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Found 3 results

  1. Hi so I need someone to make a animated battler for me. here what she looks like, here is her face sets : the thing is I want it a tallish battler. like this tall:
  2. TheoAllen

    TSBS Dev Journal #4 Timed Bomb?

    Hello folks! Welcome to the 4th development journal of TSBS. Have you ever thought a state which acts like a bomb? Today I tested out Szyu Timed States with my battle system. I looked at his script and I like the structure. The state apply acts like a force action in eventing. The good news about that if you combined with mine, you could make your own "explosion" sequence since it's similar as use item. Here is the video I recorded So, how I set them up? First, I made two type of skills. The actual skill and the "dummy skill". Then, setup the state as well And for the last, The action sequence itself. "SelfBomb" => [ [], [:action, "Target Damage"], [:check_collapse], [:wait, 60], ], "AreaBomb" => [ [], [:action, "Target Damage"], [:check_collapse], [:wait, 15], [:change_target, 6], [:target_damage, 0.45], [:show_anim, 30], [:check_collapse], [:wait, 60], ], As you can see, for Area Bomb. At first it will damage self and then it changes the target to all allies except self. It deal damage to all allies with lesser damage value (45%). Just as you can see in the video. Since it acts like force action like I just said, you could define the "explosion" sequence as you want! Like... it will float and then explodes in the mid air, your choice, and your imagination --------------------------------------------------- On side note part. This day is my birth day indeed. And thank you very much to all of you who wish for my birthday! :3
  3. Hello everyone, One Cut Studio here to display for your critique my latest dabble in the art of animation: an animated battler using Holder's format. First things first: This is okay to download and use in your games. It is already on my free resource thread. Please credit One Cut Studio and Holder. Holder did not make this. I did, however I did use his Animation Test Dummy as a model for my character's initial design and proportion so the credit to Holder is due owing to that. This is not fully finished. There are minor areas of shading and details that still need to be done, but it is not entirely clear at first glance. This is my first animated battler and it was painful! I have a lot more respect for Holder and everyone else who creates animated battlers. It can be a grueling process. I hope you like it, and if you don't...well, let's just say "Ninjas" could be paying you a visit. Check it out in the spoiler and then read my own criticisms below. My criticisms: One of my favorite poses has to be the attack pose in row 5. I really, really. really don't like the attack pose in row 7. That spin kick was so hard to figure out and it still looks like garbage. I think the Victory pose is lame, but it still works. The ninja is using various hand signs called "Kuji-kiri." In the Advance/Retreat animations he is using the hand sign that allows him to blend into nature. (I didn't make these hand signs up by the way). You will notice an orbiting star in the Stunned/Afflicted animation. I wanted to experiment with cartoon-like effects to see if they would work. This might be something I may experiment more with later. OKAY! What do you think? I would really like to hear from someone who is using an animated battler system and uses this in their game. I would like to know how the animations work out for you. Thanks everyone, -OCS
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