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Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockholmes: An 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Doll: A mysterious doll that displays a calm and stoic expression. She seems to know more about the incident that occurred in the doll factory than she lets on. Boy: A strange but simple boy who is constantly searching for his missing parents. He seems to be seeking for more than just his parents... Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: Compelling story: - Drives gameplay and exploration. Unsettling atmosphere: - Feel the suspense of not knowing what lies behind each door. Meticulously detailed, hand drawn cut scenes: - Original art brings scenes to life. Thoroughly developed characters: - Make decisions based on character actions and motives. Heart-stopping chase sequences: - Tread carefully. A variety of engaging puzzles: - Solve puzzles in order to progress as well as unlock secrets. Price: $6.99 Check out our game on steam and on itch.io For other media: Facebook Twitter IndieDB Steam Discussion
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† Escape from the Cursed Convent † - Adventure / Story Rich Game
Kim_Shyuen posted a topic in Games in Progress
† Official Website † † Steam † † Itch.io † † Facebook † † Twitter † † Trailer PV † >> click to view << *This is not the final version of the trailer PV** Escape from the Cursed Convent is a derivative work of the manga 'Hengoku no Schwester'. It is an adventure game, filled with rich storytelling which includes several gameplay styles such as qte, collecting system, puzzle solving and more. An occurrence at a catholic convent, which is located in Holy Roman Empire; The 16th century Europe which is filled with faith,and Witch Trials. " Thou shalt not suffer a witch to live." (Book of Exodus, 22:18) Adeline, a serf whose mother was wrongfully accused as an evil witch and making a deal with a demon. During that period, the Witched Children are sent to the Claustrum Convent for the re-education of sorcerers. However, it turns out that the convent is another living hell, where torment and execution are considered to be redemption. Adeline and her friend Helena decide to escape from the cursed convent. And so, the story driven by saint, freedom and faith begins ... † Mysterious, beautiful pixel art world, every detail is placed with love † † Explore the 16th century culture, religion, buildings and more † † Different story lines and endings depends on your choice † † Several gameplay styles such as QTE, collecting system, mini games, cooking system etc † *Check out more screenshot and gifs at our Official website!* *Most of them are still in Chinese ver* Hi folks! I'm Kim Shyuen from Malaysia, who is the producer of ''Escape from the Cursed Convent'. This is a remake project of my very first game 'The Nun's Prayer' .The story, system, game play and graphic has been greatly improved compare to 'The Nun's Prayer'. This game has been developing for three years and I've helped by many talented and amazing people such as plugin, artist, testers and more. Thanks a lot to them! The prologue, epilogue and chapter 1 were done, hopefully the full version (eng&cn) will be released in Winter 2020. If you're interested in this project, it would be great to follow us on these social media ! Thanks for your reading and hope you have a nice day! -
Download through Itch.io by clicking this link! Synopsis "You walked unspeakable distances, until you found this peculiar forest. A glade immersed you in peace. As you kept walking, you found a place full of life—Heartland. Everything here gives you the peace you have been craving for. Yet you keep trying opening your eyes. You do not remember anything about yourself. If you do open them, you will get to see the truth. And sometimes, the pitch-black darkness is a better place to stay in." The Game Heartland is a narrative-based, story-rich, psychological-esque, linear RPG with a different take on battles. The gameplay is rather straight-forward, being based solely on the completion of the story. Though to make it to the end, you'll first have to face off familiar faces from your past through one-in-one, strategical, meaningful and decisive battles. All the events of the game and your actions are narrated in a second person point of view by a narrator. Through him, you will get to know the mistery amongst Heartland—and you yourself. The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to the discovering of the very truth. Battles have a peculiar twist, in which classic commands such as "attack", "guard" and even "items" are completely removed. Instead, you will get to choose between physical (Swordplay) and magic (Sorceries) techniques, as well as the Remnants bequeathed from your enemies, as you defeat them. Each opponent is a boss-like fight, and you will have to find the best skill composition to a strategy in order to defeat your foes. Heartland features no gameover, but the game won't advance until you win. Showcase (Click thumbnails to enlarge!) Author Notes Patch 1.01a As of 29/11/2018, the patch 1.01a was released in order to fix the obnoxious collision bugs that the game had,\. as well as other minor issues. With this patch, the game now promises to be fully playable without breaking immersion. The patch is allocated in the Itch.io page, so don't forget to grab it from there because it's vital!
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"Paracentric" A short surreal role-playing game touching on themes of censorship and influence. Bearing similarities to the indie games OFF (Mortis Ghost) and Yume Nikki (Kikiyama), Paracentric exposes the player to a world of limitations featuring abstract architecture and a satisfying story. Game Time: 20-30 Mins **Headphones are Recommended** Required: Story / Setting / Purpose: Ragged, tired, and worn out, Zeiss the Locksmith becomes lost on his way home from work. Traveling the endless void, Zeiss soon finds a door next to a talking sign, known as the Icono. He learns that the three senses (Sight, Taste, and Sound) have been outlawed by the King and Queens. With no other way to go, Zeiss enters the first door and enters a world of nightmarish surrealism. Citizens walked blind, their eyes caved in and Zeiss can't help but feel he is being watched. Luckily a greedy merchant, named Vomero, decides to keep Zeiss in tact as he travels across the three senses in hopes of returning home. Character Bios: Zeiss A locksmith who becomes lost in a void on his journey home. Wielding only the tools of his craft, Zeiss hopes to soon return to the comfort of his home. Icono The Icono are a species we have seen since the earliest ages of time. They take the form of help signs and are known for changing location without uprooting. Vomero A greedy merchant who uses the Icono to hide from the King and Queens of each world. He hopes to sell his merchandise to gullible citizens in hopes of striking it rich. Yet, he aims to help Zeiss by selling him specified items for his own reasons. Apathal The Queen of Sight has outlawed vision all across her realm. What was once a beautiful woman with a beautiful voice is now a monstrous creature who aims to rule her domain and stay unseen by her subjects for all eternity. Larima The Queen of Sound has outlawed all sound across her realm, leaving only a bothering deafness. A woman once interested in vocal puzzles has become a screeching siren that calls all of her victims, with a triple eyed gaze, to her Chaos Theater to perform numerous pieces for a deaf crowd. Gulsto The King of Taste has become greedy. Finding happiness in the foods he devours, Gulsto has outlawed Taste, allowing only him to devour everything and anything. When resources run low, citizens begin to disappear. Credits: Produced by DreamMach https://sites.google.com/site/dreammachltd/ Directed and Written by Benny Rodriguez Art, Sound Design, and Programming by Rejon "MaximumCrash" Taylor-Foster https://soundcloud.com/jack-shift http://www.tumblr.com/blog/maximumcrash Level Design and Eventing by Austin Campbell Extra Sound Effects by Jesse "SleepytimeJesse" Martin http://sleepytimejesse.bandcamp.com/ Free Movement Script by GaryCXJk Creative Commons Attribution 3.0 Unported Window Slide Script by Khas Arcthunder http://arcthunder.blogspot.com Battleback EX by Moghunter http://www.atelier-rgss.com Audio Encryption by Ocedic http://ocedic.wordpress.com Old School Modern Tileset © 2012 ENTERBRAIN, INC; artist Jason Perry Special thanks to Family and Friends Mortis Ghost Kikiyama Screenshots: Features: Puzzles, Atmosphere, and Surrealism Download: http://www.mediafire.com/#5xrdydbdp1ql2 or http://gamejolt.com/games/rpg/paracentric/18773/ Known Issues: Minor text wrapping issue on Game Battle Init. Other than that nothing to worry about. If there are bugs please email: dreammach@outlook.com
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rmvxace Oneirophrenia
Gorlami posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Story In the sleepy town of Fleetswood in the USA, a plague has destroyed all traces of civilisation and human life, leaving few survivors. There are those who hid from madness, biding their time in solitude until resurfacing and rebuilding their lives, slowly but surely. Yet, there are those that were infected, becoming monstrous creatures neither living nor dead, dark shadows of their humanity remaining. The plague-ridden hide in dank, dark hallways and skulk through Fleetswood at night. There is no safety or society left, only bleak, endless darkness. Dorian awakes atop a high mountain in the Red Arrow National Park. Below him and within the mountain lies the Panopticon, an old 1940's prison built into the rock. You don't know how he got there, why he is there, or much about him at all. The only clue is an envelope by his waking body, with a letter inside that reads 'Meet me in Shimmering Falls'. You have no direction. There is a picture of your son and a fire marshal's report in a ruined wallet, and all you can remember is bitter, biting flames. In a world where reality and imagination is entwined, and your friends are just as likely to be your enemies, you must find the secret to unlocking your memories and free yourself of torment. You must survive. Characters [from left to right] - Dorian A father, a husband, a drug addict and a convict. Dorian's enigmatic past is locked under layers of waking amnesia, with small details of a particular week being the most that he remembers. He recalls climbing into a car with a woman after taking a hit in a nearby club's bathroom, playing with his son in the park, and an intense fire at his home. Aside from the odd letter he found as he awoke, the fire marshal's report and his son's picture, there is little to no background to his crime or how he got to the Panopticon. All he knows is that the letter's handwriting looks suspiciously like his son's, and he must find a way to venture back into the plague-ridden Fleetswood to find this 'Shimmering Falls'. - Henry A young, playboyish man who could often be found prowling clubs and bars before the plague hit Fleetswood. Rather intimidatingly opinionated and brash in his discourse, Henry has a very strict and cynical world view and believes that everyone should share it. Since the plague, Henry has drifted between various places in Fleetswood, not entirely set on leaving the town behind completely. He is quick to anger, fiercely protective of his privacy, and seems somewhat familiar. Perhaps his greatest weakness comes from his overwhelming fear of the infected, as symbolically, their decaying bodies and endless lives are everything he stands against. He claims to know of some kind of vaccine, but is reluctant to share any details. - Victor A complex, reserved individual. Victor spent much of his pre-plague times working in homeless shelters and charities. Having ran into Henry on more than one occasion, he maintains a level of distrust towards the man for untold reasons. Since the plague hit, he has remained solitary in the abandoned church of Fleetswood, helping lost stragglers and defending his safehouse. He holds no religious beliefs but is rather fond of the calming atmosphere within. He has no desire to leave Fleetswood on account of helping those in need, yet for all his benevolence, there is a certain mystery to Victor that one cannot always grasp. He often speaks in riddles and remains silenced for long periods of time. Something happened in his past, but it's unclear as to what it was. - The Surgeon An enigmatic doctor, whose origins and motives are unknown. She seems to appear from nowhere, and instigate bizarre and curious events. She shares no common knowledge of the other survivors, but has a great deal of information regarding Dorian and his past. Henry swears she's a product of imagination, yet Victor remains open to her existence. Real or not, she is of valuable help in threading together vital parts of Dorian's memory. - Dahlia A fierce and dangerous survivor of the mysterious plague. Constantly looting the abandoned homes and stores for supplies, she maintains an incredibly primal outlook of the entire situation - kill or be killed. She will stop at nothing to protect herself, yet behind her bravado lie some unspoken secrets. She seems to know almost every survivor, Dorian included, and it's clear that she's lost someone very dear to her. Peeling back these layers however may prove something of a challenge. Her strength and resolve shape a powerful ally, yet establishing some form of trust may take Dorian down a road he can't come back from. Setting Screenshots Features - A game very much centred around survival. Dorian will require food and drink and proper sleeping cycles if he is to be in his best condition. Rather than this being a tacked on gimmick, I want this to be an important aspect of the game in which everything else revolves around. If your hunger rises you may feel weaker, which may affect your pushing strength in various puzzles. To this end, crafting your own meals and scavenging for food will become a vital aspect of your exploration. - Exploration will also be a major gameplay focus. Ammo will be sparse, nourishment will be sparse, human contact will be sparse. Exploration will be adequately rewarded. - Multiple endings and open-ended gameplay. Hopefully I can get in some rather grey moral choices that will affect your ending. These choices will be based around the survivors you meet. The endings will remain the same in terms of how everything came to be, but the different endings will primarily effect the outcomes of the plot rather than shifting it entirely. And with open-ended gameplay, everything is up to you. Perhaps you just don't like how Henry talks to you. You're welcome to kill him. - An intense, atmospheric setting. The setting is probably the most important thing to me in this game and I want to make sure I nail it completely. It's very much a Bioshock/Silent Hill hybrid and I want to capture that feeling of solitude. That being said, I'm also doing my best on researching the USA to make sure that Fleetswood is appropriately and realistically conveyed as a small, American tourist town. - This game will be very centred around solving puzzles and exploration, but with that said there will be fight or flight style combat. I'm yet to settle on an ABS because every one of them does something I need but not all of them do everything (o.O), but once I figure that out I'll get to the combat. With the day and night cycle, enemies will be more commonplace during the night hours. To that end, there may be times when you'll have to barricade your sleeping spot for the night unless you want to be woken up by plague-infested corpses at the door. - Like Blood Shard this game'll have fully custom artwork and soundtrack (save for some real life tracks). Ronove is doing some excellent character artwork, and I'm slowly plodding away at the music. Sprites are also being done by the excellent Digital_Raze, and will have lots of poses and stuff for some more fluid looking characters. Demo I can't promise too much but I'm intending on getting some form of demo out in the next three weeks, Let's say the 20th of July. We'll see how that goes. Updates 23/10/2012 - Project thread created. 29/06/2013 - Thread updated (lol) Credits- 9 replies
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The One Night trilogy is a series of completed survival horror games made in RPG Maker VX released between 2008 and 2011. Each game contains roughly three to four hours of gameplay, multiple endings and an involving story. The games have generated quite a bit of interest over the years, being featured in PC Gamer magazine and having a series of Let's Play videos made about them. One Night One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine. A frightening Resident Evil-esque experience, One Night challenges you to escape from "The Complex", a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment. Relentless monsters and difficult puzzles await around every corner - can you survive the horror? Download it here: http://rpgmaker.net/.../926/downloads/ One Night 2: The Beyond One Night 2: The Beyond is the long awaited sequel to the original RPG Maker VX survival horror game, first released in mid 2010. Set almost thirty years before the original game, One Night 2 is a Lovecraftian adventure game where you must solve the mystery of Mairstone Manor, a house controlled by an ancient, malevolent evil, and discover the origins of the horror. With an eldritch presense of unknown origin bearing down upon you, it's going to take everything you can muster to escape from Mairstone Manor alive. Download it here: http://rpgmaker.net/...1144/downloads/ One Night: Full Circle One Night: Full Circle is the final game in Dark Gaia's RPG Maker VX made survival horror series. It is intended to tie together and resolve the stories of the previous two games in an exciting conclusion. It was released in early 2011. In One Night: Full Circle, you must search for your missing sister Alyssa in the town of Stillwater, a place that has been a ghost town since an unknown catastrophe occured one fateful night six months ago. As you uncover the secrets of the town in search of your goal, you'll also discover how the stories of the previous One Night games tie together and follow them through to the dramatic ending. An entire town awaits your arrival. It's up to you to survive the many horrors it holds. It's going to be a monumental task. Do you dare attempt it? Download it here: http://rpgmaker.net/...1577/downloads/
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