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Found 5 results

  1. CGMZ Encyclopedia and Bestiary By: Casper Gaming Last Update: 9/5/2020 Latest Version: 1.1.0 Introduction This plugin creates a powerful encyclopedia for your game, with default categories including bestiary, items, armors, weapons, skills, and states. It can also handle as many custom categories as desired with their own custom entries. Features Add a bestiary to your game Add an encyclopedia of items, weapons, armors, states, and skills to your game Add custom categories with custom entries to your encyclopedia Many configuration and customization options available Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/encyclopedia/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ To easily add this plugin to the menu, use my Menu Command Window plugin here: https://www.caspergaming.com/plugins/cgmz/menucommandwindow/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  2. CSCA Encyclopedia By: Casper Gaming (Casper667) Last Update: March 7, 2013 Latest Version: 3.0.3 Introduction This script creates an encyclopedia, with the option to insert it into the default main menu. The encyclopedia contains a seperate list for items, armors, weapons, and monsters(called bestiary). You can also create your own custom categories. See screenshots for more info. Features - Option to add this script to main menu or not(to increase compatibility w/ custom menu scripts). - Six lists all in one scene for items, armors, weapons, skills, states and monsters. - What information displayed for each item is listed below. - Each category can be disabled easily. - Everything is set to undiscovered at start of game. When player gains items, or defeats monsters, they are automatically discovered - Displays total discovered for each item type. - Create your own custom categories! Updates Version 1.1(April 14th, 2012): - Added ability to set enemy/item/etc. to discovered through script call. - Bestiary MaxHP and MaxMP listed at top of parameters now instead of bottom. - Ability to restrict which items, armors, weapons, and enemies are shown to the player based on their ID(you can restrict which ID the list goes up to). Explained more in script. Version 1.2(April 29th, 2012): - No more max item count! Now if you don't want an item or enemy or whatever to show up in a list, simply put this notetag in its notebox: <csca enc exclude> Version 2.0(June 17, 2012): - Resized the windows to display more info on each item. - Added skills and states to the encyclopedia. - All commands(bestiary, items, etc.) are now able to be disabled. - Changed colors of some text. - Fixed bug with item occasion of Never. - Made code more efficient. Version 2.0b(June 17, 2012): - Removed add to menu option. Use the CSCA Menu Organizer for that instead. Version 2.1(July 12, 2012): - Added option to use a custom image for skills/items/etc. instead of just using the blown up icon for said skill/item/etc. Size of image is 72x72. - Added ability to change x coordinate of stat amounts. - Added ability to customize order encyclopedia lists are shown. Version 2.2(August 13, 2012): -Windows now resize properly with different resolutions. Version 2.2b(September 6, 2012): - Optimized script. - Added ability to set amount of a certain enemy defeated. Version 2.2c(September 11, 2012): -Param text is now aligned correctly automatically. Version 3.0(October 6, 2012): - Divided the totals window into 2 separate windows, one shows total completion %, the other shows category completion %. - Added support for CSCA Achievement System. - Users can now create their own custom categories. Version 3.0.1(October 14, 2012): -You can now order custom categories and default categories any way you want. Version 3.0.2(October 21, 2012): -Added ability to change descriptions of custom entries. Version 3.0.3(March 7, 2013): - Compatibility patch for CSCA Currency System - Removed some duplicate code (now in Core Script) INFORMATION DISPLAYED: BESTIARY: Shows enemy sprite(centered), name, currency gain, exp gain, 3 drop items, number of that enemy defeated, enemy parameters, location found, and custom note. ITEMS: Shows sprite (stretched bigger), item name, key item status, price, HP Effect, MP Effect, TP Gain, success rate, occasion(menu/battle/none/both), state applications and removals, number in possession, and custom note. WEAPONS: Shows sprite (stretched bigger), weapon name, price, type, parameters, speed bonus, state applications, attack element, number in possession, and custom note. ARMORS: Shows sprite (stretched bigger), armor name, slot, price, type, parameters, state resists, and special effects(such as 2x gold), number in possession, and custom note. SKILLS: Shows sprite(stretched bigger), skill name, tp and mp cost, element, damage type, state application and removal, scope, occasion, price(req. csca skill shop), critical, variance, and custom note. STATES: Shows sprite(stretched bigger), state name, priority, restriction, removal types, chance of removal, max turns affected, min turns affected, and custom note. CUSTOM CATEGORY: Image, name, 2 optional short pieces of data, long description area. Screenshots Bestiary(Text view) Bestiary(monster sprite view) Items Weapons Armors Skills States Custom Category How to Use Place in your materials section. Further setup optional, instructions included in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK To easily add this script to the main menu, please use the CSCA Menu Organizer: LINK Requires CSCA Core Script to work properly - Get it here! FAQ 1. I get an error when I try to open the encyclopedia? Most likely you tried opening it from a saved game. This script requires initialization(happens automatically on new games). For testing if you are unwilling to start a new game, you can try this script call: $game_party.csca_init_encyclopedia however this will erase all previous encyclopedia data! Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
  3. CGMV Encyclopedia By: Casper Gaming Last Update: 9/12/2018 Latest Version: 1.7 Introduction This plugin creates an encyclopedia system. It includes enemies, items, weapons, armors, skills, and states by default. You can also add as many custom categories with as many entries as you want. This plugin works well with the achievement plugin for achievements based on encyclopedia completion percentages. Features - Encyclopedia Scene displaying all categories of the encyclopedia the user wants - All setup is done through the plugin manager - Entries automatically or manually tracked - Compatible with CGMV Achievements - Custom encyclopedia categories (as many as you want) Screenshots How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK For achievements related to the encyclopedia, use CGMV Achievements: LINK Requires CGMV Core (1.3+), which can be found here: LINK Credit & Terms Link Version History
  4. Name: Monster Book Version: 1.1 Author: Mr. Trivel Created: 2015-11-04 What does it do? Adds a Monster Book to the game which can be accessed through Plugin Command or Menu. Monster Book records and holds info of all enemies you killed what loot you gained from them. *Note: Suited for 1280x720 and higher resolutions,. Pick and choose which panel shows what. More panels in the future. Open for suggestions. Screenshots: How to use? Set up the parameters in Plugin Manager and you're pretty much set to go. All plugin commands listed in Help in Plugin Manager. Use <b_hidden> in enemy note field when you don't want it to show up in the Monster Book. You can use any amount of <attack: X> (X being Skill ID) to show Attacks of the Enemy in Monster Book. You can use <desc:TXT> to show description of the enemy in Monster Book. Make sure there's no space between colon and text. Else the first word will start off aligned. You can also have it multiline. E.g. <desc:Line1 Line2> Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Credit and Thanks: Marnick de Grave for the layout. Plans for future: Compatibility with Steal script to make a panel that shows items to be stolen. More panels - description in Top panel instead of bottom. Attacks in bottom panel. Open for more ideas. Legal: Free for non-commercial games. For commercial use contact me.
  5. Hey, guy and girls, angels and demons, and whatever mystical being you are! Welcome to my Literature Showcase! I will be posting several of the best quotes, bestiary, dialogue, stories, and poems that reside within my "Night Core" and "Angels of Darkness" series. So, without further ado, let's begin! (Angels of Darkness:Reaper Rising) Casper: I really hope that this time, when I'm done with Aarzael, I will be delivering the final deathblow to Diablo. This guy has been avoiding permanent death for too long now. I mean, how many times must this excuse of a Hell Lord must be vanquished before he goes down for good? He just won't quit! Twynog: Because franchise...(laughs) Rin: The Eternity War, duh! It's like, the law in the Universe, Angels and Demons have always and will always fight against each other, so beings like Sanctos and Diablo never really just "go away". They're apart of the essence of the Universe itself. Casper: ...That is kinda true... *Long Silence* Rin: As much as I hate to admit it, Aarzael does have a point about humans and free will. Its so easy to choose Evil because it's so tempting and it's so easy to take. And humans love to do everything easy. But, that doesn't really mean they must to be killed because of that. Twynog: The funny thing is that Aarzael keeps mentioning that he will end the Eternity War and the fact that humans are inherently evil. However, it was the humans who actually managed to imprison Diablo in the Dark Altar and bring more progress to the Eternity War in 20 years than all the progress brought by the Angels in a gigantic period of time. (Angels of Darkness Bios) Casper Ximyia Age: 16 Race: Reaper Originally from the Underworld, Casper came to Sargosso when she was only 6 years old. She cannot remember what events led to her arrival in Sargosso but it is assumed that it was something cruel that happened in her past. She believes that someone attempted to wipe out the Reapers as part of a diabolical plot to rule the world because the dark race swore to protect the righteous and maintain the "homeostasis" of the Universe. Casper is the leader of the Guardians and is the most powerful. Casper commands death magic. She is sadistic and cynical on the outside, but in reality is very lonely and starved for affection. In rare occasions, Casper is sometimes seen as a motherly figure. Esmeralda Pendragon Age: 17 Race: Human (Infernal) Originally from Redneval, Esmeralda was caught up in the current of a river during a storm when she was 10 and was never seen again. She appeared in Dystohria, nearly frozen to death, she was saved by her father Asmodeus, the Hell Lord of Sin. He granted her the power to control the element of fire. Her power was so strong she accidentally burned down a nearby forest, Rosa and Casper arrived to extinguished the flames and rescued her. Quiet and introverted, Esmeralda prefers to remain at home and read books or browse the Internet. Despite the fact that her magic has grown very strong she still has a habit of referring to her magic tomes. She tends to ignore her demonic ancestry mainly to save herself from persecution or even Sargosso's death penalty. Miyuki Angelo Age: 16 Race: Fallen (Angel) Born into the Cherubim Hierarchy of the High Heavens, Miyuki fell from Heaven when she was 13 years old due to her defiance and suddenly vanished in a flash of light appearing in the province of Aarett. She was adopted by Master Dior, a wealthy nobleman, and became his third daughter after her two adoptive sisters. She has the ability to use light magic and has formed a bond with the Reaper, Casper at a very young age. Her relationship with Casper is now immensely strong due to her secret love for her Reaper ally. Rosa Sakura Age: 19 Race: Faery Hailing from Nehxuz, Rosa was in a car accident when she was 8 years old and her parents were nowhere to be found. In critical condition and near death, she was found by Master Dior and nursed back to health, becoming the first of his adopted daughters. Rosa has control over earth magic and uses her experience to protect her adoptive sisters and her team. She has an odd brand of humor that often serves to smooth over the differences between her team members but unsettles others. She regularly seems to playfully flirt with Ashley. Ashley Van Dalvio Age: 20 Race: Netherian, Human Born in Aarett, Ashley was in a car accident with her parents when she was 10 years old which brought them through a "door" leading to Purgatoria. Appearing in the swampy wastelands of Purgatoria, each member of the family awakened to their magical ability. Her father, Balder had never been a good man and being trapped in a strange land, suddenly gifted with magical powers, corrupted him even more. He became obsessed with finding a doorway home and in doing so opened doorways to the Burning Hells instead, corrupting himself even further and releasing Gilaial, the Hell Lord of Lies. Ashley was left to care for her sick mother and the family gradually became ostracized and hated by the locals leading to rumours that Ashley was a witch that haunted the swamp wastes. Ashley's family lived next door to Miyuki's and Rosa's family in Aarett and as a result the girls and their families are acquainted. Twynog Mechinov Age: 23 Race: Skeldian Originally from Aarett, Twynog has been put on probation for his "crimes against the Gods". As a result, he has been forced to become a caretaker for Casper for as long as the Gods wish him to. He has lived with her for 15 years and has grown a strong bond with her. Twynog has the power of the wages of the Deadly Sin Wrath. He stores his hate and disperses it in his attacks. He often shares a romantic relationship with Rin, a young scholar of the Mage's College in Nehxuz. (The only form of bestiary I have so far) Destroyers The Destroyers are fiery, mindless creatures who are controlled through a hive-like mind by Kronos. They are created from molten lava, black soulstone fragments, and the powers of the Sins. Dwarven legends say that they are the heralds of Kronos and that their purpose is to clear Sargosso of all life in order to prepare for their master's final arrival. Although it was originally believed that Kronos is their master, they are ultimately subjects of the Archangel of Valor, Sanctos.
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