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Found 6 results

  1. MultiMouths

    Variable display on Menu screen

    Well hello... I'll be brief, I have been looking for a script to vx ace, but I had no luck, what I'm looking for is: - A bar, or anything that displays a variable in the main menu screen below the command window - That could display more than one variable, but only one per time (switchable, with switches, like "Show variable 1 switch 1" and "Show variable 2 switch 2"), like when changing groups or something, showing that group or party collective stats (e.g: Fear, regret or anything related to it), so it could affect the outcome of certain events or reactions - Can be a bar or anything else, maybe even a number display, I'm not picky about it, I just would want an information display in the menu to variables in the main menu And yes, I have been looking up and down for it, I'm not a scripter, but I had dealt with it trying to figure it out if anyone could help me I would be extremely thankful Anyway, from brief this had nothing, anyway, sorry for bother, I would appreciate any help, thank you very much
  2. From Vlue's Sleek Gauges and Rocketmancer's Prettier Gauges, comes... Pretty Sleek Gauges v1.0 by mjshi- OK for use in all projects with credit Get it here! Sleek Gauges! Look at them go, so shiny, so cool. And they're even better when you can change what they look like and use them in battles! **I'm not very active on this forum, please direct bug reports and other questions over here** Features Vlue's Sleek Gauges; - Animated sliding gauges! Rocketmancer's Prettier Gauges: - Customizable gauge shapes! Changes from those two plugins: - merged a couple functions - added support for \ style gauges - fixed issue with overfilling the gauge - added support for enemy HP gauges - added support for enemy MP gauges - added support for individual HP gauge offsets - added support for individual show/hiding of HP gauges Screenshot Version History 1.0 plugin released Permissions (since this is a plugin "edit" of sorts) Credit Vlue Rocketmancer mjshi
  3. Purpose Lets you use bars to show battler statuses on their sprites Games using this plugin None so far Parameters Notetags Plugin Calls Configurations Video (v1.00a)DoubleX RMMV Status Bars (v1.01a+)DoubleX RMMV Status Bars v101a+ Prerequisites Abilities: 1. Nothing special for most rudimetary use cases 2. Little RMMV plugin development proficiency for most ordinary uses 3. Some RMMV plugin development proficiency to fully utilize this Instructions Terms Of Use Changelog Download Link DoubleX RMMV Status Bars DoubleX RMMV Status Bars v101a.rar
  4. Using Yanfly Ace Core Engine I've adjusted the resolution of my project to 640x360 to be able to avoid any black bars while maintain the aspect ratio of the graphics when going fullscreen on modern monitors. Everything seems to resize fine except for one thing, the selection bar: Is there an easy way to adjust one of the scripts at hand so the selection bar resizes to the actor face graphic? Any help is greatly appreciated!
  5. Titanhex

    Thex Number Displayer

    Part of: Thex Tutorial & Demo Systems note: The tutorial is in the Demo DEMO: Thex Number Displayer What is this? Excerpt from the Intro Event comments: Ever seen a GUI in the old RM2K games where they couldn't use scripts and wondered how they showed numbers all the way up to 999,999 with pictures? Surely their heinous sorcery must've been illegal back then, and they were all burned! Well, I've uncovered their dark ritual, and am willing to share it. Prepare all your lambs and virgins! In all seriousness, it was a simple math formula with some conditional branches. Now we have even easier methods to do it via script calls. I will show you both. This is a beginner to intermediate tutorial though. It requires knowing how to use variables, conditional branches, and show picture. We'll be using the 1s, 10s, 100s, etc. places in math to do this. All you do is break down each place in a number and get them to the 1s place. It's all in the tutorial and even the spoilered out comment above. i.e. 500, 60, 2 i.e. 0, 40, 1. Check it out!
  6. Variable Bars Gauges/Bars controlled by Variables that display in the map 1.0 Simple Horizontal Gauge 2.0 Advanced Horizontal Gauge 3.0 Simple Vertical Gauge 4.0 Advanced Vertical Gauge 5.0 Links and Resources 1.0 Version A (Simple Horizontal Gauge) This will allow you to create bars that will initially move from left to right ( --> ) within the Game's Map through use of Variables. Difficulty: 1.1 Requirements 7 Variables, 1 Switch, 2 Images: 1 Bar, 1 Background Bar (Refer to 5.0 for Images) 1.2 Instructions 1.3 Right to Left Variant ( <-- ) 2.0 Version B (Advanced Horizontal Gauge) This will allow you to create a more advanced bar that will initially start from left to right ( --> ) within the Game's Map through use of Variables. This comes with additional features such as: Penalty Value, an extended cursor, a Shake Effect, a Glow Effect, and Return Teleport effect. Difficulty: 2.1 Requirements 18 Variables, 1 Switch, 4 Images: 1 Bar, 1 Background, 1 Cursor, 1 Penalty 2.2 Instructions Postponed to 00:00 EST on January 17 2.3 Right to Left Variant ( <-- ) Postponed to 00:00 EST on January 17 3.0 Version C (Simple Vertical Gauge) This will allow you to create a more advanced bar that will initially start from bottom to top ( ^ ) within the Game's Map through use of Variables. 3.1 Requirements 7 Variables, 1 Switch, 2 Images: 1 Bar, 1 Background 3.2 Instructions Postponed to 00:00 EST on January 17 3.3 Right to Left Variant ( <-- ) Postponed to 00:00 EST on January 17 4.0 Version B (Advanced Veritical Gauge) This will allow you to create a more advanced bar that will initially start from left to right ( --> ) within the Game's Map through use of Variables. This comes with additional features such as: Penalty Value, an extended cursor, a Shake Effect, a Glow Effect, and Return Teleport effect. 4.1 Requirements 18 Variables, 1 Switch, 4 Images: 1 Bar, 1 Background, 1 Cursor, 1 Penalty 4.2 Instructions Postponed to 00:00 EST on January 17 4.3 Right to Left Variant ( <-- ) Postponed to 00:00 EST on January 17 5.0 Links and Resources Section for default images and a vanilla project containing the current event version 5.1 Images "Timer Bar" "Timer BG Bar" "Timer Penalty" "Timer Cursor" << Right Click "Save Image as..." 5.2 Vanilla Project Vanilla Project (Contains Simple Bar, Simple Variant Bar, and Advanced Bar) Does not contain Vertical Bars, Will be updated by 23:59 EST on January 15 5.3 Completion Upon completion, your Variable Bars should look something like this:
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