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Found 4 results

  1. How would I go about making an MP gaining skill that gradually increases when used consecutively? Let's call it "Charge" for now. For example: X uses Charge turn 1, gives 2 MP. X uses Charge turn 2, gives 3 MP. X uses Charge turn 3, gives 4 MP. X attacks. X uses Charge turn 5, gives 2 MP again. I think that Lunatic States may help with this but I'm not sure. Any ideas?
  2. Allandall27

    Script Help?

    Not sure if this is the right thread to post on, so correct me if I'm wrong. Anyway, I've been having an issue with scripts lately and it's been going on for several weeks. Basically, a script that was working perfectly fine would just randomly stop working, without me changing anything. It happened with Yanfly's Input Combo Skills script today and I was wondering if anyone could help(I've used this script for several other projects before). Basically, I have a combo skill that my character knows and it would work perfectly fine. Just today the script stopped working and the skill wouldn't show the Combo Skill Menu thing. Please help!
  3. Hey! First of all, I'm new to the forums so if this is the wrong section to post this on, please let me know. Now that's covered, allow me to explain the situation, as the title of the post doesn't really explain much. Going into details, I have a Samurai in my project. He has an ability that hurts one enemy, and grants him a self-buff called Solar Blessing, which increases his defense, and grants him resistance against Fire. I looked on the internet for a formula for this (since, I don't really know if this is possible through normal means because if I add a feature on the skill so it inflicts the status, it'd end up buffing the enemy) and after almost 30 minutes of searching I finally found one on Fomar's blog: a.add_state(2); a.atk * 4 – b.def * 2 That's the formula I use, of course making sure to change that 2 to the actual ID of the state I want to grant him. However, when I use the skill, the game sends an error message: Something about a syntax error, and "expecting $end", if I'm not mistaken. I tried solving that on my own at no avail. And I'm pretty dumb at scripting too, so this really isn't my thing... I'd like to know if any of you guys may find a possible solution for this, or would I have to use common events/advanced scripts to make this happen? I know I could simply change the skill but... I really want to make Solar Blessing a thing... so... yeah... Please. Help my Samurai be op.
  4. Hello, I'm interested in creating a character class that is the worst type of team player (their attacks do lots of damage to enemies but also hurt teammates, and their attack goes up with each additional KOed party member) Would anyone know how to create a skill for battles where a party member throws other party members into enemies? What's most important is that I'd like the "throw party member" attack to damage an enemy (of course) and also damage the thrown party member (less damage, though, and reduced further by their defense). Bonus points: If anyone knows how I'd set up the situation where that character powers up whenever a teammate dies, that'd be super gravy. Any takers on how I might go about setting this up? Thanks, RPG Maker community!
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