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Showing results for tags 'battle engine'.
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Blorf posted a topic in ProgrammingThis is a bit of a lengthy post but I'm looking for a few plugins to help finish my battle engine. I'm making an engine that is essentially RNG cockfighting/Pokemon, at I want it to look similar to this: I have the basics done, but now I just need mostly visual plugins and a way to make abilities.First, I'm looking for a plugin that will give actors and enemies abilities like in the mainline Pokemon games. Basically a passive skill that activates under certain conditions. For example, something like "this actor gets an extra attack stat point when they are hit", "this actor summons another actor to battle when X condition is met" or "this actor regenerates 10% max HP every turn", something like that. A plugin where I can make abilities and give them to actors and enemies.I'm also looking for a plugin that will display both the Actor and the Enemy's HP and stats in the bottom box, instead of just the Actor's HP. I'm making an engine that is essentially RNG cockfighting, so I need both Actor and Enemy's stats visible so the viewers can see both sides' info. If I can have the Abilities shown too, that would be great.Also, instead of HP being shown, I would like it to be an estimate, like 100% HP is shown as "Unscathed", 99-75 is shown as "No Worries", etc.Finally, is there a way to make static enemies/actors move forwards before attacking with the Victor Engine Battler Graphic Set Up?Sorry for the lengthy list of plugins needed, but if anyone can help me find plugins that will let me do the above, that's great! EDIT: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-target-info/ Is there anything like this for MV, and a way to make it show the compared stats the entire time?
Plugin for RPG Maker MV â€“ Battle Engine Lotus Author: Soulpour777 Plugin Description: This plugin allows you to do the following battle style: Actor Portraits in Battle aka RMXP Battle Style Phantasy Star 1, 2, 4 Battle Style Surging Aura Battle Style Lufia 2 Rise of the Sinistrals Battle Style Manual Excerpt Download at Soul x Regalia.
OK, so my main concern for my game at the moment is what battle system to use for the following ideas. characters suffer Panic attacks and thus transform into another person using a state of "panic". this would allow a summon of sorts for a few turns until the state wears off. using Panic attack States at the right time would turn the tide of battle, unlocking new moves and classes for the character who panics. like you'd start with a basic class but once you unlock your Panic state (think defeating your shadow in Persona 4), it's usable and unlocks 2 other classes. one that goes with MP and one just for the Panic state. sooo getting to the point, what would be a good battle system for something like this? I've tried a few for feels but nothing concrete yet other than it being Sideview for summons...