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Showing results for tags 'battleback'.
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Hello everyone, this my first thread about creating some stuff, i think i should share it, so what the topic is? in this thread we will create a battleback perspective look like 2.5D with some tools. and this is a tool we need to craft it. Photoshop Lightshot (if you dont have just take it with normal print screen button) Engine RMVXA step by step. 1. open your RMVXA project and create new map. make width and height like default (17 x 13) change your tileset with the tileset you wanna use. then ok 2. oke you have create one map for creating battleback then create a floor like you want, tile y(1-10) & x(1-15) is your floor, tile y(11) is your map, so you must give a border 1 tile for easy to cutting. cut it with lightshot or printscreeen button. 3. open the result of your screenshot to photoshop make the side is transparent use magic wand tool, for easy to clear. use rectangular marquee tool, to select image floor with out wall. cut it / copy it to a new layer. back use move tool, and select the image, right click choose perspective. and transform it like this. 4. then save it in png, btw the layer should be in large (544,416). Oke you have done create it, then lets use it, that will be useless if you cant use it right? oke i have a simple script to create battleback3 and battleback4, so thats will be easy us to use this. #=============================================================================== # # simple script to creating battleback 3 and battleback 4 # # created by : Cleosetric #=============================================================================== class Spriteset_Battle #-------------------------------------------------------------------------- # * aliasing initialize #-------------------------------------------------------------------------- alias oad_battle_initialize initialize def initialize oad_battle_initialize create_battleback3 create_battleback4 end #-------------------------------------------------------------------------- # * new method battleback 3 #-------------------------------------------------------------------------- def create_battleback3 @back3_sprite = Sprite.new(@viewport1) @back3_sprite.bitmap = Cache.battleback1("battle_cover") rescue "" @back3_sprite.z = 3 center_sprite(@back3_sprite) end #-------------------------------------------------------------------------- # * new method battleback 4 #-------------------------------------------------------------------------- def create_battleback4 @back4_sprite = Sprite.new(@viewport1) @back4_sprite.bitmap = battleback_setup rescue Cache.battleback1("default") @back4_sprite.z = 4 center_sprite(@back4_sprite) end #-------------------------------------------------------------------------- # * new method battleback setup #-------------------------------------------------------------------------- def battleback_setup Cache.battleback1(battleback2_name) end end and this the final result of my game because i cant upload archive file in attachment so download the material from my drive : https://drive.google.com/open?id=0B_HSOB0ST6tkOXJzMFRDelVuMGc and very sorry about the large image
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Hi folks! Welcome to 23th development journal of TSBS Some of you may already aware that I uploaded a new devlog video yesterday. Yes, it was named "TSBS Devlog 1.4 - Battle Cosmetics" before I decided to change the name into "Battle Backdrop Decorations" (in short, you mau called it "Battle Deco", catchy enough I think). I did this when I really bored and didn't get the internet connection at that moment. Also, it was my THIRD attempt to make Battle Program like Journey Battle System has. At first I wanna make the configuration is same as the Journey Battle System until I found it was really confusing to setup and I decided to make another style of configuration. If you want to see the video, look at this youtube video I recorded the video right after I sucessfully make it works. With many pre-configured settings and such. Also, I hadn't show all the features of my "Battle Deco". Well, here is the list. Shake screen both vertical and horizontal. You may noticed in my previous sailing battle video Scrolling battle backdrop. As you can see, the cloud is scrolled Setup position of the battle back. By default, every battleback is placed in center. By using this script, you may adjust the position or even zoom the battleback Background Sound. You may play BGS in battle. Background SE. Like play SE within delay time duration at random. It isn't shown in video Random Flashing effect. Like the lightning effect. It isn't shown in video Battle Weather. Like snow, rain, storm. I also have a plan to add my own. It won't work well with MOG Weather Ex at the moment. I tried to understand his script but no hope lol. Battle Tone effect. Changing battle tint screen. It was inspired from the Touhou Tales - A Wandering Spirit Video trailers. I don't know what script she used, but It gives me an inspiration. And the last but not least, the Battle Status Effect! Let me give you an example. When you enter lava dungeon and you don't equip Salamander Ring, you will get slip damage when you engage an encounter. But when you do, your attack will increased. However, it won't affect anything if you out from the dungeon. Here is the preview of the battle tone effect That's all folks. See you later in next development journal
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- battleback
- sideview battle
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Here are some screenshots from an educational game, I am working on.
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- math
- screenshot
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For the game I am making atm I am using Fomar0153's script for a sideview battle system, and none of the RTP battlebacks really work. The battlers show up too high on the screen for it to look good. There may be a way to remedy this without having to make a new battleback but I suck at scripting and I'm decent at the art thing so I took a try at making a custom battleback. This is my first attempt at making one. If anyone can tell the enemies are at the bottom by the menu, and they are glitching... not sure how to fix this. I don't have animated battlers and I think the script is trying to animate the static battler. Critiques are welcome!
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Hey guys, so many of you may have known that February is a month that celebrates two big holidays. There's Valentines day, about love, and Chinese New Year, about life! So, to match that theme, we decided to do something completely opposite from that (lol) and do some Horror for you guys xP. Also, just so you all know, we plan on making the mid-month releases relatively smaller. So this week will just be Nicke and me (Andinator), along with a guest submission from Kayden997. Obrusnine has also put all of the resources into a nice, small compilation/game. Looks like I'm up first! So, how many of you guys have heard of Frankenstein? Everybody? Yeah I thought so. Well I'm up first with Dr. Frankenstein and his Monster! Next up is Nicke Ever been annoyed at having to make a tint for every map of the game? Well let that hindrance begone as nicke presents his Persistent Tint Script Grab it Here Our guest contributor, Kayden997 has provided a nice Stock Image, good for Titlescreens, Battlebacks, or whatever it is you would like to use it for! Now, Jonnie and pjcr weren't able to make it for this release, but we do have something very interesting. Obrusnine has made a GAME that features all the content we released this month! Murder Mystery Keep in mind that this was beyond Ob's and Kayden's line of duty. *pat's 'em on the back* Credits to Lord Bagardo for the Frankenstein Boss Sprite, and credits to pjcr for flaking on us (I kid, I kid) AND FOR ALL YOU PREMIUM MEMBERS, THE FIRST PACK IS AVAILABLE FOR DOWNLOAD IN THE PREMIUM RESOURCE FORUM!
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- battleback
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