. Perang Cemen. Linked page...(See it from different perspective) View1 View2 View3
  8. Perang Cemen Pertempuran Kuno

    Q:What is this? (you may ask) A:This is.... a good game, that's all. Screenshot If you don't like the screenshot, look this! Genre: RPG + Fantasy Game Progression: completed game. Demo time: 1 h 17 m 21s (More or less) Full time: 12h or more Story: Character Bios: Credits: Download Demo(Fixed): Download Full: Known Issues:
  9. BLUE FOREST

    Blue Forest. A beautiful balance between story and gameplay. Blue Forest invites you to explore a mysterious and challenging new world. Genre: Adventure, Puzzle, Fantasy, RPG, Open World Game Progression: The game is in its final stages of development. Story / Setting / Purpose: Sorry! That info is top secret, haha. The idea of Blue Forest is to go into it with as little info as possible. Your goal is to explore and discover what puzzles and/or enemies await you. Character Bios: Soul Boy ... that's you! Credits: I am the sole developer of Blue Forest. Screenshots:
  10. Stitched

    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockhomes is an 18 years old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Price: $7.99 Check out our game release on steam: http://store.steampowered.com/app/727340/Stitched/ For other media: FacebookTwitterIndieDBSteam Discussion
  11. One Piece - Memory Island

    Name: One Piece - Memory Island Creators: Henry and Luiz Engine: RMMV Genre: Adventure Start Date: 10/01/2017 JOIN US IN OUR YOUTUBE CHANNEL! https://www.youtube.com/channel/UChZfwyVhFIvzppzblhWnrtw "FROM FANS. TO FANS." One Piece: Memory Island started as a small project between two brothers. At first, it was just a concept. We knew we wanted to make a game about our favorite Anime, but we weren't quite sure about where to start. We were just discussing the idea and doing minor things. Then, suddenly, the first Straw Hat battler was ready and perfect. That gave us a giant hype, so we started to actually MAKE the game. Soon after that, we had animations for skills and a few enemies. Later, we had developed a fun combat system, where one would actually have to strategize to achieve victory. And so on... As time went by, our hype for the game had grown ever further, as more and more was made and the game was finally taking shape. Now, couple of months later, we have our first playable demo! We still have a long road ahead, but we are excited to be doing this and hope will be able to finish it! We own them everythin. One Piece - Memory Island wouldn't exist without them. Yanfly Engine Plugins - For everything, basically! SumRndmDde - For making our game FUN! ShokugekiNoZeff - For the One Piece Resources! MogHunter - For his amazing plugins! ....and many others! Q: Are there any SPOILERS for people who have not yet finished seeing ONE PIECE? A: Well, kinda. The events in this game take place after the Thriller Bark Ark, so if you haven't yet watched it, there will be spoilers in the character's skills. Q: When will it be finished? A: We don't know. We make as much progress a day as we can, but we can't put a "Release Date" yet. Q: Where are all the credits? A: There will be a huge cutscene when you finish the final version of the game, thanking everyone for their support and assets. Q: Which languages will be available? A: Only english. Q: Who is your favorite character from One Piece? A: For Luiz, the answer is Usopp. For Henry, it's either Luffy or Usopp.
  12. Geiken

    The first in any incorporeal step is to rise and become cognizant of your own desires. All walks of life must adhere to this simple concept. Resistance to such is to follow what is laid out before you, progressing infinitely through kalpas created over nonsensical dreamstates. How? Because all paths are laid out regardless of prior choice. The most difficult area in this regard is to accept this as an absolute, and move forward with what is necessary. Defiance is not optional. You only have a single directive - comply. Description Geiken is a mystery/philosophical story set in a fantasy/sci-fi world, inspired by games from the Legend of Zelda, Elder Scrolls, and Fallout series. The focus is on the writing and storytelling, covering themes of identity, apotheosis, and the pursuit of happiness. Decisions can be made that alter the course of the narrative and the landscape of the finale. There are six different endings that occur based on prior choices. Abstract: A narrative-focused game with an emphasis on player-protagonist engagement and unintended consequences based on player choice. Genre: Mystery, fantasy, and sci-fi Game Progression: Complete Demo Length: 20-30 minutes (Download is at the bottom of the post.) Trailer Story Characters Current Features - A 20-30 hour main storyline spread across 10 quests. - A quest journal system. - An in-game compass that points to your current objective. Can be turned on and off. - Combat is ABS, meaning you fight on the map. Companions are also able to fight alongside you. - 30+ optional dungeons. - 20+ side quests. - 100+ unique weapons, armor, and items, all with different abilities and stats. - Many readable, in-game books that expand on the lore. - Open world gameplay. Screenshots Videos Version History Credits Downloads (RTP stands for "Run-Time Package", which is required for RPG Maker games to work. If you've already played an RPG Maker VX Ace game on your computer, chances are you already have the RTP. Download the Non-RTP version if that is the case; if this is your first time, download the With RTP version.) Non-RTP With RTP (The demo is merely the beginning area with little restriction. There is no story, you start with a basic weapon and healing spell, you can explore the island freely, and you can talk to any of the NPCs. This is just to allow anyone who is curious to see what the game offers.) Demo Non-RTP Demo With RTP
  13. Ryan Entertainment This is our first project about a turn-based RPG game and the second project using RPG Maker VX Ace. Despite of lacking experience, we have tried our best to make this, to test our skills and to enjoy our passion in game development. Your supports are the motivation for us to keep on working and providing more good quality games in the future. We hope you will enjoy it. Warning: We have just found out a critical bug which prevents you from completing your story, so we have made a patch to solve the problem. We are truly sorry for this. Please follow the link below to download the patch file and move it to your folder game (Yggdrasil Chronicles - A Tale of Cindrivia/Patches/) Patch link: Patch File 1. About Project 2. Story 3. Playable Characters 4. Special Game Systems 5. Screenshots 6. Known Issues 7. Credits 8. Download Links We have divided our game into two types: "Installer" and "Installer Free" Thank you very much for playing the game! We hope you can enjoy it!
  14. Abstract: Nostalgia attack Genre: Retro 16-bit Puzzle Adventure Game Progression: Game completed. 3 years in development. Release date 1st of March 2017. Lenght: 10-15 hours of gameplay Over 50 nostalgia-packed levels, pixel graphics, and a great electronic chip-tune soundtrack. Inspired by games like Sokoban, Ilomilo, the Adventures of Lolo series and old school game titles from the Nintendo NES and Super Nintendo SNES systems. GAME TEASER: https://www.youtube.com/watch?v=W5Sq4Nc1Bjc evil Seeds THE GAME Toots and Coots are evil Seeds, mushroom loving eared tadpole demons. They aren't very strong or agile, but what they lack in strength, they make up for in cleverness and patience. They must find the way out of the tower from which they are imprisoned. Clear all the mazes, get all the mushrooms and escape the tower alive. Rumor has that they weren't the first ones to be imprisoned. COLLECT THE ORBS Toots (the red evil Seed) can collect the red and orange Orbs. Coots (the blue evil Seed) can collect the blue and aqua Orbs. GET THE KEY Once all Orbs are collected the chest will open and you will be able the grab the key. GET OUT Once you grab the key the door will open. Get to the door to proceed to the next level. Features: • Retro 16-bit pixel graphic • Great electronic chip-tune soundtrack • Over 50 levels • Challenging puzzles • FREE TO PLAY (No Advertisement) Download: Release date: 1st of March 2017 Available at: http://evilseeds-game.com/ Known Issues: I known to cause mild to severe nostalgia. EVIL SEEDS CREDITS: GAME DESIGN AND PROGRAMMING by François-Maxime Ayotte 3RD PARTY SCRIPTS Galv, HimeWorks, Yanfly, Falcao, Game_Guy, Neon Black, Rycochet, SirBilly, Zeus81 SOUNDTRACK by Timmie wong - DDRKirby(ISQ) http://ddrkirbyisq.bandcamp.com/ https://soundcloud.com/ddrkirbyisq https://www.facebook.com/DDRKirbyISQMusic http://www.youtube.com/channel/UCoBhx2o-pEfwaCQk1VwGWdA François-Maxime Ayotte GAME TESTERS Frédéric Arcelin Dan Tu Pham Quang Michael Martineau GRAPHIC RESSOURCES Ryan914, Vanya, GregMustache, Tyxerus, OneCutStudio SPECIAL THANKS TsukiHime, DrDhoom & Quasi, Galv, KilloZapit, Valérie Bibeau, Catalina Chirila PROGRAMMED WITH Ruby Game Scripting System Enterbrain, Inc. / Yoji Ojima
  15. ATTENTION: THIS GAME CONTAINS STRONG LANGUAGE AND MATURE THEMES (NOTHING EXPLICIT). BE ADVISED. ✎INTRODUCTION ✎STORY ✎CHARACTERS ✎GAME MECHANICS ✎SCREENSHOTS ✎VIDEOS ✎CREDITS AND SPECIAL THANKS ✎ONLINE DEMO ✎CONCLUSION
  16. Hello! For the past week or so I have been hard at work...not really but it sounds like something good to say. From what started as an idea of a character has evolved into a single Act, like a play. I present, Act I: Curiosity Killed the Cats...or Gave Them Superpowers. When I began writing this, I didn't think it would be something I would want to convert into a game. I initially wrote it as a TV Show/Movie script. A little backstory about myself, I'm a writer. Not professionally or anything like that, just a hobbyist writer. I like writing fictional stories about various topics/ideas...from the supernatural to the mundane and everything in between. I enjoy this as it gives life to the many characters I create while I'm at work, lawn care is boring lol. This is also why what I am presenting to all of you now exists. I know it isn't perfect, it may not even be good to some, but I thought it was a decent start. Which is why I'm sharing it now...well, that, and so I can possibly get some feedback from the members of this community. Whether it be positive, constructive, or straight up negative...I want to hear it. Thank you in advance, ToxSic23 The Game - Act I.txt
  17. Continued Absence

    *Note: This game is still in it's very early stages and subject to change! Torn from your everyday existence, you must survive a war torn dimension while dealing with things you barely knew about yourself. Welcome to Amachyria, a strange realm where two dimensions overlap in even stranger ways. Two different races have inhabited this realm for as long as time can remember: the Elder beings, and humans not too different from us, living in relative harmony. By the time you get there of course, everything has all gone downhill after a new monarch took over, and now this quirky, strange realm has been plunged into war. Of which, you are now caught in the middle. Amachyria is hardly the only strange thing around, you have lived in your old home for ages, so why does this place seem so familiar? Where do these powers come from? Only the guardian can answer that, and she won't talk until this war is put to rest. She seems to be hiding something, but staying alive long enough to find out will take strength, wits, and the ability to deal with the strange companions that will join you on your quest to stop this endless fighting. Be clever and take the hints the universe gives to you, and more pieces of this puzzle will reveal themselves to you. A good warning to keep in mind, however, is that the queen is not the greatest threat you will face on this journey, and certainly not the last. Features - Nearly full custom tilesets and graphics, done by yours truly - A full crafting systems for making armor, weapons, and more, by Coelocanth - A predicted charge turn battle system by Yami - An options menu so you can tune everything to your liking! By V.M of D.T - Full busts for every character that matters! - Custom skills for each party member, with animations art by Timmah/LexusX - An adorable bunny merchant who has everything an enterprising peace bringer should have (at that point in the game at least) - Three unique bosses to beat, along with 11 distinct enemies and - a key part of any fantasy adventure - the final boss! - Lots of puzzles to solve before moving on to different areas Again, a warm welcome to Amacyria, the strangest place this side of the universal rubicon. Divided into five distinct areas (That you're allowed into anyways), all provide something... interesting. to the world of Amacyria, probably things you take for granted here. The first that comes to mind is the empty fields. This was probably a really cool place at one time, but torn apart by war, it's just wilderness and buildings now. This is where you start, and may even return to at some point. Nonetheless, many things you learn to survive are learned here, but the only thing that matters anymore is the guardian's temple, which stands abandoned and yet perfectly intact. If you ever become lost, the guardian may provide some insight. Then there's the Valley of Color, where if you're eyes aren't burning out of your head from over-saturation, you're not doing it right. Everything here is always very bright and vivid, except for the people, who prefer pastel shades strangely enough. All the color in Amycyria is mined here to be used for all sorts of things. Why, if it didn't exist, everything would probably look like a blank coloring book. And we couldn't have that, now could we? Next up comes with Peaks of Equation, a strange place where everything seems to have been cut to razor precision at perfect angles. Nothing about this place looks natural in the slightest, even the flowers seem to grow in textbook geometric formations, and all sorts of neat things can be discovered in the mountain caves. Neat, that is, if you enjoy math, algebra, and the like. Even if you don't, you do have to appreciate their use in life, and this is where it all comes from. In Amycyria at least. Semi-finally, is Sugar plains, which is just the stuff of dentist nightmares as it sounds like. The grass is candy, the trees are candy, even the houses. the wildlife, and the water are all some kind of candy. They've developed a special sort of magic to help normal plants grow, which is the only reason hypertension doesn't run rampant, but I wouldn't suggest breathing the air too long without brushing your teeth anyways. And flossing, just to be on the safe side. Your journey will no doubt bring you across many strange things, places, and especially people. Many are there to help you, some seem ambiguous, and another just wants your money. First, let's define three terms: Human - your average, everyday person Elder Being - A strange race of beings that mostly appear as shadows. However, the more human they look, the more powerful they are. Shifter - People gifted with the power to take the shape of some creature or another, mostly at will Isleen, the main character The little girl you play as! despite her small size and young age, she is very smart and won't stand to be pushed around. Andra, the guardian The mysterious guardian of something. Despite her ambiguous title, she seems to be the one who put you here, and the one with all the answers. Atheria, the priestess Atheria is one of the few Elder beings who managed to resist the queen's control and escape. She heads the resistance movement against the queen and helps other survivors. Jevith, the teacher A patient Elder being a few years older than Atheria, he is kind and peaceable, and thus has no love for this war. But he was a fighter once, and will teach you everything he knows. Princess Veria, the fifth A native citizen to the valley of color, she is cheerful and more than a little quirky, sometimes seeming to be in a different world entirely. Rith, caught between worlds Hailing from the Peaks of Equation, Rith seems neither Elder being nor Shifter, and isn't welcome with either of them. No one is sure how his impossible existence came about, but it's usually the least of his worries. Camille, the merchant If there is two things Camille loves, it's collecting things and money, so he sells things he collects for money. Don't let his cute appearance fool you, he can lug around things (and money!) several times his weight. *Note that a lot of this is all a work in progress and subject to change The battle system (Getting an overhaul, temporary screenshot!) A small mockup to showcase some of the completed tiles (More will be added later) Every color in this image has been saturated to the extreme for the valley of color. Except for the sprite of course. Credits *Note that as this game is still in progress, this section may grow and change with time Battle engine and charge turn battle system done by Yami Crafting system by Coelocanth Options menu by V.M of D.T (A.K.A Vlue) Animation art by Timmah/LexusX The graphics done so far, all by me Menu/Save/Shop engine all done by Yanfly Face to bust script done by Galv
  18. Hi, after some months of hard work, thinking and fun, I finally managed to create a game introduction. I hope you like it, just as I liked to create and share this with you. Story Characters Some screenshots I apologize for any grammar or other mistakes I made, since English isn't my native language : ) Grain is in a early development stage yet, that's why I'm searching for some drawers to help me and my team with the graphics and pictures. Credits to: Clouds MilaVasileva milavasileva.deviantart.com/ar…otoshop-Brushes-150978401 Wheat Field Brushes photoshopfreebrushes.com (Free for personal, non commercial use only) vintage newspaper by sophiaastock sophiaastock.deviantart.com/ar…intage-newspaper-44286078 BrushScriptStd fontzone.net underwood champion by Vic Fieger Bebas Neue by Dharma Type Drawings:(The good ones) Mikael, Mijani, (The bad ones) Matt Mats (Matt Mort)
  19. So I was wondering how you guys would go about designing side-scrolling map tilesets, like building a wall, for example. How would you design them? Are there resources online? I think I'm trying to reach an aesthetic similar to the game Dreaming Mary (I think that was the title). Image sample to grasp the idea: Insights are appreciated.
  20. presents... Four Eyes is a story-driven, sci-fi/romance adventure game about a spaceship captain and a narcoleptic alien stranded on an unfamiliar planet. Download it now on itch.io and GameJolt! Stuck on a puzzle? A full walkthrough of the game is now available! Want to help support this project? Just pop this banner in your signature and link it back to this topic! Thank you so much for viewing my game!
  21. Welcome to Toby's Island, a 90's style RPG that follows the story of Toby, a boy whose lineage destines him to defend an island from a terrifying darkness imprisoned at the islands core. On the journey you will craft tools and potions, farm plants, fish...fish, and collect monsters while you repair and upgrade a village, meeting new friends and overcoming an evil that your predecessors never could. The intention of this game is to appeal to fans of the pokemon franchise, but expand on both the story telling and gameplay. The game revolves heavily around resource/item collection, explores serious themes and prides itself on hidden passageways, events and easter eggs. You may remember seeing a post about this project a while back in 2014. Visually the game has been rebuilt almost entirely, leaving only the menus and a few odds and ends behind. I am also very close to a demo that I would love to show everyone. <--- social media icons made by Galv.
  22. The Book Of Resurrection Background Hello there! Back in April of 2015, I started a small RPG Maker project called "The Book Of Resurrection". This was only intended to be a small game for me to play on, however eleven months later I've decided that I'd like to release this RPG that I created for free. The length of the game is a little over two hours and has now been officially released on GameJolt and IndieDB. Story The Book Of Resurrection takes place in a small town where four friends (Timmy, Rick, Bert and Tera) try to resurrect a dead punk rocker called Syd Victorious. Instead of resurrecting their idol, they released monsters and zombies on their once beloved town. With the help of a mysterious person only known as "Ninja", they must stop this curse that they accidentally released. Screenshots Teaser Trailer IndieDB Page <removed> GameJolt Page <removed> You can download the game from either the IndieDB or the GameJolt page.
  23. Zenman Empire is the greatest nation in the world. It's located in the central region and surrounded by the bloodthirsty Martia Kingdom (formerly the Martia Tribes) in the north, the deceptively powerful Amazail Kingdom in the south, and the unpredictable House Lagidis in the west. Each year, the vassal factions must pay a tribute with gifts, weapons, women and gold to the Zenman. Its capital city, Zalumi, has been protected by the four most powerful noble families. Those four families are the Sutherlands, the Pantelakos, the Totens and the Rileys. One morning, Leonardo, the only child of the Sutherlands, was nowhere to be found. The news shocked the whole nation. People freaked out by the mysterious disappearance of Leonardo, a young nobleman with unlimited potential. Meanwhile, in the north, Martia Kingdom has been staring at Zalumi for years. The Amazailian are also lurking around from the south. Both of them are growing tired of being a vassal nation. They are getting tired of paying tributes to the Zenman Empire. They have been watching Zalumi like a hawk, waiting for a chance to take action. Sources from the Iron Eagle from Zuda Kingdom revealed that Martia and Amazail have been trying to form an alliance. If the two indeed become allies and something happens in Zalumi, they will launch an invasion to Zenman. With their powerful forces, they should reach the capital in no time. The once great Zenman Empire suddenly faced two big threats from both the north and south. The conservatives in Amazail - led by Gaer Capulet, the General Eunuch - always want to maintain the status quo. They always want a peaceful environment for economic development. They are against wars and want to maintain good relationships with neighboring countries, especially Zenman Empire. The Amazailian conservatives obviously want to prevent the alliance so they can prevent the war from happening. It seems that they are the only hope to stop this madness. General Characteristics ✓ Jumping, lock picking, finding secret treasures (chests), solve mysteries, explore hidden caves. ✓ Scripted side-view battle system with visible opponents (no forced random encounters or invisible monsters). More aggressive beasts are going to chase you down. The bandits obviously will approach you. Less aggressive opponents will leave you alone, unless you attack first. ✓ A more realistic spoils system that make more sense. You won't see the "heroes" broke into people's houses, open chests and take the gold away right in front of the owners. It just doesn't make any sense. Beasts and some monsters don't drop gold. Why would a wolf carrying around gold? How does it carrying gold anyway? In this game, they drop body parts instead. You can sell body parts for some quick money or save it to build weapons/armors in the shops. You won’t see any chest in a public place and people around doesn’t even bother to get it. You won’t see any chest in jungles, deserts. Other types of reward are available. We’re trying to make everything a bit more realistic and get rid of some common annoyances in a J-RPG. ✓ The game features a loosely and flexible classes system. The game focuses on characters, every character is unique and different from each other, depends on their figure, appearance, schools, profession, orientation and career path, as well as fighting style and cultural background. ✓ Grinding is unnecessary. All you need to do to win this game is to be careful with each decision, look out for quests and secrets, managing your money wisely and using your skills, potions and items precisely, and... save often. We're trying to make this game and other games in the series unique and different from other RPGs in the market. We have made many little tweaks to make it different from other RPGs and hopefully better experience for you. Specific Gameplay Features ✓ There are tools and gadgets for exploring secrets and finding treasures. ✓ A more diverse and non-linear boulder system for puzzles. You need some strength to push the boulder. You'll need more strength to pull it. ✓ Two simple Quest systems. One for Story Quests and one for Side Quests. ✓ A more realistic Party management system. ✓ Special treasure chests that required special tokens. ✓ Fun minigames to collect your treasures. ✓ Grinding is not necessary for level advancement. However, there are grind areas if you want to grind. ✓ Simple mining system and gathers natural resources. ✓ Advance scripted jumping systems. ✓ Good replay value. Multiple endings. Multiple dialogues depend on various game progress and party member availability. The endings will be decide by many variables, including multiple choices (like Visual Novels) and subtle triggers. For examples: When you go out of your house in the morning, who will you go to see first? Which house did you go to first? After you got the quest to gather the party, which party member will you come to see first? ✓ We focus on the growth of the characters, on not only levels and skills but also intelligent, maturity, confidence, mental toughness, and personality. The plots and dialogues will be managed very carefully to execute that plan. Leonardo is the only child of the Sutherlands, one of the four most powerful families in Zenman Empire. Unlike other spoiled brats that we used to see in royal and noble families, he is a nice gentleman with kindness and compassion. He never lacks of enthusiasm. He's been groomed to be the next great nobleman. Unfortunately, during one morning, a servant brought food to Leo's room in the Sutherlands' mansion and the young master is nowhere to be found. The Sutherlands and the Imperial Court have searched everywhere for him but have not find anything. Rhyna is the daughter of an Amazailian noble and an Elf from Everland. She always has a pure love for Leonardo. She isn't sure what kind of love is that, but it didn't prevent her from cling onto him and made him promised to have a big wedding with her when she grows up. Elves sometime can be very lovely and straightforward. They don't hide their emotion like human does. A long time ago, Rhyna's father, Frank Slade, tired of the political struggles in the Imperial Court and ran away from home. He also ran away from a pre-arranged marriage that his family forced upon him. He traveled to Everland and met Rhyna's mother, Fydia. They eventually fell in love. However, when Frank took Fydia home to introduce her to his family. His family freaked out because she is an Elf. Obviously, they were against this marriage. Frank angrily left the house and swore to never return. Frank eventually married Fydia anyway. They wandered around the world fighting corrupted officials as well as bandits and monsters. Later, Rhyna was born. Years later, Fydia passed away because of an injury in a battle. Frank is still taking Rhyna wandering around the world to this day. However, the death of his wife woke him up. He is unsure of their current lifestyle. He is not confident in his ability to protect his daughter. He's been thinking about going back home to Amazail, but still reluctant due to his pride and ego. If he's really care about Rhyna's safety then he'll have to make some hard decisions. Gaer Capulet is the General Eunuch of the Amazailian Imperial Court. He was Frank's teacher when he was younger. He taught Frank magic and the art of fighting. Gaer single handedly defends the peace in Amazail Kingdom. He is the number one public enemy of the liberals, including the military leaders. They want wars. Gaer wants peace. The liberals and military leaders want wars so they can sell weapons, and so they can get huge military funds. Gaer basically block them from making money on people's corpses. Therefore, he must die! The liberals have been trying to assassinate Gaer for years. Nevertheless, he keeps on survive. Some of the liberals and military leaders were also mysteriously vanished or perished. Gaer is not a person who just stands there and doing nothing. He will retaliate. He is a peacekeeper, but he's also one of the most dangerous person in Amazail Kingdom. Wherever he is, wherever he goes, someone tries to murder him! Yet, he's still here. * An Eunuch is an official who is very close to the kings and the royal families. He helps them with day-to-day operations. Every Eunuch is either homosexual or had been castrated before they can serve the Imperial Court. This practice is an effort to forbid the inappropriate relationships between the Eunuchs and female members of the royal families, as well as to prevent adultery and scandals in the Imperial Court. As the General Eunuch, Gaer is the leader of all the Eunuchs in the Amazailian Imperial Court. No one knows what her name is. No one knows what she looks like. Everyone refers to her simply as "The Orc Princess". However, everyone knows her father, Murlock, the Slaughterer. He is the most feared humanoid monster in the world. He is a legendary leader and widely considered the Orc's greatest fighter of all time. While her father locked himself inside the mountain to practice magic, she is the one who leads the Orcs and manages everything from top to bottom. She has done everything behind the scene, therefore, no outsiders ever saw her. There are rumors that she is hiding behind the mountains and never shows up in the public is because of her bad appearance. People speculated that she's so ugly that she's afraid to show her real face. The setting of this game is in Shaola, a different world in another galaxy. Shaola is a world of love and war. It's a world of romance and power struggles between 1 empire, 8 kingdoms, 1 republic, 25 smaller factions and 4 main races. Main human factions: I. Zenman Empire, the largest and one of the oldest nations in the land. II. Martia Kingdom, a nation of war and violence. III. Ankania Kingdom, an old and weak kingdom that formerly a rival to the Zenman Empire in the past (thousands of year ago). At the present, it's widely considered the most cowardly kingdom in the world. IV. Amazail Kingdom, deceptively the strongest and most powerful nation. V. Zuda Kingdom & Kazen Kingdom, together, these two small kingdoms formed the Southern Double Alliance. They feeds of each other and watching each other's back. The northerners called them "The Twin Dragons of the South". VI. Zokang Kingdom and Green Kingdom (common usage: Greendom) is located on Everland, an island on the Eastern Sea, southeast of the mainland. They have unique cultures and customs. The islanders dress differently from the mainland people. Therefore, the mainlanders called them "The Weirdoes of the Far East". VII. Republic of Aquilon, the most civilize and technological advance nation in the world. It's an isolated country that located on the other side of the Great Desert. In the past, there were some smaller neighboring countries but Aquilon conquered all of them, as swords and arrows have no chance against guns and bullets. Except for Iron Eagle agents, no one from the other side of the Desert has set foot on Aquilon. Other races: I. Elves are well known for their grace and mastery of magic and weapons such as the sword and bow. They are famously long-lived, capable of living much longer than the average human. Slightly smaller and shorter than the average human, elves tend to be quicker, faster, slender and graceful, this is reflected in a bonus to Agility and a penalty to Physical Defense. The Elves were divided into two basic groups: the Wood Elf and the High Elf. Wood Elves are a reclusive race, preferring to the old ways of life in forests and jungles. They are conservatives who preferring old habitats in tropical woods. They are hiding and staying far away from human. Trees are their friends and wild beasts are their main source of food. The Wood Elves have been produced some of the finest hunters, archers and bowmen. Majority of them have been living in Greendom. A Wood Elf in Greendom. The High Elves were once members of the Wood Elves, the original group of elves. They are liberals who decided to go live in the cities with human. Other races commonly encounter them. They're the most open and friendly of their kind. They believe in peaceful coexistences. They travel to everywhere, while Wood Elves stay in the woods. The decision of the High Elves to leave the woods always has been controversial. Some of them have found success and happiness in serving human, even in the local government or Imperial Court. Some of them having great career as bounty hunters or mercenaries. However, others have been miserable, suffering from depression and having to endure unemployment and hunger. Some have sold themselves to the slave owners. Others have been forced into slavery. The High Elves have been produced some of the best swordsmen in the land. Overall, the Elves are the largest minority community in the world. A High Elf serving a Human kingdom. II. Dwarves are very short, but are wise and have great strength. They dwell in mountain and in the earth, and are good at smithing and mining. They are the second largest minority community. Dwarves tend to be miners. They have a natural fascination with minerals (especially iron and gold) and feel more comfortable underground. They are much shorter and stockier than Men, Elves and Orcs. They able to withstand both heat and cold and have a longer average lifespan than the average human. They are great metalworkers, smiths and stoneworkers. Fierce in battle, their primary weapons are hammers and have produced a lot of great axemen, but they also use many type of weapons including large crossbows, broadswords, falchions, pikes, slingshots and shields. Dwarves live in anywhere that has mountains, mines and minerals. Dwarves don’t need to sleep as much as human do. They are diligent, hardworking and work in the mines through days and nights. All they need is few hours of resting. Consequently, dwarves are unaffected by sleep-inducing magic and effects. While Men, Elves and Orcs generally hate each other, the Dwarves have stayed neutral. Their ultimate goal is to find their traditional ally, the Snow Palace on the Snow Mountain, a hidden and mysterious place that no one has discovered. According to ancient books, the Snow Palace are the Dwarves most trustworthy, reliable and closest ally from thousands of year ago. "The Boss", leader of The Luxia, the world's largest international underground criminal organization. Yes, he is a Dwarf. He is also a leader of the Dwarves community. Everyone called him "The Boss" out of fears and respects. No one seems to remember his real name. III. Orcs basically are a large group of bully. They are the third largest race of humanoid creatures, behind the Elves and the Dwarves. They are brutish, aggressive, repulsive and generally malevolent species and generally pressed into the service of some evil powers. They are tall, big and strong who are used as soldiers, slaves and henchmen by the greater villains. They are miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no positive things, but rather invent cunning devices made to hurt and destroy. Majority of the Orcs have been led by "Murlock, the Slaughterer", a legendary leader and the Orc's greatest fighter of all time. He has claimed to united all the Orcs and fight for their freedom. He called for fellow Orcs to revolt and kill all their masters. He has even bigger ambitions to unite all minorities (Orcs, Elves, Dwarves, other monsters and demons) and declared war against the human. Murlock and majority of the Orcs reside in Amazail. In case you're wondering, this is a different character, not the Orc Princess. The Orc Princess' real identity is one of the biggest secrets and plot twists in the game. So, we don't want to spoil it. Video http://www.youtube.com/watch?v=TIwePwzxwAM Tech Demo <removed> FAQ Q. What are the basic info and Minimum System Requirements? A. Rating: Teen 13+ Type: Commercial Price: TBD Platform: PC Operating systems: Windows 98 to Windows 10 Processor: 1 GHz or faster RAM: 128 MB or more Free space: TBD Q. How do I get this game? A. Once the game is ready for release, we'll go through the options and post the necessary links in our blog ( http://rpgfaction.com ). My guess for now is the game will definitely available via itch.io. We'll also put the game on Steam Greenlight and see how it goes. Hopefully it will get greenlit. Q. Is this game episodic? A. No, it's not episodic. No prior experience with other games is necessary.
  24. Ignarus

    Trailer -GOALS- Flavor: Fantasy Overhead Old School Action RPG Production: Map production:50% Scripting/events60% Sprites55% Artwork 70% ALL worked on daily. Special Thanks: Special Thanks!! Make sure and hit that follow button! Ignarus' Facebook Page Here and Twitter Page Here
  25. The year is unknown and has been for some time. Decades, perhaps centuries have passed from where you stand today and when the world came crumbling down. What was once a bright green future has turned into a barren wasteland in which no life can sustain itself. Human ingenuity kept your race alive, and now you all live underneath the ground which was once walked upon. However, no amount of cunning or quick-mindedness can save you from a natural death. Your resources are depleting rapidly, and your life support is running dry. To be blunt, you are nearly out of water. You are a Practitioner: A member of a controversial group created shortly after the world went to hell. Your organization has accomplished some of the greatest feats in this era, but at great costs to both the financial and moral well-being of the people. You are liked by few and respected by next to none aside from the rest of your peers. But this is not a popularity contest: What must be done, must be done. Your group consists of some of the finest members to ever enlist in this service. You've all contributed plenty towards your name, defending the population from the horrors of the world above you. Today, you celebrate the seventh year anniversary since you all became a team. But tomorrow you carry the weight of a mission that no one before you has had to bear. Tomorrow, you take an indefinite journey into the Outside. Your goal is to find water so those remaining can survive. If your team fails, the human race will die. --- Gameplay So, that's the pitch we're going to use for The Woodcutter's Daughter. But what is the game? What can you look forward to? The Woodcutter's Daughter is an Adventure RPG set in a post-apocalyptic world. It is told in a chapter-based story format, and is dependent on the path you choose. Your actions will have consequence. It will not always be bad, but it will always happen. Now, is every decision in the game like this? No, absolutely not. Some make a minute difference, and some make no difference at all. However, the absolute most important decisions in your game will be obvious. Ordering a grilled cheese in a diner will not determine who lives and who dies, but it might improve your mood enough to open some new dialogue. Choosing to assault your guards or sneaking out of prison may lead to someone being captured/killed depending on other factors. This isn't meant to keep you constantly guessing if you made the right choice. It's meant to give you a unique experience. The player is supposed to discover these things, not seek them out. Let's move on to another important aspect. Exploring. Exploring is a pretty big part of this game. NPCs and objects aren't always just there for the sake of the environment. About 90% of this game has things that you can interact with. Some things will reward you for discovery, some things could possibly shape your story, and some are there just for fun. You should enjoy the world you're in, and I'm pretty confident that I've done a rather nice job of creating that world. There are a few places that might pop up in this post, so just to let you know what they are I'll give you a short description. The Compound: Where your team, other teams, and the Practitioners are stationed before combat. Traders and merchants are sometimes allowed, as well as scientists and researchers, but the Compound is often on lock-down. Why? Because not only does the Compound hold the majority of humanity's water supply, it also connects to the Outside. EDIT: This is the first, albeit low-quality (I use free recording software) look at the Compound. Click here to take a peek. The Outside: What earth used to be. It's a wasteland, only holding the most hardened of hostile creatures and remnants of what used to be. It is incredibly hot. Your team must wear protective gear to enter the Outside. Nova: The big, big, BIG underground city. The central hub where people live, where businesses set up shop, where governmental procedures are conducted, so on and so forth. The Compound is connected to Nova, and other smaller, less significant towns connect to Nova as well. That's all well and good. But what are you going to be doing in this game, then? What's the content? It's a complete quest-fest. You have your main objective, which is to find water. You can go full-red-zone on that objective and not worry about anything else in the game. However, it will not be an easy thing to do. And it will be a shorter game. Side quests aren't meant to be necessary, and if the player doesn't want to do them then they're not going to be heavily punished for it. Just keep in mind that a game that is heavily based on questing rewards you for doing more of those things. You will not be forced to do them, but they will help you with your game. Can you fail your initial quest, though? Yes. You can never take a hit of damage and still lose the game because you failed to complete your initial mission. It doesn't matter if you've gotten to the highest level, if you don't find water, everyone will eventually die. Of course, this means the game can have multiple endings. I've gotten about four figured out so far, but I'd like to have around eight or ten. Let's move on to something else in regards to gameplay. In this game (this will be in the demo, please don't worry about spoilers right now), there are two formats of play. The first is... Well, your own. Your existence in the era you live in with your team, your occupation, your home, and your way of life. However, there will be things found along the way of your quest that are called 'fragments'. A 'fragment' is a literal piece of history, and has energies surrounding it that can be analyzed. (In order to save space, I have left out a bit of detailed explanations in the forum post. All of these things will be explained thoroughly throughout the game's development and in the game when it is released.) Doing so will transport you to the past, to another time before the apocalyptic nightmare that took place. For the sake of convenience, I'll refer to this as 'Memento mode'. In 'Memento mode', you will play as Madeline. She is the woodcutter's daughter. She is not a fighter, and thus you will not encounter combat in this mode. You will deal with things like questing, exploration, story-expansion, and perhaps some puzzles/problem-solving. Again, HOW you solve your problems is more important that solving the problems themselves. Please note: Madeline WILL NOT BE KILLED as a result of your decisions. However, that does not mean that there will not be other consequences. To sum this up, you are playing a story: Your story. You will uncover what happened, why it happened, and who was responsible for man's downfall. You will get to figure out how the world went from a lush paradise to the metal, underground fortress you live in now. You will get to mold both the past and the present. I'm the developer, the creator, and the owner of the content... But this is your game. Past Times I know what you're thinking. I just said the game's main focus was on exploration, so why would you need a past time? What purpose does it serve? Well, it depends. Would you like to learn how to cook, to make food that will restore more health, focus, and energy as well as increase your team's morale (morale is a mechanic I'm working on, but is not currently implemented)? Or, perhaps you'd like to learn how to make armor? You could learn how to reinforce armor to make it more durable, lighter in weight, or simply just better. Maybe you're curious about this world's religion. Maybe you'd like to learn about the history before you, and how it affects you. Maybe you'd just like to learn how to better strike a conversation. Past times are in the game to improve your content and experience. Not all of them will be immediately present, and they all do different things. Some will help you in combat, some will unlock different dialogues with characters, and some might add to the story. For example, if the player thinks they might like to learn Communication, it's possible that they can approach subjects more diplomatically than those who choose not to invest in this field. There is not a limit on how many past times the player can have, and that really depends on how long the player wants the game to be. I will let you know, however, that it is far more effective to invest more time into one past time than it is to invest little time into many. However, it is the player's choice. Past times are not necessary, but much like questing the player will be rewarded for doing the content (and not being harshly punished for skipping over it). I have five past times in the game so far: Cooking, Armor-Making, Religious Study, Communications, and Historical Study. I would like to have a minimum of ten past times for the player to choose from. **PLEASE NOTE**: These past times DO NOT change the player's or any other character's class/combat skills. Some are useful in combat, but it will not change what everyone is. We'll move on to that, next. Combat 5/23 UPDATE: I'm going to be doing custom hand-drawn animations for battles. Short, 5-10 second clips of the characters performing their attacks. One of the ideas I had was to make different animations based on the levels of the characters. As in, a lower level character might have a more basic animation for an attack, then develop a more flashy or impacting one as they gain experience. I just got this uploaded, it's a basic wireframe sketch of what a low-level Enigma's attack might look like. https://www.youtube.com/watch?v=qil5aUAACIo I was going to do an animation of what a higher, more skilled level character would look like performing the same attack, but it's about 2 AM right now, so expect it to be updated sometime tomorrow. As of 3/17/16, the combat is nothing spectacular. However, there are a few unique features. Instead of Mana and TP, you have Focus and Energy. Every class requires both of these stats, some more than others. A Seeker will require a massive amount of focus in relation to energy (ranged combat), whereas a Brawler will require more energy than focus (physical combat) to deal greater damage. Enigmas require a great amount of energy, but needs a bit of focus to perform their abilities. Finding the balance for each class is important, but not hard to learn. The game will walk you through it in the early stages. Your combat is meant to be skill-based. The different types of skills include: Physical, Ranged, Energy, and Defensive. The Player and Weasel both use Physical attacks, Seeker will use Ranged attacks, Enigma will use Energy attacks, and Alan will use both Physical attacks and Defensive skills. All characters will be given a base physical attack called 'Jab'. It's not good. It does very insignificant damage and is meant to be your last resort. I'm looking for a way to remove it entirely, but for now it's just something that exists. The Player, as a brawler, will use fist weapons and claws-- One for each hand. Seeker will use a ranged weapon, starting off with a bow but may later discover rifles. Enigma will get to use a staff/stave. Alan, as you could imagine a Knight having, will be able to equip a sword and a shield. Weasel will have daggers that will also require both hands. If he does not have a dagger in each hand, he can not attack with his weapons (well, he can 'jab', if that remains in the game). The Player can use their attacks without fist weapons or with just one equipped, but it will not be nearly as effective. Because the combat is so simple, I'm looking towards a way to make it more visually appealing. Battle animations, maybe longer, more detailed animations for special attacks, those kinds of things. That is all I have on the combat, so far. I suppose we can't really go forward until we meet our characters, now. Main Characters **Not all art here is original. As original art is created, content will be changed. Please also keep in mind that original art may also be altered later down the line. ** The Player The Player is someone I can't really talk too much about. By which I mean, your story is your own. What I can definitively tell you is that the character you play as in this game is a Brawler. The only customization you can make is the ten character 'enter-your-name' slot in the beginning. Your gender is undetermined. Your physical appearance (your sprite) can not be altered. Enigma An Enigma is very attuned towards energy, though no one is quite sure what makes them this way. Your team's Enigma is the youngest member in your group, very cheerful and passionate, and very, very loyal. However, her age tends to make her less emotionally stable than the rest of your team, and she's more likely to have more dramatic and extreme reactions towards pivotal events. She takes interest in cooking for a past time, and loves the color pink. Everything she can make pink is pink. She's very close to Seeker, and thinks of her as a best friend and an older sister. She sees Alan as a brother-figure, as well. The Enigma is the only class who has three different routes to specialize in: Archaic, Lifewarden, and Entropy. Archaic is relatively similar to the way she is initially played. It focuses more on dealing damage, but is still a very important support class. Lifewarden is, as you can guess, the healer option and will focus mostly on restoring life and granting buffs towards your party's damage. Entropy allows control over nightmarish energies that can be used to terrorize enemies, leading towards weakened attacks and even frantic panics to leave them immobile and stunned in battle. Alan Alan is the only member of the team (with the possible exception of The Player) who refuses to abandon his first name. The reason for this is that he doesn't believe his training defines him, and this is a common mindset in this field. His field of training is referred to 'Knight', skilled with the sword but moreso the shield. That means that he is the first line of defense. Alan's eager in combat, and will happily join you on any side adventures to practice his combat and reap the rewards. Alan and Seeker are married, and have been for several years. He's generally a warm personality, though has the tendency to sometimes be deadpan and sarcastic. Knights are a full support class. You can deal damage with them, yes, but if you choose to ignore Alan's defensive abilities then you're going to be seeing a lot of 'Game Over' on your screen. His defensive skills (what he's been trained for) can sincerely make the difference between life and death for your team. Seeker The Seeker is the only class of the Practitioners who will not always be trained/used for offense. While most of them prefer to fight in a team, some Seekers will be researchers and historians. Following the models of archaeologists and anthropologists, these types of Seekers dedicate their life towards observing the changes throughout the years. Seekers that take on the role of combat perform these jobs as well, but not to the same extent. Your team's Seeker is very calm and composed, with a steady mind and a stable hand. Like the Enigma, she is able to use energy for attacks but does not control energy itself. Instead, the weapon she is able to use (bows and rifles) will be imbued with a 'synthetic' type of energy. To save space in this post I won't explain exactly how that works here, but it will be explained clearly by the time the game's demo is ready to play. Seeker is married to Alan, and is a close friend of your team's Enigma. She's warm towards The Player and Weasel, as well, but she discloses very little about herself. She's a history-buff, obsessed with when the world was once green and full of life-- Even though she's never seen it, herself. Weasel If you were comparing this class towards a traditional RPG class, then I suppose it would be a rogue. However, I hesitate to call it that, because a Weasel is much more. A Weasel must possess several skills and qualities: First, to be swift. If the student can not complete certain trials of speed, then they aren't permitted to follow the lessons. Second, to be able to identify weaknesses/certain points in targets that would benefit themselves. These could critically hit an opponent, or if something is terribly wrong with your own team, a Weasel could identify it so the team would know where to improve. And thirdly, the Weasel must be able to build and engineer their own objects. Objects include, but are not limited to, explosives, weapons, appliances, and armor modifications. The Weasel isn't just a stabby-stab-stab class. Every single one of these human beings is incredibly intelligent. You have one on your team. Use him for what he's trained to do. He's mostly skilled in engineering explosives, and dabbles in a bit of armor modification. He is very quiet, and doesn't give his opinion very often unless it has to do with tactical planning, or if someone asks it of him. Despite being a bit anti-social, he's rarely wrong about what he observes. Having been trained to spot enemy weakness as well as knowing the strength of his team is vital in combat. The Weasel knows how important it is that they're effective and efficient. Your team's Weasel is very reliable. I know I've said it a hundred times, but seriously. You'll find that it's a good idea to harness each member's abilities to be used to the fullest potential. Obstacles, enemies, roadblocks... Sometimes, when it's possible, it's just quicker and easier to just blow it all up. Madeline This is the woodcutter's daughter. She lives in government housing with her mother and several other young women. She is the one who has left behind the fragments, though whether this was intentional or just something that happened is not known until much later in the game. Madeline always speaks positively of her father and often misses him. She has a very close connection with her mother, as well. She does not have any siblings. While she is a friendly person, the only true friend she has is a girl around her age named Karen. You will play as Madeline when you are accessing the fragments in 'Memento' mode. Remember, Madeline will not be killed because of the decisions you make, but will be affected by them. I'm not really good at drawing cute, younger girls, so I have a feeling that Madeline will be the one who's most edited over the course of the game's creation. Nashtavara: The only things you need to know about this character right now is that she is self-motivated and incredibly violent. Nashtavara is a huge part of this game, and an obstacle that will not be easy to get around. You won't meet her until later on, but your interactions with her are very, very important. Minor/Unmentioned Characters There will be many characters in this game that are more than just some lady in a park talking about her cat Chippy. However, for the sake of space, I'm going to leave them out of this forum post. Artwork and Music All final artwork and music will be completely original. There are substitute images and sounds in the game until I can work on the final pieces, but I will randomly do a little bit of art at a time. I'm not doing the artwork first, as it'll be easier to add it at the very end when everything's built into the game. Here's a couple of pictures to give you a preview of the style and quality. As you can probably tell, some of the line art is clunky. The right half of my right hand has recently been affected with numbness and it can be very hard to use a stylus. So, these pictures, the character icons, and other images may later be edited to have a smoother appearance. Nothing here is final. In-Game Screenshots These are required, even though right now they're not very attractive. This will, of course, change later on. (You approach a Practitioner in the Compound who tells you a little about himself.) (You begin your mission to find water-- Time is of the essence.) (Your room in the beginning of the game.) Features I've already gone over most of the features of this game, so I'll just list this as kind of a summary section. This concerns the final product. + Completely original music and art. + Weighted dialogue/interactions between your character and the other characters in this game. + Multiple endings based around your game choices. + Animated cutscenes. + Many, many, many side-quests that will impact your game but are not necessary to complete. + Skill-based combat, which differs for every class. + At least 10 pastimes. Follow Development This game is still very far from completion. Website is not available right now. Credits Original Artwork: Self (CynaMarqi) Stock Imagery/Music/Programming: RTP (This is all for now, this may be edited in the future.)
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