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Holders Animated Battlers Terms of Use About Holders Animated Battlers is a project which I started early 2011 time ago to give everyone who's developing an RPG a chance to have a consistent and solid collection of animated battlers. Since then I've improved in what I can do and what I'd like to see this project be. It's now in it's third and final version and I've combined all my knowledge to start as a means to go on. First goal I've set it to have a basic set of enemies and a full set of bases containing 15 classes! Each will have two different weapons available giving some nice alternative classes which will double the total class range to 30. Actors and Enemies will follow the same style and format so they can even be used as either depending on your preference. I've created this to be as flexible as possible. Also with that the format style is not to that of any default RPGMaker engine, reason for this is that the engine keeps changing what's default. So outside scripts and plug-ins are always required to use these. I've started creating guides and help to use these in whatever engine you're using. If you'd like to submit your own guide (Video or Text) I'm open to submissions. Thank you and enjoy. Starter pack - Free templates and Monsters The best way to get started with using my animated battlers in RPG Maker (Version XP, VX, VXAce, MV or MZ) is to download the free animated battler templates for actors and enemies. Locating the script/plug-in which allows for custom actors and enemies. Then adjust the frames to 4 and poses to 14. Included within my wordpress - animatedbattlers.wordpress are setup guides for which ever version you're using. Some are still being constructed but the scripts/plug-ins themselves usually come with instructions on how to include various sheets. The actors come ready with visual equipment but I've also created a guide on how to merge a weapon of your choosing with the actor if you don't want to use visual equipment within your project or if you'd like to use an actor as an enemy within your game (Possibly an opponent that joins your party). https://animatedbattlers.files.wordpress.com/2022/03/actorbanner.gif?w=429[/IMG] Animated Battler Classes, Bases + Weapons --- Acrobats use a Yoyo to throw at targets. Alternative weapon Whip for a Rogue class. --- Archers use Bows for a variety of ranged strikes. Alternative weapon Rifle for a Soldier class. --- Fighters use Knuckles for a variety of punches. Alternative weapon Mace for a Cleric Class. --- Lancers use a Spear for sharp strikes. Alternative weapon a Shield for a Paladin Class. --- Thiefs use a Dagger for fast stabs. Alternative weapon a Rapier for a Fencer Class. --- Wizards use Wands for a variety of magic projectiles and spells. Alternative weapon Mask for a Psychic class. --- Monsters and Bosses --- A free pack of 20 animated battlers, containing colour variations. Which is a total of 128 animated battlers, this comes with 128 single frame images. Plus as an additional bonus - Turn images which are 32x35. --- Set-up Guides [SPOILER="Plug-ins and Scripts"] RPG Maker MZ Akea Animated Battle System 2 – By Raizen RPG Maker MV Battler Graphic Setup – By Victor Sideview Battler Enhancement – By Yami *Configuration Help* RPG Maker VX Ace Victor Engine – Animated Battle – By Victor Sant TSBS – Theolized Sideview Battle System – By TheoAllen Animated Battlers – By Jet Animated Battlers – By Fomar0153 Animate Enemies – By Rhyme Tankentai Sideview Battle System v1.00 – Translator: Wishdream Animated Battles – By Galv Battle Pets – By Galv Battle Cut-In graphics by Archeia/Nessiah in Archeia’s RTP Workshop. RPG Maker VX Animated Battlers VX – DerVVulfman Animated Battler Graphic Script V1.0 – By Neon Black RPG Maker XP AnimBat Animated Battlers – Comprehensive – By DerVVulfman ACBS – Atoa Custom Battle System 3.2 – By Atoa Moonpearl’s Animated Battlers – By Moonpearl [/SPOILER] Videos by others from around the Web: [MEDIA=youtube]4O0oGzChp50[/MEDIA] [MEDIA=youtube]6BhYc24iOkg[/MEDIA] [MEDIA=youtube]2l5Jr2dkMws[/MEDIA] [MEDIA=youtube]XPD9uGO6uxo[/MEDIA] [MEDIA=youtube]KOejieiSZ8c[/MEDIA] Send me a message if you'd like you video included here or if you'd like me to remove your own.
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hi I'm working on a game and i need an enemy battler and a sprite. I want to use the dragon looking skeleton at the bottom of the B tilepage. i'd like to get like a dracolich (dragon skeleton) based on the dragon enemy. this is for what will hopefully be a commercial project and of course i'm happy to credit for anything i use.
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Good morning! Good night! Good anything-in-between! Now that I've gotten smart enough to resolve issues with photo uploading, I've decided to start a resource showcase! Though, as you may see, it's a laboratory rather than a resource showcase...mostly because I'm experimenting and you have to understand that some of the mad scientist's experiments are going to go boom. Just a heads-up. Page One (You are here) Page Two (Third reply) Closed for now. Requesting rules below~ Page One (You are here) Page Two (Third reply) So, I'm guessing this is why you came here; to look at the resources experiments! Some of them go kaboom, and some of them turn out to cure cancer, but whichever way, the mad scientist is posting them for you. ~All-in-One Downloads~ Dropbox Page One (You are here) Page Two (Third reply) -Sarah -Amberique -Biddy -Ariana -Cordelia -Rapunzel -RESTAFF: Toadette -Sughayyer's Isis -Ariel -Jeff-Andonuts's Eunike -Coralie -Elise -Jeff-Andonuts's Xander (10 and 18 years versions) -Lorelle -Sughayyer's Lucy -RESTAFF: Iris -RESTAFF: Thetis (see matching Battler) -Safire -Alexis -Louisa -Lisbet -Lilian -Dawn -Tina (aka Red Riding Hood) -Esthetique (Esther) -Otaku's Misaka Mikoto -Susie -Azalea -Nick -Tsarie-version RTP Actor Mira -Li-Ying "Diana" Yang -Reyna -Noel who-you-could-also-use-as-a-Tsarmina-cameo -Melanie -Soizelle Ravenscar -RESTAFF: Miku Hatsune -Apple Portrait -Veronique LeMarjiette -Nadeshiko (Diana Edit) -Nemesis -RESTAFF: Neve -Elsa (Frozen) -Anna (Frozen) -Brie -Omri -Ashure -Clemson -Jessamine -Ophelia -Postman -Lavender -Tsarmina -Minthe -Lady Finnghers -Queen Cinnamon -Brie V2 -Ralph (RTP Actor) -Pyrrha Nikos (RWBY) -Teal Girl -RESTAFF: Diao Chan -RESTAFF: Lv Bu -Rose -Poppy -Alice -Ruby -Miss White Bun -Violette -Copre -Elikka -NowakSotto's Roman -NowakSotto's Layken -Margaux -RESTAFF: Honey -RESTAFF: Raspberry -Hairen -Aerik -Marina -Eleine -Grace -Delilah -RESTAFF: Belle -Sebastian -Nebula -RESTAFF: Sports Dude -RESTAFF: School Idol -RESTAFF: Lab Nerd Page One (You are here) Page Two (Third reply) -mrmilkman's Koko Island Title Screen -RESTAFF: Frosted Windows Set -Big Fat Mantis's Title Screen -RESTAFF: Class Award Cuties ^^ -RESTAFF: Autumn Trees~ -Wood Surface -Metal Surface -Blue Sky with Clouds -Wood Surface 2 -Radial Grass (courtesy of Photoshop) -Night Sky with Stars -Brickbusterx's Title Screen -RESTAFF: Garden CGs -ZoroarX's Mountain CG -RESTAFF: Sci-fi Cockpit -RESTAFF: Gears-Theme Game Over -Citrus Orange Letters Title -KIWI Title Screen (3 versions) -Angel Sky Title Screen (3 versions) -Sunset Screen -Game Overs (2 versions) Inverted Achromatics -Target Game Over -RESTAFF: Hogwarts Castle -Light Overlays (544x416) -Fog Overlay (544x416) -Leaf Overlays (2000x2000) -Looping Leaf Overlay -Tsarmina Close-Up <3 -Abstract Design Swatches Set I -Flower Title2 -RESTAFF: Blue Water -Wooden Board Background Page One (You are here) Page Two (Third reply) Wanna support my Laboratory? (You might not want to--it's hazardous! Nah, I'm just kidding.) Just highlight the bar and copy-paste into your signature! Put this in your sig to show support and spread the love (and art)! My game, Sugar Sweet, using my content! Support me!
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Hey folks! With many games comes many a request, and I guess it comes to my turn again. What am I in need of? Well, my friends of the forums; cat battlers! I'll place some pictures below to show the style of the cats, but first, I must say, if you want to negotiate something from this, please PM me. Both of these poses (among others) work well for what I would like. Thank you for your time.
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Recently i've been experiencing a problem that some enemies' sprites are flipped while in the preview screen for troops they aren't
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Hi so I need someone to make a animated battler for me. here what she looks like, here is her face sets : the thing is I want it a tallish battler. like this tall:
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I kinda wish I'd thought to put this in my game sooner. Oh well, it be a nice little wrinkle to make the latter part of the game harder. The idea was inspired by Dragon Age, but it's hardly unique to those games. Elites. They are those stronger than average enemies you sometimes run into. Not only are they more dangerous, but they also act as a general for their Troop. While they are alive, they grant the entire troop a passive bonus. The reason I like this concept so much is that it's incredibly easy to implement (you don't even have to use any scripts!) yet can give your battles an incredible amount of depth. How? Go into the States database and look at how many different parameters you can change. Tons, right? Any one or any combination of them can be a passive bonus. Of course, there's many ways to implement this concept. What I'm about to describe is what I feel will work best in my game. It should provide a pretty good blueprint of how to set things up. Let's start with how to set it up. Like I said, it's really easy. Say I want an elite to grant the Troop a 10% ATK boost while it's alive. All you have to do is create a state with an ATK param set to 110%. I would also set the debuff rate for ATK to 0% so the player can't simply negate the bonus. Then, in the Troop Event make the first page's condition Turn 0. Have it run once per battle. Add a single command: Change Enemy State -> Entire Troop -> ATK boost (or whatever you call it). As soon as the battle starts, the state will apply. Next, make a second page. Set the condition to If Enemy1(whatever enemy the Elite is) has Death inflicted (or HP = 0) remove the ATK boost state from all enemies. Set that to Moment. That way, the instant the Elite dies, the bonus goes away. The little wrinkle adds even more depth as the player can strategically target when to focus on the Elite. That's it. Told ya it was simple. Now my game uses random encounters so the way I plan on creating them goes like this: Each level/area of my game has their own unique Troops. I would simply make at least one of the Troops have an Elite. I don't use enemy levels so it would either be a clone (but bigger and differently colored) of an enemy or a unique one. Either way, their stats would be above average and grant the bonuses. If I just use one Elite in an area, I'd make it so it could apply one of three different bonuses to the Troop each with a 1/3 chance. If I have three different Elites, they would each have one type of bonus. I probably won't add more than one Elite per Troop except maybe in some special case like a Boss battle. There would be appox. 10% chance of running into an Elite Troop. Naturally, the Elites give better rewards. If your game has onscreen enemies, oooo boy! You get to add even more strategy! Maybe the Elite Troop is super aggressive, and will chase you endlessly. Perhaps it's guarding some juicy loot. Or maybe the player finds themselves at a fork. One path has a large mob of enemies, but few if any elite troops. The other has far fewer enemies, but they are all elites. Does the player try and plow through the weaker ones or fight fewer, but harder battles? Or are they like me and kill 'em all? Finally, I leave you with one last wrinkle. This one will require a script (or at least is highly recommended). The passive bonuses get bigger over time. Using the ATK boost example again: Battle Start: ATK +10% -> Turn 3 -> ATK + 20% -> Turn 6: ATK +30%; CRI +10% What do y'all think about it?
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Hey guys, I've been working on something huge for the last few days, and I've been trying new techniques that I hope you like! The shadowings use from 3 to 5 colors,and they are done a way that it give them different tones, while recreating the texture of wood (or grass). Now, the monster Anatriscix, the incarnation of nature, my biggest project: Please zoom in the image to see all the details. I haven't animated it as it would require days of work, and I also want to work on something else. This could be used as a side-view battler for RPGMaker, you can use it if you credit me. Note: The "stone" on his chest is not stone, it is another kind of wood. Please, give me your opinion about this work and what should I improve as it really helps me. Thanks!
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So hard to find good dragons... I've scoured the interweb, but haven't found much luck on this. If anyone has come across some good ones or is willing to make one (I'm willing to commission), you would be the most awesomest person in the world. This is for a commercial project. So here's what I'm looking for: A large dragon battler. At least 250 X 350 or vice versa depending on stance and wingspan. That's about the size of this guy from VX: Typical RTP style Color: Either a similar scheme as the above or a one that's more brown. I can always tweak the colors myself so it's not super important. Ideally a nice wide wingspan. Again, see above for reference. Either standing on hind legs or on all fours is fine. Must look fierce. I've seen a lot of cutsie looking ones. Dragons are carnivores in my game so sharp teeth and claws are a must. It should have an aggressive stance and demeanor.
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There's several battler I'd love to have in my game. I've posted a couple of these separately, but I figured I might as well get all my ducks in row and list what I'm seeking in a single post. Of course, I want them all in the same style which is your standard RTP styled battler. Being battlers, they should look like they're ready to do just that. I'm not super picky as long as those two conditions are met. A lot of these, I haven't even tried searching for as of yet. I do plan to use these for commercial use. I'll update the list as I gather resources. Thanks in advance!
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Not quite sure where this one should be posted, but here we go. I found a couple neat looking battlers on a site, but I can't seem to find any info terms and conditions. The site is in Japanese...or Korean,...or something.Definitely not English, and Google Translate no make words good. It would be greatly appreciate if someone can find the terms and conditions on it. The first link is the main site. The second is the page with the battlers. I can see hundeok is who I should credit, but I need to know if these are free for commercial use. http://www.avangs.info/ http://avangs.info/?mid=resource_200x&document_srl=303558&listStyle=viewer&page=1 Thank you!
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Hey, today I'll upload some more robots with swords! This one is a huge robot knight with a neon halberd (idk why is the background black...) This one is a flying robot. This one is a lesser knight robot Hope you like them!
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Hey, I joined this forum today because I wanted to share with you these battlers I made: http://imageshack.com/a/img911/8224/E6BsYr.png http://imageshack.com/a/img910/7786/djsOdN.png http://imageshack.com/a/img910/2241/UKjyj8.png I just started doing sprites and stuff, and want your oppinion, thanks.
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Hey, in this second post, I'll be posting Ice battlers, I'd like to know your opinion, but be honest, i want to get better at this! http://imageshack.com/a/img633/2240/vKgmTV.png http://imageshack.com/a/img905/6412/g4ZVkr.png http://imageshack.com/a/img910/1630/kwjvu5.png Please note that I made them on a hurry, because I want to end my project as soon as possible! P.D: Feel free to use them on your games, you don't have to credit me if you do!
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Okay. So what I'm looking for is a method to apply state that drains an enemies HP every turn AND gives it to the character that applied the state. Only one character can use the skill in question as well as apply the state. If possible, I'd want to make this work w/out a script, but if that's not possible, I guess I have no choice. Any ideas?
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I don't know how many times I had looked for a monster editor/generator when I first got into RPG maker and found nothing, so I have decided that I will fill that need myself. Chimera is a drag and drop monster editor that will allow the user to create enemies from predefined parts. The user will load a base template (body) and then be able to load any number of parts to add to it. These will range from arms, legs, tails, wings, necks, eyes, mouths, etc... and will then be able to be exported to a .png file for in game usage. Not only will it have predefined parts but will also have an import function that will allow the user to add their own parts for future use. I will be providing as many parts as I can with what little resources that I available but I will gladly accept (and encourage) parts donations from fellow artists to be featured in the final version. Chimera will be free to use in any project. No payment is required (though donations will be gladly accepted.) If you wish to donate parts for Chimera, please ensure that the parts supplied will be able to mesh well with any or almost any template that may be available. Please ensure that the template bodies and parts are between 96x96 and 192x192 pixels. Larger bodies and parts will be accepted for "Monstrous" enemies but I will not be including many of these in the editor itself. Whether you donate parts or not, I hope that you will enjoy the editor once it has been completed. To donate part templates, please private message me with a link to your image files. Those who donate parts to the editor will obviously be included in the credits of Chimera. I thank you in advance for any help that you may offer and I will be sure to give you regular status updates once work on the editor itself has begun.
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On a (very important) side note: Guys, I'm leaving today on a really long trip. (June 17-July 25) so I'll be gone for a really long time. ;_; I won't have much Internet connection, and I'm not bringing my tablet, so you know what that means: requests are on hold, resources are on hold, moderating is on hold, ReStaff (on my part) is on hold. :\ However, to make up for it, I created a large selection of resources for you guys to use in one big dumpload to last you all for the time that I'm gone! I hope at least some of you guys like these, since it's obviously not my best work--packing is such a pain and takes forever. >.< These resources are definitely not "super-stellar"--and they did explode quite a bit while I was mixing chemicals. Without further ado, here's the stuff to last you for 1.5 months: ~A ridiculously large amount of screens (10) Said screens include: ~3 versions of a kiwi one ~3 version of an angel one ~1 sunset ~1 target Game Over ~2 versions of an achromatic Game Over ~Battler (1) which includes a sneak peek at the collab So it's quite a bit of stuff for you all! Enjoy it, use it, and I'll miss you while I'm gone. TT^TT --- Well, that's it. Content for an entire month and a half! Good-bye, and I'll see you at the end of June! Source: Tsarmina's Laboratory
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Here are some screenshots from an educational game, I am working on.
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- math
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So, here's Ralph with a four frame Idle pose. With two different sized gifs to show the animation. (Yes, totally aware the colors got messed up) I'm trying to do some major animating practice. Who knows, I might come up with some animated stuff for people to use. Gifs in spoiler EDIT: Some stills of Actor 1, 2 and 3. Opinions, comments, want to see more of this?
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Been a while since I posted anything... hm... Anyways, I recently came across the Milano Cat battlers and was inspired. And I needed the pixel practice anyway. Hence, slimes and shrooms appear before you. Opinions, comments? Note: The dark outline on the characters is intentional.
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I am starting to make some battlers for my first knighthood RPG. Here is my Junior Giantkind: I appreciate any critiquing that you may offer. I have yet to discover how to add shadow effects. RPG Maker VX Ace Forum members have permission to use, modify, and/or reproduce the Junior Giantkind battler graphic, within commercial or non-commercial applications, with the condition that Jay S. Harrison a.k.a MinisterJay has been credited. HeroMachine 3 aided in the creation of this battler graphic.
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Basically I want to see if I've improved on how i made my succubus battler look here is the battler i posted about a week(?) or some days ago and here is what i believe to be a better version of it Ive just discovered the magic of linework in Sai or whatever they called it. so now i was able to make the lineart smaller and made her left (her left) thigh bigger but I do plan on trying to fix more mistakes. The hands were and always are my hardest thing to look right but I would love if you have any tips or hints on how to make this look better anatomically wise
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- critique
- succubus drawing
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