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Showing results for tags 'animation'.
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I'm beginning to make my own animations to be used with custom skills. However while making the animations the window is rather small, and as a veteran animator I'm kinda struggling to see it well enough to animation. Is there a way to make this window, screenshot below to avoid confusion, any bigger? If I can't make this window bigger, is there something else I can do? Either way thanks for reading and giving feedback. ^^
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Hello! I was wondering if someone would be willing to help me with the creation of a character idle animation script? In a sense, I am looking for a simplified version of Galv's Character Animation​​​​​​​ script, with a few bits of added customization. Essentially, I'm looking for the the script to display an idle animation after a set number of frames (I'm looking at 300, but I'd really appreciate if this is customisable so I could fiddle with it).Unlike Galv's script (as well as a similar script from Victor Sant), I'd like to assign the idle animation via the script module, or actor notetag opposed to file name. Something along the lines of <idle: People1, 1, left> as a notetag to set that actor's idle animation to the first sprite group of People1, facing left. Other than that, having the ability to disable idle animations for cut scenes (a switch perhaps, that or disabling it during text boxes would work well too) would be very handy. Although not required, the ability to activate an actor specific common event after so long of idling would be nifty too. That pretty much sums up the main gist of what I'm looking for. Don't hesitate to as any questions if I didn't explain anything fully, and thank you for taking the time to read my request!
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Hello, I've been looking for a script or a tutorial on how to do this without a script to no prevail. All I want is what's in the title: For the enemies to flash for about 1 second with a damaged sprite whenever taking a hit. I don't want it to show if they are attacked but the attack misses. I've been trying to work it out with variables in the troops screen but it hasn't been successful so far. Any tips/scripts I may not know about would be greatly appreciated.
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Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each enemy). Im using these plugins at the moment: YEP_X_ActSeqPack1 YEP_X_ActSeqPack2 YEP_X_ActSeqPack3 YEP_BattleEngineCore I've read through a lot of the documentation on these plugins and have been digging around on Google for an hour and all I could find was this https://forums.rpgmakerweb.com/index.php?threads/apply-damage-to-all-simultaneously.96638/ I think I'm just not understanding the extreme basics here! Am I missing something obvious or am I just going about this wrong? How can I make the damage popups and subsequent deaths of enemies happen at once rather than in a chain? attached is a screenshot of my skill
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Hello, everyone. Again, I`m KOC-316 and I`m coming to you with a new episode! It has new graphics! Improved voice editing check it out!! This is Luna`s Edge! Be sure to like, share, and subscribe! This is not a game! I repeat this is not a video game. It`s a sprite show on youtube using rpg maker. I`m saying this not to confuse people and also not to get banned by the higher ups. They be glued to people asses like spinal cords and carseats! Lol, please check this out! It`s good! Good story and it will suprise you! Check it out! Let`s go!!!
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How can I make slightly bigger sprites? & Is there a way to make sprite animations?
Triacular posted a topic in Editor Support and Discussion
Bigger sprites: So I have 2 characters that should take up one space as one character. I already use a script that makes XP characters usable in VX Ace (Created by Melosx and translated by ShinGamix) I think if I modified the script a little, I would get the desired results. I know to change the check for $xp but I don't exactly know how to make the sprite set bigger. I am not contacting Melosx because of inactivity since 2017. Not contacting ShinGamix either because he seems to just translate, and inactive since August 2018. Sprite animations: How can I make my sprites use an animation? Something like a dancer dancing, or a UFO bobbing. Can't I just use .gif sprite set? -
I'm fooling around with the idea of using some massive monster sprites like the attached image *from breath of fire 2). In the scene, the player would enter a dark room, and not be able to see the dragon/demon or whatever, and when the lights come on, realize that half the room is occupied by the thing's upper body, with a stepping animation cycling. Anyone have any ideas about any good ways to do this? like maybe linking custom aligned sprites or with a scripts and a parallax background pushed to the foreground? Any ideas are welcome.
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I thought I'd start posting stuff here, since I've started animating stuff and am taking a college class to do so! Here is one of my first animations: I am now working on an AMV for Destiny Ninja 2, and hope to show you all soon! Please tell me what you think!
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Hello, I've noticed that every time an enemy that has a sprite (like <sprite: char.png, 0>) dies by counter the game crashes and it shows this error.. any idea on how to fix it?
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- jet
- jets sideview
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Hello, animator here! Some of my Nnotable clients include: Warner Bros., Cartoon Network, Hulu, Comedy Central, and Cengage E-Learning. I just got into RPG Maker and itching to create my own games. I'm a big fan of monster battle series like Pokemon , Digimon, Monster Rancher! More about me can be found on my website. I look forward to maybe connecting with someone adept at coding in the fututre!
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[paid/comission] looking for 2D character sprites RPG MAKER MV
tylerlions posted a topic in Recruitment
Hello, looking to commission 5 main cast character animated sprites for rpg maker MV (including walking, battler, and damged sprites). I have full body designs of each character I can send if you are interested sprite artists can name there price, please send your portfolio or a sample of your work thankyou -tyler-
- rpg maker mv (games in progress)
- rpgmmv
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Devil Boy Quest Animation CutScene!
Perang Cemen posted a blog entry in Perang Cemen's Devil Boy Quest
Deer! (Hi there!) I have add more CG for scene like And I add some animated CG too! the first animated CG is There will be more animated CG, But they won't animate in Gallery (Sorry I'm not much of a Programmer) Okay that's for now, if there something new again I'll tell you. Bye Bye! (I'm not going anywhere, If You feel like say hello or something just PM me or leave comment down below) -
Talking Sprite until the dialogue is finished
KazerLight posted a topic in Editor Support and Discussion
Hello ! I am using RPG Maker VX Ace and there is what I want to do : I would like to make an event, where the sprite, assigned to this event, has a "talking animation" which is playing until the text of a message has finished to appear. I did two versions of my sprite : one normal and one which talks. How can I proceed ? Thanks in advance. -
It's been a while since I've used Game Maker. Got distracted from it by rm competitions and whatnot. Anyway back then I was starting out with spriting and decided to try my hand at making a walking and jumping animation cycle. I sort of succeded (given my limited skills) but I was never able to implement it into GM. At first, I tried to follow a tutorial. But that tutorial used a simpler sprite sheet than I did. I thought my basic knowledge of GML would allow me to fill in the gaps. I modified...and then modified some more and ended up with a spaghetti of code that I could not make neither heads nor tails of. The movement I wanted to implement was idle, run and jump, both to left and right, obviously. Using this godawful sprite. https://www.dropbox.com/s/9bde8p4fy7g28rj/images.rar?dl=0 I'll post the me mess of Game Maker code I used, but mostly for the lulz. Truth is, this doesn't work: don't try this at home, kids. Create event: Step event: There might even be some extra code no longer being used belonging to the tutorial. Any help or support on how to even start doing this would be greatly appreciated. My undertanding on coding language is ugh.
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From the album: PONIES
Scribere Iceberg is an Original Character and belongs to JonasDarkmane.© ©2017 Rikifive | Scribere Iceberg belongs to JonasDarkmane | My Little Pony: Friendship is Magic and all related characters belong to Hasbro and DHX Media
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So i need help with knowing how to make custom animations for battles, but i have no idea how to do dimensions. I have tried GCH to make it and it hasnt helped, any tips how to make Animation Assets?
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So, in the game I'm making there's a scene where you see someone stuck in a trap. I've created a battle animation that matches what I want the trap to look like, and I created a loop on the event where the trap location is supposed to be that just repeats the animation so that it consistently looks like the person inside is trapped. However, the animation only shows up if I click the box "wait for completion". I want my character to be able to be controlled and walk around the room while they see the person in the active trap. If I click "wait for completion" I can't move my character, in fact, if I unclick it I STILL can't move my character AND the animation no longer plays on screen. What do I do in the event box to make it so the animation will continue to repeat as my character can walk around the room being controlled by the player? Thank you! Gin n Tonic
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- character movement
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Hi everyone. I was getting bored with the standard water tiles so I wanted to make something more appealing. It has been bouncing in my head for awhile to make tiles that animate crashing waves. It took me quite a few tries to get to the one you will see in the spoiler. I think this is the sixth iteration. Let me know what you think. I want to add some more life to RM games and show people what can be accomplished with the medium. Thanks, -OCS Crashing Waves WIP: If possible I want to use this in my current project: Treasure Quest.
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Hey, I have animated the bosses of my pixel art pack, please let me know your opinion! - ANAHUTRAN - - ARUKHINDIT - - ISAMMAR - - JANKALAVA - - VUZLE - I have done this as many recommended me to do it, so enjoy them! You are free to use them as long as you credit me!
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Hi guys, I'm newbie on the community but I want share some stuff with you. I would like to know what you think of this animation. and if you want, you can use it for your future projetcs. I promise update this topic when I can do that with new stuff and news. byebye UPDATE! 28/06/14 Light Pulse 01 UPDATE 29/06/14 Broken Shield pack!! UPDATE 01/07/14 Light Plse Pack 2
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Hello all, name's Luke, freelance animator and jack-of-two-trades. This place seems like a nice community of creative people, so I thought I'd introduce myself to fellow indie developers. I spend a good deal of my time pushing pixels, but I dabble in code, and I've dipped my toes into LMMS. I've got a bit of free time most weeks, so if anybody would like to commission sprites or music, just let me know. Y'all are good people.
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Name: Emerge Animations Version: 1.0 Author: Mr. Trivel Created: 2016-02-14 What does it do? Makes enemies emerge with animation playing into battle. Video: How to use? Use the following in enemy note fields: <AppearAnimation: [Animation ID], [Visible Frame]> [Animation ID] being ID of animation enemy uses before appearing. [Visible Frame] From which animation frame enemy becomes visible. In case of multiple animations listed in the same note field, random one will be picked. Example: <AppearAnimation: 118, 21> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
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- animation
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I'm back for another around of head scratching Q&A. This time around, I'm hoping somebody can point me to, or assist me, in locating and/or creating an event for a hard light bridge. What I'm attempting to achieve is a bridge made of light for a sci-fi game. When the bridge is first activated when the player enters the room, I wanted the bridge to manifest and then shoot across the level before solidifying. I've attempted this a little the other night, with varying success, but ultimately would require a tremendous amount of switches. I was wondering if anyone has done this before and knows of a way that is much simpler. (I'm probably over complicating this). Furthermore, I wanted the bridge, after forming, to do a little shimmer of light for added effect. Maybe make noise when the player steps on it. Thank everyone for taking the time to read through this and respond. It means a lot.
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I'm sorry to be a bother, I'm quiet new at this and am trying to make a Sprite look like it's well 'floating' basically the character is trapped in liquid crystal, so she would slowly move up and down. But while I am fine drawing static images I'm not very good at animation *sheepish* I'm hoping soemone can help or guide me to a tutorial I could use. Thank you
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Alrighty, this idea goes a bit into a spectrum I, myself, have no skill in drawing yet. We all know how animations of moves, like Golden Sun, Dragon Ball Z, Pokemon, and even games like Final Fantasy have certain attacks that trigger a screen animation where the screen isn't the battle, but transitions into the attack. For example, the summons in GS first show the actual spirit/god you summon, then they appear and deal their attack to the enemies. Pokemon and Dragon Ascent is a decent example to explain as well. Sure, it starts out like Fly, but then shows off Requaza as it attacks, before the actual attack connects. My question to you is: Are they really necessary, or should it just be one set graphic?