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Found 19 results

  1. Ayyyye people, you ever wish you too could have amazing side battle monsters? Tired of the default? Drowning in over used art? if you answered yes to any and all questions then I Inazuma the lightning may have something for you! Here on the Zuma farms, we take care of our pixels raising them from the time they were small until they are big enough to leave home and start adventuring in your game! Need a harpy? No problem! How about different kinds of slimes? order and your wish is my command! how about a seven head fire, ice, and poison breathing hydra that is every colour of the rainbow? Sure but that is going to cost you! come on down to my neck of the woods and see what I can do for you!
  2. Today while doing Battle Tests I encountered an error message reading "Unable to find file: Graphics/Battlers/Slime-Spritesheet" while running a basic battle with the default Slime battler. The strange thing about this is, it was working fine last night. This error occurs with every enemy in the database. While under the Enemies tab I can select battler pictures from my resources and the image appears fine. The image even appears correctly under the Troops tab. The issue is with Battle Tests. I figured this problem was from a script I installed last night called Animated Enemies by Rhyme. Battle Test worked fine last night, with custom battlers and default characters.The script wasn't making any difference though so I removed it. Now, with the script gone Battle Test don't work anymore. Things I've tried but still encounter the issue with: 1. Removing all battle related scripts 2. Adding a custom spritesheet named Slime-Spritesheet under Graphics/Battlers If anyone has any ideas how to fix this, please let me know. Any suggestions would be greatly appreciated!
  3. Hi everyone! Another request of resources I have for one of my spin-off games. I was just wondering if anyone could please help me find (or make) the following resources for my game: * Moai statue for world map. * Pirate battlers (male + female, also if you could provide me with skeletal pirate battlers that would be greatly appreciated ) * Monkey battlers * Tarsier battler https://upload.wikimedia.org/wikipedia/commons/7/7e/Bohol_Tarsier.jpg * General tropical tilesets * Aztec/Maya/Inca themed tilesets This is what I can think of right now. If you can help me with this I would be very grateful. Thank you in advance! /Markus
  4. Name: Actor Portraits in Battle Version: 1.1a Author: Mr. Trivel Created: 2016-01-18 What does it do? Shows Actor's portraits/battlers in battle. Video: How to use? Put actor images into img\system folder named "Actor#.png" where # is Actor's ID. Example: Actor5.png Actor133.png And you're good to go. Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  5. In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you were to escape before the battle was over, your actors would not receive any exp even if they defeated some enemies. This plugin changes the way exp is obtained. Instead of only on battle end, exp is received whenever you perform an action. For example, if an actor attacks an enemy, exp calculation will occur and if the actor earns exp from that attack, the actor will receive that exp immediately, and potentially level up on the spot. Action exp can also be obtained outside of battle, depending on the rules you have set up for your exp calculations. With this plugin, actors will be rewarded immediately for their actions, which provides you with some additional mechanics that you can use. More information and downloads are available at HimeWorks Free for commercial and non-commercial use
  6. SpuddyFerret

    Battler needed!

    Hello again! So I have this custom villain. I have the face and sprite, but like most villains, you must fight him. So I need a Battler of this guy. Here's a picture of his sprite and face. Could someone please make one for me? I kinda suck at these things Also, I'll obviously give you credit, with your name, website address etc. etc. Thanks! Spuds
  7. The_Drone91

    Battlers requests

    Hey all! I'm working on some ideas for my game that will involve a species of sentient bird creatures that dwell in the desert, and that will be encountered as enemies at some point in the game. I want them to resemble the Egyptian god, Thoth in appearance to some degree, with long pointy beaks, and bodies/clothing that resembles what Egyptians would traditionally wear. Furthermore, they should be armed with spears, and be taller than the average human being. I guess this is an example of what I have in mind: https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Thoth.svg/2000px-Thoth.svg.png If you can help me with this request, I would be very grateful. Thank you! /Markus
  8. Hi! I'm making a game and would like to make my own battlers! How would I go about making a Battler?
  9. This question might have been asked before, but I still need to ask it for myself: Is having the default tilesets/actor sprites/etc for my game okay? Or should I try and scout out for custom content or commission artists to make things for my game? See, I only ask because I feel a level of embarrassment when I realize that I'm still only using default sprites and tilesets that I got when I downloaded RPG Maker VX Ace and not making my own sprites or finding people to make them for me. Should I feel this way, though? Is it really that big of a deal? It's been bugging me for a few days... What do you guys think?
  10. so this is Ray and Jack Groves, two of the main characters of my game... using a script that shows them like this (XP Style) during battles. what do you guys think?
  11. Hi guys! I am working on an rpg, and some friends where asking if I'd show them how I was doing some of the stuff I've been doing for the game. So I thought I'd record them and make a little tutorial of my workflow. I'm not the best at this, I've never made tutorials before so I'm learning as I go, but I'd love to share them wit you guys if you're interested. The audio isn't very good in the first two, but the 3rd and 4rth are much better, and I'll continue to provide more from here on as I progress on my own project. BATTLE BACKGROUND 1 - BATTLE BACKGROUND 2 - https://www.youtube.com/watch?v=zsm5Cwsds_g RATLING BATTLER 1 - RATLING BATTLER 2 - I'll do more later, if there is anything specific you'd like to see let me know and I'll try to touch on it. Thanks for looking! Also, here are some of my old tiles if anyone is interested in them. Feel free to use them in your projects, even projects you plan to sell. Just put me somewhere in the credits! And maybe give me a free copy if you can? http://www.newgrounds.com/art/view/hyptosis/ff6-recreated http://opengameart.org/content/lots-of-hyptosis-tiles-organized http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hyptosis http://opengameart.org/content/mage-city-arcanos http://www.newgrounds.com/art/view/hyptosis/sprites-and-tiles-for-you http://www.newgrounds.com/art/view/hyptosis/tile-art-batch-5 http://www.newgrounds.com/art/view/hyptosis/tile-art-batch-3 http://www.newgrounds.com/art/view/hyptosis/til-art-batch-2 http://www.newgrounds.com/art/view/hyptosis/tile-art-batch-1 http://www.lorestrome.com/pixel_archive/main.htm << ignore the disclaimer, I need to update the site, everything on this link is free to use too!
  12. Hey, So I made a bunch of battlers using public domain/free to redistribute pictures - I wanted to know what you guys think. Also, if you happen to know anyone who does similar work to this, I would love to get in contact with them to trade resources and stuff. Animals Bosozoku RMoney Ladybug Boss Series
  13. crystalknight

    custom drawn battlers

    So recently we've started creating battlers for my game. Well actually, Lisa Windels created all the battlers, all credit goes to her. What do you guys think? This is the first time she draws anything like this, and she got nearly no game experience. As the rules are stated: nobody may use these battlers, except if Lisa Windels gives permission for this.
  14. Man we always get so nervous when posting any of our stuff but we feel it is time to showcase a good bit of it and get different people's opinions on it, the good, the bad and everything in between. A heads up it seriously is ALOT. Just a quick note, the stuff that is super huge we're gonna resize for the correct in game size. Some things have been resized here while others have only been downsized to fit better for showcasing on these forums. For our game we got much inspiration from Castlevania, but sooo many more things as well like mythology and different cultures and we want to share this with the community and see what people think and also how there actually is alot more than this XD
  15. AlliedG

    Battlers

    What are your thoughts on battlers? How many mob types do you have in each world map and dungeon? How do you manage encounters? On the world map I use random but I add safe routes with no encounters using yanfly script. In dungeons it's visible enemy but using flames for two reasons 1) I want to keep the mob event random without using variables 2) reduce time find or requesting sprites 3) where possible use boss sprites but having surprise attack to transition I can live with For those of us less graphically talented so to speak what mob artwork are you using? I am thinking of using magnella's but I understand it's vx style so I need to ditch vx ace style I guess? http://cyanyurikago.web.fc2.com
  16. Here are some of the starting line up for "Honour of the Blue Oaks": I appreciate any critiquing.
  17. My topic relates to something I've been thinking about for the past week. The most common way to get money from ANY RPG was to kill enemies. Spiders, demons, zombies, bats, fishs, lions, thieves, <insert enemy>. Each and every enemy in anywhere had at least some currency on them when they breathe their last breath. I find this to be an easy way to import money gain in a game. However, I seen literally countless of Rpgs use this system. Some enemies do fit with gaining money from defeating them thieves, knights, zombies, anything human, basically). Some, however, not so much. (I killed a Wild Cactus Monster Thing that had as much money as my yearly salary) I don't hate this way of gaining money, on contraire. I like getting money this way. But i want a different way to incoporate money gain into Rpgs. I want to try something new, something unique... Here are some alternate ways of getting money I thought up. From remains of battlers (wolf fur, lion fang, knight's armor, etc), you can sell them off to gain money. By working on side missions, you gain money, and maybe even treasures to sell off for more money! By searching the land and dungeons, you sell rare items/minerals/etc and gain money. I guess my main question of this topic is: Will you be comfortable with a new way of getting money, or will you miss the old, hack and slash for cash way? Sorry I typed so much, but go on ahead and express your opinions on this. I want to know!
  18. Welcome to Aprils ReStaff release. This month we've got SO MUCH MUSIC! It's Maddening! We've got a battler from Andinator a guest scripter Ocedic and a good number of musical resources from Jonnie91, Gyrowolf and Guest Musician Arin. As always please remember that the content is available for commercial use UNLESS otherwise stated in the README's of the individual ReStaffers. You are also required to credit both VXA.N and the respective artists please! So without further adieu lets show off the goods! This month Andinator has create a brilliant unanimated Dragon Battler for use in your battles. Arin's has created four musical masterpieces for you guys to use. Please note however that these tracks are designed for use as character scene,or title themes. therefore are not loopable. You can download the zip here. Ocedic has created an exclusive Animated Title Screen. For use in your projects! You can find the demo here. If you've already got a few graphics that will work with the script. You can download the text version here. (You can open .rb files by using Notepad as you would with any txt file) Now a welcome return to one of the original ReStaff. Gyrowolf has returned with a new track for you to download and enjoy. Don't like numbers...well Gyrowolf agrees this track warns you about the Danger In Numbers. and finally.... Nobody likes rain, makes things alot worse! But I hate it most, so much i've written you a loopable ogg which shows how miserable it is... So grab yourself a hot chocolate and sit and listen to the Misery in the Monsoon and because I love you guys so much you've got THREE versions of it. You have a loopable ogg an MP3 and a WAV that can be used! We really hope you enjoy this ReStaff release, so if you DO enjoy it. PLEASE reply to let us know what you think, and if you have any requests for the next ReStaff release you can tell us here! Cya next month guys!!!
  19. Hey guys, so many of you may have known that February is a month that celebrates two big holidays. There's Valentines day, about love, and Chinese New Year, about life! So, to match that theme, we decided to do something completely opposite from that (lol) and do some Horror for you guys xP. Also, just so you all know, we plan on making the mid-month releases relatively smaller. So this week will just be Nicke and me (Andinator), along with a guest submission from Kayden997. Obrusnine has also put all of the resources into a nice, small compilation/game. Looks like I'm up first! So, how many of you guys have heard of Frankenstein? Everybody? Yeah I thought so. Well I'm up first with Dr. Frankenstein and his Monster! Next up is Nicke Ever been annoyed at having to make a tint for every map of the game? Well let that hindrance begone as nicke presents his Persistent Tint Script Grab it Here Our guest contributor, Kayden997 has provided a nice Stock Image, good for Titlescreens, Battlebacks, or whatever it is you would like to use it for! Now, Jonnie and pjcr weren't able to make it for this release, but we do have something very interesting. Obrusnine has made a GAME that features all the content we released this month! Murder Mystery Keep in mind that this was beyond Ob's and Kayden's line of duty. *pat's 'em on the back* Credits to Lord Bagardo for the Frankenstein Boss Sprite, and credits to pjcr for flaking on us (I kid, I kid) AND FOR ALL YOU PREMIUM MEMBERS, THE FIRST PACK IS AVAILABLE FOR DOWNLOAD IN THE PREMIUM RESOURCE FORUM!
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