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Found 19 results

  1. Lord Vectra

    World of Chaos Progress and Plans XX

    I took a break from my project and went to my secondary project, but now I'm back to my primary project. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing. Leveling rewards: As we know, there are some games that gives you rewards based on you level. As a result, in some of these games, people don't do certain quests until they reach the desired level to retrieve the best of whatever it is. In my project, I will attempt to test the idea of reward items (such as weapons and armor) scaling with you as you level up.
  2. FINISHED Unmentioned Plans In-Battle Enemy Dialogue: Certain enemies will have dialogues during battle. Also, to avoid the large blocks of dialogues, in some cases, parts of it was integrated in the battles.Conventional Enemies: I noticed I inserted a lot of undead/demon/angel/spirit type enemies of which Harder Bosses: One of the complaints about my demo (which was very long ago, I know), was that the bosses were a little too easy. That has been changed. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing. Leveling rewards: As we know, there are some games that gives you rewards based on you level. As a result, in some of these games, people don't do certain quests until they reach the desired level to retrieve the best of whatever it is. In my project, I will attempt to test the idea of reward items (such as weapons and armor) scaling with you as you level up.
  3. FINISHED PLANS Smarter Enemy AI On certain enemies, they will be given a smarter AI which is manually critiqued by me. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing.
  4. PLANS Smarter Enemy AI On certain enemies, they will be given a smarter AI which is manually critiqued by me. New Wacom Drawing Tablet! I hav a Wacom Drawing Tablet so I plan o do the art for battlers in the game.
  5. Lord Vectra

    World of Chaos Progress and Plans XI

    Here is my progress and plans for World of Chaos. FINISHED PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like. PLANS Smarter Enemy AI On certain enemies, they will be given a smarter AI which is manually critiqued by me.
  6. Lord Vectra

    World of Chaos Progress and Plans X

    Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month (I truly mean it this time lol) NEW FEATURES Evented Crafting System The crafting system is evented, and therefore, will be original. Minigames Minigames have been added. They are all card games at the moment. We may/may not see a variety by the end. PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like.
  7. Lord Vectra

    World of Chaos Progress and Plans IX

    Sorry, I totally forgot to make an entry. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month (I truly mean it this time lol) NEW FEATURES Enemy Stats Reform It has been complete Quest System Reform All quests have been carried over to our new system PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like. PROGRESS(Shortened the list to things that matters to you) Roughly 387 skills (was 381) Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 108 Enemies (was 106) Roughly 210 States (was 191) 17 Actors (13 are temporary) 11 Classes 9 Weapon types (was 7) 4 Armor types 7 Skill types
  8. I don't know if this is the right place, but I don't exactly have a blog that this post will make sense. Here's the deal. On saturdays at 5pm (Eastern time), Marsigne does a DnD session. Every sunday, I do my own at 6pm (Central time). If anyone is interested in joining, there are links at the bottom of this post. If I get enough people who want to play more than once per week, I will surely have more sessions. If you're looking for closed to mid-open world, you'll want to head over to Marsigne's sessions. If you want complete open-world, you head over to mine. Of course, you can do both of our sessions because your progress in Marsigne's will just be carried-over. And if anything isn't compatible, I'll have you change it but it'll only be changed for my session. You character is together but separate if that makes sense. His is called Dungeons and Dragons Mine is called Dungeons and Dragons: Fateless Destiny We share the same server since our sessions happen at different times. If there was ever a conflict of time (which is unlikely), I'll just create a new server and invite everyone to that one. Link: https://discord.gg/efZXk74
  9. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month NEW FEATURES Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio. Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow (atleast,t hat is how it started). The idea I have is: Two-Handed Blunt Weapon: Ignore 15% Armor (for melee attacks only); +5% MP Cost Rate One-Handed Blunt Weapon: Ignores 3% Armor Two-Handed Blade Weapons: +30% Melee Resistance; + 5% MP Cost Rate One-Handed Blades: +6% Melee Resistance Daggers: +10% EVA Bows: +10% CRI Scythes (Battlemage weapon): Ignore 7.5% Armor, 7.5% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost) Battlestaves: People who use these will be able to equip shields (Scythes still cannot). +6% Melee Resistance Staves: -10% MP Cost Rate, -75% Cooldown (I may or may not add a +5% weakness to melee penalty) Shields: +10% Magical/Ranged resistance. PLANS Quest System Reform Still have to add some quests over. Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies Roughly 191 States Roughly 133 Troops Exactly 121 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types My focus? Enemy stat reform NOTE: I have finals coming up and HW to make up so I probably won't get much done this month.
  10. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month NEW FEATURES Skill/Skill Type Damage Rate Now, not only will you get things that strengthen elements, but you'll get things that strengthens a specific skill or skill type (melee, magical/ranged, and abilities). Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio. PLANS Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Quest System Reform Still have to add some quests over. Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow. The idea I have is: Two-Handed Blunt Weapon: Ignore 22% Armor (for melee attacks only); +5% MP Cost Rate Two-Handed Blade Weapons: +22% Melee Resistance; + 5% MP Cost Rate The idea is that both of these two-handed weapons will negate each other and even it out. Two-Handed Scythes (Battlemage weapon): Ignore 11% Armor, 11% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost) Battlestaves: People who use these will be able to equip shields (Scythes still cannot). I plan on doing something for shields. I plan to give them a +10% Magical/Ranged resistance. Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills (Was 379) Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies (Was 105) Roughly 191 States (Was 187) Roughly 133 Troops Exactly 121 Custom Animations (Was 119) Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types My focus? Weapon stats reform and Equipment differentiation
  11. Lord Vectra

    World of Chaos Progress and Plans VI

    Here is my progress and plans for World of Chaos. NEW FEATURES Increase element dmg rate You can now increase your damage output of a specific element. Ex: +25% Fire DMG Rate means all fire damage you do is increased by 25%. Having some issue with specific skills, but this will be done. System Options You can now change the color of your windowskin (I suggest keeping it red). That is also where you'll be able to change the difficulty system. Event Window When something is added to your inventory, a window pops up to tell you what it is. One is in the lower-left corner and the other is a text pop-up in the middle. Makes it so I don't have to always tell you what you getting; the game does it for me PLANS Damage formula reform I've been doing the 1:0.5 default ratio, but the damage throughout the game has grown increasingly large. Ex: a.atk * 8 - b.def * 4 a.atk * 25 - b.def * 12.5 Instead of the 1:0.5 ratio, I'm going to see about a 1:(2/3) ratio. Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Sub-Classes will be revealed on level 20 instead of 25. Each character has a fixed sub-class. It used to be level 25, but they was insanely too long to wait to get it, so I decided to make it level 20 instead. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 379 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 105 Enemies Roughly 187 States Roughly 133 Troops Exactly 119 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types Quest System Reform I scrapped the old one and added a new one, so I'm converting all of the quests in one script and trying to transfer it in the other. I count only 9 Quests so there is 5 I'm forgetting about. My focus? All my reforms has been my focus. I'm going to also focus on the WOC Bible again.
  12. Lord Vectra

    World of Chaos Progress and Plans V

    Welcome to another Update on the World of Chaos series. I am creating a wiki for the series but it will only be released once this game has finished. Recent Features 12 Quests have been finished. 2 Quests are in progress. Roughly 332 skills Roughly 94 items Roughly 113 Weapons Roughly 88 Armors Roughly 100 Enemies Roughly 157 States My main focuses are quests and WOC Bible
  13. Lord Vectra

    World of Chaos Progress and Plans II

    I'm currently making armors and weapons. There are features that'll be included Tiers - There are tiers for weapons, armors, enemies, and quests. Each tier, depending on object, shows the level of which the object is. Weapon.Tier Tier 1: Level 1 - 9 Tier 2: Level 10 - 19; + 1 rune slot; +10% ATK Tier 3: Level 20 - 29; + 2 rune slots; +20% ATK Tier 4: 30 - 40; + 3 rune slots; +30% ATK Some weapons are pre-enchanted and, depending on the enchantment, you may lose a rune slot or gain one. I do a plus/negative formula to find out how many rune slots. 2 negatives and one positive, depending on what they are, you will gain 1 rune slot. Since there is one positive, the equation would be. x = # of Negative effects y = # of Positive effects z = # of rune slots (+ or -) x - y = z Armor.Tier Armors are pre-enchanted and can not be enchanted. They follow the same rules as weapons when it comes to enchantments. Armors go by defense bonuses rather than attack bonuses. The percentage and levels are the same for both weapon and armor. Runes The strength the pre-enchanted also plays a part in how many rune slots you have. Enemy.Tier Tier 1 = Level 1 - 9; +10% Stat bonus Tier 2 = Level 10 - 19; +20% Stat Bonus Tier 3 = 20 - 29; +30% Stat Bonus Tier 4 = 30 - 40; +40% Stat Bonus Quest.Tier Tier 1 = Level 1 - 9; any equipment Tier 2 = Level 10 - 19; any equipment Tier 3 = Level 20 - 29; Tier 2 or higher equipment Tier 4 = Level 29 - 40; Tier 3 or higher equipment Tier 5 = Level 40+; Tier 4 Equipment You'll be notified of the quest's tier if it is higher than Tier 1. This is to show what equipment you should have before entering. If you don't, you'll have a difficult time beating it. Difficulty System I'm probably going to have a difficulty system so you can pick what you want. Newbie(Easy) Apprentice(Normal) Hero(Hard) Hero King(Very Hard) Cooldown/Warmup System All skills have cooldown but not all have warmup. Currently, only a few have warmup. A skill's cooldown depends on it's original MP cost. Some skills, like heal, has a higher cooldown than some. This is so you can't spam a spell or skill over and over. Reputation When your reputation increase, usually by doing missions, your discount increases as well. You get special "extra" discounts in certain places. Then, there are some that has high pay (less discount %) but has unique items that makes the coin worth it. For example, in Lishtar Village, you get a 50% discount in poisons. If you want poisons, going there would be the place. Another example, Salik City has a tax rate but they are the only city that sells runes. They sell all the runes in the game depending on your level. Heroic Missions Heroic missions are similar to "Test of Valor" missions. If your level is equal to or greater than the required level, you may enter. Once you start the mission, your skills will be tested. If you pass, you get stat bonuses and, on some missions, you get more. The tiers of Heroic Missions are the same as Quest Tiers. Skill Diversity In the World of Chaos demo, I've been told, by a friend, that the skills of the actors are too similar. I will assure you that they are diverse but it was so early in the game so you wouldn't have seen it. The diversity starts at level 9, the level you become after you finish with the first boss in the game. After that, you'll see a difference in the skills they learn. It get's really interesting once you reach level 25 (can't tell you what or I would be giving you spoilers). Any questions or concerns?
  14. How do you feel about game creators making the same type of game over and over? Why?
  15. Let's say you make a series with... 20 games. If the 1st one is open world, does the other 19 have to be open world too?
  16. Antioch

    Town Prosperity

    I've been sitting on this idea for a while, and I thought that it was finally the time to ask for the opinions of others regarding it. As you might have guessed by the title (duh?) the idea revolves around the implementation of town prosperity in my game. A bit of background information: For the sake of clarity, the system will be explained with cause, effect, and implementation; since I'm not always amazing at explaining things this should spell it out a little clearer. Cause: Effect: Implementation: Thanks all for reading this! I'd really appreciate any and all feedback, as-well as some responses to the following questions: -Would you honestly notice something like this, or more to the point, would it stick out if it was missing? -Would this help with roleplaying in the game, and how would it affect your roleplaying? -Is this something you would like to have in a game that you play?
  17. I have a list of bugs On Internet Explorer I can't send messages as copies Can't add links to my messages. I must hand-type the URL If I try to submit a link, it won't, then I have to refresh the page because it won't exit out either. And I can't copy and paste. I made a message hat was suppose to copy to about 80 friends. Do you know how long it takes to put that many names in there AND to not forget someone. Then, when I hit send, I get an error that keeps me from sending it. :angry: :angry: :angry: :angry: :angry: On Firefox Notifications box won't work I logged out, but now it won't let me sign in :angry: :angry: :angry: The reason I logged out is because the forums was getting glitch and it wouldn't allow me to do ANYTHING!!! :angry: :angry: :angry: Happens on both On status updates, a lot of times, if there is more than 4 comments it makes all comments disappear on my screen. For a minute, I thought it was a virus but then I found out it wasn't. I did a scan AND everything runs smoothly but this website. I'm just really fed up and if ANYONE can help me that'll be great because this is getting really frustrating.
  18. Which answer did you pick and why? Want to know before I start making cut scenes on my game.
  19. Hello everyone, today, I have a theory. Have you ever thought about making a game where you don't need to walk or do anything else? WAIT, don't close this topic already. Well, it's like this, Your character will move automatically, this means that the move route is already set for you so: Sometimes you will be able to choose (using the Choices Menu) where to go first in certain parts of the game. The only thing you have to do is participate of the other parts of the game, like the battles and maybe other minigames. In certain parts of the games you'll also be able to choose what to say during dialogues. Example: Person: "Hi! How are you?" Dialogue Box: What do you want to say? 1. "Hello." 2. "..." 3. "I'm fine, and you?" There would be no problem in choosing which character of the game do you want to be, since all you have to do is participating of the fights and other things.Does this kind of RPG sound like a good idea for you?
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