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Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Popularized ATB compatibility issues Games using this plugin None so far Action Sequences Addressed Plugins Video https://www.youtube.com/watch?v=aoBI3DaE3g8 Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Nothing special Instructions Place this plugin below all DoubleX RMMV Popularized ATB addons Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Compatibility
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Features: - Fast-paced ATB battle system. - Choose among four characters to start the game and perceive the story with. - Delve into an atmosphere of mystery and wonder. - Immersive and atmospheric places and dungeons. - Secret boss fights and many more! Credits: Graphics: Jason Perry whtdragon hian Moghunter Pentagon Buddy KucingBudhug Naramura Derex Hiddenone DEGICA Enterbrain, Inc. Cooltext.com Music: Richard, John S. ayato sound create tobi (http://karugamo.tk/) YouFulca/Wingless Seraph Bitter Sweet Entertainment, Inc. DEGICA Enterbrain, Inc. Plugins: Yanfly Moghunter SumRndmDde Fallen Angel Olivia Terrax DEGICA Enterbrain, Inc.
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Note This plugin's available for commercial use Purpose Lets users show the battle turn clock, unit and count in battle Games using this plugin None so far Configurations Plugin Calls Video https://www.youtube.com/watch?v=l9-IX16T9Gg Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Clock DoubleX RMMV Popularized ATB Clock v101a.js
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Note This plugin's available for commercial use Purpose Lets users set when/how ATB bars are shown on battler sprites Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=xY_HrHi0e5M Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Bar
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Note While this plugin's already fully functional, there are still many more modules to be implemented, so the feature set isn't complete yet. Purpose To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly Introduction * 1. This plugin aims to be the most flexible, performant and powerful * ATB system with the greatest amount of freedom for users to fulfill * as many functional needs as they want in as many ways as they want * 2. You may want to treat this as a nano ATB framework as part of the * system's written by you via parameters/configurations/notetags/calls * 3. Almost every parameters and notetags can be written as direct * JavaScript, thus giving you the maximum amount of control over them * 4. (VERY ADVANCED)You can even change most of those JavaScript codes * written by you on the fly(and let your players do so with a system * settings plugin), but you should only do so if you really know what * you're truly doing Video Games using this plugin None so far Finished Modules Addressed Foreign Plugins Upcoming Modules Possibly Upcoming Modules Todo Inherited Behaviors From The Default RMMV Battle System Current Technical Limitations Author Notes FAQ Prerequisites Terms Of Use Instructions Contributors Changelog Demo
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- active time battle
- rmmv
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(and 2 more)
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Does anybody have Yami's "Classical Active Time Battle" script?
MasterMoes posted a topic in Editor Support and Discussion
I've been looking for an ATB (Active Time Battle) script for such a long time now, and I recently discovered Yami's Classical Active Time Battle script. It does exactly what I need it to: making the player choose their skills quickly before the enemy kills the player first. However, the link to the script is dead. So my question is does anyone have this script or know where else I could find it? FYI, I tried some other ATB-like scripts, but they either don't do what I needed them to or they require Yami's script as a base. EDIT: I found the script, but it keeps crashing every time an enemy dies, and you can't use it when loading up an old save. So does anyone know where I can get a script that does the same thing as Yami's script (compatible with Yanfly's Ace Battle System) but works when loading up an old save? -
Note This plugin's available for commercial use Purpose Lets users set skills/items causing user to cooldown after user Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=tjR2RdGZ5Uw Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Changelog Download Link DoubleX RMMV Popularized ATB Cooldown DoubleX RMMV Popularized ATB Cooldown v101c.js
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Note This plugin's available for commercial use Purpose Lets users set skills/items to need time to charge before using Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=2T6cnXh_r7c Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Changelog Download Link DoubleX RMMV Popularized ATB Charge DoubleX RMMV Popularized ATB Charge v103b.js
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Note This plugin's available for commercial use For those using this plugin as a learning tool, Basic knowledge on writing ATB(Active Time Battle) system plugins may help Purpose To be an easy, simple and user-friendly, yet powerful atb system Serves as the core plugin implementing all atb system essentials Patches PATB Patch(Cinnamon) Addons DoubleX RMMV Popularized ATB Bar DoubleX RMMV Popularized ATB Charge DoubleX RMMV Popularized ATB Clock DoubleX RMMV Popularized ATB Cooldown DoubleX RMMV Popularized ATB Countdown DoubleX RMMV Popularized ATB CTB DoubleX RMMV Popularized ATB Delay DoubleX RMMV Popularized ATB Event DoubleX RMMV Popularized ATB Force DoubleX RMMV Popularized ATB Hotkey DoubleX RMMV Popularized ATB Order DoubleX RMMV Popularized ATB Rate DoubleX RMMV Popularized ATB Reset DoubleX RMMV Popularized ATB SE DoubleX RMMV Popularized ATB Start DoubleX RMMV Popularized ATB Turn Compatibility Fix DoubleX RMMV Popularized ATB Compatibility Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=6KTV1k6ohfE Prerequisites Abilities: 1. Nothing special for most ordinary use cases 2. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Instructions Author Notes Changelog Download Link DoubleX RMMV Popularized ATB Core DoubleX RMMV Popularized ATB Core v104b.js
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Q:What is this? (you may ask) A:This is.... a good game, that's all. Screenshot If you don't like the screenshot, look this! Genre: RPG + Fantasy Game Progression: completed game. Demo time: 1 h 17 m 21s (More or less) Full time: 12h or more Story: Character Bios: Credits: Download Demo(Fixed): Download Full: Known Issues:
- 1 reply
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- side view battle
- atb
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(and 4 more)
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Note This plugin's available for commercial use Purpose Lets you set the battle to show all battlers' atb in 1 bar Games using this plugin None so far Configurations Notetags Plugin Calls Video DoubleX RMMV Popularized ATB Order Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Order
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THIS GAME IS IN FRENCH AND I DON’T HAVE ANY PLAN FOR A TRADUCTION Abstract: It is the story of a blue rabbit who is in a predatory country and wants to survive Genre: Abstrait Game Progression: ~10% Finished If you include a Demo. please indicate the average demo time: ~1 hour Download Link : http://gamejolt.com/games/lovemaster-not-another-undertale-fangame/208283 Credits : Current development of the project : Bouh ! I come here to present you a cute game! LoveMaster, is an RPG that I started 6 months ago but that stemmed from a story I've been writing for a little over two years now. Today it is divided into 5 parts and there is only a small demo of about an hour. Foreword Let's start by talking about the life span I'm planning for the game. As I just said. Lovemaster is a story I am writing and has not the form of a novel, but rather summaries in which are listed all the passages without exception. These summaries are divided into several volumes of about ten chapters. For about two scenes per chapter. I have never published them anywhere, I'm waiting to have finished writing everything for it. The current demo contains all Volume 1. In LoveMaster, you control animal characters. For now, the main character is Ever, a little blue rabbit! A little blue rabbit that finds itself without reason at Zoom. A country of predators and trying to hide from others to avoid being hurt. I'm trying to give a real political aspect to the predator-prey role. You will follow Ever along with three other animals that are predators. Told, a brave puppy, Drake, an empathetic fox and Sparkie, a Kamoulox adept spider! (The kamoulox is a french game, the goal is to say the weirdest stupidity ever without hesitation) Characters At Zoom, adult predators use venur. The venur is a material that stores the courage of a person and uses it to use powers or create things. Ever Cuddles Ever is a shy and timid bunny but he never complains about anything. The trouble is that nobody is interested in him or trying to understand why and how he became so shy and closed. Ever has a blood phobia and does everything to avoid an injury. Told Juste Told is a brave and courageous brown puppy who has a lot of vocabulary for his age. It can be a real ringworm that takes everyone up high as it can be a comprehensive and open love. It comes from his dog education, which taught him to have bipolar reasoning. Nothing is neutral and everything is good or bad according to its flair. He lost his parents and was picked up by a benevolent doe named Mim. Drake Biggs Drake is a fox who loves to stage and read through people. He loves eating and defends prey rights. He is intelligent, to protect the prey, he invented a meat that prey could digest! Drake is a very social person who reflects on everything he says to hurt no one. For him, the end does not justify the means. He also knows a lot about psychology. He is also full of resources. To protect himself from fleas for example, he puts a ball of wool in his mouth and immerses himself in the water. The fleas come on the ball and he has to spit it out. Faculty: StarLove. This ability allows any non-organic matter to be enclosed in bubbles that only him can burst. Even the fall of a meteor would not explode them. When one of these bubbles is broken, if its contents can not be touched, it is multiplied more or less greatly according to its density (water is multiplied by 2, air by 50) and does not affect Drake. (Old faceset) Sparkie OVA Sparkie is a spider who makes jokes and at first glance she's limited to that, she appears very little and acts more like a deus ex machina recurring, like Ikki in the knights of the zodiac. She seems to be interested in the relationships between predators and prey, but by far and only watches Ever and Told. Her fetish expression is "Okay, I hide because I'm ashamed." That she say every time a joke does not work, before hiding under a table. Faculty: Drink Mimicry. She can be transformed into what she wants as long as it is a liquid and she knows its atomic formation. She must pronounce it aloud before changing. For example "H2O" to turn into water Mim Juste Mim is a doe full of kindness and tenderness that forgives a lot. She is from the Hans family, a family of noble cervids but her uncle refused to adopt Told. Because of this, she left her uncle who took care of her to flee very far into the forest of Aquarion. (No faceset) Mr.Hans Mim's uncle, everybody, even his niece invariably calls him Mr. Hans.We know very little about him. Except that he stole a Venur stone for the ability to create of a predator. As far as we know, he fled after setting fire to Mim's house with his new powers. (No faceset) King SaGa SaGa is a malformed white lion that comes from a absolutely monstrously large bloodline of lions. SaGa is a dictator and incidentally the bad guy of the game. Why incidentally? Because his actions are fatalities. The protagonists can physically attack SaGa, but they can do nothing against the decisions it makes against the prey, and which always assure supremacy to Zoom's predators. Regarding his personality, I see SaGa as a kind of Flowey who does not assume. He's a psychopath or whatever you want. But it does not give the impression of wanting it or even of being aware. He makes decisions for you, and if you want to debate, in spite of his intelligence and his ability to interpret everything fairly, you have not come to the right place. Faculty: RPAM (Reverse properly the axis manipulation). The ability to handle the axes of rotation at will. SaGa can defeat opponents in a thousand different ways with this. By turning their eyes 180 ° for example. For this power to work on something, SaGa must have touched the object or person one time. Background LoveMaster is halfway between 3 different universes. The furry universe, the Zootopian universe and the real world. Besides that for each part there is a different universe that is added to these three and that remains until the end of the game. For part 2, it's disco. For part 1, mother. In Zoom, the Venur holds a central place. Because it allows to personalize its own powers. And the system of courage to make use of the venus makes only those who deserve it can do great things. One can even go so far as to stop the world. (= Stop the time. Okay, ok, I stop using this expression, it is not very understandable in addition) It seems to me that somewhere in my pc there is a table that lists the time of practice that must be given to an action performed in the venur so that it is completely controlled. For now I have written 41 different powers. Let me know if you want the list. What else to propose now? ... screenshots? Yes, screenshots is good.
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Note This plugin's available for commercial use Purpose Lets users add SE to be played when battlers become able to act Games using this plugin None so far Configurations Notetags Plugin Calls Video https://www.youtube.com/watch?v=n2kzUs1xMvY Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB SE
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Note This plugin's available for commercial use Purpose Lets users set some states updating turns per specified seconds Games using this plugin None so far Notetags Plugin Calls Configuration Video https://www.youtube.com/watch?v=YeyHaybDZt4 Note that this plugin doesn't show the state turn counter, which is shown by Yanfly Engine Plugins - Buffs & States Core in this video Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Decent Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Countdown
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Note This plugin's available for commercial use Purpose Lets users set some keys to force run/stop the atb frame update Games using this plugin None so far Configurations Plugin Calls Video https://www.youtube.com/watch?v=u8CITsswgPI Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Force
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Note This plugin's available for commercial use Purpose Lets users switch the battle system to mimic charge turn battle Games using this plugin None so far Configurations Plugin Calls Video https://www.youtube.com/watch?v=o-DF-tPTsF0 Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB CTB
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Note This plugin's available for commercial use Purpose Lets users set skills/items to have different ATB reset values Games using this plugin None so far Notetags Plugin Calls Video https://www.youtube.com/watch?v=Iqy7c1Wm7TQ Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Reset
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development What should be done to Lortrec: Uprising's Battle System?
Skysagi posted a topic in Theory and Development
Hello, everyone. So, I know very few of you still have access to Lortrec: Uprising (only the Testing Team and two friends of mine have it), so I'll explain how things are, involving the Battle System: It's a Sideview Battle System with ATB System added to it. In this case, the ATB System has three modes: Wait, Semi-Active and Active. When "Wait" is chosen, time will always stop once it's the player's turn or during attacks, slightly similar to the default system of VX Ace. When "Semi-Active" is chosen, time only stops when you are going to choose specific things, like selecting who you are going to attack or during attacks. If "Active" is chosen, time will NEVER stop. Knowing that, I gave the player the Option to change the ATB Speed whenever they wanted to. HOWEVER, I realized that would be way too easy, which is what I want to avoid in most circumstances. So then I started to think... "What should be done to Lortrec: Uprising's Battle System?" I would want to keep the ATB System, but I would also like to make it playable for everyone. The default ATB Speed is "Semi-Active". Letting the player choose the ATB Speed whenever they wanted kind of started to bother me, so I wanted things to change. Then I came up with two possibilities, and I would like you to let me know which one you would prefer more, and why. "What should be done?" Permanently lock the ATB Speed at Semi-Active. Let the player choose the ATB Speed, but only ONCE, at the very beginning of the game. Please vote the Poll above and post your reply explaining why you would prefer it. That is all. WARNING: The poll will be closed on Friday. Once I post a reply saying so, all votes casted after that will not be considered. -
Note This plugin's available for commercial use Purpose Lets users calls some common events at some specific atb timing Games using this plugin None so far Configurations Plugin Calls Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Event
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Note This plugin's available for commercial use Purpose Lets users set some enemies and/or autobattle/confusion actors to wait for a while after being actable before inputting action Games using this plugin None so far Notetags Plugin Calls Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Delay
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Note This plugin's available for commercial use Purpose Lets users alter individual battlers' atb rate by data notetags Games using this plugin None so far Notetags Plugin Calls Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Rate
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Note This plugin's available for commercial use Purpose Lets users multiply the max turn unit by the number of battlers Games using this plugin None so far Configurations Plugin Calls Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMv Popularized ATB Turn
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Note This plugin's available for commercial use Purpose Lets users alter individual battlers' atb value on battle start Games using this plugin None so far Notetags Plugin Calls Prerequisites Plugins: 1. DoubleX RMMV Popularized ATB Core Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his/her aliases Changelog Download Link DoubleX RMMV Popularized ATB Start
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This time I want to know what are disliked in specific atb systems or the atb system concept in general. Just feel free to share that For instance, I dislike atb systems with: Fixed atb wait condition - Sometimes I might want to be more relaxed, so I might want the atb wait condition to be true whenever a party member can act(the loosest atb wait condition); Sometimes I might want more challenges, so I might want the atb wait condition to be true only when an action's executing or a message's displaying(the strictest atb wait condition). Therefore as a player, I want to be able to change the atb wait condition on the fly. Hidden actor atb bars - To me, it's like hiding the actor hp, mp and/or tp bars. As atb bars display their actors' atb values, which is one of the most important information in atb system battles, I want to be able to keep track of them easily. At least, if the actor atb bars are hidden by default, I want to be able to change that to be shown instead.
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atb What features you want to have in an ATB system?
DoubleX posted a topic in Theory and Development
Although this topic is mainly about ideas of ATB system features, I hope it won't be too specific to be posted here as I think that some of them can be implemented in some other battle systems. I'm asking this here as I feel that I've run out of ideas of what else can be added into an ATB system but I still think there are more such ideas. The below is a list of ideas I currently know: I'd be glad to learn some more new ideas or ways to expand those in the above list(I'd also want to know what you think about them and whether they can work altogether)